5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (fvolume < 0 || fvolume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (fvolume < 0 || fvolume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
699 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
701 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
703 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706 if (PRVM_clientglobalvector(getlight_ambient))
707 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708 if (PRVM_clientglobalvector(getlight_diffuse))
709 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710 if (PRVM_clientglobalvector(getlight_dir))
711 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
717 extern cvar_t v_yshearing;
718 void CSQC_R_RecalcView (void)
720 extern matrix4x4_t viewmodelmatrix_nobob;
721 extern matrix4x4_t viewmodelmatrix_withbob;
722 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723 if (v_yshearing.value > 0)
724 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
730 //#300 void() clearscene (EXT_CSQC)
731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
733 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734 // clear renderable entity and light lists
735 r_refdef.scene.numentities = 0;
736 r_refdef.scene.numlights = 0;
737 // restore the view settings to the values that VM_CL_UpdateView received from the client code
738 r_refdef.view = csqc_original_r_refdef_view;
739 // polygonbegin without draw2d arg has to guess
740 prog->polygonbegin_guess2d = false;
741 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
742 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
743 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
744 cl.csqc_vidvars.drawenginesbar = false;
745 cl.csqc_vidvars.drawcrosshair = false;
749 //#301 void(float mask) addentities (EXT_CSQC)
750 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
752 double t = Sys_DirtyTime();
755 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
756 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
757 CSQC_RelinkAllEntities(drawmask);
759 PRVM_clientglobalfloat(time) = cl.time;
760 for(i=1;i<prog->num_edicts;i++)
762 // so we can easily check if CSQC entity #edictnum is currently drawn
763 cl.csqcrenderentities[i].entitynumber = 0;
764 ed = &prog->edicts[i];
765 if(ed->priv.required->free)
768 if(ed->priv.required->free)
770 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
772 if(ed->priv.required->free)
774 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
776 CSQC_AddRenderEdict(ed, i);
779 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
780 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
781 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
784 //#302 void(entity ent) addentity (EXT_CSQC)
785 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
787 double t = Sys_DirtyTime();
788 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
789 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
790 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
791 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
794 //#303 float(float property, ...) setproperty (EXT_CSQC)
795 //#303 float(float property) getproperty
796 //#303 vector(float property) getpropertyvec
797 //#309 float(float property) getproperty
798 //#309 vector(float property) getpropertyvec
799 // VorteX: make this function be able to return previously set property if new value is not given
800 static void VM_CL_R_SetView (prvm_prog_t *prog)
806 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
808 c = (int)PRVM_G_FLOAT(OFS_PARM0);
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
825 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
828 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
831 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
834 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
837 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
840 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
843 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
846 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
858 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
861 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
864 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
867 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
870 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
872 case VF_DRAWENGINESBAR:
873 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
875 case VF_DRAWCROSSHAIR:
876 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
878 case VF_CL_VIEWANGLES:
879 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
881 case VF_CL_VIEWANGLES_X:
882 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
884 case VF_CL_VIEWANGLES_Y:
885 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
887 case VF_CL_VIEWANGLES_Z:
888 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
891 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
894 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
897 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
903 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
904 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
905 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
908 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
911 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
914 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
917 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
920 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
923 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
926 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
928 case VF_FOG_FADEDEPTH:
929 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
931 case VF_MINFPS_QUALITY:
932 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
935 PRVM_G_FLOAT(OFS_RETURN) = 0;
936 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
942 f = PRVM_G_VECTOR(OFS_PARM1);
943 k = PRVM_G_FLOAT(OFS_PARM1);
947 r_refdef.view.x = (int)(f[0]);
948 r_refdef.view.y = (int)(f[1]);
952 r_refdef.view.x = (int)(k);
956 r_refdef.view.y = (int)(k);
960 r_refdef.view.width = (int)(f[0]);
961 r_refdef.view.height = (int)(f[1]);
965 r_refdef.view.width = (int)(k);
969 r_refdef.view.height = (int)(k);
973 r_refdef.view.x = (int)(f[0]);
974 r_refdef.view.y = (int)(f[1]);
975 f = PRVM_G_VECTOR(OFS_PARM2);
976 r_refdef.view.width = (int)(f[0]);
977 r_refdef.view.height = (int)(f[1]);
981 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
982 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
985 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
988 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
991 VectorCopy(f, cl.csqc_vieworigin);
995 cl.csqc_vieworigin[0] = k;
999 cl.csqc_vieworigin[1] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vieworigin[2] = k;
1004 CSQC_R_RecalcView();
1007 VectorCopy(f, cl.csqc_viewangles);
1008 CSQC_R_RecalcView();
1011 cl.csqc_viewangles[0] = k;
1012 CSQC_R_RecalcView();
1015 cl.csqc_viewangles[1] = k;
1016 CSQC_R_RecalcView();
1019 cl.csqc_viewangles[2] = k;
1020 CSQC_R_RecalcView();
1023 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1025 case VF_DRAWENGINESBAR:
1026 cl.csqc_vidvars.drawenginesbar = k != 0;
1028 case VF_DRAWCROSSHAIR:
1029 cl.csqc_vidvars.drawcrosshair = k != 0;
1031 case VF_CL_VIEWANGLES:
1032 VectorCopy(f, cl.viewangles);
1034 case VF_CL_VIEWANGLES_X:
1035 cl.viewangles[0] = k;
1037 case VF_CL_VIEWANGLES_Y:
1038 cl.viewangles[1] = k;
1040 case VF_CL_VIEWANGLES_Z:
1041 cl.viewangles[2] = k;
1043 case VF_PERSPECTIVE:
1044 r_refdef.view.useperspective = k != 0;
1046 case VF_CLEARSCREEN:
1047 r_refdef.view.isoverlay = !k;
1050 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1052 case VF_FOG_DENSITY:
1053 r_refdef.fog_density = k;
1056 r_refdef.fog_red = f[0];
1057 r_refdef.fog_green = f[1];
1058 r_refdef.fog_blue = f[2];
1060 case VF_FOG_COLOR_R:
1061 r_refdef.fog_red = k;
1063 case VF_FOG_COLOR_G:
1064 r_refdef.fog_green = k;
1066 case VF_FOG_COLOR_B:
1067 r_refdef.fog_blue = k;
1070 r_refdef.fog_alpha = k;
1073 r_refdef.fog_start = k;
1076 r_refdef.fog_end = k;
1079 r_refdef.fog_height = k;
1081 case VF_FOG_FADEDEPTH:
1082 r_refdef.fog_fadedepth = k;
1084 case VF_MINFPS_QUALITY:
1085 r_refdef.view.quality = k;
1088 PRVM_G_FLOAT(OFS_RETURN) = 0;
1089 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1092 PRVM_G_FLOAT(OFS_RETURN) = 1;
1095 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1096 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1098 double t = Sys_DirtyTime();
1103 const char *cubemapname = NULL;
1104 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1105 float coronaintensity = 1;
1106 float coronasizescale = 0.25;
1107 qboolean castshadow = true;
1108 float ambientscale = 0;
1109 float diffusescale = 1;
1110 float specularscale = 1;
1112 vec3_t forward, left, up;
1113 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1115 // if we've run out of dlights, just return
1116 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1119 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1120 radius = PRVM_G_FLOAT(OFS_PARM1);
1121 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1122 if (prog->argc >= 4)
1124 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1125 if (style >= MAX_LIGHTSTYLES)
1127 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1131 if (prog->argc >= 5)
1132 cubemapname = PRVM_G_STRING(OFS_PARM4);
1133 if (prog->argc >= 6)
1134 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1135 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1136 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1138 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1139 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1140 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1141 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1143 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1144 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1145 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1146 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1149 //============================================================================
1151 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1152 static void VM_CL_unproject (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1159 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1162 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1163 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1164 if(v_flipped.integer)
1166 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1167 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1170 //#311 vector (vector v) cs_project (EXT_CSQC)
1171 static void VM_CL_project (prvm_prog_t *prog)
1177 VM_SAFEPARMCOUNT(1, VM_CL_project);
1178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1179 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1180 Matrix4x4_Transform(&m, f, v);
1181 if(v_flipped.integer)
1183 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1184 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1185 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1188 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1189 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1192 //#330 float(float stnum) getstatf (EXT_CSQC)
1193 static void VM_CL_getstatf (prvm_prog_t *prog)
1201 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1202 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1203 if(i < 0 || i >= MAX_CL_STATS)
1205 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1208 dat.l = cl.stats[i];
1209 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1212 //#331 float(float stnum) getstati (EXT_CSQC)
1213 static void VM_CL_getstati (prvm_prog_t *prog)
1216 int firstbit, bitcount;
1218 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1220 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1223 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1225 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1235 if(index < 0 || index >= MAX_CL_STATS)
1237 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1240 i = cl.stats[index];
1241 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1242 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1243 PRVM_G_FLOAT(OFS_RETURN) = i;
1246 //#332 string(float firststnum) getstats (EXT_CSQC)
1247 static void VM_CL_getstats (prvm_prog_t *prog)
1251 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1252 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1253 if(i < 0 || i > MAX_CL_STATS-4)
