]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/views/player.py
Add a hashkey view similar to the player_info JSON one.
[xonotic/xonstat.git] / xonstat / views / player.py
old mode 100755 (executable)
new mode 100644 (file)
index 8f8b4d6..66e74eb
-import datetime\r
-import logging\r
-import re\r
-import time\r
-from pyramid.response import Response\r
-from sqlalchemy import desc\r
-from webhelpers.paginate import Page, PageURL\r
-from xonstat.models import *\r
-from xonstat.util import page_url\r
-\r
-log = logging.getLogger(__name__)\r
-\r
-\r
-def player_index(request):\r
-    """\r
-    Provides a list of all the current players. \r
-    """\r
-    players = DBSession.query(Player)\r
-\r
-    return {'players':players}\r
-\r
-def player_info(request):\r
-    """\r
-    Provides detailed information on a specific player\r
-    """\r
-    player_id = request.matchdict['id']\r
-    try:\r
-        player = DBSession.query(Player).filter_by(player_id=player_id).one()\r
-\r
-        weapon_stats = DBSession.query("descr", "weapon_cd", "actual_total", \r
-                "max_total", "hit_total", "fired_total", "frags_total").\\r
-                from_statement(\r
-                    "select cw.descr, cw.weapon_cd, sum(actual) actual_total, "\r
-                    "sum(max) max_total, sum(hit) hit_total, "\r
-                    "sum(fired) fired_total, sum(frags) frags_total "\r
-                    "from xonstat.player_weapon_stats ws, xonstat.cd_weapon cw "\r
-                    "where ws.weapon_cd = cw.weapon_cd "\r
-                    "and player_id = :player_id "\r
-                    "group by descr, cw.weapon_cd "\r
-                    "order by descr"\r
-                ).params(player_id=player_id).all()\r
-\r
-        recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\\r
-                filter(PlayerGameStat.player_id == player_id).\\r
-                filter(PlayerGameStat.game_id == Game.game_id).\\r
-                filter(Game.server_id == Server.server_id).\\r
-                filter(Game.map_id == Map.map_id).\\r
-                order_by(Game.game_id.desc())[0:10]\r
-\r
-        game_stats = {}\r
-        (game_stats['avg_rank'], game_stats['total_kills'], \r
-                game_stats['total_deaths'], game_stats['total_suicides'], \r
-                game_stats['total_score'], game_stats['total_time'], \r
-                game_stats['total_held'], game_stats['total_captures'], \r
-                game_stats['total_pickups'],game_stats['total_drops'], \r
-                game_stats['total_returns'], game_stats['total_collects'], \r
-                game_stats['total_destroys'], game_stats['total_dhk'], \r
-                game_stats['total_pushes'], game_stats['total_pushed'], \r
-                game_stats['total_carrier_frags'], \r
-                game_stats['total_alivetime'],\r
-                game_stats['total_games_played']) = DBSession.\\r
-                        query("avg_rank", "total_kills", "total_deaths", \r
-                "total_suicides", "total_score", "total_time", "total_held",\r
-                "total_captures", "total_pickups", "total_drops", \r
-                "total_returns", "total_collects", "total_destroys", \r
-                "total_dhk", "total_pushes", "total_pushed", \r
-                "total_carrier_frags", "total_alivetime", \r
-                "total_games_played").\\r
-                from_statement(\r
-                    "select round(avg(rank)) avg_rank, sum(kills) total_kills, "\r
-                    "sum(deaths) total_deaths, sum(suicides) total_suicides, "\r
-                    "sum(score) total_score, sum(time) total_time, "\r
-                    "sum(held) total_held, sum(captures) total_captures, "\r
