]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Add player_ranks to the mix - it is a batch table intended to represent the latest...
[xonotic/xonstat.git] / xonstat / models.py
index c3a8011f4e7e3dc04e4ec301a8dc100a718e1e36..d53e1daeb4fa4cf3bd187d4ec105b6021c02a335 100755 (executable)
@@ -1,6 +1,7 @@
 import logging
 import math
 import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
 from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
@@ -87,6 +88,14 @@ class Game(object):
         if game_type_cd is None:
             game_type_cd = self.game_type_cd
 
+        # we do not have the actual duration of the game, so use the 
+        # maximum alivetime of the players instead
+        duration = 0
+        for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
+                    filter(PlayerGameStat.game_id==self.game_id).\
+                    one():
+            duration = d.seconds
+
         scores = {}
         alivetimes = {}
         for (p,s,a) in session.query(PlayerGameStat.player_id, 
@@ -113,7 +122,12 @@ class Game(object):
                 elos[pid] = PlayerElo(pid, game_type_cd)
 
         for pid in player_ids:
-            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid], 0)
+            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
+                    duration)
+            if elos[pid].k == 0:
+                del(elos[pid])
+                del(scores[pid])
+                del(alivetimes[pid])
 
         elos = self.update_elos(elos, scores, ELOPARMS)
 
@@ -256,6 +270,20 @@ class PlayerElo(object):
                 (self.player_id, self.game_type_cd, self.elo)
 
 
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % \
+                (self.player_id, self.game_type_cd, self.rank)
+
+
 def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
@@ -277,6 +305,7 @@ def initialize_db(engine=None):
     servers_table = MetaData.tables['servers']
     player_nicks_table = MetaData.tables['player_nicks']
     player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -292,3 +321,4 @@ def initialize_db(engine=None):
     mapper(Server, servers_table)
     mapper(PlayerNick, player_nicks_table)
     mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)