+<%block name="navigation">
+${nav.nav('players')}
+</%block>
+
+<%block name="js">
+ % if player is not None:
+ <script src="/static/js/jquery-1.7.1.min.js"></script>
+ <script src="/static/js/jquery.flot.min.js"></script>
+ <script type="text/javascript">
+ $(function () {
+
+ // plot the accuracy graph
+ function plot_acc_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var accs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ accs[i] = [i, data.accs[i][1]];
+ game_link = '/game/' + data.accs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#acc-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0, max: 100 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+ }
+
+ // plot the damage graph
+ function plot_dmg_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var dmgs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ dmgs[i] = [i, data.dmgs[i][1]];
+ game_link = '/game/' + data.dmgs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#dmg-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+ }
+
+ function showTooltip(x, y, contents) {
+ $('<div id="tooltip">' + contents + '</div>').css( {
+ position: 'absolute',
+ display: 'none',
+ top: y - 35,
+ left: x + 10,
+ border: '1px solid #fdd',
+ padding: '2px',
+ 'background-color': '#333333',
+ opacity: 0.80
+ }).appendTo("body").fadeIn(200);
+ }
+
+ var previousPoint = null;
+ $('#acc-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if (previousPoint != item.dataIndex) {
+ previousPoint = item.dataIndex;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y + "%");
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ }
+ });
+
+ $('#dmg-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if (previousPoint != item.dataIndex) {
+ previousPoint = item.dataIndex;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y);
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ }
+ });
+
+ // bind click events to the weapon images
+ $(".acc-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
+ });
+ });
+
+ $(".dmg-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+ });
+
+ // populate the graphs with the default weapons
+ $.ajax({
+ url: '${request.route_url("player_accuracy", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
+ });
+
+ $.ajax({
+ url: '${request.route_url("player_damage", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });