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change shadowmapping atlas from 4096x4096 to 8192x8192 because it looks
[xonotic/darkplaces.git] / mod_skeletal_animatevertices_generic.h
1 #ifndef MOD_SKELETAL_ANIMATEVERTICES_GENERIC_H
2 #define MOD_H
3
4 #include "quakedef.h"
5
6 void Mod_Skeletal_AnimateVertices_Generic(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
7
8 #endif