2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_rendertargets_used,
68 r_stat_rendertargets_pixels,
69 r_stat_indexbufferuploadcount,
70 r_stat_indexbufferuploadsize,
71 r_stat_vertexbufferuploadcount,
72 r_stat_vertexbufferuploadsize,
73 r_stat_framedatacurrent,
75 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
76 r_stat_bufferdatacurrent_index16,
77 r_stat_bufferdatacurrent_index32,
78 r_stat_bufferdatacurrent_uniform,
79 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
80 r_stat_bufferdatasize_index16,
81 r_stat_bufferdatasize_index32,
82 r_stat_bufferdatasize_uniform,
83 r_stat_animcache_vertexmesh_count,
84 r_stat_animcache_vertexmesh_vertices,
85 r_stat_animcache_vertexmesh_maxvertices,
86 r_stat_animcache_skeletal_count,
87 r_stat_animcache_skeletal_bones,
88 r_stat_animcache_skeletal_maxbones,
89 r_stat_animcache_shade_count,
90 r_stat_animcache_shade_vertices,
91 r_stat_animcache_shade_maxvertices,
92 r_stat_animcache_shape_count,
93 r_stat_animcache_shape_vertices,
94 r_stat_animcache_shape_maxvertices,
96 r_stat_batch_withgaps,
97 r_stat_batch_surfaces,
98 r_stat_batch_vertices,
99 r_stat_batch_triangles,
100 r_stat_batch_fast_batches,
101 r_stat_batch_fast_surfaces,
102 r_stat_batch_fast_vertices,
103 r_stat_batch_fast_triangles,
104 r_stat_batch_copytriangles_batches,
105 r_stat_batch_copytriangles_surfaces,
106 r_stat_batch_copytriangles_vertices,
107 r_stat_batch_copytriangles_triangles,
108 r_stat_batch_dynamic_batches,
109 r_stat_batch_dynamic_surfaces,
110 r_stat_batch_dynamic_vertices,
111 r_stat_batch_dynamic_triangles,
112 r_stat_batch_dynamicskeletal_batches,
113 r_stat_batch_dynamicskeletal_surfaces,
114 r_stat_batch_dynamicskeletal_vertices,
115 r_stat_batch_dynamicskeletal_triangles,
116 r_stat_batch_dynamic_batches_because_cvar,
117 r_stat_batch_dynamic_surfaces_because_cvar,
118 r_stat_batch_dynamic_vertices_because_cvar,
119 r_stat_batch_dynamic_triangles_because_cvar,
120 r_stat_batch_dynamic_batches_because_lightmapvertex,
121 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
122 r_stat_batch_dynamic_vertices_because_lightmapvertex,
123 r_stat_batch_dynamic_triangles_because_lightmapvertex,
124 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
127 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
128 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
131 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
132 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
133 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
134 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
135 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
136 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
137 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
138 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
139 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
140 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
143 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
144 r_stat_batch_dynamic_batches_because_deformvertexes_move,
145 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
146 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
147 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
148 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
149 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
150 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
151 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
152 r_stat_batch_dynamic_batches_because_tcgen_vector,
153 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
154 r_stat_batch_dynamic_vertices_because_tcgen_vector,
155 r_stat_batch_dynamic_triangles_because_tcgen_vector,
156 r_stat_batch_dynamic_batches_because_tcgen_environment,
157 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
158 r_stat_batch_dynamic_vertices_because_tcgen_environment,
159 r_stat_batch_dynamic_triangles_because_tcgen_environment,
160 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
161 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
162 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
163 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
164 r_stat_batch_dynamic_batches_because_interleavedarrays,
165 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
166 r_stat_batch_dynamic_vertices_because_interleavedarrays,
167 r_stat_batch_dynamic_triangles_because_interleavedarrays,
168 r_stat_batch_dynamic_batches_because_nogaps,
169 r_stat_batch_dynamic_surfaces_because_nogaps,
170 r_stat_batch_dynamic_vertices_because_nogaps,
171 r_stat_batch_dynamic_triangles_because_nogaps,
172 r_stat_batch_dynamic_batches_because_derived,
173 r_stat_batch_dynamic_surfaces_because_derived,
174 r_stat_batch_dynamic_vertices_because_derived,
175 r_stat_batch_dynamic_triangles_because_derived,
176 r_stat_batch_entitycache_count,
177 r_stat_batch_entitycache_surfaces,
178 r_stat_batch_entitycache_vertices,
179 r_stat_batch_entitycache_triangles,
180 r_stat_batch_entityanimate_count,
181 r_stat_batch_entityanimate_surfaces,
182 r_stat_batch_entityanimate_vertices,
183 r_stat_batch_entityanimate_triangles,
184 r_stat_batch_entityskeletal_count,
185 r_stat_batch_entityskeletal_surfaces,
186 r_stat_batch_entityskeletal_vertices,
187 r_stat_batch_entityskeletal_triangles,
188 r_stat_batch_entitystatic_count,
189 r_stat_batch_entitystatic_surfaces,
190 r_stat_batch_entitystatic_vertices,
191 r_stat_batch_entitystatic_triangles,
192 r_stat_batch_entitycustom_count,
193 r_stat_batch_entitycustom_surfaces,
194 r_stat_batch_entitycustom_vertices,
195 r_stat_batch_entitycustom_triangles,
196 r_stat_count // size of array
200 // flags for rtlight rendering
201 #define LIGHTFLAG_NORMALMODE 1
202 #define LIGHTFLAG_REALTIMEMODE 2
204 typedef struct tridecal_s
206 // color and initial alpha value
207 float texcoord2f[3][2];
208 float vertex3f[3][3];
210 float plane[4]; // backface culling
211 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
213 // if >= 0 this indicates the decal should follow an animated triangle
215 // for visibility culling
217 // old decals are killed to obey cl_decals_max
218 unsigned int decalsequence;
222 typedef struct decalsystem_s
225 double lastupdatetime;
234 unsigned short *element3s;
238 typedef struct effect_s
247 // these are for interpolation
254 typedef struct beam_s
257 // draw this as lightning polygons, or a model?
259 struct model_s *model;
265 typedef struct rtlight_particle_s
272 typedef struct rtlight_s
274 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
276 // note that the world to light matrices are inversely scaled (divided) by lightradius
279 /// matrix for transforming light filter coordinates to world coordinates
280 matrix4x4_t matrix_lighttoworld;
281 /// matrix for transforming world coordinates to light filter coordinates
282 matrix4x4_t matrix_worldtolight;
283 /// typically 1 1 1, can be lower (dim) or higher (overbright)
285 /// size of the light (remove?)
