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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = {CF_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
32 static cvar_t menu_progs = {CF_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
33
34 static int NehGameType;
35
36 enum m_state_e m_state;
37
38 void M_Menu_Main_f(cmd_state_t *cmd);
39         void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
40                 void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd);
41                         void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd);
42                 void M_Menu_Load_f(cmd_state_t *cmd);
43                 void M_Menu_Save_f(cmd_state_t *cmd);
44         void M_Menu_MultiPlayer_f(cmd_state_t *cmd);
45                 void M_Menu_Setup_f(cmd_state_t *cmd);
46         void M_Menu_Options_f(cmd_state_t *cmd);
47         void M_Menu_Options_Effects_f(cmd_state_t *cmd);
48         void M_Menu_Options_Graphics_f(cmd_state_t *cmd);
49         void M_Menu_Options_ColorControl_f(cmd_state_t *cmd);
50                 void M_Menu_Keys_f(cmd_state_t *cmd);
51                 void M_Menu_Reset_f(cmd_state_t *cmd);
52                 void M_Menu_Video_f(cmd_state_t *cmd);
53         void M_Menu_Help_f(cmd_state_t *cmd);
54         void M_Menu_Credits_f(cmd_state_t *cmd);
55         void M_Menu_Quit_f(cmd_state_t *cmd);
56 void M_Menu_LanConfig_f(cmd_state_t *cmd);
57 void M_Menu_GameOptions_f(cmd_state_t *cmd);
58 void M_Menu_ServerList_f(cmd_state_t *cmd);
59 void M_Menu_ModList_f(cmd_state_t *cmd);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key(cmd_state_t *cmd, int key, int ascii);
86         static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii);
87                 static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii);
88                         static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii);
89                 static void M_Load_Key(cmd_state_t *cmd, int key, int ascii);
90                 static void M_Save_Key(cmd_state_t *cmd, int key, int ascii);
91         static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii);
92                 static void M_Setup_Key(cmd_state_t *cmd, int key, int ascii);
93         static void M_Options_Key(cmd_state_t *cmd, int key, int ascii);
94         static void M_Options_Effects_Key(cmd_state_t *cmd, int key, int ascii);
95         static void M_Options_Graphics_Key(cmd_state_t *cmd, int key, int ascii);
96         static void M_Options_ColorControl_Key(cmd_state_t *cmd, int key, int ascii);
97                 static void M_Keys_Key(cmd_state_t *cmd, int key, int ascii);
98                 static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii);
99                 static void M_Video_Key(cmd_state_t *cmd, int key, int ascii);
100         static void M_Help_Key(cmd_state_t *cmd, int key, int ascii);
101         static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii);
102         static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii);
103 static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii);
104 static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii);
105 static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
106 static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
107
108 static qbool    m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 #define StartingGame    (m_multiplayer_cursor == 1)
111 #define JoiningGame             (m_multiplayer_cursor == 0)
112
113 // Nehahra
114 #define NumberOfNehahraDemos 34
115 typedef struct nehahrademonames_s
116 {
117         const char *name;
118         const char *desc;
119 } nehahrademonames_t;
120
121 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
122 {
123         {"intro", "Prologue"},
124         {"genf", "The Beginning"},
125         {"genlab", "A Doomed Project"},
126         {"nehcre", "The New Recruits"},
127         {"maxneh", "Breakthrough"},
128         {"maxchar", "Renewal and Duty"},
129         {"crisis", "Worlds Collide"},
130         {"postcris", "Darkening Skies"},
131         {"hearing", "The Hearing"},
132         {"getjack", "On a Mexican Radio"},
133         {"prelude", "Honor and Justice"},
134         {"abase", "A Message Sent"},
135         {"effect", "The Other Side"},
136         {"uhoh", "Missing in Action"},
137         {"prepare", "The Response"},
138         {"vision", "Farsighted Eyes"},
139         {"maxturns", "Enter the Immortal"},
140         {"backlot", "Separate Ways"},
141         {"maxside", "The Ancient Runes"},
142         {"counter", "The New Initiative"},
143         {"warprep", "Ghosts to the World"},
144         {"counter1", "A Fate Worse Than Death"},
145         {"counter2", "Friendly Fire"},
146         {"counter3", "Minor Setback"},
147         {"madmax", "Scores to Settle"},
148         {"quake", "One Man"},
149         {"cthmm", "Shattered Masks"},
150         {"shades", "Deal with the Dead"},
151         {"gophil", "An Unlikely Hero"},
152         {"cstrike", "War in Hell"},
153         {"shubset", "The Conspiracy"},
154         {"shubdie", "Even Death May Die"},
155         {"newranks", "An Empty Throne"},
156         {"seal", "The Seal is Broken"}
157 };
158
159 static float menu_x, menu_y, menu_width, menu_height;
160
161 static void M_Background(int width, int height)
162 {
163         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
164         menu_height = bound(1.0f, (float)height, vid_conheight.value);
165         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
166         menu_y = (vid_conheight.integer - menu_height) * 0.5;
167         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
168         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
169 }
170
171 /*
172 ================
173 M_DrawCharacter
174
175 Draws one solid graphics character
176 ================
177 */
178 static void M_DrawCharacter (float cx, float cy, int num)
179 {
180         char temp[2];
181         temp[0] = num;
182         temp[1] = 0;
183         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
184 }
185
186 static void M_PrintColored(float cx, float cy, const char *str)
187 {
188         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
189 }
190
191 static void M_Print(float cx, float cy, const char *str)
192 {
193         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
194 }
195
196 static void M_PrintRed(float cx, float cy, const char *str)
197 {
198         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
199 }
200
201 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
202 {
203         if (unghosted)
204                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
205         else
206                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
207 }
208
209 static void M_DrawPic(float cx, float cy, const char *picname)
210 {
211         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
212 }
213
214 static void M_DrawTextBox(float x, float y, float width, float height)
215 {
216         int n;
217         float cx, cy;
218
219         // draw left side
220         cx = x;
221         cy = y;
222         M_DrawPic (cx, cy, "gfx/box_tl");
223         for (n = 0; n < height; n++)
224         {
225                 cy += 8;
226                 M_DrawPic (cx, cy, "gfx/box_ml");
227         }
228         M_DrawPic (cx, cy+8, "gfx/box_bl");
229
230         // draw middle
231         cx += 8;
232         while (width > 0)
233         {
234                 cy = y;
235                 M_DrawPic (cx, cy, "gfx/box_tm");
236                 for (n = 0; n < height; n++)
237                 {
238                         cy += 8;
239                         if (n >= 1)
240                                 M_DrawPic (cx, cy, "gfx/box_mm2");
241                         else
242                                 M_DrawPic (cx, cy, "gfx/box_mm");
243                 }
244                 M_DrawPic (cx, cy+8, "gfx/box_bm");
245                 width -= 2;
246                 cx += 16;
247         }
248
249         // draw right side
250         cy = y;
251         M_DrawPic (cx, cy, "gfx/box_tr");
252         for (n = 0; n < height; n++)
253         {
254                 cy += 8;
255                 M_DrawPic (cx, cy, "gfx/box_mr");
256         }
257         M_DrawPic (cx, cy+8, "gfx/box_br");
258 }
259
260 //=============================================================================
261
262 //int m_save_demonum;
263
264 /*
265 ================
266 M_ToggleMenu
267 ================
268 */
269 static void M_ToggleMenu(int mode)
270 {
271         m_entersound = true;
272
273         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
274         {
275                 if(mode == 0)
276                         return; // the menu is off, and we want it off
277                 M_Menu_Main_f (cmd_local);
278         }
279         else
280         {
281                 if(mode == 1)
282                         return; // the menu is on, and we want it on
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 static int demo_cursor;
290 static void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(host.realtime*4)&1));
301 }
302
303
304 static void M_Menu_Demos_f(cmd_state_t *cmd)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311
312 static void M_Demo_Key (cmd_state_t *cmd, int k, int ascii)
313 {
314         char vabuf[1024];
315         switch (k)
316         {
317         case K_ESCAPE:
318                 M_Menu_Main_f (cmd);
319                 break;
320
321         case K_ENTER:
322                 S_LocalSound ("sound/misc/menu2.wav");
323                 m_state = m_none;
324                 key_dest = key_game;
325                 Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
326                 return;
327
328         case K_UPARROW:
329         case K_LEFTARROW:
330                 S_LocalSound ("sound/misc/menu1.wav");
331                 demo_cursor--;
332                 if (demo_cursor < 0)
333                         demo_cursor = NumberOfNehahraDemos-1;
334                 break;
335
336         case K_DOWNARROW:
337         case K_RIGHTARROW:
338                 S_LocalSound ("sound/misc/menu1.wav");
339                 demo_cursor++;
340                 if (demo_cursor >= NumberOfNehahraDemos)
341                         demo_cursor = 0;
342                 break;
343         }
344 }
345
346 //=============================================================================
347 /* MAIN MENU */
348
349 static int      m_main_cursor;
350 static qbool m_missingdata = false;
351
352 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
353
354
355 void M_Menu_Main_f(cmd_state_t *cmd)
356 {
357         const char *s;
358         s = "gfx/mainmenu";
359
360         if (gamemode == GAME_NEHAHRA)
361         {
362                 if (FS_FileExists("maps/neh1m4.bsp"))
363                 {
364                         if (FS_FileExists("hearing.dem"))
365                         {
366                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
367                                 NehGameType = TYPE_BOTH;
368                         }
369                         else
370                         {
371                                 Con_DPrint("Nehahra game detected.\n");
372                                 NehGameType = TYPE_GAME;
373                         }
374                 }
375                 else
376                 {
377                         if (FS_FileExists("hearing.dem"))
378                         {
379                                 Con_DPrint("Nehahra movie detected.\n");
380                                 NehGameType = TYPE_DEMO;
381                         }
382                         else
383                         {
384                                 Con_DPrint("Nehahra not found.\n");
385                                 NehGameType = TYPE_GAME; // could just complain, but...
386                         }
387                 }
388                 if (NehGameType == TYPE_DEMO)
389                         MAIN_ITEMS = 4;
390                 else if (NehGameType == TYPE_GAME)
391                         MAIN_ITEMS = 5;
392                 else
393                         MAIN_ITEMS = 6;
394         }
395         else if (gamemode == GAME_TRANSFUSION)
396         {
397                 s = "gfx/menu/mainmenu1";
398                 if (sv.active && !cl.intermission && cl.islocalgame)
399                         MAIN_ITEMS = 8;
400                 else
401                         MAIN_ITEMS = 7;
402         }
403         else
404                 MAIN_ITEMS = 5;
405
406         // check if the game data is missing and use a different main menu if so
407         m_missingdata = !forceqmenu.integer && !Draw_IsPicLoaded(Draw_CachePic_Flags(s, CACHEPICFLAG_FAILONMISSING));
408         if (m_missingdata)
409                 MAIN_ITEMS = 2;
410
411         /*
412         if (key_dest != key_menu)
413         {
414                 m_save_demonum = cls.demonum;
415                 cls.demonum = -1;
416         }
417         */
418         key_dest = key_menu;
419         m_state = m_main;
420         m_entersound = true;
421 }
422
423
424 static void M_Main_Draw (void)
425 {
426         int             f;
427         cachepic_t      *p;
428         char vabuf[1024];
429
430         if (m_missingdata)
431         {
432                 float y;
433                 const char *s;
434                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
435                 y = 480/3-16;
436                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
437                 y+=8;
438                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
439                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
440                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
441                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
442                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
443                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(host.realtime*4)&1));
444                 return;
445         }
446
447         if (gamemode == GAME_TRANSFUSION) {
448                 int y1, y2, y3;
449                 M_Background(640, 480);
450                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
451                 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-transfusion");
452                 y2 = 120;
453                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
454                 for (y1 = 1; y1 <= 8; y1++)
455                 {
456                         if (MAIN_ITEMS == 7 && y1 == 4)
457                                 y1++;
458                         M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
459                         y2 += 40;
460                 }
461                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
462                         y3 = m_main_cursor + 2;
463                 else
464                         y3 = m_main_cursor + 1;
465                 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
466                 return;
467         }
468
469         M_Background(320, 200);
470         M_DrawPic (16, 4, "gfx/qplaque");
471         p = Draw_CachePic ("gfx/ttl_main");
472         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_main");
473 // Nehahra
474         if (gamemode == GAME_NEHAHRA)
475         {
476                 if (NehGameType == TYPE_BOTH)
477                         M_DrawPic (72, 32, "gfx/mainmenu");
478                 else if (NehGameType == TYPE_GAME)
479                         M_DrawPic (72, 32, "gfx/gamemenu");
480                 else
481                         M_DrawPic (72, 32, "gfx/demomenu");
482         }
483         else
484                 M_DrawPic (72, 32, "gfx/mainmenu");
485
486         f = (int)(host.realtime * 10)%6;
487
488         M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
489 }
490
491
492 static void M_Main_Key(cmd_state_t *cmd, int key, int ascii)
493 {
494         switch (key)
495         {
496         case K_ESCAPE:
497                 key_dest = key_game;
498                 m_state = m_none;
499                 //cls.demonum = m_save_demonum;
500                 //if(!cl_startdemos.integer)
501                 //      break;
502                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
503                 //      CL_NextDemo ();
504                 break;
505
506         case K_DOWNARROW:
507                 S_LocalSound ("sound/misc/menu1.wav");
508                 if (++m_main_cursor >= MAIN_ITEMS)
509                         m_main_cursor = 0;
510                 break;
511
512         case K_UPARROW:
513                 S_LocalSound ("sound/misc/menu1.wav");
514                 if (--m_main_cursor < 0)
515                         m_main_cursor = MAIN_ITEMS - 1;
516                 break;
517
518         case K_ENTER:
519                 m_entersound = true;
520
521                 if (m_missingdata)
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 if (cls.state == ca_connected)
527                                 {
528                                         m_state = m_none;
529                                         key_dest = key_game;
530                                 }
531                                 Con_ToggleConsole_f(cmd);
532                                 break;
533                         case 1:
534                                 M_Menu_Quit_f(cmd);
535                                 break;
536                         }
537                 }
538                 else if (gamemode == GAME_NEHAHRA)
539                 {
540                         switch (NehGameType)
541                         {
542                         case TYPE_BOTH:
543                                 switch (m_main_cursor)
544                                 {
545                                 case 0:
546                                         M_Menu_SinglePlayer_f(cmd);
547                                         break;
548
549                                 case 1:
550                                         M_Menu_Demos_f(cmd);
551                                         break;
552
553                                 case 2:
554                                         M_Menu_MultiPlayer_f(cmd);
555                                         break;
556
557                                 case 3:
558                                         M_Menu_Options_f(cmd);
559                                         break;
560
561                                 case 4:
562                                         key_dest = key_game;
563                                         if (sv.active)
564                                                 Cbuf_AddText (cmd, "disconnect\n");
565                                         Cbuf_AddText (cmd, "playdemo endcred\n");
566                                         break;
567
568                                 case 5:
569                                         M_Menu_Quit_f(cmd);
570                                         break;
571                                 }
572                                 break;
573                         case TYPE_GAME:
574                                 switch (m_main_cursor)
575                                 {
576                                 case 0:
577                                         M_Menu_SinglePlayer_f(cmd);
578                                         break;
579
580                                 case 1:
581                                         M_Menu_MultiPlayer_f(cmd);
582                                         break;
583
584                                 case 2:
585                                         M_Menu_Options_f(cmd);
586                                         break;
587
588                                 case 3:
589                                         key_dest = key_game;
590                                         if (sv.active)
591                                                 Cbuf_AddText (cmd, "disconnect\n");
592                                         Cbuf_AddText (cmd, "playdemo endcred\n");
593                                         break;
594
595                                 case 4:
596                                         M_Menu_Quit_f(cmd);
597                                         break;
598                                 }
599                                 break;
600                         case TYPE_DEMO:
601                                 switch (m_main_cursor)
602                                 {
603                                 case 0:
604                                         M_Menu_Demos_f(cmd);
605                                         break;
606
607                                 case 1:
608                                         key_dest = key_game;
609                                         if (sv.active)
610                                                 Cbuf_AddText (cmd, "disconnect\n");
611                                         Cbuf_AddText (cmd, "playdemo endcred\n");
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f(cmd);
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Quit_f(cmd);
620                                         break;
621                                 }
622                                 break;
623                         }
624                 }
625                 else if (gamemode == GAME_TRANSFUSION) {
626                         if (MAIN_ITEMS == 7)
627                         {
628                                 switch (m_main_cursor)
629                                 {
630                                 case 0:
631                                         M_Menu_Transfusion_Episode_f(cmd);
632                                         break;
633
634                                 case 1:
635                                         M_Menu_MultiPlayer_f(cmd);
636                                         break;
637
638                                 case 2:
639                                         M_Menu_Options_f(cmd);
640                                         break;
641
642                                 case 3:
643                                         M_Menu_Load_f(cmd);
644                                         break;
645
646                                 case 4:
647                                         M_Menu_Help_f(cmd);
648                                         break;
649
650                                 case 5:
651                                         M_Menu_Credits_f(cmd);
652                                         break;
653
654                                 case 6:
655                                         M_Menu_Quit_f(cmd);
656                                         break;
657                                 }
658                         }
659                         else
660                         {
661                                 switch (m_main_cursor)
662                                 {
663                                 case 0:
664                                         M_Menu_Transfusion_Episode_f(cmd);
665                                         break;
666
667                                 case 1:
668                                         M_Menu_MultiPlayer_f(cmd);
669                                         break;
670
671                                 case 2:
672                                         M_Menu_Options_f(cmd);
673                                         break;
674
675                                 case 3:
676                                         M_Menu_Save_f(cmd);
677                                         break;
678
679                                 case 4:
680                                         M_Menu_Load_f(cmd);
681                                         break;
682
683                                 case 5:
684                                         M_Menu_Help_f(cmd);
685                                         break;
686
687                                 case 6:
688                                         M_Menu_Credits_f(cmd);
689                                         break;
690
691                                 case 7:
692                                         M_Menu_Quit_f(cmd);
693                                         break;
694                                 }
695                         }
696                 }
697                 else
698                 {
699                         switch (m_main_cursor)
700                         {
701                         case 0:
702                                 M_Menu_SinglePlayer_f(cmd);
703                                 break;
704
705                         case 1:
706                                 M_Menu_MultiPlayer_f(cmd);
707                                 break;
708
709                         case 2:
710                                 M_Menu_Options_f(cmd);
711                                 break;
712
713                         case 3:
714                                 M_Menu_Help_f(cmd);
715                                 break;
716
717                         case 4:
718                                 M_Menu_Quit_f(cmd);
719                                 break;
720                         }
721                 }
722         }
723 }
724
725 //=============================================================================
726 /* SINGLE PLAYER MENU */
727
728 static int      m_singleplayer_cursor;
729 #define SINGLEPLAYER_ITEMS      3
730
731
732 void M_Menu_SinglePlayer_f(cmd_state_t *cmd)
733 {
734         key_dest = key_menu;
735         m_state = m_singleplayer;
736         m_entersound = true;
737 }
738
739
740 static void M_SinglePlayer_Draw (void)
741 {
742         cachepic_t      *p;
743         char vabuf[1024];
744
745         M_Background(320, 200);
746
747         M_DrawPic (16, 4, "gfx/qplaque");
748         p = Draw_CachePic ("gfx/ttl_sgl");
749
750         // Some mods don't have a single player mode
751         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
752         {
753                 M_DrawPic ((320 - Draw_GetPicWidth(p)) / 2, 4, "gfx/ttl_sgl");
754
755                 M_DrawTextBox (60, 8 * 8, 23, 4);
756                 if (gamemode == GAME_GOODVSBAD2)
757                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
758                 else  // if (gamemode == GAME_BATTLEMECH)
759                         M_Print(95, 10 * 8, "Battlemech is for");
760                 M_Print(83, 11 * 8, "multiplayer play only");
761         }
762         else
763         {
764                 int             f;
765
766                 M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_sgl");
767                 M_DrawPic (72, 32, "gfx/sp_menu");
