X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonstat.git;a=blobdiff_plain;f=xonstat%2Fviews%2Fplayer.py;h=fe322a78f8767c220009370d5be14a7f4834c5d7;hp=c20a61894982b7c790ece948815f5e681acc04ac;hb=ab01b511f02a52d5386be63f228f9237b0e4586f;hpb=70ca5307f4adbf10a6e66e1e1f6d3f4787553b45 diff --git a/xonstat/views/player.py b/xonstat/views/player.py old mode 100755 new mode 100644 index c20a618..fe322a7 --- a/xonstat/views/player.py +++ b/xonstat/views/player.py @@ -1,307 +1,409 @@ -import datetime -import json -import logging -import re -import sqlalchemy as sa -import sqlalchemy.sql.functions as func -import time -from pyramid.response import Response -from pyramid.url import current_route_url -from sqlalchemy import desc, distinct -from webhelpers.paginate import Page, PageURL -from xonstat.models import * -from xonstat.util import page_url - -log = logging.getLogger(__name__) - - -def player_index(request): - """ - Provides a list of all the current players. - """ - if 'page' in request.matchdict: - current_page = int(request.matchdict['page']) - else: - current_page = 1 - - try: - player_q = DBSession.query(Player).\ - filter(Player.player_id > 2).\ - filter(Player.active_ind == True).\ - filter(sa.not_(Player.nick.like('Anonymous Player%'))).\ - order_by(Player.player_id.desc()) - - players = Page(player_q, current_page, items_per_page=10, url=page_url) - - last_linked_page = current_page + 4 - if last_linked_page > players.last_page: - last_linked_page = players.last_page - - pages_to_link = range(current_page+1, last_linked_page+1) - - except Exception as e: - players = None - raise e - - return {'players':players, - 'pages_to_link':pages_to_link, - } - - -def get_games_played(player_id): - """ - Provides a breakdown by gametype of the games played by player_id. - - Returns a tuple containing (total_games, games_breakdown), where - total_games is the absolute number of games played by player_id - and games_breakdown is an array containing (game_type_cd, # games) - """ - games_played = DBSession.query(Game.game_type_cd, func.count()).\ - filter(Game.game_id == PlayerGameStat.game_id).\ - filter(PlayerGameStat.player_id == player_id).\ - group_by(Game.game_type_cd).\ - order_by(func.count().desc()).all() - - total = 0 - for (game_type_cd, games) in games_played: - total += games - - return (total, games_played) - - -# TODO: should probably factor the above function into this one such that -# total_stats['ctf_games'] is the count of CTF games and so on... -def get_total_stats(player_id): - """ - Provides aggregated stats by player_id. - - Returns a dict with the keys 'kills', 'deaths', 'alivetime'. - - kills = how many kills a player has over all games - deaths = how many deaths a player has over all games - alivetime = how long a player has played over all games - - If any of the above are None, they are set to 0. - """ - total_stats = {} - (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\ - query("total_kills", "total_deaths", "total_alivetime").\ - from_statement( - "select sum(kills) total_kills, " - "sum(deaths) total_deaths, " - "sum(alivetime) total_alivetime " - "from player_game_stats " - "where player_id=:player_id" - ).params(player_id=player_id).one() - - (total_stats['wins'],) = DBSession.\ - query("total_wins").\ - from_statement( - "select count(*) total_wins " - "from games g, player_game_stats pgs " - "where g.game_id = pgs.game_id " - "and player_id=:player_id " - "and (g.winner = pgs.team or pgs.rank = 1)" - ).params(player_id=player_id).one() - - for (key,value) in total_stats.items(): - if value == None: - total_stats[key] = 0 - - return total_stats - - -def get_accuracy_stats(player_id, weapon_cd, games): - """ - Provides accuracy for weapon_cd by player_id for the past N games. - """ - # Reaching back 90 days should give us an accurate enough average - # We then multiply this out for the number of data points (games) to - # create parameters for a flot graph - try: - raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit), - func.sum(PlayerWeaponStat.fired)).