2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DEntity.h: interface for the DEntity class.
22 //////////////////////////////////////////////////////////////////////
24 #if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
25 #define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
29 #endif // _MSC_VER > 1000
34 void RemoveFromRadiant();
35 scene::Node* QER_Entity;
38 // Constrcution/Destruction
39 DEntity(const char* classname = "worldspawn", int ID = -1); // sets classname
41 // ---------------------------------------------
43 // epair functions........
44 void LoadEPairList(Entity* epl);
45 void AddEPair(const char* key, const char* value);
47 DEPair* FindEPairByKey(const char* keyname);
48 // ---------------------------------------------
50 // random functions........
51 bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
52 void SaveToFile(FILE* pFile);
53 void SetClassname(const char* classname);
56 void BuildInRadiant(bool allowDestruction);
57 void ResetChecks(list<Str>* exclusionList);
58 void RemoveNonCheckBrushes(list<Str>* exclusionList, bool useDetail);
60 DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
61 int GetBrushCount( void );
62 DBrush* FindBrushByPointer( scene::Node* brush );
63 // ---------------------------------------------
66 // bool list functions
67 void SelectBrushes(bool* selectList);
68 bool* BuildDuplicateList();
69 bool* BuildIntersectList();
70 // ---------------------------------------------
74 void ClearBrushes(); // clears brush list and frees memory for brushes
76 DBrush* GetBrushForID(int ID);
77 DBrush* NewBrush(int ID = -1);
78 // ---------------------------------------------
84 // ---------------------------------------------
87 list<DEPair*> epairList;
88 list<DBrush*> brushList;
89 // new patches, wahey!!!
90 list<DPatch*> patchList;
92 // ---------------------------------------------
97 bool LoadFromEntity(scene::Node* ent, bool bLoadPatches = FALSE);
98 void LoadSelectedBrushes();
99 void LoadSelectedPatches();
101 bool LoadFromPrt(char* filename);
102 // ---------------------------------------------
103 void SpawnString(const char* key, const char* defaultstring, const char** out);
104 void SpawnInt(const char* key, const char* defaultstring, int* out);
105 void SpawnFloat(const char* key, const char* defaultstring, float* out);
106 void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
109 #endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)