2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #define MAX_MAP_HULLS 4
23 #define MAX_MAP_LEAFS 65536 // was 8192
25 // key / value pair sizes
28 #define MAX_VALUE 1024
30 //=============================================================================
34 #define MCBSPVERSION 1
42 #define LUMP_ENTITIES 0
44 #define LUMP_TEXTURES 2
45 #define LUMP_VERTEXES 3
46 #define LUMP_VISIBILITY 4
48 #define LUMP_TEXINFO 6
50 #define LUMP_LIGHTING 8
51 #define LUMP_CLIPNODES 9
53 #define LUMP_MARKSURFACES 11
55 #define LUMP_SURFEDGES 13
56 #define LUMP_MODELS 14
57 #define HEADER_LUMPS 15
61 float mins[3], maxs[3];
63 int headnode[MAX_MAP_HULLS];
64 int visleafs; // not including the solid leaf 0
65 int firstface, numfaces;
71 lump_t lumps[HEADER_LUMPS];
77 int dataofs[4]; // [nummiptex]
81 typedef struct miptex_s
84 unsigned width, height;
85 unsigned offsets[MIPLEVELS]; // four mip maps stored
95 // 0-2 are axial planes
100 // 3-5 are non-axial planes snapped to the nearest
109 int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
113 // contents values in Q1 maps
114 #define CONTENTS_EMPTY -1
115 #define CONTENTS_SOLID -2
116 #define CONTENTS_WATER -3
117 #define CONTENTS_SLIME -4
118 #define CONTENTS_LAVA -5
119 #define CONTENTS_SKY -6
120 // these were #ifdef QUAKE2 in the quake source
121 #define CONTENTS_ORIGIN -7 // removed at csg time
122 #define CONTENTS_CLIP -8 // changed to contents_solid
123 #define CONTENTS_CURRENT_0 -9
124 #define CONTENTS_CURRENT_90 -10
125 #define CONTENTS_CURRENT_180 -11
126 #define CONTENTS_CURRENT_270 -12
127 #define CONTENTS_CURRENT_UP -13
128 #define CONTENTS_CURRENT_DOWN -14
130 //contents flags in Q2 maps
131 #define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid
132 #define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery
133 #define CONTENTSQ2_AUX 0x00000004
134 #define CONTENTSQ2_LAVA 0x00000008
135 #define CONTENTSQ2_SLIME 0x00000010
136 #define CONTENTSQ2_WATER 0x00000020
137 #define CONTENTSQ2_MIST 0x00000040
138 #define CONTENTSQ2_AREAPORTAL 0x00008000
139 #define CONTENTSQ2_PLAYERCLIP 0x00010000
140 #define CONTENTSQ2_MONSTERCLIP 0x00020000
141 #define CONTENTSQ2_CURRENT_0 0x00040000
142 #define CONTENTSQ2_CURRENT_90 0x00080000
143 #define CONTENTSQ2_CURRENT_180 0x00100000
144 #define CONTENTSQ2_CURRENT_270 0x00200000
145 #define CONTENTSQ2_CURRENT_UP 0x00400000
146 #define CONTENTSQ2_CURRENT_DOWN 0x00800000
147 #define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity
148 #define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game
149 #define CONTENTSQ2_DEADMONSTER 0x04000000
150 #define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs
151 #define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans
152 #define CONTENTSQ2_LADDER 0x20000000
154 //contents flags in Q3 maps
155 #define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent)
156 #define CONTENTSQ3_LAVA 0x00000008 // lava
157 #define CONTENTSQ3_SLIME 0x00000010 // slime
158 #define CONTENTSQ3_WATER 0x00000020 // water
159 #define CONTENTSQ3_FOG 0x00000040 // unused?
160 #define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas)
161 #define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players
162 #define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters
163 #define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots
164 #define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots
165 #define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots
166 #define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots
167 #define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
168 #define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush)
169 #define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
170 #define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations)
171 #define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree
172 #define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering
173 #define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities
174 #define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush
176 #define SUPERCONTENTS_SOLID 0x00000001
177 #define SUPERCONTENTS_WATER 0x00000002
178 #define SUPERCONTENTS_SLIME 0x00000004
179 #define SUPERCONTENTS_LAVA 0x00000008
180 #define SUPERCONTENTS_SKY 0x00000010
181 #define SUPERCONTENTS_BODY 0x00000020
182 #define SUPERCONTENTS_CORPSE 0x00000040
183 #define SUPERCONTENTS_NODROP 0x00000080
184 #define SUPERCONTENTS_PLAYERCLIP 0x00000100
185 #define SUPERCONTENTS_MONSTERCLIP 0x00000200
186 #define SUPERCONTENTS_DONOTENTER 0x00000400
187 #define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
190 #define SUPERCONTENTS_DEADMONSTER 0x00000000
191 #define SUPERCONTENTS_CURRENT_0 0x00000000
192 #define SUPERCONTENTS_CURRENT_90 0x00000000
193 #define SUPERCONTENTS_CURRENT_180 0x00000000
194 #define SUPERCONTENTS_CURRENT_270 0x00000000
195 #define SUPERCONTENTS_CURRENT_DOWN 0x00000000
196 #define SUPERCONTENTS_CURRENT_UP 0x00000000
197 #define SUPERCONTENTS_AREAPORTAL 0x00000000
198 #define SUPERCONTENTS_AUX 0x00000000
199 #define SUPERCONTENTS_CLUSTERPORTAL 0x00000000
200 #define SUPERCONTENTS_DETAIL 0x00000000
201 #define SUPERCONTENTS_STRUCTURAL 0x00000000
202 #define SUPERCONTENTS_DONOTENTER 0x00000000
203 #define SUPERCONTENTS_JUMPPAD 0x00000000
204 #define SUPERCONTENTS_LADDER 0x00000000
205 #define SUPERCONTENTS_MONSTER 0x00000000
206 #define SUPERCONTENTS_MONSTERCLIP 0x00000000
207 #define SUPERCONTENTS_PLAYERCLIP 0x00000000
208 #define SUPERCONTENTS_TELEPORTER 0x00000000
209 #define SUPERCONTENTS_TRANSLUCENT 0x00000000
210 #define SUPERCONTENTS_TRIGGER 0x00000000
211 #define SUPERCONTENTS_WINDOW 0x00000000
218 short children[2]; // negative numbers are -(leafs+1), not nodes
219 short mins[3]; // for sphere culling
221 unsigned short firstface;
222 unsigned short numfaces; // counting both sides
228 short children[2]; // negative numbers are contents
234 float vecs[2][4]; // [s/t][xyz offset]
238 #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
240 // note that edge 0 is never used, because negative edge nums are used for
241 // counterclockwise use of the edge in a face
244 unsigned short v[2]; // vertex numbers
247 #define MAXLIGHTMAPS 4
250 // LordHavoc: changed from short to unsigned short for q2 support
251 unsigned short planenum;
254 int firstedge; // we must support > 64k edges
259 qbyte styles[MAXLIGHTMAPS];
260 int lightofs; // start of [numstyles*surfsize] samples
265 #define AMBIENT_WATER 0
266 #define AMBIENT_SKY 1
267 #define AMBIENT_SLIME 2
268 #define AMBIENT_LAVA 3
270 #define NUM_AMBIENTS 4 // automatic ambient sounds
272 // leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
273 // all other leafs need visibility info
277 int visofs; // -1 = no visibility info
279 short mins[3]; // for frustum culling
282 unsigned short firstmarksurface;
283 unsigned short nummarksurfaces;
285 qbyte ambient_level[NUM_AMBIENTS];