5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, PRVM_clientedictvector(e, mins));
73 VectorCopy (max, PRVM_clientedictvector(e, maxs));
74 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 PRVM_clientedictfloat(e, modelindex) = 0;
91 PRVM_clientedictstring(e, model) = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
101 PRVM_clientedictfloat(e, modelindex) = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
113 PRVM_clientedictfloat(e, modelindex) = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
168 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
170 entity = PRVM_G_EDICT(OFS_PARM0);
171 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
172 sample = PRVM_G_STRING(OFS_PARM2);
173 volume = PRVM_G_FLOAT(OFS_PARM3);
174 attenuation = PRVM_G_FLOAT(OFS_PARM4);
176 if (volume < 0 || volume > 1)
178 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
182 if (attenuation < 0 || attenuation > 4)
184 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
191 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
192 // ignoring prog->argc < 7 for now (no flags supported yet)
197 flags = PRVM_G_FLOAT(OFS_PARM6);
199 channel = CHAN_USER2ENGINE(channel);
201 if (!IS_CHAN(channel))
203 VM_Warning("VM_CL_sound: channel must be in range 0-127\n");
207 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
208 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
211 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
212 static void VM_CL_pointsound(void)
219 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
221 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
222 sample = PRVM_G_STRING(OFS_PARM1);
223 volume = PRVM_G_FLOAT(OFS_PARM2);
224 attenuation = PRVM_G_FLOAT(OFS_PARM3);
226 if (volume < 0 || volume > 1)
228 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
232 if (attenuation < 0 || attenuation > 4)
234 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
238 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
239 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
242 // #14 entity() spawn
243 static void VM_CL_spawn (void)
246 ed = PRVM_ED_Alloc();
250 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
252 VM_SetTraceGlobals(trace);
253 PRVM_clientglobalfloat(trace_networkentity) = svent;
256 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
257 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
259 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
260 static void VM_CL_traceline (void)
267 // R_TimeReport("pretraceline");
269 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
271 prog->xfunction->builtinsprofile += 30;
273 v1 = PRVM_G_VECTOR(OFS_PARM0);
274 v2 = PRVM_G_VECTOR(OFS_PARM1);
275 move = (int)PRVM_G_FLOAT(OFS_PARM2);
276 ent = PRVM_G_EDICT(OFS_PARM3);
278 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
279 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
283 CL_VM_SetTraceGlobals(&trace, svent);
284 // R_TimeReport("traceline");
291 Used for use tracing and shot targeting
292 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
293 if the tryents flag is set.
295 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
298 // LordHavoc: added this for my own use, VERY useful, similar to traceline
299 static void VM_CL_tracebox (void)
301 float *v1, *v2, *m1, *m2;
306 // R_TimeReport("pretracebox");
307 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
309 prog->xfunction->builtinsprofile += 30;
311 v1 = PRVM_G_VECTOR(OFS_PARM0);
312 m1 = PRVM_G_VECTOR(OFS_PARM1);
313 m2 = PRVM_G_VECTOR(OFS_PARM2);
314 v2 = PRVM_G_VECTOR(OFS_PARM3);
315 move = (int)PRVM_G_FLOAT(OFS_PARM4);
316 ent = PRVM_G_EDICT(OFS_PARM5);
318 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
319 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
321 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
323 CL_VM_SetTraceGlobals(&trace, svent);
324 // R_TimeReport("tracebox");
327 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
332 vec3_t original_origin;
333 vec3_t original_velocity;
334 vec3_t original_angles;
335 vec3_t original_avelocity;
338 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
339 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
340 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
341 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
343 gravity = PRVM_clientedictfloat(tossent, gravity);
346 gravity *= cl.movevars_gravity * 0.05;
348 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
350 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
351 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
352 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
353 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
354 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
355 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
357 if (trace.fraction < 1)
361 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
362 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
363 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
364 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
369 static void VM_CL_tracetoss (void)
373 prvm_edict_t *ignore;
376 prog->xfunction->builtinsprofile += 600;
378 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
380 ent = PRVM_G_EDICT(OFS_PARM0);
381 if (ent == prog->edicts)
383 VM_Warning("tracetoss: can not use world entity\n");
386 ignore = PRVM_G_EDICT(OFS_PARM1);
388 trace = CL_Trace_Toss (ent, ignore, &svent);
390 CL_VM_SetTraceGlobals(&trace, svent);
394 // #20 void(string s) precache_model
395 void VM_CL_precache_model (void)
401 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
403 name = PRVM_G_STRING(OFS_PARM0);
404 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
406 if(!strcmp(cl.csqc_model_precache[i]->name, name))
408 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412 PRVM_G_FLOAT(OFS_RETURN) = 0;
413 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
416 for (i = 0;i < MAX_MODELS;i++)
418 if (!cl.csqc_model_precache[i])
420 cl.csqc_model_precache[i] = (dp_model_t*)m;
421 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
425 VM_Warning("VM_CL_precache_model: no free models\n");
428 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
431 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
436 ent = PRVM_NEXT_EDICT(prog->edicts);
437 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
439 if (ent->priv.required->free)
441 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
447 // #22 entity(vector org, float rad) findradius
448 static void VM_CL_findradius (void)
450 prvm_edict_t *ent, *chain;
451 vec_t radius, radius2;
452 vec3_t org, eorg, mins, maxs;
453 int i, numtouchedicts;
454 static prvm_edict_t *touchedicts[MAX_EDICTS];
457 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
460 chainfield = PRVM_G_INT(OFS_PARM2);
462 chainfield = prog->fieldoffsets.chain;
464 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
466 chain = (prvm_edict_t *)prog->edicts;
468 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
469 radius = PRVM_G_FLOAT(OFS_PARM1);
470 radius2 = radius * radius;
472 mins[0] = org[0] - (radius + 1);
473 mins[1] = org[1] - (radius + 1);
474 mins[2] = org[2] - (radius + 1);
475 maxs[0] = org[0] + (radius + 1);
476 maxs[1] = org[1] + (radius + 1);
477 maxs[2] = org[2] + (radius + 1);
478 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
479 if (numtouchedicts > MAX_EDICTS)
481 // this never happens //[515]: for what then ?
482 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
483 numtouchedicts = MAX_EDICTS;
485 for (i = 0;i < numtouchedicts;i++)
487 ent = touchedicts[i];
488 // Quake did not return non-solid entities but darkplaces does
489 // (note: this is the reason you can't blow up fallen zombies)
490 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
492 // LordHavoc: compare against bounding box rather than center so it
493 // doesn't miss large objects, and use DotProduct instead of Length
494 // for a major speedup
495 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
496 if (sv_gameplayfix_findradiusdistancetobox.integer)
498 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
499 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
500 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
503 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
504 if (DotProduct(eorg, eorg) < radius2)
506 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
511 VM_RETURN_EDICT(chain);
514 // #34 float() droptofloor
515 static void VM_CL_droptofloor (void)
521 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
523 // assume failure if it returns early
524 PRVM_G_FLOAT(OFS_RETURN) = 0;
526 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
527 if (ent == prog->edicts)
529 VM_Warning("droptofloor: can not modify world entity\n");
532 if (ent->priv.server->free)
534 VM_Warning("droptofloor: can not modify free entity\n");
538 VectorCopy (PRVM_clientedictvector(ent, origin), end);
541 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
543 if (trace.fraction != 1)
545 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
546 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
547 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
548 PRVM_G_FLOAT(OFS_RETURN) = 1;
549 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
550 // ent->priv.server->suspendedinairflag = true;
554 // #35 void(float style, string value) lightstyle
555 static void VM_CL_lightstyle (void)
560 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
562 i = (int)PRVM_G_FLOAT(OFS_PARM0);
563 c = PRVM_G_STRING(OFS_PARM1);
564 if (i >= cl.max_lightstyle)
566 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
569 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
570 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
571 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
574 // #40 float(entity e) checkbottom
575 static void VM_CL_checkbottom (void)
577 static int cs_yes, cs_no;
579 vec3_t mins, maxs, start, stop;
584 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
585 ent = PRVM_G_EDICT(OFS_PARM0);
586 PRVM_G_FLOAT(OFS_RETURN) = 0;
588 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
589 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
591 // if all of the points under the corners are solid world, don't bother
592 // with the tougher checks
593 // the corners must be within 16 of the midpoint
594 start[2] = mins[2] - 1;
595 for (x=0 ; x<=1 ; x++)
596 for (y=0 ; y<=1 ; y++)
598 start[0] = x ? maxs[0] : mins[0];
599 start[1] = y ? maxs[1] : mins[1];
600 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
605 PRVM_G_FLOAT(OFS_RETURN) = true;
606 return; // we got out easy
611 // check it for real...
