]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/e8.shader
Add surfaceparm metalsteps to all cubemapped surfaces, since I only did this for...
[voretournament/voretournament.git] / data / scripts / e8.shader
1 textures/e8/e8jumpspawn02b\r
2 {\r
3         dpreflectcube cubemaps/exomorph/exomorph\r
4         surfaceparm metalsteps\r
5         q3map_lightimage textures/e8/e8jumpspawn02b_glow.tga\r
6         surfaceparm metalsteps\r
7         q3map_surfacelight 100\r
8         \r
9         {\r
10                 map textures/e8/e8jumpspawn02b\r
11                 animmap 10 textures/e8/e8jumpspawn02b textures/e8/e8jumpspawn02b-1 textures/e8/e8jumpspawn02b-2 textures/e8/e8jumpspawn02b-3 textures/e8/e8jumpspawn02b-4 textures/e8/e8jumpspawn02b-5 textures/e8/e8jumpspawn02b-6\r
12         }\r
13         {\r
14                 map $lightmap\r
15                 tcGen lightmap\r
16                 blendfunc filter\r
17         }\r
18 }\r
19 \r
20 textures/e8/e8jumpspawn02c\r
21 {\r
22         dpreflectcube cubemaps/exomorph/exomorph\r
23         surfaceparm metalsteps\r
24         q3map_lightimage textures/e8/e8jumpspawn02c_glow.tga\r
25         surfaceparm metalsteps\r
26         q3map_surfacelight 100\r
27         \r
28         {\r
29                 map textures/e8/e8jumpspawn02c\r
30                 animmap 10 textures/e8/e8jumpspawn02c textures/e8/e8jumpspawn02c-1 textures/e8/e8jumpspawn02c-2 textures/e8/e8jumpspawn02c-3 textures/e8/e8jumpspawn02c-4 textures/e8/e8jumpspawn02c-5 textures/e8/e8jumpspawn02c-6\r
31         }\r
32         {\r
33                 map $lightmap\r
34                 tcGen lightmap\r
35                 blendfunc filter\r
36         }\r
37 }\r
38 \r
39 textures/e8/e8_base1broke\r
40 {\r
41         q3map_nonplanar\r
42         q3map_shadeAngle 75\r
43         {\r
44                 map textures/e8/e8_base1broke\r
45                 rgbGen vertex\r
46         }\r
47 }