2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[32];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
60 static void M_Main_Draw (void);
61 static void M_SinglePlayer_Draw (void);
62 static void M_Transfusion_Episode_Draw (void);
63 static void M_Transfusion_Skill_Draw (void);
64 static void M_Load_Draw (void);
65 static void M_Save_Draw (void);
66 static void M_MultiPlayer_Draw (void);
67 static void M_Setup_Draw (void);
68 static void M_Options_Draw (void);
69 static void M_Options_Effects_Draw (void);
70 static void M_Options_Graphics_Draw (void);
71 static void M_Options_ColorControl_Draw (void);
72 static void M_Keys_Draw (void);
73 static void M_Reset_Draw (void);
74 static void M_Video_Draw (void);
75 static void M_Help_Draw (void);
76 static void M_Credits_Draw (void);
77 static void M_Quit_Draw (void);
78 static void M_LanConfig_Draw (void);
79 static void M_GameOptions_Draw (void);
80 static void M_ServerList_Draw (void);
82 static void M_Main_Key (int key, char ascii);
83 static void M_SinglePlayer_Key (int key, char ascii);
84 static void M_Transfusion_Episode_Key (int key, char ascii);
85 static void M_Transfusion_Skill_Key (int key, char ascii);
86 static void M_Load_Key (int key, char ascii);
87 static void M_Save_Key (int key, char ascii);
88 static void M_MultiPlayer_Key (int key, char ascii);
89 static void M_Setup_Key (int key, char ascii);
90 static void M_Options_Key (int key, char ascii);
91 static void M_Options_Effects_Key (int key, char ascii);
92 static void M_Options_Graphics_Key (int key, char ascii);
93 static void M_Options_ColorControl_Key (int key, char ascii);
94 static void M_Keys_Key (int key, char ascii);
95 static void M_Reset_Key (int key, char ascii);
96 static void M_Video_Key (int key, char ascii);
97 static void M_Help_Key (int key, char ascii);
98 static void M_Credits_Key (int key, char ascii);
99 static void M_Quit_Key (int key, char ascii);
100 static void M_LanConfig_Key (int key, char ascii);
101 static void M_GameOptions_Key (int key, char ascii);
102 static void M_ServerList_Key (int key, char ascii);
104 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
106 void M_Update_Return_Reason(char *s)
108 strlcpy(m_return_reason, s, sizeof(m_return_reason));
110 Con_Printf("%s\n", s);
113 #define StartingGame (m_multiplayer_cursor == 1)
114 #define JoiningGame (m_multiplayer_cursor == 0)
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
122 } nehahrademonames_t;
124 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
126 {"intro", "Prologue"},
127 {"genf", "The Beginning"},
128 {"genlab", "A Doomed Project"},
129 {"nehcre", "The New Recruits"},
130 {"maxneh", "Breakthrough"},
131 {"maxchar", "Renewal and Duty"},
132 {"crisis", "Worlds Collide"},
133 {"postcris", "Darkening Skies"},
134 {"hearing", "The Hearing"},
135 {"getjack", "On a Mexican Radio"},
136 {"prelude", "Honor and Justice"},
137 {"abase", "A Message Sent"},
138 {"effect", "The Other Side"},
139 {"uhoh", "Missing in Action"},
140 {"prepare", "The Response"},
141 {"vision", "Farsighted Eyes"},
142 {"maxturns", "Enter the Immortal"},
143 {"backlot", "Separate Ways"},
144 {"maxside", "The Ancient Runes"},
145 {"counter", "The New Initiative"},
146 {"warprep", "Ghosts to the World"},
147 {"counter1", "A Fate Worse Than Death"},
148 {"counter2", "Friendly Fire"},
149 {"counter3", "Minor Setback"},
150 {"madmax", "Scores to Settle"},
151 {"quake", "One Man"},
152 {"cthmm", "Shattered Masks"},
153 {"shades", "Deal with the Dead"},
154 {"gophil", "An Unlikely Hero"},
155 {"cstrike", "War in Hell"},
156 {"shubset", "The Conspiracy"},
157 {"shubdie", "Even Death May Die"},
158 {"newranks", "An Empty Throne"},
159 {"seal", "The Seal is Broken"}
162 static float menu_x, menu_y, menu_width, menu_height;
164 static void M_Background(int width, int height)
166 menu_width = bound(1, width, vid_conwidth.integer);
167 menu_height = bound(1, height, vid_conheight.integer);
168 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169 menu_y = (vid_conheight.integer - menu_height) * 0.5;
170 //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171 DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
178 Draws one solid graphics character
181 static void M_DrawCharacter (float cx, float cy, int num)
186 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 static void M_PrintColored(float cx, float cy, const char *str)
191 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
194 static void M_Print(float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
199 static void M_PrintRed(float cx, float cy, const char *str)
201 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
204 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
209 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
212 static void M_DrawPic(float cx, float cy, const char *picname)
214 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
217 static unsigned char identityTable[256];
218 static unsigned char translationTable[256];
220 static void M_BuildTranslationTable(int top, int bottom)
223 unsigned char *dest, *source;
225 for (j = 0; j < 256; j++)
226 identityTable[j] = j;
227 dest = translationTable;
228 source = identityTable;
229 memcpy (dest, source, 256);
231 // LordHavoc: corrected skin color ranges
232 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
233 memcpy (dest + TOP_RANGE, source + top, 16);
235 for (j=0 ; j<16 ; j++)
236 dest[TOP_RANGE+j] = source[top+15-j];
238 // LordHavoc: corrected skin color ranges
239 if (bottom < 128 || (bottom >= 224 && bottom < 240))
240 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
242 for (j=0 ; j<16 ; j++)
243 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
246 static void M_DrawTextBox(float x, float y, float width, float height)
254 M_DrawPic (cx, cy, "gfx/box_tl");
255 for (n = 0; n < height; n++)
258 M_DrawPic (cx, cy, "gfx/box_ml");
260 M_DrawPic (cx, cy+8, "gfx/box_bl");
267 M_DrawPic (cx, cy, "gfx/box_tm");
268 for (n = 0; n < height; n++)
272 M_DrawPic (cx, cy, "gfx/box_mm2");
274 M_DrawPic (cx, cy, "gfx/box_mm");
276 M_DrawPic (cx, cy+8, "gfx/box_bm");
283 M_DrawPic (cx, cy, "gfx/box_tr");
284 for (n = 0; n < height; n++)
287 M_DrawPic (cx, cy, "gfx/box_mr");
289 M_DrawPic (cx, cy+8, "gfx/box_br");
292 //=============================================================================
294 //int m_save_demonum;
301 void M_ToggleMenu_f (void)
305 if (key_dest != key_menu || m_state != m_main)
307 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
313 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
321 static int demo_cursor;
322 static void M_Demo_Draw (void)
326 M_Background(320, 200);
328 for (i = 0;i < NumberOfNehahraDemos;i++)
329 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
332 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
336 void M_Menu_Demos_f (void)
344 static void M_Demo_Key (int k, char ascii)
353 S_LocalSound ("sound/misc/menu2.wav");
356 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
361 S_LocalSound ("sound/misc/menu1.wav");
364 demo_cursor = NumberOfNehahraDemos-1;
369 S_LocalSound ("sound/misc/menu1.wav");
371 if (demo_cursor >= NumberOfNehahraDemos)
377 //=============================================================================
380 static int m_main_cursor;
381 static qboolean m_missingdata = false;
383 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
386 void M_Menu_Main_f (void)
390 if (gamemode == GAME_NEHAHRA)
392 if (NehGameType == TYPE_DEMO)
394 else if (NehGameType == TYPE_GAME)
399 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
401 else if (gamemode == GAME_TRANSFUSION)
403 s = "gfx/menu/mainmenu1";
404 if (sv.active && !cl.intermission && cl.islocalgame)
412 // check if the game data is missing and use a different main menu if so
413 m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
418 if (key_dest != key_menu)
420 m_save_demonum = cls.demonum;
430 static void M_Main_Draw (void)
439 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
441 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
443 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
452 if (gamemode == GAME_TRANSFUSION) {
454 M_Background(640, 480);
455 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
456 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
458 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459 for (y1 = 1; y1 <= 8; y1++)
461 if (MAIN_ITEMS == 7 && y1 == 4)
463 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
466 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467 y3 = m_main_cursor + 2;
469 y3 = m_main_cursor + 1;
470 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
474 M_Background(320, 200);
475 M_DrawPic (16, 4, "gfx/qplaque");
476 p = Draw_CachePic ("gfx/ttl_main", true);
477 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
479 if (gamemode == GAME_NEHAHRA)
481 if (NehGameType == TYPE_BOTH)
482 M_DrawPic (72, 32, "gfx/mainmenu");
483 else if (NehGameType == TYPE_GAME)
484 M_DrawPic (72, 32, "gfx/gamemenu");
486 M_DrawPic (72, 32, "gfx/demomenu");
489 M_DrawPic (72, 32, "gfx/mainmenu");
491 f = (int)(realtime * 10)%6;
493 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
497 static void M_Main_Key (int key, char ascii)
504 //cls.demonum = m_save_demonum;
505 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
510 S_LocalSound ("sound/misc/menu1.wav");
511 if (++m_main_cursor >= MAIN_ITEMS)
516 S_LocalSound ("sound/misc/menu1.wav");
517 if (--m_main_cursor < 0)
518 m_main_cursor = MAIN_ITEMS - 1;
526 switch (m_main_cursor)
529 if (cls.state == ca_connected)
534 Con_ToggleConsole_f ();
541 else if (gamemode == GAME_NEHAHRA)
546 switch (m_main_cursor)
549 M_Menu_SinglePlayer_f ();
557 M_Menu_MultiPlayer_f ();
567 Cbuf_AddText ("disconnect\n");
568 Cbuf_AddText ("playdemo endcred\n");
577 switch (m_main_cursor)
580 M_Menu_SinglePlayer_f ();
584 M_Menu_MultiPlayer_f ();
594 Cbuf_AddText ("disconnect\n");
595 Cbuf_AddText ("playdemo endcred\n");
604 switch (m_main_cursor)
613 Cbuf_AddText ("disconnect\n");
614 Cbuf_AddText ("playdemo endcred\n");
628 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
630 switch (m_main_cursor)
633 M_Menu_SinglePlayer_f ();
637 M_Menu_MultiPlayer_f ();
656 else if (gamemode == GAME_TRANSFUSION) {
659 switch (m_main_cursor)
662 M_Menu_Transfusion_Episode_f ();
666 M_Menu_MultiPlayer_f ();
692 switch (m_main_cursor)
695 M_Menu_Transfusion_Episode_f ();
699 M_Menu_MultiPlayer_f ();
730 switch (m_main_cursor)
733 M_Menu_SinglePlayer_f ();
737 M_Menu_MultiPlayer_f ();
756 //=============================================================================
757 /* SINGLE PLAYER MENU */
759 static int m_singleplayer_cursor;
760 #define SINGLEPLAYER_ITEMS 3
763 void M_Menu_SinglePlayer_f (void)
766 m_state = m_singleplayer;
771 static void M_SinglePlayer_Draw (void)
775 M_Background(320, 200);
777 M_DrawPic (16, 4, "gfx/qplaque");
778 p = Draw_CachePic ("gfx/ttl_sgl", true);
780 // Some mods don't have a single player mode
781 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
783 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
785 M_DrawTextBox (60, 8 * 8, 23, 4);
786 if (gamemode == GAME_GOODVSBAD2)
787 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
788 else // if (gamemode == GAME_BATTLEMECH)
789 M_Print(95, 10 * 8, "Battlemech is for");
790 M_Print(83, 11 * 8, "multiplayer play only");
796 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
797 M_DrawPic (72, 32, "gfx/sp_menu");
799 f = (int)(realtime * 10)%6;
801 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
806 static void M_SinglePlayer_Key (int key, char ascii)
808 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
810 if (key == K_ESCAPE || key == K_ENTER)
822 S_LocalSound ("sound/misc/menu1.wav");
823 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
824 m_singleplayer_cursor = 0;
828 S_LocalSound ("sound/misc/menu1.wav");
829 if (--m_singleplayer_cursor < 0)
830 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
836 switch (m_singleplayer_cursor)
841 Cbuf_AddText ("disconnect\n");
842 Cbuf_AddText ("maxplayers 1\n");
843 Cbuf_AddText ("deathmatch 0\n");
844 Cbuf_AddText ("coop 0\n");
845 if (gamemode == GAME_TRANSFUSION)
848 M_Menu_Transfusion_Episode_f ();
851 Cbuf_AddText ("startmap_sp\n");
865 //=============================================================================
868 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
870 #define MAX_SAVEGAMES 12
871 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
872 static int loadable[MAX_SAVEGAMES];
874 static void M_ScanSaves (void)
877 char name[MAX_OSPATH];
878 char buf[SAVEGAME_COMMENT_LENGTH + 256];
883 for (i=0 ; i<MAX_SAVEGAMES ; i++)
885 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
887 sprintf (name, "s%i.sav", (int)i);
888 f = FS_Open (name, "rb", false, false);
891 // read enough to get the comment
892 len = FS_Read(f, buf, sizeof(buf) - 1);
893 buf[sizeof(buf) - 1] = 0;
896 COM_ParseTokenConsole(&t);
897 version = atoi(com_token);
899 COM_ParseTokenConsole(&t);
900 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
902 // change _ back to space
903 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