615 // the midpoint must be within 16 of the bottom
616 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
617 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
618 stop[2] = start[2] - 2*sv_stepheight.value;
619 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
621 if (trace.fraction == 1.0)
624 mid = bottom = trace.endpos[2];
626 // the corners must be within 16 of the midpoint
627 for (x=0 ; x<=1 ; x++)
628 for (y=0 ; y<=1 ; y++)
630 start[0] = stop[0] = x ? maxs[0] : mins[0];
631 start[1] = stop[1] = y ? maxs[1] : mins[1];
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
635 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
636 bottom = trace.endpos[2];
637 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
642 PRVM_G_FLOAT(OFS_RETURN) = true;
645 // #41 float(vector v) pointcontents
646 static void VM_CL_pointcontents (void)
648 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
649 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
652 // #48 void(vector o, vector d, float color, float count) particle
653 static void VM_CL_particle (void)
658 VM_SAFEPARMCOUNT(4, VM_CL_particle);
660 org = PRVM_G_VECTOR(OFS_PARM0);
661 dir = PRVM_G_VECTOR(OFS_PARM1);
662 color = (int)PRVM_G_FLOAT(OFS_PARM2);
663 count = (int)PRVM_G_FLOAT(OFS_PARM3);
664 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
667 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
668 static void VM_CL_ambientsound (void)
672 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
673 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
674 f = PRVM_G_VECTOR(OFS_PARM1);
675 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
678 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
679 static void VM_CL_getlight (void)
681 vec3_t ambientcolor, diffusecolor, diffusenormal;
684 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
686 p = PRVM_G_VECTOR(OFS_PARM0);
687 VectorClear(ambientcolor);
688 VectorClear(diffusecolor);
689 VectorClear(diffusenormal);
691 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
692 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
693 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
694 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
697 //============================================================================
698 //[515]: SCENE MANAGER builtins
699 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
701 void CSQC_R_RecalcView (void)
703 extern matrix4x4_t viewmodelmatrix_nobob;
704 extern matrix4x4_t viewmodelmatrix_withbob;
705 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
706 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
707 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
708 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
711 void CL_RelinkLightFlashes(void);
712 //#300 void() clearscene (EXT_CSQC)
713 void VM_CL_R_ClearScene (void)
715 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
716 // clear renderable entity and light lists
717 r_refdef.scene.numentities = 0;
718 r_refdef.scene.numlights = 0;
719 // FIXME: restore these to the values from VM_CL_UpdateView
723 r_refdef.view.width = vid.width;
724 r_refdef.view.height = vid.height;
725 r_refdef.view.depth = 1;
726 // FIXME: restore frustum_x/frustum_y
727 r_refdef.view.useperspective = true;
728 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
729 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
730 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
731 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
732 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
733 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
734 r_refdef.view.clear = true;
735 r_refdef.view.isoverlay = false;
736 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
737 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
738 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
739 cl.csqc_vidvars.drawenginesbar = false;
740 cl.csqc_vidvars.drawcrosshair = false;
744 //#301 void(float mask) addentities (EXT_CSQC)
745 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
746 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
747 void VM_CL_R_AddEntities (void)
749 double t = Sys_DoubleTime();
752 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
753 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
754 CSQC_RelinkAllEntities(drawmask);
755 CL_RelinkLightFlashes();
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
766 if(ed->priv.required->free)
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
770 if(ed->priv.required->free)
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
774 CSQC_AddRenderEdict(ed, i);
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
781 //#302 void(entity ent) addentity (EXT_CSQC)
782 void VM_CL_R_AddEntity (void)
784 double t = Sys_DoubleTime();
785 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
786 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
787 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
790 //#303 float(float property, ...) setproperty (EXT_CSQC)
791 //#303 float(float property) getproperty
792 //#303 vector(float property) getpropertyvec
793 // VorteX: make this function be able to return previously set property if new value is not given
794 void VM_CL_R_SetView (void)
800 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
802 c = (int)PRVM_G_FLOAT(OFS_PARM0);
810 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
813 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
816 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
819 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
825 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
828 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
831 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
834 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
837 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
840 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
852 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
861 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
864 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
866 case VF_DRAWENGINESBAR:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
869 case VF_DRAWCROSSHAIR:
870 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
872 case VF_CL_VIEWANGLES:
873 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
875 case VF_CL_VIEWANGLES_X:
876 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
878 case VF_CL_VIEWANGLES_Y:
879 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
881 case VF_CL_VIEWANGLES_Z:
882 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
885 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
888 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
891 PRVM_G_FLOAT(OFS_RETURN) = 0;
892 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
898 f = PRVM_G_VECTOR(OFS_PARM1);
899 k = PRVM_G_FLOAT(OFS_PARM1);
903 r_refdef.view.x = (int)(f[0]);
904 r_refdef.view.y = (int)(f[1]);
908 r_refdef.view.x = (int)(k);
912 r_refdef.view.y = (int)(k);
916 r_refdef.view.width = (int)(f[0]);
917 r_refdef.view.height = (int)(f[1]);
921 r_refdef.view.width = (int)(k);
925 r_refdef.view.height = (int)(k);
929 r_refdef.view.x = (int)(f[0]);
930 r_refdef.view.y = (int)(f[1]);
931 f = PRVM_G_VECTOR(OFS_PARM2);
932 r_refdef.view.width = (int)(f[0]);
933 r_refdef.view.height = (int)(f[1]);
937 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
938 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
941 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
944 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
947 VectorCopy(f, cl.csqc_vieworigin);
951 cl.csqc_vieworigin[0] = k;
955 cl.csqc_vieworigin[1] = k;
959 cl.csqc_vieworigin[2] = k;
963 VectorCopy(f, cl.csqc_viewangles);
967 cl.csqc_viewangles[0] = k;
971 cl.csqc_viewangles[1] = k;
975 cl.csqc_viewangles[2] = k;
979 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
981 case VF_DRAWENGINESBAR:
982 cl.csqc_vidvars.drawenginesbar = k != 0;
984 case VF_DRAWCROSSHAIR:
985 cl.csqc_vidvars.drawcrosshair = k != 0;
987 case VF_CL_VIEWANGLES:
988 VectorCopy(f, cl.viewangles);
990 case VF_CL_VIEWANGLES_X:
991 cl.viewangles[0] = k;
993 case VF_CL_VIEWANGLES_Y:
994 cl.viewangles[1] = k;
996 case VF_CL_VIEWANGLES_Z:
997 cl.viewangles[2] = k;
1000 r_refdef.view.useperspective = k != 0;
1002 case VF_CLEARSCREEN:
1003 r_refdef.view.isoverlay = !k;
1006 PRVM_G_FLOAT(OFS_RETURN) = 0;
1007 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
1010 PRVM_G_FLOAT(OFS_RETURN) = 1;
1013 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1014 void VM_CL_R_AddDynamicLight (void)
1016 double t = Sys_DoubleTime();
1021 const char *cubemapname = NULL;
1022 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1023 float coronaintensity = 1;
1024 float coronasizescale = 0.25;
1025 qboolean castshadow = true;
1026 float ambientscale = 0;
1027 float diffusescale = 1;
1028 float specularscale = 1;
1030 vec3_t forward, left, up;
1031 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1033 // if we've run out of dlights, just return
1034 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1037 org = PRVM_G_VECTOR(OFS_PARM0);
1038 radius = PRVM_G_FLOAT(OFS_PARM1);
1039 col = PRVM_G_VECTOR(OFS_PARM2);
1040 if (prog->argc >= 4)
1042 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1043 if (style >= MAX_LIGHTSTYLES)
1045 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1049 if (prog->argc >= 5)
1050 cubemapname = PRVM_G_STRING(OFS_PARM4);
1051 if (prog->argc >= 6)
1052 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1053 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1054 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1056 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1057 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1058 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1059 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1061 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1062 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1063 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1066 //============================================================================
1068 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1069 static void VM_CL_unproject (void)
1074 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1075 f = PRVM_G_VECTOR(OFS_PARM0);
1078 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1079 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1080 if(v_flipped.integer)
1082 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1085 //#311 vector (vector v) cs_project (EXT_CSQC)
1086 static void VM_CL_project (void)
1092 VM_SAFEPARMCOUNT(1, VM_CL_project);
1093 f = PRVM_G_VECTOR(OFS_PARM0);
1094 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1095 Matrix4x4_Transform(&m, f, v);
1096 if(v_flipped.integer)
1098 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1099 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1100 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1103 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1104 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1107 //#330 float(float stnum) getstatf (EXT_CSQC)
1108 static void VM_CL_getstatf (void)
1116 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1117 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1118 if(i < 0 || i >= MAX_CL_STATS)
1120 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1123 dat.l = cl.stats[i];
1124 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1127 //#331 float(float stnum) getstati (EXT_CSQC)
1128 static void VM_CL_getstati (void)
1131 int firstbit, bitcount;
1133 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1135 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1138 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1140 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1150 if(index < 0 || index >= MAX_CL_STATS)
1152 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1155 i = cl.stats[index];
1156 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1157 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1158 PRVM_G_FLOAT(OFS_RETURN) = i;
1161 //#332 string(float firststnum) getstats (EXT_CSQC)
1162 static void VM_CL_getstats (void)
1166 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1167 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1168 if(i < 0 || i > MAX_CL_STATS-4)
1170 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1171 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1174 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1175 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1178 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1179 static void VM_CL_setmodelindex (void)
1183 struct model_s *model;
1185 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1187 t = PRVM_G_EDICT(OFS_PARM0);
1189 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1191 PRVM_clientedictstring(t, model) = 0;
1192 PRVM_clientedictfloat(t, modelindex) = 0;
1197 model = CL_GetModelByIndex(i);
1200 VM_Warning("VM_CL_setmodelindex: null model\n");
1203 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(model->name);
1204 PRVM_clientedictfloat(t, modelindex) = i;
1206 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1209 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1212 SetMinMaxSize (t, vec3_origin, vec3_origin);
1215 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1216 static void VM_CL_modelnameforindex (void)
1220 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1222 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1223 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1224 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1227 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1228 static void VM_CL_particleeffectnum (void)
1231 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1232 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1235 PRVM_G_FLOAT(OFS_RETURN) = i;
1238 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1239 static void VM_CL_trailparticles (void)
1244 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1246 t = PRVM_G_EDICT(OFS_PARM0);
1247 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1248 start = PRVM_G_VECTOR(OFS_PARM2);
1249 end = PRVM_G_VECTOR(OFS_PARM3);
1253 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1256 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1257 static void VM_CL_pointparticles (void)