\ - filter(PlayerWeaponStat.player_id == player_id).\ - filter(PlayerWeaponStat.weapon_cd == weapon_cd).\ - one() - - avg = round(float(raw_avg[0])/raw_avg[1]*100, 2) - - # Determine the raw accuracy (hit, fired) numbers for $games games - # This is then enumerated to create parameters for a flot graph - raw_accs = DBSession.query(PlayerWeaponStat.game_id, - PlayerWeaponStat.hit, PlayerWeaponStat.fired).\ - filter(PlayerWeaponStat.player_id == player_id).\ - filter(PlayerWeaponStat.weapon_cd == weapon_cd).\ - order_by(PlayerWeaponStat.game_id.desc()).\ - limit(games).\ - all() - - # they come out in opposite order, so flip them in the right direction - raw_accs.reverse() - - accs = [] - for i in range(len(raw_accs)): - accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2))) - except: - accs = [] - avg = 0.0 - - return (avg, accs) - - -def player_info(request): - """ - Provides detailed information on a specific player - """ - player_id = int(request.matchdict['id']) - if player_id <= 2: - player_id = -1; - - try: - player = DBSession.query(Player).filter_by(player_id=player_id).\ - filter(Player.active_ind == True).one() - - # games played, alivetime, wins, kills, deaths - total_stats = get_total_stats(player.player_id) - - # games breakdown - N games played (X ctf, Y dm) etc - (total_games, games_breakdown) = get_games_played(player.player_id) - - - # friendly display of elo information and preliminary status - elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\ - filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\ - order_by(PlayerElo.elo.desc()).all() - - elos_display = [] - for elo in elos: - if elo.games > 32: - str = "{0} ({1})" - else: - str = "{0}* ({1})" - - elos_display.append(str.format(round(elo.elo, 3), - elo.game_type_cd)) - - # which weapons have been used in the past 90 days - # and also, used in 5 games or more? - back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90) - recent_weapons = [] - for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\ - filter(PlayerWeaponStat.player_id == player_id).\ - filter(PlayerWeaponStat.create_dt > back_then).\ - group_by(PlayerWeaponStat.weapon_cd).\ - having(func.count() > 4).\ - all(): - recent_weapons.append(weapon[0]) - - # recent games table, all data - recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\ - filter(PlayerGameStat.player_id == player_id).\ - filter(PlayerGameStat.game_id == Game.game_id).\ - filter(Game.server_id == Server.server_id).\ - filter(Game.map_id == Map.map_id).\ - order_by(Game.game_id.desc())[0:10] - - except Exception as e: - player = None - elos_display = None - total_stats = None - recent_games = None - total_games = None - games_breakdown = None - recent_weapons = [] - - return {'player':player, - 'elos_display':elos_display, - 'recent_games':recent_games, - 'total_stats':total_stats, - 'total_games':total_games, - 'games_breakdown':games_breakdown, - 'recent_weapons':recent_weapons, - } - - -def player_game_index(request): - """ - Provides an index of the games in which a particular - player was involved. This is ordered by game_id, with - the most recent game_ids first. Paginated. - """ - player_id = request.matchdict['player_id'] - - if 'page' in request.matchdict: - current_page = request.matchdict['page'] - else: - current_page = 1 - - try: - games_q = DBSession.query(Game, Server, Map).\ - filter(PlayerGameStat.game_id == Game.game_id).\ - filter(PlayerGameStat.player_id == player_id).\ - filter(Game.server_id == Server.server_id).\ - filter(Game.map_id == Map.map_id).\ - order_by(Game.game_id.desc()) - - games = Page(games_q, current_page, url=page_url) - - pgstats = {} - for (game, server, map) in games: - pgstats[game.game_id] = DBSession.query(PlayerGameStat).\ - filter(PlayerGameStat.game_id == game.game_id).\ - order_by(PlayerGameStat.rank).