288 char cubemapname[64];
289 /// light style to monitor for brightness
291 /// whether light should render shadows (see castshadows for whether it actually does this frame)
293 /// intensity of corona to render
295 /// radius scale of corona to render (1.0 means same as light radius)
296 vec_t coronasizescale;
297 /// ambient intensity to render
299 /// diffuse intensity to render
301 /// specular intensity to render
303 /// LIGHTFLAG_* flags
306 // generated properties
307 /// used only for shadow volumes
312 /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace.
315 // rendering properties, updated each time a light is rendered
316 // this is rtlight->color * d_lightstylevalue
318 /// used by corona updates, due to occlusion query
319 float corona_visibility;
320 unsigned int corona_queryindex_visiblepixels;
321 unsigned int corona_queryindex_allpixels;
322 /// this is R_GetCubemap(rtlight->cubemapname)
323 rtexture_t *currentcubemap;
324 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
326 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
327 qboolean castshadows;
328 /// these fields are set by R_Shadow_PrepareLight for later drawing
329 int cached_numlightentities;
330 int cached_numlightentities_noselfshadow;
331 int cached_numshadowentities;
332 int cached_numshadowentities_noselfshadow;
333 int cached_numsurfaces;
334 struct entity_render_s **cached_lightentities;
335 struct entity_render_s **cached_lightentities_noselfshadow;
336 struct entity_render_s **cached_shadowentities;
337 struct entity_render_s **cached_shadowentities_noselfshadow;
338 unsigned char *cached_shadowtrispvs;
339 unsigned char *cached_lighttrispvs;
340 int *cached_surfacelist;
341 // reduced light cullbox from GetLightInfo
342 vec3_t cached_cullmins;
343 vec3_t cached_cullmaxs;
344 // current shadow-caster culling planes based on view
345 // (any geometry outside these planes can not contribute to the visible
346 // shadows in any way, and thus can be culled safely)
347 int cached_numfrustumplanes;
348 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
350 /// static light info
351 /// true if this light should be compiled as a static light
353 /// true if this is a compiled world light, cleared if the light changes
355 /// the shadowing mode used to compile this light
357 /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
358 int shadowmapsidesize;
359 /// position of this light in the shadowmap atlas
360 int shadowmapatlasposition[2];
361 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
362 int shadowmapatlassidesize;
363 /// premade shadow volumes to render for world entity
364 shadowmesh_t *static_meshchain_shadow_zpass;
365 shadowmesh_t *static_meshchain_shadow_zfail;
366 shadowmesh_t *static_meshchain_shadow_shadowmap;
367 /// used for visibility testing (more exact than bbox)
369 int static_numleafpvsbytes;
370 int *static_leaflist;
371 unsigned char *static_leafpvs;
372 /// surfaces seen by light
373 int static_numsurfaces;
374 int *static_surfacelist;
375 /// flag bits indicating which triangles of the world model should cast
376 /// shadows, and which ones should be lit
378 /// this avoids redundantly scanning the triangles in each surface twice
379 /// for whether they should cast shadows, once in culling and once in the
380 /// actual shadowmarklist production.
381 int static_numshadowtrispvsbytes;
382 unsigned char *static_shadowtrispvs;
383 /// this allows the lighting batch code to skip backfaces andother culled
384 /// triangles not relevant for lighting
385 /// (important on big surfaces such as terrain)
386 int static_numlighttrispvsbytes;
387 unsigned char *static_lighttrispvs;
388 /// masks of all shadowmap sides that have any potential static receivers or casters
389 int static_shadowmap_receivers;
390 int static_shadowmap_casters;
391 /// particle-tracing cache for global illumination
392 int particlecache_numparticles;
393 int particlecache_maxparticles;
394 int particlecache_updateparticle;
395 rtlight_particle_t *particlecache_particles;
397 /// bouncegrid light info
398 float bouncegrid_photoncolor[3];
399 float bouncegrid_photons;
401 int bouncegrid_traces;
402 float bouncegrid_effectiveradius;
406 typedef struct dlight_s
408 // destroy light after this time
411 // the entity that owns this light (can be NULL)
413 struct entity_render_s *ent;
415 // (worldlight: saved to .rtlights file)
417 // worldlight orientation
419 // (worldlight: saved to .rtlights file)
421 // dlight orientation/scaling/location
425 // (worldlight: saved to .rtlights file)
427 // cubemap name to use on this light
428 // (worldlight: saved to .rtlights file)
429 char cubemapname[64];
430 // make light flash while selected
433 // brightness (not really radius anymore)
434 // (worldlight: saved to .rtlights file)
436 // drop intensity this much each second
439 // intensity value which is dropped over time
442 // initial values for intensity to modify
446 // light style which controls intensity of this light
447 // (worldlight: saved to .rtlights file)
450 // (worldlight: saved to .rtlights file)
453 // (worldlight: saved to .rtlights file)
455 // radius scale of corona to render (1.0 means same as light radius)
456 // (worldlight: saved to .rtlights file)
457 vec_t coronasizescale;
458 // ambient intensity to render
459 // (worldlight: saved to .rtlights file)
461 // diffuse intensity to render
462 // (worldlight: saved to .rtlights file)
464 // specular intensity to render
465 // (worldlight: saved to .rtlights file)
468 // (worldlight: saved to .rtlights file)
470 // linked list of world lights
472 struct dlight_s *next;
473 // embedded rtlight struct for renderer
479 // this is derived from processing of the framegroupblend array
480 // note: technically each framegroupblend can produce two of these, but that
481 // never happens in practice because no one blends between more than 2
482 // framegroups at once
483 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
484 typedef struct frameblend_s
491 // LordHavoc: this struct is intended for the renderer but some fields are
492 // used by the client.
494 // The renderer should not rely on any changes to this struct to be persistent
495 // across multiple frames because temp entities are wiped every frame, but it
496 // is acceptable to cache things in this struct that are not critical.
498 // For example the r_cullentities_trace code does such caching.