1255 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1256 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1259 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1260 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1263 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1264 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1268 struct model_s *model;
1270 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1272 t = PRVM_G_EDICT(OFS_PARM0);
1274 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1276 PRVM_clientedictstring(t, model) = 0;
1277 PRVM_clientedictfloat(t, modelindex) = 0;
1282 model = CL_GetModelByIndex(i);
1285 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1288 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1289 PRVM_clientedictfloat(t, modelindex) = i;
1291 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1294 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1297 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1300 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1301 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1305 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1307 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1308 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1309 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1312 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1313 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1316 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1317 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1320 PRVM_G_FLOAT(OFS_RETURN) = i;
1323 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1324 static void VM_CL_trailparticles (prvm_prog_t *prog)
1327 vec3_t start, end, velocity;
1329 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1331 t = PRVM_G_EDICT(OFS_PARM0);
1332 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1333 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1334 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1335 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1339 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1342 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1343 static void VM_CL_pointparticles (prvm_prog_t *prog)
1348 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1349 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1352 n = PRVM_G_FLOAT(OFS_PARM3);
1355 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1358 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1359 static void VM_CL_boxparticles (prvm_prog_t *prog)
1362 // prvm_edict_t *own;
1363 vec3_t origin_from, origin_to, dir_from, dir_to;
1367 float tintmins[4], tintmaxs[4], fade;
1368 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1370 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1373 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1378 count = PRVM_G_FLOAT(OFS_PARM6);
1380 flags = PRVM_G_FLOAT(OFS_PARM7);
1384 Vector4Set(tintmins, 1, 1, 1, 1);
1385 Vector4Set(tintmaxs, 1, 1, 1, 1);
1389 if(flags & 1) // read alpha
1391 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1392 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1394 if(flags & 2) // read color
1396 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1397 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1399 if(flags & 4) // read fade
1401 fade = PRVM_clientglobalfloat(particles_fade);
1403 if(flags & 128) // draw as trail
1409 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1411 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1414 //#531 void(float pause) setpause
1415 static void VM_CL_setpause(prvm_prog_t *prog)
1417 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1418 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1419 cl.csqc_paused = true;
1421 cl.csqc_paused = false;
1424 //#343 void(float usecursor) setcursormode (DP_CSQC)
1425 static void VM_CL_setcursormode (prvm_prog_t *prog)
1427 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1428 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1429 cl_ignoremousemoves = 2;
1432 //#344 vector() getmousepos (DP_CSQC)
1433 static void VM_CL_getmousepos(prvm_prog_t *prog)
1435 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1437 if (key_consoleactive || key_dest != key_game)
1438 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1439 else if (cl.csqc_wantsmousemove)
1440 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1442 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1445 //#345 float(float framenum) getinputstate (EXT_CSQC)
1446 static void VM_CL_getinputstate (prvm_prog_t *prog)
1448 unsigned int i, frame;
1449 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1450 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1451 PRVM_G_FLOAT(OFS_RETURN) = false;
1452 for (i = 0;i < CL_MAX_USERCMDS;i++)
1454 if (cl.movecmd[i].sequence == frame)
1456 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1457 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1458 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1459 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1460 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1461 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1462 // this probably shouldn't be here
1463 if(cl.movecmd[i].crouch)
1465 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1466 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1470 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1471 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1473 PRVM_G_FLOAT(OFS_RETURN) = true;
1478 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1479 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1481 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1482 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1485 //#347 void() runstandardplayerphysics (EXT_CSQC)
1486 #define PMF_JUMP_HELD 1 // matches FTEQW
1487 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1488 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1489 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1490 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1492 cl_clientmovement_state_t s;
1495 memset(&s, 0, sizeof(s));
1497 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1499 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1500 if(ent == prog->edicts)
1504 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1505 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1506 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1507 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1509 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1510 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1516 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1517 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1518 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1519 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1520 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1521 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1522 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1525 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1526 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1527 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1528 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1529 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1530 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1531 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1532 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1534 CL_ClientMovement_PlayerMove_Frame(&s);
1536 if(ent == prog->edicts)
1539 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1540 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1541 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1542 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1547 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1548 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1549 PRVM_clientedictfloat(ent, pmove_flags) =
1550 (s.crouched ? PMF_DUCKED : 0) |
1551 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1552 (s.onground ? PMF_ONGROUND : 0);
1556 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1557 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1563 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1565 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1566 c = PRVM_G_STRING(OFS_PARM1);
1567 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1571 i = Sbar_GetSortedPlayerIndex(-1-i);
1572 if(i < 0 || i >= cl.maxclients)
1577 if(!strcasecmp(c, "name"))
1578 strlcpy(t, cl.scores[i].name, sizeof(t));
1580 if(!strcasecmp(c, "frags"))
1581 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1583 if(!strcasecmp(c, "ping"))
1584 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1586 if(!strcasecmp(c, "pl"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1589 if(!strcasecmp(c, "movementloss"))
1590 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1592 if(!strcasecmp(c, "entertime"))
1593 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1595 if(!strcasecmp(c, "colors"))
1596 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1598 if(!strcasecmp(c, "topcolor"))
1599 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1601 if(!strcasecmp(c, "bottomcolor"))
1602 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1604 if(!strcasecmp(c, "viewentity"))
1605 dpsnprintf(t, sizeof(t), "%i", i+1);
1608 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1611 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1612 static void VM_CL_setlistener (prvm_prog_t *prog)
1614 vec3_t origin, forward, left, up;
1615 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1616 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1618 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1619 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1620 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1621 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1624 //#352 void(string cmdname) registercommand (EXT_CSQC)
1625 static void VM_CL_registercmd (prvm_prog_t *prog)
1628 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1629 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1633 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1634 t = (char *)Z_Malloc(alloclen);
1635 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1636 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1639 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1643 //#360 float() readbyte (EXT_CSQC)
1644 static void VM_CL_ReadByte (prvm_prog_t *prog)
1646 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1647 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1650 //#361 float() readchar (EXT_CSQC)
1651 static void VM_CL_ReadChar (prvm_prog_t *prog)
1653 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1654 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1657 //#362 float() readshort (EXT_CSQC)
1658 static void VM_CL_ReadShort (prvm_prog_t *prog)
1660 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1661 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1664 //#363 float() readlong (EXT_CSQC)
1665 static void VM_CL_ReadLong (prvm_prog_t *prog)
1667 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1668 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1671 //#364 float() readcoord (EXT_CSQC)
1672 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1674 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1675 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1678 //#365 float() readangle (EXT_CSQC)
1679 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1681 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1682 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1685 //#366 string() readstring (EXT_CSQC)
1686 static void VM_CL_ReadString (prvm_prog_t *prog)
1688 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1689 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1692 //#367 float() readfloat (EXT_CSQC)
1693 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1695 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1696 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1699 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1700 extern cvar_t cl_readpicture_force;
1701 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1704 unsigned char *data;
1706 unsigned short size;
1710 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1712 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1713 size = (unsigned short) MSG_ReadShort(&cl_message);
1715 // check if a texture of that name exists
1716 // if yes, it is used and the data is discarded
1717 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1719 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1723 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1725 // texture found and loaded