904 if (m_filenames[i][j] == '_')
905 m_filenames[i][j] = ' ';
911 void M_Menu_Load_f (void)
920 void M_Menu_Save_f (void)
935 static void M_Load_Draw (void)
940 M_Background(320, 200);
942 p = Draw_CachePic ("gfx/p_load", true);
943 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
945 for (i=0 ; i< MAX_SAVEGAMES; i++)
946 M_Print(16, 32 + 8*i, m_filenames[i]);
949 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
953 static void M_Save_Draw (void)
958 M_Background(320, 200);
960 p = Draw_CachePic ("gfx/p_save", true);
961 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
963 for (i=0 ; i<MAX_SAVEGAMES ; i++)
964 M_Print(16, 32 + 8*i, m_filenames[i]);
967 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
971 static void M_Load_Key (int k, char ascii)
976 if (gamemode == GAME_TRANSFUSION)
979 M_Menu_SinglePlayer_f ();
983 S_LocalSound ("sound/misc/menu2.wav");
984 if (!loadable[load_cursor])
989 // issue the load command
990 Cbuf_AddText (va ("load s%i\n", load_cursor) );
995 S_LocalSound ("sound/misc/menu1.wav");
998 load_cursor = MAX_SAVEGAMES-1;
1003 S_LocalSound ("sound/misc/menu1.wav");
1005 if (load_cursor >= MAX_SAVEGAMES)
1012 static void M_Save_Key (int k, char ascii)
1017 if (gamemode == GAME_TRANSFUSION)
1020 M_Menu_SinglePlayer_f ();
1025 key_dest = key_game;
1026 Cbuf_AddText (va("save s%i\n", load_cursor));
1031 S_LocalSound ("sound/misc/menu1.wav");
1033 if (load_cursor < 0)
1034 load_cursor = MAX_SAVEGAMES-1;
1039 S_LocalSound ("sound/misc/menu1.wav");
1041 if (load_cursor >= MAX_SAVEGAMES)
1047 //=============================================================================
1048 /* Transfusion Single Player Episode Menu */
1050 static int m_episode_cursor;
1051 #define EPISODE_ITEMS 6
1053 void M_Menu_Transfusion_Episode_f (void)
1055 m_entersound = true;
1056 m_state = m_transfusion_episode;
1057 key_dest = key_menu;
1060 static void M_Transfusion_Episode_Draw (void)
1064 M_Background(640, 480);
1066 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1067 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1068 for (y = 0; y < EPISODE_ITEMS; y++){
1069 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1072 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1075 static void M_Transfusion_Episode_Key (int key, char ascii)
1084 S_LocalSound ("sound/misc/menu1.wav");
1086 if (m_episode_cursor >= EPISODE_ITEMS)
1087 m_episode_cursor = 0;
1091 S_LocalSound ("sound/misc/menu1.wav");
1093 if (m_episode_cursor < 0)
1094 m_episode_cursor = EPISODE_ITEMS - 1;
1098 Cbuf_AddText ("deathmatch 0\n");
1099 m_entersound = true;
1100 M_Menu_Transfusion_Skill_f ();
1104 //=============================================================================
1105 /* Transfusion Single Player Skill Menu */
1107 static int m_skill_cursor = 2;
1108 #define SKILL_ITEMS 5
1110 void M_Menu_Transfusion_Skill_f (void)
1112 m_entersound = true;
1113 m_state = m_transfusion_skill;
1114 key_dest = key_menu;
1117 static void M_Transfusion_Skill_Draw (void)
1121 M_Background(640, 480);
1123 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1124 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1126 for (y = 0; y < SKILL_ITEMS; y++)
1128 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1130 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1133 static void M_Transfusion_Skill_Key (int key, char ascii)
1138 M_Menu_Transfusion_Episode_f ();
1142 S_LocalSound ("sound/misc/menu1.wav");
1144 if (m_skill_cursor >= SKILL_ITEMS)
1149 S_LocalSound ("sound/misc/menu1.wav");
1151 if (m_skill_cursor < 0)
1152 m_skill_cursor = SKILL_ITEMS - 1;
1156 m_entersound = true;
1157 switch (m_skill_cursor)
1160 Cbuf_AddText ("skill 1\n");
1163 Cbuf_AddText ("skill 2\n");
1166 Cbuf_AddText ("skill 3\n");
1169 Cbuf_AddText ("skill 4\n");
1172 Cbuf_AddText ("skill 5\n");
1175 key_dest = key_game;
1177 Cbuf_AddText ("disconnect\n");
1178 Cbuf_AddText ("maxplayers 1\n");
1179 Cbuf_AddText ("deathmatch 0\n");
1180 Cbuf_AddText ("coop 0\n");
1181 switch (m_episode_cursor)
1184 Cbuf_AddText ("map e1m1\n");
1187 Cbuf_AddText ("map e2m1\n");
1190 Cbuf_AddText ("map e3m1\n");
1193 Cbuf_AddText ("map e4m1\n");
1196 Cbuf_AddText ("map e6m1\n");
1199 Cbuf_AddText ("map cp01\n");
1204 //=============================================================================
1205 /* MULTIPLAYER MENU */
1207 static int m_multiplayer_cursor;
1208 #define MULTIPLAYER_ITEMS 3
1211 void M_Menu_MultiPlayer_f (void)
1213 key_dest = key_menu;
1214 m_state = m_multiplayer;
1215 m_entersound = true;
1219 static void M_MultiPlayer_Draw (void)
1224 if (gamemode == GAME_TRANSFUSION)
1226 M_Background(640, 480);
1227 p = Draw_CachePic ("gfx/menu/tb-online", true);
1228 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1229 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1230 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1231 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1234 M_Background(320, 200);
1236 M_DrawPic (16, 4, "gfx/qplaque");
1237 p = Draw_CachePic ("gfx/p_multi", true);
1238 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1239 M_DrawPic (72, 32, "gfx/mp_menu");
1241 f = (int)(realtime * 10)%6;
1243 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1247 static void M_MultiPlayer_Key (int key, char ascii)
1256 S_LocalSound ("sound/misc/menu1.wav");
1257 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1258 m_multiplayer_cursor = 0;
1262 S_LocalSound ("sound/misc/menu1.wav");
1263 if (--m_multiplayer_cursor < 0)
1264 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1268 m_entersound = true;
1269 switch (m_multiplayer_cursor)
1273 M_Menu_LanConfig_f ();
1283 //=============================================================================
1286 static int setup_cursor = 4;
1287 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1289 static char setup_myname[32];
1290 static int setup_oldtop;
1291 static int setup_oldbottom;
1292 static int setup_top;
1293 static int setup_bottom;
1294 static int setup_rate;
1295 static int setup_oldrate;
1297 #define NUM_SETUP_CMDS 5
1299 void M_Menu_Setup_f (void)
1301 key_dest = key_menu;
1303 m_entersound = true;
1304 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1305 setup_top = setup_oldtop = cl_color.integer >> 4;
1306 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1307 setup_rate = cl_rate.integer;
1310 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1311 static unsigned char *menuplyr_pixels;
1312 static unsigned int *menuplyr_translated;
1314 typedef struct ratetable_s
1321 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1322 static ratetable_t setup_ratetable[] =
1325 {1500, "28.8 mediocre"},
1326 {2000, "28.8 good"},
1327 {2500, "33.6 mediocre"},
1328 {3000, "33.6 good"},
1330 {4000, "56k mediocre"},
1331 {4500, "56k adequate"},
1334 {15000, "128k ISDN"},
1335 {25000, "broadband"}
1338 static int setup_rateindex(int rate)
1341 for (i = 0;i < RATES;i++)
1342 if (setup_ratetable[i].rate > setup_rate)
1344 return bound(1, i, RATES) - 1;
1347 static void M_Setup_Draw (void)
1352 M_Background(320, 200);
1354 M_DrawPic (16, 4, "gfx/qplaque");
1355 p = Draw_CachePic ("gfx/p_multi", true);
1356 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1358 M_Print(64, 40, "Your name");
1359 M_DrawTextBox (160, 32, 16, 1);
1360 M_PrintColored(168, 40, setup_myname);
1362 if (gamemode != GAME_GOODVSBAD2)
1364 M_Print(64, 64, "Shirt color");
1365 M_Print(64, 88, "Pants color");
1368 M_Print(64, 124-8, "Network speed limit");
1369 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1371 M_DrawTextBox (64, 140-8, 14, 1);
1372 M_Print(72, 140, "Accept Changes");
1374 // LordHavoc: rewrote this code greatly
1377 unsigned char *data, *f;
1378 fs_offset_t filesize;
1379 menuplyr_load = false;
1381 menuplyr_bottom = -1;
1382 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1384 data = LoadLMP (f, filesize, 0, 0, true);
1385 menuplyr_width = image_width;
1386 menuplyr_height = image_height;
1388 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1389 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1390 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1395 if (menuplyr_pixels)
1397 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1399 menuplyr_top = setup_top;
1400 menuplyr_bottom = setup_bottom;
1401 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1402 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1403 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1404 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1406 M_DrawPic(160, 48, "gfx/bigbox");
1407 M_DrawPic(172, 56, "gfx/menuplyr");
1410 if (setup_cursor == 0)
1411 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1413 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1417 static void M_Setup_Key (int k, char ascii)
1424 M_Menu_MultiPlayer_f ();
1428 S_LocalSound ("sound/misc/menu1.wav");
1430 if (setup_cursor < 0)
1431 setup_cursor = NUM_SETUP_CMDS-1;
1435 S_LocalSound ("sound/misc/menu1.wav");
1437 if (setup_cursor >= NUM_SETUP_CMDS)
1442 if (setup_cursor < 1)
1444 S_LocalSound ("sound/misc/menu3.wav");
1445 if (setup_cursor == 1)
1446 setup_top = setup_top - 1;
1447 if (setup_cursor == 2)
1448 setup_bottom = setup_bottom - 1;
1449 if (setup_cursor == 3)
1451 l = setup_rateindex(setup_rate) - 1;
1454 setup_rate = setup_ratetable[l].rate;
1458 if (setup_cursor < 1)
1461 S_LocalSound ("sound/misc/menu3.wav");
1462 if (setup_cursor == 1)
1463 setup_top = setup_top + 1;
1464 if (setup_cursor == 2)
1465 setup_bottom = setup_bottom + 1;
1466 if (setup_cursor == 3)
1468 l = setup_rateindex(setup_rate) + 1;
1471 setup_rate = setup_ratetable[l].rate;
1476 if (setup_cursor == 0)
1479 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1482 // setup_cursor == 4 (Accept changes)
1483 if (strcmp(cl_name.string, setup_myname) != 0)
1484 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1485 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1486 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1487 if (setup_rate != setup_oldrate)
1488 Cbuf_AddText(va("rate %i\n", setup_rate));
1490 m_entersound = true;
1491 M_Menu_MultiPlayer_f ();
1495 if (setup_cursor == 0)
1497 if (strlen(setup_myname))
1498 setup_myname[strlen(setup_myname)-1] = 0;
1505 if (setup_cursor == 0)
1507 l = (int)strlen(setup_myname);
1510 setup_myname[l+1] = 0;
1511 setup_myname[l] = ascii;
1520 if (setup_bottom > 15)
1522 if (setup_bottom < 0)
1526 //=============================================================================
1529 #define SLIDER_RANGE 10
1531 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1536 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1537 M_DrawCharacter (x-8, y, 128);
1538 for (i = 0;i < SLIDER_RANGE;i++)
1539 M_DrawCharacter (x + i*8, y, 129);
1540 M_DrawCharacter (x+i*8, y, 130);
1541 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1542 if (fabs((int)num - num) < 0.01)
1543 sprintf(text, "%i", (int)num);
1545 sprintf(text, "%.2f", num);
1546 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1549 static void M_DrawCheckbox (int x, int y, int on)
1552 M_Print(x, y, "on");
1554 M_Print(x, y, "off");
1558 #define OPTIONS_ITEMS 38
1560 static int options_cursor;
1562 void M_Menu_Options_f (void)
1564 key_dest = key_menu;
1565 m_state = m_options;
1566 m_entersound = true;
1569 extern cvar_t slowmo;
1570 extern dllhandle_t jpeg_dll;
1571 extern cvar_t gl_texture_anisotropy;
1572 extern cvar_t r_textshadow;
1574 static void M_Menu_Options_AdjustSliders (int dir)
1577 S_LocalSound ("sound/misc/menu3.wav");
1580 if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1608 else if (options_cursor == optnum++)
1609 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1610 else if (options_cursor == optnum++)
1611 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1612 else if (options_cursor == optnum++)
1613 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1614 else if (options_cursor == optnum++)
1615 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1616 else if (options_cursor == optnum++)
1617 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1618 else if (options_cursor == optnum++)
1619 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1620 else if (options_cursor == optnum++)
1621 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1622 else if (options_cursor == optnum++)
1623 Cvar_SetValueQuick (&showfps, !showfps.integer);
1624 else if (options_cursor == optnum++)
1625 Cvar_SetValueQuick (&showtime, !showtime.integer);
1626 else if (options_cursor == optnum++)
1627 Cvar_SetValueQuick (&showdate, !showdate.integer);
1628 else if (options_cursor == optnum++)
1630 if (cl_forwardspeed.value > 200)
1632 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1633 Cvar_SetValueQuick (&cl_backspeed, 200);
1637 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1638 Cvar_SetValueQuick (&cl_backspeed, 400);
1641 else if (options_cursor == optnum++)
1642 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1643 else if (options_cursor == optnum++)
1644 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1645 else if (options_cursor == optnum++)