499 typedef struct entity_render_s
505 // transform matrix for model to world
507 // transform matrix for world to model
508 matrix4x4_t inversematrix;
509 // opacity (alpha) of the model
511 // size the model is shown
513 // transparent sorting offset
514 float transparent_offset;
518 // number of the entity represents, or 0 for non-network entities
520 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
521 vec3_t colormap_pantscolor;
522 vec3_t colormap_shirtcolor;
523 // light, particles, etc
525 // qw CTF flags and other internal-use-only effect bits
532 // colormod tinting of models
536 // interpolated animation - active framegroups and blend factors
537 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
539 // time of last model change (for shader animations)
542 // calculated by the renderer (but not persistent)
544 // calculated during R_AddModelEntities
546 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
547 frameblend_t frameblend[MAX_FRAMEBLENDS];
548 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
549 skeleton_t *skeleton;
551 // animation cache (pointers allocated using R_FrameData_Alloc)
552 // ONLY valid during R_RenderView! may be NULL (not cached)
553 float *animcache_vertex3f;
554 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
555 int animcache_vertex3f_bufferoffset;
556 float *animcache_normal3f;
557 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
558 int animcache_normal3f_bufferoffset;
559 float *animcache_svector3f;
560 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
561 int animcache_svector3f_bufferoffset;
562 float *animcache_tvector3f;
563 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
564 int animcache_tvector3f_bufferoffset;
565 // interleaved arrays for rendering and dynamic vertex buffers for them
566 r_vertexmesh_t *animcache_vertexmesh;
567 r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
568 int animcache_vertexmesh_bufferoffset;
569 // gpu-skinning shader needs transforms in a certain format, we have to
570 // upload this to a uniform buffer for the shader to use, and also keep a
571 // backup copy in system memory for the dynamic batch fallback code
572 // if this is not NULL, the other animcache variables are NULL
573 float *animcache_skeletaltransform3x4;
574 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
575 int animcache_skeletaltransform3x4offset;
576 int animcache_skeletaltransform3x4size;
578 // CL_UpdateEntityShading reads these fields
579 // used only if RENDER_CUSTOMIZEDMODELLIGHT is set
580 vec3_t custommodellight_ambient;
581 vec3_t custommodellight_diffuse;
582 vec3_t custommodellight_lightdir;
583 // CSQC entities get their shading from the root of their attachment chain
584 float custommodellight_origin[3];
586 // derived lighting parameters (CL_UpdateEntityShading)
588 // used by MATERIALFLAG_FULLBRIGHT which is MATERIALFLAG_MODELLIGHT with
589 // this as ambient color, along with MATERIALFLAG_NORTLIGHT
590 float render_fullbright[3];
591 // color tint for the base pass glow textures if any
592 float render_glowmod[3];
593 // MATERIALFLAG_MODELLIGHT uses these parameters
594 float render_modellight_ambient[3];
595 float render_modellight_diffuse[3];
596 float render_modellight_lightdir[3];
597 float render_modellight_specular[3];
598 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
599 float render_lightmap_ambient[3];
600 float render_lightmap_diffuse[3];
601 float render_lightmap_specular[3];
602 // rtlights use these colors for the materials on this entity
603 float render_rtlight_diffuse[3];
604 float render_rtlight_specular[3];
605 // ignore lightmap and use lightgrid on this entity (e.g. FULLBRIGHT)
606 qboolean render_modellight_forced;
607 // do not process per pixel lights on this entity at all (like MATERIALFLAG_NORTLIGHT)
608 qboolean render_rtlight_disabled;
610 // storage of decals on this entity
611 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
613 decalsystem_t decalsystem;
615 // FIELDS UPDATED BY RENDERER:
616 // last time visible during trace culling
617 double last_trace_visibility;
619 // user wavefunc parameters (from csqc)
620 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
624 typedef struct entity_persistent_s
626 vec3_t trail_origin; // previous position for particle trail spawning
627 vec3_t oldorigin; // lerp
628 vec3_t oldangles; // lerp
629 vec3_t neworigin; // lerp
630 vec3_t newangles; // lerp
631 vec_t lerpstarttime; // lerp
632 vec_t lerpdeltatime; // lerp
633 float muzzleflash; // muzzleflash intensity, fades over time
634 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
635 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
639 typedef struct entity_s
641 // baseline state (default values)
642 entity_state_t state_baseline;
643 // previous state (interpolating from this)
644 entity_state_t state_previous;
645 // current state (interpolating to this)
646 entity_state_t state_current;
648 // used for regenerating parts of render
649 entity_persistent_t persistent;
651 // the only data the renderer should know about
652 entity_render_t render;
656 typedef struct usercmd_s
660 // intended velocities
665 vec3_t cursor_screen;
668 vec3_t cursor_impact;
669 vec3_t cursor_normal;
670 vec_t cursor_fraction;
671 int cursor_entitynumber;
673 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
674 double receivetime; // time the move was received at
675 double clienttime; // time to which server state the move corresponds to
676 int msec; // for predicted moves
679 unsigned int sequence;
680 qboolean applied; // if false we're still accumulating a move
681 qboolean predicted; // if true the sequence should be sent as 0
683 // derived properties
690 typedef struct lightstyle_s
693 char map[MAX_STYLESTRING];
696 typedef struct scoreboard_s
698 char name[MAX_SCOREBOARDNAME];
700 int colors; // two 4 bit fields
703 char qw_userinfo[MAX_USERINFO_STRING];
710 char qw_skin[MAX_QPATH];
713 typedef struct cshift_s
716 float percent; // 0-255
717 float alphafade; // (any speed)
720 #define CSHIFT_CONTENTS 0
721 #define CSHIFT_DAMAGE 1
722 #define CSHIFT_BONUS 2
723 #define CSHIFT_POWERUP 3
724 #define CSHIFT_VCSHIFT 4
725 #define NUM_CSHIFTS 5
727 #define NAME_LENGTH 64
731 // client_state_t should hold all pieces of the client state
734 #define SIGNONS 4 // signon messages to receive before connected
736 typedef enum cactive_e
738 ca_uninitialized, // during early startup
739 ca_dedicated, // a dedicated server with no ability to start a client
740 ca_disconnected, // full screen console with no connection
741 ca_connected // valid netcon, talking to a server
745 typedef enum qw_downloadtype_e
755 typedef enum capturevideoformat_e
757 CAPTUREVIDEOFORMAT_AVI_I420,
758 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
760 capturevideoformat_t;
762 typedef struct capturevideostate_s
764 double startrealtime;
777 int soundsampleframe;
778 unsigned char *screenbuffer;
779 unsigned char *outbuffer;
780 char basename[MAX_QPATH];
783 // precomputed RGB to YUV tables
784 // converts the RGB values to YUV (see cap_avi.c for how to use them)
785 short rgbtoyuvscaletable[3][3][256];
786 unsigned char yuvnormalizetable[3][256];
788 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
789 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
790 unsigned short vidramp[256 * 3];
792 // stuff to be filled in by the video format module
793 capturevideoformat_t format;
794 const char *formatextension;
797 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
798 void (*endvideo) (void);
799 void (*videoframes) (int num);
800 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
802 // format specific data
803 void *formatspecific;
807 #define CL_MAX_DOWNLOADACKS 4
809 typedef struct cl_downloadack_s