1726 // skip over the jpeg as we don't need it
1727 for(i = 0; i < size; ++i)
1728 (void) MSG_ReadByte(&cl_message);
1732 // texture not found
1733 // use the attached jpeg as texture
1734 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1735 MSG_ReadBytes(&cl_message, size, buf);
1736 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1738 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1743 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1746 //////////////////////////////////////////////////////////
1748 static void VM_CL_makestatic (prvm_prog_t *prog)
1752 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1754 ent = PRVM_G_EDICT(OFS_PARM0);
1755 if (ent == prog->edicts)
1757 VM_Warning(prog, "makestatic: can not modify world entity\n");
1760 if (ent->priv.server->free)
1762 VM_Warning(prog, "makestatic: can not modify free entity\n");
1766 if (cl.num_static_entities < cl.max_static_entities)
1769 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1771 // copy it to the current state
1772 memset(staticent, 0, sizeof(*staticent));
1773 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1774 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1775 staticent->render.framegroupblend[0].lerp = 1;
1776 // make torchs play out of sync
1777 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1778 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1779 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1780 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1781 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1782 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1783 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1786 if (!staticent->render.alpha)
1787 staticent->render.alpha = 1.0f;
1788 if (!staticent->render.scale)
1789 staticent->render.scale = 1.0f;
1790 if (!VectorLength2(staticent->render.colormod))
1791 VectorSet(staticent->render.colormod, 1, 1, 1);
1792 if (!VectorLength2(staticent->render.glowmod))
1793 VectorSet(staticent->render.glowmod, 1, 1, 1);
1795 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1796 if (renderflags & RF_USEAXIS)
1798 vec3_t forward, left, up, origin;
1799 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1800 VectorNegate(PRVM_clientglobalvector(v_right), left);
1801 VectorCopy(PRVM_clientglobalvector(v_up), up);
1802 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1803 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1804 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1807 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1809 // either fullbright or lit
1810 if(!r_fullbright.integer)
1812 if (!(staticent->render.effects & EF_FULLBRIGHT))
1813 staticent->render.flags |= RENDER_LIGHT;
1814 else if(r_equalize_entities_fullbright.integer)
1815 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1817 // turn off shadows from transparent objects
1818 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1819 staticent->render.flags |= RENDER_SHADOW;
1820 if (staticent->render.effects & EF_NODEPTHTEST)
1821 staticent->render.flags |= RENDER_NODEPTHTEST;
1822 if (staticent->render.effects & EF_ADDITIVE)
1823 staticent->render.flags |= RENDER_ADDITIVE;
1824 if (staticent->render.effects & EF_DOUBLESIDED)
1825 staticent->render.flags |= RENDER_DOUBLESIDED;
1827 staticent->render.allowdecals = true;
1828 CL_UpdateRenderEntity(&staticent->render);
1831 Con_Printf("Too many static entities");
1833 // throw the entity away now
1834 PRVM_ED_Free(prog, ent);
1837 //=================================================================//
1843 copies data from one entity to another
1845 copyentity(src, dst)
1848 static void VM_CL_copyentity (prvm_prog_t *prog)
1850 prvm_edict_t *in, *out;
1851 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1852 in = PRVM_G_EDICT(OFS_PARM0);
1853 if (in == prog->edicts)
1855 VM_Warning(prog, "copyentity: can not read world entity\n");
1858 if (in->priv.server->free)
1860 VM_Warning(prog, "copyentity: can not read free entity\n");
1863 out = PRVM_G_EDICT(OFS_PARM1);
1864 if (out == prog->edicts)
1866 VM_Warning(prog, "copyentity: can not modify world entity\n");
1869 if (out->priv.server->free)
1871 VM_Warning(prog, "copyentity: can not modify free entity\n");
1874 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1878 //=================================================================//
1880 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1881 static void VM_CL_effect (prvm_prog_t *prog)
1884 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1887 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1888 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1889 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1893 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1894 static void VM_CL_te_blood (prvm_prog_t *prog)
1896 vec3_t pos, vel, pos2;
1897 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1898 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1900 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1901 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1902 CL_FindNonSolidLocation(pos, pos2, 4);
1903 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1906 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1907 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1910 vec3_t mincorner, maxcorner, vel1, vel2;
1911 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1912 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1914 speed = PRVM_G_FLOAT(OFS_PARM2);
1921 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1922 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1923 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1926 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1927 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1931 matrix4x4_t tempmatrix;
1932 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1933 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1934 CL_FindNonSolidLocation(pos, pos2, 10);
1935 CL_ParticleExplosion(pos2);
1936 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1937 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1940 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1941 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1943 vec3_t mincorner, maxcorner, vel;
1944 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1946 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1947 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1948 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1951 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1952 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1954 vec3_t mincorner, maxcorner, vel;
1955 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1957 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1958 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1959 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1962 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1963 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1965 vec3_t mincorner, maxcorner, vel;
1966 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1968 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1970 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1973 // #411 void(vector org, vector vel, float howmany) te_spark
1974 static void VM_CL_te_spark (prvm_prog_t *prog)
1976 vec3_t pos, pos2, vel;
1977 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1979 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1980 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1981 CL_FindNonSolidLocation(pos, pos2, 4);
1982 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1985 extern cvar_t cl_sound_ric_gunshot;
1986 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1987 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1991 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1993 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1994 CL_FindNonSolidLocation(pos, pos2, 4);
1995 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 if(cl_sound_ric_gunshot.integer >= 2)
1998 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2002 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2003 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2004 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2009 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2010 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2016 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2017 CL_FindNonSolidLocation(pos, pos2, 4);
2018 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2019 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2023 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2024 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2025 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2029 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2030 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2034 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2036 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2037 CL_FindNonSolidLocation(pos, pos2, 4);
2038 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2039 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2043 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2044 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2045 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2049 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2050 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2055 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2061 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2062 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2065 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2067 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2068 CL_FindNonSolidLocation(pos, pos2, 10);
2069 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2072 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2073 static void VM_CL_te_customflash (prvm_prog_t *prog)
2076 matrix4x4_t tempmatrix;
2077 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2079 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2080 CL_FindNonSolidLocation(pos, pos2, 4);
2081 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2082 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2085 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2086 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2090 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2092 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2093 CL_FindNonSolidLocation(pos, pos2, 4);
2094 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2095 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2097 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2101 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2102 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2103 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2108 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2109 static void VM_CL_te_spike (prvm_prog_t *prog)
2113 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2115 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2116 CL_FindNonSolidLocation(pos, pos2, 4);
2117 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2118 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2122 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2123 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2124 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2128 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2129 static void VM_CL_te_superspike (prvm_prog_t *prog)
2133 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2135 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2136 CL_FindNonSolidLocation(pos, pos2, 4);
2137 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2138 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2142 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2143 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2144 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2148 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2149 static void VM_CL_te_explosion (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2154 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2155 CL_FindNonSolidLocation(pos, pos2, 10);
2156 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2160 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2161 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2164 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2166 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2167 CL_FindNonSolidLocation(pos, pos2, 10);