1646 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1647 else if (options_cursor == optnum++)
1648 Cvar_SetValueQuick (&freelook, !freelook.integer);
1649 else if (options_cursor == optnum++)
1650 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1651 else if (options_cursor == optnum++)
1652 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1657 static int optcursor;
1659 static void M_Options_PrintCommand(const char *s, int enabled)
1663 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1664 M_ItemPrint(0, opty, s, enabled);
1670 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1674 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1675 M_ItemPrint(0, opty, s, enabled);
1676 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1682 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1686 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1687 M_ItemPrint(0, opty, s, enabled);
1688 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1694 static void M_Options_Draw (void)
1699 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1701 M_DrawPic(16, 4, "gfx/qplaque");
1702 p = Draw_CachePic("gfx/p_option", true);
1703 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1706 optcursor = options_cursor;
1707 visible = (int)((menu_height - 32) / 8);
1708 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1710 M_Options_PrintCommand( "Customize controls", true);
1711 M_Options_PrintCommand( " Go to console", true);
1712 M_Options_PrintCommand( " Reset to defaults", true);
1713 M_Options_PrintCommand( " Video", true);
1714 M_Options_PrintCommand( " Effects", true);
1715 M_Options_PrintCommand( " Graphics", true);
1716 M_Options_PrintCommand( " Color Control", true);
1717 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1718 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1719 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1720 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1721 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1722 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1723 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1724 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1725 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1726 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1727 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1728 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1729 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1730 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1731 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1732 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1733 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1734 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1735 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1736 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1737 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1738 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1739 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1740 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1741 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1742 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1743 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1744 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1745 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1746 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1747 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1751 static void M_Options_Key (int k, char ascii)
1760 m_entersound = true;
1761 switch (options_cursor)
1768 key_dest = key_game;
1769 Con_ToggleConsole_f ();
1778 M_Menu_Options_Effects_f ();
1781 M_Menu_Options_Graphics_f ();
1784 M_Menu_Options_ColorControl_f ();
1787 M_Menu_Options_AdjustSliders (1);
1793 S_LocalSound ("sound/misc/menu1.wav");
1795 if (options_cursor < 0)
1796 options_cursor = OPTIONS_ITEMS-1;
1800 S_LocalSound ("sound/misc/menu1.wav");
1802 if (options_cursor >= OPTIONS_ITEMS)
1807 M_Menu_Options_AdjustSliders (-1);
1811 M_Menu_Options_AdjustSliders (1);
1816 #define OPTIONS_EFFECTS_ITEMS 36
1818 static int options_effects_cursor;
1820 void M_Menu_Options_Effects_f (void)
1822 key_dest = key_menu;
1823 m_state = m_options_effects;
1824 m_entersound = true;
1828 extern cvar_t cl_stainmaps;
1829 extern cvar_t cl_stainmaps_clearonload;
1830 extern cvar_t r_explosionclip;
1831 extern cvar_t r_coronas;
1832 extern cvar_t gl_flashblend;
1833 extern cvar_t cl_beams_polygons;
1834 extern cvar_t cl_beams_quakepositionhack;
1835 extern cvar_t cl_beams_instantaimhack;
1836 extern cvar_t cl_beams_lightatend;
1837 extern cvar_t r_lightningbeam_thickness;
1838 extern cvar_t r_lightningbeam_scroll;
1839 extern cvar_t r_lightningbeam_repeatdistance;
1840 extern cvar_t r_lightningbeam_color_red;
1841 extern cvar_t r_lightningbeam_color_green;
1842 extern cvar_t r_lightningbeam_color_blue;
1843 extern cvar_t r_lightningbeam_qmbtexture;
1845 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1848 S_LocalSound ("sound/misc/menu3.wav");
1851 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1871 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1872 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1873 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1874 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1875 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1876 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1877 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1878 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1879 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1880 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1881 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1882 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1883 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1884 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1885 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1886 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1889 static void M_Options_Effects_Draw (void)
1894 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1896 M_DrawPic(16, 4, "gfx/qplaque");
1897 p = Draw_CachePic("gfx/p_option", true);
1898 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1900 optcursor = options_effects_cursor;
1902 visible = (int)((menu_height - 32) / 8);
1903 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1905 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1906 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1907 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1908 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1909 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1910 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1911 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1912 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1913 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1914 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1915 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1916 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1917 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1918 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1919 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1920 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1921 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1922 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1923 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1924 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1925 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1926 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1927 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1928 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1929 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1930 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1931 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1932 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1933 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1934 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1935 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1936 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1937 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1938 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1939 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1940 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1944 static void M_Options_Effects_Key (int k, char ascii)
1949 M_Menu_Options_f ();
1953 M_Menu_Options_Effects_AdjustSliders (1);
1957 S_LocalSound ("sound/misc/menu1.wav");
1958 options_effects_cursor--;
1959 if (options_effects_cursor < 0)
1960 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1964 S_LocalSound ("sound/misc/menu1.wav");
1965 options_effects_cursor++;
1966 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1967 options_effects_cursor = 0;
1971 M_Menu_Options_Effects_AdjustSliders (-1);
1975 M_Menu_Options_Effects_AdjustSliders (1);
1981 #define OPTIONS_GRAPHICS_ITEMS 20
1983 static int options_graphics_cursor;
1985 void M_Menu_Options_Graphics_f (void)
1987 key_dest = key_menu;
1988 m_state = m_options_graphics;
1989 m_entersound = true;
1992 extern cvar_t r_shadow_gloss;
1993 extern cvar_t r_shadow_realtime_dlight;
1994 extern cvar_t r_shadow_realtime_dlight_shadows;
1995 extern cvar_t r_shadow_realtime_world;
1996 extern cvar_t r_shadow_realtime_world_dlightshadows;
1997 extern cvar_t r_shadow_realtime_world_lightmaps;
1998 extern cvar_t r_shadow_realtime_world_shadows;
1999 extern cvar_t r_bloom;
2000 extern cvar_t r_bloom_colorscale;
2001 extern cvar_t r_bloom_colorsubtract;
2002 extern cvar_t r_bloom_colorexponent;
2003 extern cvar_t r_bloom_blur;
2004 extern cvar_t r_bloom_brighten;
2005 extern cvar_t r_bloom_resolution;
2006 extern cvar_t r_hdr;
2007 extern cvar_t r_hdr_scenebrightness;
2008 extern cvar_t r_hdr_glowintensity;
2009 extern cvar_t r_hdr_range;
2010 extern cvar_t gl_picmip;
2012 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2015 S_LocalSound ("sound/misc/menu3.wav");
2019 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2020 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2021 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2022 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2023 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
2024 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2025 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2026 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2027 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2028 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
2029 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
2030 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2031 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2032 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2033 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
2034 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2035 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2036 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2037 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2038 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2042 static void M_Options_Graphics_Draw (void)
2047 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2049 M_DrawPic(16, 4, "gfx/qplaque");
2050 p = Draw_CachePic("gfx/p_option", true);
2051 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2053 optcursor = options_graphics_cursor;
2055 visible = (int)((menu_height - 32) / 8);
2056 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2058 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2059 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2060 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2061 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2062 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2063 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2064 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2065 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2066 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2067 M_Options_PrintCheckbox(" HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2068 M_Options_PrintSlider( " HDR Dynamic Range", true, r_hdr_range.value, 1, 16);
2069 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2070 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2071 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2072 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2073 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2074 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2075 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2076 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2077 M_Options_PrintCommand( " Restart Renderer", true);
2081 static void M_Options_Graphics_Key (int k, char ascii)
2086 M_Menu_Options_f ();
2090 M_Menu_Options_Graphics_AdjustSliders (1);
2094 S_LocalSound ("sound/misc/menu1.wav");
2095 options_graphics_cursor--;