768
769                 f = (int)(host.realtime * 10)%6;
770
771                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
772         }
773 }
774
775
776 static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii)
777 {
778         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
779         {
780                 if (key == K_ESCAPE || key == K_ENTER)
781                         m_state = m_main;
782                 return;
783         }
784
785         switch (key)
786         {
787         case K_ESCAPE:
788                 M_Menu_Main_f(cmd);
789                 break;
790
791         case K_DOWNARROW:
792                 S_LocalSound ("sound/misc/menu1.wav");
793                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
794                         m_singleplayer_cursor = 0;
795                 break;
796
797         case K_UPARROW:
798                 S_LocalSound ("sound/misc/menu1.wav");
799                 if (--m_singleplayer_cursor < 0)
800                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
801                 break;
802
803         case K_ENTER:
804                 m_entersound = true;
805
806                 switch (m_singleplayer_cursor)
807                 {
808                 case 0:
809                         key_dest = key_game;
810                         if (sv.active)
811                                 Cbuf_AddText(cmd, "disconnect\n");
812                         Cbuf_AddText(cmd, "maxplayers 1\n");
813                         Cbuf_AddText(cmd, "deathmatch 0\n");
814                         Cbuf_AddText(cmd, "coop 0\n");
815                         if (gamemode == GAME_TRANSFUSION)
816                         {
817                                 key_dest = key_menu;
818                                 M_Menu_Transfusion_Episode_f(cmd);
819                                 break;
820                         }
821                         Cbuf_AddText(cmd, "startmap_sp\n");
822                         break;
823
824                 case 1:
825                         M_Menu_Load_f(cmd);
826                         break;
827
828                 case 2:
829                         M_Menu_Save_f(cmd);
830                         break;
831                 }
832         }
833 }
834
835 //=============================================================================
836 /* LOAD/SAVE MENU */
837
838 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
839
840 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
841 static int              loadable[MAX_SAVEGAMES];
842
843 static void M_ScanSaves (void)
844 {
845         int             i, j;
846         size_t  len;
847         char    name[MAX_OSPATH];
848         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
849         const char *t;
850         qfile_t *f;
851 //      int             version;
852
853         for (i=0 ; i<MAX_SAVEGAMES ; i++)
854         {
855                 dp_strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
856                 loadable[i] = false;
857                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
858                 f = FS_OpenRealFile (name, "rb", false);
859                 if (!f)
860                         continue;
861                 // read enough to get the comment
862                 len = FS_Read(f, buf, sizeof(buf) - 1);
863                 len = min(len, sizeof(buf)-1);
864                 buf[len] = 0;
865                 t = buf;
866                 // version
867                 COM_ParseToken_Simple(&t, false, false, true);
868                 //version = atoi(com_token);
869                 // description
870                 COM_ParseToken_Simple(&t, false, false, true);
871                 dp_strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
872
873         // change _ back to space
874                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
875                         if (m_filenames[i][j] == '_')
876                                 m_filenames[i][j] = ' ';
877                 loadable[i] = true;
878                 FS_Close (f);
879         }
880 }
881
882 void M_Menu_Load_f(cmd_state_t *cmd)
883 {
884         m_entersound = true;
885         m_state = m_load;
886         key_dest = key_menu;
887         M_ScanSaves ();
888 }
889
890
891 void M_Menu_Save_f(cmd_state_t *cmd)
892 {
893         if (!sv.active)
894                 return;
895 #if 1
896         // LadyHavoc: allow saving multiplayer games
897         if (cl.islocalgame && cl.intermission)
898                 return;
899 #else
900         if (cl.intermission)
901                 return;
902         if (!cl.islocalgame)
903                 return;
904 #endif
905         m_entersound = true;
906         m_state = m_save;
907         key_dest = key_menu;
908         M_ScanSaves ();
909 }
910
911
912 static void M_Load_Draw (void)
913 {
914         int             i;
915         cachepic_t      *p;
916
917         M_Background(320, 200);
918
919         p = Draw_CachePic ("gfx/p_load");
920         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_load" );
921
922         for (i=0 ; i< MAX_SAVEGAMES; i++)
923                 M_Print(16, 32 + 8*i, m_filenames[i]);
924
925 // line cursor
926         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(host.realtime*4)&1));
927 }
928
929
930 static void M_Save_Draw (void)
931 {
932         int             i;
933         cachepic_t      *p;
934
935         M_Background(320, 200);
936
937         p = Draw_CachePic ("gfx/p_save");
938         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_save");
939
940         for (i=0 ; i<MAX_SAVEGAMES ; i++)
941                 M_Print(16, 32 + 8*i, m_filenames[i]);
942
943 // line cursor
944         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(host.realtime*4)&1));
945 }
946
947
948 static void M_Load_Key(cmd_state_t *cmd, int k, int ascii)
949 {
950         char vabuf[1024];
951         switch (k)
952         {
953         case K_ESCAPE:
954                 if (gamemode == GAME_TRANSFUSION)
955                         M_Menu_Main_f(cmd);
956                 else
957                         M_Menu_SinglePlayer_f(cmd);
958                 break;
959
960         case K_ENTER:
961                 S_LocalSound ("sound/misc/menu2.wav");
962                 if (!loadable[load_cursor])
963                         return;
964                 m_state = m_none;
965                 key_dest = key_game;
966
967                 // issue the load command
968                 Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
969                 return;
970
971         case K_UPARROW:
972         case K_LEFTARROW:
973                 S_LocalSound ("sound/misc/menu1.wav");
974                 load_cursor--;
975                 if (load_cursor < 0)
976                         load_cursor = MAX_SAVEGAMES-1;
977                 break;
978
979         case K_DOWNARROW:
980         case K_RIGHTARROW:
981                 S_LocalSound ("sound/misc/menu1.wav");
982                 load_cursor++;
983                 if (load_cursor >= MAX_SAVEGAMES)
984                         load_cursor = 0;
985                 break;
986         }
987 }
988
989
990 static void M_Save_Key(cmd_state_t *cmd, int k, int ascii)
991 {
992         char vabuf[1024];
993         switch (k)
994         {
995         case K_ESCAPE:
996                 if (gamemode == GAME_TRANSFUSION)
997                         M_Menu_Main_f(cmd);
998                 else
999                         M_Menu_SinglePlayer_f(cmd);
1000                 break;
1001
1002         case K_ENTER:
1003                 m_state = m_none;
1004                 key_dest = key_game;
1005                 Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1006                 return;
1007
1008         case K_UPARROW:
1009         case K_LEFTARROW:
1010                 S_LocalSound ("sound/misc/menu1.wav");
1011                 load_cursor--;
1012                 if (load_cursor < 0)
1013                         load_cursor = MAX_SAVEGAMES-1;
1014                 break;
1015
1016         case K_DOWNARROW:
1017         case K_RIGHTARROW:
1018                 S_LocalSound ("sound/misc/menu1.wav");
1019                 load_cursor++;
1020                 if (load_cursor >= MAX_SAVEGAMES)
1021                         load_cursor = 0;
1022                 break;
1023         }
1024 }
1025
1026 //=============================================================================
1027 /* Transfusion Single Player Episode Menu */
1028
1029 static int      m_episode_cursor;
1030 #define EPISODE_ITEMS   6
1031
1032 void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd)
1033 {
1034         m_entersound = true;
1035         m_state = m_transfusion_episode;
1036         key_dest = key_menu;
1037 }
1038
1039 static void M_Transfusion_Episode_Draw (void)
1040 {
1041         int y;
1042         cachepic_t *p;
1043         char vabuf[1024];
1044         M_Background(640, 480);
1045
1046         p = Draw_CachePic ("gfx/menu/tb-episodes");
1047         M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-episodes");
1048         for (y = 0; y < EPISODE_ITEMS; y++){
1049                 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1050         }
1051
1052         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1053 }
1054
1055 static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii)
1056 {
1057         switch (key)
1058         {
1059         case K_ESCAPE:
1060                 M_Menu_Main_f(cmd);
1061                 break;
1062
1063         case K_DOWNARROW:
1064                 S_LocalSound ("sound/misc/menu1.wav");
1065                 m_episode_cursor++;
1066                 if (m_episode_cursor >= EPISODE_ITEMS)
1067                         m_episode_cursor = 0;
1068                 break;
1069
1070         case K_UPARROW:
1071                 S_LocalSound ("sound/misc/menu1.wav");
1072                 m_episode_cursor--;
1073                 if (m_episode_cursor < 0)
1074                         m_episode_cursor = EPISODE_ITEMS - 1;
1075                 break;
1076
1077         case K_ENTER:
1078                 Cbuf_AddText(cmd, "deathmatch 0\n");
1079                 m_entersound = true;
1080                 M_Menu_Transfusion_Skill_f(cmd);
1081         }
1082 }
1083
1084 //=============================================================================
1085 /* Transfusion Single Player Skill Menu */
1086
1087 static int      m_skill_cursor = 2;
1088 #define SKILL_ITEMS     5
1089
1090 void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd)
1091 {
1092         m_entersound = true;
1093         m_state = m_transfusion_skill;
1094         key_dest = key_menu;
1095 }
1096
1097 static void M_Transfusion_Skill_Draw (void)
1098 {
1099         int y;
1100         cachepic_t      *p;
1101         char vabuf[1024];
1102         M_Background(640, 480);
1103
1104         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1105         M_DrawPic(640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-difficulty");
1106
1107         for (y = 0; y < SKILL_ITEMS; y++)
1108         {
1109                 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1110         }
1111         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1112 }
1113
1114 static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii)
1115 {
1116         switch (key)
1117         {
1118         case K_ESCAPE:
1119                 M_Menu_Transfusion_Episode_f(cmd);
1120                 break;
1121
1122         case K_DOWNARROW:
1123                 S_LocalSound ("sound/misc/menu1.wav");
1124                 m_skill_cursor++;
1125                 if (m_skill_cursor >= SKILL_ITEMS)
1126                         m_skill_cursor = 0;
1127                 break;
1128
1129         case K_UPARROW:
1130                 S_LocalSound ("sound/misc/menu1.wav");
1131                 m_skill_cursor--;
1132                 if (m_skill_cursor < 0)
1133                         m_skill_cursor = SKILL_ITEMS - 1;
1134                 break;
1135
1136         case K_ENTER:
1137                 m_entersound = true;
1138                 switch (m_skill_cursor)
1139                 {
1140                 case 0:
1141                         Cbuf_AddText(cmd, "skill 1\n");
1142                         break;
1143                 case 1:
1144                         Cbuf_AddText(cmd, "skill 2\n");
1145                         break;
1146                 case 2:
1147                         Cbuf_AddText(cmd, "skill 3\n");
1148                         break;
1149                 case 3:
1150                         Cbuf_AddText(cmd, "skill 4\n");
1151                         break;
1152                 case 4:
1153                         Cbuf_AddText(cmd, "skill 5\n");
1154                         break;
1155                 }
1156                 key_dest = key_game;
1157                 if (sv.active)
1158                         Cbuf_AddText(cmd, "disconnect\n");
1159                 Cbuf_AddText(cmd, "maxplayers 1\n");
1160                 Cbuf_AddText(cmd, "deathmatch 0\n");
1161                 Cbuf_AddText(cmd, "coop 0\n");
1162                 switch (m_episode_cursor)
1163                 {
1164                 case 0:
1165                         Cbuf_AddText(cmd, "map e1m1\n");
1166                         break;
1167                 case 1:
1168                         Cbuf_AddText(cmd, "map e2m1\n");
1169                         break;
1170                 case 2:
1171                         Cbuf_AddText(cmd, "map e3m1\n");
1172                         break;
1173                 case 3:
1174                         Cbuf_AddText(cmd, "map e4m1\n");
1175                         break;
1176                 case 4:
1177                         Cbuf_AddText(cmd, "map e6m1\n");
1178                         break;
1179                 case 5:
1180                         Cbuf_AddText(cmd, "map cp01\n");
1181                         break;
1182                 }
1183         }
1184 }
1185 //=============================================================================
1186 /* MULTIPLAYER MENU */
1187
1188 static int      m_multiplayer_cursor;
1189 #define MULTIPLAYER_ITEMS       3
1190
1191
1192 void M_Menu_MultiPlayer_f(cmd_state_t *cmd)
1193 {
1194         key_dest = key_menu;
1195         m_state = m_multiplayer;
1196         m_entersound = true;
1197 }
1198
1199
1200 static void M_MultiPlayer_Draw (void)
1201 {
1202         int             f;
1203         cachepic_t      *p;
1204         char vabuf[1024];
1205
1206         if (gamemode == GAME_TRANSFUSION)
1207         {
1208                 M_Background(640, 480);
1209                 p = Draw_CachePic ("gfx/menu/tb-online");
1210                 M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 140, "gfx/menu/tb-online");
1211                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1212                         M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1213                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1214                 return;
1215         }
1216         M_Background(320, 200);
1217
1218         M_DrawPic (16, 4, "gfx/qplaque");
1219         p = Draw_CachePic ("gfx/p_multi");
1220         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1221         M_DrawPic (72, 32, "gfx/mp_menu");
1222
1223         f = (int)(host.realtime * 10)%6;
1224
1225         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1226 }
1227
1228
1229 static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii)
1230 {
1231         switch (key)
1232         {
1233         case K_ESCAPE:
1234                 M_Menu_Main_f(cmd);
1235                 break;
1236
1237         case K_DOWNARROW:
1238                 S_LocalSound ("sound/misc/menu1.wav");
1239                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1240                         m_multiplayer_cursor = 0;
1241                 break;
1242
1243         case K_UPARROW:
1244                 S_LocalSound ("sound/misc/menu1.wav");
1245                 if (--m_multiplayer_cursor < 0)
1246                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1247                 break;
1248
1249         case K_ENTER:
1250                 m_entersound = true;
1251                 switch (m_multiplayer_cursor)
1252                 {
1253                 case 0:
1254                 case 1:
1255                         M_Menu_LanConfig_f(cmd);
1256                         break;
1257
1258                 case 2:
1259                         M_Menu_Setup_f(cmd);
1260                         break;
1261                 }
1262         }
1263 }
1264
1265 //=============================================================================
1266 /* SETUP MENU */
1267
1268 static int              setup_cursor = 4;
1269 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1270
1271 static char     setup_myname[MAX_SCOREBOARDNAME];
1272 static int              setup_oldtop;
1273 static int              setup_oldbottom;
1274 static int              setup_top;
1275 static int              setup_bottom;
1276 static int              setup_rate;
1277 static int              setup_oldrate;
1278
1279 #define NUM_SETUP_CMDS  5
1280
1281 extern cvar_t cl_topcolor;
1282 extern cvar_t cl_bottomcolor;
1283
1284 void M_Menu_Setup_f(cmd_state_t *cmd)
1285 {
1286         key_dest = key_menu;
1287         m_state = m_setup;
1288         m_entersound = true;
1289         dp_strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1290         setup_top = setup_oldtop = cl_topcolor.integer;
1291         setup_bottom = setup_oldbottom = cl_bottomcolor.integer;
1292         setup_rate = cl_rate.integer;
1293 }
1294
1295 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1296 static unsigned char *menuplyr_pixels;
1297 static unsigned int *menuplyr_translated;
1298
1299 typedef struct ratetable_s
1300 {
1301         int rate;
1302         const char *name;
1303 }
1304 ratetable_t;
1305
1306 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1307 static ratetable_t setup_ratetable[] =
1308 {
1309         {1000, "28.8 bad"},
1310         {1500, "28.8 mediocre"},
1311         {2000, "28.8 good"},
1312         {2500, "33.6 mediocre"},
1313         {3000, "33.6 good"},
1314         {3500, "56k bad"},
1315         {4000, "56k mediocre"},
1316         {4500, "56k adequate"},
1317         {5000, "56k good"},
1318         {7000, "64k ISDN"},
1319         {15000, "128k ISDN"},
1320         {25000, "broadband"}
1321 };
1322
1323 static int setup_rateindex(int rate)
1324 {
1325         int i;
1326         for (i = 0;i < RATES;i++)
1327                 if (setup_ratetable[i].rate > setup_rate)
1328                         break;
1329         return bound(1, i, RATES) - 1;
1330 }
1331
1332 static void M_Setup_Draw (void)
1333 {
1334         int i, j;
1335         cachepic_t      *p;
1336         char vabuf[1024];
1337
1338         M_Background(320, 200);
1339
1340         M_DrawPic (16, 4, "gfx/qplaque");
1341         p = Draw_CachePic ("gfx/p_multi");
1342         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
1343
1344         M_Print(64, 40, "Your name");
1345         M_DrawTextBox (160, 32, 16, 1);
1346         M_PrintColored(168, 40, setup_myname);
1347
1348         if (gamemode != GAME_GOODVSBAD2)
1349         {
1350                 M_Print(64, 64, "Shirt color");
1351                 M_Print(64, 88, "Pants color");
1352         }
1353
1354         M_Print(64, 124-8, "Network speed limit");
1355         M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1356
1357         M_DrawTextBox (64, 140-8, 14, 1);
1358         M_Print(72, 140, "Accept Changes");
1359
1360         // LadyHavoc: rewrote this code greatly
1361         if (menuplyr_load)
1362         {
1363                 unsigned char *f;
1364                 fs_offset_t filesize;
1365                 menuplyr_load = false;
1366                 menuplyr_top = -1;
1367                 menuplyr_bottom = -1;
1368                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1369                 if (f && filesize >= 9)
1370                 {
1371                         int width, height;
1372                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1373                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1374                         if (filesize >= 8 + width * height)
1375                         {
1376                                 menuplyr_width = width;
1377                                 menuplyr_height = height;
1378                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1379                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1380                                 memcpy(menuplyr_pixels, f + 8, width * height);
1381                         }
1382                 }
1383                 if (f)
1384                         Mem_Free(f);
1385         }
1386
1387         if (menuplyr_pixels)
1388         {
1389                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1390                 {
1391                         menuplyr_top = setup_top;
1392                         menuplyr_bottom = setup_bottom;
1393
1394                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1395                         {
1396                                 j = menuplyr_pixels[i];
1397                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1398                                 {
1399                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1400                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1401                                         else
1402                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1403                                 }
1404                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1405                                 {
1406                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1407                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1408                                         else
1409                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1410                                 }
1411                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1412                         }
1413                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, (unsigned char *)menuplyr_translated, TEXTYPE_BGRA, TEXF_CLAMP);
1414                 }
1415                 M_DrawPic(160, 48, "gfx/bigbox");
1416                 M_DrawPic(172, 56, "gfx/menuplyr");
1417         }
1418
1419         if (setup_cursor == 0)
1420                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(host.realtime*4)&1));
1421         else
1422                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(host.realtime*4)&1));
1423 }
1424
1425
1426 static void M_Setup_Key(cmd_state_t *cmd, int k, int ascii)
1427 {
1428         int                     l;
1429         char vabuf[1024];
1430
1431         switch (k)
1432         {
1433         case K_ESCAPE:
1434                 M_Menu_MultiPlayer_f(cmd);
1435                 break;
1436
1437         case K_UPARROW:
1438                 S_LocalSound ("sound/misc/menu1.wav");
1439                 setup_cursor--;
1440                 if (setup_cursor < 0)
1441                         setup_cursor = NUM_SETUP_CMDS-1;
1442                 break;
1443
1444         case K_DOWNARROW:
1445                 S_LocalSound ("sound/misc/menu1.wav");
1446                 setup_cursor++;
1447                 if (setup_cursor >= NUM_SETUP_CMDS)
1448                         setup_cursor = 0;
1449                 break;
1450
1451         case K_LEFTARROW:
1452                 if (setup_cursor < 1)
1453                         return;
1454                 S_LocalSound ("sound/misc/menu3.wav");
1455                 if (setup_cursor == 1)
1456                         setup_top = setup_top - 1;
1457                 if (setup_cursor == 2)
1458                         setup_bottom = setup_bottom - 1;
1459                 if (setup_cursor == 3)
1460                 {
1461                         l = setup_rateindex(setup_rate) - 1;
1462                         if (l < 0)
1463                                 l = RATES - 1;
1464                         setup_rate = setup_ratetable[l].rate;
1465                 }
1466                 break;
1467         case K_RIGHTARROW:
1468                 if (setup_cursor < 1)
1469                         return;
1470 forward:
1471                 S_LocalSound ("sound/misc/menu3.wav");
1472                 if (setup_cursor == 1)
1473                         setup_top = setup_top + 1;
1474                 if (setup_cursor == 2)
1475                         setup_bottom = setup_bottom + 1;
1476                 if (setup_cursor == 3)
1477                 {
1478                         l = setup_rateindex(setup_rate) + 1;
1479                         if (l >= RATES)
1480                                 l = 0;
1481                         setup_rate = setup_ratetable[l].rate;
1482                 }
1483                 break;
1484
1485         case K_ENTER:
1486                 if (setup_cursor == 0)
1487                         return;
1488
1489                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1490                         goto forward;
1491
1492                 // setup_cursor == 4 (Accept changes)
1493                 if (strcmp(cl_name.string, setup_myname) != 0)
1494                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1495                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1496                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1497                 if (setup_rate != setup_oldrate)
1498                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1499
1500                 m_entersound = true;
1501                 M_Menu_MultiPlayer_f(cmd);
1502                 break;
1503
1504         case K_BACKSPACE:
1505                 if (setup_cursor == 0)
1506                 {
1507                         if (strlen(setup_myname))
1508                                 setup_myname[strlen(setup_myname)-1] = 0;
1509                 }
1510                 break;
1511
1512         default:
1513                 if (ascii < 32)
1514                         break;
1515                 if (setup_cursor == 0)
1516                 {
1517                         l = (int)strlen(setup_myname);
1518                         if (l < 15)
1519                         {
1520                                 setup_myname[l+1] = 0;
1521                                 setup_myname[l] = ascii;
1522                         }
1523                 }
1524         }
1525
1526         if (setup_top > 15)
1527                 setup_top = 0;