2168 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2172 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2173 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2179 CL_FindNonSolidLocation(pos, pos2, 4);
2180 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2181 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2184 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2185 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2188 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2190 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2191 CL_FindNonSolidLocation(pos, pos2, 4);
2192 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2193 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2196 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2197 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2201 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2202 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2206 static void VM_CL_te_teleport (prvm_prog_t *prog)
2209 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2210 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2211 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2214 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2215 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2217 vec3_t pos, pos2, color;
2218 matrix4x4_t tempmatrix;
2219 int colorStart, colorLength;
2220 unsigned char *tempcolor;
2221 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2223 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2224 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2225 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2226 CL_FindNonSolidLocation(pos, pos2, 10);
2227 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2228 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2229 color[0] = tempcolor[0] * (2.0f / 255.0f);
2230 color[1] = tempcolor[1] * (2.0f / 255.0f);
2231 color[2] = tempcolor[2] * (2.0f / 255.0f);
2232 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2233 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2234 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2238 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2239 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2242 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2243 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2244 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2245 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2248 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2249 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2252 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2253 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2254 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2255 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2258 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2259 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2262 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2263 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2264 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2265 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2268 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2269 static void VM_CL_te_beam (prvm_prog_t *prog)
2272 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2273 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2274 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2275 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2278 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2279 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2282 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2284 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2285 CL_FindNonSolidLocation(pos, pos2, 4);
2286 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2289 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2290 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2292 vec3_t pos, pos2, vel;
2293 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2294 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2298 CL_FindNonSolidLocation(pos, pos2, 4);
2299 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2303 // #443 void(entity e, entity tagentity, string tagname) setattachment
2304 static void VM_CL_setattachment (prvm_prog_t *prog)
2307 prvm_edict_t *tagentity;
2308 const char *tagname;
2312 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2314 e = PRVM_G_EDICT(OFS_PARM0);
2315 tagentity = PRVM_G_EDICT(OFS_PARM1);
2316 tagname = PRVM_G_STRING(OFS_PARM2);
2318 if (e == prog->edicts)
2320 VM_Warning(prog, "setattachment: can not modify world entity\n");
2323 if (e->priv.server->free)
2325 VM_Warning(prog, "setattachment: can not modify free entity\n");
2329 if (tagentity == NULL)
2330 tagentity = prog->edicts;
2333 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2335 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2336 model = CL_GetModelByIndex(modelindex);
2339 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2341 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2344 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2347 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2348 PRVM_clientedictfloat(e, tag_index) = tagindex;
2351 /////////////////////////////////////////
2352 // DP_MD3_TAGINFO extension coded by VorteX
2354 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2356 dp_model_t *model = CL_GetModelFromEdict(e);
2358 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2363 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2370 Matrix4x4_CreateIdentity(tag_localmatrix);
2373 && (model = CL_GetModelFromEdict(e))
2374 && model->animscenes)
2376 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2387 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2390 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2395 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2398 float pitchsign = 1;
2400 scale = PRVM_clientedictfloat(ent, scale);
2405 *out = r_refdef.view.matrix;
2406 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2412 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2413 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2414 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2415 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2416 Matrix4x4_FromVectors(out, forward, left, up, origin);
2420 pitchsign = CL_GetPitchSign(prog, ent);
2421 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2425 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2429 && (model = CL_GetModelFromEdict(ent))
2430 && model->animscenes)
2432 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2433 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2434 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2435 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2437 *out = identitymatrix;
2441 // Warnings/errors code:
2442 // 0 - normal (everything all-right)
2445 // 3 - null or non-precached model
2446 // 4 - no tags with requested index
2447 // 5 - runaway loop at attachment chain
2448 extern cvar_t cl_bob;
2449 extern cvar_t cl_bobcycle;
2450 extern cvar_t cl_bobup;
2451 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
2455 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2457 vec3_t shadingorigin;
2459 *out = identitymatrix; // warnings and errors return identical matrix
2461 if (ent == prog->edicts)
2463 if (ent->priv.server->free)
2466 model = CL_GetModelFromEdict(ent);
2470 tagmatrix = identitymatrix;
2474 if(attachloop >= 256)
2476 // apply transformation by child's tagindex on parent entity and then
2477 // by parent entity itself
2478 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2479 if(ret && attachloop == 0)
2481 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2482 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2483 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2484 // next iteration we process the parent entity
2485 if (PRVM_clientedictedict(ent, tag_entity))
2487 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2488 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2495 // RENDER_VIEWMODEL magic
2496 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2498 Matrix4x4_Copy(&tagmatrix, out);
2500 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2501 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2504 // Cl_bob, ported from rendering code
2505 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2508 // LordHavoc: this code is *weird*, but not replacable (I think it
2509 // should be done in QC on the server, but oh well, quake is quake)
2510 // LordHavoc: figured out bobup: the time at which the sin is at 180
2511 // degrees (which allows lengthening or squishing the peak or valley)
2512 cycle = cl.time/cl_bobcycle.value;
2513 cycle -= (int)cycle;
2514 if (cycle < cl_bobup.value)
2515 cycle = sin(M_PI * cycle / cl_bobup.value);
2517 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2518 // bob is proportional to velocity in the xy plane
2519 // (don't count Z, or jumping messes it up)
2520 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2521 bob = bob*0.3 + bob*0.7*cycle;
2522 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2526 // return the origin of the view
2527 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2531 // return the origin of the root entity in the chain
2532 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2534 if (returnshadingorigin)
2535 VectorCopy(shadingorigin, returnshadingorigin);
2539 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2540 static void VM_CL_gettagindex (prvm_prog_t *prog)
2543 const char *tag_name;
2546 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2548 ent = PRVM_G_EDICT(OFS_PARM0);
2549 tag_name = PRVM_G_STRING(OFS_PARM1);
2550 if (ent == prog->edicts)
2552 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2555 if (ent->priv.server->free)
2557 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2562 if (!CL_GetModelFromEdict(ent))
2563 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2566 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2568 if(developer_extra.integer)
2569 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2571 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2574 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2575 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2579 matrix4x4_t tag_matrix;
2580 matrix4x4_t tag_localmatrix;
2582 const char *tagname;
2584 vec3_t forward, left, up, origin;
2585 const dp_model_t *model;
2587 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2589 e = PRVM_G_EDICT(OFS_PARM0);
2590 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2591 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2592 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2593 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2594 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2595 VectorCopy(up, PRVM_clientglobalvector(v_up));
2596 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2597 model = CL_GetModelFromEdict(e);
2598 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2599 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2600 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2601 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2602 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2604 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2605 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2606 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2607 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2608 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2609 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2614 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2617 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2620 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2623 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2626 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2631 //============================================================================
2633 //====================
2634 // DP_CSQC_SPAWNPARTICLE
2635 // a QC hook to engine's CL_NewParticle
2636 //====================
2638 // particle theme struct
2639 typedef struct vmparticletheme_s
2641 unsigned short typeindex;
2642 qboolean initialized;
2644 porientation_t orientation;
2655 float liquidfriction;
2657 float velocityjitter;
2658 qboolean qualityreduction;
2667 float delaycollision;
2673 typedef struct vmparticlespawner_s
2676 qboolean initialized;
2678 vmparticletheme_t *themes;
2680 }vmparticlespawner_t;
2682 vmparticlespawner_t vmpartspawner;
2684 // TODO: automatic max_themes grow
2685 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2687 // bound max themes to not be an insane value