815 typedef struct cl_soundstats_s
819 int latency_milliseconds;
824 // the client_static_t structure is persistent through an arbitrary number
825 // of server connections
827 typedef struct client_static_s
831 // all client memory allocations go in these pools
832 mempool_t *levelmempool;
833 mempool_t *permanentmempool;
836 // -1 = don't play demos
838 // list of demos in loop
839 char demos[MAX_DEMOS][MAX_DEMONAME];
840 // the actively playing demo (set by CL_PlayDemo_f)
841 char demoname[MAX_QPATH];
843 // demo recording info must be here, because record is started before
844 // entering a map (and clearing client_state_t)
845 qboolean demorecording;
846 fs_offset_t demo_lastcsprogssize;
847 int demo_lastcsprogscrc;
848 qboolean demoplayback;
849 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
851 // -1 = use normal cd track
854 // realtime at second frame of timedemo (LordHavoc: changed to double)
856 int td_frames; // total frames parsed
857 double td_onesecondnexttime;
858 double td_onesecondframes;
859 double td_onesecondrealtime;
860 double td_onesecondminfps;
861 double td_onesecondmaxfps;
862 double td_onesecondavgfps;
863 int td_onesecondavgcount;
864 // LordHavoc: pausedemo
867 // sound mixer statistics for showsound display
868 cl_soundstats_t soundstats;
870 qboolean connect_trying;
871 int connect_remainingtries;
872 double connect_nextsendtime;
873 lhnetsocket_t *connect_mysocket;
874 lhnetaddress_t connect_address;
875 lhnetaddress_t rcon_address;
876 // protocol version of the server we're connected to
877 // (kept outside client_state_t because it's used between levels)
878 protocolversion_t protocol;
882 lhnetaddress_t rcon_addresses[MAX_RCONS];
883 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
884 double rcon_timeout[MAX_RCONS];
887 // connection information
890 // network connection
893 // download information
894 // (note: qw_download variables are also used)
895 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
897 // input sequence numbers are not reset on level change, only connect
898 unsigned int servermovesequence;
900 // quakeworld stuff below
902 // value of "qport" cvar at time of connection
904 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
905 unsigned int qw_incoming_sequence;
906 unsigned int qw_outgoing_sequence;
908 // current file download buffer (only saved when file is completed)
909 char qw_downloadname[MAX_QPATH];
910 unsigned char *qw_downloadmemory;
911 int qw_downloadmemorycursize;
912 int qw_downloadmemorymaxsize;
913 int qw_downloadnumber;
914 int qw_downloadpercent;
915 qw_downloadtype_t qw_downloadtype;
916 // transfer rate display
917 double qw_downloadspeedtime;
918 int qw_downloadspeedcount;
919 int qw_downloadspeedrate;
920 qboolean qw_download_deflate;
922 // current file upload buffer (for uploading screenshots to server)
923 unsigned char *qw_uploaddata;
928 // this normally contains the following keys in quakeworld:
929 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
930 char userinfo[MAX_USERINFO_STRING];
932 // extra user info for the "connect" command
933 char connect_userinfo[MAX_USERINFO_STRING];
935 // video capture stuff
936 capturevideostate_t capturevideo;
941 // ProQuake compatibility stuff
942 int proquake_servermod; // 0 = not proquake, 1 = proquake
943 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
944 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
946 // don't write-then-read csprogs.dat (useful for demo playback)
947 unsigned char *caughtcsprogsdata;
948 fs_offset_t caughtcsprogsdatasize;
950 int r_speeds_graph_length;
951 int r_speeds_graph_current;
952 int *r_speeds_graph_data;
955 int r_speeds_graph_datamin[r_stat_count];
956 int r_speeds_graph_datamax[r_stat_count];
960 extern client_static_t cls;
966 qboolean drawenginesbar;
967 qboolean drawcrosshair;
972 PARTICLE_BILLBOARD = 0,
974 PARTICLE_ORIENTED_DOUBLESIDED = 2,
977 PARTICLE_INVALID = -1
990 typedef struct particletype_s
993 porientation_t orientation;
1000 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
1004 typedef struct decal_s
1006 // fields used by rendering: (44 bytes)
1007 unsigned short typeindex;
1008 unsigned short texnum;
1009 unsigned int decalsequence;
1013 float alpha; // 0-255
1014 unsigned char color[3];
1015 unsigned char unused1;
1016 int clusterindex; // cheap culling by pvs
1018 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
1019 float time2; // used for decal fade
1020 unsigned int owner; // decal stuck to this entity
1021 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
1022 vec3_t relativeorigin; // decal at this location in entity's coordinate space
1023 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
1027 typedef struct particle_s
1029 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
1031 // fields used by rendering: (48 bytes)
1032 vec3_t sortorigin; // sort by this group origin, not particle org
1034 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
1036 float alpha; // 0-255
1037 float stretch; // only for sparks
1039 // fields not used by rendering: (44 bytes)
1042 float sizeincrease; // rate of size change per second
1043 float alphafade; // how much alpha reduces per second
1044 float time2; // used for snow fluttering and decal fade
1045 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1046 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1047 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1048 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1049 // float delayedcollisions; // time that p->bounce becomes active
1050 float delayedspawn; // time that particle appears and begins moving
1051 float die; // time when this particle should be removed, regardless of alpha
1053 // short variables grouped to save memory (4 bytes)
1054 short angle; // base rotation of particle
1055 short spin; // geometry rotation speed around the particle center normal
1057 // byte variables grouped to save memory (12 bytes)
1058 unsigned char color[3];
1059 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1060 unsigned char typeindex;
1061 unsigned char blendmode;
1062 unsigned char orientation;
1063 unsigned char texnum;
1064 unsigned char staincolor[3];
1065 signed char staintexnum;
1069 typedef enum cl_parsingtextmode_e
1071 CL_PARSETEXTMODE_NONE,
1072 CL_PARSETEXTMODE_PING,
1073 CL_PARSETEXTMODE_STATUS,
1074 CL_PARSETEXTMODE_STATUS_PLAYERID,
1075 CL_PARSETEXTMODE_STATUS_PLAYERIP
1077 cl_parsingtextmode_t;
1079 typedef struct cl_locnode_s
1081 struct cl_locnode_s *next;
1087 typedef struct showlmp_s
1098 // the client_state_t structure is wiped completely at every
1101 typedef struct client_state_s
1103 // true if playing in a local game and no one else is connected
1106 // send a clc_nop periodically until connected
1109 // current input being accumulated by mouse/joystick/etc input
1111 // latest moves sent to the server that have not been confirmed yet
1112 usercmd_t movecmd[CL_MAX_USERCMDS];
1114 // information for local display
1116 int stats[MAX_CL_STATS];
1117 float *statsf; // points to stats[] array
1118 // last known inventory bit flags, for blinking
1120 // cl.time of acquiring item, for blinking
1121 float item_gettime[32];
1122 // last known STAT_ACTIVEWEAPON
1124 // cl.time of changing STAT_ACTIVEWEAPON
1126 // use pain anim frame if cl.time < this
1128 // for stair smoothing
1130 double stairsmoothtime;
1132 // color shifts for damage, powerups
1133 cshift_t cshifts[NUM_CSHIFTS];
1134 // and content types
1135 cshift_t prev_cshifts[NUM_CSHIFTS];
1137 // the client maintains its own idea of view angles, which are
1138 // sent to the server each frame. The server sets punchangle when
1139 // the view is temporarily offset, and an angle reset commands at the start
1140 // of each level and after teleporting.