1528         if (setup_top < 0)
1529                 setup_top = 15;
1530         if (setup_bottom > 15)
1531                 setup_bottom = 0;
1532         if (setup_bottom < 0)
1533                 setup_bottom = 15;
1534 }
1535
1536 //=============================================================================
1537 /* OPTIONS MENU */
1538
1539 #define SLIDER_RANGE    10
1540
1541 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1542 {
1543         char text[16];
1544         int i;
1545         float range;
1546         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1547         M_DrawCharacter (x-8, y, 128);
1548         for (i = 0;i < SLIDER_RANGE;i++)
1549                 M_DrawCharacter (x + i*8, y, 129);
1550         M_DrawCharacter (x+i*8, y, 130);
1551         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1552         if (fabs((int)num - num) < 0.01)
1553                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1554         else
1555                 dpsnprintf(text, sizeof(text), "%.3f", num);
1556         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1557 }
1558
1559 static void M_DrawCheckbox (int x, int y, int on)
1560 {
1561         if (on)
1562                 M_Print(x, y, "on");
1563         else
1564                 M_Print(x, y, "off");
1565 }
1566
1567
1568 //#define OPTIONS_ITEMS 25 aule was here
1569 #define OPTIONS_ITEMS 27
1570
1571
1572 static int options_cursor;
1573
1574 void M_Menu_Options_f(cmd_state_t *cmd)
1575 {
1576         key_dest = key_menu;
1577         m_state = m_options;
1578         m_entersound = true;
1579 }
1580
1581 extern cvar_t host_timescale;
1582 extern dllhandle_t jpeg_dll;
1583 extern cvar_t gl_texture_anisotropy;
1584 extern cvar_t r_textshadow;
1585 extern cvar_t r_hdr_scenebrightness;
1586
1587 static void M_Menu_Options_AdjustSliders (int dir)
1588 {
1589         int optnum;
1590         double f;
1591         S_LocalSound ("sound/misc/menu3.wav");
1592
1593         optnum = 0;
1594              if (options_cursor == optnum++) ;
1595         else if (options_cursor == optnum++) ;
1596         else if (options_cursor == optnum++) ;
1597         else if (options_cursor == optnum++) ;
1598         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1599         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1600         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1601         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1602         else if (options_cursor == optnum++)
1603         {
1604                 if (cl_forwardspeed.value > 200)
1605                 {
1606                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1607                         Cvar_SetValueQuick (&cl_backspeed, 200);
1608                 }
1609                 else
1610                 {
1611                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1612                         Cvar_SetValueQuick (&cl_backspeed, 400);
1613                 }
1614         }
1615         else if (options_cursor == optnum++) Cvar_SetValueQuick(&cl_showfps, !cl_showfps.integer);
1616         else if (options_cursor == optnum++) {f = !(cl_showdate.integer && cl_showtime.integer);Cvar_SetValueQuick(&cl_showdate, f);Cvar_SetValueQuick(&cl_showtime, f);}
1617         else if (options_cursor == optnum++) ;
1618         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1619         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1620         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1621         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1622         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1623 }
1624
1625 static int m_optnum;
1626 static int m_opty;
1627 static int m_optcursor;
1628
1629 static void M_Options_PrintCommand(const char *s, int enabled)
1630 {
1631         if (m_opty >= 32)
1632         {
1633                 if (m_optnum == m_optcursor)
1634                         DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1635                 M_ItemPrint(0 + 48, m_opty, s, enabled);
1636         }
1637         m_opty += 8;
1638         m_optnum++;
1639 }
1640
1641 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1642 {
1643         if (m_opty >= 32)
1644         {
1645                 if (m_optnum == m_optcursor)
1646                         DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1647                 M_ItemPrint(0 + 48, m_opty, s, enabled);
1648                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
1649         }
1650         m_opty += 8;
1651         m_optnum++;
1652 }
1653
1654 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1655 {
1656         if (m_opty >= 32)
1657         {
1658                 if (m_optnum == m_optcursor)
1659                         DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1660                 M_ItemPrint(0 + 48, m_opty, s, enabled);
1661                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
1662         }
1663         m_opty += 8;
1664         m_optnum++;
1665 }
1666
1667 static void M_Options_Draw (void)
1668 {
1669         int visible;
1670         cachepic_t      *p;
1671
1672         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1673
1674         M_DrawPic(16, 4, "gfx/qplaque");
1675         p = Draw_CachePic ("gfx/p_option");
1676         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1677
1678         m_optnum = 0;
1679         m_optcursor = options_cursor;
1680         visible = (int)((menu_height - 32) / 8);
1681         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1682
1683         M_Options_PrintCommand( "    Customize controls", true);
1684         M_Options_PrintCommand( "         Go to console", true);
1685         M_Options_PrintCommand( "     Reset to defaults", true);
1686         M_Options_PrintCommand( "     Change Video Mode", true);
1687         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1688         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1689         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1690         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1691         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1692         M_Options_PrintCheckbox("        Show Framerate", true, cl_showfps.integer);
1693         M_Options_PrintCheckbox("    Show Date and Time", true, cl_showdate.integer && cl_showtime.integer);
1694         M_Options_PrintCommand( "     Custom Brightness", true);
1695         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1696         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1697         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1698         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1699         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1700         M_Options_PrintCommand( "     Customize Effects", true);
1701         M_Options_PrintCommand( "       Effects:  Quake", true);
1702         M_Options_PrintCommand( "       Effects: Normal", true);
1703         M_Options_PrintCommand( "       Effects:   High", true);
1704         M_Options_PrintCommand( "    Customize Lighting", true);
1705         M_Options_PrintCommand( "      Lighting: Flares", true);
1706         M_Options_PrintCommand( "      Lighting: Normal", true);
1707         M_Options_PrintCommand( "      Lighting:   High", true);
1708         M_Options_PrintCommand( "      Lighting:   Full", true);
1709         M_Options_PrintCommand( "           Browse Mods", true);
1710 }
1711
1712
1713 static void M_Options_Key(cmd_state_t *cmd, int k, int ascii)
1714 {
1715         switch (k)
1716         {
1717         case K_ESCAPE:
1718                 M_Menu_Main_f(cmd);
1719                 break;
1720
1721         case K_ENTER:
1722                 m_entersound = true;
1723                 switch (options_cursor)
1724                 {
1725                 case 0:
1726                         M_Menu_Keys_f(cmd);
1727                         break;
1728                 case 1:
1729                         m_state = m_none;
1730                         key_dest = key_game;
1731                         Con_ToggleConsole_f(cmd);
1732                         break;
1733                 case 2:
1734                         M_Menu_Reset_f(cmd);
1735                         break;
1736                 case 3:
1737                         M_Menu_Video_f(cmd);
1738                         break;
1739                 case 11:
1740                         M_Menu_Options_ColorControl_f(cmd);
1741                         break;
1742                 case 17: // Customize Effects
1743                         M_Menu_Options_Effects_f(cmd);
1744                         break;
1745                 case 18: // Effects: Quake
1746                         Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1747                         break;
1748                 case 19: // Effects: Normal
1749                         Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1750                         break;
1751                 case 20: // Effects: High
1752                         Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1753                         break;
1754                 case 21:
1755                         M_Menu_Options_Graphics_f(cmd);
1756                         break;
1757                 case 22: // Lighting: Flares
1758                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1759                         break;
1760                 case 23: // Lighting: Normal
1761                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1762                         break;
1763                 case 24: // Lighting: High
1764                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1765                         break;
1766                 case 25: // Lighting: Full
1767                         Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1768                         break;
1769                 case 26:
1770                         M_Menu_ModList_f(cmd);
1771                         break;
1772                 default:
1773                         M_Menu_Options_AdjustSliders (1);
1774                         break;
1775                 }
1776                 return;
1777
1778         case K_UPARROW:
1779                 S_LocalSound ("sound/misc/menu1.wav");
1780                 options_cursor--;
1781                 if (options_cursor < 0)
1782                         options_cursor = OPTIONS_ITEMS-1;
1783                 break;
1784
1785         case K_DOWNARROW:
1786                 S_LocalSound ("sound/misc/menu1.wav");
1787                 options_cursor++;
1788                 if (options_cursor >= OPTIONS_ITEMS)
1789                         options_cursor = 0;
1790                 break;
1791
1792         case K_LEFTARROW:
1793                 M_Menu_Options_AdjustSliders (-1);
1794                 break;
1795
1796         case K_RIGHTARROW:
1797                 M_Menu_Options_AdjustSliders (1);
1798                 break;
1799         }
1800 }
1801
1802 #define OPTIONS_EFFECTS_ITEMS   35
1803
1804 static int options_effects_cursor;
1805
1806 void M_Menu_Options_Effects_f(cmd_state_t *cmd)
1807 {
1808         key_dest = key_menu;
1809         m_state = m_options_effects;
1810         m_entersound = true;
1811 }
1812
1813
1814 extern cvar_t cl_stainmaps;
1815 extern cvar_t cl_stainmaps_clearonload;
1816 extern cvar_t r_explosionclip;
1817 extern cvar_t r_coronas;
1818 extern cvar_t gl_flashblend;
1819 extern cvar_t cl_beams_polygons;
1820 extern cvar_t cl_beams_quakepositionhack;
1821 extern cvar_t cl_beams_instantaimhack;
1822 extern cvar_t cl_beams_lightatend;
1823 extern cvar_t r_lightningbeam_thickness;
1824 extern cvar_t r_lightningbeam_scroll;
1825 extern cvar_t r_lightningbeam_repeatdistance;
1826 extern cvar_t r_lightningbeam_color_red;
1827 extern cvar_t r_lightningbeam_color_green;
1828 extern cvar_t r_lightningbeam_color_blue;
1829 extern cvar_t r_lightningbeam_qmbtexture;
1830
1831 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1832 {
1833         int optnum;
1834         S_LocalSound ("sound/misc/menu3.wav");
1835
1836         optnum = 0;
1837              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1872 }
1873
1874 static void M_Options_Effects_Draw (void)
1875 {
1876         int visible;
1877         cachepic_t      *p;
1878
1879         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1880
1881         M_DrawPic(16, 4, "gfx/qplaque");
1882         p = Draw_CachePic ("gfx/p_option");
1883         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
1884
1885         m_optcursor = options_effects_cursor;
1886         m_optnum = 0;
1887         visible = (int)((menu_height - 32) / 8);
1888         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1889
1890         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1891         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1892         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1893         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1894         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1895         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1896         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1897         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1898         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1899         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1900         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1901         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1902         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1903         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1904         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1905         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1906         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1907         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1908         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1909         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1910         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1911         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1912         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1913         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1914         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1915         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1916         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1917         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1918         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1919         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1920         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1921         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1922         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1923         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1924         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1925 }
1926
1927
1928 static void M_Options_Effects_Key(cmd_state_t *cmd, int k, int ascii)
1929 {
1930         switch (k)
1931         {
1932         case K_ESCAPE:
1933                 M_Menu_Options_f(cmd);
1934                 break;
1935
1936         case K_ENTER:
1937                 M_Menu_Options_Effects_AdjustSliders (1);
1938                 break;
1939
1940         case K_UPARROW:
1941                 S_LocalSound ("sound/misc/menu1.wav");
1942                 options_effects_cursor--;
1943                 if (options_effects_cursor < 0)
1944                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1945                 break;
1946
1947         case K_DOWNARROW:
1948                 S_LocalSound ("sound/misc/menu1.wav");
1949                 options_effects_cursor++;
1950                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1951                         options_effects_cursor = 0;
1952                 break;
1953
1954         case K_LEFTARROW:
1955                 M_Menu_Options_Effects_AdjustSliders (-1);
1956                 break;
1957
1958         case K_RIGHTARROW:
1959                 M_Menu_Options_Effects_AdjustSliders (1);
1960                 break;
1961         }
1962 }
1963
1964
1965 #define OPTIONS_GRAPHICS_ITEMS  20
1966
1967 static int options_graphics_cursor;
1968
1969 void M_Menu_Options_Graphics_f(cmd_state_t *cmd)
1970 {
1971         key_dest = key_menu;
1972         m_state = m_options_graphics;
1973         m_entersound = true;
1974 }
1975
1976 extern cvar_t r_shadow_gloss;
1977 extern cvar_t r_shadow_realtime_dlight;
1978 extern cvar_t r_shadow_realtime_dlight_shadows;
1979 extern cvar_t r_shadow_realtime_world;
1980 extern cvar_t r_shadow_realtime_world_lightmaps;
1981 extern cvar_t r_shadow_realtime_world_shadows;
1982 extern cvar_t r_bloom;
1983 extern cvar_t r_bloom_colorscale;
1984 extern cvar_t r_bloom_colorsubtract;
1985 extern cvar_t r_bloom_colorexponent;
1986 extern cvar_t r_bloom_blur;
1987 extern cvar_t r_bloom_brighten;
1988 extern cvar_t r_bloom_resolution;
1989 extern cvar_t r_hdr_scenebrightness;
1990 extern cvar_t r_hdr_glowintensity;
1991 extern cvar_t gl_picmip;
1992
1993 static void M_Menu_Options_Graphics_AdjustSliders (cmd_state_t *cmd, int dir)
1994 {
1995         int optnum;
1996         S_LocalSound ("sound/misc/menu3.wav");
1997
1998         optnum = 0;
1999
2000              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2017         else if (options_graphics_cursor == optnum++) Cbuf_AddText(cmd, "r_restart\n");
2018 }
2019
2020
2021 static void M_Options_Graphics_Draw (void)
2022 {
2023         int visible;
2024         cachepic_t      *p;
2025
2026         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2027
2028         M_DrawPic(16, 4, "gfx/qplaque");
2029         p = Draw_CachePic ("gfx/p_option");
2030         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2031
2032         m_optcursor = options_graphics_cursor;
2033         m_optnum = 0;
2034         visible = (int)((menu_height - 32) / 8);
2035         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2036
2037         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2038         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2039         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2040         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2041         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2042         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2043         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2044         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2045         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2046         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2047         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2048         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2049         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2050         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2051         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2052         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2053         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2054         M_Options_PrintCommand( "      Restart Renderer", true);
2055 }
2056
2057
2058 static void M_Options_Graphics_Key (cmd_state_t *cmd, int k, int ascii)
2059 {
2060         switch (k)
2061         {
2062         case K_ESCAPE:
2063                 M_Menu_Options_f(cmd);
2064                 break;
2065
2066         case K_ENTER:
2067                 M_Menu_Options_Graphics_AdjustSliders (cmd, 1);
2068                 break;
2069
2070         case K_UPARROW:
2071                 S_LocalSound ("sound/misc/menu1.wav");
2072                 options_graphics_cursor--;
2073                 if (options_graphics_cursor < 0)
2074                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2075                 break;
2076
2077         case K_DOWNARROW:
2078                 S_LocalSound ("sound/misc/menu1.wav");
2079                 options_graphics_cursor++;
2080                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2081                         options_graphics_cursor = 0;
2082                 break;
2083
2084         case K_LEFTARROW:
2085                 M_Menu_Options_Graphics_AdjustSliders(cmd, -1);
2086                 break;
2087
2088         case K_RIGHTARROW:
2089                 M_Menu_Options_Graphics_AdjustSliders(cmd, 1);
2090                 break;
2091         }
2092 }
2093
2094
2095 #define OPTIONS_COLORCONTROL_ITEMS      18
2096
2097 static int              options_colorcontrol_cursor;
2098
2099 // intensity value to match up to 50% dither to 'correct' quake
2100 static cvar_t menu_options_colorcontrol_correctionvalue = {CF_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2101
2102 void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
2103 {
2104         key_dest = key_menu;
2105         m_state = m_options_colorcontrol;
2106         m_entersound = true;
2107 }
2108
2109
2110 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2111 {
2112         int optnum;
2113         float f;
2114         S_LocalSound ("sound/misc/menu3.wav");
2115
2116         optnum = 1;
2117         if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 0);
2120                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2121         }
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 0);
2125                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 0);
2130                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, 1);
2139                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, 1);
2144                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2145         }
2146         else if (options_colorcontrol_cursor == optnum++)
2147         {
2148                 Cvar_SetValueQuick (&v_color_enable, 1);
2149                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2150         }
2151         else if (options_colorcontrol_cursor == optnum++)
2152         {
2153                 Cvar_SetValueQuick (&v_color_enable, 1);
2154                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2155                 Cvar_SetValueQuick (&v_color_black_r, f);
2156                 Cvar_SetValueQuick (&v_color_black_g, f);
2157                 Cvar_SetValueQuick (&v_color_black_b, f);
2158         }
2159         else if (options_colorcontrol_cursor == optnum++)
2160         {
2161                 Cvar_SetValueQuick (&v_color_enable, 1);
2162                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2168         }
2169         else if (options_colorcontrol_cursor == optnum++)
2170         {
2171                 Cvar_SetValueQuick (&v_color_enable, 1);
2172                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2173         }
2174         else if (options_colorcontrol_cursor == optnum++)
2175         {
2176                 Cvar_SetValueQuick (&v_color_enable, 1);
2177                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2178                 Cvar_SetValueQuick (&v_color_grey_r, f);
2179                 Cvar_SetValueQuick (&v_color_grey_g, f);
2180                 Cvar_SetValueQuick (&v_color_grey_b, f);
2181         }
2182         else if (options_colorcontrol_cursor == optnum++)
2183         {
2184                 Cvar_SetValueQuick (&v_color_enable, 1);
2185                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2186         }
2187         else if (options_colorcontrol_cursor == optnum++)
2188         {
2189                 Cvar_SetValueQuick (&v_color_enable, 1);
2190                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2191         }
2192         else if (options_colorcontrol_cursor == optnum++)
2193         {
2194                 Cvar_SetValueQuick (&v_color_enable, 1);
2195                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2196         }
2197         else if (options_colorcontrol_cursor == optnum++)
2198         {
2199                 Cvar_SetValueQuick (&v_color_enable, 1);
2200                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2201                 Cvar_SetValueQuick (&v_color_white_r, f);
2202                 Cvar_SetValueQuick (&v_color_white_g, f);
2203                 Cvar_SetValueQuick (&v_color_white_b, f);
2204         }
2205 }
2206
2207 static void M_Options_ColorControl_Draw (void)
2208 {
2209         int visible;
2210         float x, s, t, u, v;
2211         float c[3];
2212         cachepic_t      *p, *dither;
2213
2214         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2215
2216         M_Background(320, 256);
2217
2218         M_DrawPic(16, 4, "gfx/qplaque");
2219         p = Draw_CachePic ("gfx/p_option");
2220         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
2221
2222         m_optcursor = options_colorcontrol_cursor;
2223         m_optnum = 0;
2224         visible = (int)((menu_height - 32) / 8);
2225         m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2226
2227         M_Options_PrintCommand( "     Reset to defaults", true);
2228         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
2229         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2230         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2231         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2232         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2233         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2234         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2235         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2236         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
2237         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
2238         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
2239         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2240         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2241         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2242         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2243         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2244
2245         m_opty += 4;
2246         DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
2247         s = (float) 312 / 2 * vid.mode.width / vid_conwidth.integer;
2248         t = (float) 4 / 2 * vid.mode.height / vid_conheight.integer;
2249         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
2250         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
2251         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