2690 if (maxthemes > 2048)
2692 // allocate and set up structure
2693 if (vmpartspawner.initialized) // reallocate
2695 Mem_FreePool(&vmpartspawner.pool);
2696 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2698 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2699 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2700 vmpartspawner.max_themes = maxthemes;
2701 vmpartspawner.initialized = true;
2702 vmpartspawner.verified = true;
2705 // reset particle theme to default values
2706 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2708 theme->initialized = true;
2709 theme->typeindex = pt_static;
2710 theme->blendmode = PBLEND_ADD;
2711 theme->orientation = PARTICLE_BILLBOARD;
2712 theme->color1 = 0x808080;
2713 theme->color2 = 0xFFFFFF;
2716 theme->sizeincrease = 0;
2718 theme->alphafade = 512;
2719 theme->gravity = 0.0f;
2720 theme->bounce = 0.0f;
2721 theme->airfriction = 1.0f;
2722 theme->liquidfriction = 4.0f;
2723 theme->originjitter = 0.0f;
2724 theme->velocityjitter = 0.0f;
2725 theme->qualityreduction = false;
2726 theme->lifetime = 4;
2728 theme->staincolor1 = -1;
2729 theme->staincolor2 = -1;
2730 theme->staintex = -1;
2731 theme->delayspawn = 0.0f;
2732 theme->delaycollision = 0.0f;
2733 theme->angle = 0.0f;
2737 // particle theme -> QC globals
2738 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2740 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2741 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2742 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2743 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2744 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2745 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2746 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2747 PRVM_clientglobalfloat(particle_size) = theme->size;
2748 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2749 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2750 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2751 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2752 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2753 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2754 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2755 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2756 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2757 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2758 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2759 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2760 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2761 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2762 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2763 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2764 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2765 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2766 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2767 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2768 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2771 // QC globals -> particle theme
2772 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2774 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2775 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2776 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2777 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2778 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2779 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2780 theme->size = PRVM_clientglobalfloat(particle_size);
2781 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2782 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2783 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2784 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2785 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2786 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2787 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2788 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2789 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2790 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2791 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2792 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2793 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2794 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2795 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2796 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2797 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2798 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2799 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2800 theme->angle = PRVM_clientglobalfloat(particle_angle);
2801 theme->spin = PRVM_clientglobalfloat(particle_spin);
2804 // init particle spawner interface
2805 // # float(float max_themes) initparticlespawner
2806 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2808 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2809 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2810 vmpartspawner.themes[0].initialized = true;
2811 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2812 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2815 // void() resetparticle
2816 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2818 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2819 if (vmpartspawner.verified == false)
2821 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2824 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2827 // void(float themenum) particletheme
2828 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2832 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2833 if (vmpartspawner.verified == false)
2835 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2838 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2839 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2841 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2842 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2845 if (vmpartspawner.themes[themenum].initialized == false)
2847 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2848 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2851 // load particle theme into globals
2852 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2855 // float() saveparticletheme
2856 // void(float themenum) updateparticletheme
2857 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2861 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2862 if (vmpartspawner.verified == false)
2864 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2867 // allocate new theme, save it and return
2870 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2871 if (vmpartspawner.themes[themenum].initialized == false)
2873 if (themenum >= vmpartspawner.max_themes)
2875 if (vmpartspawner.max_themes == 2048)
2876 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2878 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2879 PRVM_G_FLOAT(OFS_RETURN) = -1;
2882 vmpartspawner.themes[themenum].initialized = true;
2883 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2884 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2887 // update existing theme
2888 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2889 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2891 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2894 vmpartspawner.themes[themenum].initialized = true;
2895 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2898 // void(float themenum) freeparticletheme
2899 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2903 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2904 if (vmpartspawner.verified == false)
2906 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2909 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2911 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2913 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2916 if (vmpartspawner.themes[themenum].initialized == false)
2918 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2919 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2923 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2924 vmpartspawner.themes[themenum].initialized = false;
2927 // float(vector org, vector dir, [float theme]) particle
2928 // returns 0 if failed, 1 if succesful
2929 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2932 vmparticletheme_t *theme;
2936 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2937 if (vmpartspawner.verified == false)
2939 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2940 PRVM_G_FLOAT(OFS_RETURN) = 0;
2943 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2944 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2946 if (prog->argc < 3) // global-set particle
2948 part = CL_NewParticle(org,
2949 (unsigned short)PRVM_clientglobalfloat(particle_type),
2950 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2951 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2952 (int)PRVM_clientglobalfloat(particle_tex),
2953 PRVM_clientglobalfloat(particle_size),
2954 PRVM_clientglobalfloat(particle_sizeincrease),
2955 PRVM_clientglobalfloat(particle_alpha)*256,
2956 PRVM_clientglobalfloat(particle_alphafade)*256,
2957 PRVM_clientglobalfloat(particle_gravity),
2958 PRVM_clientglobalfloat(particle_bounce),
2965 PRVM_clientglobalfloat(particle_airfriction),
2966 PRVM_clientglobalfloat(particle_liquidfriction),
2967 PRVM_clientglobalfloat(particle_originjitter),
2968 PRVM_clientglobalfloat(particle_velocityjitter),
2969 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2970 PRVM_clientglobalfloat(particle_time),
2971 PRVM_clientglobalfloat(particle_stretch),
2972 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2973 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2974 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2975 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2976 (int)PRVM_clientglobalfloat(particle_staintex),
2977 PRVM_clientglobalfloat(particle_stainalpha)*256,
2978 PRVM_clientglobalfloat(particle_stainsize),
2979 PRVM_clientglobalfloat(particle_angle),
2980 PRVM_clientglobalfloat(particle_spin),
2984 PRVM_G_FLOAT(OFS_RETURN) = 0;
2987 if (PRVM_clientglobalfloat(particle_delayspawn))
2988 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2989 //if (PRVM_clientglobalfloat(particle_delaycollision))
2990 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2992 else // quick themed particle
2994 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2995 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2997 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2998 PRVM_G_FLOAT(OFS_RETURN) = 0;
3001 theme = &vmpartspawner.themes[themenum];
3002 part = CL_NewParticle(org,
3008 theme->sizeincrease,
3020 theme->liquidfriction,
3021 theme->originjitter,
3022 theme->velocityjitter,
3023 theme->qualityreduction,
3038 PRVM_G_FLOAT(OFS_RETURN) = 0;
3041 if (theme->delayspawn)
3042 part->delayedspawn = cl.time + theme->delayspawn;
3043 //if (theme->delaycollision)
3044 // part->delayedcollisions = cl.time + theme->delaycollision;
3046 PRVM_G_FLOAT(OFS_RETURN) = 1;
3049 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3050 // returns 0 if failed, 1 if success
3051 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3054 vmparticletheme_t *theme;
3058 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3059 if (vmpartspawner.verified == false)
3061 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3062 PRVM_G_FLOAT(OFS_RETURN) = 0;
3065 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3066 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3067 if (prog->argc < 5) // global-set particle
3068 part = CL_NewParticle(org,
3069 (unsigned short)PRVM_clientglobalfloat(particle_type),
3070 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3071 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3072 (int)PRVM_clientglobalfloat(particle_tex),
3073 PRVM_clientglobalfloat(particle_size),
3074 PRVM_clientglobalfloat(particle_sizeincrease),
3075 PRVM_clientglobalfloat(particle_alpha)*256,
3076 PRVM_clientglobalfloat(particle_alphafade)*256,
3077 PRVM_clientglobalfloat(particle_gravity),
3078 PRVM_clientglobalfloat(particle_bounce),
3085 PRVM_clientglobalfloat(particle_airfriction),
3086 PRVM_clientglobalfloat(particle_liquidfriction),
3087 PRVM_clientglobalfloat(particle_originjitter),
3088 PRVM_clientglobalfloat(particle_velocityjitter),
3089 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3090 PRVM_clientglobalfloat(particle_time),
3091 PRVM_clientglobalfloat(particle_stretch),
3092 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3093 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3094 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3095 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3096 (int)PRVM_clientglobalfloat(particle_staintex),
