2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined (INCLUDED_SHADERLIB_H)
23 #define INCLUDED_SHADERLIB_H
25 #include "string/string.h"
26 #include "character.h"
29 inline bool shader_equal(const char* shader, const char* other)
31 return string_equal_nocase(shader, other);
34 inline bool shader_equal_n(const char* shader, const char* other, std::size_t n)
36 return string_equal_nocase_n(shader, other, n);
39 inline bool shader_less(const char* shader, const char* other)
41 return string_less_nocase(shader, other);
44 inline bool shader_equal_prefix(const char* string, const char* prefix)
46 return shader_equal_n(string, prefix, string_length(prefix));
52 bool operator()(const CopiedString& shader, const CopiedString& other) const
54 return shader_less(shader.c_str(), other.c_str());
58 inline bool shader_valid(const char* shader)
60 return string_is_ascii(shader)
61 && strchr(shader, ' ') == 0
62 && strchr(shader, '\n') == 0
63 && strchr(shader, '\r') == 0
64 && strchr(shader, '\t') == 0
65 && strchr(shader, '\v') == 0
66 && strchr(shader, '\\') == 0;
69 inline const char* GlobalTexturePrefix_get()
71 return GlobalShaderSystem().getTexturePrefix();
74 inline bool shader_is_texture(const char* name)
76 return shader_equal_prefix(name, GlobalTexturePrefix_get());
79 inline const char* shader_get_textureName(const char* name)
81 return name + string_length(GlobalTexturePrefix_get());
84 inline bool texdef_name_valid(const char* name)
86 return shader_valid(name) && shader_is_texture(name);
89 inline const char* texdef_name_default()
91 return GlobalTexturePrefix_get();