1262 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1263 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1264 f = PRVM_G_VECTOR(OFS_PARM1);
1265 v = PRVM_G_VECTOR(OFS_PARM2);
1266 n = PRVM_G_FLOAT(OFS_PARM3);
1269 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1272 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1273 static void VM_CL_boxparticles (void)
1276 // prvm_edict_t *own;
1277 float *origin_from, *origin_to, *dir_from, *dir_to;
1280 float tintmins[4], tintmaxs[4];
1281 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1283 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1284 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1285 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1286 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1287 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1288 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1289 count = PRVM_G_FLOAT(OFS_PARM6);
1291 flags = PRVM_G_FLOAT(OFS_PARM7);
1294 Vector4Set(tintmins, 1, 1, 1, 1);
1295 Vector4Set(tintmaxs, 1, 1, 1, 1);
1296 if(flags & 1) // read alpha
1298 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1299 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1301 if(flags & 2) // read color
1303 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1304 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1308 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1311 //#531 void(float pause) setpause
1312 static void VM_CL_setpause(void)
1314 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1315 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1316 cl.csqc_paused = true;
1318 cl.csqc_paused = false;
1321 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1322 static void VM_CL_setcursormode (void)
1324 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1325 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1326 cl_ignoremousemoves = 2;
1329 //#344 vector() getmousepos (EXT_CSQC)
1330 static void VM_CL_getmousepos(void)
1332 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1334 if (key_consoleactive || key_dest != key_game)
1335 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1336 else if (cl.csqc_wantsmousemove)
1337 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1339 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1342 //#345 float(float framenum) getinputstate (EXT_CSQC)
1343 static void VM_CL_getinputstate (void)
1346 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1347 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1348 PRVM_G_FLOAT(OFS_RETURN) = false;
1349 for (i = 0;i < CL_MAX_USERCMDS;i++)
1351 if (cl.movecmd[i].sequence == frame)
1353 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1354 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1355 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1356 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1357 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1358 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1359 if(cl.movecmd[i].crouch)
1361 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1362 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1366 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1367 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1369 PRVM_G_FLOAT(OFS_RETURN) = true;
1374 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1375 static void VM_CL_setsensitivityscale (void)
1377 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1378 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1381 //#347 void() runstandardplayerphysics (EXT_CSQC)
1382 static void VM_CL_runplayerphysics (void)
1386 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1387 static void VM_CL_getplayerkey (void)
1393 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1395 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1396 c = PRVM_G_STRING(OFS_PARM1);
1397 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1401 i = Sbar_GetSortedPlayerIndex(-1-i);
1402 if(i < 0 || i >= cl.maxclients)
1407 if(!strcasecmp(c, "name"))
1408 strlcpy(t, cl.scores[i].name, sizeof(t));
1410 if(!strcasecmp(c, "frags"))
1411 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1413 if(!strcasecmp(c, "ping"))
1414 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1416 if(!strcasecmp(c, "pl"))
1417 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1419 if(!strcasecmp(c, "movementloss"))
1420 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1422 if(!strcasecmp(c, "entertime"))
1423 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1425 if(!strcasecmp(c, "colors"))
1426 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1428 if(!strcasecmp(c, "topcolor"))
1429 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1431 if(!strcasecmp(c, "bottomcolor"))
1432 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1434 if(!strcasecmp(c, "viewentity"))
1435 dpsnprintf(t, sizeof(t), "%i", i+1);
1437 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1439 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1440 // is implemented, or Xonotic uses CSQC-networked
1441 // players, whichever comes first
1442 entity_t *e = cl.entities + (i+1);
1443 if(e->state_current.active)
1446 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1447 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1452 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1455 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1456 static void VM_CL_setlistener (void)
1458 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1459 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1460 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1463 //#352 void(string cmdname) registercommand (EXT_CSQC)
1464 static void VM_CL_registercmd (void)
1467 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1468 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1472 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1473 t = (char *)Z_Malloc(alloclen);
1474 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1475 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1478 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1482 //#360 float() readbyte (EXT_CSQC)
1483 static void VM_CL_ReadByte (void)
1485 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1486 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1489 //#361 float() readchar (EXT_CSQC)
1490 static void VM_CL_ReadChar (void)
1492 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1493 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1496 //#362 float() readshort (EXT_CSQC)
1497 static void VM_CL_ReadShort (void)
1499 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1500 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1503 //#363 float() readlong (EXT_CSQC)
1504 static void VM_CL_ReadLong (void)
1506 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1507 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1510 //#364 float() readcoord (EXT_CSQC)
1511 static void VM_CL_ReadCoord (void)
1513 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1514 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1517 //#365 float() readangle (EXT_CSQC)
1518 static void VM_CL_ReadAngle (void)
1520 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1521 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1524 //#366 string() readstring (EXT_CSQC)
1525 static void VM_CL_ReadString (void)
1527 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1528 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1531 //#367 float() readfloat (EXT_CSQC)
1532 static void VM_CL_ReadFloat (void)
1534 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1535 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1538 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1539 extern cvar_t cl_readpicture_force;
1540 static void VM_CL_ReadPicture (void)
1543 unsigned char *data;
1549 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1551 name = MSG_ReadString();
1552 size = MSG_ReadShort();
1554 // check if a texture of that name exists
1555 // if yes, it is used and the data is discarded
1556 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1558 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1562 if(pic->tex == r_texture_notexture)
1563 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1564 if(pic->tex && !cl_readpicture_force.integer)
1566 // texture found and loaded
1567 // skip over the jpeg as we don't need it
1568 for(i = 0; i < size; ++i)
1569 (void) MSG_ReadByte();
1573 // texture not found
1574 // use the attached jpeg as texture
1575 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1576 MSG_ReadBytes(size, buf);
1577 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1579 Draw_NewPic(name, image_width, image_height, false, data);
1584 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1587 //////////////////////////////////////////////////////////
1589 static void VM_CL_makestatic (void)
1593 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1595 ent = PRVM_G_EDICT(OFS_PARM0);
1596 if (ent == prog->edicts)
1598 VM_Warning("makestatic: can not modify world entity\n");
1601 if (ent->priv.server->free)
1603 VM_Warning("makestatic: can not modify free entity\n");
1607 if (cl.num_static_entities < cl.max_static_entities)
1610 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1612 // copy it to the current state
1613 memset(staticent, 0, sizeof(*staticent));
1614 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1615 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1616 staticent->render.framegroupblend[0].lerp = 1;
1617 // make torchs play out of sync
1618 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1619 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1620 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1621 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1622 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1623 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1624 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1627 if (!staticent->render.alpha)
1628 staticent->render.alpha = 1.0f;
1629 if (!staticent->render.scale)
1630 staticent->render.scale = 1.0f;
1631 if (!VectorLength2(staticent->render.colormod))
1632 VectorSet(staticent->render.colormod, 1, 1, 1);
1633 if (!VectorLength2(staticent->render.glowmod))
1634 VectorSet(staticent->render.glowmod, 1, 1, 1);
1636 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1637 if (renderflags & RF_USEAXIS)
1640 VectorNegate(PRVM_clientglobalvector(v_right), left);
1641 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1642 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1645 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1647 // either fullbright or lit
1648 if(!r_fullbright.integer)
1650 if (!(staticent->render.effects & EF_FULLBRIGHT))
1651 staticent->render.flags |= RENDER_LIGHT;
1652 else if(r_equalize_entities_fullbright.integer)
1653 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1655 // turn off shadows from transparent objects
1656 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1657 staticent->render.flags |= RENDER_SHADOW;
1658 if (staticent->render.effects & EF_NODEPTHTEST)
1659 staticent->render.flags |= RENDER_NODEPTHTEST;
1660 if (staticent->render.effects & EF_ADDITIVE)
1661 staticent->render.flags |= RENDER_ADDITIVE;
1662 if (staticent->render.effects & EF_DOUBLESIDED)
1663 staticent->render.flags |= RENDER_DOUBLESIDED;
1665 staticent->render.allowdecals = true;
1666 CL_UpdateRenderEntity(&staticent->render);
1669 Con_Printf("Too many static entities");
1671 // throw the entity away now
1675 //=================================================================//
1681 copies data from one entity to another
1683 copyentity(src, dst)
1686 static void VM_CL_copyentity (void)
1688 prvm_edict_t *in, *out;
1689 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1690 in = PRVM_G_EDICT(OFS_PARM0);
1691 if (in == prog->edicts)
1693 VM_Warning("copyentity: can not read world entity\n");
1696 if (in->priv.server->free)
1698 VM_Warning("copyentity: can not read free entity\n");
1701 out = PRVM_G_EDICT(OFS_PARM1);
1702 if (out == prog->edicts)
1704 VM_Warning("copyentity: can not modify world entity\n");
1707 if (out->priv.server->free)
1709 VM_Warning("copyentity: can not modify free entity\n");
1712 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1716 //=================================================================//
1718 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1719 static void VM_CL_effect (void)
1721 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1722 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1725 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1726 static void VM_CL_te_blood (void)
1730 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1731 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1733 pos = PRVM_G_VECTOR(OFS_PARM0);
1734 CL_FindNonSolidLocation(pos, pos2, 4);
1735 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1738 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1739 static void VM_CL_te_bloodshower (void)
1743 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1744 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1746 speed = PRVM_G_FLOAT(OFS_PARM2);
1753 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1756 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1757 static void VM_CL_te_explosionrgb (void)
1761 matrix4x4_t tempmatrix;
1762 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1763 pos = PRVM_G_VECTOR(OFS_PARM0);
1764 CL_FindNonSolidLocation(pos, pos2, 10);
1765 CL_ParticleExplosion(pos2);
1766 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1767 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1770 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1771 static void VM_CL_te_particlecube (void)
1773 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1774 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1777 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1778 static void VM_CL_te_particlerain (void)
1780 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1781 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1784 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1785 static void VM_CL_te_particlesnow (void)
1787 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1788 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1791 // #411 void(vector org, vector vel, float howmany) te_spark
1792 static void VM_CL_te_spark (void)
1796 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1798 pos = PRVM_G_VECTOR(OFS_PARM0);