2096 if (options_graphics_cursor < 0)
2097 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2101 S_LocalSound ("sound/misc/menu1.wav");
2102 options_graphics_cursor++;
2103 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2104 options_graphics_cursor = 0;
2108 M_Menu_Options_Graphics_AdjustSliders (-1);
2112 M_Menu_Options_Graphics_AdjustSliders (1);
2118 #define OPTIONS_COLORCONTROL_ITEMS 18
2120 static int options_colorcontrol_cursor;
2122 // intensity value to match up to 50% dither to 'correct' quake
2123 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2125 void M_Menu_Options_ColorControl_f (void)
2127 key_dest = key_menu;
2128 m_state = m_options_colorcontrol;
2129 m_entersound = true;
2133 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2137 S_LocalSound ("sound/misc/menu3.wav");
2140 if (options_colorcontrol_cursor == optnum++)
2141 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2142 else if (options_colorcontrol_cursor == optnum++)
2144 Cvar_SetValueQuick (&v_color_enable, 0);
2145 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2147 else if (options_colorcontrol_cursor == optnum++)
2149 Cvar_SetValueQuick (&v_color_enable, 0);
2150 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2152 else if (options_colorcontrol_cursor == optnum++)
2154 Cvar_SetValueQuick (&v_color_enable, 0);
2155 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2157 else if (options_colorcontrol_cursor == optnum++)
2159 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2161 else if (options_colorcontrol_cursor == optnum++)
2163 Cvar_SetValueQuick (&v_color_enable, 1);
2164 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2166 else if (options_colorcontrol_cursor == optnum++)
2168 Cvar_SetValueQuick (&v_color_enable, 1);
2169 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2171 else if (options_colorcontrol_cursor == optnum++)
2173 Cvar_SetValueQuick (&v_color_enable, 1);
2174 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2176 else if (options_colorcontrol_cursor == optnum++)
2178 Cvar_SetValueQuick (&v_color_enable, 1);
2179 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2180 Cvar_SetValueQuick (&v_color_black_r, f);
2181 Cvar_SetValueQuick (&v_color_black_g, f);
2182 Cvar_SetValueQuick (&v_color_black_b, f);
2184 else if (options_colorcontrol_cursor == optnum++)
2186 Cvar_SetValueQuick (&v_color_enable, 1);
2187 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2189 else if (options_colorcontrol_cursor == optnum++)
2191 Cvar_SetValueQuick (&v_color_enable, 1);
2192 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2194 else if (options_colorcontrol_cursor == optnum++)
2196 Cvar_SetValueQuick (&v_color_enable, 1);
2197 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2199 else if (options_colorcontrol_cursor == optnum++)
2201 Cvar_SetValueQuick (&v_color_enable, 1);
2202 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2203 Cvar_SetValueQuick (&v_color_grey_r, f);
2204 Cvar_SetValueQuick (&v_color_grey_g, f);
2205 Cvar_SetValueQuick (&v_color_grey_b, f);
2207 else if (options_colorcontrol_cursor == optnum++)
2209 Cvar_SetValueQuick (&v_color_enable, 1);
2210 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2212 else if (options_colorcontrol_cursor == optnum++)
2214 Cvar_SetValueQuick (&v_color_enable, 1);
2215 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2217 else if (options_colorcontrol_cursor == optnum++)
2219 Cvar_SetValueQuick (&v_color_enable, 1);
2220 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2222 else if (options_colorcontrol_cursor == optnum++)
2224 Cvar_SetValueQuick (&v_color_enable, 1);
2225 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2226 Cvar_SetValueQuick (&v_color_white_r, f);
2227 Cvar_SetValueQuick (&v_color_white_g, f);
2228 Cvar_SetValueQuick (&v_color_white_b, f);
2232 static void M_Options_ColorControl_Draw (void)
2235 float x, c, s, t, u, v;
2236 cachepic_t *p, *dither;
2238 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2240 M_Background(320, 256);
2242 M_DrawPic(16, 4, "gfx/qplaque");
2243 p = Draw_CachePic("gfx/p_option", true);
2244 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2246 optcursor = options_colorcontrol_cursor;
2248 visible = (int)((menu_height - 32) / 8);
2249 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2251 M_Options_PrintCommand( " Reset to defaults", true);
2252 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2253 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2254 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2255 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2256 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2257 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2258 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2259 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2260 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2261 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2262 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2263 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2264 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2265 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2266 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2267 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2268 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2271 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2272 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2273 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2274 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2275 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2276 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2277 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2278 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2279 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2280 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2281 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2283 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2284 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2285 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2290 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2291 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2292 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2294 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2295 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2296 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2298 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2299 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2300 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2302 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2303 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2304 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2308 static void M_Options_ColorControl_Key (int k, char ascii)
2313 M_Menu_Options_f ();
2317 m_entersound = true;
2318 switch (options_colorcontrol_cursor)
2321 Cvar_SetValueQuick(&v_hwgamma, 1);
2322 Cvar_SetValueQuick(&v_gamma, 1);
2323 Cvar_SetValueQuick(&v_contrast, 1);
2324 Cvar_SetValueQuick(&v_brightness, 0);
2325 Cvar_SetValueQuick(&v_color_enable, 0);
2326 Cvar_SetValueQuick(&v_color_black_r, 0);
2327 Cvar_SetValueQuick(&v_color_black_g, 0);
2328 Cvar_SetValueQuick(&v_color_black_b, 0);
2329 Cvar_SetValueQuick(&v_color_grey_r, 0);
2330 Cvar_SetValueQuick(&v_color_grey_g, 0);
2331 Cvar_SetValueQuick(&v_color_grey_b, 0);
2332 Cvar_SetValueQuick(&v_color_white_r, 1);
2333 Cvar_SetValueQuick(&v_color_white_g, 1);
2334 Cvar_SetValueQuick(&v_color_white_b, 1);
2337 M_Menu_Options_ColorControl_AdjustSliders (1);
2343 S_LocalSound ("sound/misc/menu1.wav");
2344 options_colorcontrol_cursor--;
2345 if (options_colorcontrol_cursor < 0)
2346 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2350 S_LocalSound ("sound/misc/menu1.wav");
2351 options_colorcontrol_cursor++;
2352 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2353 options_colorcontrol_cursor = 0;
2357 M_Menu_Options_ColorControl_AdjustSliders (-1);
2361 M_Menu_Options_ColorControl_AdjustSliders (1);
2367 //=============================================================================
2370 static char *quakebindnames[][2] =
2372 {"+attack", "attack"},
2373 {"impulse 10", "next weapon"},
2374 {"impulse 12", "previous weapon"},
2375 {"+jump", "jump / swim up"},
2376 {"+forward", "walk forward"},
2377 {"+back", "backpedal"},
2378 {"+left", "turn left"},
2379 {"+right", "turn right"},
2381 {"+moveleft", "step left"},
2382 {"+moveright", "step right"},
2383 {"+strafe", "sidestep"},
2384 {"+lookup", "look up"},
2385 {"+lookdown", "look down"},
2386 {"centerview", "center view"},
2387 {"+mlook", "mouse look"},
2388 {"+klook", "keyboard look"},
2389 {"+moveup", "swim up"},
2390 {"+movedown", "swim down"}
2393 static char *transfusionbindnames[][2] =
2395 {"", "Movement"}, // Movement commands
2396 {"+forward", "walk forward"},
2397 {"+back", "backpedal"},
2398 {"+left", "turn left"},
2399 {"+right", "turn right"},
2400 {"+moveleft", "step left"},
2401 {"+moveright", "step right"},
2402 {"+jump", "jump / swim up"},
2403 {"+movedown", "swim down"},
2404 {"", "Combat"}, // Combat commands
2405 {"impulse 1", "Pitch Fork"},
2406 {"impulse 2", "Flare Gun"},
2407 {"impulse 3", "Shotgun"},
2408 {"impulse 4", "Machine Gun"},
2409 {"impulse 5", "Incinerator"},
2410 {"impulse 6", "Bombs (TNT)"},
2411 {"impulse 35", "Proximity Bomb"},
2412 {"impulse 36", "Remote Detonator"},
2413 {"impulse 7", "Aerosol Can"},
2414 {"impulse 8", "Tesla Cannon"},
2415 {"impulse 9", "Life Leech"},
2416 {"impulse 10", "Voodoo Doll"},
2417 {"impulse 21", "next weapon"},
2418 {"impulse 22", "previous weapon"},
2419 {"+attack", "attack"},
2420 {"+button3", "altfire"},
2421 {"", "Inventory"}, // Inventory commands
2422 {"impulse 40", "Dr.'s Bag"},
2423 {"impulse 41", "Crystal Ball"},
2424 {"impulse 42", "Beast Vision"},
2425 {"impulse 43", "Jump Boots"},
2426 {"impulse 23", "next item"},
2427 {"impulse 24", "previous item"},
2428 {"impulse 25", "use item"},
2429 {"", "Misc"}, // Misc commands
2430 {"+button4", "use"},
2431 {"impulse 50", "add bot (red)"},
2432 {"impulse 51", "add bot (blue)"},
2433 {"impulse 52", "kick a bot"},
2434 {"impulse 26", "next armor type"},
2435 {"impulse 27", "identify player"},
2436 {"impulse 55", "voting menu"},
2437 {"impulse 56", "observer mode"},
2438 {"", "Taunts"}, // Taunts
2439 {"impulse 70", "taunt 0"},
2440 {"impulse 71", "taunt 1"},
2441 {"impulse 72", "taunt 2"},
2442 {"impulse 73", "taunt 3"},
2443 {"impulse 74", "taunt 4"},
2444 {"impulse 75", "taunt 5"},
2445 {"impulse 76", "taunt 6"},
2446 {"impulse 77", "taunt 7"},
2447 {"impulse 78", "taunt 8"},
2448 {"impulse 79", "taunt 9"}
2451 static char *goodvsbad2bindnames[][2] =
2453 {"impulse 69", "Power 1"},
2454 {"impulse 70", "Power 2"},
2455 {"impulse 71", "Power 3"},
2456 {"+jump", "jump / swim up"},
2457 {"+forward", "walk forward"},
2458 {"+back", "backpedal"},
2459 {"+left", "turn left"},
2460 {"+right", "turn right"},
2462 {"+moveleft", "step left"},
2463 {"+moveright", "step right"},
2464 {"+strafe", "sidestep"},
2465 {"+lookup", "look up"},
2466 {"+lookdown", "look down"},
2467 {"centerview", "center view"},
2468 {"+mlook", "mouse look"},
2469 {"kill", "kill yourself"},
2470 {"+moveup", "swim up"},
2471 {"+movedown", "swim down"}
2474 static int numcommands;
2475 static char *(*bindnames)[2];
2478 typedef struct binditem_s
2480 char *command, *description;
2481 struct binditem_s *next;
2485 typedef struct bindcategory_s
2489 struct bindcategory_s *next;
2493 static bindcategory_t *bindcategories = NULL;
2495 static void M_ClearBinds (void)
2497 for (c = bindcategories;c;c = cnext)
2500 for (b = c->binds;b;b = bnext)
2507 bindcategories = NULL;
2510 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2512 for (b = &c->binds;*b;*b = &(*b)->next);
2513 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2514 *b->command = (char *)((*b) + 1);
2515 *b->description = *b->command + strlen(command) + 1;
2516 strcpy(*b->command, command);
2517 strcpy(*b->description, description);
2520 static void M_AddBind (char *category, char *command, char *description)
2522 for (c = &bindcategories;*c;c = &(*c)->next)
2524 if (!strcmp(category, (*c)->name))
2526 M_AddBindToCategory(*c, command, description);
2530 *c = Z_Alloc(sizeof(bindcategory_t));
2531 M_AddBindToCategory(*c, command, description);
2534 static void M_DefaultBinds (void)
2537 M_AddBind("movement", "+jump", "jump / swim up");
2538 M_AddBind("movement", "+forward", "walk forward");
2539 M_AddBind("movement", "+back", "backpedal");
2540 M_AddBind("movement", "+left", "turn left");
2541 M_AddBind("movement", "+right", "turn right");
2542 M_AddBind("movement", "+speed", "run");
2543 M_AddBind("movement", "+moveleft", "step left");
2544 M_AddBind("movement", "+moveright", "step right");
2545 M_AddBind("movement", "+strafe", "sidestep");
2546 M_AddBind("movement", "+lookup", "look up");
2547 M_AddBind("movement", "+lookdown", "look down");
2548 M_AddBind("movement", "centerview", "center view");