1142 // mviewangles is read from demo
1143 // viewangles is either client controlled or lerped from mviewangles
1144 vec3_t mviewangles[2], viewangles;
1145 // update by server, used by qc to do weapon recoil
1146 vec3_t mpunchangle[2], punchangle;
1147 // update by server, can be used by mods to kick view around
1148 vec3_t mpunchvector[2], punchvector;
1149 // update by server, used for lean+bob (0 is newest)
1150 vec3_t mvelocity[2], velocity;
1151 // update by server, can be used by mods for zooming
1152 vec_t mviewzoom[2], viewzoom;
1153 // if true interpolation the mviewangles and other interpolation of the
1154 // player is disabled until the next network packet
1155 // this is used primarily by teleporters, and when spectating players
1156 // special checking of the old fixangle[1] is used to differentiate
1157 // between teleporting and spectating
1158 qboolean fixangle[2];
1160 // client movement simulation
1161 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1162 // set by CL_ClientMovement_Replay functions
1163 qboolean movement_predicted;
1164 // if true the CL_ClientMovement_Replay function will update origin, etc
1165 qboolean movement_replay;
1166 // simulated data (this is valid even if cl.movement is false)
1167 vec3_t movement_origin;
1168 vec3_t movement_velocity;
1169 // whether the replay should allow a jump at the first sequence
1170 qboolean movement_replay_canjump;
1172 // previous gun angles (for leaning effects)
1173 vec3_t gunangles_prev;
1174 vec3_t gunangles_highpass;
1175 vec3_t gunangles_adjustment_lowpass;
1176 vec3_t gunangles_adjustment_highpass;
1177 // previous gun angles (for leaning effects)
1179 vec3_t gunorg_highpass;
1180 vec3_t gunorg_adjustment_lowpass;
1181 vec3_t gunorg_adjustment_highpass;
1183 // pitch drifting vars
1190 //[515]: added for csqc purposes
1191 float sensitivityscale;
1192 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1193 qboolean csqc_wantsmousemove;
1194 qboolean csqc_paused; // vortex: int because could be flags
1195 struct model_s *csqc_model_precache[MAX_MODELS];
1197 // local amount for smoothing stepups
1206 qboolean oldonground;
1207 double lastongroundtime;
1208 double hitgroundtime;
1210 float bobfall_speed;
1211 float bobfall_swing;
1212 double calcrefdef_prevtime;
1214 // don't change view angle, full screen, etc
1216 // latched at intermission start
1217 double completed_time;
1219 // the timestamp of the last two messages
1222 // clients view of time, time should be between mtime[0] and mtime[1] to
1223 // generate a lerp point for other data, oldtime is the previous frame's
1224 // value of time, frametime is the difference between time and oldtime
1225 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1226 // is only forcefully limited when a packet is received
1227 double time, oldtime;
1228 // how long it has been since the previous client frame in real time
1229 // (not game time, for that use cl.time - cl.oldtime)
1230 double realframetime;
1232 // fade var for fading while dead
1235 // motionblur alpha level variable
1236 float motionbluralpha;
1238 // copy of realtime from last recieved message, for net trouble icon
1239 float last_received_message;
1241 // information that is static for the entire time connected to a server
1242 struct model_s *model_precache[MAX_MODELS];
1243 struct sfx_s *sound_precache[MAX_SOUNDS];
1245 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1246 char model_name[MAX_MODELS][MAX_QPATH];
1247 char sound_name[MAX_SOUNDS][MAX_QPATH];
1249 // for display on solo scoreboard
1250 char worldmessage[40]; // map title (not related to filename)
1251 // variants of map name
1252 char worldbasename[MAX_QPATH]; // %s
1253 char worldname[MAX_QPATH]; // maps/%s.bsp
1254 char worldnamenoextension[MAX_QPATH]; // maps/%s
1255 // cl_entitites[cl.viewentity] = player
1257 // the real player entity (normally same as viewentity,
1258 // different than viewentity if mod uses chasecam or other tricks)
1259 int realplayerentity;
1260 // this is updated to match cl.viewentity whenever it is in the clients
1261 // range, basically this is used in preference to cl.realplayerentity for
1262 // most purposes because when spectating another player it should show
1263 // their information rather than yours
1265 // max players that can be in this game
1267 // type of game (deathmatch, coop, singleplayer)
1270 // models and sounds used by engine code (particularly cl_parse.c)
1271 dp_model_t *model_bolt;
1272 dp_model_t *model_bolt2;
1273 dp_model_t *model_bolt3;
1274 dp_model_t *model_beam;
1276 sfx_t *sfx_knighthit;
1282 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1283 qboolean foundtalk2wav;
1285 // refresh related state
1287 // cl_entitites[0].model
1288 struct model_s *worldmodel;
1294 int cdtrack, looptrack;
1299 scoreboard_t *scores;
1301 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1302 cl_parsingtextmode_t parsingtextmode;
1303 int parsingtextplayerindex;
1304 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1305 // (which could eat the wrong ping report if the player issues one
1306 // manually, but they would still see a ping report, just a later one
1307 // caused by the scoreboard code rather than the one they intentionally
1309 int parsingtextexpectingpingforscores;
1311 // entity database stuff
1312 // latest received entity frame numbers
1313 #define LATESTFRAMENUMS 32
1314 int latestframenumsposition;
1315 int latestframenums[LATESTFRAMENUMS];
1316 unsigned int latestsendnums[LATESTFRAMENUMS];
1317 entityframe_database_t *entitydatabase;
1318 entityframe4_database_t *entitydatabase4;
1319 entityframeqw_database_t *entitydatabaseqw;
1321 // keep track of quake entities because they need to be killed if they get stale
1322 int lastquakeentity;
1323 unsigned char isquakeentity[MAX_EDICTS];
1325 // bounding boxes for clientside movement
1326 vec3_t playerstandmins;
1327 vec3_t playerstandmaxs;
1328 vec3_t playercrouchmins;
1329 vec3_t playercrouchmaxs;
1331 // old decals are killed based on this
1332 unsigned int decalsequence;
1335 int max_csqcrenderentities;
1336 int max_static_entities;
1341 int max_brushmodel_entities;
1347 entity_render_t *csqcrenderentities;
1348 unsigned char *entities_active;
1349 entity_t *static_entities;
1350 cl_effect_t *effects;
1353 lightstyle_t *lightstyle;