1799 CL_FindNonSolidLocation(pos, pos2, 4);
1800 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1803 extern cvar_t cl_sound_ric_gunshot;
1804 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1805 static void VM_CL_te_gunshotquad (void)
1810 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1812 pos = PRVM_G_VECTOR(OFS_PARM0);
1813 CL_FindNonSolidLocation(pos, pos2, 4);
1814 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815 if(cl_sound_ric_gunshot.integer >= 2)
1817 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1821 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1822 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1823 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1828 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1829 static void VM_CL_te_spikequad (void)
1834 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1836 pos = PRVM_G_VECTOR(OFS_PARM0);
1837 CL_FindNonSolidLocation(pos, pos2, 4);
1838 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1839 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1843 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1844 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1845 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1849 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1850 static void VM_CL_te_superspikequad (void)
1855 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 4);
1859 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1860 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1864 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1865 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1866 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1870 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1871 static void VM_CL_te_explosionquad (void)
1875 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1877 pos = PRVM_G_VECTOR(OFS_PARM0);
1878 CL_FindNonSolidLocation(pos, pos2, 10);
1879 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1880 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1883 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1884 static void VM_CL_te_smallflash (void)
1888 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1890 pos = PRVM_G_VECTOR(OFS_PARM0);
1891 CL_FindNonSolidLocation(pos, pos2, 10);
1892 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1895 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1896 static void VM_CL_te_customflash (void)
1900 matrix4x4_t tempmatrix;
1901 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1903 pos = PRVM_G_VECTOR(OFS_PARM0);
1904 CL_FindNonSolidLocation(pos, pos2, 4);
1905 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1906 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1909 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_gunshot (void)
1915 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1917 pos = PRVM_G_VECTOR(OFS_PARM0);
1918 CL_FindNonSolidLocation(pos, pos2, 4);
1919 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1920 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1922 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1926 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1927 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1928 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1933 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1934 static void VM_CL_te_spike (void)
1939 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1941 pos = PRVM_G_VECTOR(OFS_PARM0);
1942 CL_FindNonSolidLocation(pos, pos2, 4);
1943 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1944 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1948 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1949 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1950 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1954 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1955 static void VM_CL_te_superspike (void)
1960 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1962 pos = PRVM_G_VECTOR(OFS_PARM0);
1963 CL_FindNonSolidLocation(pos, pos2, 4);
1964 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1965 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1969 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1970 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1971 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1975 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1976 static void VM_CL_te_explosion (void)
1980 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1982 pos = PRVM_G_VECTOR(OFS_PARM0);
1983 CL_FindNonSolidLocation(pos, pos2, 10);
1984 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1985 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1988 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1989 static void VM_CL_te_tarexplosion (void)
1993 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1995 pos = PRVM_G_VECTOR(OFS_PARM0);
1996 CL_FindNonSolidLocation(pos, pos2, 10);
1997 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1998 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2001 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2002 static void VM_CL_te_wizspike (void)
2006 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2008 pos = PRVM_G_VECTOR(OFS_PARM0);
2009 CL_FindNonSolidLocation(pos, pos2, 4);
2010 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2011 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2014 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2015 static void VM_CL_te_knightspike (void)
2019 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2021 pos = PRVM_G_VECTOR(OFS_PARM0);
2022 CL_FindNonSolidLocation(pos, pos2, 4);
2023 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2024 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2027 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2028 static void VM_CL_te_lavasplash (void)
2030 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2031 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2034 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2035 static void VM_CL_te_teleport (void)
2037 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2038 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2041 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2042 static void VM_CL_te_explosion2 (void)
2046 matrix4x4_t tempmatrix;
2047 int colorStart, colorLength;
2048 unsigned char *tempcolor;
2049 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2051 pos = PRVM_G_VECTOR(OFS_PARM0);
2052 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2053 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2054 CL_FindNonSolidLocation(pos, pos2, 10);
2055 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2056 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2057 color[0] = tempcolor[0] * (2.0f / 255.0f);
2058 color[1] = tempcolor[1] * (2.0f / 255.0f);
2059 color[2] = tempcolor[2] * (2.0f / 255.0f);
2060 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2061 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2062 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2066 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2067 static void VM_CL_te_lightning1 (void)
2069 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2070 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2073 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2074 static void VM_CL_te_lightning2 (void)
2076 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2077 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2080 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2081 static void VM_CL_te_lightning3 (void)
2083 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2084 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2087 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_beam (void)
2090 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2091 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2094 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2095 static void VM_CL_te_plasmaburn (void)
2099 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2101 pos = PRVM_G_VECTOR(OFS_PARM0);
2102 CL_FindNonSolidLocation(pos, pos2, 4);
2103 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2106 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2107 static void VM_CL_te_flamejet (void)
2111 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2112 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2114 pos = PRVM_G_VECTOR(OFS_PARM0);
2115 CL_FindNonSolidLocation(pos, pos2, 4);
2116 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2120 // #443 void(entity e, entity tagentity, string tagname) setattachment
2121 void VM_CL_setattachment (void)
2124 prvm_edict_t *tagentity;
2125 const char *tagname;
2129 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2131 e = PRVM_G_EDICT(OFS_PARM0);
2132 tagentity = PRVM_G_EDICT(OFS_PARM1);
2133 tagname = PRVM_G_STRING(OFS_PARM2);
2135 if (e == prog->edicts)
2137 VM_Warning("setattachment: can not modify world entity\n");
2140 if (e->priv.server->free)
2142 VM_Warning("setattachment: can not modify free entity\n");
2146 if (tagentity == NULL)
2147 tagentity = prog->edicts;
2150 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2152 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2153 model = CL_GetModelByIndex(modelindex);
2156 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2158 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2161 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2164 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2165 PRVM_clientedictfloat(e, tag_index) = tagindex;
2168 /////////////////////////////////////////
2169 // DP_MD3_TAGINFO extension coded by VorteX
2171 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2173 dp_model_t *model = CL_GetModelFromEdict(e);
2175 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2180 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2187 Matrix4x4_CreateIdentity(tag_localmatrix);
2190 && (model = CL_GetModelFromEdict(e))
2191 && model->animscenes)
2193 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2204 int CL_GetPitchSign(prvm_edict_t *ent)
2207 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2212 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2215 float pitchsign = 1;
2217 scale = PRVM_clientedictfloat(ent, scale);
2222 *out = r_refdef.view.matrix;
2223 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2229 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2230 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2231 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2232 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2233 Matrix4x4_FromVectors(out, forward, left, up, origin);
2237 pitchsign = CL_GetPitchSign(ent);
2238 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2242 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2246 && (model = CL_GetModelFromEdict(ent))
2247 && model->animscenes)
2249 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2250 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2251 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2252 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2254 *out = identitymatrix;
2258 // Warnings/errors code:
2259 // 0 - normal (everything all-right)
2262 // 3 - null or non-precached model
2263 // 4 - no tags with requested index
2264 // 5 - runaway loop at attachment chain
2265 extern cvar_t cl_bob;
2266 extern cvar_t cl_bobcycle;
2267 extern cvar_t cl_bobup;
2268 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2272 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2275 *out = identitymatrix; // warnings and errors return identical matrix
2277 if (ent == prog->edicts)
2279 if (ent->priv.server->free)
2282 model = CL_GetModelFromEdict(ent);
2286 tagmatrix = identitymatrix;
2290 if(attachloop >= 256)
2292 // apply transformation by child's tagindex on parent entity and then
2293 // by parent entity itself
2294 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2295 if(ret && attachloop == 0)
2297 CL_GetEntityMatrix(ent, &entitymatrix, false);
2298 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2299 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2300 // next iteration we process the parent entity
2301 if (PRVM_clientedictedict(ent, tag_entity))
2303 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2304 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2311 // RENDER_VIEWMODEL magic
2312 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2314 Matrix4x4_Copy(&tagmatrix, out);
2316 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2317 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2320 // Cl_bob, ported from rendering code
2321 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2324 // LordHavoc: this code is *weird*, but not replacable (I think it
2325 // should be done in QC on the server, but oh well, quake is quake)
2326 // LordHavoc: figured out bobup: the time at which the sin is at 180
2327 // degrees (which allows lengthening or squishing the peak or valley)
2328 cycle = cl.time/cl_bobcycle.value;
2329 cycle -= (int)cycle;
2330 if (cycle < cl_bobup.value)
2331 cycle = sin(M_PI * cycle / cl_bobup.value);
2333 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2334 // bob is proportional to velocity in the xy plane
2335 // (don't count Z, or jumping messes it up)
2336 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2337 bob = bob*0.3 + bob*0.7*cycle;
2338 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2345 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2346 void VM_CL_gettagindex (void)
2349 const char *tag_name;
2352 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2354 ent = PRVM_G_EDICT(OFS_PARM0);
2355 tag_name = PRVM_G_STRING(OFS_PARM1);
2356 if (ent == prog->edicts)
2358 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2361 if (ent->priv.server->free)
2363 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2368 if (!CL_GetModelFromEdict(ent))
2369 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2372 tag_index = CL_GetTagIndex(ent, tag_name);
2374 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2376 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2379 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2380 void VM_CL_gettaginfo (void)
2384 matrix4x4_t tag_matrix;
2385 matrix4x4_t tag_localmatrix;
2387 const char *tagname;
2389 vec3_t fo, le, up, trans;
2390 const dp_model_t *model;
2392 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2394 e = PRVM_G_EDICT(OFS_PARM0);