3097 PRVM_clientglobalfloat(particle_stainalpha)*256,
3098 PRVM_clientglobalfloat(particle_stainsize),
3099 PRVM_clientglobalfloat(particle_angle),
3100 PRVM_clientglobalfloat(particle_spin),
3102 else // themed particle
3104 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3105 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3107 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3108 PRVM_G_FLOAT(OFS_RETURN) = 0;
3111 theme = &vmpartspawner.themes[themenum];
3112 part = CL_NewParticle(org,
3118 theme->sizeincrease,
3130 theme->liquidfriction,
3131 theme->originjitter,
3132 theme->velocityjitter,
3133 theme->qualityreduction,
3149 PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3153 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3154 PRVM_G_FLOAT(OFS_RETURN) = 0;
3157 //====================
3158 //CSQC engine entities query
3159 //====================
3161 // float(float entitynum, float whatfld) getentity;
3162 // vector(float entitynum, float whatfld) getentityvec;
3163 // querying engine-drawn entity
3164 // VorteX: currently it's only tested with whatfld = 1..7
3165 static void VM_CL_GetEntity (prvm_prog_t *prog)
3167 int entnum, fieldnum;
3168 vec3_t forward, left, up, org;
3169 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3171 entnum = PRVM_G_FLOAT(OFS_PARM0);
3172 if (entnum < 0 || entnum >= cl.num_entities)
3174 PRVM_G_FLOAT(OFS_RETURN) = 0;
3177 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3180 case 0: // active state
3181 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3184 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3185 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3188 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3189 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3192 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3193 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3196 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3197 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3200 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3202 case 6: // origin + v_forward, v_right, v_up
3203 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3204 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3205 VectorNegate(left, PRVM_clientglobalvector(v_right));
3206 VectorCopy(up, PRVM_clientglobalvector(v_up));
3207 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3210 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3213 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3215 case 9: // pants colormod
3216 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3218 case 10: // shirt colormod
3219 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3222 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3225 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3228 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3231 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3232 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3235 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3236 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3239 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3242 PRVM_G_FLOAT(OFS_RETURN) = 0;
3247 //====================
3248 //QC POLYGON functions
3249 //====================
3251 //#304 void() renderscene (EXT_CSQC)
3252 // moved that here to reset the polygons,
3253 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3255 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3257 qboolean ismain = r_refdef.view.ismain;
3258 double t = Sys_DirtyTime();
3259 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3264 // set the main view
3265 csqc_main_r_refdef_view = r_refdef.view;
3268 // we need to update any RENDER_VIEWMODEL entities at this point because
3269 // csqc supplies its own view matrix
3270 CL_UpdateViewEntities();
3271 CL_MeshEntities_AddToScene();
3272 CL_UpdateEntityShading();
3275 R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
3277 Mod_Mesh_Reset(CL_Mesh_CSQC());
3279 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3280 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3281 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3283 // polygonbegin without draw2d arg has to guess
3284 prog->polygonbegin_guess2d = false;
3289 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3290 r_refdef.view.ismain = false;
3291 csqc_original_r_refdef_view.ismain = false;
3295 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3296 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3298 const char *texname;
3303 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3305 texname = PRVM_G_STRING(OFS_PARM0);
3306 drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
3307 if (prog->argc >= 3)
3308 draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
3311 // weird hacky way to figure out if this is a 2D HUD polygon or a scene
3312 // polygon, for compatibility with mods aimed at old darkplaces versions
3313 // - polygonbegin_guess2d is 0 if the most recent major call was
3314 // clearscene, 1 if the most recent major call was drawpic (and similar)
3316 draw2d = prog->polygonbegin_guess2d;
3319 // we need to remember whether this is a 2D or 3D mesh we're adding to
3320 mod = draw2d ? CL_Mesh_UI() : CL_Mesh_CSQC();
3321 prog->polygonbegin_model = mod;
3322 Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, texname, drawflags, TEXF_ALPHA, MATERIALFLAG_VERTEXCOLOR), draw2d);
3325 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3326 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3328 const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
3329 const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
3330 const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
3331 const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
3332 dp_model_t *mod = prog->polygonbegin_model;
3336 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3338 if (!mod || mod->num_surfaces == 0)
3340 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3344 surf = &mod->data_surfaces[mod->num_surfaces - 1];
3345 e2 = Mod_Mesh_IndexForVertex(mod, surf, v[0], v[1], v[2], 0, 0, 0, tc[0], tc[1], 0, 0, c[0], c[1], c[2], a);
3346 if (surf->num_vertices >= 3)
3348 // the first element is the start of the triangle fan
3349 e0 = surf->num_firstvertex;
3350 // the second element is the previous vertex
3352 if (surf->num_triangles > 0)
3353 e1 = mod->surfmesh.data_element3i[(surf->num_firsttriangle + surf->num_triangles) * 3 - 1];
3354 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
3358 //void() R_EndPolygon
3359 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3361 dp_model_t *mod = prog->polygonbegin_model;
3364 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3365 if (!mod || mod->num_surfaces == 0)
3367 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3370 surf = &mod->data_surfaces[mod->num_surfaces - 1];
3371 Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
3372 prog->polygonbegin_model = NULL;
3379 Returns false if any part of the bottom of the entity is off an edge that
3384 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3386 prvm_prog_t *prog = CLVM_prog;
3387 vec3_t mins, maxs, start, stop;
3392 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3393 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3395 // if all of the points under the corners are solid world, don't bother
3396 // with the tougher checks
3397 // the corners must be within 16 of the midpoint
3398 start[2] = mins[2] - 1;
3399 for (x=0 ; x<=1 ; x++)
3400 for (y=0 ; y<=1 ; y++)
3402 start[0] = x ? maxs[0] : mins[0];
3403 start[1] = y ? maxs[1] : mins[1];
3404 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3408 return true; // we got out easy
3412 // check it for real...
3416 // the midpoint must be within 16 of the bottom
3417 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3418 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3419 stop[2] = start[2] - 2*sv_stepheight.value;
3420 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3422 if (trace.fraction == 1.0)
3424 mid = bottom = trace.endpos[2];
3426 // the corners must be within 16 of the midpoint
3427 for (x=0 ; x<=1 ; x++)
3428 for (y=0 ; y<=1 ; y++)
3430 start[0] = stop[0] = x ? maxs[0] : mins[0];
3431 start[1] = stop[1] = y ? maxs[1] : mins[1];
3433 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3435 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3436 bottom = trace.endpos[2];
3437 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3448 Called by monster program code.
3449 The move will be adjusted for slopes and stairs, but if the move isn't
3450 possible, no move is done and false is returned
3453 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3455 prvm_prog_t *prog = CLVM_prog;
3457 vec3_t oldorg, neworg, end, traceendpos;
3458 vec3_t mins, maxs, start;
3461 prvm_edict_t *enemy;
3464 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3465 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3466 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3467 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3469 // flying monsters don't step up
3470 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3472 // try one move with vertical motion, then one without
3473 for (i=0 ; i<2 ; i++)
3475 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3476 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3477 if (i == 0 && enemy != prog->edicts)
3479 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3485 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3486 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3488 CL_VM_SetTraceGlobals(prog, &trace, svent);
3490 if (trace.fraction == 1)
3492 VectorCopy(trace.endpos, traceendpos);
3493 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3494 return false; // swim monster left water
3496 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3502 if (enemy == prog->edicts)
3509 // push down from a step height above the wished position
3510 neworg[2] += sv_stepheight.value;
3511 VectorCopy (neworg, end);
3512 end[2] -= sv_stepheight.value*2;
3514 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3516 CL_VM_SetTraceGlobals(prog, &trace, svent);
3518 if (trace.startsolid)
3520 neworg[2] -= sv_stepheight.value;
3521 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3523 CL_VM_SetTraceGlobals(prog, &trace, svent);
3524 if (trace.startsolid)
3527 if (trace.fraction == 1)
3529 // if monster had the ground pulled out, go ahead and fall
3530 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3532 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3535 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3539 return false; // walked off an edge
3542 // check point traces down for dangling corners
3543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3545 if (!CL_CheckBottom (ent))
3547 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3548 { // entity had floor mostly pulled out from underneath it
3549 // and is trying to correct
3554 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3558 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3559 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3573 float(float yaw, float dist[, settrace]) walkmove
3576 static void VM_CL_walkmove (prvm_prog_t *prog)
3585 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3587 // assume failure if it returns early
3588 PRVM_G_FLOAT(OFS_RETURN) = 0;
3590 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3591 if (ent == prog->edicts)
3593 VM_Warning(prog, "walkmove: can not modify world entity\n");
3596 if (ent->priv.server->free)
3598 VM_Warning(prog, "walkmove: can not modify free entity\n");
3601 yaw = PRVM_G_FLOAT(OFS_PARM0);
3602 dist = PRVM_G_FLOAT(OFS_PARM1);
3603 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3605 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3608 yaw = yaw*M_PI*2 / 360;
3610 move[0] = cos(yaw)*dist;
3611 move[1] = sin(yaw)*dist;
3614 // save program state, because CL_movestep may call other progs
3615 oldf = prog->xfunction;
3616 oldself = PRVM_clientglobaledict(self);
3618 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3621 // restore program state
3622 prog->xfunction = oldf;
3623 PRVM_clientglobaledict(self) = oldself;
3630 string(string key) serverkey
3633 static void VM_CL_serverkey(prvm_prog_t *prog)
3635 char string[VM_STRINGTEMP_LENGTH];
3636 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3637 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3638 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3645 Checks if an entity is in a point's PVS.