2252         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
2253         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
2254         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
2255         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
2256         DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
2257
2258         c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2259         c[1] = c[0];
2260         c[2] = c[1];
2261         VID_ApplyGammaToColor(c, c);
2262         s = (float) 48 / 2 * vid.mode.width / vid_conwidth.integer;
2263         t = (float) 48 / 2 * vid.mode.height / vid_conheight.integer;
2264         u = s * 0.5;
2265         v = t * 0.5;
2266         m_opty += 8;
2267         x = 4;
2268         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
2269         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2270         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2271         x += 80;
2272         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
2273         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2274         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2275         x += 80;
2276         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
2277         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2278         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2279         x += 80;
2280         DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
2281         DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2282         DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2283 }
2284
2285
2286 static void M_Options_ColorControl_Key(cmd_state_t *cmd, int k, int ascii)
2287 {
2288         switch (k)
2289         {
2290         case K_ESCAPE:
2291                 M_Menu_Options_f(cmd);
2292                 break;
2293
2294         case K_ENTER:
2295                 m_entersound = true;
2296                 switch (options_colorcontrol_cursor)
2297                 {
2298                 case 0:
2299                         Cvar_SetValueQuick(&v_gamma, 1);
2300                         Cvar_SetValueQuick(&v_contrast, 1);
2301                         Cvar_SetValueQuick(&v_brightness, 0);
2302                         Cvar_SetValueQuick(&v_color_enable, 0);
2303                         Cvar_SetValueQuick(&v_color_black_r, 0);
2304                         Cvar_SetValueQuick(&v_color_black_g, 0);
2305                         Cvar_SetValueQuick(&v_color_black_b, 0);
2306                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2307                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2308                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2309                         Cvar_SetValueQuick(&v_color_white_r, 1);
2310                         Cvar_SetValueQuick(&v_color_white_g, 1);
2311                         Cvar_SetValueQuick(&v_color_white_b, 1);
2312                         break;
2313                 default:
2314                         M_Menu_Options_ColorControl_AdjustSliders (1);
2315                         break;
2316                 }
2317                 return;
2318
2319         case K_UPARROW:
2320                 S_LocalSound ("sound/misc/menu1.wav");
2321                 options_colorcontrol_cursor--;
2322                 if (options_colorcontrol_cursor < 0)
2323                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2324                 break;
2325
2326         case K_DOWNARROW:
2327                 S_LocalSound ("sound/misc/menu1.wav");
2328                 options_colorcontrol_cursor++;
2329                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2330                         options_colorcontrol_cursor = 0;
2331                 break;
2332
2333         case K_LEFTARROW:
2334                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2335                 break;
2336
2337         case K_RIGHTARROW:
2338                 M_Menu_Options_ColorControl_AdjustSliders (1);
2339                 break;
2340         }
2341 }
2342
2343
2344 //=============================================================================
2345 /* KEYS MENU */
2346
2347 static const char *quakebindnames[][2] =
2348 {
2349 {"+attack",             "attack"},
2350 {"impulse 10",          "next weapon"},
2351 {"impulse 12",          "previous weapon"},
2352 {"+jump",                       "jump / swim up"},
2353 {"+forward",            "walk forward"},
2354 {"+back",                       "backpedal"},
2355 {"+left",                       "turn left"},
2356 {"+right",                      "turn right"},
2357 {"+speed",                      "run"},
2358 {"+moveleft",           "step left"},
2359 {"+moveright",          "step right"},
2360 {"+strafe",             "sidestep"},
2361 {"+lookup",             "look up"},
2362 {"+lookdown",           "look down"},
2363 {"centerview",          "center view"},
2364 {"+mlook",                      "mouse look"},
2365 {"+klook",                      "keyboard look"},
2366 {"+moveup",                     "swim up"},
2367 {"+movedown",           "swim down"}
2368 };
2369
2370 static const char *transfusionbindnames[][2] =
2371 {
2372 {"",                            "Movement"},            // Movement commands
2373 {"+forward",            "walk forward"},
2374 {"+back",                       "backpedal"},
2375 {"+left",                       "turn left"},
2376 {"+right",                      "turn right"},
2377 {"+moveleft",           "step left"},
2378 {"+moveright",          "step right"},
2379 {"+jump",                       "jump / swim up"},
2380 {"+movedown",           "swim down"},
2381 {"",                            "Combat"},                      // Combat commands
2382 {"impulse 1",           "Pitch Fork"},
2383 {"impulse 2",           "Flare Gun"},
2384 {"impulse 3",           "Shotgun"},
2385 {"impulse 4",           "Machine Gun"},
2386 {"impulse 5",           "Incinerator"},
2387 {"impulse 6",           "Bombs (TNT)"},
2388 {"impulse 35",          "Proximity Bomb"},
2389 {"impulse 36",          "Remote Detonator"},
2390 {"impulse 7",           "Aerosol Can"},
2391 {"impulse 8",           "Tesla Cannon"},
2392 {"impulse 9",           "Life Leech"},
2393 {"impulse 10",          "Voodoo Doll"},
2394 {"impulse 21",          "next weapon"},
2395 {"impulse 22",          "previous weapon"},
2396 {"+attack",             "attack"},
2397 {"+button3",            "altfire"},
2398 {"",                            "Inventory"},           // Inventory commands
2399 {"impulse 40",          "Dr.'s Bag"},
2400 {"impulse 41",          "Crystal Ball"},
2401 {"impulse 42",          "Beast Vision"},
2402 {"impulse 43",          "Jump Boots"},
2403 {"impulse 23",          "next item"},
2404 {"impulse 24",          "previous item"},
2405 {"impulse 25",          "use item"},
2406 {"",                            "Misc"},                        // Misc commands
2407 {"+button4",            "use"},
2408 {"impulse 50",          "add bot (red)"},
2409 {"impulse 51",          "add bot (blue)"},
2410 {"impulse 52",          "kick a bot"},
2411 {"impulse 26",          "next armor type"},
2412 {"impulse 27",          "identify player"},
2413 {"impulse 55",          "voting menu"},
2414 {"impulse 56",          "observer mode"},
2415 {"",                            "Taunts"},            // Taunts
2416 {"impulse 70",          "taunt 0"},
2417 {"impulse 71",          "taunt 1"},
2418 {"impulse 72",          "taunt 2"},
2419 {"impulse 73",          "taunt 3"},
2420 {"impulse 74",          "taunt 4"},
2421 {"impulse 75",          "taunt 5"},
2422 {"impulse 76",          "taunt 6"},
2423 {"impulse 77",          "taunt 7"},
2424 {"impulse 78",          "taunt 8"},
2425 {"impulse 79",          "taunt 9"}
2426 };
2427
2428 static const char *goodvsbad2bindnames[][2] =
2429 {
2430 {"impulse 69",          "Power 1"},
2431 {"impulse 70",          "Power 2"},
2432 {"impulse 71",          "Power 3"},
2433 {"+jump",                       "jump / swim up"},
2434 {"+forward",            "walk forward"},
2435 {"+back",                       "backpedal"},
2436 {"+left",                       "turn left"},
2437 {"+right",                      "turn right"},
2438 {"+speed",                      "run"},
2439 {"+moveleft",           "step left"},
2440 {"+moveright",          "step right"},
2441 {"+strafe",             "sidestep"},
2442 {"+lookup",             "look up"},
2443 {"+lookdown",           "look down"},
2444 {"centerview",          "center view"},
2445 {"+mlook",                      "mouse look"},
2446 {"kill",                        "kill yourself"},
2447 {"+moveup",                     "swim up"},
2448 {"+movedown",           "swim down"}
2449 };
2450
2451 static int numcommands;
2452 static const char *(*bindnames)[2];
2453
2454 /*
2455 typedef struct binditem_s
2456 {
2457         char *command, *description;
2458         struct binditem_s *next;
2459 }
2460 binditem_t;
2461
2462 typedef struct bindcategory_s
2463 {
2464         char *name;
2465         binditem_t *binds;
2466         struct bindcategory_s *next;
2467 }
2468 bindcategory_t;
2469
2470 static bindcategory_t *bindcategories = NULL;
2471
2472 static void M_ClearBinds (void)
2473 {
2474         for (c = bindcategories;c;c = cnext)
2475         {
2476                 cnext = c->next;
2477                 for (b = c->binds;b;b = bnext)
2478                 {
2479                         bnext = b->next;
2480                         Z_Free(b);
2481                 }
2482                 Z_Free(c);
2483         }
2484         bindcategories = NULL;
2485 }
2486
2487 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2488 {
2489         for (b = &c->binds;*b;*b = &(*b)->next);
2490         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2491         *b->command = (char *)((*b) + 1);
2492         *b->description = *b->command + strlen(command) + 1;
2493         strlcpy(*b->command, command, strlen(command) + 1);
2494         strlcpy(*b->description, description, strlen(description) + 1);
2495 }
2496
2497 static void M_AddBind (char *category, char *command, char *description)
2498 {
2499         for (c = &bindcategories;*c;c = &(*c)->next)
2500         {
2501                 if (!strcmp(category, (*c)->name))
2502                 {
2503                         M_AddBindToCategory(*c, command, description);
2504                         return;
2505                 }
2506         }
2507         *c = Z_Alloc(sizeof(bindcategory_t));
2508         M_AddBindToCategory(*c, command, description);
2509 }
2510
2511 static void M_DefaultBinds (void)
2512 {
2513         M_ClearBinds();
2514         M_AddBind("movement", "+jump", "jump / swim up");
2515         M_AddBind("movement", "+forward", "walk forward");
2516         M_AddBind("movement", "+back", "backpedal");
2517         M_AddBind("movement", "+left", "turn left");
2518         M_AddBind("movement", "+right", "turn right");
2519         M_AddBind("movement", "+speed", "run");
2520         M_AddBind("movement", "+moveleft", "step left");
2521         M_AddBind("movement", "+moveright", "step right");
2522         M_AddBind("movement", "+strafe", "sidestep");
2523         M_AddBind("movement", "+lookup", "look up");
2524         M_AddBind("movement", "+lookdown", "look down");
2525         M_AddBind("movement", "centerview", "center view");
2526         M_AddBind("movement", "+mlook", "mouse look");
2527         M_AddBind("movement", "+klook", "keyboard look");
2528         M_AddBind("movement", "+moveup", "swim up");
2529         M_AddBind("movement", "+movedown", "swim down");
2530         M_AddBind("weapons", "+attack", "attack");
2531         M_AddBind("weapons", "impulse 10", "next weapon");
2532         M_AddBind("weapons", "impulse 12", "previous weapon");
2533         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2534         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2535         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2536         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2537         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2538         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2539         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2540         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2541 }
2542 */
2543
2544
2545 static int              keys_cursor;
2546 static int              bind_grab;
2547
2548 void M_Menu_Keys_f(cmd_state_t *cmd)
2549 {
2550         key_dest = key_menu_grabbed;
2551         m_state = m_keys;
2552         m_entersound = true;
2553
2554         if (gamemode == GAME_TRANSFUSION)
2555         {
2556                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2557                 bindnames = transfusionbindnames;
2558         }
2559         else if (gamemode == GAME_GOODVSBAD2)
2560         {
2561                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2562                 bindnames = goodvsbad2bindnames;
2563         }
2564         else
2565         {
2566                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2567                 bindnames = quakebindnames;
2568         }
2569
2570         // Make sure "keys_cursor" doesn't start on a section in the binding list
2571         keys_cursor = 0;
2572         while (bindnames[keys_cursor][0][0] == '\0')
2573         {
2574                 keys_cursor++;
2575
2576                 // Only sections? There may be a problem somewhere...
2577                 if (keys_cursor >= numcommands)
2578                         Sys_Error ("M_Init: The key binding list only contains sections");
2579         }
2580 }
2581
2582 #define NUMKEYS 5
2583
2584 static void M_UnbindCommand (const char *command)
2585 {
2586         int             j;
2587         const char      *b;
2588
2589         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2590         {
2591                 b = keybindings[0][j];
2592                 if (!b)
2593                         continue;
2594                 if (!strcmp (b, command))
2595                         Key_SetBinding (j, 0, "");
2596         }
2597 }
2598
2599
2600 static void M_Keys_Draw (void)
2601 {
2602         int             i, j;
2603         int             keys[NUMKEYS];
2604         int             y;
2605         cachepic_t      *p;
2606         char    keystring[MAX_INPUTLINE];
2607
2608         M_Background(320, 48 + 8 * numcommands);
2609
2610         p = Draw_CachePic ("gfx/ttl_cstm");
2611         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_cstm");
2612
2613         if (bind_grab)
2614                 M_Print(12, 32, "Press a key or button for this action");
2615         else
2616                 M_Print(18, 32, "Enter to change, backspace to clear");
2617
2618 // search for known bindings
2619         for (i=0 ; i<numcommands ; i++)
2620         {
2621                 y = 48 + 8*i;
2622
2623                 // If there's no command, it's just a section
2624                 if (bindnames[i][0][0] == '\0')
2625                 {
2626                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2627                         M_PrintRed (16, y, bindnames[i][1]);
2628                         continue;
2629                 }
2630                 else
2631                         M_Print(16, y, bindnames[i][1]);
2632
2633                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2634
2635                 // LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2636                 if (keys[0] == -1)
2637                         dp_strlcpy(keystring, "???", sizeof(keystring));
2638                 else
2639                 {
2640                         char tinystr[TINYSTR_LEN];
2641                         keystring[0] = 0;
2642                         for (j = 0;j < NUMKEYS;j++)
2643                         {
2644                                 if (keys[j] != -1)
2645                                 {
2646                                         if (j > 0)
2647                                                 dp_strlcat(keystring, " or ", sizeof(keystring));
2648                                         dp_strlcat(keystring, Key_KeynumToString (keys[j], tinystr, TINYSTR_LEN), sizeof(keystring));
2649                                 }
2650                         }
2651                 }
2652                 M_Print(150, y, keystring);
2653         }
2654
2655         if (bind_grab)
2656                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2657         else
2658                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(host.realtime*4)&1));
2659 }
2660
2661
2662 static void M_Keys_Key(cmd_state_t *cmd, int k, int ascii)
2663 {
2664         char    line[80];
2665         int             keys[NUMKEYS];
2666         char    tinystr[TINYSTR_LEN];
2667
2668         if (bind_grab)
2669         {       // defining a key
2670                 S_LocalSound ("sound/misc/menu1.wav");
2671                 if (k == K_ESCAPE)
2672                 {
2673                         bind_grab = false;
2674                 }
2675                 else //if (k != '`')
2676                 {
2677                         dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, TINYSTR_LEN), bindnames[keys_cursor][0]);
2678                         Cbuf_InsertText (cmd, line);
2679                 }
2680
2681                 bind_grab = false;
2682                 return;
2683         }
2684
2685         switch (k)
2686         {
2687         case K_ESCAPE:
2688                 M_Menu_Options_f(cmd);
2689                 break;
2690
2691         case K_LEFTARROW:
2692         case K_UPARROW:
2693                 S_LocalSound ("sound/misc/menu1.wav");
2694                 do
2695                 {
2696                         keys_cursor--;
2697                         if (keys_cursor < 0)
2698                                 keys_cursor = numcommands-1;
2699                 }
2700                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2701                 break;
2702
2703         case K_DOWNARROW:
2704         case K_RIGHTARROW:
2705                 S_LocalSound ("sound/misc/menu1.wav");
2706                 do
2707                 {
2708                         keys_cursor++;
2709                         if (keys_cursor >= numcommands)
2710                                 keys_cursor = 0;
2711                 }
2712                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2713                 break;
2714
2715         case K_ENTER:           // go into bind mode
2716                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2717                 S_LocalSound ("sound/misc/menu2.wav");
2718                 if (keys[NUMKEYS - 1] != -1)
2719                         M_UnbindCommand (bindnames[keys_cursor][0]);
2720                 bind_grab = true;
2721                 break;
2722
2723         case K_BACKSPACE:               // delete bindings
2724         case K_DEL:                             // delete bindings
2725                 S_LocalSound ("sound/misc/menu2.wav");
2726                 M_UnbindCommand (bindnames[keys_cursor][0]);
2727                 break;
2728         }
2729 }
2730
2731 void M_Menu_Reset_f(cmd_state_t *cmd)
2732 {
2733         key_dest = key_menu;
2734         m_state = m_reset;
2735         m_entersound = true;
2736 }
2737
2738
2739 static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii)
2740 {
2741         switch (key)
2742         {
2743         case 'Y':
2744         case 'y':
2745                 Cbuf_AddText(cmd, "cvar_resettodefaults_all;exec default.cfg\n");
2746                 // no break here since we also exit the menu
2747
2748         case K_ESCAPE:
2749         case 'n':
2750         case 'N':
2751                 m_state = m_options;
2752                 m_entersound = true;
2753                 break;
2754
2755         default:
2756                 break;
2757         }
2758 }
2759
2760 static void M_Reset_Draw (void)
2761 {
2762         int lines = 2, linelength = 20;
2763         M_Background(linelength * 8 + 16, lines * 8 + 16);
2764         M_DrawTextBox(0, 0, linelength, lines);
2765         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2766         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2767 }
2768
2769 //=============================================================================
2770 /* VIDEO MENU */
2771
2772 video_resolution_t video_resolutions_hardcoded[] =
2773 {
2774 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2775 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2776 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2777 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2778 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2779 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2780 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2781 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2782 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2783 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2784 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2785 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2786 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2787 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2788 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2789 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2790 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2791 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2792 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2793 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2794 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2795 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2796 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2797 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2798 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2799 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2800 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2801 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2802 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2803 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2804 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2805 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2806 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2807 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2808 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2809 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2810 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2811 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2812 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2813 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2814 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2815 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2816 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2817 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2818 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2819 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2820 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2821 {"WideScreen 16x9"           , 1600, 900, 640, 360, 1     },
2822 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2823 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2824 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2825 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2826 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2827 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2828 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2829 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2830 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2831 {NULL, 0, 0, 0, 0, 0}
2832 };
2833 // this is the number of the default mode (640x480) in the list above
2834 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2835
2836 #define VIDEO_ITEMS 11
2837 static int video_cursor = 0;
2838 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160};
2839 static int menu_video_resolution;
2840
2841 video_resolution_t *video_resolutions;
2842 int video_resolutions_count;
2843
2844 static video_resolution_t *menu_video_resolutions;
2845 static int menu_video_resolutions_count;
2846 static qbool menu_video_resolutions_forfullscreen;
2847
2848 static void M_Menu_Video_FindResolution(int w, int h, float a)
2849 {
2850         int i;
2851
2852         if(menu_video_resolutions_forfullscreen)
2853         {
2854                 menu_video_resolutions = video_resolutions;
2855                 menu_video_resolutions_count = video_resolutions_count;
2856         }
2857         else
2858         {
2859                 menu_video_resolutions = video_resolutions_hardcoded;
2860                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2861         }
2862
2863         // Look for the closest match to the current resolution
2864         menu_video_resolution = 0;
2865         for (i = 1;i < menu_video_resolutions_count;i++)
2866         {
2867                 // if the new mode would be a worse match in width, skip it
2868                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2869                         continue;
2870                 // if it is equal in width, check height
2871                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2872                 {
2873                         // if the new mode would be a worse match in height, skip it
2874                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2875                                 continue;
2876                         // if it is equal in width and height, check pixel aspect
2877                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2878                         {
2879                                 // if the new mode would be a worse match in pixel aspect, skip it
2880                                 if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2881                                         continue;
2882                                 // if it is equal in everything, skip it (prefer earlier modes)
2883                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2884                                         continue;
2885                                 // better match for width, height, and pixel aspect
2886                                 menu_video_resolution = i;
2887                         }
2888                         else // better match for width and height
2889                                 menu_video_resolution = i;
2890                 }
2891                 else // better match for width
2892                         menu_video_resolution = i;
2893         }
2894 }
2895
2896 void M_Menu_Video_f(cmd_state_t *cmd)