2395 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2396 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2397 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2398 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2399 model = CL_GetModelFromEdict(e);
2400 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2401 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2402 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2403 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2404 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2406 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2407 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2408 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2409 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2410 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2411 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2416 VM_Warning("gettagindex: can't affect world entity\n");
2419 VM_Warning("gettagindex: can't affect free entity\n");
2422 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2425 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2428 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2433 //============================================================================
2435 //====================
2436 // DP_CSQC_SPAWNPARTICLE
2437 // a QC hook to engine's CL_NewParticle
2438 //====================
2440 // particle theme struct
2441 typedef struct vmparticletheme_s
2443 unsigned short typeindex;
2444 qboolean initialized;
2446 porientation_t orientation;
2457 float liquidfriction;
2459 float velocityjitter;
2460 qboolean qualityreduction;
2469 float delaycollision;
2475 typedef struct vmparticlespawner_s
2478 qboolean initialized;
2480 vmparticletheme_t *themes;
2483 float *particle_type;
2484 float *particle_blendmode;
2485 float *particle_orientation;
2486 float *particle_color1;
2487 float *particle_color2;
2488 float *particle_tex;
2489 float *particle_size;
2490 float *particle_sizeincrease;
2491 float *particle_alpha;
2492 float *particle_alphafade;
2493 float *particle_time;
2494 float *particle_gravity;
2495 float *particle_bounce;
2496 float *particle_airfriction;
2497 float *particle_liquidfriction;
2498 float *particle_originjitter;
2499 float *particle_velocityjitter;
2500 float *particle_qualityreduction;
2501 float *particle_stretch;
2502 float *particle_staincolor1;
2503 float *particle_staincolor2;
2504 float *particle_stainalpha;
2505 float *particle_stainsize;
2506 float *particle_staintex;
2507 float *particle_delayspawn;
2508 float *particle_delaycollision;
2509 float *particle_angle;
2510 float *particle_spin;
2511 }vmparticlespawner_t;
2513 vmparticlespawner_t vmpartspawner;
2515 // TODO: automatic max_themes grow
2516 static void VM_InitParticleSpawner (int maxthemes)
2518 // bound max themes to not be an insane value
2521 if (maxthemes > 2048)
2523 // allocate and set up structure
2524 if (vmpartspawner.initialized) // reallocate
2526 Mem_FreePool(&vmpartspawner.pool);
2527 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2529 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2530 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2531 vmpartspawner.max_themes = maxthemes;
2532 vmpartspawner.initialized = true;
2533 vmpartspawner.verified = true;
2534 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2535 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2536 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2537 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2538 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2539 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2540 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2541 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2542 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2543 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2544 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2545 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2546 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2547 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2548 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2549 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2550 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2551 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2552 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2553 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2554 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2555 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2556 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2557 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2558 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2559 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2560 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2561 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2562 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2563 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2565 #undef getglobalvector
2568 // reset particle theme to default values
2569 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2571 theme->initialized = true;
2572 theme->typeindex = pt_static;
2573 theme->blendmode = PBLEND_ADD;
2574 theme->orientation = PARTICLE_BILLBOARD;
2575 theme->color1 = 0x808080;
2576 theme->color2 = 0xFFFFFF;
2579 theme->sizeincrease = 0;
2581 theme->alphafade = 512;
2582 theme->gravity = 0.0f;
2583 theme->bounce = 0.0f;
2584 theme->airfriction = 1.0f;
2585 theme->liquidfriction = 4.0f;
2586 theme->originjitter = 0.0f;
2587 theme->velocityjitter = 0.0f;
2588 theme->qualityreduction = false;
2589 theme->lifetime = 4;
2591 theme->staincolor1 = -1;
2592 theme->staincolor2 = -1;
2593 theme->staintex = -1;
2594 theme->delayspawn = 0.0f;
2595 theme->delaycollision = 0.0f;
2596 theme->angle = 0.0f;
2600 // particle theme -> QC globals
2601 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2603 *vmpartspawner.particle_type = theme->typeindex;
2604 *vmpartspawner.particle_blendmode = theme->blendmode;
2605 *vmpartspawner.particle_orientation = theme->orientation;
2606 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2607 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2608 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2609 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2610 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2611 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2612 *vmpartspawner.particle_tex = (float)theme->tex;
2613 *vmpartspawner.particle_size = theme->size;
2614 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2615 *vmpartspawner.particle_alpha = theme->alpha/256;
2616 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2617 *vmpartspawner.particle_time = theme->lifetime;
2618 *vmpartspawner.particle_gravity = theme->gravity;
2619 *vmpartspawner.particle_bounce = theme->bounce;
2620 *vmpartspawner.particle_airfriction = theme->airfriction;
2621 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2622 *vmpartspawner.particle_originjitter = theme->originjitter;
2623 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2624 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2625 *vmpartspawner.particle_stretch = theme->stretch;
2626 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2627 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2628 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2629 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2630 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2631 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2632 *vmpartspawner.particle_staintex = (float)theme->staintex;
2633 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2634 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2635 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2636 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2637 *vmpartspawner.particle_angle = theme->angle;
2638 *vmpartspawner.particle_spin = theme->spin;
2641 // QC globals -> particle theme
2642 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2644 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2645 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2646 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2647 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2648 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2649 theme->tex = (int)*vmpartspawner.particle_tex;
2650 theme->size = *vmpartspawner.particle_size;
2651 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2652 theme->alpha = *vmpartspawner.particle_alpha*256;
2653 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2654 theme->lifetime = *vmpartspawner.particle_time;
2655 theme->gravity = *vmpartspawner.particle_gravity;
2656 theme->bounce = *vmpartspawner.particle_bounce;
2657 theme->airfriction = *vmpartspawner.particle_airfriction;
2658 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2659 theme->originjitter = *vmpartspawner.particle_originjitter;
2660 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2661 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2662 theme->stretch = *vmpartspawner.particle_stretch;
2663 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2664 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2665 theme->staintex =(int)*vmpartspawner.particle_staintex;
2666 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2667 theme->stainsize = *vmpartspawner.particle_stainsize;
2668 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2669 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2670 theme->angle = *vmpartspawner.particle_angle;
2671 theme->spin = *vmpartspawner.particle_spin;
2674 // init particle spawner interface
2675 // # float(float max_themes) initparticlespawner
2676 void VM_CL_InitParticleSpawner (void)
2678 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2679 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2680 vmpartspawner.themes[0].initialized = true;
2681 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2682 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2685 // void() resetparticle
2686 void VM_CL_ResetParticle (void)
2688 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2689 if (vmpartspawner.verified == false)
2691 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2694 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2697 // void(float themenum) particletheme
2698 void VM_CL_ParticleTheme (void)
2702 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2703 if (vmpartspawner.verified == false)
2705 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2708 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2709 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2711 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2712 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2715 if (vmpartspawner.themes[themenum].initialized == false)
2717 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2718 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2721 // load particle theme into globals
2722 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2725 // float() saveparticletheme
2726 // void(float themenum) updateparticletheme
2727 void VM_CL_ParticleThemeSave (void)
2731 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2732 if (vmpartspawner.verified == false)
2734 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2737 // allocate new theme, save it and return
2740 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2741 if (vmpartspawner.themes[themenum].initialized == false)
2743 if (themenum >= vmpartspawner.max_themes)
2745 if (vmpartspawner.max_themes == 2048)
2746 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2748 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2749 PRVM_G_FLOAT(OFS_RETURN) = -1;
2752 vmpartspawner.themes[themenum].initialized = true;
2753 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2754 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2757 // update existing theme
2758 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2759 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2761 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2764 vmpartspawner.themes[themenum].initialized = true;
2765 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2768 // void(float themenum) freeparticletheme
2769 void VM_CL_ParticleThemeFree (void)
2773 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2774 if (vmpartspawner.verified == false)
2776 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2779 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2781 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2783 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2786 if (vmpartspawner.themes[themenum].initialized == false)
2788 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2789 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2793 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2794 vmpartspawner.themes[themenum].initialized = false;
2797 // float(vector org, vector dir, [float theme]) particle
2798 // returns 0 if failed, 1 if succesful
2799 void VM_CL_SpawnParticle (void)
2802 vmparticletheme_t *theme;
2806 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2807 if (vmpartspawner.verified == false)
2809 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2810 PRVM_G_FLOAT(OFS_RETURN) = 0;
2813 org = PRVM_G_VECTOR(OFS_PARM0);
2814 dir = PRVM_G_VECTOR(OFS_PARM1);
2816 if (prog->argc < 3) // global-set particle
2818 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2821 PRVM_G_FLOAT(OFS_RETURN) = 0;
2824 if (*vmpartspawner.particle_delayspawn)
2825 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2826 //if (*vmpartspawner.particle_delaycollision)
2827 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2829 else // quick themed particle
2831 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2832 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2834 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2835 PRVM_G_FLOAT(OFS_RETURN) = 0;
2838 theme = &vmpartspawner.themes[themenum];
2839 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2842 PRVM_G_FLOAT(OFS_RETURN) = 0;
2845 if (theme->delayspawn)
2846 part->delayedspawn = cl.time + theme->delayspawn;
2847 //if (theme->delaycollision)
2848 // part->delayedcollisions = cl.time + theme->delaycollision;
2850 PRVM_G_FLOAT(OFS_RETURN) = 1;
2853 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2854 // returns 0 if failed, 1 if success