3646 Should be fast but can be inexact.
3648 float checkpvs(vector viewpos, entity viewee) = #240;
3651 static void VM_CL_checkpvs (prvm_prog_t *prog)
3654 prvm_edict_t *viewee;
3660 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3663 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3665 viewee = PRVM_G_EDICT(OFS_PARM1);
3667 if(viewee->priv.required->free)
3669 VM_Warning(prog, "checkpvs: can not check free entity\n");
3670 PRVM_G_FLOAT(OFS_RETURN) = 4;
3674 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3675 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3678 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3680 // no PVS support on this worldmodel... darn
3681 PRVM_G_FLOAT(OFS_RETURN) = 3;
3684 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3687 // viewpos isn't in any PVS... darn
3688 PRVM_G_FLOAT(OFS_RETURN) = 2;
3691 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3693 // using fat PVS like FTEQW does (slow)
3694 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3696 // no PVS support on this worldmodel... darn
3697 PRVM_G_FLOAT(OFS_RETURN) = 3;
3700 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3703 // viewpos isn't in any PVS... darn
3704 PRVM_G_FLOAT(OFS_RETURN) = 2;
3707 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3711 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3712 static void VM_CL_skel_create(prvm_prog_t *prog)
3714 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3715 dp_model_t *model = CL_GetModelByIndex(modelindex);
3716 skeleton_t *skeleton;
3718 PRVM_G_FLOAT(OFS_RETURN) = 0;
3719 if (!model || !model->num_bones)
3721 for (i = 0;i < MAX_EDICTS;i++)
3722 if (!prog->skeletons[i])
3724 if (i == MAX_EDICTS)
3726 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3727 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3728 skeleton->model = model;
3729 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3730 // initialize to identity matrices
3731 for (i = 0;i < skeleton->model->num_bones;i++)
3732 skeleton->relativetransforms[i] = identitymatrix;
3735 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3736 static void VM_CL_skel_build(prvm_prog_t *prog)
3738 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3739 skeleton_t *skeleton;
3740 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3741 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3742 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3743 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3744 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3745 dp_model_t *model = CL_GetModelByIndex(modelindex);
3749 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3750 frameblend_t frameblend[MAX_FRAMEBLENDS];
3751 matrix4x4_t bonematrix;
3753 PRVM_G_FLOAT(OFS_RETURN) = 0;
3754 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3756 firstbone = max(0, firstbone);
3757 lastbone = min(lastbone, model->num_bones - 1);
3758 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3759 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3760 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3761 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3763 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3765 memset(&bonematrix, 0, sizeof(bonematrix));
3766 for (blendindex = 0;blendindex < numblends;blendindex++)
3768 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3769 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3771 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3772 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3774 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3777 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3778 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3780 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3781 skeleton_t *skeleton;
3782 PRVM_G_FLOAT(OFS_RETURN) = 0;
3783 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3785 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3788 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3789 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3791 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3793 skeleton_t *skeleton;
3794 PRVM_G_INT(OFS_RETURN) = 0;
3795 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3797 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3799 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3802 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3803 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3805 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3806 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3807 skeleton_t *skeleton;
3808 PRVM_G_FLOAT(OFS_RETURN) = 0;
3809 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3811 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3813 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3816 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3817 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3819 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3820 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3821 skeleton_t *skeleton;
3822 PRVM_G_FLOAT(OFS_RETURN) = 0;
3823 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3825 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3828 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3829 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3831 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3832 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3833 skeleton_t *skeleton;
3835 vec3_t forward, left, up, origin;
3836 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3837 VectorClear(PRVM_clientglobalvector(v_forward));
3838 VectorClear(PRVM_clientglobalvector(v_right));
3839 VectorClear(PRVM_clientglobalvector(v_up));
3840 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3842 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3844 matrix = skeleton->relativetransforms[bonenum];
3845 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3846 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3847 VectorNegate(left, PRVM_clientglobalvector(v_right));
3848 VectorCopy(up, PRVM_clientglobalvector(v_up));
3849 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3852 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3853 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3855 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3856 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3857 skeleton_t *skeleton;
3860 vec3_t forward, left, up, origin;
3861 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3862 VectorClear(PRVM_clientglobalvector(v_forward));
3863 VectorClear(PRVM_clientglobalvector(v_right));
3864 VectorClear(PRVM_clientglobalvector(v_up));
3865 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3867 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3869 matrix = skeleton->relativetransforms[bonenum];
3870 // convert to absolute
3871 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3874 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3876 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3877 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3878 VectorNegate(left, PRVM_clientglobalvector(v_right));
3879 VectorCopy(up, PRVM_clientglobalvector(v_up));
3880 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3883 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3884 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3886 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3887 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3888 vec3_t forward, left, up, origin;
3889 skeleton_t *skeleton;
3891 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3893 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3895 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3896 VectorNegate(PRVM_clientglobalvector(v_right), left);
3897 VectorCopy(PRVM_clientglobalvector(v_up), up);
3898 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3899 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3900 skeleton->relativetransforms[bonenum] = matrix;
3903 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3904 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3906 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3907 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3908 vec3_t forward, left, up, origin;
3909 skeleton_t *skeleton;
3912 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3914 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3916 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3917 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3918 VectorNegate(PRVM_clientglobalvector(v_right), left);
3919 VectorCopy(PRVM_clientglobalvector(v_up), up);
3920 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3921 temp = skeleton->relativetransforms[bonenum];
3922 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3925 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3926 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3928 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3929 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3930 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3932 vec3_t forward, left, up, origin;
3933 skeleton_t *skeleton;
3936 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3938 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3939 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3940 VectorNegate(PRVM_clientglobalvector(v_right), left);
3941 VectorCopy(PRVM_clientglobalvector(v_up), up);
3942 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3943 firstbone = max(0, firstbone);
3944 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3945 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3947 temp = skeleton->relativetransforms[bonenum];
3948 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3952 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3953 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3955 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3956 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3957 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3958 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3960 skeleton_t *skeletondst;
3961 skeleton_t *skeletonsrc;
3962 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3964 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3966 firstbone = max(0, firstbone);
3967 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3968 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3969 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3970 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3973 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3974 static void VM_CL_skel_delete(prvm_prog_t *prog)
3976 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3977 skeleton_t *skeleton;
3978 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3981 prog->skeletons[skeletonindex] = NULL;
3984 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3985 static void VM_CL_frameforname(prvm_prog_t *prog)
3987 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3988 dp_model_t *model = CL_GetModelByIndex(modelindex);
3989 const char *name = PRVM_G_STRING(OFS_PARM1);
3991 PRVM_G_FLOAT(OFS_RETURN) = -1;
3992 if (!model || !model->animscenes)
3994 for (i = 0;i < model->numframes;i++)
3996 if (!strcasecmp(model->animscenes[i].name, name))
3998 PRVM_G_FLOAT(OFS_RETURN) = i;
4004 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4005 static void VM_CL_frameduration(prvm_prog_t *prog)
4007 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4008 dp_model_t *model = CL_GetModelByIndex(modelindex);
4009 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4010 PRVM_G_FLOAT(OFS_RETURN) = 0;
4011 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4013 if (model->animscenes[framenum].framerate)
4014 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4017 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4020 * Obscure builtin used by GAME_XONOTIC.
4022 * Edits the input history of cl_movement by rotating all move commands
4023 * currently in the queue using the given transform.
4025 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4026 * v_angle-like (non-inverted) euler angles that perform the rotation
4027 * of the space that is to be done.
4029 * This is meant to be used as a fixangle replacement after passing
4030 * through a warpzone/portal: the client is told about the warp transform,
4031 * and calls this function in the same frame as the one on which the
4032 * client's origin got changed by the serverside teleport. Then this code
4033 * transforms the pre-warp input (which matches the empty space behind
4034 * the warp plane) into post-warp input (which matches the target area
4035 * of the warp). Also, at the same time, the client has to use
4036 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4038 * This together allows warpzone motion to be perfectly predicted by
4041 * Furthermore, for perfect warpzone behaviour, the server side also
4042 * has to detect input the client sent before it received the origin
4043 * update, but after the warp occurred on the server, and has to adjust
4044 * input appropriately.