1354 int *brushmodel_entities;
1355 particle_t *particles;
1357 showlmp_t *showlmps;
1360 int num_static_entities;
1361 int num_brushmodel_entities;
1369 double particles_updatetime;
1370 double decals_updatetime;
1374 // cl_serverextension_download feature
1375 int loadmodel_current;
1376 int downloadmodel_current;
1377 int loadmodel_total;
1378 int loadsound_current;
1379 int downloadsound_current;
1380 int loadsound_total;
1381 qboolean downloadcsqc;
1384 qboolean loadfinished;
1388 // local copy of the server infostring
1389 char qw_serverinfo[MAX_SERVERINFO_STRING];
1391 // time of last qw "pings" command sent to server while showing scores
1392 double last_ping_request;
1394 // used during connect
1397 // updated from serverinfo
1400 // unused: indicates whether the player is spectating
1401 // use cl.scores[cl.playerentity-1].qw_spectator instead
1402 //qboolean qw_spectator;
1404 // last time an input packet was sent
1405 double lastpackettime;
1407 // movement parameters for client prediction
1408 unsigned int moveflags;
1409 float movevars_wallfriction;
1410 float movevars_waterfriction;
1411 float movevars_friction;
1412 float movevars_timescale;
1413 float movevars_gravity;
1414 float movevars_stopspeed;
1415 float movevars_maxspeed;
1416 float movevars_spectatormaxspeed;
1417 float movevars_accelerate;
1418 float movevars_airaccelerate;
1419 float movevars_wateraccelerate;
1420 float movevars_entgravity;
1421 float movevars_jumpvelocity;
1422 float movevars_edgefriction;
1423 float movevars_maxairspeed;
1424 float movevars_stepheight;
1425 float movevars_airaccel_qw;
1426 float movevars_airaccel_qw_stretchfactor;
1427 float movevars_airaccel_sideways_friction;
1428 float movevars_airstopaccelerate;
1429 float movevars_airstrafeaccelerate;
1430 float movevars_maxairstrafespeed;
1431 float movevars_airstrafeaccel_qw;
1432 float movevars_aircontrol;
1433 float movevars_aircontrol_power;
1434 float movevars_aircontrol_penalty;
1435 float movevars_warsowbunny_airforwardaccel;
1436 float movevars_warsowbunny_accel;
1437 float movevars_warsowbunny_topspeed;
1438 float movevars_warsowbunny_turnaccel;
1439 float movevars_warsowbunny_backtosideratio;
1440 float movevars_ticrate;
1441 float movevars_airspeedlimit_nonqw;
1443 // models used by qw protocol
1444 int qw_modelindex_spike;
1445 int qw_modelindex_player;
1446 int qw_modelindex_flag;
1447 int qw_modelindex_s_explod;
1449 vec3_t qw_intermission_origin;
1450 vec3_t qw_intermission_angles;
1452 // 255 is the most nails the QW protocol could send
1454 vec_t qw_nails[255][6];
1456 float qw_weaponkick;
1458 unsigned int qw_validsequence;
1460 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1463 // server entity number corresponding to a clientside entity
1464 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1465 qboolean csqc_loaded;
1466 vec3_t csqc_vieworigin;
1467 vec3_t csqc_viewangles;
1468 vec3_t csqc_vieworiginfromengine;
1469 vec3_t csqc_viewanglesfromengine;
1470 matrix4x4_t csqc_viewmodelmatrixfromengine;
1471 qboolean csqc_usecsqclistener;
1472 matrix4x4_t csqc_listenermatrix;
1473 char csqc_printtextbuf[MAX_INPUTLINE];
1475 // collision culling data
1478 // loc file stuff (points and boxes describing locations in the level)
1479 cl_locnode_t *locnodes;
1480 // this is updated to cl.movement_origin whenever health is < 1
1481 // used by %d print in say/say_team messages if cl_locs_enable is on
1482 vec3_t lastdeathorigin;
1484 // processing buffer used by R_BuildLightMap, reallocated as needed,
1485 // freed on each level change
1486 size_t buildlightmapmemorysize;
1487 unsigned char *buildlightmapmemory;
1489 // used by EntityState5_ReadUpdate
1490 skeleton_t *engineskeletonobjects;
1497 extern cvar_t cl_name;
1498 extern cvar_t cl_color;
1499 extern cvar_t cl_rate;
1500 extern cvar_t cl_rate_burstsize;
1501 extern cvar_t cl_pmodel;
1502 extern cvar_t cl_playermodel;
1503 extern cvar_t cl_playerskin;
1505 extern cvar_t rcon_password;
1506 extern cvar_t rcon_address;
1508 extern cvar_t cl_upspeed;
1509 extern cvar_t cl_forwardspeed;
1510 extern cvar_t cl_backspeed;
1511 extern cvar_t cl_sidespeed;
1513 extern cvar_t cl_movespeedkey;
1515 extern cvar_t cl_yawspeed;
1516 extern cvar_t cl_pitchspeed;
1518 extern cvar_t cl_anglespeedkey;
1520 extern cvar_t cl_autofire;
1522 extern cvar_t cl_shownet;
1523 extern cvar_t cl_nolerp;
1524 extern cvar_t cl_nettimesyncfactor;
1525 extern cvar_t cl_nettimesyncboundmode;
1526 extern cvar_t cl_nettimesyncboundtolerance;
1528 extern cvar_t cl_pitchdriftspeed;
1529 extern cvar_t lookspring;
1530 extern cvar_t lookstrafe;
1531 extern cvar_t sensitivity;
1533 extern cvar_t freelook;
1535 extern cvar_t m_pitch;
1536 extern cvar_t m_yaw;
1537 extern cvar_t m_forward;
1538 extern cvar_t m_side;
1540 extern cvar_t cl_autodemo;
1541 extern cvar_t cl_autodemo_nameformat;
1542 extern cvar_t cl_autodemo_delete;
1544 extern cvar_t r_draweffects;
1546 extern cvar_t cl_explosions_alpha_start;
1547 extern cvar_t cl_explosions_alpha_end;
1548 extern cvar_t cl_explosions_size_start;
1549 extern cvar_t cl_explosions_size_end;
1550 extern cvar_t cl_explosions_lifetime;
1551 extern cvar_t cl_stainmaps;
1552 extern cvar_t cl_stainmaps_clearonload;
1554 extern cvar_t cl_prydoncursor;
1555 extern cvar_t cl_prydoncursor_notrace;
1557 extern cvar_t cl_locs_enable;
1559 extern client_state_t cl;
1561 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1563 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1564 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1566 //=============================================================================
1572 void CL_Shutdown (void);
1573 void CL_Init (void);
1575 void CL_EstablishConnection(const char *host, int firstarg);
1577 void CL_Disconnect (void);
1578 void CL_Disconnect_f (void);
1580 void CL_UpdateRenderEntity(entity_render_t *ent);
1581 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1582 void CL_UpdateViewEntities(void);
1587 typedef struct kbutton_s
1589 int down[2]; // key nums holding it down
1590 int state; // low bit is down state
1594 extern kbutton_t in_mlook, in_klook;
1595 extern kbutton_t in_strafe;
1596 extern kbutton_t in_speed;
1598 void CL_InitInput (void);
1599 void CL_SendMove (void);
1601 void CL_ValidateState(entity_state_t *s);
1602 void CL_MoveLerpEntityStates(entity_t *ent);