2549 M_AddBind("movement", "+mlook", "mouse look");
2550 M_AddBind("movement", "+klook", "keyboard look");
2551 M_AddBind("movement", "+moveup", "swim up");
2552 M_AddBind("movement", "+movedown", "swim down");
2553 M_AddBind("weapons", "+attack", "attack");
2554 M_AddBind("weapons", "impulse 10", "next weapon");
2555 M_AddBind("weapons", "impulse 12", "previous weapon");
2556 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2557 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2558 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2559 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2560 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2561 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2562 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2563 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2568 static int keys_cursor;
2569 static int bind_grab;
2571 void M_Menu_Keys_f (void)
2573 key_dest = key_menu;
2575 m_entersound = true;
2580 void M_FindKeysForCommand (const char *command, int *keys)
2586 for (j = 0;j < NUMKEYS;j++)
2591 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2593 b = keybindings[0][j];
2596 if (!strcmp (b, command) )
2599 if (count == NUMKEYS)
2605 static void M_UnbindCommand (char *command)
2610 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2612 b = keybindings[0][j];
2615 if (!strcmp (b, command))
2616 Key_SetBinding (j, 0, "");
2621 static void M_Keys_Draw (void)
2627 char keystring[MAX_INPUTLINE];
2629 M_Background(320, 48 + 8 * numcommands);
2631 p = Draw_CachePic ("gfx/ttl_cstm", true);
2632 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2635 M_Print(12, 32, "Press a key or button for this action");
2637 M_Print(18, 32, "Enter to change, backspace to clear");
2639 // search for known bindings
2640 for (i=0 ; i<numcommands ; i++)
2644 // If there's no command, it's just a section
2645 if (bindnames[i][0][0] == '\0')
2647 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2648 M_PrintRed (16, y, bindnames[i][1]);
2652 M_Print(16, y, bindnames[i][1]);
2654 M_FindKeysForCommand (bindnames[i][0], keys);
2656 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2658 strlcpy(keystring, "???", sizeof(keystring));
2662 for (j = 0;j < NUMKEYS;j++)
2667 strlcat(keystring, " or ", sizeof(keystring));
2668 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2672 M_Print(150, y, keystring);
2676 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2678 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2682 static void M_Keys_Key (int k, char ascii)
2689 S_LocalSound ("sound/misc/menu1.wav");
2694 else //if (k != '`')
2696 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2697 Cbuf_InsertText (cmd);
2707 M_Menu_Options_f ();
2712 S_LocalSound ("sound/misc/menu1.wav");
2716 if (keys_cursor < 0)
2717 keys_cursor = numcommands-1;
2719 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2724 S_LocalSound ("sound/misc/menu1.wav");
2728 if (keys_cursor >= numcommands)
2731 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2734 case K_ENTER: // go into bind mode
2735 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2736 S_LocalSound ("sound/misc/menu2.wav");
2737 if (keys[NUMKEYS - 1] != -1)
2738 M_UnbindCommand (bindnames[keys_cursor][0]);
2742 case K_BACKSPACE: // delete bindings
2743 case K_DEL: // delete bindings
2744 S_LocalSound ("sound/misc/menu2.wav");
2745 M_UnbindCommand (bindnames[keys_cursor][0]);
2750 void M_Menu_Reset_f (void)
2752 key_dest = key_menu;
2754 m_entersound = true;
2758 static void M_Reset_Key (int key, char ascii)
2764 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2765 // no break here since we also exit the menu
2770 m_state = m_options;
2771 m_entersound = true;
2779 static void M_Reset_Draw (void)
2781 int lines = 2, linelength = 20;
2782 M_Background(linelength * 8 + 16, lines * 8 + 16);
2783 M_DrawTextBox(0, 0, linelength, lines);
2784 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2785 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2788 //=============================================================================
2791 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2792 typedef struct video_resolution_s
2796 int conwidth, conheight;
2797 double pixelheight; // pixel aspect
2800 video_resolution_t video_resolutions[] =
2802 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2803 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2804 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2805 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2806 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2807 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2808 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2809 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2810 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2811 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2812 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2813 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2814 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2815 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2816 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2817 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2818 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2819 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2820 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2821 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2822 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2823 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2824 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2825 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2826 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2827 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2828 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2829 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2830 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2831 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2832 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2833 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2834 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2835 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2836 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2837 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2838 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2839 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2840 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2841 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2842 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2843 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2844 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2845 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2846 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2847 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2848 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2849 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2850 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2851 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2852 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2853 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2854 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2855 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2856 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2857 {NULL, 0, 0, 0, 0, 0}
2859 // this is the number of the default mode (640x480) in the list above
2860 #define VID_DEFAULT 3
2861 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2863 #define VIDEO_ITEMS 7
2864 static int video_cursor = 0;
2865 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2866 static int video_resolution;
2868 void M_Menu_Video_f (void)
2872 key_dest = key_menu;
2874 m_entersound = true;
2876 // Look for the closest match to the current resolution
2877 video_resolution = 0;
2878 for (i = 1;i < VID_RES_COUNT;i++)
2880 // if the new mode would be a worse match in width, skip it
2881 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2883 // if it is equal in width, check height
2884 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2886 // if the new mode would be a worse match in height, skip it
2887 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2889 // if it is equal in width and height, check pixel aspect
2890 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2892 // if the new mode would be a worse match in pixel aspect, skip it
2893 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2895 // if it is equal in everything, skip it (prefer earlier modes)
2896 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2898 // better match for width, height, and pixel aspect
2899 video_resolution = i;
2901 else // better match for width and height
2902 video_resolution = i;
2904 else // better match for width
2905 video_resolution = i;
2910 static void M_Video_Draw (void)
2914 M_Background(320, 200);
2916 M_DrawPic(16, 4, "gfx/qplaque");
2917 p = Draw_CachePic("gfx/vidmodes", true);
2918 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2920 // Current Resolution
2921 M_Print(16, video_cursor_table[0], " Current Resolution");
2922 if (vid_supportrefreshrate && vid.fullscreen)
2923 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2925 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2927 // Proposed Resolution
2928 M_Print(16, video_cursor_table[1], " New Resolution");
2929 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2930 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2933 M_Print(16, video_cursor_table[2], " Bits per pixel");
2934 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2937 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2938 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2941 M_Print(16, video_cursor_table[4], " Fullscreen");
2942 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2945 M_Print(220, video_cursor_table[5], "Apply");
2948 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2949 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2952 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2956 static void M_Menu_Video_AdjustSliders (int dir)
2958 S_LocalSound ("sound/misc/menu3.wav");
2960 switch (video_cursor)
2966 for(r = 0;r < VID_RES_COUNT;r++)
2968 video_resolution += dir;
2969 if (video_resolution >= VID_RES_COUNT)
2970 video_resolution = 0;
2971 if (video_resolution < 0)
2972 video_resolution = VID_RES_COUNT - 1;
2973 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2981 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2985 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2988 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2992 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2998 static void M_Video_Key (int key, char ascii)
3003 // vid_shared.c has a copy of the current video config. We restore it
3004 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3005 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3006 if (vid_supportrefreshrate)
3007 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3009 S_LocalSound ("sound/misc/menu1.wav");
3010 M_Menu_Options_f ();
3014 m_entersound = true;
3015 switch (video_cursor)
3018 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3019 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3020 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3021 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3022 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3023 Cbuf_AddText ("vid_restart\n");
3024 M_Menu_Options_f ();
3027 M_Menu_Video_AdjustSliders (1);
3032 S_LocalSound ("sound/misc/menu1.wav");
3034 if (video_cursor < 0)
3035 video_cursor = VIDEO_ITEMS-1;
3039 S_LocalSound ("sound/misc/menu1.wav");
3041 if (video_cursor >= VIDEO_ITEMS)
3046 M_Menu_Video_AdjustSliders (-1);
3050 M_Menu_Video_AdjustSliders (1);
3055 //=============================================================================
3058 static int help_page;
3059 #define NUM_HELP_PAGES 6
3062 void M_Menu_Help_f (void)
3064 key_dest = key_menu;
3066 m_entersound = true;
3072 static void M_Help_Draw (void)
3074 M_Background(320, 200);
3075 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3079 static void M_Help_Key (int key, char ascii)
3089 m_entersound = true;
3090 if (++help_page >= NUM_HELP_PAGES)
3096 m_entersound = true;
3097 if (--help_page < 0)
3098 help_page = NUM_HELP_PAGES-1;
3104 //=============================================================================
3107 void M_Menu_Credits_f (void)
3109 key_dest = key_menu;
3110 m_state = m_credits;
3111 m_entersound = true;
3116 static void M_Credits_Draw (void)
3118 M_Background(640, 480);
3119 M_DrawPic (0, 0, "gfx/creditsmiddle");
3120 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3121 M_DrawPic (0, 0, "gfx/creditstop");
3122 M_DrawPic (0, 433, "gfx/creditsbottom");
3126 static void M_Credits_Key (int key, char ascii)
3131 //=============================================================================
3134 static char *m_quit_message[9];