2855 void VM_CL_SpawnParticleDelayed (void)
2858 vmparticletheme_t *theme;
2862 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2863 if (vmpartspawner.verified == false)
2865 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2866 PRVM_G_FLOAT(OFS_RETURN) = 0;
2869 org = PRVM_G_VECTOR(OFS_PARM0);
2870 dir = PRVM_G_VECTOR(OFS_PARM1);
2871 if (prog->argc < 5) // global-set particle
2872 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2873 else // themed particle
2875 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2876 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2878 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2879 PRVM_G_FLOAT(OFS_RETURN) = 0;
2882 theme = &vmpartspawner.themes[themenum];
2883 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2887 PRVM_G_FLOAT(OFS_RETURN) = 0;
2890 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2891 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2892 PRVM_G_FLOAT(OFS_RETURN) = 0;
2895 //====================
2896 //CSQC engine entities query
2897 //====================
2899 // float(float entitynum, float whatfld) getentity;
2900 // vector(float entitynum, float whatfld) getentityvec;
2901 // querying engine-drawn entity
2902 // VorteX: currently it's only tested with whatfld = 1..7
2903 void VM_CL_GetEntity (void)
2905 int entnum, fieldnum;
2906 float org[3], v1[3], v2[3];
2907 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2909 entnum = PRVM_G_FLOAT(OFS_PARM0);
2910 if (entnum < 0 || entnum >= cl.num_entities)
2912 PRVM_G_FLOAT(OFS_RETURN) = 0;
2915 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2918 case 0: // active state
2919 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2922 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2925 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2928 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2931 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2934 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2936 case 6: // origin + v_forward, v_right, v_up
2937 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2940 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2943 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2945 case 9: // pants colormod
2946 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2948 case 10: // shirt colormod
2949 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2952 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2955 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2958 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2961 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2962 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2965 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2966 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2969 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2972 PRVM_G_FLOAT(OFS_RETURN) = 0;
2977 //====================
2978 //QC POLYGON functions
2979 //====================
2981 #define VMPOLYGONS_MAXPOINTS 64
2983 typedef struct vmpolygons_triangle_s
2985 rtexture_t *texture;
2988 unsigned short elements[3];
2989 }vmpolygons_triangle_t;
2991 typedef struct vmpolygons_s
2994 qboolean initialized;
2995 double progstarttime;
2999 float *data_vertex3f;
3000 float *data_color4f;
3001 float *data_texcoord2f;
3005 vmpolygons_triangle_t *data_triangles;
3006 unsigned short *data_sortedelement3s;
3008 qboolean begin_active;
3010 rtexture_t *begin_texture;
3013 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3014 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3015 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3016 qboolean begin_texture_hasalpha;
3019 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3020 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3022 //#304 void() renderscene (EXT_CSQC)
3023 // moved that here to reset the polygons,
3024 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3026 void VM_CL_R_RenderScene (void)
3028 double t = Sys_DoubleTime();
3029 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3030 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3032 // we need to update any RENDER_VIEWMODEL entities at this point because
3033 // csqc supplies its own view matrix
3034 CL_UpdateViewEntities();
3038 polys->num_vertices = polys->num_triangles = 0;
3039 polys->progstarttime = prog->starttime;
3041 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3042 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3045 static void VM_ResizePolygons(vmpolygons_t *polys)
3047 float *oldvertex3f = polys->data_vertex3f;
3048 float *oldcolor4f = polys->data_color4f;
3049 float *oldtexcoord2f = polys->data_texcoord2f;
3050 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3051 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3052 polys->max_vertices = min(polys->max_triangles*3, 65536);
3053 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3054 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3055 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3056 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3057 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3058 if (polys->num_vertices)
3060 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3061 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3062 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3064 if (polys->num_triangles)
3066 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3067 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3070 Mem_Free(oldvertex3f);
3072 Mem_Free(oldcolor4f);
3074 Mem_Free(oldtexcoord2f);
3076 Mem_Free(oldtriangles);
3077 if (oldsortedelement3s)
3078 Mem_Free(oldsortedelement3s);
3081 static void VM_InitPolygons (vmpolygons_t* polys)
3083 memset(polys, 0, sizeof(*polys));
3084 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3085 polys->max_triangles = 1024;
3086 VM_ResizePolygons(polys);
3087 polys->initialized = true;
3090 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3092 int surfacelistindex;
3093 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3094 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3096 // R_Mesh_ResetTextureState();
3097 R_EntityMatrix(&identitymatrix);
3098 GL_CullFace(GL_NONE);
3099 GL_DepthTest(true); // polys in 3D space shall always have depth test
3100 GL_DepthRange(0, 1);
3101 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3103 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3105 int numtriangles = 0;
3106 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3107 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3108 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3109 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
3111 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3113 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3115 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3118 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3122 void VMPolygons_Store(vmpolygons_t *polys)
3127 // detect if we have alpha
3128 hasalpha = polys->begin_texture_hasalpha;
3129 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3130 if(polys->begin_color[i][3] < 1)
3133 if (polys->begin_draw2d)
3135 // draw the polygon as 2D immediately
3136 drawqueuemesh_t mesh;
3137 mesh.texture = polys->begin_texture;
3138 mesh.num_vertices = polys->begin_vertices;
3139 mesh.num_triangles = polys->begin_vertices-2;
3140 mesh.data_element3i = polygonelement3i;
3141 mesh.data_element3s = polygonelement3s;
3142 mesh.data_vertex3f = polys->begin_vertex[0];
3143 mesh.data_color4f = polys->begin_color[0];
3144 mesh.data_texcoord2f = polys->begin_texcoord[0];
3145 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3149 // queue the polygon as 3D for sorted transparent rendering later
3151 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3153 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3154 polys->max_triangles *= 2;
3155 VM_ResizePolygons(polys);
3157 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3159 // needle in a haystack!
3160 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3161 // that also caused it to not render the first polygon that is added
3163 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3164 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3165 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3166 for (i = 0;i < polys->begin_vertices-2;i++)
3168 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3169 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3170 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3171 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3172 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3173 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3174 polys->num_triangles++;
3176 polys->num_vertices += polys->begin_vertices;
3179 polys->begin_active = false;
3182 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3183 // LordHavoc: agreed, this is a mess
3184 void VM_CL_AddPolygonsToMeshQueue (void)
3187 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3190 // only add polygons of the currently active prog to the queue - if there is none, we're done
3194 if (!polys->num_triangles)
3197 for (i = 0;i < polys->num_triangles;i++)
3199 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3200 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3203 /*polys->num_triangles = 0; // now done after rendering the scene,
3204 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3207 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3208 void VM_CL_R_PolygonBegin (void)
3210 const char *picname;
3212 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3215 // TODO instead of using skinframes here (which provides the benefit of
3216 // better management of flags, and is more suited for 3D rendering), what
3217 // about supporting Q3 shaders?
3219 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3221 if (!polys->initialized)
3222 VM_InitPolygons(polys);
3223 if(polys->progstarttime != prog->starttime)
3225 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3226 polys->num_vertices = polys->num_triangles = 0;
3227 polys->progstarttime = prog->starttime;
3229 if (polys->begin_active)
3231 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3234 picname = PRVM_G_STRING(OFS_PARM0);
3240 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3245 sf = R_SkinFrame_FindNextByName(sf, picname);
3247 while(sf && sf->textureflags != tf);
3249 if(!sf || !sf->base)
3250 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3253 R_SkinFrame_MarkUsed(sf);
3256 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3257 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3258 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3259 polys->begin_vertices = 0;
3260 polys->begin_active = true;
3261 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3264 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3265 void VM_CL_R_PolygonVertex (void)
3267 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3269 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3271 if (!polys->begin_active)
3273 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3277 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3279 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3283 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3284 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3285 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3286 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3287 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3288 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3289 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3290 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3291 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3292 polys->begin_vertices++;
3295 //void() R_EndPolygon
3296 void VM_CL_R_PolygonEnd (void)
3298 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3300 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3301 if (!polys->begin_active)
3303 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3306 polys->begin_active = false;
3307 if (polys->begin_vertices >= 3)
3308 VMPolygons_Store(polys);
3310 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3313 static vmpolygons_t debugPolys;
3315 void Debug_PolygonBegin(const char *picname, int drawflag)
3317 if(!debugPolys.initialized)
3318 VM_InitPolygons(&debugPolys);
3319 if(debugPolys.begin_active)
3321 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3324 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3325 debugPolys.begin_drawflag = drawflag;
3326 debugPolys.begin_vertices = 0;
3327 debugPolys.begin_active = true;
3330 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3332 if(!debugPolys.begin_active)
3334 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3338 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3340 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3344 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3345 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3346 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3347 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3348 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3349 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3350 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3351 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3352 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3353 debugPolys.begin_vertices++;
3356 void Debug_PolygonEnd(void)
3358 if (!debugPolys.begin_active)
3360 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3363 debugPolys.begin_active = false;
3364 if (debugPolys.begin_vertices >= 3)
3365 VMPolygons_Store(&debugPolys);
3367 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3374 Returns false if any part of the bottom of the entity is off an edge that
3379 qboolean CL_CheckBottom (prvm_edict_t *ent)
3381 vec3_t mins, maxs, start, stop;
3386 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3387 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3389 // if all of the points under the corners are solid world, don't bother
3390 // with the tougher checks
3391 // the corners must be within 16 of the midpoint
3392 start[2] = mins[2] - 1;
3393 for (x=0 ; x<=1 ; x++)
3394 for (y=0 ; y<=1 ; y++)
3396 start[0] = x ? maxs[0] : mins[0];
3397 start[1] = y ? maxs[1] : mins[1];
3398 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3402 return true; // we got out easy
3406 // check it for real...