-                    "sum(pickups) total_pickups, sum(drops) total_drops, "\r
-                    "sum(returns) total_returns, sum(collects) total_collects, "\r
-                    "sum(destroys) total_destroys, sum(destroys_holding_key) total_dhk, "\r
-                    "sum(pushes) total_pushes, sum(pushed) total_pushed, "\r
-                    "sum(carrier_frags) total_carrier_frags, "\r
-                    "sum(alivetime) total_alivetime, count(*) total_games_played "\r
-                    "from player_game_stats "\r
-                    "where player_id=:player_id"\r
-                ).params(player_id=player_id).one()\r
-\r
-        for (key,value) in game_stats.items():\r
-            if value == None:\r
-                game_stats[key] = '-'\r
-\r
-    except Exception as e:\r
-        player = None\r
-        weapon_stats = None\r
-        game_stats = None\r
-        recent_games = None\r
-        raise e\r
-    return {'player':player, \r
-            'recent_games':recent_games,\r
-            'weapon_stats':weapon_stats,\r
-            'game_stats':game_stats}\r
-\r
-\r
-def player_game_index(request):\r
-    """\r
-    Provides an index of the games in which a particular\r
-    player was involved. This is ordered by game_id, with\r
-    the most recent game_ids first. Paginated.\r
-    """\r
-    player_id = request.matchdict['player_id']\r
-\r
-    if 'page' in request.matchdict:\r
-        current_page = request.matchdict['page']\r
-    else:\r
-        current_page = 1\r
-\r
-    try:\r
-        player = DBSession.query(Player).filter_by(player_id=player_id).one()\r
-\r
-        games_q = DBSession.query(PlayerGameStat, Game, Server, Map).\\r
-                filter(PlayerGameStat.player_id == player_id).\\r
-                filter(PlayerGameStat.game_id == Game.game_id).\\r
-                filter(Game.server_id == Server.server_id).\\r
-                filter(Game.map_id == Map.map_id).\\r
-                order_by(Game.game_id.desc())\r
-\r
-        games = Page(games_q, current_page, url=page_url)\r
-\r
-        \r
-    except Exception as e:\r
-        player = None\r
-        games = None\r
-\r
-    return {'player':player,\r
-            'games':games}\r
+import datetime
+import json
+import logging
+import re
+import sqlalchemy as sa
+import sqlalchemy.sql.functions as func
+import time
+from calendar import timegm
+from collections import namedtuple
+from pyramid.response import Response
+from pyramid.url import current_route_url
+from sqlalchemy import desc, distinct
+from webhelpers.paginate import Page, PageURL
+from xonstat.models import *
+from xonstat.util import page_url, to_json, pretty_date
+
+log = logging.getLogger(__name__)
+
+
+def player_index_data(request):
+    if request.params.has_key('page'):
+        current_page = request.params['page']
+    else:
+        current_page = 1
+
+    try:
+        player_q = DBSession.query(Player).\
+                filter(Player.player_id > 2).\
+                filter(Player.active_ind == True).\
+                filter(sa.not_(Player.nick.like('Anonymous Player%'))).\
+                order_by(Player.player_id.desc())
+
+        players = Page(player_q, current_page, items_per_page=10, url=page_url)
+
+    except Exception as e:
+        players = None
+        raise e
+
+    return {'players':players
+           }
+
+
+def player_index(request):
+    """
+    Provides a list of all the current players.
+    """
+    return player_index_data(request)
+
+
+def player_index_json(request):
+    """
+    Provides a list of all the current players. JSON.
+    """
+    return [{'status':'not implemented'}]
+
+
+def get_games_played(player_id):
+    """
+    Provides a breakdown by gametype of the games played by player_id.