\ - order_by(PlayerGameStat.score).all() - - except Exception as e: - player = None - games = None - - return {'player_id':player_id, - 'games':games, - 'pgstats':pgstats} - -def player_accuracy(request): - """ - Provides a JSON response representing the accuracy for the given weapon. - - Parameters: - weapon = which weapon to display accuracy for. Valid values are 'nex', - 'shotgun', 'uzi', and 'minstanex'. - games = over how many games to display accuracy. Can be up to 50. - """ - player_id = request.matchdict['id'] - allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex'] - weapon_cd = 'nex' - games = 20 - - if request.params.has_key('weapon'): - if request.params['weapon'] in allowed_weapons: - weapon_cd = request.params['weapon'] - - if request.params.has_key('games'): - try: - games = request.params['games'] - - if games < 0: - games = 20 - if games > 50: - games = 50 - except: - games = 20 - - (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games) - - # if we don't have enough data for the given weapon - if len(accs) < games: - games = len(accs) - - return { - 'player_id':player_id, - 'player_url':request.route_url('player_info', id=player_id), - 'weapon':weapon_cd, - 'games':games, - 'avg':avg, - 'accs':accs - } - +import datetime +import json +import logging +import re +import sqlalchemy as sa +import sqlalchemy.sql.functions as func +import time +from pyramid.response import Response +from pyramid.url import current_route_url +from sqlalchemy import desc, distinct +from webhelpers.paginate import Page, PageURL +from xonstat.models import * +from xonstat.util import page_url + +log = logging.getLogger(__name__) + + +def _player_index_data(request): + if request.params.has_key('page'): + current_page = request.params['page'] + else: + current_page = 1 + + try: + player_q = DBSession.query(Player).\ + filter(Player.player_id > 2).\ + filter(Player.active_ind == True).\ + filter(sa.not_(Player.nick.like('Anonymous Player%'))).\ + order_by(Player.player_id.desc()) + + players = Page(player_q, current_page, items_per_page=10, url=page_url) + + except Exception as e: + players = None + raise e + + return {'players':players + } + + +def player_index(request): + """ + Provides a list of all the current players. + """ + return _player_index_data(request) + + +def _get_games_played(player_id): + """ + Provides a breakdown by gametype of the games played by player_id. + + Returns a tuple containing (total_games, games_breakdown), where + total_games is the absolute number of games played by player_id + and games_breakdown is an array containing (game_type_cd, # games) + """ + games_played = DBSession.query(Game.game_type_cd, func.count()).\ + filter(Game.game_id == PlayerGameStat.game_id).\ + filter(PlayerGameStat.player_id == player_id).\ + group_by(Game.game_type_cd).\ + order_by(func.count().desc()).all() + + total = 0 + for (game_type_cd, games) in games_played: + total += games + + return (total, games_played) + + +# TODO: should probably factor the above function into this one such that +# total_stats['ctf_games'] is the count of CTF games and so on... +def _get_total_stats(player_id): + """ + Provides aggregated stats by player_id. + + Returns a dict with the keys 'kills', 'deaths', 'alivetime'. + + kills = how many kills a player has over all games + deaths = how many deaths a player has over all games + alivetime = how long a player has played over all games + + If any of the above are None, they are set to 0. + """ + total_stats = {} + (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\ + query("total_kills", "total_deaths", "total_alivetime").\ + from_statement( + "select sum(kills) total_kills, " + "sum(deaths) total_deaths, " + "sum(alivetime) total_alivetime " + "from player_game_stats " + "where player_id=:player_id" + ).params(player_id=player_id).one() + + (total_stats['wins'],) = DBSession.\ + query("total_wins").\ + from_statement( + "select count(*) total_wins " + "from games g, player_game_stats pgs " + "where g.game_id = pgs.game_id " + "and player_id=:player_id " + "and (g.winner = pgs.team or pgs.rank = 1)" + ).params(player_id=player_id).one() + + for (key,value) in total_stats.items(): + if value == None: + total_stats[key] = 0 + + return total_stats + + +def get_accuracy_stats(player_id, weapon_cd, games): + """ + Provides accuracy for weapon_cd by player_id for the past N games. + """ + # Reaching back 90 days should give us an accurate enough average + # We then multiply this out for the number of data points (games) to + # create parameters for a flot graph + try: + raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit), + func.sum(PlayerWeaponStat.fired)).