3410 // the midpoint must be within 16 of the bottom
3411 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3412 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3413 stop[2] = start[2] - 2*sv_stepheight.value;
3414 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3416 if (trace.fraction == 1.0)
3418 mid = bottom = trace.endpos[2];
3420 // the corners must be within 16 of the midpoint
3421 for (x=0 ; x<=1 ; x++)
3422 for (y=0 ; y<=1 ; y++)
3424 start[0] = stop[0] = x ? maxs[0] : mins[0];
3425 start[1] = stop[1] = y ? maxs[1] : mins[1];
3427 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3429 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3430 bottom = trace.endpos[2];
3431 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3442 Called by monster program code.
3443 The move will be adjusted for slopes and stairs, but if the move isn't
3444 possible, no move is done and false is returned
3447 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3450 vec3_t oldorg, neworg, end, traceendpos;
3453 prvm_edict_t *enemy;
3456 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3457 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3459 // flying monsters don't step up
3460 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3462 // try one move with vertical motion, then one without
3463 for (i=0 ; i<2 ; i++)
3465 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3466 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3467 if (i == 0 && enemy != prog->edicts)
3469 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3475 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3477 CL_VM_SetTraceGlobals(&trace, svent);
3479 if (trace.fraction == 1)
3481 VectorCopy(trace.endpos, traceendpos);
3482 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3483 return false; // swim monster left water
3485 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3491 if (enemy == prog->edicts)
3498 // push down from a step height above the wished position
3499 neworg[2] += sv_stepheight.value;
3500 VectorCopy (neworg, end);
3501 end[2] -= sv_stepheight.value*2;
3503 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3505 CL_VM_SetTraceGlobals(&trace, svent);
3507 if (trace.startsolid)
3509 neworg[2] -= sv_stepheight.value;
3510 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3512 CL_VM_SetTraceGlobals(&trace, svent);
3513 if (trace.startsolid)
3516 if (trace.fraction == 1)
3518 // if monster had the ground pulled out, go ahead and fall
3519 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3521 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3524 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3528 return false; // walked off an edge
3531 // check point traces down for dangling corners
3532 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3534 if (!CL_CheckBottom (ent))
3536 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3537 { // entity had floor mostly pulled out from underneath it
3538 // and is trying to correct
3543 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3547 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3548 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3550 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3562 float(float yaw, float dist[, settrace]) walkmove
3565 static void VM_CL_walkmove (void)
3574 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3576 // assume failure if it returns early
3577 PRVM_G_FLOAT(OFS_RETURN) = 0;
3579 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3580 if (ent == prog->edicts)
3582 VM_Warning("walkmove: can not modify world entity\n");
3585 if (ent->priv.server->free)
3587 VM_Warning("walkmove: can not modify free entity\n");
3590 yaw = PRVM_G_FLOAT(OFS_PARM0);
3591 dist = PRVM_G_FLOAT(OFS_PARM1);
3592 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3594 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3597 yaw = yaw*M_PI*2 / 360;
3599 move[0] = cos(yaw)*dist;
3600 move[1] = sin(yaw)*dist;
3603 // save program state, because CL_movestep may call other progs
3604 oldf = prog->xfunction;
3605 oldself = PRVM_clientglobaledict(self);
3607 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3610 // restore program state
3611 prog->xfunction = oldf;
3612 PRVM_clientglobaledict(self) = oldself;
3619 string(string key) serverkey
3622 void VM_CL_serverkey(void)
3624 char string[VM_STRINGTEMP_LENGTH];
3625 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3626 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3627 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3634 Checks if an entity is in a point's PVS.
3635 Should be fast but can be inexact.
3637 float checkpvs(vector viewpos, entity viewee) = #240;
3640 static void VM_CL_checkpvs (void)
3643 prvm_edict_t *viewee;
3649 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3652 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3653 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3654 viewee = PRVM_G_EDICT(OFS_PARM1);
3656 if(viewee->priv.required->free)
3658 VM_Warning("checkpvs: can not check free entity\n");
3659 PRVM_G_FLOAT(OFS_RETURN) = 4;
3663 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3664 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3667 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3669 // no PVS support on this worldmodel... darn
3670 PRVM_G_FLOAT(OFS_RETURN) = 3;
3673 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3676 // viewpos isn't in any PVS... darn
3677 PRVM_G_FLOAT(OFS_RETURN) = 2;
3680 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3682 // using fat PVS like FTEQW does (slow)
3683 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3685 // no PVS support on this worldmodel... darn
3686 PRVM_G_FLOAT(OFS_RETURN) = 3;
3689 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3692 // viewpos isn't in any PVS... darn
3693 PRVM_G_FLOAT(OFS_RETURN) = 2;
3696 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3700 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3701 static void VM_CL_skel_create(void)
3703 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3704 dp_model_t *model = CL_GetModelByIndex(modelindex);
3705 skeleton_t *skeleton;
3707 PRVM_G_FLOAT(OFS_RETURN) = 0;
3708 if (!model || !model->num_bones)
3710 for (i = 0;i < MAX_EDICTS;i++)
3711 if (!prog->skeletons[i])
3713 if (i == MAX_EDICTS)
3715 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3716 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3717 skeleton->model = model;
3718 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3719 // initialize to identity matrices
3720 for (i = 0;i < skeleton->model->num_bones;i++)
3721 skeleton->relativetransforms[i] = identitymatrix;
3724 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3725 static void VM_CL_skel_build(void)
3727 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3728 skeleton_t *skeleton;
3729 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3730 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3731 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3732 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3733 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3734 dp_model_t *model = CL_GetModelByIndex(modelindex);
3739 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3740 frameblend_t frameblend[MAX_FRAMEBLENDS];
3741 matrix4x4_t blendedmatrix;
3743 PRVM_G_FLOAT(OFS_RETURN) = 0;
3744 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3746 firstbone = max(0, firstbone);
3747 lastbone = min(lastbone, model->num_bones - 1);
3748 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3749 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3750 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3751 blendfrac = 1.0f - retainfrac;
3752 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3753 frameblend[numblends].lerp *= blendfrac;
3754 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3756 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3757 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3758 for (blendindex = 0;blendindex < numblends;blendindex++)
3760 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3761 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3763 skeleton->relativetransforms[bonenum] = blendedmatrix;
3765 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3768 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3769 static void VM_CL_skel_get_numbones(void)
3771 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3772 skeleton_t *skeleton;
3773 PRVM_G_FLOAT(OFS_RETURN) = 0;
3774 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3776 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3779 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3780 static void VM_CL_skel_get_bonename(void)
3782 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3783 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3784 skeleton_t *skeleton;
3785 PRVM_G_INT(OFS_RETURN) = 0;
3786 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3788 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3790 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3793 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3794 static void VM_CL_skel_get_boneparent(void)
3796 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3797 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3798 skeleton_t *skeleton;
3799 PRVM_G_FLOAT(OFS_RETURN) = 0;
3800 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3802 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3804 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3807 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3808 static void VM_CL_skel_find_bone(void)
3810 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3811 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3812 skeleton_t *skeleton;
3813 PRVM_G_FLOAT(OFS_RETURN) = 0;
3814 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3816 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3819 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3820 static void VM_CL_skel_get_bonerel(void)
3822 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3824 skeleton_t *skeleton;
3826 vec3_t forward, left, up, origin;
3827 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3828 VectorClear(PRVM_clientglobalvector(v_forward));
3829 VectorClear(PRVM_clientglobalvector(v_right));
3830 VectorClear(PRVM_clientglobalvector(v_up));
3831 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3833 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3835 matrix = skeleton->relativetransforms[bonenum];
3836 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3837 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3838 VectorNegate(left, PRVM_clientglobalvector(v_right));
3839 VectorCopy(up, PRVM_clientglobalvector(v_up));
3840 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3843 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3844 static void VM_CL_skel_get_boneabs(void)
3846 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3847 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3848 skeleton_t *skeleton;
3851 vec3_t forward, left, up, origin;
3852 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3853 VectorClear(PRVM_clientglobalvector(v_forward));
3854 VectorClear(PRVM_clientglobalvector(v_right));
3855 VectorClear(PRVM_clientglobalvector(v_up));
3856 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3858 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3860 matrix = skeleton->relativetransforms[bonenum];
3861 // convert to absolute
3862 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3865 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3867 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3868 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3869 VectorNegate(left, PRVM_clientglobalvector(v_right));
3870 VectorCopy(up, PRVM_clientglobalvector(v_up));
3871 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3874 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3875 static void VM_CL_skel_set_bone(void)
3877 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3878 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3879 vec3_t forward, left, up, origin;
3880 skeleton_t *skeleton;
3882 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3884 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3886 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3887 VectorNegate(PRVM_clientglobalvector(v_right), left);
3888 VectorCopy(PRVM_clientglobalvector(v_up), up);
3889 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3890 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3891 skeleton->relativetransforms[bonenum] = matrix;
3894 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3895 static void VM_CL_skel_mul_bone(void)
3897 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3898 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3899 vec3_t forward, left, up, origin;
3900 skeleton_t *skeleton;
3903 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3905 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3907 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3908 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3909 VectorNegate(PRVM_clientglobalvector(v_right), left);
3910 VectorCopy(PRVM_clientglobalvector(v_up), up);
3911 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3912 temp = skeleton->relativetransforms[bonenum];
3913 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3916 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3917 static void VM_CL_skel_mul_bones(void)
3919 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3920 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3921 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3923 vec3_t forward, left, up, origin;
3924 skeleton_t *skeleton;
3927 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3929 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3930 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3931 VectorNegate(PRVM_clientglobalvector(v_right), left);
3932 VectorCopy(PRVM_clientglobalvector(v_up), up);
3933 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3934 firstbone = max(0, firstbone);
3935 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3936 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3938 temp = skeleton->relativetransforms[bonenum];
3939 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3943 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3944 static void VM_CL_skel_copybones(void)
3946 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3947 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3948 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3949 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3951 skeleton_t *skeletondst;
3952 skeleton_t *skeletonsrc;
3953 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3955 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3957 firstbone = max(0, firstbone);
3958 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3959 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3960 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3961 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3964 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3965 static void VM_CL_skel_delete(void)
3967 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3968 skeleton_t *skeleton;
3969 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3972 prog->skeletons[skeletonindex] = NULL;
3975 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3976 static void VM_CL_frameforname(void)
3978 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3979 dp_model_t *model = CL_GetModelByIndex(modelindex);
3980 const char *name = PRVM_G_STRING(OFS_PARM1);
3982 PRVM_G_FLOAT(OFS_RETURN) = -1;
3983 if (!model || !model->animscenes)
3985 for (i = 0;i < model->numframes;i++)
3987 if (!strcasecmp(model->animscenes[i].name, name))
3989 PRVM_G_FLOAT(OFS_RETURN) = i;
3995 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3996 static void VM_CL_frameduration(void)
3998 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3999 dp_model_t *model = CL_GetModelByIndex(modelindex);
4000 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4001 PRVM_G_FLOAT(OFS_RETURN) = 0;
4002 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4004 if (model->animscenes[framenum].framerate)
4005 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4008 void VM_CL_RotateMoves(void)
4011 * Obscure builtin used by GAME_XONOTIC.