+
+    Returns a list of namedtuples with the following members:
+        - game_type_cd
+        - games
+        - wins
+        - losses
+        - win_pct
+
+    The list itself is ordered by the number of games played
+    """
+    GamesPlayed = namedtuple('GamesPlayed', ['game_type_cd', 'games', 'wins',
+        'losses', 'win_pct'])
+
+    raw_games_played = DBSession.query('game_type_cd', 'wins', 'losses').\
+            from_statement(
+                "SELECT game_type_cd, "
+                       "SUM(win) wins, "
+                       "SUM(loss) losses "
+                "FROM   (SELECT g.game_id, "
+                               "g.game_type_cd, "
+                               "CASE "
+                                 "WHEN g.winner = pgs.team THEN 1 "
+                                 "WHEN pgs.rank = 1 THEN 1 "
+                                 "ELSE 0 "
+                               "END win, "
+                               "CASE "
+                                 "WHEN g.winner = pgs.team THEN 0 "
+                                 "WHEN pgs.rank = 1 THEN 0 "
+                                 "ELSE 1 "
+                               "END loss "
+                        "FROM   games g, "
+                               "player_game_stats pgs "
+                        "WHERE  g.game_id = pgs.game_id "
+                        "AND pgs.player_id = :player_id) win_loss "
+                "GROUP  BY game_type_cd "
+            ).params(player_id=player_id).all()
+
+    games_played = []
+    overall_games = 0
+    overall_wins = 0
+    overall_losses = 0
+    for row in raw_games_played:
+        games = row.wins + row.losses
+        overall_games += games
+        overall_wins += row.wins
+        overall_losses += row.losses
+        win_pct = float(row.wins)/games * 100
+
+        games_played.append(GamesPlayed(row.game_type_cd, games, row.wins,
+            row.losses, win_pct))
+
+    try:
+        overall_win_pct = float(overall_wins)/overall_games * 100
+    except:
+        overall_win_pct = 0.0
+
+    games_played.append(GamesPlayed('overall', overall_games, overall_wins,
+        overall_losses, overall_win_pct))
+
+    # sort the resulting list by # of games played
+    games_played = sorted(games_played, key=lambda x:x.games)
+    games_played.reverse()
+    return games_played
+
+
+def get_overall_stats(player_id):
+    """
+    Provides a breakdown of stats by gametype played by player_id.
+
+    Returns a dictionary of namedtuples with the following members:
+        - total_kills
+        - total_deaths
+        - k_d_ratio
+        - last_played (last time the player played the game type)
+        - last_played_epoch (same as above, but in seconds since epoch)
+        - last_played_fuzzy (same as above, but in relative date)
+        - total_playing_time (total amount of time played the game type)
+        - total_pickups (ctf only)
+        - total_captures (ctf only)
+        - cap_ratio (ctf only)
+        - total_carrier_frags (ctf only)
+        - game_type_cd
+
+    The key to the dictionary is the game type code. There is also an
+    "overall" game_type_cd which sums the totals and computes the total ratios.
+    """
+    OverallStats = namedtuple('OverallStats', ['total_kills', 'total_deaths',
+        'k_d_ratio', 'last_played', 'last_played_epoch', 'last_played_fuzzy',
+        'total_playing_time', 'total_pickups', 'total_captures', 'cap_ratio',
+        'total_carrier_frags', 'game_type_cd'])
+
+    raw_stats = DBSession.query('game_type_cd', 'total_kills',
+            'total_deaths', 'last_played', 'total_playing_time',
+            'total_pickups', 'total_captures', 'total_carrier_frags').\
+            from_statement(
+                "SELECT g.game_type_cd, "
+                       "Sum(pgs.kills)         total_kills, "
+                       "Sum(pgs.deaths)        total_deaths, "
+                       "Max(pgs.create_dt)     last_played, "
+                       "Sum(pgs.alivetime)     total_playing_time, "
+                       "Sum(pgs.pickups)       total_pickups, "
+                       "Sum(pgs.captures)      total_captures, "
+                       "Sum(pgs.carrier_frags) total_carrier_frags "
+                "FROM   games g, "
+                       "player_game_stats pgs "
+                "WHERE  g.game_id = pgs.game_id "
+                  "AND  pgs.player_id = :player_id "
+                "GROUP  BY g.game_type_cd "
+            ).params(player_id=player_id).all()
+
+    # to be indexed by game_type_cd
+    overall_stats = {}
+
+    # sums for the "overall" game type (which is fake)
+    overall_kills = 0
+    overall_deaths = 0
+    overall_last_played = None
+    overall_playing_time = datetime.timedelta(seconds=0)
+    overall_carrier_frags = 0
+
+    for row in raw_stats:
+        # running totals or mins
+        overall_kills += row.total_kills or 0
+        overall_deaths += row.total_deaths or 0
+
+        if overall_last_played is None or row.last_played > overall_last_played:
+            overall_last_played = row.last_played
+
+        overall_playing_time += row.total_playing_time
+
+        # individual gametype ratio calculations
+        try:
+            k_d_ratio = float(row.total_kills)/row.total_deaths
+        except:
+            k_d_ratio = None
+
+        try:
+            cap_ratio = float(row.total_captures)/row.total_pickups
+        except:
+            cap_ratio = None
+
+        overall_carrier_frags += row.total_carrier_frags or 0
+
+        # everything else is untouched or "raw"
+        os = OverallStats(total_kills=row.total_kills,
+                total_deaths=row.total_deaths,
+                k_d_ratio=k_d_ratio,
+                last_played=row.last_played,
+                last_played_epoch=timegm(row.last_played.timetuple()),
+                last_played_fuzzy=pretty_date(row.last_played),
+                total_playing_time=row.total_playing_time,
+                total_pickups=row.total_pickups,
+                total_captures=row.total_captures,
+                cap_ratio=cap_ratio,
+                total_carrier_frags=row.total_carrier_frags,
+                game_type_cd=row.game_type_cd)
+
+        overall_stats[row.game_type_cd] = os
+
+    # and lastly, the overall stuff
+    try:
+        overall_k_d_ratio = float(overall_kills)/overall_deaths
+    except:
+        overall_k_d_ratio = None
+
+    os = OverallStats(total_kills=overall_kills,
+            total_deaths=overall_deaths,
+            k_d_ratio=overall_k_d_ratio,
+            last_played=overall_last_played,
+            last_played_epoch=timegm(overall_last_played.timetuple()),
+            last_played_fuzzy=pretty_date(overall_last_played),
+            total_playing_time=overall_playing_time,
+            total_pickups=None,
+            total_captures=None,
+            cap_ratio=None,
+            total_carrier_frags=overall_carrier_frags,
+            game_type_cd='overall')
+
+    overall_stats['overall'] = os
+
+    return overall_stats
+
+
+def get_fav_maps(player_id, game_type_cd=None):
+    """
+    Provides a breakdown of favorite maps by gametype.
+
+    Returns a dictionary of namedtuples with the following members:
+        - game_type_cd
+        - map_name (map name)
+        - map_id
+        - times_played
+
+    The favorite map is defined as the map you've played the most
+    for the given game_type_cd.
+
+    The key to the dictionary is the game type code. There is also an
+    "overall" game_type_cd which is the overall favorite map. This is
+    defined as the favorite map of the game type you've played the
+    most. The input parameter game_type_cd is for this.
+    """
+    FavMap = namedtuple('FavMap', ['map_name', 'map_id', 'times_played', 'game_type_cd'])
+
+    raw_favs = DBSession.query('game_type_cd', 'map_name',
+            'map_id', 'times_played').\
+            from_statement(
+                "SELECT game_type_cd, "
+                       "name map_name, "
+                       "map_id, "
+                       "times_played "
+                "FROM   (SELECT g.game_type_cd, "
+                               "m.name, "
+                               "m.map_id, "
+                               "Count(*) times_played, "
+                               "Row_number() "
+                                 "OVER ( "
+                                   "partition BY g.game_type_cd "
+                                   "ORDER BY Count(*) DESC, m.map_id ASC) rank "
+                        "FROM   games g, "
+                               "player_game_stats pgs, "
+                               "maps m "
+                        "WHERE  g.game_id = pgs.game_id "
+                               "AND g.map_id = m.map_id "
+                               "AND pgs.player_id = :player_id "
+                        "GROUP  BY g.game_type_cd, "
+                                  "m.map_id, "
+                                  "m.name) most_played "
+                "WHERE  rank = 1 "
+                "ORDER BY  times_played desc "
+            ).params(player_id=player_id).all()
+
+    fav_maps = {}
+    overall_fav = None
+    for row in raw_favs:
+        fv = FavMap(map_name=row.map_name,
+            map_id=row.map_id,
+            times_played=row.times_played,
+            game_type_cd=row.game_type_cd)
+    
+        # if we aren't given a favorite game_type_cd
+        # then the overall favorite is the one we've
+        # played the most
+        if overall_fav is None:
+            fav_maps['overall'] = fv
+            overall_fav = fv.game_type_cd
+
+        # otherwise it is the favorite map from the
+        # favorite game_type_cd (provided as a param)
+        # and we'll overwrite the first dict entry
+        if game_type_cd == fv.game_type_cd:
+            fav_maps['overall'] = fv
+
+        fav_maps[row.game_type_cd] = fv
+
+    return fav_maps
+
+
+def get_ranks(player_id):
+    """
+    Provides a breakdown of the player's ranks by game type.