3135 static int m_quit_prevstate;
3136 static qboolean wasInMenus;
3139 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3141 m_quit_message[0] = line1;
3142 m_quit_message[1] = line2;
3143 m_quit_message[2] = line3;
3144 m_quit_message[3] = line4;
3145 m_quit_message[4] = line5;
3146 m_quit_message[5] = line6;
3147 m_quit_message[6] = line7;
3148 m_quit_message[7] = line8;
3149 m_quit_message[8] = NULL;
3153 static int M_ChooseQuitMessage(int request)
3157 // frag related quit messages are pointless for a fallback menu, so use something generic
3158 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3167 case GAME_DEFEATINDETAIL2:
3168 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3169 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3170 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3171 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3172 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3173 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3174 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3177 case GAME_GOODVSBAD2:
3178 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3179 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3180 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3181 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3182 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3183 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3184 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3185 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3186 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3187 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3188 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3189 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3191 case GAME_BATTLEMECH:
3192 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3193 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3194 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3196 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3197 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3198 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3200 case GAME_OPENQUARTZ:
3201 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3202 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3203 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3207 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3208 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3209 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3210 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3216 void M_Menu_Quit_f (void)
3219 if (m_state == m_quit)
3221 wasInMenus = (key_dest == key_menu);
3222 key_dest = key_menu;
3223 m_quit_prevstate = m_state;
3225 m_entersound = true;
3226 // count how many there are
3227 for (n = 1;M_ChooseQuitMessage(n);n++);
3229 M_ChooseQuitMessage(rand() % n);
3233 static void M_Quit_Key (int key, char ascii)
3242 m_state = (enum m_state_e)m_quit_prevstate;
3243 m_entersound = true;
3247 key_dest = key_game;
3262 static void M_Quit_Draw (void)
3264 int i, l, linelength, firstline, lastline, lines;
3265 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3267 if ((l = (int)strlen(m_quit_message[i])))
3277 lines = (lastline - firstline) + 1;
3278 M_Background(linelength * 8 + 16, lines * 8 + 16);
3279 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3280 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3281 for (i = 0, l = firstline;i < lines;i++, l++)
3282 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3285 //=============================================================================
3286 /* LAN CONFIG MENU */
3288 static int lanConfig_cursor = -1;
3289 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3290 #define NUM_LANCONFIG_CMDS 4
3292 static int lanConfig_port;
3293 static char lanConfig_portname[6];
3294 static char lanConfig_joinname[22];
3296 void M_Menu_LanConfig_f (void)
3298 key_dest = key_menu;
3299 m_state = m_lanconfig;
3300 m_entersound = true;
3301 if (lanConfig_cursor == -1)
3304 lanConfig_cursor = 1;
3307 lanConfig_cursor = 1;
3308 lanConfig_port = 26000;
3309 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3311 M_Update_Return_Reason("");
3315 static void M_LanConfig_Draw (void)
3322 M_Background(320, 200);
3324 M_DrawPic (16, 4, "gfx/qplaque");
3325 p = Draw_CachePic ("gfx/p_multi", true);
3326 basex = (320-p->width)/2;
3327 M_DrawPic (basex, 4, "gfx/p_multi");
3330 startJoin = "New Game";
3332 startJoin = "Join Game";
3333 protocol = "TCP/IP";
3334 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3337 M_Print(basex, lanConfig_cursor_table[0], "Port");
3338 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3339 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3343 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3344 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3345 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3346 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3347 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3351 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3352 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3355 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3357 if (lanConfig_cursor == 0)
3358 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3360 if (lanConfig_cursor == 3)
3361 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3363 if (*m_return_reason)
3364 M_Print(basex, 168, m_return_reason);
3368 static void M_LanConfig_Key (int key, char ascii)
3375 M_Menu_MultiPlayer_f ();
3379 S_LocalSound ("sound/misc/menu1.wav");
3381 if (lanConfig_cursor < 0)
3382 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3383 // when in start game menu, skip the unused search qw servers item
3384 if (StartingGame && lanConfig_cursor == 2)
3385 lanConfig_cursor = 1;
3389 S_LocalSound ("sound/misc/menu1.wav");
3391 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3392 lanConfig_cursor = 0;
3393 // when in start game menu, skip the unused search qw servers item
3394 if (StartingGame && lanConfig_cursor == 1)
3395 lanConfig_cursor = 2;
3399 if (lanConfig_cursor == 0)
3402 m_entersound = true;
3404 Cbuf_AddText ("stopdemo\n");
3406 Cvar_SetValue("port", lanConfig_port);
3408 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3412 M_Menu_GameOptions_f ();
3415 M_Menu_ServerList_f();
3419 if (lanConfig_cursor == 3)
3420 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3424 if (lanConfig_cursor == 0)
3426 if (strlen(lanConfig_portname))
3427 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3430 if (lanConfig_cursor == 3)
3432 if (strlen(lanConfig_joinname))
3433 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3441 if (lanConfig_cursor == 3)
3443 l = (int)strlen(lanConfig_joinname);
3446 lanConfig_joinname[l+1] = 0;
3447 lanConfig_joinname[l] = ascii;
3451 if (ascii < '0' || ascii > '9')
3453 if (lanConfig_cursor == 0)
3455 l = (int)strlen(lanConfig_portname);
3458 lanConfig_portname[l+1] = 0;
3459 lanConfig_portname[l] = ascii;
3464 if (StartingGame && lanConfig_cursor == 3)
3466 if (key == K_UPARROW)
3467 lanConfig_cursor = 1;
3469 lanConfig_cursor = 0;
3472 l = atoi(lanConfig_portname);
3475 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3478 //=============================================================================
3479 /* GAME OPTIONS MENU */
3481 typedef struct level_s
3487 typedef struct episode_s
3494 typedef struct gamelevels_s
3498 episode_t *episodes;
3503 static level_t quakelevels[] =
3505 {"start", "Entrance"}, // 0
3507 {"e1m1", "Slipgate Complex"}, // 1
3508 {"e1m2", "Castle of the Damned"},
3509 {"e1m3", "The Necropolis"},
3510 {"e1m4", "The Grisly Grotto"},
3511 {"e1m5", "Gloom Keep"},
3512 {"e1m6", "The Door To Chthon"},
3513 {"e1m7", "The House of Chthon"},
3514 {"e1m8", "Ziggurat Vertigo"},
3516 {"e2m1", "The Installation"}, // 9
3517 {"e2m2", "Ogre Citadel"},
3518 {"e2m3", "Crypt of Decay"},
3519 {"e2m4", "The Ebon Fortress"},
3520 {"e2m5", "The Wizard's Manse"},
3521 {"e2m6", "The Dismal Oubliette"},
3522 {"e2m7", "Underearth"},
3524 {"e3m1", "Termination Central"}, // 16
3525 {"e3m2", "The Vaults of Zin"},
3526 {"e3m3", "The Tomb of Terror"},
3527 {"e3m4", "Satan's Dark Delight"},
3528 {"e3m5", "Wind Tunnels"},
3529 {"e3m6", "Chambers of Torment"},
3530 {"e3m7", "The Haunted Halls"},
3532 {"e4m1", "The Sewage System"}, // 23
3533 {"e4m2", "The Tower of Despair"},
3534 {"e4m3", "The Elder God Shrine"},
3535 {"e4m4", "The Palace of Hate"},
3536 {"e4m5", "Hell's Atrium"},
3537 {"e4m6", "The Pain Maze"},
3538 {"e4m7", "Azure Agony"},
3539 {"e4m8", "The Nameless City"},
3541 {"end", "Shub-Niggurath's Pit"}, // 31
3543 {"dm1", "Place of Two Deaths"}, // 32
3544 {"dm2", "Claustrophobopolis"},
3545 {"dm3", "The Abandoned Base"},
3546 {"dm4", "The Bad Place"},
3547 {"dm5", "The Cistern"},
3548 {"dm6", "The Dark Zone"}
3551 static episode_t quakeepisodes[] =
3553 {"Welcome to Quake", 0, 1},
3554 {"Doomed Dimension", 1, 8},
3555 {"Realm of Black Magic", 9, 7},
3556 {"Netherworld", 16, 7},
3557 {"The Elder World", 23, 8},
3558 {"Final Level", 31, 1},
3559 {"Deathmatch Arena", 32, 6}
3562 //MED 01/06/97 added hipnotic levels
3563 static level_t hipnoticlevels[] =
3565 {"start", "Command HQ"}, // 0
3567 {"hip1m1", "The Pumping Station"}, // 1
3568 {"hip1m2", "Storage Facility"},
3569 {"hip1m3", "The Lost Mine"},
3570 {"hip1m4", "Research Facility"},
3571 {"hip1m5", "Military Complex"},
3573 {"hip2m1", "Ancient Realms"}, // 6
3574 {"hip2m2", "The Black Cathedral"},
3575 {"hip2m3", "The Catacombs"},
3576 {"hip2m4", "The Crypt"},
3577 {"hip2m5", "Mortum's Keep"},
3578 {"hip2m6", "The Gremlin's Domain"},
3580 {"hip3m1", "Tur Torment"}, // 12
3581 {"hip3m2", "Pandemonium"},
3582 {"hip3m3", "Limbo"},
3583 {"hip3m4", "The Gauntlet"},
3585 {"hipend", "Armagon's Lair"}, // 16
3587 {"hipdm1", "The Edge of Oblivion"} // 17
3590 //MED 01/06/97 added hipnotic episodes
3591 static episode_t hipnoticepisodes[] =
3593 {"Scourge of Armagon", 0, 1},
3594 {"Fortress of the Dead", 1, 5},
3595 {"Dominion of Darkness", 6, 6},
3596 {"The Rift", 12, 4},
3597 {"Final Level", 16, 1},
3598 {"Deathmatch Arena", 17, 1}
3601 //PGM 01/07/97 added rogue levels
3602 //PGM 03/02/97 added dmatch level
3603 static level_t roguelevels[] =
3605 {"start", "Split Decision"},
3606 {"r1m1", "Deviant's Domain"},
3607 {"r1m2", "Dread Portal"},
3608 {"r1m3", "Judgement Call"},
3609 {"r1m4", "Cave of Death"},
3610 {"r1m5", "Towers of Wrath"},
3611 {"r1m6", "Temple of Pain"},
3612 {"r1m7", "Tomb of the Overlord"},
3613 {"r2m1", "Tempus Fugit"},
3614 {"r2m2", "Elemental Fury I"},
3615 {"r2m3", "Elemental Fury II"},
3616 {"r2m4", "Curse of Osiris"},
3617 {"r2m5", "Wizard's Keep"},
3618 {"r2m6", "Blood Sacrifice"},
3619 {"r2m7", "Last Bastion"},
3620 {"r2m8", "Source of Evil"},
3621 {"ctf1", "Division of Change"}
3624 //PGM 01/07/97 added rogue episodes
3625 //PGM 03/02/97 added dmatch episode
3626 static episode_t rogueepisodes[] =
3628 {"Introduction", 0, 1},
3629 {"Hell's Fortress", 1, 7},
3630 {"Corridors of Time", 8, 8},
3631 {"Deathmatch Arena", 16, 1}
3634 static level_t nehahralevels[] =
3636 {"nehstart", "Welcome to Nehahra"},
3637 {"neh1m1", "Forge City1: Slipgates"},
3638 {"neh1m2", "Forge City2: Boiler"},
3639 {"neh1m3", "Forge City3: Escape"},
3640 {"neh1m4", "Grind Core"},
3641 {"neh1m5", "Industrial Silence"},
3642 {"neh1m6", "Locked-Up Anger"},
3643 {"neh1m7", "Wanderer of the Wastes"},
3644 {"neh1m8", "Artemis System Net"},
3645 {"neh1m9", "To the Death"},
3646 {"neh2m1", "The Gates of Ghoro"},
3647 {"neh2m2", "Sacred Trinity"},
3648 {"neh2m3", "Realm of the Ancients"},
3649 {"neh2m4", "Temple of the Ancients"},
3650 {"neh2m5", "Dreams Made Flesh"},
3651 {"neh2m6", "Your Last Cup of Sorrow"},
3652 {"nehsec", "Ogre's Bane"},
3653 {"nehahra", "Nehahra's Den"},
3654 {"nehend", "Quintessence"}
3657 static episode_t nehahraepisodes[] =
3659 {"Welcome to Nehahra", 0, 1},
3660 {"The Fall of Forge", 1, 9},
3661 {"The Outlands", 10, 7},
3662 {"Dimension of the Lost", 17, 2}
3665 // Map list for Transfusion
3666 static level_t transfusionlevels[] =
3668 {"e1m1", "Cradle to Grave"},
3669 {"e1m2", "Wrong Side of the Tracks"},
3670 {"e1m3", "Phantom Express"},
3671 {"e1m4", "Dark Carnival"},
3672 {"e1m5", "Hallowed Grounds"},
3673 {"e1m6", "The Great Temple"},
3674 {"e1m7", "Altar of Stone"},
3675 {"e1m8", "House of Horrors"},
3677 {"e2m1", "Shipwrecked"},
3678 {"e2m2", "The Lumber Mill"},
3679 {"e2m3", "Rest for the Wicked"},
3680 {"e2m4", "The Overlooked Hotel"},
3681 {"e2m5", "The Haunting"},
3682 {"e2m6", "The Cold Rush"},
3683 {"e2m7", "Bowels of the Earth"},
3684 {"e2m8", "The Lair of Shial"},
3685 {"e2m9", "Thin Ice"},
3687 {"e3m1", "Ghost Town"},
3688 {"e3m2", "The Siege"},
3689 {"e3m3", "Raw Sewage"},
3690 {"e3m4", "The Sick Ward"},
3691 {"e3m5", "Spare Parts"},
3692 {"e3m6", "Monster Bait"},
3693 {"e3m7", "The Pit of Cerberus"},
3694 {"e3m8", "Catacombs"},
3696 {"e4m1", "Butchery Loves Company"},
3697 {"e4m2", "Breeding Grounds"},
3698 {"e4m3", "Charnel House"},
3699 {"e4m4", "Crystal Lake"},
3700 {"e4m5", "Fire and Brimstone"},
3701 {"e4m6", "The Ganglion Depths"},
