2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DMap.cpp: implementation of the DMap class.
22 //////////////////////////////////////////////////////////////////////
27 #include "gtkr_list.h"
39 #include "refcounted_ptr.h"
49 //////////////////////////////////////////////////////////////////////
50 // Construction/Destruction
51 //////////////////////////////////////////////////////////////////////
56 AddEntity("worldspawn", 0);
64 DEntity* DMap::AddEntity(char *classname, int ID)
68 newEntity = new DEntity(classname, m_nNextEntity++);
70 newEntity = new DEntity(classname, ID);
72 entityList.push_back(newEntity);
77 void DMap::ClearEntities()
81 for(list<DEntity *>::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++)
87 DEntity* DMap::GetEntityForID(int ID)
89 DEntity* findEntity = NULL;
91 for(list<DEntity *>::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++)
93 if((*chkEntity)->m_nID == ID)
95 findEntity = (*chkEntity);
101 findEntity = AddEntity("worldspawn", ID);
107 DEntity* DMap::GetWorldSpawn()
109 return GetEntityForID(0);
112 void DMap::BuildInRadiant(bool bAllowDestruction)
114 for(list<DEntity *>::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++)
115 (*buildEntity)->BuildInRadiant(bAllowDestruction);
118 void DMap::LoadAll(bool bLoadPatches)
122 GlobalSelectionSystem().Select(false);
124 class load_entities_t : public scene::Traversable::Walker
129 load_entities_t(DMap* map, bool bLoadPatches)
130 : m_map(map), m_bLoadPatches(bLoadPatches)
133 bool pre(scene::Node* node)
137 DEntity* loadEntity = m_map->AddEntity("", 0);
138 loadEntity->LoadFromEntity(node, m_bLoadPatches);
142 void post(scene::Node* node)
145 } load_entities(this, bLoadPatches);
147 GlobalSceneGraph().root()->m_traverse->traverse(load_entities);
150 int DMap::FixBrushes()
153 for(list<DEntity *>::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++)
155 count += (*fixEntity)->FixBrushes();
161 void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
162 int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
164 for(list<DEntity *>::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++)
166 if(!stricmp("worldspawn", (*texEntity)->m_Classname))
167 (*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
168 bResetTextureName, bResetScale, bResetShift, bResetRotation, TRUE);
171 if((*texEntity)->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
172 bResetTextureName, bResetScale, bResetShift, bResetRotation, FALSE))
173 RebuildEntity(*texEntity);
178 void DMap::RebuildEntity(DEntity *ent)
180 ent->RemoveFromRadiant();
181 ent->BuildInRadiant(FALSE);