2897 {
2898         key_dest = key_menu;
2899         m_state = m_video;
2900         m_entersound = true;
2901
2902         M_Menu_Video_FindResolution(vid.mode.width, vid.mode.height, vid_pixelheight.value);
2903 }
2904
2905
2906 static void M_Video_Draw (void)
2907 {
2908         int t;
2909         cachepic_t      *p;
2910         char vabuf[1024];
2911
2912         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2913         {
2914                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2915                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2916                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2917         }
2918
2919         M_Background(320, 200);
2920
2921         M_DrawPic(16, 4, "gfx/qplaque");
2922         p = Draw_CachePic ("gfx/vidmodes");
2923         M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/vidmodes");
2924
2925         t = 0;
2926
2927         // Current and Proposed Resolution
2928         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2929         if (vid.mode.refreshrate && vid.mode.fullscreen && !vid.mode.desktopfullscreen)
2930                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.mode.width, vid.mode.height, vid.mode.refreshrate));
2931         else
2932                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.mode.width, vid.mode.height));
2933         M_Print(16, video_cursor_table[t], "        New Resolution");
2934         M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2935         M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2936         t++;
2937
2938         // Antialiasing
2939         M_Print(16, video_cursor_table[t], "          Antialiasing");
2940         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2941         t++;
2942
2943         // Refresh Rate
2944         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_fullscreen.integer && !vid_desktopfullscreen.integer);
2945         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 480);
2946         t++;
2947
2948         // Fullscreen
2949         M_Print(16, video_cursor_table[t], "            Fullscreen");
2950         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2951         t++;
2952
2953         // Desktop Fullscreen
2954         M_ItemPrint(16, video_cursor_table[t], "    Desktop Fullscreen", vid_fullscreen.integer);
2955         M_DrawCheckbox(220, video_cursor_table[t], vid_desktopfullscreen.integer);
2956         t++;
2957
2958         // Display selection (multi-monitor)
2959         M_ItemPrint(16, video_cursor_table[t], "       Display/Monitor", vid_info_displaycount.integer > 1);
2960         M_DrawSlider(220, video_cursor_table[t], vid_display.integer, 0, vid_info_displaycount.integer - 1);
2961         t++;
2962
2963         // Vertical Sync
2964         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2965         M_DrawSlider(220, video_cursor_table[t], vid_vsync.integer, -1, 1);
2966         t++;
2967
2968         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2969         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2970         t++;
2971
2972         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2973         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2974         t++;
2975
2976         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", true);
2977         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2978         t++;
2979
2980         // "Apply" button
2981         M_Print(220, video_cursor_table[t], "Apply");
2982         t++;
2983
2984         // Cursor
2985         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(host.realtime*4)&1));
2986 }
2987
2988
2989 static void M_Menu_Video_AdjustSliders (int dir)
2990 {
2991         int t;
2992
2993         S_LocalSound ("sound/misc/menu3.wav");
2994
2995         t = 0;
2996         if (video_cursor == t++)
2997         {
2998                 // Resolution
2999                 int r;
3000                 for(r = 0;r < menu_video_resolutions_count;r++)
3001                 {
3002                         menu_video_resolution += dir;
3003                         if (menu_video_resolution >= menu_video_resolutions_count)
3004                                 menu_video_resolution = 0;
3005                         if (menu_video_resolution < 0)
3006                                 menu_video_resolution = menu_video_resolutions_count - 1;
3007                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3008                                 break;
3009                 }
3010         }
3011         else if (video_cursor == t++)
3012                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3013         else if (video_cursor == t++) // allow jumping from the minimum refreshrate to 0 (auto)
3014                 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.value <= 50 && dir == -1 ? 0 : bound(50, vid_refreshrate.value + dir, 480));
3015         else if (video_cursor == t++)
3016                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3017         else if (video_cursor == t++)
3018                 Cvar_SetValueQuick (&vid_desktopfullscreen, !vid_desktopfullscreen.integer);
3019         else if (video_cursor == t++)
3020                 Cvar_SetValueQuick (&vid_display, bound(0, vid_display.integer + dir, vid_info_displaycount.integer - 1));
3021         else if (video_cursor == t++)
3022                 Cvar_SetValueQuick (&vid_vsync, bound(-1, vid_vsync.integer + dir, 1));
3023         else if (video_cursor == t++)
3024                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3025         else if (video_cursor == t++)
3026                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3027         else if (video_cursor == t++)
3028                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3029 }
3030
3031
3032 static void M_Video_Key(cmd_state_t *cmd, int key, int ascii)
3033 {
3034         switch (key)
3035         {
3036                 case K_ESCAPE:
3037                         // vid_shared.c has a copy of the current video config. We restore it
3038                         Cvar_SetValueQuick(&vid_display, vid.mode.display);
3039                         Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
3040                         Cvar_SetValueQuick(&vid_desktopfullscreen, vid.mode.desktopfullscreen);
3041                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
3042                         Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
3043                         Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
3044
3045                         S_LocalSound ("sound/misc/menu1.wav");
3046                         M_Menu_Options_f(cmd);
3047                         break;
3048
3049                 case K_ENTER:
3050                         m_entersound = true;
3051                         switch (video_cursor)
3052                         {
3053                                 case (VIDEO_ITEMS - 1):
3054                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3055                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3056                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3057                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3058                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3059                                         Cbuf_AddText(cmd, "vid_restart\n");
3060                                         M_Menu_Options_f(cmd);
3061                                         break;
3062                                 default:
3063                                         M_Menu_Video_AdjustSliders (1);
3064                         }
3065                         break;
3066
3067                 case K_UPARROW:
3068                         S_LocalSound ("sound/misc/menu1.wav");
3069                         video_cursor--;
3070                         if (video_cursor < 0)
3071                                 video_cursor = VIDEO_ITEMS-1;
3072                         break;
3073
3074                 case K_DOWNARROW:
3075                         S_LocalSound ("sound/misc/menu1.wav");
3076                         video_cursor++;
3077                         if (video_cursor >= VIDEO_ITEMS)
3078                                 video_cursor = 0;
3079                         break;
3080
3081                 case K_LEFTARROW:
3082                         M_Menu_Video_AdjustSliders (-1);
3083                         break;
3084
3085                 case K_RIGHTARROW:
3086                         M_Menu_Video_AdjustSliders (1);
3087                         break;
3088         }
3089 }
3090
3091 //=============================================================================
3092 /* HELP MENU */
3093
3094 static int              help_page;
3095 #define NUM_HELP_PAGES  6
3096
3097
3098 void M_Menu_Help_f(cmd_state_t *cmd)
3099 {
3100         key_dest = key_menu;
3101         m_state = m_help;
3102         m_entersound = true;
3103         help_page = 0;
3104 }
3105
3106
3107
3108 static void M_Help_Draw (void)
3109 {
3110         char vabuf[1024];
3111         M_Background(320, 200);
3112         M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3113 }
3114
3115
3116 static void M_Help_Key(cmd_state_t *cmd, int key, int ascii)
3117 {
3118         switch (key)
3119         {
3120         case K_ESCAPE:
3121                 M_Menu_Main_f(cmd);
3122                 break;
3123
3124         case K_UPARROW:
3125         case K_RIGHTARROW:
3126                 m_entersound = true;
3127                 if (++help_page >= NUM_HELP_PAGES)
3128                         help_page = 0;
3129                 break;
3130
3131         case K_DOWNARROW:
3132         case K_LEFTARROW:
3133                 m_entersound = true;
3134                 if (--help_page < 0)
3135                         help_page = NUM_HELP_PAGES-1;
3136                 break;
3137         }
3138
3139 }
3140
3141 //=============================================================================
3142 /* CEDITS MENU */
3143
3144 void M_Menu_Credits_f(cmd_state_t *cmd)
3145 {
3146         key_dest = key_menu;
3147         m_state = m_credits;
3148         m_entersound = true;
3149 }
3150
3151
3152
3153 static void M_Credits_Draw (void)
3154 {
3155         M_Background(640, 480);
3156         M_DrawPic (0, 0, "gfx/creditsmiddle");
3157         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3158         M_DrawPic (0, 0, "gfx/creditstop");
3159         M_DrawPic (0, 433, "gfx/creditsbottom");
3160 }
3161
3162
3163 static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii)
3164 {
3165                 M_Menu_Main_f(cmd);
3166 }
3167
3168 //=============================================================================
3169 /* QUIT MENU */
3170
3171 static const char *m_quit_message[9];
3172 static int              m_quit_prevstate;
3173 static qbool    wasInMenus;
3174
3175
3176 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3177 {
3178         m_quit_message[0] = line1;
3179         m_quit_message[1] = line2;
3180         m_quit_message[2] = line3;
3181         m_quit_message[3] = line4;
3182         m_quit_message[4] = line5;
3183         m_quit_message[5] = line6;
3184         m_quit_message[6] = line7;
3185         m_quit_message[7] = line8;
3186         m_quit_message[8] = NULL;
3187         return 1;
3188 }
3189
3190 static int M_ChooseQuitMessage(int request)
3191 {
3192         if (m_missingdata)
3193         {
3194                 // frag related quit messages are pointless for a fallback menu, so use something generic
3195                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3196                 return 0;
3197         }
3198         switch (gamemode)
3199         {
3200         case GAME_NORMAL:
3201         case GAME_HIPNOTIC:
3202         case GAME_ROGUE:
3203         case GAME_QUOTH:
3204         case GAME_NEHAHRA:
3205         case GAME_DEFEATINDETAIL2:
3206                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3207                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3208                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3212                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3213                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3214                 break;
3215         case GAME_GOODVSBAD2:
3216                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3217                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3220                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3221                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3222                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3223                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3224                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3228                 break;
3229         case GAME_BATTLEMECH:
3230                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3231                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3234                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3235                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3236                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3237                 break;
3238         case GAME_OPENQUARTZ:
3239                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3240                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3241                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3242                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3243                 break;
3244         default:
3245                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3246                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3247                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3248                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3249                 break;
3250         }
3251         return 0;
3252 }
3253
3254 void M_Menu_Quit_f(cmd_state_t *cmd)
3255 {
3256         int n;
3257         if (m_state == m_quit)
3258                 return;
3259         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3260         key_dest = key_menu;
3261         m_quit_prevstate = m_state;
3262         m_state = m_quit;
3263         m_entersound = true;
3264         // count how many there are
3265         for (n = 1;M_ChooseQuitMessage(n);n++);
3266         // choose one
3267         M_ChooseQuitMessage(rand() % n);
3268 }
3269
3270
3271 static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii)
3272 {
3273         switch (key)
3274         {
3275         case K_ESCAPE:
3276         case 'n':
3277         case 'N':
3278                 if (wasInMenus)
3279                 {
3280                         m_state = (enum m_state_e)m_quit_prevstate;
3281                         m_entersound = true;
3282                 }
3283                 else
3284                 {
3285                         key_dest = key_game;
3286                         m_state = m_none;
3287                 }
3288                 break;
3289
3290         case 'Y':
3291         case 'y':
3292                 host.state = host_shutdown;
3293                 break;
3294
3295         default:
3296                 break;
3297         }
3298 }
3299
3300 static void M_Quit_Draw (void)
3301 {
3302         int i, l, linelength, firstline, lastline, lines;
3303         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3304         {
3305                 if ((l = (int)strlen(m_quit_message[i])))
3306                 {
3307                         if (firstline > i)
3308                                 firstline = i;
3309                         if (lastline < i)
3310                                 lastline = i;
3311                         if (linelength < l)
3312                                 linelength = l;
3313                 }
3314         }
3315         lines = (lastline - firstline) + 1;
3316         M_Background(linelength * 8 + 16, lines * 8 + 16);
3317         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3318                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3319         for (i = 0, l = firstline;i < lines;i++, l++)
3320                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3321 }
3322
3323 //=============================================================================
3324 /* LAN CONFIG MENU */
3325
3326 static int              lanConfig_cursor = -1;
3327 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3328 #define NUM_LANCONFIG_CMDS      4
3329
3330 static int      lanConfig_port;
3331 static char     lanConfig_portname[6];
3332 static char     lanConfig_joinname[40];
3333
3334 void M_Menu_LanConfig_f(cmd_state_t *cmd)
3335 {
3336         key_dest = key_menu;
3337         m_state = m_lanconfig;
3338         m_entersound = true;
3339         if (lanConfig_cursor == -1)
3340         {
3341                 if (JoiningGame)
3342                         lanConfig_cursor = 1;
3343         }
3344         if (StartingGame)
3345                 lanConfig_cursor = 1;
3346         lanConfig_port = 26000;
3347         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3348
3349         cl_connect_status[0] = '\0';
3350 }
3351
3352
3353 static void M_LanConfig_Draw (void)
3354 {
3355         cachepic_t      *p;
3356         int             basex;
3357         const char      *startJoin;
3358         const char      *protocol;
3359         char vabuf[1024];
3360
3361         M_Background(320, 200);
3362
3363         M_DrawPic (16, 4, "gfx/qplaque");
3364         p = Draw_CachePic ("gfx/p_multi");
3365         basex = (320-Draw_GetPicWidth(p))/2;
3366         M_DrawPic (basex, 4, "gfx/p_multi");
3367
3368         if (StartingGame)
3369                 startJoin = "New Game";
3370         else
3371                 startJoin = "Join Game";
3372         protocol = "TCP/IP";
3373         M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3374         basex += 8;
3375
3376         M_Print(basex, lanConfig_cursor_table[0], "Port");
3377         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3378         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3379
3380         if (JoiningGame)
3381         {
3382                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3383                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3384                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3385                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3386                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3387         }
3388         else
3389         {
3390                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3391                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3392         }
3393
3394         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(host.realtime*4)&1));
3395
3396         if (lanConfig_cursor == 0)
3397                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
3398
3399         if (lanConfig_cursor == 3)
3400                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
3401
3402         if (*cl_connect_status)
3403                 M_Print(basex, 168, cl_connect_status);
3404 }
3405
3406
3407 static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii)
3408 {
3409         int             l;
3410         char vabuf[1024];
3411
3412         switch (key)
3413         {
3414         case K_ESCAPE:
3415                 M_Menu_MultiPlayer_f(cmd);
3416                 break;
3417
3418         case K_UPARROW:
3419                 S_LocalSound ("sound/misc/menu1.wav");
3420                 lanConfig_cursor--;
3421                 if (lanConfig_cursor < 0)
3422                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3423                 // when in start game menu, skip the unused search qw servers item
3424                 if (StartingGame && lanConfig_cursor == 2)
3425                         lanConfig_cursor = 1;
3426                 break;
3427
3428         case K_DOWNARROW:
3429                 S_LocalSound ("sound/misc/menu1.wav");
3430                 lanConfig_cursor++;
3431                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3432                         lanConfig_cursor = 0;
3433                 // when in start game menu, skip the unused search qw servers item
3434                 if (StartingGame && lanConfig_cursor == 1)
3435                         lanConfig_cursor = 2;
3436                 break;
3437
3438         case K_ENTER:
3439                 if (lanConfig_cursor == 0)
3440                         break;
3441
3442                 m_entersound = true;
3443
3444                 Cbuf_AddText(cmd, "stopdemo\n");
3445
3446                 Cvar_SetValue(&cvars_all, "port", lanConfig_port);
3447
3448                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3449                 {
3450                         if (StartingGame)
3451                         {
3452                                 M_Menu_GameOptions_f(cmd);
3453                                 break;
3454                         }
3455                         M_Menu_ServerList_f(cmd);
3456                         break;
3457                 }
3458
3459                 if (lanConfig_cursor == 3)
3460                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3461                 break;
3462
3463         case K_BACKSPACE:
3464                 if (lanConfig_cursor == 0)
3465                 {
3466                         if (strlen(lanConfig_portname))
3467                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3468                 }
3469
3470                 if (lanConfig_cursor == 3)
3471                 {
3472                         if (strlen(lanConfig_joinname))
3473                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3474                 }
3475                 break;
3476
3477         default:
3478                 if (ascii < 32)
3479                         break;
3480
3481                 if (lanConfig_cursor == 3)
3482                 {
3483                         l = (int)strlen(lanConfig_joinname);
3484                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3485                         {
3486                                 lanConfig_joinname[l+1] = 0;
3487                                 lanConfig_joinname[l] = ascii;
3488                         }
3489                 }
3490
3491                 if (ascii < '0' || ascii > '9')
3492                         break;
3493                 if (lanConfig_cursor == 0)
3494                 {
3495                         l = (int)strlen(lanConfig_portname);
3496                         if (l < (int)sizeof(lanConfig_portname) - 1)
3497                         {
3498                                 lanConfig_portname[l+1] = 0;
3499                                 lanConfig_portname[l] = ascii;
3500                         }
3501                 }
3502         }
3503
3504         if (StartingGame && lanConfig_cursor == 3)
3505         {
3506                 if (key == K_UPARROW)
3507                         lanConfig_cursor = 1;
3508                 else
3509                         lanConfig_cursor = 0;
3510         }
3511
3512         l =  atoi(lanConfig_portname);
3513         if (l <= 65535)
3514                 lanConfig_port = l;
3515         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3516 }
3517
3518 //=============================================================================
3519 /* GAME OPTIONS MENU */
3520
3521 typedef struct level_s
3522 {
3523         const char      *name;
3524         const char      *description;
3525 } level_t;
3526
3527 typedef struct episode_s
3528 {
3529         const char      *description;
3530         int             firstLevel;
3531         int             levels;
3532 } episode_t;
3533
3534 typedef struct gamelevels_s
3535 {
3536         const char *gamename;
3537         level_t *levels;
3538         episode_t *episodes;
3539         int numepisodes;
3540 }
3541 gamelevels_t;
3542
3543 static level_t quakelevels[] =
3544 {
3545         {"start", "Entrance"},  // 0
3546
3547         {"e1m1", "Slipgate Complex"},                           // 1
3548         {"e1m2", "Castle of the Damned"},
3549         {"e1m3", "The Necropolis"},
3550         {"e1m4", "The Grisly Grotto"},
3551         {"e1m5", "Gloom Keep"},
3552         {"e1m6", "The Door To Chthon"},
3553         {"e1m7", "The House of Chthon"},
3554         {"e1m8", "Ziggurat Vertigo"},
3555
3556         {"e2m1", "The Installation"},                           // 9
3557         {"e2m2", "Ogre Citadel"},
3558         {"e2m3", "Crypt of Decay"},
3559         {"e2m4", "The Ebon Fortress"},
3560         {"e2m5", "The Wizard's Manse"},
3561         {"e2m6", "The Dismal Oubliette"},
3562         {"e2m7", "Underearth"},
3563
3564         {"e3m1", "Termination Central"},                        // 16
3565         {"e3m2", "The Vaults of Zin"},
3566         {"e3m3", "The Tomb of Terror"},
3567         {"e3m4", "Satan's Dark Delight"},
3568         {"e3m5", "Wind Tunnels"},
3569         {"e3m6", "Chambers of Torment"},
3570         {"e3m7", "The Haunted Halls"},
3571
3572         {"e4m1", "The Sewage System"},                          // 23
3573         {"e4m2", "The Tower of Despair"},
3574         {"e4m3", "The Elder God Shrine"},
3575         {"e4m4", "The Palace of Hate"},
3576         {"e4m5", "Hell's Atrium"},
3577         {"e4m6", "The Pain Maze"},
3578         {"e4m7", "Azure Agony"},
3579         {"e4m8", "The Nameless City"},
3580
3581         {"end", "Shub-Niggurath's Pit"},                        // 31
3582
3583         {"dm1", "Place of Two Deaths"},                         // 32
3584         {"dm2", "Claustrophobopolis"},
3585         {"dm3", "The Abandoned Base"},
3586         {"dm4", "The Bad Place"},
3587         {"dm5", "The Cistern"},
3588         {"dm6", "The Dark Zone"}
3589 };
3590
3591 static episode_t quakeepisodes[] =
3592 {
3593         {"Welcome to Quake", 0, 1},
3594         {"Doomed Dimension", 1, 8},
3595         {"Realm of Black Magic", 9, 7},
3596         {"Netherworld", 16, 7},
3597         {"The Elder World", 23, 8},
3598         {"Final Level", 31, 1},
3599         {"Deathmatch Arena", 32, 6}
3600 };
3601
3602  //MED 01/06/97 added hipnotic levels
3603 static level_t     hipnoticlevels[] =
3604 {
3605    {"start", "Command HQ"},  // 0
3606
3607    {"hip1m1", "The Pumping Station"},          // 1
3608    {"hip1m2", "Storage Facility"},
3609    {"hip1m3", "The Lost Mine"},
3610    {"hip1m4", "Research Facility"},
3611    {"hip1m5", "Military Complex"},