3702 {"e4m7", "In the Flesh"},
3703 {"e4m8", "The Hall of the Epiphany"},
3704 {"e4m9", "Mall of the Dead"},
3706 {"bb1", "The Stronghold"},
3707 {"bb2", "Winter Wonderland"},
3709 {"bb4", "The Tower"},
3711 {"bb6", "Twin Fortress"},
3713 {"bb8", "Fun With Heads"},
3714 {"dm1", "Monolith Building 11"},
3718 {"e6m1", "Welcome to Your Life"},
3719 {"e6m2", "They Are Here"},
3720 {"e6m3", "Public Storage"},
3721 {"e6m4", "Aqueducts"},
3722 {"e6m5", "The Ruined Temple"},
3723 {"e6m6", "Forbidden Rituals"},
3724 {"e6m7", "The Dungeon"},
3725 {"e6m8", "Beauty and the Beast"},
3726 {"e6m9", "Forgotten Catacombs"},
3728 {"cp01", "Boat Docks"},
3729 {"cp02", "Old Opera House"},
3730 {"cp03", "Gothic Library"},
3731 {"cp04", "Lost Monastery"},
3732 {"cp05", "Steamboat"},
3733 {"cp06", "Graveyard"},
3734 {"cp07", "Mountain Pass"},
3735 {"cp08", "Abysmal Mine"},
3737 {"cps1", "Boggy Creek"},
3739 {"cpbb01", "Crypt of Despair"},
3740 {"cpbb02", "Pits of Blood"},
3741 {"cpbb03", "Unholy Cathedral"},
3742 {"cpbb04", "Deadly Inspirations"},
3744 {"b2a15", "Area 15 (B2)"},
3745 {"b2bodies", "BB_Bodies (B2)"},
3746 {"b2cabana", "BB_Cabana"},
3747 {"b2power", "BB_Power"},
3748 {"barena", "Blood Arena"},
3749 {"bkeep", "Blood Keep"},
3750 {"bstar", "Brown Star"},
3751 {"crypt", "The Crypt"},
3753 {"bb3_2k1", "Bodies Infusion"},
3754 {"captasao", "Captasao"},
3755 {"curandero", "Curandero"},
3756 {"dcamp", "DeathCamp"},
3757 {"highnoon", "HighNoon"},
3758 {"qbb1", "The Confluence"},
3759 {"qbb2", "KathartiK"},
3760 {"qbb3", "Caleb's Woodland Retreat"},
3763 {"dranzbb6", "Black Coffee"},
3764 {"fragm", "Frag'M"},
3766 {"qe1m7", "The House of Chthon"},
3767 {"qdm1", "Place of Two Deaths"},
3768 {"qdm4", "The Bad Place"},
3769 {"qdm5", "The Cistern"},
3770 {"qmorbias", "DM-Morbias"},
3771 {"simple", "Dead Simple"}
3774 static episode_t transfusionepisodes[] =
3776 {"The Way of All Flesh", 0, 8},
3777 {"Even Death May Die", 8, 9},
3778 {"Farewell to Arms", 17, 8},
3779 {"Dead Reckoning", 25, 9},
3780 {"BloodBath", 34, 11},
3781 {"Post Mortem", 45, 9},
3782 {"Cryptic Passage", 54, 10},
3783 {"Cryptic BloodBath", 64, 4},
3785 {"Transfusion", 76, 9},
3786 {"Conversions", 85, 9}
3789 static level_t goodvsbad2levels[] =
3791 {"rts", "Many Paths"}, // 0
3792 {"chess", "Chess, Scott Hess"}, // 1
3793 {"dot", "Big Wall"},
3794 {"city2", "The Big City"},
3795 {"bwall", "0 G like Psychic TV"},
3796 {"snow", "Wireframed"},
3797 {"telep", "Infinite Falling"},
3798 {"faces", "Facing Bases"},
3799 {"island", "Adventure Islands"},
3802 static episode_t goodvsbad2episodes[] =
3804 {"Levels? Bevels!", 0, 8},
3807 static level_t battlemechlevels[] =
3809 {"start", "Parking Level"},
3810 {"dm1", "Hot Dump"}, // 1
3811 {"dm2", "The Pits"},
3812 {"dm3", "Dimber Died"},
3813 {"dm4", "Fire in the Hole"},
3814 {"dm5", "Clubhouses"},
3815 {"dm6", "Army go Underground"},
3818 static episode_t battlemechepisodes[] =
3820 {"Time for Battle", 0, 7},
3823 static level_t openquartzlevels[] =
3825 {"start", "Welcome to Openquartz"},
3827 {"void1", "The center of nowhere"}, // 1
3828 {"void2", "The place with no name"},
3829 {"void3", "The lost supply base"},
3830 {"void4", "Past the outer limits"},
3831 {"void5", "Into the nonexistance"},
3832 {"void6", "Void walk"},
3834 {"vtest", "Warp Central"},
3835 {"box", "The deathmatch box"},
3836 {"bunkers", "Void command"},
3837 {"house", "House of chaos"},
3838 {"office", "Overnight office kill"},
3839 {"am1", "The nameless chambers"},
3842 static episode_t openquartzepisodes[] =
3844 {"Single Player", 0, 1},
3845 {"Void Deathmatch", 1, 6},
3849 static level_t defeatindetail2levels[] =
3851 {"atac3", "River Crossing"},
3852 {"atac4", "Canyon Chaos"},
3853 {"atac7", "Desert Stormer"},
3856 static episode_t defeatindetail2episodes[] =
3858 {"ATAC Campaign", 0, 3},
3861 static level_t prydonlevels[] =
3863 {"curig2", "Capel Curig"}, // 0
3865 {"tdastart", "Gateway"}, // 1
3868 static episode_t prydonepisodes[] =
3870 {"Prydon Gate", 0, 1},
3871 {"The Dark Age", 1, 1}
3874 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3875 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3876 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3877 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3878 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3879 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3880 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3881 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3882 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3883 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3884 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3886 typedef struct gameinfo_s
3889 gamelevels_t *notregistered;
3890 gamelevels_t *registered;
3894 static gameinfo_t gamelist[] =
3896 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3897 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3898 {GAME_ROGUE, &roguegame, &roguegame},
3899 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3900 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3901 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3902 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3903 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3904 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3905 {GAME_PRYDON, &prydongame, &prydongame},
3906 {GAME_NORMAL, NULL, NULL} // terminator
3909 static gamelevels_t *lookupgameinfo(void)
3912 while (gamelist[i].gameid != gamemode)
3914 if (gamelist[i].notregistered == NULL)
3921 if (registered.integer)
3922 return gamelist[i].registered;
3924 return gamelist[i].notregistered;
3927 static int startepisode;
3928 static int startlevel;
3929 static int maxplayers;
3930 static qboolean m_serverInfoMessage = false;
3931 static double m_serverInfoMessageTime;
3933 void M_Menu_GameOptions_f (void)
3935 key_dest = key_menu;
3936 m_state = m_gameoptions;
3937 m_entersound = true;
3938 if (maxplayers == 0)
3939 maxplayers = svs.maxclients;
3941 maxplayers = min(8, MAX_SCOREBOARD);
3945 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3946 #define NUM_GAMEOPTIONS 12
3947 static int gameoptions_cursor;
3949 void M_GameOptions_Draw (void)
3955 M_Background(320, 200);
3957 M_DrawPic (16, 4, "gfx/qplaque");
3958 p = Draw_CachePic ("gfx/p_multi", true);
3959 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3961 M_DrawTextBox (152, 32, 10, 1);
3962 M_Print(160, 40, "begin game");
3964 M_Print(0, 56, " Max players");
3965 M_Print(160, 56, va("%i", maxplayers) );
3967 if (gamemode != GAME_GOODVSBAD2)
3969 M_Print(0, 64, " Game Type");
3970 if (gamemode == GAME_TRANSFUSION)
3972 if (!coop.integer && !deathmatch.integer)
3973 Cvar_SetValue("deathmatch", 1);
3974 if (deathmatch.integer == 0)
3975 M_Print(160, 64, "Cooperative");
3976 else if (deathmatch.integer == 2)
3977 M_Print(160, 64, "Capture the Flag");
3979 M_Print(160, 64, "Blood Bath");
3981 else if (gamemode == GAME_BATTLEMECH)
3983 if (!deathmatch.integer)
3984 Cvar_SetValue("deathmatch", 1);
3985 if (deathmatch.integer == 2)
3986 M_Print(160, 64, "Rambo Match");
3988 M_Print(160, 64, "Deathmatch");
3992 if (!coop.integer && !deathmatch.integer)
3993 Cvar_SetValue("deathmatch", 1);
3995 M_Print(160, 64, "Cooperative");
3997 M_Print(160, 64, "Deathmatch");
4000 M_Print(0, 72, " Teamplay");
4001 if (gamemode == GAME_ROGUE)
4005 switch((int)teamplay.integer)
4007 case 1: msg = "No Friendly Fire"; break;
4008 case 2: msg = "Friendly Fire"; break;
4009 case 3: msg = "Tag"; break;
4010 case 4: msg = "Capture the Flag"; break;
4011 case 5: msg = "One Flag CTF"; break;
4012 case 6: msg = "Three Team CTF"; break;
4013 default: msg = "Off"; break;
4015 M_Print(160, 72, msg);
4021 switch (teamplay.integer)
4023 case 0: msg = "Off"; break;
4024 case 2: msg = "Friendly Fire"; break;
4025 default: msg = "No Friendly Fire"; break;
4027 M_Print(160, 72, msg);
4029 M_Print(0, 80, " Skill");
4030 if (gamemode == GAME_TRANSFUSION)
4032 if (skill.integer == 1)
4033 M_Print(160, 80, "Still Kicking");
4034 else if (skill.integer == 2)
4035 M_Print(160, 80, "Pink On The Inside");
4036 else if (skill.integer == 3)
4037 M_Print(160, 80, "Lightly Broiled");
4038 else if (skill.integer == 4)
4039 M_Print(160, 80, "Well Done");
4041 M_Print(160, 80, "Extra Crispy");
4045 if (skill.integer == 0)
4046 M_Print(160, 80, "Easy difficulty");
4047 else if (skill.integer == 1)
4048 M_Print(160, 80, "Normal difficulty");
4049 else if (skill.integer == 2)
4050 M_Print(160, 80, "Hard difficulty");
4052 M_Print(160, 80, "Nightmare difficulty");
4054 M_Print(0, 88, " Frag Limit");
4055 if (fraglimit.integer == 0)
4056 M_Print(160, 88, "none");
4058 M_Print(160, 88, va("%i frags", fraglimit.integer));
4060 M_Print(0, 96, " Time Limit");
4061 if (timelimit.integer == 0)
4062 M_Print(160, 96, "none");
4064 M_Print(160, 96, va("%i minutes", timelimit.integer));
4067 M_Print(0, 104, " Public server");
4068 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4070 M_Print(0, 112, " Server maxrate");
4071 M_Print(160, 112, va("%i", sv_maxrate.integer));
4073 M_Print(0, 128, " Server name");
4074 M_DrawTextBox (0, 132, 38, 1);
4075 M_Print(8, 140, hostname.string);
4077 g = lookupgameinfo();
4079 if (gamemode != GAME_GOODVSBAD2)
4081 M_Print(0, 160, " Episode");
4082 M_Print(160, 160, g->episodes[startepisode].description);
4085 M_Print(0, 168, " Level");
4086 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4087 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4090 if (gameoptions_cursor == 9)
4091 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4093 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4095 if (m_serverInfoMessage)
4097 if ((realtime - m_serverInfoMessageTime) < 5.0)
4100 M_DrawTextBox (x, 138, 24, 4);
4102 M_Print(x, 146, " More than 255 players??");
4103 M_Print(x, 154, " First, question your ");
4104 M_Print(x, 162, " sanity, then email ");
4105 M_Print(x, 170, " lordhavoc@ghdigital.com");
4108 m_serverInfoMessage = false;
4113 static void M_NetStart_Change (int dir)
4118 switch (gameoptions_cursor)
4122 if (maxplayers > MAX_SCOREBOARD)
4124 maxplayers = MAX_SCOREBOARD;
4125 m_serverInfoMessage = true;
4126 m_serverInfoMessageTime = realtime;
4133 if (gamemode == GAME_GOODVSBAD2)
4135 if (gamemode == GAME_TRANSFUSION)
4137 switch (deathmatch.integer)
4139 // From Cooperative to BloodBath
4141 Cvar_SetValueQuick (&coop, 0);
4142 Cvar_SetValueQuick (&deathmatch, 1);
4145 // From BloodBath to CTF
4147 Cvar_SetValueQuick (&coop, 0);
4148 Cvar_SetValueQuick (&deathmatch, 2);
4151 // From CTF to Cooperative
4154 Cvar_SetValueQuick (&coop, 1);
4155 Cvar_SetValueQuick (&deathmatch, 0);
4158 else if (gamemode == GAME_BATTLEMECH)
4160 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4161 Cvar_SetValueQuick (&deathmatch, 0);
4162 else // changing from Deathmatch to Rambo
4163 Cvar_SetValueQuick (&deathmatch, 2);
4167 if (deathmatch.integer) // changing from deathmatch to coop
4169 Cvar_SetValueQuick (&coop, 1);
4170 Cvar_SetValueQuick (&deathmatch, 0);
4172 else // changing from coop to deathmatch
4174 Cvar_SetValueQuick (&coop, 0);
4175 Cvar_SetValueQuick (&deathmatch, 1);
4181 if (gamemode == GAME_GOODVSBAD2)
4183 if (gamemode == GAME_ROGUE)
4188 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4189 if (teamplay.integer > count)
4190 Cvar_SetValueQuick (&teamplay, 0);
4191 else if (teamplay.integer < 0)
4192 Cvar_SetValueQuick (&teamplay, count);
4196 if (gamemode == GAME_GOODVSBAD2)
4198 Cvar_SetValueQuick (&skill, skill.integer + dir);
4199 if (gamemode == GAME_TRANSFUSION)
4201 if (skill.integer > 5)
4202 Cvar_SetValueQuick (&skill, 1);
4203 if (skill.integer < 1)
4204 Cvar_SetValueQuick (&skill, 5);
4208 if (skill.integer > 3)
4209 Cvar_SetValueQuick (&skill, 0);
4210 if (skill.integer < 0)
4211 Cvar_SetValueQuick (&skill, 3);
4216 if (gamemode == GAME_GOODVSBAD2)
4218 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4219 if (fraglimit.integer > 100)
4220 Cvar_SetValueQuick (&fraglimit, 0);
4221 if (fraglimit.integer < 0)
4222 Cvar_SetValueQuick (&fraglimit, 100);
4226 if (gamemode == GAME_GOODVSBAD2)
4228 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4229 if (timelimit.value > 60)
4230 Cvar_SetValueQuick (&timelimit, 0);
4231 if (timelimit.value < 0)
4232 Cvar_SetValueQuick (&timelimit, 60);
4236 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4240 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4241 if (sv_maxrate.integer < NET_MINRATE)
4242 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4249 if (gamemode == GAME_GOODVSBAD2)
4251 startepisode += dir;
4252 g = lookupgameinfo();
4254 if (startepisode < 0)
4255 startepisode = g->numepisodes - 1;
4257 if (startepisode >= g->numepisodes)
4265 g = lookupgameinfo();
4268 startlevel = g->episodes[startepisode].levels - 1;
4270 if (startlevel >= g->episodes[startepisode].levels)
4276 static void M_GameOptions_Key (int key, char ascii)
4280 char hostnamebuf[128];
4285 M_Menu_MultiPlayer_f ();
4289 S_LocalSound ("sound/misc/menu1.wav");
4290 gameoptions_cursor--;
4291 if (gameoptions_cursor < 0)
4292 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4296 S_LocalSound ("sound/misc/menu1.wav");
