]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Add player_ranks to the mix - it is a batch table intended to represent the latest...
[xonotic/xonstat.git] / xonstat / models.py
index 241b963595c8401a0f480dcc5cb5757f2bac333c..d53e1daeb4fa4cf3bd187d4ec105b6021c02a335 100755 (executable)
@@ -1,6 +1,7 @@
 import logging
 import math
 import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
 from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
@@ -87,6 +88,14 @@ class Game(object):
         if game_type_cd is None:
             game_type_cd = self.game_type_cd
 
+        # we do not have the actual duration of the game, so use the 
+        # maximum alivetime of the players instead
+        duration = 0
+        for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
+                    filter(PlayerGameStat.game_id==self.game_id).\
+                    one():
+            duration = d.seconds
+
         scores = {}
         alivetimes = {}
         for (p,s,a) in session.query(PlayerGameStat.player_id, 
@@ -95,7 +104,8 @@ class Game(object):
                 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
                 filter(PlayerGameStat.player_id > 2).\
                 all():
-                    scores[p] = s
+                    # scores are per second
+                    scores[p] = s/float(a.seconds)
                     alivetimes[p] = a.seconds
 
         player_ids = scores.keys()
@@ -112,7 +122,12 @@ class Game(object):
                 elos[pid] = PlayerElo(pid, game_type_cd)
 
         for pid in player_ids:
-            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid], 0)
+            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
+                    duration)
+            if elos[pid].k == 0:
+                del(elos[pid])
+                del(scores[pid])
+                del(alivetimes[pid])
 
         elos = self.update_elos(elos, scores, ELOPARMS)
 
@@ -120,17 +135,19 @@ class Game(object):
         for e in elos:
             session.add(elos[e])
 
-        # TODO: duels are also logged as DM for elo purposes
+        if game_type_cd == 'duel':
+            self.process_elos(session, "dm")
 
     def update_elos(self, elos, scores, ep):
         eloadjust = {}
         for pid in elos.keys():
             eloadjust[pid] = 0
 
-        pids = elos.keys()
-
         if len(elos) < 2:
             return elos
+
+        pids = elos.keys()
+
         for i in xrange(0, len(pids)):
             ei = elos[pids[i]]
             for j in xrange(i+1, len(pids)):
@@ -149,7 +166,8 @@ class Game(object):
                 scorefactor_real = si / float(si + sj)
 
                 # estimated score factor by elo
-                elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance, (ei.elo - ej.elo) * ep.logdistancefactor))
+                elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
+                    (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
                 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
 
                 # how much adjustment is good?
@@ -166,9 +184,9 @@ class Game(object):
 
                 adjustment = scorefactor_real - scorefactor_elo
                 eloadjust[ei.player_id] += adjustment
-                eloadjust[ei.player_id] -= adjustment
+                eloadjust[ej.player_id] -= adjustment
         for pid in pids:
-            elos[pid].elo = max(elos[pid].elo + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
+            elos[pid].elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
             elos[pid].games += 1
         return elos
 
@@ -240,16 +258,30 @@ class PlayerNick(object):
 
 class PlayerElo(object):
     def __init__(self, player_id=None, game_type_cd=None):
+
         self.player_id = player_id
         self.game_type_cd = game_type_cd
-        self.elo = 0
-        self.k = 0.0
         self.score = 0
         self.games = 0
+        self.elo = ELOPARMS.initial
+
+    def __repr__(self):
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % \
+                (self.player_id, self.game_type_cd, self.elo)
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
 
     def __repr__(self):
-        return "<PlayerElo(%s, %s, %s)>" % (self.player_id, self.game_type_cd,
-                self.elo)
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % \
+                (self.player_id, self.game_type_cd, self.rank)
 
 
 def initialize_db(engine=None):
@@ -273,6 +305,7 @@ def initialize_db(engine=None):
     servers_table = MetaData.tables['servers']
     player_nicks_table = MetaData.tables['player_nicks']
     player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -288,3 +321,4 @@ def initialize_db(engine=None):
     mapper(Server, servers_table)
     mapper(PlayerNick, player_nicks_table)
     mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)