3612
3613    {"hip2m1", "Ancient Realms"},          // 6
3614    {"hip2m2", "The Black Cathedral"},
3615    {"hip2m3", "The Catacombs"},
3616    {"hip2m4", "The Crypt"},
3617    {"hip2m5", "Mortum's Keep"},
3618    {"hip2m6", "The Gremlin's Domain"},
3619
3620    {"hip3m1", "Tur Torment"},       // 12
3621    {"hip3m2", "Pandemonium"},
3622    {"hip3m3", "Limbo"},
3623    {"hip3m4", "The Gauntlet"},
3624
3625    {"hipend", "Armagon's Lair"},       // 16
3626
3627    {"hipdm1", "The Edge of Oblivion"}           // 17
3628 };
3629
3630 //MED 01/06/97  added hipnotic episodes
3631 static episode_t   hipnoticepisodes[] =
3632 {
3633    {"Scourge of Armagon", 0, 1},
3634    {"Fortress of the Dead", 1, 5},
3635    {"Dominion of Darkness", 6, 6},
3636    {"The Rift", 12, 4},
3637    {"Final Level", 16, 1},
3638    {"Deathmatch Arena", 17, 1}
3639 };
3640
3641 //PGM 01/07/97 added rogue levels
3642 //PGM 03/02/97 added dmatch level
3643 static level_t          roguelevels[] =
3644 {
3645         {"start",       "Split Decision"},
3646         {"r1m1",        "Deviant's Domain"},
3647         {"r1m2",        "Dread Portal"},
3648         {"r1m3",        "Judgement Call"},
3649         {"r1m4",        "Cave of Death"},
3650         {"r1m5",        "Towers of Wrath"},
3651         {"r1m6",        "Temple of Pain"},
3652         {"r1m7",        "Tomb of the Overlord"},
3653         {"r2m1",        "Tempus Fugit"},
3654         {"r2m2",        "Elemental Fury I"},
3655         {"r2m3",        "Elemental Fury II"},
3656         {"r2m4",        "Curse of Osiris"},
3657         {"r2m5",        "Wizard's Keep"},
3658         {"r2m6",        "Blood Sacrifice"},
3659         {"r2m7",        "Last Bastion"},
3660         {"r2m8",        "Source of Evil"},
3661         {"ctf1",    "Division of Change"}
3662 };
3663
3664 //PGM 01/07/97 added rogue episodes
3665 //PGM 03/02/97 added dmatch episode
3666 static episode_t        rogueepisodes[] =
3667 {
3668         {"Introduction", 0, 1},
3669         {"Hell's Fortress", 1, 7},
3670         {"Corridors of Time", 8, 8},
3671         {"Deathmatch Arena", 16, 1}
3672 };
3673
3674 static level_t          nehahralevels[] =
3675 {
3676         {"nehstart",    "Welcome to Nehahra"},
3677         {"neh1m1",      "Forge City1: Slipgates"},
3678         {"neh1m2",      "Forge City2: Boiler"},
3679         {"neh1m3",      "Forge City3: Escape"},
3680         {"neh1m4",      "Grind Core"},
3681         {"neh1m5",      "Industrial Silence"},
3682         {"neh1m6",      "Locked-Up Anger"},
3683         {"neh1m7",      "Wanderer of the Wastes"},
3684         {"neh1m8",      "Artemis System Net"},
3685         {"neh1m9",      "To the Death"},
3686         {"neh2m1",      "The Gates of Ghoro"},
3687         {"neh2m2",      "Sacred Trinity"},
3688         {"neh2m3",      "Realm of the Ancients"},
3689         {"neh2m4",      "Temple of the Ancients"},
3690         {"neh2m5",      "Dreams Made Flesh"},
3691         {"neh2m6",      "Your Last Cup of Sorrow"},
3692         {"nehsec",      "Ogre's Bane"},
3693         {"nehahra",     "Nehahra's Den"},
3694         {"nehend",      "Quintessence"}
3695 };
3696
3697 static episode_t        nehahraepisodes[] =
3698 {
3699         {"Welcome to Nehahra", 0, 1},
3700         {"The Fall of Forge", 1, 9},
3701         {"The Outlands", 10, 7},
3702         {"Dimension of the Lost", 17, 2}
3703 };
3704
3705 // Map list for Transfusion
3706 static level_t          transfusionlevels[] =
3707 {
3708         {"e1m1",                "Cradle to Grave"},
3709         {"e1m2",                "Wrong Side of the Tracks"},
3710         {"e1m3",                "Phantom Express"},
3711         {"e1m4",                "Dark Carnival"},
3712         {"e1m5",                "Hallowed Grounds"},
3713         {"e1m6",                "The Great Temple"},
3714         {"e1m7",                "Altar of Stone"},
3715         {"e1m8",                "House of Horrors"},
3716
3717         {"e2m1",                "Shipwrecked"},
3718         {"e2m2",                "The Lumber Mill"},
3719         {"e2m3",                "Rest for the Wicked"},
3720         {"e2m4",                "The Overlooked Hotel"},
3721         {"e2m5",                "The Haunting"},
3722         {"e2m6",                "The Cold Rush"},
3723         {"e2m7",                "Bowels of the Earth"},
3724         {"e2m8",                "The Lair of Shial"},
3725         {"e2m9",                "Thin Ice"},
3726
3727         {"e3m1",                "Ghost Town"},
3728         {"e3m2",                "The Siege"},
3729         {"e3m3",                "Raw Sewage"},
3730         {"e3m4",                "The Sick Ward"},
3731         {"e3m5",                "Spare Parts"},
3732         {"e3m6",                "Monster Bait"},
3733         {"e3m7",                "The Pit of Cerberus"},
3734         {"e3m8",                "Catacombs"},
3735
3736         {"e4m1",                "Butchery Loves Company"},
3737         {"e4m2",                "Breeding Grounds"},
3738         {"e4m3",                "Charnel House"},
3739         {"e4m4",                "Crystal Lake"},
3740         {"e4m5",                "Fire and Brimstone"},
3741         {"e4m6",                "The Ganglion Depths"},
3742         {"e4m7",                "In the Flesh"},
3743         {"e4m8",                "The Hall of the Epiphany"},
3744         {"e4m9",                "Mall of the Dead"},
3745
3746         {"bb1",                 "The Stronghold"},
3747         {"bb2",                 "Winter Wonderland"},
3748         {"bb3",                 "Bodies"},
3749         {"bb4",                 "The Tower"},
3750         {"bb5",                 "Click!"},
3751         {"bb6",                 "Twin Fortress"},
3752         {"bb7",                 "Midgard"},
3753         {"bb8",                 "Fun With Heads"},
3754         {"dm1",                 "Monolith Building 11"},
3755         {"dm2",                 "Power!"},
3756         {"dm3",                 "Area 15"},
3757
3758         {"e6m1",                "Welcome to Your Life"},
3759         {"e6m2",                "They Are Here"},
3760         {"e6m3",                "Public Storage"},
3761         {"e6m4",                "Aqueducts"},
3762         {"e6m5",                "The Ruined Temple"},
3763         {"e6m6",                "Forbidden Rituals"},
3764         {"e6m7",                "The Dungeon"},
3765         {"e6m8",                "Beauty and the Beast"},
3766         {"e6m9",                "Forgotten Catacombs"},
3767
3768         {"cp01",                "Boat Docks"},
3769         {"cp02",                "Old Opera House"},
3770         {"cp03",                "Gothic Library"},
3771         {"cp04",                "Lost Monastery"},
3772         {"cp05",                "Steamboat"},
3773         {"cp06",                "Graveyard"},
3774         {"cp07",                "Mountain Pass"},
3775         {"cp08",                "Abysmal Mine"},
3776         {"cp09",                "Castle"},
3777         {"cps1",                "Boggy Creek"},
3778
3779         {"cpbb01",              "Crypt of Despair"},
3780         {"cpbb02",              "Pits of Blood"},
3781         {"cpbb03",              "Unholy Cathedral"},
3782         {"cpbb04",              "Deadly Inspirations"},
3783
3784         {"b2a15",               "Area 15 (B2)"},
3785         {"b2bodies",    "BB_Bodies (B2)"},
3786         {"b2cabana",    "BB_Cabana"},
3787         {"b2power",             "BB_Power"},
3788         {"barena",              "Blood Arena"},
3789         {"bkeep",               "Blood Keep"},
3790         {"bstar",               "Brown Star"},
3791         {"crypt",               "The Crypt"},
3792
3793         {"bb3_2k1",             "Bodies Infusion"},
3794         {"captasao",    "Captasao"},
3795         {"curandero",   "Curandero"},
3796         {"dcamp",               "DeathCamp"},
3797         {"highnoon",    "HighNoon"},
3798         {"qbb1",                "The Confluence"},
3799         {"qbb2",                "KathartiK"},
3800         {"qbb3",                "Caleb's Woodland Retreat"},
3801         {"zoo",                 "Zoo"},
3802
3803         {"dranzbb6",    "Black Coffee"},
3804         {"fragm",               "Frag'M"},
3805         {"maim",                "Maim"},
3806         {"qe1m7",               "The House of Chthon"},
3807         {"qdm1",                "Place of Two Deaths"},
3808         {"qdm4",                "The Bad Place"},
3809         {"qdm5",                "The Cistern"},
3810         {"qmorbias",    "DM-Morbias"},
3811         {"simple",              "Dead Simple"}
3812 };
3813
3814 static episode_t        transfusionepisodes[] =
3815 {
3816         {"The Way of All Flesh", 0, 8},
3817         {"Even Death May Die", 8, 9},
3818         {"Farewell to Arms", 17, 8},
3819         {"Dead Reckoning", 25, 9},
3820         {"BloodBath", 34, 11},
3821         {"Post Mortem", 45, 9},
3822         {"Cryptic Passage", 54, 10},
3823         {"Cryptic BloodBath", 64, 4},
3824         {"Blood 2", 68, 8},
3825         {"Transfusion", 76, 9},
3826         {"Conversions", 85, 9}
3827 };
3828
3829 static level_t goodvsbad2levels[] =
3830 {
3831         {"rts", "Many Paths"},  // 0
3832         {"chess", "Chess, Scott Hess"},                         // 1
3833         {"dot", "Big Wall"},
3834         {"city2", "The Big City"},
3835         {"bwall", "0 G like Psychic TV"},
3836         {"snow", "Wireframed"},
3837         {"telep", "Infinite Falling"},
3838         {"faces", "Facing Bases"},
3839         {"island", "Adventure Islands"},
3840 };
3841
3842 static episode_t goodvsbad2episodes[] =
3843 {
3844         {"Levels? Bevels!", 0, 8},
3845 };
3846
3847 static level_t battlemechlevels[] =
3848 {
3849         {"start", "Parking Level"},
3850         {"dm1", "Hot Dump"},                        // 1
3851         {"dm2", "The Pits"},
3852         {"dm3", "Dimber Died"},
3853         {"dm4", "Fire in the Hole"},
3854         {"dm5", "Clubhouses"},
3855         {"dm6", "Army go Underground"},
3856 };
3857
3858 static episode_t battlemechepisodes[] =
3859 {
3860         {"Time for Battle", 0, 7},
3861 };
3862
3863 static level_t openquartzlevels[] =
3864 {
3865         {"start", "Welcome to Openquartz"},
3866
3867         {"void1", "The center of nowhere"},                        // 1
3868         {"void2", "The place with no name"},
3869         {"void3", "The lost supply base"},
3870         {"void4", "Past the outer limits"},
3871         {"void5", "Into the nonexistance"},
3872         {"void6", "Void walk"},
3873
3874         {"vtest", "Warp Central"},
3875         {"box", "The deathmatch box"},
3876         {"bunkers", "Void command"},
3877         {"house", "House of chaos"},
3878         {"office", "Overnight office kill"},
3879         {"am1", "The nameless chambers"},
3880 };
3881
3882 static episode_t openquartzepisodes[] =
3883 {
3884         {"Single Player", 0, 1},
3885         {"Void Deathmatch", 1, 6},
3886         {"Contrib", 7, 6},
3887 };
3888
3889 static level_t defeatindetail2levels[] =
3890 {
3891         {"atac3",       "River Crossing"},
3892         {"atac4",       "Canyon Chaos"},
3893         {"atac7",       "Desert Stormer"},
3894 };
3895
3896 static episode_t defeatindetail2episodes[] =
3897 {
3898         {"ATAC Campaign", 0, 3},
3899 };
3900
3901 static level_t prydonlevels[] =
3902 {
3903         {"curig2", "Capel Curig"},      // 0
3904
3905         {"tdastart", "Gateway"},                                // 1
3906 };
3907
3908 static episode_t prydonepisodes[] =
3909 {
3910         {"Prydon Gate", 0, 1},
3911         {"The Dark Age", 1, 1}
3912 };
3913
3914 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3915 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3916 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3917 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3918 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3919 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3920 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3921 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3922 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3923 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3924 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3925
3926 typedef struct gameinfo_s
3927 {
3928         gamemode_t gameid;
3929         gamelevels_t *notregistered;
3930         gamelevels_t *registered;
3931 }
3932 gameinfo_t;
3933
3934 static gameinfo_t gamelist[] =
3935 {
3936         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3937         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3938         {GAME_ROGUE, &roguegame, &roguegame},
3939         {GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3940         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3941         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3942         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3943         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3944         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3945         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3946         {GAME_PRYDON, &prydongame, &prydongame},
3947 };
3948
3949 static gamelevels_t *gameoptions_levels  = NULL;
3950
3951 static int      startepisode;
3952 static int      startlevel;
3953 static int maxplayers;
3954 static qbool m_serverInfoMessage = false;
3955 static double m_serverInfoMessageTime;
3956
3957 void M_Menu_GameOptions_f(cmd_state_t *cmd)
3958 {
3959         int i;
3960         key_dest = key_menu;
3961         m_state = m_gameoptions;
3962         m_entersound = true;
3963         if (maxplayers == 0)
3964                 maxplayers = svs.maxclients;
3965         if (maxplayers < 2)
3966                 maxplayers = min(8, MAX_SCOREBOARD);
3967         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3968         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3969         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3970                 if (gamelist[i].gameid == gamemode)
3971                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3972 }
3973
3974
3975 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3976 #define NUM_GAMEOPTIONS 12
3977 static int              gameoptions_cursor;
3978
3979 void M_GameOptions_Draw (void)
3980 {
3981         cachepic_t      *p;
3982         int             x;
3983         char vabuf[1024];
3984
3985         M_Background(320, 200);
3986
3987         M_DrawPic (16, 4, "gfx/qplaque");
3988         p = Draw_CachePic ("gfx/p_multi");
3989         M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
3990
3991         M_DrawTextBox (152, 32, 10, 1);
3992         M_Print(160, 40, "begin game");
3993
3994         M_Print(0, 56, "      Max players");
3995         M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
3996
3997         if (gamemode != GAME_GOODVSBAD2)
3998         {
3999                 M_Print(0, 64, "        Game Type");
4000                 if (gamemode == GAME_TRANSFUSION)
4001                 {
4002                         if (!coop.integer && !deathmatch.integer)
4003                                 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4004                         if (deathmatch.integer == 0)
4005                                 M_Print(160, 64, "Cooperative");
4006                         else if (deathmatch.integer == 2)
4007                                 M_Print(160, 64, "Capture the Flag");
4008                         else
4009                                 M_Print(160, 64, "Blood Bath");
4010                 }
4011                 else if (gamemode == GAME_BATTLEMECH)
4012                 {
4013                         if (!deathmatch.integer)
4014                                 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4015                         if (deathmatch.integer == 2)
4016                                 M_Print(160, 64, "Rambo Match");
4017                         else
4018                                 M_Print(160, 64, "Deathmatch");
4019                 }
4020                 else
4021                 {
4022                         if (!coop.integer && !deathmatch.integer)
4023                                 Cvar_SetValue(&cvars_all, "deathmatch", 1);
4024                         if (coop.integer)
4025                                 M_Print(160, 64, "Cooperative");
4026                         else
4027                                 M_Print(160, 64, "Deathmatch");
4028                 }
4029
4030                 M_Print(0, 72, "        Teamplay");
4031                 if (gamemode == GAME_ROGUE)
4032                 {
4033                         const char *msg;
4034
4035                         switch((int)teamplay.integer)
4036                         {
4037                                 case 1: msg = "No Friendly Fire"; break;
4038                                 case 2: msg = "Friendly Fire"; break;
4039                                 case 3: msg = "Tag"; break;
4040                                 case 4: msg = "Capture the Flag"; break;
4041                                 case 5: msg = "One Flag CTF"; break;
4042                                 case 6: msg = "Three Team CTF"; break;
4043                                 default: msg = "Off"; break;
4044                         }
4045                         M_Print(160, 72, msg);
4046                 }
4047                 else
4048                 {
4049                         const char *msg;
4050
4051                         switch (teamplay.integer)
4052                         {
4053                                 case 0: msg = "Off"; break;
4054                                 case 2: msg = "Friendly Fire"; break;
4055                                 default: msg = "No Friendly Fire"; break;
4056                         }
4057                         M_Print(160, 72, msg);
4058                 }
4059                 M_Print(0, 80, "            Skill");
4060                 if (gamemode == GAME_TRANSFUSION)
4061                 {
4062                         if (skill.integer == 1)
4063                                 M_Print(160, 80, "Still Kicking");
4064                         else if (skill.integer == 2)
4065                                 M_Print(160, 80, "Pink On The Inside");
4066                         else if (skill.integer == 3)
4067                                 M_Print(160, 80, "Lightly Broiled");
4068                         else if (skill.integer == 4)
4069                                 M_Print(160, 80, "Well Done");
4070                         else
4071                                 M_Print(160, 80, "Extra Crispy");
4072                 }
4073                 else
4074                 {
4075                         if (skill.integer == 0)
4076                                 M_Print(160, 80, "Easy difficulty");
4077                         else if (skill.integer == 1)
4078                                 M_Print(160, 80, "Normal difficulty");
4079                         else if (skill.integer == 2)
4080                                 M_Print(160, 80, "Hard difficulty");
4081                         else
4082                                 M_Print(160, 80, "Nightmare difficulty");
4083                 }
4084                 M_Print(0, 88, "       Frag Limit");
4085                 if (fraglimit.integer == 0)
4086                         M_Print(160, 88, "none");
4087                 else
4088                         M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4089
4090                 M_Print(0, 96, "       Time Limit");
4091                 if (timelimit.integer == 0)
4092                         M_Print(160, 96, "none");
4093                 else
4094                         M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4095         }
4096
4097         M_Print(0, 104, "    Public server");
4098         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4099
4100         M_Print(0, 112, "   Server maxrate");
4101         M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4102
4103         M_Print(0, 128, "      Server name");
4104         M_DrawTextBox (0, 132, 38, 1);
4105         M_Print(8, 140, hostname.string);
4106
4107         if (gamemode != GAME_GOODVSBAD2)
4108         {
4109                 M_Print(0, 160, "         Episode");
4110                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4111         }
4112
4113         M_Print(0, 168, "           Level");
4114         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4115         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4116
4117 // line cursor
4118         if (gameoptions_cursor == 9)
4119                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(host.realtime*4)&1));
4120         else
4121                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(host.realtime*4)&1));
4122
4123         if (m_serverInfoMessage)
4124         {
4125                 if ((host.realtime - m_serverInfoMessageTime) < 5.0)
4126                 {
4127                         x = (320-26*8)/2;
4128                         M_DrawTextBox (x, 138, 24, 4);
4129                         x += 8;
4130                         M_Print(x, 146, " More than 255 players??");
4131                         M_Print(x, 154, "  First, question your  ");
4132                         M_Print(x, 162, "   sanity, then email   ");
4133                         M_Print(x, 170, "darkplacesengine@gmail.com");
4134                 }
4135                 else
4136                         m_serverInfoMessage = false;
4137         }
4138 }
4139
4140
4141 static void M_NetStart_Change (int dir)
4142 {
4143         int count;
4144
4145         switch (gameoptions_cursor)
4146         {
4147         case 1:
4148                 maxplayers += dir;
4149                 if (maxplayers > MAX_SCOREBOARD)
4150                 {
4151                         maxplayers = MAX_SCOREBOARD;
4152                         m_serverInfoMessage = true;
4153                         m_serverInfoMessageTime = host.realtime;
4154                 }
4155                 if (maxplayers < 2)
4156                         maxplayers = 2;
4157                 break;
4158
4159         case 2:
4160                 if (gamemode == GAME_GOODVSBAD2)
4161                         break;
4162                 if (gamemode == GAME_TRANSFUSION)
4163                 {
4164                         switch (deathmatch.integer)
4165                         {
4166                                 // From Cooperative to BloodBath
4167                                 case 0:
4168                                         Cvar_SetValueQuick (&coop, 0);
4169                                         Cvar_SetValueQuick (&deathmatch, 1);
4170                                         break;
4171
4172                                 // From BloodBath to CTF
4173                                 case 1:
4174                                         Cvar_SetValueQuick (&coop, 0);
4175                                         Cvar_SetValueQuick (&deathmatch, 2);
4176                                         break;
4177
4178                                 // From CTF to Cooperative
4179                                 //case 2:
4180                                 default:
4181                                         Cvar_SetValueQuick (&coop, 1);
4182                                         Cvar_SetValueQuick (&deathmatch, 0);
4183                         }
4184                 }
4185                 else if (gamemode == GAME_BATTLEMECH)
4186                 {
4187                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4188                                 Cvar_SetValueQuick (&deathmatch, 0);
4189                         else // changing from Deathmatch to Rambo
4190                                 Cvar_SetValueQuick (&deathmatch, 2);
4191                 }
4192                 else
4193                 {
4194                         if (deathmatch.integer) // changing from deathmatch to coop
4195                         {
4196                                 Cvar_SetValueQuick (&coop, 1);
4197                                 Cvar_SetValueQuick (&deathmatch, 0);
4198                         }
4199                         else // changing from coop to deathmatch
4200                         {
4201                                 Cvar_SetValueQuick (&coop, 0);
4202                                 Cvar_SetValueQuick (&deathmatch, 1);
4203                         }
4204                 }
4205                 break;
4206
4207         case 3:
4208                 if (gamemode == GAME_GOODVSBAD2)
4209                         break;
4210                 if (gamemode == GAME_ROGUE)
4211                         count = 6;
4212                 else
4213                         count = 2;
4214
4215                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4216                 if (teamplay.integer > count)
4217                         Cvar_SetValueQuick (&teamplay, 0);
4218                 else if (teamplay.integer < 0)
4219                         Cvar_SetValueQuick (&teamplay, count);
4220                 break;
4221
4222         case 4:
4223                 if (gamemode == GAME_GOODVSBAD2)
4224                         break;
4225                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4226                 if (gamemode == GAME_TRANSFUSION)
4227                 {
4228                         if (skill.integer > 5)
4229                                 Cvar_SetValueQuick (&skill, 1);
4230                         if (skill.integer < 1)
4231                                 Cvar_SetValueQuick (&skill, 5);
4232                 }
4233                 else
4234                 {
4235                         if (skill.integer > 3)
4236                                 Cvar_SetValueQuick (&skill, 0);
4237                         if (skill.integer < 0)
4238                                 Cvar_SetValueQuick (&skill, 3);
4239                 }
4240                 break;
4241
4242         case 5:
4243                 if (gamemode == GAME_GOODVSBAD2)
4244                         break;
4245                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4246                 if (fraglimit.integer > 100)
4247                         Cvar_SetValueQuick (&fraglimit, 0);
4248                 if (fraglimit.integer < 0)
4249                         Cvar_SetValueQuick (&fraglimit, 100);
4250                 break;
4251
4252         case 6:
4253                 if (gamemode == GAME_GOODVSBAD2)
4254                         break;
4255                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4256                 if (timelimit.value > 60)