+
+    Returns a dictionary of namedtuples with the following members:
+        - game_type_cd
+        - rank
+        - max_rank
+
+    The key to the dictionary is the game type code. There is also an
+    "overall" game_type_cd which is the overall best rank.
+    """    
+    Rank = namedtuple('Rank', ['rank', 'max_rank', 'percentile', 'game_type_cd'])
+
+    raw_ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
+            from_statement(
+                "select pr.game_type_cd, pr.rank, overall.max_rank "
+                "from player_ranks pr,  "
+                   "(select game_type_cd, max(rank) max_rank "
+                    "from player_ranks  "
+                    "group by game_type_cd) overall "
+                "where pr.game_type_cd = overall.game_type_cd  "
+                "and player_id = :player_id "
+                "order by rank").\
+            params(player_id=player_id).all()
+
+    ranks = {}
+    found_top_rank = False
+    for row in raw_ranks:
+        rank = Rank(rank=row.rank,
+            max_rank=row.max_rank,
+            percentile=100 - 100*float(row.rank)/row.max_rank,
+            game_type_cd=row.game_type_cd)
+
+
+        if not found_top_rank:
+            ranks['overall'] = rank
+            found_top_rank = True
+        elif rank.percentile > ranks['overall'].percentile:
+            ranks['overall'] = rank
+
+        ranks[row.game_type_cd] = rank
+
+    return ranks;
+
+
+def get_elos(player_id):
+    """
+    Provides a breakdown of the player's elos by game type.
+
+    Returns a dictionary of namedtuples with the following members:
+        - player_id
+        - game_type_cd
+        - games
+        - elo
+
+    The key to the dictionary is the game type code. There is also an
+    "overall" game_type_cd which is the overall best rank.
+    """
+    raw_elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
+            order_by(PlayerElo.elo.desc()).all()
+
+    elos = {}
+    found_max_elo = False
+    for row in raw_elos:
+        if not found_max_elo:
+            elos['overall'] = row
+            found_max_elo = True
+
+        elos[row.game_type_cd] = row
+
+    return elos
+
+
+def get_recent_games(player_id):
+    """
+    Provides a list of recent games.
+
+    Returns the full PlayerGameStat, Game, Server, Map
+    objects for all recent games.
+    """
+    RecentGame = namedtuple('RecentGame', ['player_stats', 'game', 'server', 'map'])
+
+    # recent games table, all data
+    recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
+            filter(PlayerGameStat.player_id == player_id).\
+            filter(PlayerGameStat.game_id == Game.game_id).\
+            filter(Game.server_id == Server.server_id).\
+            filter(Game.map_id == Map.map_id).\
+            order_by(Game.game_id.desc())[0:10]
+
+    return [
+        RecentGame(player_stats=row.PlayerGameStat,
+            game=row.Game,
+            server=row.Server,
+            map=row.Map)
+        for row in recent_games ]
+
+
+def get_recent_weapons(player_id):
+    """
+    Returns the weapons that have been used in the past 90 days
+    and also used in 5 games or more.
+    """
+    cutoff = datetime.datetime.utcnow() - datetime.timedelta(days=90)
+    recent_weapons = []
+    for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\
+            filter(PlayerWeaponStat.player_id == player_id).\
+            filter(PlayerWeaponStat.create_dt > cutoff).\
+            group_by(PlayerWeaponStat.weapon_cd).\
+            having(func.count() > 4).\
+            all():
+                recent_weapons.append(weapon[0])
+
+    return recent_weapons
+
+
+def get_accuracy_stats(player_id, weapon_cd, games):
+    """
+    Provides accuracy for weapon_cd by player_id for the past N games.