1603 void CL_LerpUpdate(entity_t *e);
1604 void CL_ParseTEnt (void);
1605 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1606 void CL_RelinkBeams (void);
1607 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1608 void CL_ClientMovement_Replay(void);
1610 void CL_ClearTempEntities (void);
1611 entity_render_t *CL_NewTempEntity (double shadertime);
1613 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1615 void CL_ClearState (void);
1616 void CL_ExpandEntities(int num);
1617 void CL_ExpandCSQCRenderEntities(int num);
1618 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1621 void CL_UpdateWorld (void);
1622 void CL_WriteToServer (void);
1623 void CL_Input (void);
1624 extern int cl_ignoremousemoves;
1627 float CL_KeyState (kbutton_t *key);
1628 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1629 int Key_StringToKeynum (const char *str);
1634 void CL_StopPlayback(void);
1635 void CL_ReadDemoMessage(void);
1636 void CL_WriteDemoMessage(sizebuf_t *mesage);
1638 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1639 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1641 void CL_NextDemo(void);
1642 void CL_Stop_f(void);
1643 void CL_Record_f(void);
1644 void CL_PlayDemo_f(void);
1645 void CL_TimeDemo_f(void);
1650 void CL_Parse_Init(void);
1651 void CL_Parse_Shutdown(void);
1652 void CL_ParseServerMessage(void);
1653 void CL_Parse_DumpPacket(void);
1654 void CL_Parse_ErrorCleanUp(void);
1655 void QW_CL_StartUpload(unsigned char *data, int size);
1656 extern cvar_t qport;
1657 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1662 void V_StartPitchDrift (void);
1663 void V_StopPitchDrift (void);
1666 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1667 void V_UpdateBlends (void);
1668 void V_ParseDamage (void);
1674 extern cvar_t cl_particles;
1675 extern cvar_t cl_particles_quality;
1676 extern cvar_t cl_particles_size;
1677 extern cvar_t cl_particles_quake;
1678 extern cvar_t cl_particles_blood;
1679 extern cvar_t cl_particles_blood_alpha;
1680 extern cvar_t cl_particles_blood_decal_alpha;
1681 extern cvar_t cl_particles_blood_decal_scalemin;
1682 extern cvar_t cl_particles_blood_decal_scalemax;
1683 extern cvar_t cl_particles_blood_bloodhack;
1684 extern cvar_t cl_particles_bulletimpacts;
1685 extern cvar_t cl_particles_explosions_sparks;
1686 extern cvar_t cl_particles_explosions_shell;
1687 extern cvar_t cl_particles_rain;
1688 extern cvar_t cl_particles_snow;
1689 extern cvar_t cl_particles_smoke;
1690 extern cvar_t cl_particles_smoke_alpha;
1691 extern cvar_t cl_particles_smoke_alphafade;
1692 extern cvar_t cl_particles_sparks;
1693 extern cvar_t cl_particles_bubbles;
1694 extern cvar_t cl_decals;
1695 extern cvar_t cl_decals_time;
1696 extern cvar_t cl_decals_fadetime;
1698 void CL_Particles_Clear(void);
1699 void CL_Particles_Init(void);
1700 void CL_Particles_Shutdown(void);
1701 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1703 typedef enum effectnameindex_s
1707 EFFECT_TE_GUNSHOTQUAD,
1709 EFFECT_TE_SPIKEQUAD,
1710 EFFECT_TE_SUPERSPIKE,
1711 EFFECT_TE_SUPERSPIKEQUAD,
1713 EFFECT_TE_KNIGHTSPIKE,
1714 EFFECT_TE_EXPLOSION,
1715 EFFECT_TE_EXPLOSIONQUAD,
1716 EFFECT_TE_TAREXPLOSION,
1718 EFFECT_TE_LAVASPLASH,
1719 EFFECT_TE_SMALLFLASH,
1724 EFFECT_TE_PLASMABURN,
1726 EFFECT_TE_TEI_SMOKE,
1727 EFFECT_TE_TEI_BIGEXPLOSION,
1728 EFFECT_TE_TEI_PLASMAHIT,
1734 EFFECT_TR_SLIGHTBLOOD,
1735 EFFECT_TR_KNIGHTSPIKE,
1736 EFFECT_TR_VORESPIKE,
1737 EFFECT_TR_NEHAHRASMOKE,
1738 EFFECT_TR_NEXUIZPLASMA,
1739 EFFECT_TR_GLOWTRAIL,
1740 EFFECT_SVC_PARTICLE,
1745 int CL_ParticleEffectIndexForName(const char *name);
1746 const char *CL_ParticleEffectNameForIndex(int i);
1747 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1748 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1749 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1750 void CL_ParseParticleEffect (void);
1751 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1752 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1753 void CL_EntityParticles (const entity_t *ent);
1754 void CL_ParticleExplosion (const vec3_t org);
1755 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1756 void R_NewExplosion(const vec3_t org);
1758 #include "cl_screen.h"
1760 extern qboolean sb_showscores;
1762 float RSurf_FogVertex(const vec3_t p);
1763 float RSurf_FogPoint(const vec3_t p);
1765 typedef enum r_viewport_type_e
1767 R_VIEWPORTTYPE_ORTHO,
1768 R_VIEWPORTTYPE_PERSPECTIVE,
1769 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1770 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1771 R_VIEWPORTTYPE_TOTAL
1775 typedef struct r_viewport_s
1777 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1778 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1779 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1786 r_viewport_type_t type;
1787 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1791 typedef struct r_refdef_view_s
1793 // view information (changes multiple times per frame)
1794 // if any of these variables change then r_refdef.viewcache must be regenerated
1795 // by calling R_View_Update
1796 // (which also updates viewport, scissor, colormask)
1798 // it is safe and expected to copy this into a structure on the stack and
1799 // call the renderer recursively, then restore from the stack afterward
1800 // (as long as R_View_Update is called)
1802 // eye position information
1803 matrix4x4_t matrix, inverse_matrix;
1809 int numfrustumplanes;
1810 mplane_t frustum[6];
1811 qboolean useclipplane;
1812 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1814 float frustum_x, frustum_y;
1815 vec3_t frustumcorner[4];
1816 // if turned off it renders an ortho view
1818 float ortho_x, ortho_y;
1820 // screen area to render in
1827 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1829 // which color components to allow (for anaglyph glasses)
1832 // global RGB color multiplier for rendering
1835 // whether to call R_ClearScreen before rendering stuff
1837 // if true, don't clear or do any post process effects (bloom, etc)
1839 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1842 // whether to draw r_showtris and such, this is only true for the main
1843 // view render, all secondary renders (mirrors, portals, cameras,
1844 // distortion effects, etc) omit such debugging information