\ + filter(PlayerWeaponStat.player_id == player_id).\ + filter(PlayerWeaponStat.weapon_cd == weapon_cd).\ + one() + + avg = round(float(raw_avg[0])/raw_avg[1]*100, 2) + + # Determine the raw accuracy (hit, fired) numbers for $games games + # This is then enumerated to create parameters for a flot graph + raw_accs = DBSession.query(PlayerWeaponStat.game_id, + PlayerWeaponStat.hit, PlayerWeaponStat.fired).\ + filter(PlayerWeaponStat.player_id == player_id).\ + filter(PlayerWeaponStat.weapon_cd == weapon_cd).\ + order_by(PlayerWeaponStat.game_id.desc()).\ + limit(games).\ + all() + + # they come out in opposite order, so flip them in the right direction + raw_accs.reverse() + + accs = [] + for i in range(len(raw_accs)): + accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2))) + except: + accs = [] + avg = 0.0 + + return (avg, accs) + + +def get_damage_stats(player_id, weapon_cd, games): + """ + Provides damage info for weapon_cd by player_id for the past N games. + """ + try: + raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual), + func.sum(PlayerWeaponStat.hit)).\ + filter(PlayerWeaponStat.player_id == player_id).\ + filter(PlayerWeaponStat.weapon_cd == weapon_cd).\ + one() + + avg = round(float(raw_avg[0])/raw_avg[1], 2) + + # Determine the damage efficiency (hit, fired) numbers for $games games + # This is then enumerated to create parameters for a flot graph + raw_dmgs = DBSession.query(PlayerWeaponStat.game_id, + PlayerWeaponStat.actual, PlayerWeaponStat.hit).\ + filter(PlayerWeaponStat.player_id == player_id).\ + filter(PlayerWeaponStat.weapon_cd == weapon_cd).\ + order_by(PlayerWeaponStat.game_id.desc()).\ + limit(games).\ + all() + + # they come out in opposite order, so flip them in the right direction + raw_dmgs.reverse() + + dmgs = [] + for i in range(len(raw_dmgs)): + # try to derive, unless we've hit nothing then set to 0! + try: + dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2) + except: + dmg = 0.0 + + dmgs.append((raw_dmgs[i][0], dmg)) + except Exception as e: + dmgs = [] + avg = 0.0 + + return (avg, dmgs) + + +def _player_info_data(request): + player_id = int(request.matchdict['id']) + if player_id <= 2: + player_id = -1; + + try: + player = DBSession.query(Player).filter_by(player_id=player_id).\ + filter(Player.active_ind == True).one() + + # games played, alivetime, wins, kills, deaths + total_stats = _get_total_stats(player.player_id) + + # games breakdown - N games played (X ctf, Y dm) etc + (total_games, games_breakdown) = _get_games_played(player.player_id) + + + # friendly display of elo information and preliminary status + elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\ + filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\ + order_by(PlayerElo.elo.desc()).all() + + elos_display = [] + for elo in elos: + if elo.games > 32: + str = "{0} ({1})" + else: + str = "{0}* ({1})" + + elos_display.append(str.format(round(elo.elo, 3), + elo.game_type_cd)) + + # which weapons have been used in the past 90 days + # and also, used in 5 games or more? + back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90) + recent_weapons = [] + for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\ + filter(PlayerWeaponStat.player_id == player_id).\ + filter(PlayerWeaponStat.create_dt > back_then).\ + group_by(PlayerWeaponStat.weapon_cd).\ + having(func.count() > 4).\ + all(): + recent_weapons.append(weapon[0]) + + # recent games table, all data + recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\ + filter(PlayerGameStat.player_id == player_id).\ + filter(PlayerGameStat.game_id == Game.game_id).\ + filter(Game.server_id == Server.server_id).\ + filter(Game.map_id == Map.map_id).