+    """
+    # Reaching back 90 days should give us an accurate enough average
+    # We then multiply this out for the number of data points (games) to
+    # create parameters for a flot graph
+    try:
+        raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit),
+                func.sum(PlayerWeaponStat.fired)).\
+                filter(PlayerWeaponStat.player_id == player_id).\
+                filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+                one()
+
+        avg = round(float(raw_avg[0])/raw_avg[1]*100, 2)
+
+        # Determine the raw accuracy (hit, fired) numbers for $games games
+        # This is then enumerated to create parameters for a flot graph
+        raw_accs = DBSession.query(PlayerWeaponStat.game_id, 
+            PlayerWeaponStat.hit, PlayerWeaponStat.fired).\
+                filter(PlayerWeaponStat.player_id == player_id).\
+                filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+                order_by(PlayerWeaponStat.game_id.desc()).\
+                limit(games).\
+                all()
+
+        # they come out in opposite order, so flip them in the right direction
+        raw_accs.reverse()
+
+        accs = []
+        for i in range(len(raw_accs)):
+            accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2)))
+    except:
+        accs = []
+        avg = 0.0
+
+    return (avg, accs)
+
+
+def get_damage_stats(player_id, weapon_cd, games):
+    """
+    Provides damage info for weapon_cd by player_id for the past N games.
+    """
+    try:
+        raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
+                func.sum(PlayerWeaponStat.hit)).\
+                filter(PlayerWeaponStat.player_id == player_id).\
+                filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+                one()
+
+        avg = round(float(raw_avg[0])/raw_avg[1], 2)
+
+        # Determine the damage efficiency (hit, fired) numbers for $games games
+        # This is then enumerated to create parameters for a flot graph
+        raw_dmgs = DBSession.query(PlayerWeaponStat.game_id, 
+            PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
+                filter(PlayerWeaponStat.player_id == player_id).\
+                filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+                order_by(PlayerWeaponStat.game_id.desc()).\
+                limit(games).\
+                all()
+
+        # they come out in opposite order, so flip them in the right direction
+        raw_dmgs.reverse()
+
+        dmgs = []
+        for i in range(len(raw_dmgs)):
+            # try to derive, unless we've hit nothing then set to 0!
+            try:
+                dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
+            except:
+                dmg = 0.0
+
+            dmgs.append((raw_dmgs[i][0], dmg))
+    except Exception as e:
+        dmgs = []
+        avg = 0.0
+
+    return (avg, dmgs)
+
+
+def player_info_data(request):
+    player_id = int(request.matchdict['id'])
+    if player_id <= 2:
+        player_id = -1;
+
+    try:
+        player = DBSession.query(Player).filter_by(player_id=player_id).\
+                filter(Player.active_ind == True).one()
+
+        games_played   = get_games_played(player_id)
+        overall_stats  = get_overall_stats(player_id)
+        fav_maps       = get_fav_maps(player_id)
+        elos           = get_elos(player_id)
+        ranks          = get_ranks(player_id)
+        recent_games   = get_recent_games(player_id)
+        recent_weapons = get_recent_weapons(player_id)
+
+    except Exception as e:
+        player         = None
+        games_played   = None
+        overall_stats  = None
+        fav_maps       = None
+        elos           = None
+        ranks          = None
+        recent_games   = None
+        recent_weapons = []
+
+    return {'player':player,
+            'games_played':games_played,
+            'overall_stats':overall_stats,
+            'fav_maps':fav_maps,
+            'elos':elos,
+            'ranks':ranks,
+            'recent_games':recent_games,
+            'recent_weapons':recent_weapons
+            }
+
+
+def player_info(request):
+    """
+    Provides detailed information on a specific player
+    """
+    return player_info_data(request)
+
+
+def player_info_json(request):
+    """
+    Provides detailed information on a specific player. JSON.