4257                         Cvar_SetValueQuick (&timelimit, 0);
4258                 if (timelimit.value < 0)
4259                         Cvar_SetValueQuick (&timelimit, 60);
4260                 break;
4261
4262         case 7:
4263                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4264                 break;
4265
4266         case 8:
4267                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4268                 if (sv_maxrate.integer < NET_MINRATE)
4269                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4270                 break;
4271
4272         case 9:
4273                 break;
4274
4275         case 10:
4276                 if (gamemode == GAME_GOODVSBAD2)
4277                         break;
4278                 startepisode += dir;
4279
4280                 if (startepisode < 0)
4281                         startepisode = gameoptions_levels->numepisodes - 1;
4282
4283                 if (startepisode >= gameoptions_levels->numepisodes)
4284                         startepisode = 0;
4285
4286                 startlevel = 0;
4287                 break;
4288
4289         case 11:
4290                 startlevel += dir;
4291
4292                 if (startlevel < 0)
4293                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4294
4295                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4296                         startlevel = 0;
4297                 break;
4298         }
4299 }
4300
4301 static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii)
4302 {
4303         int l;
4304         char hostnamebuf[128];
4305         char vabuf[1024];
4306
4307         switch (key)
4308         {
4309         case K_ESCAPE:
4310                 M_Menu_MultiPlayer_f(cmd);
4311                 break;
4312
4313         case K_UPARROW:
4314                 S_LocalSound ("sound/misc/menu1.wav");
4315                 gameoptions_cursor--;
4316                 if (gameoptions_cursor < 0)
4317                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4318                 break;
4319
4320         case K_DOWNARROW:
4321                 S_LocalSound ("sound/misc/menu1.wav");
4322                 gameoptions_cursor++;
4323                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4324                         gameoptions_cursor = 0;
4325                 break;
4326
4327         case K_LEFTARROW:
4328                 if (gameoptions_cursor == 0)
4329                         break;
4330                 S_LocalSound ("sound/misc/menu3.wav");
4331                 M_NetStart_Change (-1);
4332                 break;
4333
4334         case K_RIGHTARROW:
4335                 if (gameoptions_cursor == 0)
4336                         break;
4337                 S_LocalSound ("sound/misc/menu3.wav");
4338                 M_NetStart_Change (1);
4339                 break;
4340
4341         case K_ENTER:
4342                 S_LocalSound ("sound/misc/menu2.wav");
4343                 if (gameoptions_cursor == 0)
4344                 {
4345                         if (sv.active)
4346                                 Cbuf_AddText(cmd, "disconnect\n");
4347                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4348
4349                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4350                         return;
4351                 }
4352
4353                 M_NetStart_Change (1);
4354                 break;
4355
4356         case K_BACKSPACE:
4357                 if (gameoptions_cursor == 9)
4358                 {
4359                         l = (int)strlen(hostname.string);
4360                         if (l)
4361                         {
4362                                 l = min(l - 1, 37);
4363                                 memcpy(hostnamebuf, hostname.string, l);
4364                                 hostnamebuf[l] = 0;
4365                                 Cvar_Set(&cvars_all, "hostname", hostnamebuf);
4366                         }
4367                 }
4368                 break;
4369
4370         default:
4371                 if (ascii < 32)
4372                         break;
4373                 if (gameoptions_cursor == 9)
4374                 {
4375                         l = (int)strlen(hostname.string);
4376                         if (l < 37)
4377                         {
4378                                 memcpy(hostnamebuf, hostname.string, l);
4379                                 hostnamebuf[l] = ascii;
4380                                 hostnamebuf[l+1] = 0;
4381                                 Cvar_Set(&cvars_all, "hostname", hostnamebuf);
4382                         }
4383                 }
4384         }
4385 }
4386
4387 //=============================================================================
4388 /* SLIST MENU */
4389
4390 static unsigned slist_cursor;
4391 static unsigned slist_visible;
4392
4393 void M_Menu_ServerList_f(cmd_state_t *cmd)
4394 {
4395         key_dest = key_menu;
4396         m_state = m_slist;
4397         m_entersound = true;
4398         slist_cursor = 0;
4399         cl_connect_status[0] = '\0';
4400         if (lanConfig_cursor == 2)
4401                 Net_SlistQW_f(cmd);
4402         else
4403                 Net_Slist_f(cmd);
4404 }
4405
4406
4407 static void M_ServerList_Draw (void)
4408 {
4409         unsigned n, y, start, end, statnumplayers, statmaxplayers;
4410         cachepic_t *p;
4411         const char *s;
4412         char vabuf[1024];
4413
4414         // use as much vertical space as available
4415         if (gamemode == GAME_TRANSFUSION)
4416                 M_Background(640, vid_conheight.integer - 80);
4417         else
4418                 M_Background(640, vid_conheight.integer);
4419         // scroll the list as the cursor moves
4420         ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
4421         s = va(vabuf, sizeof(vabuf), "%u/%u masters %u/%u servers %u/%u players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
4422         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4423         if (*cl_connect_status)
4424                 M_Print(16, menu_height - 8, cl_connect_status);
4425         y = 48;
4426         slist_visible = (menu_height - 16 - y) / 8 / 2;
4427         start = min(slist_cursor - min(slist_cursor, slist_visible >> 1), serverlist_viewcount - min(serverlist_viewcount, slist_visible));
4428         end = min(start + slist_visible, serverlist_viewcount);
4429
4430         p = Draw_CachePic ("gfx/p_multi");
4431         M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
4432         if (end > start)
4433         {
4434                 for (n = start;n < end;n++)
4435                 {
4436                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4437                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4438                         M_PrintColored(0, y, entry->line1);y += 8;
4439                         M_PrintColored(0, y, entry->line2);y += 8;
4440                 }
4441         }
4442         else if (host.realtime - masterquerytime > 10)
4443         {
4444                 if (masterquerycount)
4445                         M_Print(0, y, "No servers found");
4446                 else
4447                         M_Print(0, y, "No master servers found (network problem?)");
4448         }
4449         else
4450         {
4451                 if (serverquerycount)
4452                         M_Print(0, y, "Querying servers");
4453                 else
4454                         M_Print(0, y, "Querying master servers");
4455         }
4456 }
4457
4458
4459 static void M_ServerList_Key(cmd_state_t *cmd, int k, int ascii)
4460 {
4461         char vabuf[1024];
4462         switch (k)
4463         {
4464         case K_ESCAPE:
4465                 M_Menu_LanConfig_f(cmd);
4466                 break;
4467
4468         case K_SPACE:
4469                 if (lanConfig_cursor == 2)
4470                         Net_SlistQW_f(cmd);
4471                 else
4472                         Net_Slist_f(cmd);
4473                 break;
4474
4475         case K_PGUP:
4476                 slist_cursor -= slist_visible - 2;
4477         case K_UPARROW:
4478         case K_LEFTARROW:
4479                 S_LocalSound ("sound/misc/menu1.wav");
4480                 slist_cursor--;
4481                 if (slist_cursor >= serverlist_viewcount)
4482                         slist_cursor = serverlist_viewcount - 1;
4483                 break;
4484
4485         case K_PGDN:
4486                 slist_cursor += slist_visible - 2;
4487         case K_DOWNARROW:
4488         case K_RIGHTARROW:
4489                 S_LocalSound ("sound/misc/menu1.wav");
4490                 slist_cursor++;
4491                 if (slist_cursor >= serverlist_viewcount)
4492                         slist_cursor = 0;
4493                 break;
4494
4495         case K_HOME:
4496                 S_LocalSound ("sound/misc/menu1.wav");
4497                 slist_cursor = 0;
4498                 break;
4499
4500         case K_END:
4501                 S_LocalSound ("sound/misc/menu1.wav");
4502                 slist_cursor = serverlist_viewcount - 1;
4503                 break;
4504
4505         case K_ENTER:
4506                 S_LocalSound ("sound/misc/menu2.wav");
4507                 if (serverlist_viewcount)
4508                         Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4509                 break;
4510
4511         default:
4512                 break;
4513         }
4514
4515 }
4516
4517 //=============================================================================
4518 /* MODLIST MENU */
4519 // same limit of mod dirs as in fs.c (allowing that one is used by gamedirname1)
4520 #define MODLIST_MAXDIRS MAX_GAMEDIRS - 1
4521 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4522
4523 typedef struct modlist_entry_s
4524 {
4525         qbool loaded;   // used to determine whether this entry is loaded and running
4526
4527         // name of the modification, this is displayed on the menu entry
4528         char name[128];
4529         // directory where we will find it
4530         char dir[MAX_QPATH];
4531 } modlist_entry_t;
4532
4533 static int modlist_cursor;
4534 //static int modlist_viewcount;
4535
4536 static int modlist_count = 0;
4537 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4538
4539 static void ModList_RebuildList(void)
4540 {
4541         int i,j;
4542         stringlist_t list;
4543         const char *description;
4544         int desc_len;
4545
4546         stringlistinit(&list);
4547         listdirectory(&list, fs_basedir, "");
4548         stringlistsort(&list, true);
4549         modlist_count = 0;
4550         modlist_numenabled = 0;
4551         for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
4552         {
4553                 // reject any dirs that are part of the base game
4554                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4555                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4556
4557                 // check if we can get a description of the gamedir (from modinfo.txt),
4558                 // or if the directory is valid but has no description (fs_checkgamedir_missing)
4559                 // otherwise this isn't a valid gamedir
4560                 description = FS_CheckGameDir(list.strings[i]);
4561                 if (description == NULL || description == fs_checkgamedir_missing) continue;
4562
4563                 desc_len = min(strlen(description), sizeof(modlist[modlist_count].name));
4564                 for (j = 0; j < desc_len; ++j)
4565                         if (!ISWHITESPACE(description[j]))
4566                         {
4567                                 dp_strlcpy(modlist[modlist_count].name, description, sizeof(modlist[modlist_count].name));
4568                                 break;
4569                         }
4570
4571                 dp_strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4572
4573                 // check if this mod is currently loaded
4574                 modlist[modlist_count].loaded = false;
4575                 for (j = 0; j < fs_numgamedirs; j++)
4576                         if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4577                         {
4578                                 modlist[modlist_count].loaded = true;
4579                                 modlist_numenabled++;
4580                                 break;
4581                         }
4582
4583                 modlist_count ++;
4584         }
4585         stringlistfreecontents(&list);
4586 }
4587
4588 static void ModList_Enable (void)
4589 {
4590         int i;
4591         int numgamedirs;
4592         const char *gamedirs[MODLIST_MAXDIRS];
4593
4594         // this part is basically the same as the FS_GameDir_f function
4595         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4596         {
4597                 // actually, changing during game would work fine, but would be stupid
4598                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4599                 return;
4600         }
4601
4602         // copy our mod list into an array for FS_ChangeGameDirs
4603         for (i = 0, numgamedirs = 0; i < modlist_count && numgamedirs < MODLIST_MAXDIRS; i++)
4604                 if (modlist[i].loaded)
4605                         gamedirs[numgamedirs++] = modlist[i].dir;
4606         // allow disabling all active mods using the menu
4607         if (numgamedirs == 0)
4608         {
4609                 numgamedirs = 1;
4610                 gamedirs[0] = gamedirname1;
4611         }
4612
4613         FS_ChangeGameDirs(numgamedirs, gamedirs, true);
4614 }
4615
4616 void M_Menu_ModList_f(cmd_state_t *cmd)
4617 {
4618         key_dest = key_menu;
4619         m_state = m_modlist;
4620         m_entersound = true;
4621         modlist_cursor = 0;
4622         cl_connect_status[0] = '\0';
4623         ModList_RebuildList();
4624 }
4625
4626 static void M_Menu_ModList_AdjustSliders (int dir)
4627 {
4628         S_LocalSound ("sound/misc/menu3.wav");
4629
4630         // stop adding mods, we reach the limit
4631         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4632
4633         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4634         modlist_numenabled += modlist[modlist_cursor].loaded ? 1 : -1;
4635 }
4636
4637 static void M_ModList_Draw (void)
4638 {
4639         int n, y, visible, start, end;
4640         cachepic_t *p;
4641         const char *s_available = "Available Mods";
4642         const char *s_enabled = "Enabled Mods";
4643
4644         // use as much vertical space as available
4645         if (gamemode == GAME_TRANSFUSION)
4646                 M_Background(640, vid_conheight.integer - 80);
4647         else
4648                 M_Background(640, vid_conheight.integer);
4649
4650         M_PrintRed(48 + 32, 32, s_available);
4651         M_PrintRed(432, 32, s_enabled);
4652         // Draw a list box with all enabled mods
4653         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4654         for (n = 0, y = 48; n < modlist_count; n++)
4655                 if (modlist[n].loaded)
4656                 {
4657                         M_PrintRed(432, y, modlist[n].dir);
4658                         y += 8;
4659                 }
4660
4661         if (*cl_connect_status)
4662                 M_Print(16, menu_height - 8, cl_connect_status);
4663         // scroll the list as the cursor moves
4664         y = 48;
4665         visible = (int)((menu_height - 16 - y) / 8 / 2);
4666         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4667         end = min(start + visible, modlist_count);
4668
4669         p = Draw_CachePic ("gfx/p_option");
4670         M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_option");
4671         if (end > start)
4672         {
4673                 for (n = start;n < end;n++)
4674                 {
4675                         const char *item_label = (modlist[n].name[0] != '\0') ? modlist[n].name : modlist[n].dir;
4676
4677                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4678                         M_ItemPrint(80, y, item_label, true);
4679                         M_DrawCheckbox(48, y, modlist[n].loaded);
4680                         y +=8;
4681                 }
4682         }
4683         else
4684         {
4685                 M_Print(80, y, "No Mods found");
4686         }
4687 }
4688
4689 static void M_ModList_Key(cmd_state_t *cmd, int k, int ascii)
4690 {
4691         switch (k)
4692         {
4693         case K_ESCAPE:
4694                 ModList_Enable ();
4695                 M_Menu_Options_f(cmd);
4696                 break;
4697
4698         case K_SPACE:
4699                 S_LocalSound ("sound/misc/menu2.wav");
4700                 ModList_RebuildList();
4701                 break;
4702
4703         case K_UPARROW:
4704                 S_LocalSound ("sound/misc/menu1.wav");
4705                 modlist_cursor--;
4706                 if (modlist_cursor < 0)
4707                         modlist_cursor = modlist_count - 1;
4708                 break;
4709
4710         case K_LEFTARROW:
4711                 M_Menu_ModList_AdjustSliders (-1);
4712                 break;
4713
4714         case K_DOWNARROW:
4715                 S_LocalSound ("sound/misc/menu1.wav");
4716                 modlist_cursor++;
4717                 if (modlist_cursor >= modlist_count)
4718                         modlist_cursor = 0;
4719                 break;
4720
4721         case K_RIGHTARROW:
4722                 M_Menu_ModList_AdjustSliders (1);
4723                 break;
4724
4725         case K_ENTER:
4726                 S_LocalSound ("sound/misc/menu2.wav");
4727                 ModList_Enable ();
4728                 break;
4729
4730         default:
4731                 break;
4732         }
4733
4734 }
4735
4736 //=============================================================================
4737 /* Menu Subsystem */
4738
4739 static void M_KeyEvent(int key, int ascii, qbool downevent);
4740 static void M_Draw(void);
4741 void M_ToggleMenu(int mode);
4742 static void M_Shutdown(void);
4743
4744 static void M_Init (void)
4745 {
4746         menuplyr_load = true;
4747         menuplyr_pixels = NULL;
4748
4749         Cmd_AddCommand(CF_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
4750         Cmd_AddCommand(CF_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4751         Cmd_AddCommand(CF_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
4752         Cmd_AddCommand(CF_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
4753         Cmd_AddCommand(CF_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4754         Cmd_AddCommand(CF_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
4755         Cmd_AddCommand(CF_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
4756         Cmd_AddCommand(CF_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4757         Cmd_AddCommand(CF_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4758         Cmd_AddCommand(CF_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4759         Cmd_AddCommand(CF_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
4760         Cmd_AddCommand(CF_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
4761         Cmd_AddCommand(CF_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4762         Cmd_AddCommand(CF_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4763         Cmd_AddCommand(CF_CLIENT, "help", M_Menu_Help_f, "open the help menu");
4764         Cmd_AddCommand(CF_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
4765         Cmd_AddCommand(CF_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4766         Cmd_AddCommand(CF_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4767         Cmd_AddCommand(CF_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
4768 }
4769
4770 void M_Draw (void)
4771 {
4772         char vabuf[1024];
4773         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4774                 m_state = m_none;
4775
4776         if (m_state == m_none)
4777                 return;
4778
4779         switch (m_state)
4780         {
4781         case m_none:
4782                 break;
4783
4784         case m_main:
4785                 M_Main_Draw ();
4786                 break;
4787
4788         case m_demo:
4789                 M_Demo_Draw ();
4790                 break;
4791
4792         case m_singleplayer:
4793                 M_SinglePlayer_Draw ();
4794                 break;
4795
4796         case m_transfusion_episode:
4797                 M_Transfusion_Episode_Draw ();
4798                 break;
4799
4800         case m_transfusion_skill:
4801                 M_Transfusion_Skill_Draw ();
4802                 break;
4803
4804         case m_load:
4805                 M_Load_Draw ();
4806                 break;
4807
4808         case m_save:
4809                 M_Save_Draw ();
4810                 break;
4811
4812         case m_multiplayer:
4813                 M_MultiPlayer_Draw ();
4814                 break;
4815
4816         case m_setup:
4817                 M_Setup_Draw ();
4818                 break;
4819
4820         case m_options:
4821                 M_Options_Draw ();
4822                 break;
4823
4824         case m_options_effects:
4825                 M_Options_Effects_Draw ();
4826                 break;
4827
4828         case m_options_graphics:
4829                 M_Options_Graphics_Draw ();
4830                 break;
4831
4832         case m_options_colorcontrol:
4833                 M_Options_ColorControl_Draw ();
4834                 break;
4835
4836         case m_keys:
4837                 M_Keys_Draw ();
4838                 break;
4839
4840         case m_reset:
4841                 M_Reset_Draw ();
4842                 break;
4843
4844         case m_video:
4845                 M_Video_Draw ();
4846                 break;
4847
4848         case m_help:
4849                 M_Help_Draw ();
4850                 break;
4851
4852         case m_credits:
4853                 M_Credits_Draw ();
4854                 break;
4855
4856         case m_quit:
4857                 M_Quit_Draw ();
4858                 break;
4859
4860         case m_lanconfig:
4861                 M_LanConfig_Draw ();
4862                 break;
4863
4864         case m_gameoptions:
4865                 M_GameOptions_Draw ();
4866                 break;
4867
4868         case m_slist:
4869                 M_ServerList_Draw ();
4870                 break;
4871
4872         case m_modlist:
4873                 M_ModList_Draw ();
4874                 break;
4875         }
4876
4877         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4878                 if (m_state != m_credits) {
4879                         cachepic_t      *p, *drop1, *drop2, *drop3;
4880                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4881                         float scale_y_rate;
4882                         scale_y_repeat = vid_conheight.integer * 2;
4883                         g = (int)(host.realtime * 64)%96;
4884                         scale_y_rate = (float)(g+1) / 96;
4885                         top_offset = (g+12)/12;
4886                         p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4887                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4888                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4889                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4890                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += Draw_GetPicWidth(p)) {
4891                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4892                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4893                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4894                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4896                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4898                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4899                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4900                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4901                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4902                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4903                                 }
4904                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4905                         }
4906                 }
4907         }
4908
4909         if (m_entersound)
4910         {
4911                 S_LocalSound ("sound/misc/menu2.wav");
4912                 m_entersound = false;
4913         }
4914
4915         S_ExtraUpdate ();
4916 }
4917
4918
4919 void M_KeyEvent (int key, int ascii, qbool downevent)
4920 {
4921         cmd_state_t *cmd = cmd_local;
4922         if (!downevent)
4923                 return;
4924         switch (m_state)
4925         {
4926         case m_none:
4927                 return;
4928
4929         case m_main:
4930                 M_Main_Key(cmd, key, ascii);
4931                 return;
4932
4933         case m_demo:
4934                 M_Demo_Key(cmd, key, ascii);
4935                 return;
4936
4937         case m_singleplayer:
4938                 M_SinglePlayer_Key(cmd, key, ascii);
4939                 return;
4940
4941         case m_transfusion_episode:
4942                 M_Transfusion_Episode_Key(cmd, key, ascii);
4943                 return;
4944
4945         case m_transfusion_skill:
4946                 M_Transfusion_Skill_Key(cmd, key, ascii);
4947                 return;
4948
4949         case m_load:
4950                 M_Load_Key(cmd, key, ascii);
4951                 return;
4952
4953         case m_save:
4954                 M_Save_Key(cmd, key, ascii);
4955                 return;
4956
4957         case m_multiplayer:
4958                 M_MultiPlayer_Key(cmd, key, ascii);
4959                 return;
4960
4961         case m_setup:
4962                 M_Setup_Key(cmd, key, ascii);
4963                 return;
4964
4965         case m_options:
4966                 M_Options_Key(cmd, key, ascii);
4967                 return;
4968
4969         case m_options_effects:
4970                 M_Options_Effects_Key(cmd, key, ascii);
4971                 return;
4972
4973         case m_options_graphics:
4974                 M_Options_Graphics_Key(cmd, key, ascii);
4975                 return;
4976
4977         case m_options_colorcontrol:
4978                 M_Options_ColorControl_Key(cmd, key, ascii);
4979                 return;
4980
4981         case m_keys:
4982                 M_Keys_Key(cmd, key, ascii);
4983                 return;
4984
4985         case m_reset:
4986                 M_Reset_Key(cmd, key, ascii);