\ + order_by(Game.game_id.desc())[0:10] + + except Exception as e: + player = None + elos_display = None + total_stats = None + recent_games = None + total_games = None + games_breakdown = None + recent_weapons = [] + + return {'player':player, + 'elos_display':elos_display, + 'recent_games':recent_games, + 'total_stats':total_stats, + 'total_games':total_games, + 'games_breakdown':games_breakdown, + 'recent_weapons':recent_weapons, + } + + +def player_info(request): + """ + Provides detailed information on a specific player + """ + return _player_info_data(request) + + +def _player_game_index_data(request): + player_id = request.matchdict['player_id'] + + if request.params.has_key('page'): + current_page = request.params['page'] + else: + current_page = 1 + + try: + games_q = DBSession.query(Game, Server, Map).\ + filter(PlayerGameStat.game_id == Game.game_id).\ + filter(PlayerGameStat.player_id == player_id).\ + filter(Game.server_id == Server.server_id).\ + filter(Game.map_id == Map.map_id).\ + order_by(Game.game_id.desc()) + + games = Page(games_q, current_page, items_per_page=10, url=page_url) + + pgstats = {} + for (game, server, map) in games: + pgstats[game.game_id] = DBSession.query(PlayerGameStat).\ + filter(PlayerGameStat.game_id == game.game_id).\ + order_by(PlayerGameStat.rank).\ + order_by(PlayerGameStat.score).all() + + except Exception as e: + player = None + games = None + + return {'player_id':player_id, + 'games':games, + 'pgstats':pgstats} + + +def player_game_index(request): + """ + Provides an index of the games in which a particular + player was involved. This is ordered by game_id, with + the most recent game_ids first. Paginated. + """ + return _player_game_index_data(request) + + +def _player_accuracy_data(request): + player_id = request.matchdict['id'] + allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex'] + weapon_cd = 'nex' + games = 20 + + if request.params.has_key('weapon'): + if request.params['weapon'] in allowed_weapons: + weapon_cd = request.params['weapon'] + + if request.params.has_key('games'): + try: + games = request.params['games'] + + if games < 0: + games = 20 + if games > 50: + games = 50 + except: + games = 20 + + (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games) + + # if we don't have enough data for the given weapon + if len(accs) < games: + games = len(accs) + + return { + 'player_id':player_id, + 'player_url':request.route_url('player_info', id=player_id), + 'weapon':weapon_cd, + 'games':games, + 'avg':avg, + 'accs':accs + } + + +def player_accuracy_json(request): + """ + Provides a JSON response representing the accuracy for the given weapon. + + Parameters: + weapon = which weapon to display accuracy for. Valid values are 'nex', + 'shotgun', 'uzi', and 'minstanex'. + games = over how many games to display accuracy. Can be up to 50. + """ + return _player_accuracy_data(request) + + +def _player_damage_data(request): + player_id = request.matchdict['id'] + allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar', + 'rocketlauncher', 'laser'] + weapon_cd = 'laser' + games = 20 + + if request.params.has_key('weapon'): + if request.params['weapon'] in allowed_weapons: + weapon_cd = request.params['weapon'] + + if request.params.has_key('games'): + try: + games = request.params['games'] + + if games < 0: + games = 20 + if games > 50: + games = 50 + except: + games = 20 + + (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games) + + # if we don't have enough data for the given weapon + if len(dmgs) < games: + games = len(dmgs) + + return { + 'player_id':player_id, + 'player_url':request.route_url('player_info', id=player_id), + 'weapon':weapon_cd, + 'games':games, + 'avg':avg, + 'dmgs':dmgs + } + + +def player_damage_json(request): + """ + Provides a JSON response representing the damage for the given weapon. + + Parameters: + weapon = which weapon to display damage for. Valid values are + 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher', + 'laser'. + games = over how many games to display damage. Can be up to 50. + """ + return _player_damage_data(request)