+    """
+
+    # All player_info fields are converted into JSON-formattable dictionaries
+    player_info = player_info_data(request)    
+
+    player = player_info['player'].to_dict()
+
+    games_played = {}
+    for game in player_info['games_played']:
+        games_played[game.game_type_cd] = to_json(game)
+
+    overall_stats = {}
+    for gt,stats in player_info['overall_stats'].items():
+        overall_stats[gt] = to_json(stats)
+
+    elos = {}
+    for gt,elo in player_info['elos'].items():
+        elos[gt] = to_json(elo.to_dict())
+
+    ranks = {}
+    for gt,rank in player_info['ranks'].items():
+        ranks[gt] = to_json(rank)
+
+    fav_maps = {}
+    for gt,mapinfo in player_info['fav_maps'].items():
+        fav_maps[gt] = to_json(mapinfo)
+
+    recent_games = []
+    for game in player_info['recent_games']:
+        recent_games.append(to_json(game))
+
+    #recent_weapons = player_info['recent_weapons']
+
+    return [{
+        'player':           player,
+        'games_played':     games_played,
+        'overall_stats':    overall_stats,
+        'fav_maps':         fav_maps,
+        'elos':             elos,
+        'ranks':            ranks,
+        'recent_games':     recent_games,
+    #    'recent_weapons':   recent_weapons,
+        'recent_weapons':   ['not implemented'],
+    }]
+    #return [{'status':'not implemented'}]
+
+
+def player_game_index_data(request):
+    RecentGame = namedtuple('RecentGame', ['game_id', 'game_type_cd', 'winner',
+        'game_create_dt', 'game_epoch', 'game_fuzzy', 'server_id',
+        'server_name', 'map_id', 'map_name', 'team', 'rank', 'elo_delta'])
+
+    player_id = request.matchdict['player_id']
+
+    if request.params.has_key('page'):
+        current_page = request.params['page']
+    else:
+        current_page = 1
+
+    try:
+        player = DBSession.query(Player).filter_by(player_id=player_id).\
+                filter(Player.active_ind == True).one()
+
+        games_q = DBSession.query(Game.game_id, Game.game_type_cd, Game.winner,
+                Game.create_dt, Server.server_id,
+                Server.name.label('server_name'), Map.map_id,
+                Map.name.label('map_name'), PlayerGameStat.team,
+                PlayerGameStat.rank, PlayerGameStat.elo_delta).\
+            filter(PlayerGameStat.game_id == Game.game_id).\
+            filter(PlayerGameStat.player_id == player_id).\
+            filter(Game.server_id == Server.server_id).\
+            filter(Game.map_id == Map.map_id).\
+            order_by(Game.game_id.desc())
+
+        games = Page(games_q, current_page, items_per_page=10, url=page_url)
+
+        # replace the items in the canned pagination class with more rich ones
+        games.items = [RecentGame(
+            game_id        = row.game_id,
+            game_type_cd   = row.game_type_cd,
+            winner         = row.winner,
+            game_create_dt = row.create_dt,
+            game_epoch     = timegm(row.create_dt.timetuple()),
+            game_fuzzy     = pretty_date(row.create_dt),
+            server_id      = row.server_id,
+            server_name    = row.server_name,
+            map_id         = row.map_id,
+            map_name       = row.map_name,
+            team           = row.team,
+            rank           = row.rank,
+            elo_delta      = row.elo_delta
+        ) for row in games.items]
+
+    except Exception as e:
+        player = None
+        games = None
+
+    return {
+            'player_id':player.player_id,
+            'player':player,
+            'games':games,
+           }
+
+
+def player_game_index(request):
+    """
+    Provides an index of the games in which a particular
+    player was involved. This is ordered by game_id, with
+    the most recent game_ids first. Paginated.
+    """
+    return player_game_index_data(request)
+
+
+def player_game_index_json(request):
+    """
+    Provides an index of the games in which a particular
+    player was involved. This is ordered by game_id, with
+    the most recent game_ids first. Paginated. JSON.
+    """
+    return [{'status':'not implemented'}]
+
+
+def player_accuracy_data(request):
+    player_id = request.matchdict['id']
+    allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
+    weapon_cd = 'nex'
+    games = 20
+
+    if request.params.has_key('weapon'):
+        if request.params['weapon'] in allowed_weapons:
+            weapon_cd = request.params['weapon']
+
+    if request.params.has_key('games'):
+        try:
+            games = request.params['games']
+
+            if games < 0:
+                games = 20
+            if games > 50:
+                games = 50
+        except:
+            games = 20
+
+    (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games)
+
+    # if we don't have enough data for the given weapon
+    if len(accs) < games:
+        games = len(accs)
+
+    return {
+            'player_id':player_id, 
+            'player_url':request.route_url('player_info', id=player_id), 
+            'weapon':weapon_cd, 
+            'games':games, 
+            'avg':avg, 
+            'accs':accs
+            }
+
+
+def player_accuracy(request):
+    """
+    Provides the accuracy for the given weapon. (JSON only)
+    """
+    return player_accuracy_data(request)
+
+
+def player_accuracy_json(request):
+    """
+    Provides a JSON response representing the accuracy for the given weapon.
