4 The open source, cross platform level editor for idtech games (Radiant fork)
8 The latest source is available from the git repository:
9 https://gitlab.com/xonotic/netradiant.git
11 The git client can be obtained from the Git website:
14 To get a copy of the source using the commandline git client:
16 git clone https://gitlab.com/xonotic/netradiant.git
20 See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
34 This project uses the usual CMake workflow:
36 `cmake -H. -Bbuild && cmake --build build -- -j$(nproc)``
41 cmake -H. -Bbuild -G "Unix Makefiles"
46 `pacman -S --needed base-devel`
51 pacman -S --needed mingw-w64-i686-{toolchain,cmake,gtk2,gtkglext}
52 cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw32/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw32/lib/gtk-2.0/include
58 pacman -S mingw-w64-x86_64-{toolchain,cmake,gtk2,gtkglext}
59 cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw64/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw64/lib/gtk-2.0/include
66 brew install Caskroom/cask/xquartz
67 brew link --force gettext
70 More Compilation Details
71 ------------------------
74 * `DOWNLOAD_GAMEPACKS=ON`
75 Automatically download the gamepack data during the first compilation
76 * `RADIANT_ABOUTMSG="Custom build"`
77 A message shown in the about dialog
80 * `radiant` Compiles the radiant core binary
81 * `modules` Compiles all modules (each module has its own target as well)
82 * `plugins` Compiles all plugins (each plugin has its own target as well)
83 * `game_packs` Downloads the game pack data
84 * `quake3` Compiles all the Quake3 tools
85 - `q3map2` Quake3 map compiler