4297 gameoptions_cursor++;
4298 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4299 gameoptions_cursor = 0;
4303 if (gameoptions_cursor == 0)
4305 S_LocalSound ("sound/misc/menu3.wav");
4306 M_NetStart_Change (-1);
4310 if (gameoptions_cursor == 0)
4312 S_LocalSound ("sound/misc/menu3.wav");
4313 M_NetStart_Change (1);
4317 S_LocalSound ("sound/misc/menu2.wav");
4318 if (gameoptions_cursor == 0)
4321 Cbuf_AddText ("disconnect\n");
4322 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4324 g = lookupgameinfo();
4325 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4329 M_NetStart_Change (1);
4333 if (gameoptions_cursor == 9)
4335 l = (int)strlen(hostname.string);
4339 memcpy(hostnamebuf, hostname.string, l);
4341 Cvar_Set("hostname", hostnamebuf);
4349 if (gameoptions_cursor == 9)
4351 l = (int)strlen(hostname.string);
4354 memcpy(hostnamebuf, hostname.string, l);
4355 hostnamebuf[l] = ascii;
4356 hostnamebuf[l+1] = 0;
4357 Cvar_Set("hostname", hostnamebuf);
4363 //=============================================================================
4366 static int slist_cursor;
4368 void M_Menu_ServerList_f (void)
4370 key_dest = key_menu;
4372 m_entersound = true;
4374 M_Update_Return_Reason("");
4375 if (lanConfig_cursor == 2)
4382 static void M_ServerList_Draw (void)
4384 int n, y, visible, start, end;
4388 // use as much vertical space as available
4389 if (gamemode == GAME_TRANSFUSION)
4390 M_Background(640, vid_conheight.integer - 80);
4392 M_Background(640, vid_conheight.integer);
4393 // scroll the list as the cursor moves
4394 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4395 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4396 if (*m_return_reason)
4397 M_Print(16, menu_height - 8, m_return_reason);
4399 visible = (int)((menu_height - 16 - y) / 8 / 2);
4400 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4401 end = min(start + visible, serverlist_viewcount);
4403 p = Draw_CachePic("gfx/p_multi", true);
4404 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4407 for (n = start;n < end;n++)
4409 DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4410 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4411 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4414 else if (realtime - masterquerytime > 10)
4416 if (masterquerycount)
4417 M_Print(0, y, "No servers found");
4419 M_Print(0, y, "No master servers found (network problem?)");
4423 if (serverquerycount)
4424 M_Print(0, y, "Querying servers");
4426 M_Print(0, y, "Querying master servers");
4431 static void M_ServerList_Key(int k, char ascii)
4436 M_Menu_LanConfig_f();
4440 if (lanConfig_cursor == 2)
4448 S_LocalSound ("sound/misc/menu1.wav");
4450 if (slist_cursor < 0)
4451 slist_cursor = serverlist_viewcount - 1;
4456 S_LocalSound ("sound/misc/menu1.wav");
4458 if (slist_cursor >= serverlist_viewcount)
4463 S_LocalSound ("sound/misc/menu2.wav");
4464 if (serverlist_viewcount)
4465 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4474 //=============================================================================
4475 /* Menu Subsystem */
4477 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4478 static void M_Draw(void);
4479 void M_ToggleMenu_f(void);
4480 static void M_Shutdown(void);
4484 menuplyr_load = true;
4485 menuplyr_pixels = NULL;
4487 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4488 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4489 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4490 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4491 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4492 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4493 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4494 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4495 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4496 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4497 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4498 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4499 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4500 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4501 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4502 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4503 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4504 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4506 if (gamemode == GAME_TRANSFUSION)
4508 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4509 bindnames = transfusionbindnames;
4511 else if (gamemode == GAME_GOODVSBAD2)
4513 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4514 bindnames = goodvsbad2bindnames;
4518 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4519 bindnames = quakebindnames;
4522 // Make sure "keys_cursor" doesn't start on a section in the binding list
4524 while (bindnames[keys_cursor][0][0] == '\0')
4528 // Only sections? There may be a problem somewhere...
4529 if (keys_cursor >= numcommands)
4530 Sys_Error ("M_Init: The key binding list only contains sections");
4534 if (gamemode == GAME_NEHAHRA)
4536 if (FS_FileExists("maps/neh1m4.bsp"))
4538 if (FS_FileExists("hearing.dem"))
4540 Con_Print("Nehahra movie and game detected.\n");
4541 NehGameType = TYPE_BOTH;
4545 Con_Print("Nehahra game detected.\n");
4546 NehGameType = TYPE_GAME;
4551 if (FS_FileExists("hearing.dem"))
4553 Con_Print("Nehahra movie detected.\n");
4554 NehGameType = TYPE_DEMO;
4558 Con_Print("Nehahra not found.\n");
4559 NehGameType = TYPE_GAME; // could just complain, but...
4567 if (key_dest != key_menu)
4570 if (m_state == m_none)
4586 case m_singleplayer:
4587 M_SinglePlayer_Draw ();
4590 case m_transfusion_episode:
4591 M_Transfusion_Episode_Draw ();
4594 case m_transfusion_skill:
4595 M_Transfusion_Skill_Draw ();
4607 M_MultiPlayer_Draw ();
4618 case m_options_effects:
4619 M_Options_Effects_Draw ();
4622 case m_options_graphics:
4623 M_Options_Graphics_Draw ();
4626 case m_options_colorcontrol:
4627 M_Options_ColorControl_Draw ();
4655 M_LanConfig_Draw ();
4659 M_GameOptions_Draw ();
4663 M_ServerList_Draw ();
4667 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4668 if (m_state != m_credits) {
4669 cachepic_t *p, *drop1, *drop2, *drop3;
4670 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4672 scale_y_repeat = vid_conheight.integer * 2;
4673 g = (int)(realtime * 64)%96;
4674 scale_y_rate = (float)(g+1) / 96;
4675 top_offset = (g+12)/12;
4676 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4677 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4678 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4679 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4680 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4681 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4682 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4684 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4686 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4687 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4688 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4689 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4690 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4691 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4692 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4694 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4701 S_LocalSound ("sound/misc/menu2.wav");
4702 m_entersound = false;
4709 void M_KeyEvent (int key, char ascii, qboolean downevent)
4719 M_Main_Key (key, ascii);
4723 M_Demo_Key (key, ascii);
4726 case m_singleplayer:
4727 M_SinglePlayer_Key (key, ascii);
4730 case m_transfusion_episode:
4731 M_Transfusion_Episode_Key (key, ascii);
4734 case m_transfusion_skill:
4735 M_Transfusion_Skill_Key (key, ascii);
4739 M_Load_Key (key, ascii);
4743 M_Save_Key (key, ascii);
4747 M_MultiPlayer_Key (key, ascii);
4751 M_Setup_Key (key, ascii);
4755 M_Options_Key (key, ascii);
4758 case m_options_effects:
4759 M_Options_Effects_Key (key, ascii);
4762 case m_options_graphics:
4763 M_Options_Graphics_Key (key, ascii);
4766 case m_options_colorcontrol:
4767 M_Options_ColorControl_Key (key, ascii);
4771 M_Keys_Key (key, ascii);
4775 M_Reset_Key (key, ascii);
4780 M_Video_Key (key, ascii);
4784 M_Help_Key (key, ascii);
4788 M_Credits_Key (key, ascii);
4792 M_Quit_Key (key, ascii);
4796 M_LanConfig_Key (key, ascii);
4800 M_GameOptions_Key (key, ascii);
4804 M_ServerList_Key (key, ascii);
4809 void M_Shutdown(void)
4812 key_dest = key_game;
4815 void M_Restart(void)
4819 //============================================================================
4820 // Menu prog handling
4822 static char *m_required_func[] = {
4831 static qboolean m_displayed;
4834 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4836 void MR_SetRouting (qboolean forceold);
4838 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4839 void MP_Error(const char *format, ...)
4841 static qboolean processingError = false;
4842 char errorstring[MAX_INPUTLINE];
4845 va_start (argptr, format);
4846 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4848 Con_Printf( "Menu_Error: %s\n", errorstring );
4850 if( !processingError ) {
4851 processingError = true;
4853 processingError = false;
4855 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4858 // fall back to the normal menu
4861 Con_Print("Falling back to normal menu\n");
4863 key_dest = key_game;
4865 // init the normal menu now -> this will also correct the menu router pointers
4866 MR_SetRouting (TRUE);
4868 Host_AbortCurrentFrame();
4871 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4874 PRVM_SetProg(PRVM_MENUPROG);
4877 prog->globals.generic[OFS_PARM0] = (float) key;
4878 prog->globals.generic[OFS_PARM1] = (float) ascii;
4880 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
4881 else if (prog->funcoffsets.m_keyup)
4882 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
4890 PRVM_SetProg(PRVM_MENUPROG);
4892 PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
4897 void MP_ToggleMenu_f (void)
4900 PRVM_SetProg(PRVM_MENUPROG);
4903 m_displayed = !m_displayed;
4905 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
4907 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
4909 PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
4915 void MP_Shutdown (void)
4918 PRVM_SetProg(PRVM_MENUPROG);
4920 PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
4923 key_dest = key_game;
4925 // AK not using this cause Im not sure whether this is useful at all instead :
4931 void MP_Fallback (void)
4935 key_dest = key_game;
4937 // init the normal menu now -> this will also correct the menu router pointers
4938 MR_SetRouting (TRUE);
4944 PRVM_InitProg(PRVM_MENUPROG);
4946 prog->headercrc = M_PROGHEADER_CRC;
4947 prog->edictprivate_size = 0; // no private struct used
4948 prog->name = M_NAME;
4949 prog->num_edicts = 1;
4950 prog->limit_edicts = M_MAX_EDICTS;
4951 prog->extensionstring = vm_m_extensions;
4952 prog->builtins = vm_m_builtins;
4953 prog->numbuiltins = vm_m_numbuiltins;
4954 prog->init_cmd = VM_M_Cmd_Init;
4955 prog->reset_cmd = VM_M_Cmd_Reset;
4956 prog->error_cmd = MP_Error;
4958 // allocate the mempools
4959 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4961 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
4963 // note: OP_STATE is not supported by menu qc, we don't even try to detect
4967 m_displayed = false;
4970 // call the prog init
4971 PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
4976 void MP_Restart(void)
4981 //============================================================================
4984 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4985 void (*MR_Draw) (void);
4986 void (*MR_ToggleMenu_f) (void);
4987 void (*MR_Shutdown) (void);
4989 void MR_SetRouting(qboolean forceold)
4991 static qboolean m_init = FALSE, mp_init = FALSE;
4993 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4994 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4996 // set menu router function pointers
4997 MR_KeyEvent = M_KeyEvent;
4999 MR_ToggleMenu_f = M_ToggleMenu_f;
5000 MR_Shutdown = M_Shutdown;
5013 // set menu router function pointers
5014 MR_KeyEvent = MP_KeyEvent;
5016 MR_ToggleMenu_f = MP_ToggleMenu_f;
5017 MR_Shutdown = MP_Shutdown;
5029 void MR_Restart(void)
5032 MR_SetRouting (FALSE);
5035 void Call_MR_ToggleMenu_f(void)
5042 void MR_Init_Commands(void)
5044 // set router console commands
5045 Cvar_RegisterVariable (&forceqmenu);
5046 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5047 if (gamemode == GAME_NETHERWORLD)
5048 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5049 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5050 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5055 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5056 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5057 if(COM_CheckParm("-forceqmenu"))
5058 Cvar_SetValueQuick(&forceqmenu,1);
5059 // use -useqmenu for debugging proposes, cause it starts
5060 // the normal quake menu only the first time
5061 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5062 if(COM_CheckParm("-useqmenu"))
5063 MR_SetRouting (TRUE);
5065 MR_SetRouting (FALSE);