4047 vec3_t v = {0, 0, 0};
4049 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4050 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4051 AngleVectorsFLU(a, x, y, z);
4052 Matrix4x4_FromVectors(&m, x, y, z, v);
4056 // #358 void(string cubemapname) loadcubemap
4057 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4061 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4062 name = PRVM_G_STRING(OFS_PARM0);
4066 #define REFDEFFLAG_TELEPORTED 1
4067 #define REFDEFFLAG_JUMPING 2
4068 #define REFDEFFLAG_DEAD 4
4069 #define REFDEFFLAG_INTERMISSION 8
4070 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4072 matrix4x4_t entrendermatrix;
4073 vec3_t clviewangles;
4075 qboolean teleported;
4076 qboolean clonground;
4079 qboolean clintermission;
4080 float clstatsviewheight;
4084 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4085 ent = PRVM_G_EDICT(OFS_PARM0);
4086 flags = PRVM_G_FLOAT(OFS_PARM1);
4088 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4089 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4091 VectorCopy(cl.csqc_viewangles, clviewangles);
4092 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4093 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4094 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4095 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4096 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4097 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4098 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4100 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4102 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4103 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4104 CSQC_R_RecalcView();
4107 //============================================================================
4109 // To create a almost working builtin file from this replace:
4110 // "^NULL.*" with ""
4111 // "^{.*//.*}:Wh\(.*\)" with "\1"
4113 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4114 // "\n\n+" with "\n\n"
4116 prvm_builtin_t vm_cl_builtins[] = {
4117 NULL, // #0 NULL function (not callable) (QUAKE)
4118 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4119 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4120 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4121 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4122 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4123 VM_break, // #6 void() break (QUAKE)
4124 VM_random, // #7 float() random (QUAKE)
4125 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4126 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4127 VM_error, // #10 void(string e) error (QUAKE)
4128 VM_objerror, // #11 void(string e) objerror (QUAKE)
4129 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4130 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4131 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4132 VM_remove, // #15 void(entity e) remove (QUAKE)
4133 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4134 NULL, // #17 entity() checkclient (QUAKE)
4135 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4136 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4137 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4138 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4139 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4140 NULL, // #23 void(string s, ...) bprint (QUAKE)
4141 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4142 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4143 VM_ftos, // #26 string(float f) ftos (QUAKE)
4144 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4145 VM_coredump, // #28 void() coredump (QUAKE)
4146 VM_traceon, // #29 void() traceon (QUAKE)
4147 VM_traceoff, // #30 void() traceoff (QUAKE)
4148 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4149 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4150 NULL, // #33 (QUAKE)
4151 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4152 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4153 VM_rint, // #36 float(float v) rint (QUAKE)
4154 VM_floor, // #37 float(float v) floor (QUAKE)
4155 VM_ceil, // #38 float(float v) ceil (QUAKE)
4156 NULL, // #39 (QUAKE)
4157 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4158 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4159 NULL, // #42 (QUAKE)
4160 VM_fabs, // #43 float(float f) fabs (QUAKE)
4161 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4162 VM_cvar, // #45 float(string s) cvar (QUAKE)
4163 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4164 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4165 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4166 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4167 NULL, // #50 (QUAKE)
4168 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4169 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4170 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4171 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4172 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4173 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4174 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4175 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4176 NULL, // #59 (QUAKE)
4177 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4178 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4179 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4180 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4181 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4182 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4183 NULL, // #66 (QUAKE)
4184 NULL, // #67 void(float step) movetogoal (QUAKE)
4185 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4186 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4187 NULL, // #70 void(string s) changelevel (QUAKE)
4188 NULL, // #71 (QUAKE)
4189 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4190 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4191 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4192 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4193 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4194 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4195 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4196 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4197 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4198 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4199 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4200 NULL, // #83 (QUAKE)
4201 NULL, // #84 (QUAKE)
4202 NULL, // #85 (QUAKE)
4203 NULL, // #86 (QUAKE)
4204 NULL, // #87 (QUAKE)
4205 NULL, // #88 (QUAKE)
4206 NULL, // #89 (QUAKE)
4207 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4208 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4209 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4210 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4211 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4212 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4213 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4214 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4215 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4216 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4217 // FrikaC and Telejano range #100-#199
4228 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4229 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4230 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4231 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4232 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4233 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4234 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4235 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4236 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4237 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4318 // FTEQW range #200-#299
4337 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4340 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4341 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4342 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4343 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4344 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4345 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4346 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4347 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4348 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4349 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4351 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4359 VM_CL_checkpvs, // #240
4382 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4383 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4384 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4385 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4386 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4387 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4388 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4389 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4390 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4391 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4392 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4393 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4394 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4395 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4396 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4419 // CSQC range #300-#399
4420 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4421 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4422 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4423 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4424 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4425 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4426 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4427 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4428 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4429 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4430 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4431 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4435 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4436 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4437 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4438 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4439 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4440 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4441 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4442 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4443 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4444 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4445 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4446 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4447 VM_stringwidth, // #327 // FIXME is this okay?
4448 VM_drawsubpic, // #328 // FIXME is this okay?
4449 VM_drawrotpic, // #329 // FIXME is this okay?
4450 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4451 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4452 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4453 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4454 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4455 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4456 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4457 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4458 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4459 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4460 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4461 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4462 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4463 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4464 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4465 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4466 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4467 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4468 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4469 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4470 VM_isserver, // #350 float() isserver (EXT_CSQC)
4471 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4472 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4473 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4474 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4475 VM_CL_videoplaying, // #355
4476 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4477 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4478 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4480 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4481 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4482 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4483 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4484 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4485 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4486 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4487 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4520 // LordHavoc's range #400-#499
4521 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4522 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4523 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4524 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4525 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4526 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4527 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4528 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4529 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4530 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4531 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4532 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4533 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4534 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4535 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4536 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4537 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4538 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4539 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4540 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4541 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4542 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4543 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4544 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4545 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4546 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4547 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4548 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4549 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4550 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4551 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4552 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4554 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4555 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4556 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4557 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4558 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4559 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4560 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4561 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4562 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4563 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4564 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4565 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4566 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4567 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4568 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4569 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4570 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4571 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4572 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4573 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4574 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4575 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4576 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4577 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4578 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4580 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4581 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4582 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4583 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4584 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4585 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4586 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4587 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4588 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4589 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4590 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4591 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4592 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4593 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4594 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4595 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4596 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4597 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4598 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4599 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4600 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4601 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4602 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4603 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4604 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4605 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4606 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4607 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4608 VM_gecko_create, // #487 float gecko_create( string name )
4609 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4610 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4611 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4612 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4613 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4614 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4615 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4616 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4617 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4618 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4619 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4620 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4621 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4622 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4623 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4624 VM_whichpack, // #503 string(string) whichpack = #503;
4625 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4631 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4632 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4633 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4634 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4635 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4636 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4637 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4638 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4639 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4640 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4641 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4642 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4643 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4644 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4645 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4646 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4647 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4648 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4649 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4650 VM_loadfromdata, // #529
4651 VM_loadfromfile, // #530
4652 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4654 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4655 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4656 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4657 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4658 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4659 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4661 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4662 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4663 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4726 VM_callfunction, // #605
4727 VM_writetofile, // #606
4728 VM_isfunction, // #607
4731 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4734 VM_parseentitydata, // #613
4745 VM_CL_getextresponse, // #624 string getextresponse(void)
4748 VM_sprintf, // #627 string sprintf(string format, ...)
4749 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4750 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4751 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4752 VM_getbindmaps, // #631 vector(void) getbindmap
4753 VM_setbindmaps, // #632 float(vector bm) setbindmap
4759 VM_CL_RotateMoves, // #638
4760 VM_digest_hex, // #639
4761 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4763 VM_coverage, // #642
4767 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4769 void CLVM_init_cmd(prvm_prog_t *prog)
4772 prog->polygonbegin_model = NULL;
4773 prog->polygonbegin_guess2d = 0;
4776 void CLVM_reset_cmd(prvm_prog_t *prog)
4778 World_End(&cl.world);
4780 prog->polygonbegin_model = NULL;
4781 prog->polygonbegin_guess2d = 0;