1 entity Swallow_distance_check_bot(entity e)
3 // check if we can swallow a player instead of firing our weapon
4 vector w_shotorg, w_shotdir;
5 w_shotorg = self.origin + self.view_ofs;
8 WarpZone_traceline_antilag(e, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, e, ANTILAG_LATENCY(e));
10 if(trace_ent.classname == "player")
15 float Swallow_condition_check_bot(entity prey)
17 // checks the necessary conditions for a bot to swallow another player
18 if(prey != self && prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach
19 if(self.eater.classname != "player" && self.stomach_load < cvar("g_balance_vore_swallow_limit")) // we can't swallow players while inside someone's stomach ourselves
20 if not(cvar("g_vore_biggergut") && prey.stomach_load > self.stomach_load)
21 if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
22 if not(prey.team == self.team && teamplay)
27 .float swallow_retry, decide_delay1, decide_delay2;
30 if(cvar("bot_nofire") || !skill)
33 // --------------------------------
34 // Predator bot behavior:
35 // --------------------------------
37 // finding and swallowing a victim:
39 // aim toward the nearest possible victim. The greater the skill the quicker the aim. This only does the aiming, checking and swallowing is handled below
41 scan = findradius(self.origin, cvar("g_balance_vore_swallow_range"));
42 if(Swallow_condition_check_bot(scan))
43 bot_aimdir(scan.origin + scan.view_ofs - self.origin - self.view_ofs, -1);
45 // now do the actual checking and swallowing
48 float decide_prey, decide_pred;
50 prey = Swallow_distance_check_bot(self);
51 random_try = random() * 10; // there are 10 bot skill steps
52 if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
53 random_try /= cvar("bot_ai_vore_decide_fear");
54 if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
55 random_try /= cvar("bot_ai_vore_decide_fear");
56 decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1);
57 decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1);
59 if(Swallow_condition_check_bot(prey))
60 if(time > self.swallow_retry)
62 // the greater the skill, the higher the chance bots will swallow someone each attempt
63 if(skill >= random_try)
65 self.BUTTON_ATCK = TRUE; // swallow
66 self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey
68 self.swallow_retry = time + 0.5; // bots retry swallowing every 0.5 seconds, otherwise each frame would be random chance
71 // deciding what to do with a victim:
73 if(self.stomach_load > 0 && time > self.decide_delay1)
75 // if the predator's health is smaller than the maximum amount of damage a stomach kick can do, regurgitate the player(s)
76 // otherwise the predator is putting himself at risk by keeping someone inside
77 if(self.health <= cvar("g_balance_vore_kick_damage_max"))
78 self.BUTTON_REGURGITATE = TRUE;
80 else if(!self.digesting)
82 // the lower the skill, the more bots will tend to regurgitate you
83 // the higher the skill, the more they will tend to digest you instead
84 if(skill >= random_try)
85 self.BUTTON_DIGEST = TRUE; // digest
87 self.BUTTON_REGURGITATE = TRUE; // regurgitate
89 self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey
93 // --------------------------------
95 // --------------------------------
97 // all we can do in the stomach is either kick and do some damage or trigger the predator's digestion when there's no chance to escape
98 if(self.eater.classname == "player" && time > self.decide_delay2)
100 // the higher the skill, the more the bot will kick in your stomack
101 if(skill >= random_try)
102 if(self.team != self.eater.team) // if someone from the same team somehow made it in the belly, don't kick the eater
103 self.BUTTON_ATCK = TRUE; // kick
105 // if the bot's health is smaller than this, the bot gives up and triggers your digestion upon them
106 // the higher the skill, the harder the bot will give up
107 else if(self.health < cvar("bot_ai_vore_decide_giveuphealth") / (skill + 1) && !self.eater.digesting)
108 if not(self.eater.digesting) // already happening so don't bother
109 self.BUTTON_ATCK2 = TRUE; // trigger digestion
111 self.decide_delay2 = time + decide_prey; // time before the bot decides what to do with their predator