4013 * Edits the input history of cl_movement by rotating all move commands
4014 * currently in the queue using the given transform.
4016 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4017 * v_angle-like (non-inverted) euler angles that perform the rotation
4018 * of the space that is to be done.
4020 * This is meant to be used as a fixangle replacement after passing
4021 * through a warpzone/portal: the client is told about the warp transform,
4022 * and calls this function in the same frame as the one on which the
4023 * client's origin got changed by the serverside teleport. Then this code
4024 * transforms the pre-warp input (which matches the empty space behind
4025 * the warp plane) into post-warp input (which matches the target area
4026 * of the warp). Also, at the same time, the client has to use
4027 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4029 * This together allows warpzone motion to be perfectly predicted by
4032 * Furthermore, for perfect warpzone behaviour, the server side also
4033 * has to detect input the client sent before it received the origin
4034 * update, but after the warp occurred on the server, and has to adjust
4035 * input appropriately.
4038 vec3_t v = {0, 0, 0};
4040 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4041 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4042 Matrix4x4_FromVectors(&m, x, y, z, v);
4046 // #358 void(string cubemapname) loadcubemap
4047 static void VM_CL_loadcubemap(void)
4051 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4052 name = PRVM_G_STRING(OFS_PARM0);
4056 //============================================================================
4058 // To create a almost working builtin file from this replace:
4059 // "^NULL.*" with ""
4060 // "^{.*//.*}:Wh\(.*\)" with "\1"
4062 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4063 // "\n\n+" with "\n\n"
4065 prvm_builtin_t vm_cl_builtins[] = {
4066 NULL, // #0 NULL function (not callable) (QUAKE)
4067 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4068 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4069 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4070 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4071 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4072 VM_break, // #6 void() break (QUAKE)
4073 VM_random, // #7 float() random (QUAKE)
4074 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4075 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4076 VM_error, // #10 void(string e) error (QUAKE)
4077 VM_objerror, // #11 void(string e) objerror (QUAKE)
4078 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4079 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4080 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4081 VM_remove, // #15 void(entity e) remove (QUAKE)
4082 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4083 NULL, // #17 entity() checkclient (QUAKE)
4084 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4085 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4086 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4087 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4088 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4089 NULL, // #23 void(string s, ...) bprint (QUAKE)
4090 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4091 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4092 VM_ftos, // #26 string(float f) ftos (QUAKE)
4093 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4094 VM_coredump, // #28 void() coredump (QUAKE)
4095 VM_traceon, // #29 void() traceon (QUAKE)
4096 VM_traceoff, // #30 void() traceoff (QUAKE)
4097 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4098 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4099 NULL, // #33 (QUAKE)
4100 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4101 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4102 VM_rint, // #36 float(float v) rint (QUAKE)
4103 VM_floor, // #37 float(float v) floor (QUAKE)
4104 VM_ceil, // #38 float(float v) ceil (QUAKE)
4105 NULL, // #39 (QUAKE)
4106 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4107 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4108 NULL, // #42 (QUAKE)
4109 VM_fabs, // #43 float(float f) fabs (QUAKE)
4110 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4111 VM_cvar, // #45 float(string s) cvar (QUAKE)
4112 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4113 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4114 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4115 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4116 NULL, // #50 (QUAKE)
4117 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4118 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4119 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4120 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4121 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4122 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4123 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4124 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4125 NULL, // #59 (QUAKE)
4126 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4127 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4128 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4129 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4130 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4131 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4132 NULL, // #66 (QUAKE)
4133 NULL, // #67 void(float step) movetogoal (QUAKE)
4134 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4135 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4136 NULL, // #70 void(string s) changelevel (QUAKE)
4137 NULL, // #71 (QUAKE)
4138 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4139 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4140 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4141 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4142 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4143 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4144 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4145 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4146 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4147 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4148 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4149 NULL, // #83 (QUAKE)
4150 NULL, // #84 (QUAKE)
4151 NULL, // #85 (QUAKE)
4152 NULL, // #86 (QUAKE)
4153 NULL, // #87 (QUAKE)
4154 NULL, // #88 (QUAKE)
4155 NULL, // #89 (QUAKE)
4156 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4157 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4158 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4159 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4160 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4161 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4162 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4163 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4164 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4165 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4166 // FrikaC and Telejano range #100-#199
4177 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4178 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4179 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4180 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4181 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4182 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4183 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4184 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4185 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4186 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4267 // FTEQW range #200-#299
4286 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4289 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4290 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4291 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4292 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4293 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4294 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4295 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4296 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4297 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4298 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4300 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4308 VM_CL_checkpvs, // #240
4331 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4332 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4333 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4334 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4335 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4336 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4337 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4338 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4339 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4340 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4341 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4342 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4343 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4344 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4345 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4368 // CSQC range #300-#399
4369 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4370 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4371 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4372 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4373 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4374 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4375 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4376 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4377 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4378 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4379 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4380 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4384 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4385 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4386 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4387 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4388 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4389 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4390 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4391 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4392 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4393 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4394 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4395 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4396 VM_stringwidth, // #327 // FIXME is this okay?
4397 VM_drawsubpic, // #328 // FIXME is this okay?
4398 VM_drawrotpic, // #329 // FIXME is this okay?
4399 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4400 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4401 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4402 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4403 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4404 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4405 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4406 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4407 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4408 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4409 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4410 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4411 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4412 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4413 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4414 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4415 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4416 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4417 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4418 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4419 VM_isserver, // #350 float() isserver (EXT_CSQC)
4420 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4421 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4422 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4423 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4424 VM_CL_videoplaying, // #355
4425 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4426 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4427 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4429 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4430 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4431 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4432 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4433 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4434 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4435 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4436 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4469 // LordHavoc's range #400-#499
4470 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4471 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4472 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4473 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4474 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4475 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4476 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4477 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4478 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4479 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4480 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4481 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4482 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4483 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4484 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4485 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4486 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4487 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4488 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4489 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4490 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4491 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4492 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4493 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4494 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4495 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4496 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4497 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4498 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4499 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4500 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4501 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4502 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4503 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4504 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4505 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4506 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4507 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4508 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4509 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4510 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4511 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4512 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4513 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4514 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4515 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4516 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4517 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4518 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4519 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4520 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4521 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4522 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4523 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4524 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4525 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4526 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4527 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4529 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4530 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4531 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4532 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4533 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4534 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4535 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4536 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4537 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4538 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4539 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4540 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4541 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4542 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4543 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4544 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4545 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4546 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4547 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4548 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4549 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4550 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4551 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4552 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4553 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4554 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4555 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4556 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4557 VM_gecko_create, // #487 float gecko_create( string name )
4558 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4559 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4560 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4561 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4562 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4563 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4564 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4565 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4566 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4567 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4568 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4569 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4570 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4571 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4572 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4573 VM_whichpack, // #503 string(string) whichpack = #503;
4574 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4580 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4581 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4582 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4583 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4584 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4585 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4586 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4587 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4588 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4589 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4590 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4591 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4592 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4593 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4594 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4595 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4596 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4597 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4598 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4599 VM_loadfromdata, // #529
4600 VM_loadfromfile, // #530
4601 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4603 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4604 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4610 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4611 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4612 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4675 VM_callfunction, // #605
4676 VM_writetofile, // #606
4677 VM_isfunction, // #607
4680 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4683 VM_parseentitydata, // #613
4694 VM_CL_getextresponse, // #624 string getextresponse(void)
4697 VM_sprintf, // #627 string sprintf(string format, ...)
4698 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4699 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4700 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4701 VM_getbindmaps, // #631 vector(void) getbindmap
4702 VM_setbindmaps, // #632 float(vector bm) setbindmap
4708 VM_CL_RotateMoves, // #638
4712 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4714 void VM_Polygons_Reset(void)
4716 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4718 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4719 if(polys->initialized)
4721 Mem_FreePool(&polys->pool);
4722 polys->initialized = false;
4726 void VM_CL_Cmd_Init(void)
4729 VM_Polygons_Reset();
4732 void VM_CL_Cmd_Reset(void)
4734 World_End(&cl.world);
4736 VM_Polygons_Reset();