1847 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1851 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1856 typedef struct r_refdef_viewcache_s
1858 // updated by gl_main_newmap()
1860 int world_numclusters;
1861 int world_numclusterbytes;
1863 int world_numsurfaces;
1865 // these properties are generated by R_View_Update()
1867 // which entities are currently visible for this viewpoint
1868 // (the used range is 0...r_refdef.scene.numentities)
1869 unsigned char *entityvisible;
1871 // flag arrays used for visibility checking on world model
1872 // (all other entities have no per-surface/per-leaf visibility checks)
1873 unsigned char *world_pvsbits;
1874 unsigned char *world_leafvisible;
1875 unsigned char *world_surfacevisible;
1876 // if true, the view is currently in a leaf without pvs data
1877 qboolean world_novis;
1879 r_refdef_viewcache_t;
1881 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1882 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1883 typedef struct r_refdef_scene_s {
1884 // whether to call S_ExtraUpdate during render to reduce sound chop
1885 qboolean extraupdate;
1887 // (client gameworld) time for rendering time based effects
1891 entity_render_t *worldentity;
1893 // same as worldentity->model
1894 dp_model_t *worldmodel;
1896 // renderable entities (excluding world)
1897 entity_render_t **entities;
1901 // field of temporary entities that is reset each (client) frame
1902 entity_render_t *tempentities;
1903 int numtempentities;
1904 int maxtempentities;
1905 qboolean expandtempentities;
1907 // renderable dynamic lights
1908 rtlight_t *lights[MAX_DLIGHTS];
1909 rtlight_t templights[MAX_DLIGHTS];
1912 // intensities for light styles right now, controls rtlights
1913 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1914 // 8.8bit fixed point intensities for light styles
1915 // controls intensity lightmap layers
1916 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1918 // adds brightness to the whole scene, separate from lightmapintensity
1919 // see CL_UpdateEntityShading
1920 float ambientintensity;
1921 // brightness of lightmap and modellight lighting on materials
1922 // see CL_UpdateEntityShading
1923 float lightmapintensity;
1926 qboolean rtworldshadows;
1928 qboolean rtdlightshadows;
1931 typedef struct r_refdef_s
1933 // these fields define the basic rendering information for the world
1934 // but not the view, which could change multiple times in one rendered
1935 // frame (for example when rendering textures for certain effects)
1937 // these are set for water warping before
1938 // frustum_x/frustum_y are calculated
1939 float frustumscale_x, frustumscale_y;
1941 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1942 r_refdef_view_t view;
1943 r_refdef_viewcache_t viewcache;
1945 // minimum visible distance (pixels closer than this disappear)
1947 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1948 // in 32bpp an infinite-farclip matrix is used instead)
1951 // fullscreen color blend
1954 r_refdef_scene_t scene;
1957 float fogplaneviewdist;
1958 qboolean fogplaneviewabove;
1959 float fogheightfade;
1962 float fograngerecip;
1963 float fogmasktabledistmultiplier;
1964 #define FOGMASKTABLEWIDTH 1024
1965 float fogmasktable[FOGMASKTABLEWIDTH];
1966 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1975 float fog_fadedepth;
1976 qboolean fogenabled;
1977 qboolean oldgl_fogenable;
1979 // new flexible texture height fog (overrides normal fog)
1980 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1981 unsigned char *fog_height_table1d;
1982 unsigned char *fog_height_table2d;
1983 int fog_height_tablesize; // enable
1984 float fog_height_tablescale;
1985 float fog_height_texcoordscale;
1986 char fogheighttexturename[64]; // detects changes to active fog height texture
1988 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1990 // true during envmap command capture
1993 // whether to draw world lights realtime, dlights realtime, and their shadows
1994 float polygonfactor;
1995 float polygonoffset;
1996 float shadowpolygonfactor;
1997 float shadowpolygonoffset;
1999 // how long R_RenderView took on the previous frame
2000 double lastdrawscreentime;
2002 // rendering stats for r_speeds display
2003 // (these are incremented in many places)
2004 int stats[r_stat_count];
2008 extern r_refdef_t r_refdef;
2010 typedef enum waterlevel_e
2014 WATERLEVEL_SWIMMING,
2015 WATERLEVEL_SUBMERGED
2019 typedef struct cl_clientmovement_state_s
2021 // entity to be ignored for movement
2022 struct prvm_edict_s *self;
2026 // current bounding box (different if crouched vs standing)
2029 // currently on the ground
2031 // currently crouching
2033 // what kind of water (SUPERCONTENTS_LAVA for instance)
2036 waterlevel_t waterlevel;
2037 // weird hacks when jumping out of water
2038 // (this is in seconds and counts down to 0)
2039 float waterjumptime;
2044 cl_clientmovement_state_t;
2045 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2047 // warpzone prediction hack (CSQC builtin)
2048 void CL_RotateMoves(const matrix4x4_t *m);
2050 typedef enum meshname_e {
2057 extern entity_t cl_meshentities[NUM_MESHENTITIES];
2058 extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
2059 extern const char *cl_meshentitynames[NUM_MESHENTITIES];
2060 #define CL_Mesh_Debug() (&cl_meshentitymodels[MESH_DEBUG])
2061 #define CL_Mesh_CSQC() (&cl_meshentitymodels[MESH_CSQCPOLYGONS])
2062 #define CL_Mesh_Particles() (&cl_meshentitymodels[MESH_PARTICLES])
2063 #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
2064 void CL_MeshEntities_AddToScene(void);
2065 void CL_MeshEntities_Reset(void);
2066 void CL_UpdateEntityShading(void);
2068 void CL_NewFrameReceived(int num);
2069 void CL_ParseEntityLump(char *entitystring);
2070 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2071 void CL_RelinkLightFlashes(void);
2072 void CL_Beam_AddPolygons(const beam_t *b);
2073 void Sbar_ShowFPS(void);
2074 void Sbar_ShowFPS_Update(void);
2075 void Host_SaveConfig(void);
2076 void Host_LoadConfig_f(void);
2077 void CL_UpdateMoveVars(void);
2078 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2079 void V_DriftPitch(void);
2080 void V_FadeViewFlashs(void);
2081 void V_CalcViewBlend(void);
2082 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2083 void V_CalcRefdef(void);
2084 void CL_Locs_Reload_f(void);