game_meta = {}\r
events = {}\r
players = []\r
+ teams = []\r
+\r
+ # we're not in either stanza to start\r
+ in_P = in_Q = False\r
\r
for line in body.split('\n'):\r
try:\r
if key in 'S' 'n':\r
value = unicode(value, 'utf-8')\r
\r
- if key not in 'P' 'n' 'e' 't' 'i':\r
+ if key not in 'P' 'Q' 'n' 'e' 't' 'i':\r
game_meta[key] = value\r
\r
- if key == 'P':\r
- # if we were working on a player record already, append\r
- # it and work on a new one (only set team info)\r
- if len(events) > 0:\r
+ if key == 'Q' or key == 'P':\r
+ #log.debug('Found a {0}'.format(key))\r
+ #log.debug('in_Q: {0}'.format(in_Q))\r
+ #log.debug('in_P: {0}'.format(in_P))\r
+ #log.debug('events: {0}'.format(events))\r
+\r
+ # check where we were before and append events accordingly\r
+ if in_Q and len(events) > 0:\r
+ #log.debug('creating a team (Q) entry')\r
+ teams.append(events)\r
+ events = {}\r
+ elif in_P and len(events) > 0:\r
+ #log.debug('creating a player (P) entry')\r
players.append(events)\r
events = {}\r
\r
+ if key == 'P':\r
+ #log.debug('key == P')\r
+ in_P = True\r
+ in_Q = False\r
+ elif key == 'Q':\r
+ #log.debug('key == Q')\r
+ in_P = False\r
+ in_Q = True\r
+\r
events[key] = value\r
\r
if key == 'e':\r
# no key/value pair - move on to the next line\r
pass\r
\r
- # add the last player we were working on\r
- if len(events) > 0:\r
+ # add the last entity we were working on\r
+ if in_P and len(events) > 0:\r
players.append(events)\r
+ elif in_Q and len(events) > 0:\r
+ teams.append(events)\r
\r
- return (game_meta, players)\r
+ return (game_meta, players, teams)\r
\r
\r
def is_blank_game(gametype, players):\r
return gmap\r
\r
\r
-def create_game(session=None, start_dt=None, game_type_cd=None,\r
- server_id=None, map_id=None, winner=None, match_id=None,\r
- duration=None):\r
+def create_game(session, start_dt, game_type_cd, server_id, map_id,\r
+ match_id, duration, mod, winner=None):\r
"""\r
Creates a game. Parameters:\r
\r
server_id - server identifier of the server hosting the game\r
map_id - map on which the game was played\r
winner - the team id of the team that won\r
+ duration - how long the game lasted\r
+ mod - mods in use during the game\r
"""\r
seq = Sequence('games_game_id_seq')\r
game_id = session.execute(seq)\r
game = Game(game_id=game_id, start_dt=start_dt, game_type_cd=game_type_cd,\r
server_id=server_id, map_id=map_id, winner=winner)\r
game.match_id = match_id\r
+ game.mod = mod[:64]\r
\r
try:\r
game.duration = datetime.timedelta(seconds=int(round(float(duration))))\r
def create_game_stat(session, game_meta, game, server, gmap, player, events):\r
"""Game stats handler for all game types"""\r
\r
- pgstat = create_default_game_stat(session, game.game_type_cd)\r
+ game_type_cd = game.game_type_cd\r
+\r
+ pgstat = create_default_game_stat(session, game_type_cd)\r
\r
# these fields should be on every pgstat record\r
pgstat.game_id = game.game_id\r
"----- END REQUEST BODY -----\n\n")\r
\r
(idfp, status) = verify_request(request)\r
- (game_meta, raw_players) = parse_stats_submission(request.body)\r
+ (game_meta, raw_players, raw_teams) = parse_stats_submission(request.body)\r
revision = game_meta.get('R', 'unknown')\r
duration = game_meta.get('D', None)\r
\r
game_type_cd = game_type_cd,\r
map_id = gmap.map_id,\r
match_id = game_meta['I'],\r
- duration = duration)\r
+ duration = duration,\r
+ mod = game_meta.get('O', None))\r
\r
for events in raw_players:\r
player = get_or_create_player(\r