4987                 return;
4988
4989         case m_video:
4990                 M_Video_Key(cmd, key, ascii);
4991                 return;
4992
4993         case m_help:
4994                 M_Help_Key(cmd, key, ascii);
4995                 return;
4996
4997         case m_credits:
4998                 M_Credits_Key(cmd, key, ascii);
4999                 return;
5000
5001         case m_quit:
5002                 M_Quit_Key(cmd, key, ascii);
5003                 return;
5004
5005         case m_lanconfig:
5006                 M_LanConfig_Key(cmd, key, ascii);
5007                 return;
5008
5009         case m_gameoptions:
5010                 M_GameOptions_Key(cmd, key, ascii);
5011                 return;
5012
5013         case m_slist:
5014                 M_ServerList_Key(cmd, key, ascii);
5015                 return;
5016
5017         case m_modlist:
5018                 M_ModList_Key(cmd, key, ascii);
5019                 return;
5020         }
5021
5022 }
5023
5024 static void M_NewMap(void)
5025 {
5026 }
5027
5028 static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
5029 {
5030         return 0;
5031 }
5032
5033 void M_Shutdown(void)
5034 {
5035         // reset key_dest
5036         key_dest = key_game;
5037 }
5038
5039 //============================================================================
5040 // Menu prog handling
5041
5042 static void MP_CheckRequiredFuncs(prvm_prog_t *prog, const char *filename)
5043 {
5044         int i;
5045         const char *m_required_func[] = {
5046                 "m_init",
5047                 "m_keydown",
5048                 "m_draw",
5049                 "m_toggle",
5050                 "m_shutdown",
5051         };
5052         int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5053
5054         for(i = 0; i < m_numrequiredfunc; ++i)
5055                 if(PRVM_ED_FindFunction(prog, m_required_func[i]) == 0)
5056                         prog->error_cmd("%s: %s not found in %s",prog->name, m_required_func[i], filename);
5057 }
5058
5059 static prvm_required_field_t m_required_fields[] =
5060 {
5061 #define PRVM_DECLARE_serverglobalfloat(x)
5062 #define PRVM_DECLARE_serverglobalvector(x)
5063 #define PRVM_DECLARE_serverglobalstring(x)
5064 #define PRVM_DECLARE_serverglobaledict(x)
5065 #define PRVM_DECLARE_serverglobalfunction(x)
5066 #define PRVM_DECLARE_clientglobalfloat(x)
5067 #define PRVM_DECLARE_clientglobalvector(x)
5068 #define PRVM_DECLARE_clientglobalstring(x)
5069 #define PRVM_DECLARE_clientglobaledict(x)
5070 #define PRVM_DECLARE_clientglobalfunction(x)
5071 #define PRVM_DECLARE_menuglobalfloat(x)
5072 #define PRVM_DECLARE_menuglobalvector(x)
5073 #define PRVM_DECLARE_menuglobalstring(x)
5074 #define PRVM_DECLARE_menuglobaledict(x)
5075 #define PRVM_DECLARE_menuglobalfunction(x)
5076 #define PRVM_DECLARE_serverfieldfloat(x)
5077 #define PRVM_DECLARE_serverfieldvector(x)
5078 #define PRVM_DECLARE_serverfieldstring(x)
5079 #define PRVM_DECLARE_serverfieldedict(x)
5080 #define PRVM_DECLARE_serverfieldfunction(x)
5081 #define PRVM_DECLARE_clientfieldfloat(x)
5082 #define PRVM_DECLARE_clientfieldvector(x)
5083 #define PRVM_DECLARE_clientfieldstring(x)
5084 #define PRVM_DECLARE_clientfieldedict(x)
5085 #define PRVM_DECLARE_clientfieldfunction(x)
5086 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5087 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5088 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5089 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5090 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5091 #define PRVM_DECLARE_serverfunction(x)
5092 #define PRVM_DECLARE_clientfunction(x)
5093 #define PRVM_DECLARE_menufunction(x)
5094 #define PRVM_DECLARE_field(x)
5095 #define PRVM_DECLARE_global(x)
5096 #define PRVM_DECLARE_function(x)
5097 #include "prvm_offsets.h"
5098 #undef PRVM_DECLARE_serverglobalfloat
5099 #undef PRVM_DECLARE_serverglobalvector
5100 #undef PRVM_DECLARE_serverglobalstring
5101 #undef PRVM_DECLARE_serverglobaledict
5102 #undef PRVM_DECLARE_serverglobalfunction
5103 #undef PRVM_DECLARE_clientglobalfloat
5104 #undef PRVM_DECLARE_clientglobalvector
5105 #undef PRVM_DECLARE_clientglobalstring
5106 #undef PRVM_DECLARE_clientglobaledict
5107 #undef PRVM_DECLARE_clientglobalfunction
5108 #undef PRVM_DECLARE_menuglobalfloat
5109 #undef PRVM_DECLARE_menuglobalvector
5110 #undef PRVM_DECLARE_menuglobalstring
5111 #undef PRVM_DECLARE_menuglobaledict
5112 #undef PRVM_DECLARE_menuglobalfunction
5113 #undef PRVM_DECLARE_serverfieldfloat
5114 #undef PRVM_DECLARE_serverfieldvector
5115 #undef PRVM_DECLARE_serverfieldstring
5116 #undef PRVM_DECLARE_serverfieldedict
5117 #undef PRVM_DECLARE_serverfieldfunction
5118 #undef PRVM_DECLARE_clientfieldfloat
5119 #undef PRVM_DECLARE_clientfieldvector
5120 #undef PRVM_DECLARE_clientfieldstring
5121 #undef PRVM_DECLARE_clientfieldedict
5122 #undef PRVM_DECLARE_clientfieldfunction
5123 #undef PRVM_DECLARE_menufieldfloat
5124 #undef PRVM_DECLARE_menufieldvector
5125 #undef PRVM_DECLARE_menufieldstring
5126 #undef PRVM_DECLARE_menufieldedict
5127 #undef PRVM_DECLARE_menufieldfunction
5128 #undef PRVM_DECLARE_serverfunction
5129 #undef PRVM_DECLARE_clientfunction
5130 #undef PRVM_DECLARE_menufunction
5131 #undef PRVM_DECLARE_field
5132 #undef PRVM_DECLARE_global
5133 #undef PRVM_DECLARE_function
5134 };
5135
5136 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5137
5138 static prvm_required_field_t m_required_globals[] =
5139 {
5140 #define PRVM_DECLARE_serverglobalfloat(x)
5141 #define PRVM_DECLARE_serverglobalvector(x)
5142 #define PRVM_DECLARE_serverglobalstring(x)
5143 #define PRVM_DECLARE_serverglobaledict(x)
5144 #define PRVM_DECLARE_serverglobalfunction(x)
5145 #define PRVM_DECLARE_clientglobalfloat(x)
5146 #define PRVM_DECLARE_clientglobalvector(x)
5147 #define PRVM_DECLARE_clientglobalstring(x)
5148 #define PRVM_DECLARE_clientglobaledict(x)
5149 #define PRVM_DECLARE_clientglobalfunction(x)
5150 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5151 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5152 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5153 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5154 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5155 #define PRVM_DECLARE_serverfieldfloat(x)
5156 #define PRVM_DECLARE_serverfieldvector(x)
5157 #define PRVM_DECLARE_serverfieldstring(x)
5158 #define PRVM_DECLARE_serverfieldedict(x)
5159 #define PRVM_DECLARE_serverfieldfunction(x)
5160 #define PRVM_DECLARE_clientfieldfloat(x)
5161 #define PRVM_DECLARE_clientfieldvector(x)
5162 #define PRVM_DECLARE_clientfieldstring(x)
5163 #define PRVM_DECLARE_clientfieldedict(x)
5164 #define PRVM_DECLARE_clientfieldfunction(x)
5165 #define PRVM_DECLARE_menufieldfloat(x)
5166 #define PRVM_DECLARE_menufieldvector(x)
5167 #define PRVM_DECLARE_menufieldstring(x)
5168 #define PRVM_DECLARE_menufieldedict(x)
5169 #define PRVM_DECLARE_menufieldfunction(x)
5170 #define PRVM_DECLARE_serverfunction(x)
5171 #define PRVM_DECLARE_clientfunction(x)
5172 #define PRVM_DECLARE_menufunction(x)
5173 #define PRVM_DECLARE_field(x)
5174 #define PRVM_DECLARE_global(x)
5175 #define PRVM_DECLARE_function(x)
5176 #include "prvm_offsets.h"
5177 #undef PRVM_DECLARE_serverglobalfloat
5178 #undef PRVM_DECLARE_serverglobalvector
5179 #undef PRVM_DECLARE_serverglobalstring
5180 #undef PRVM_DECLARE_serverglobaledict
5181 #undef PRVM_DECLARE_serverglobalfunction
5182 #undef PRVM_DECLARE_clientglobalfloat
5183 #undef PRVM_DECLARE_clientglobalvector
5184 #undef PRVM_DECLARE_clientglobalstring
5185 #undef PRVM_DECLARE_clientglobaledict
5186 #undef PRVM_DECLARE_clientglobalfunction
5187 #undef PRVM_DECLARE_menuglobalfloat
5188 #undef PRVM_DECLARE_menuglobalvector
5189 #undef PRVM_DECLARE_menuglobalstring
5190 #undef PRVM_DECLARE_menuglobaledict
5191 #undef PRVM_DECLARE_menuglobalfunction
5192 #undef PRVM_DECLARE_serverfieldfloat
5193 #undef PRVM_DECLARE_serverfieldvector
5194 #undef PRVM_DECLARE_serverfieldstring
5195 #undef PRVM_DECLARE_serverfieldedict
5196 #undef PRVM_DECLARE_serverfieldfunction
5197 #undef PRVM_DECLARE_clientfieldfloat
5198 #undef PRVM_DECLARE_clientfieldvector
5199 #undef PRVM_DECLARE_clientfieldstring
5200 #undef PRVM_DECLARE_clientfieldedict
5201 #undef PRVM_DECLARE_clientfieldfunction
5202 #undef PRVM_DECLARE_menufieldfloat
5203 #undef PRVM_DECLARE_menufieldvector
5204 #undef PRVM_DECLARE_menufieldstring
5205 #undef PRVM_DECLARE_menufieldedict
5206 #undef PRVM_DECLARE_menufieldfunction
5207 #undef PRVM_DECLARE_serverfunction
5208 #undef PRVM_DECLARE_clientfunction
5209 #undef PRVM_DECLARE_menufunction
5210 #undef PRVM_DECLARE_field
5211 #undef PRVM_DECLARE_global
5212 #undef PRVM_DECLARE_function
5213 };
5214
5215 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5216
5217 void MR_SetRouting (qbool forceold);
5218
5219 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5220 void MVM_error_cmd(const char *format, ...)
5221 {
5222         static qbool processingError = false;
5223         char errorstring[MAX_INPUTLINE];
5224         va_list argptr;
5225         int outfd = sys.outfd;
5226
5227         // set output to stderr
5228         sys.outfd = fileno(stderr);
5229
5230         va_start (argptr, format);
5231         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5232         va_end (argptr);
5233
5234         if (host.framecount < 3)
5235                 Sys_Error("Menu_Error: %s", errorstring);
5236
5237         Con_Printf(CON_ERROR "Menu_Error: %s\n", errorstring);
5238
5239         if(!processingError)
5240         {
5241                 processingError = true;
5242                 PRVM_Crash();
5243                 processingError = false;
5244         }
5245         else
5246                 Sys_Error("Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!");
5247
5248         Con_Print("Falling back to engine menu\n");
5249         key_dest = key_game;
5250         MR_SetRouting (true);
5251
5252         // reset the active scene, too (to be on the safe side ;))
5253         R_SelectScene( RST_CLIENT );
5254
5255         // prevent an endless loop if the error was triggered by a command
5256         Cbuf_Clear(cmd_local->cbuf);
5257
5258         // restore configured outfd
5259         sys.outfd = outfd;
5260
5261         // Let video start at least
5262         Host_AbortCurrentFrame();
5263 }
5264
5265 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5266 {
5267 }
5268
5269 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5270 {
5271 }
5272
5273 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5274 {
5275 }
5276
5277 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5278 {
5279 }
5280
5281 static void MVM_count_edicts(prvm_prog_t *prog)
5282 {
5283         int i;
5284         prvm_edict_t *ent;
5285         int active;
5286
5287         active = 0;
5288         for (i=0 ; i<prog->num_edicts ; i++)
5289         {
5290                 ent = PRVM_EDICT_NUM(i);
5291                 if (ent->free)
5292                         continue;
5293                 active++;
5294         }
5295
5296         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5297         Con_Printf("active    :%3i\n", active);
5298 }
5299
5300 static qbool MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5301 {
5302         return true;
5303 }
5304
5305 static void MP_KeyEvent (int key, int ascii, qbool downevent)
5306 {
5307         prvm_prog_t *prog = MVM_prog;
5308
5309         // pass key
5310         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5311         prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5312         if (downevent)
5313                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5314         else if (PRVM_menufunction(m_keyup))
5315                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5316 }
5317
5318 static void MP_Draw (void)
5319 {
5320         prvm_prog_t *prog = MVM_prog;
5321         float oldquality;
5322
5323         // don't crash if we draw a frame between prog shutdown and restart, see Host_LoadConfig_f
5324         if (!prog->loaded)
5325                 return;
5326
5327         R_SelectScene( RST_MENU );
5328
5329         // reset the temp entities each frame
5330         r_refdef.scene.numtempentities = 0;
5331
5332         // menu scenes do not use reduced rendering quality
5333         oldquality = r_refdef.view.quality;
5334         r_refdef.view.quality = 1;
5335         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5336         r_refdef.scene.time = host.realtime;
5337
5338         // free memory for resources that are no longer referenced
5339         PRVM_GarbageCollection(prog);
5340
5341         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5342         // or does it kill the server too?
5343         PRVM_G_FLOAT(OFS_PARM0) = vid.mode.width;
5344         PRVM_G_FLOAT(OFS_PARM1) = vid.mode.height;
5345         prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5346
5347         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5348         r_refdef.view.quality = oldquality;
5349
5350         R_SelectScene( RST_CLIENT );
5351 }
5352
5353 static void MP_ToggleMenu(int mode)
5354 {
5355         prvm_prog_t *prog = MVM_prog;
5356
5357         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5358         prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5359 }
5360
5361 static void MP_NewMap(void)
5362 {
5363         prvm_prog_t *prog = MVM_prog;
5364         if (PRVM_menufunction(m_newmap))
5365                 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5366 }
5367
5368 const serverlist_entry_t *serverlist_callbackentry = NULL;
5369 static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
5370 {
5371         prvm_prog_t *prog = MVM_prog;
5372         serverlist_callbackentry = entry;
5373         if (PRVM_menufunction(m_gethostcachecategory))
5374         {
5375                 prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
5376                 prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
5377                 serverlist_callbackentry = NULL;
5378                 return prog->globals.fp[OFS_RETURN];
5379         }
5380         else
5381         {
5382                 return 0;
5383         }
5384 }
5385
5386 static void MP_Shutdown (void)
5387 {
5388         prvm_prog_t *prog = MVM_prog;
5389         if (prog->loaded)
5390                 prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5391
5392         // reset key_dest
5393         key_dest = key_game;
5394
5395         // AK not using this cause Im not sure whether this is useful at all instead :
5396         PRVM_Prog_Reset(prog);
5397 }
5398
5399 static void MP_Init (void)
5400 {
5401         prvm_prog_t *prog = MVM_prog;
5402         PRVM_Prog_Init(prog, cmd_local);
5403
5404         prog->edictprivate_size = 0; // no private struct used
5405         prog->name = "menu";
5406         prog->num_edicts = 1;
5407         prog->limit_edicts = M_MAX_EDICTS;
5408         prog->extensionstring = vm_m_extensions;
5409         prog->builtins = vm_m_builtins;
5410         prog->numbuiltins = vm_m_numbuiltins;
5411
5412         // all callbacks must be defined (pointers are not checked before calling)
5413         prog->begin_increase_edicts = MVM_begin_increase_edicts;
5414         prog->end_increase_edicts   = MVM_end_increase_edicts;
5415         prog->init_edict            = MVM_init_edict;
5416         prog->free_edict            = MVM_free_edict;
5417         prog->count_edicts          = MVM_count_edicts;
5418         prog->load_edict            = MVM_load_edict;
5419         prog->init_cmd              = MVM_init_cmd;
5420         prog->reset_cmd             = MVM_reset_cmd;
5421         prog->error_cmd             = MVM_error_cmd;
5422         prog->ExecuteProgram        = MVM_ExecuteProgram;
5423
5424         // allocate the mempools
5425         prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5426
5427         PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, MP_CheckRequiredFuncs, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5428
5429         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5430         // it here
5431
5432         in_client_mouse = true;
5433
5434         // call the prog init
5435         prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5436
5437         // Once m_init was called, we consider menuqc code fully initialized.
5438         prog->inittime = host.realtime;
5439 }
5440
5441 //============================================================================
5442 // Menu router
5443
5444 void (*MR_KeyEvent) (int key, int ascii, qbool downevent);
5445 void (*MR_Draw) (void);
5446 void (*MR_ToggleMenu) (int mode);
5447 void (*MR_Shutdown) (void);
5448 void (*MR_NewMap) (void);
5449 int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
5450
5451 void MR_SetRouting(qbool forceold)
5452 {
5453         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5454         if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5455         {
5456                 // set menu router function pointers
5457                 MR_KeyEvent = M_KeyEvent;
5458                 MR_Draw = M_Draw;
5459                 MR_ToggleMenu = M_ToggleMenu;
5460                 MR_Shutdown = M_Shutdown;
5461                 MR_NewMap = M_NewMap;
5462                 MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
5463                 M_Init();
5464         }
5465         else
5466         {
5467                 // set menu router function pointers
5468                 MR_KeyEvent = MP_KeyEvent;
5469                 MR_Draw = MP_Draw;
5470                 MR_ToggleMenu = MP_ToggleMenu;
5471                 MR_Shutdown = MP_Shutdown;
5472                 MR_NewMap = MP_NewMap;
5473                 MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
5474                 MP_Init();
5475         }
5476 }
5477
5478 void MR_Restart(void)
5479 {
5480         if(MR_Shutdown)
5481                 MR_Shutdown ();
5482         MR_Init();
5483 }
5484
5485 static void MR_Restart_f(cmd_state_t *cmd)
5486 {
5487         MR_Restart();
5488 }
5489
5490 static void Call_MR_ToggleMenu_f(cmd_state_t *cmd)
5491 {
5492         int m;
5493         m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
5494         CL_StartVideo();
5495         if(MR_ToggleMenu)
5496                 MR_ToggleMenu(m);
5497 }
5498
5499 void MR_Init_Commands(void)
5500 {
5501         // set router console commands
5502         Cvar_RegisterVariable (&forceqmenu);
5503         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5504         Cvar_RegisterVariable (&menu_progs);
5505         Cmd_AddCommand(CF_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
5506         Cmd_AddCommand(CF_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5507 }
5508
5509 void MR_Init(void)
5510 {
5511         vid_mode_t res[1024];
5512         size_t res_count, i;
5513
5514         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5515         res_count = VID_SortModes(res, res_count, false, false, true);
5516         if(res_count)
5517         {
5518                 video_resolutions_count = (int)res_count;
5519                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5520                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5521                 for(i = 0; i < res_count; ++i)
5522                 {
5523                         int n, d, t;
5524                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5525                         video_resolutions[i].width = res[i].width;
5526                         video_resolutions[i].height = res[i].height;
5527                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5528                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5529                         d = res[i].pixelheight_num * video_resolutions[i].height;
5530                         while(d)
5531                         {
5532                                 t = n;
5533                                 n = d;
5534                                 d = t % d;
5535                         }
5536                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5537                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5538                         switch(n * 0x10000 | d)
5539                         {
5540                                 case 0x00040003:
5541                                         video_resolutions[i].conwidth = 640;
5542                                         video_resolutions[i].conheight = 480;
5543                                         video_resolutions[i].type = "Standard 4x3";
5544                                         break;
5545                                 case 0x00050004:
5546                                         video_resolutions[i].conwidth = 640;
5547                                         video_resolutions[i].conheight = 512;
5548                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5549                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5550                                         else
5551                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5552                                         break;
5553                                 case 0x00080005:
5554                                         video_resolutions[i].conwidth = 640;
5555                                         video_resolutions[i].conheight = 400;
5556                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5557                                                 video_resolutions[i].type = "Widescreen 8x5";
5558                                         else
5559                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5560
5561                                         break;
5562                                 case 0x00050003:
5563                                         video_resolutions[i].conwidth = 640;
5564                                         video_resolutions[i].conheight = 384;
5565                                         video_resolutions[i].type = "Widescreen 5x3";
5566                                         break;
5567                                 case 0x000D0009:
5568                                         video_resolutions[i].conwidth = 640;
5569                                         video_resolutions[i].conheight = 400;
5570                                         video_resolutions[i].type = "Widescreen 14x9";
5571                                         break;
5572                                 case 0x00100009:
5573                                         video_resolutions[i].conwidth = 640;
5574                                         video_resolutions[i].conheight = 480;
5575                                         video_resolutions[i].type = "Widescreen 16x9";
5576                                         break;
5577                                 case 0x00030002:
5578                                         video_resolutions[i].conwidth = 720;
5579                                         video_resolutions[i].conheight = 480;
5580                                         video_resolutions[i].type = "NTSC 3x2";
5581                                         break;
5582                                 case 0x000D000B:
5583                                         video_resolutions[i].conwidth = 720;
5584                                         video_resolutions[i].conheight = 566;
5585                                         video_resolutions[i].type = "PAL 14x11";
5586                                         break;
5587                                 case 0x00080007:
5588                                         if(video_resolutions[i].width >= 512)
5589                                         {
5590                                                 video_resolutions[i].conwidth = 512;
5591                                                 video_resolutions[i].conheight = 448;
5592                                                 video_resolutions[i].type = "SNES 8x7";
5593                                         }
5594                                         else
5595                                         {
5596                                                 video_resolutions[i].conwidth = 256;
5597                                                 video_resolutions[i].conheight = 224;
5598                                                 video_resolutions[i].type = "NES 8x7";
5599                                         }
5600                                         break;
5601                                 default:
5602                                         video_resolutions[i].conwidth = 640;
5603                                         video_resolutions[i].conheight = 640 * d / n;
5604                                         video_resolutions[i].type = "Detected mode";
5605                                         break;
5606                         }
5607                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5608                         {
5609                                 int f1, f2;
5610                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5611                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5612                                 if(f1 > f2)
5613                                 {
5614                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5615                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5616                                 }
5617                                 else
5618                                 {
5619                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5620                                         video_resolutions[i].conheight = video_resolutions[i].height;
5621                                 }
5622                         }
5623                 }
5624         }
5625         else
5626         {
5627                 video_resolutions = video_resolutions_hardcoded;
5628                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5629         }
5630
5631         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5632         M_Menu_Video_FindResolution(vid.mode.width, vid.mode.height, vid_pixelheight.value);
5633
5634         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5635 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5636         if(Sys_CheckParm("-forceqmenu"))
5637                 Cvar_SetValueQuick(&forceqmenu,1);
5638         // use -useqmenu for debugging proposes, cause it starts
5639         // the normal quake menu only the first time
5640 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5641         if(Sys_CheckParm("-useqmenu"))
5642                 MR_SetRouting (true);
5643         else
5644                 MR_SetRouting (false);
5645 }