+
+    Parameters:
+       weapon = which weapon to display accuracy for. Valid values are 'nex',
+                'shotgun', 'uzi', and 'minstanex'.
+       games = over how many games to display accuracy. Can be up to 50.
+    """
+    return player_accuracy_data(request)
+
+
+def player_damage_data(request):
+    player_id = request.matchdict['id']
+    allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
+            'rocketlauncher', 'laser']
+    weapon_cd = 'rocketlauncher'
+    games = 20
+
+    if request.params.has_key('weapon'):
+        if request.params['weapon'] in allowed_weapons:
+            weapon_cd = request.params['weapon']
+
+    if request.params.has_key('games'):
+        try:
+            games = request.params['games']
+
+            if games < 0:
+                games = 20
+            if games > 50:
+                games = 50
+        except:
+            games = 20
+
+    (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
+
+    # if we don't have enough data for the given weapon
+    if len(dmgs) < games:
+        games = len(dmgs)
+
+    return {
+            'player_id':player_id, 
+            'player_url':request.route_url('player_info', id=player_id), 
+            'weapon':weapon_cd, 
+            'games':games, 
+            'avg':avg, 
+            'dmgs':dmgs
+            }
+
+
+def player_damage_json(request):
+    """
+    Provides a JSON response representing the damage for the given weapon.
+
+    Parameters:
+       weapon = which weapon to display damage for. Valid values are
+         'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
+         'laser'.
+       games = over how many games to display damage. Can be up to 50.
+    """
+    return player_damage_data(request)
+
+
+def player_hashkey_info_data(request):
+    hashkey = request.matchdict['hashkey']
+    try:
+        player = DBSession.query(Player).\
+                filter(Player.player_id == Hashkey.player_id).\
+                filter(Player.active_ind == True).\
+                filter(Hashkey.hashkey == hashkey).one()
+
+        games_played   = get_games_played(player.player_id)
+        overall_stats  = get_overall_stats(player.player_id)
+        fav_maps       = get_fav_maps(player.player_id)
+        elos           = get_elos(player.player_id)
+        ranks          = get_ranks(player.player_id)
+
+    except Exception as e:
+        raise e
+        player         = None
+        games_played   = None
+        overall_stats  = None
+        fav_maps       = None
+        elos           = None
+        ranks          = None
+
+    return {'player':player,
+            'games_played':games_played,
+            'overall_stats':overall_stats,
+            'fav_maps':fav_maps,
+            'elos':elos,
+            'ranks':ranks,
+            }
+
+
+def player_hashkey_info_json(request):
+    """
+    Provides detailed information on a specific player. JSON.
+    """
+
+    # All player_info fields are converted into JSON-formattable dictionaries
+    player_info = player_hashkey_info_data(request)
+
+    player = player_info['player'].to_dict()
+
+    games_played = {}
+    for game in player_info['games_played']:
+        games_played[game.game_type_cd] = to_json(game)
+
+    overall_stats = {}
+    for gt,stats in player_info['overall_stats'].items():
+        overall_stats[gt] = to_json(stats)
+
+    elos = {}
+    for gt,elo in player_info['elos'].items():
+        elos[gt] = to_json(elo.to_dict())
+
+    ranks = {}
+    for gt,rank in player_info['ranks'].items():
+        ranks[gt] = to_json(rank)
+
+    fav_maps = {}
+    for gt,mapinfo in player_info['fav_maps'].items():
+        fav_maps[gt] = to_json(mapinfo)
+
+    return [{
+        'version':          1,
+        'player':           player,
+        'games_played':     games_played,
+        'overall_stats':    overall_stats,
+        'fav_maps':         fav_maps,
+        'elos':             elos,
+        'ranks':            ranks,
+    }]