2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 rtexture_t *reflect; // colored mask for cubemap reflections
57 // accounting data for hash searches:
58 // the compare variables are used to identify internal skins from certain
60 // (so that two q1bsp maps with the same texture name for different
61 // textures do not have any conflicts)
62 struct skinframe_s *next; // next on hash chain
63 char basename[MAX_QPATH]; // name of this
64 int textureflags; // texture flags to use
68 // mark and sweep garbage collection, this value is updated to a new value
69 // on each level change for the used skinframes, if some are not used they
71 unsigned int loadsequence;
72 // indicates whether this texture has transparent pixels
74 // average texture color, if applicable
76 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
77 unsigned char *qpixels;
80 qboolean qhascolormapping;
81 qboolean qgeneratebase;
82 qboolean qgeneratemerged;
83 qboolean qgeneratenmap;
84 qboolean qgenerateglow;
90 typedef struct texvecvertex_s
97 typedef struct blendweights_s
99 unsigned char index[4];
100 unsigned char influence[4];
104 typedef struct r_vertexgeneric_s
113 typedef struct r_vertexmesh_s
118 float texcoordtexture2f[2];
119 float texcoordlightmap2f[2];
123 unsigned char skeletalindex4ub[4];
124 unsigned char skeletalweight4ub[4];
128 typedef struct r_meshbuffer_s
130 int bufferobject; // OpenGL
131 void *devicebuffer; // Direct3D
133 qboolean isindexbuffer;
134 qboolean isuniformbuffer;
137 char name[MAX_QPATH];
141 // used for mesh lists in q1bsp/q3bsp map models
142 // (the surfaces reference portions of these meshes)
143 typedef struct surfmesh_s
145 // triangle data in system memory
146 int num_triangles; // number of triangles in the mesh
147 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
148 r_meshbuffer_t *data_element3i_indexbuffer;
149 int data_element3i_bufferoffset;
150 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
151 r_meshbuffer_t *data_element3s_indexbuffer;
152 int data_element3s_bufferoffset;
153 // vertex data in system memory
154 int num_vertices; // number of vertices in the mesh
155 float *data_vertex3f; // float[verts*3] vertex locations
156 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
157 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
158 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
159 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
160 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
161 float *data_lightmapcolor4f;
162 unsigned char *data_skeletalindex4ub;
163 unsigned char *data_skeletalweight4ub;
164 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
165 r_vertexmesh_t *data_vertexmesh; // interleaved arrays for D3D
166 // vertex buffer object (stores geometry in video memory)
167 r_meshbuffer_t *vbo_vertexbuffer;
168 int vbooffset_vertex3f;
169 int vbooffset_svector3f;
170 int vbooffset_tvector3f;
171 int vbooffset_normal3f;
172 int vbooffset_texcoordtexture2f;
173 int vbooffset_texcoordlightmap2f;
174 int vbooffset_lightmapcolor4f;
175 int vbooffset_skeletalindex4ub;
176 int vbooffset_skeletalweight4ub;
177 int vbooffset_vertexmesh;
178 // morph blending, these are zero if model is skeletal or static
180 struct md3vertex_s *data_morphmd3vertex;
181 struct trivertx_s *data_morphmdlvertex;
182 struct texvecvertex_s *data_morphtexvecvertex;
183 float *data_morphmd2framesize6f;
184 float num_morphmdlframescale[3];
185 float num_morphmdlframetranslate[3];
186 // skeletal blending, these are NULL if model is morph or static
187 struct blendweights_s *data_blendweights;
189 unsigned short *blends;
190 // set if there is some kind of animation on this model
193 // vertex and index buffers for rendering
194 r_meshbuffer_t *vertexmesh_vertexbuffer;
196 // dynamic mesh building support (Mod_Mesh_*)
197 int num_vertexhashsize; // always pow2 for simple masking
198 int *data_vertexhash; // hash table - wrapping buffer for storing index of similar vertex with -1 as terminator
199 int max_vertices; // preallocated size of data_vertex3f and friends (always >= num_vertices)
200 int max_triangles; // preallocated size of data_element3i
204 #define SHADOWMESHVERTEXHASH 1024
205 typedef struct shadowmeshvertexhash_s
207 struct shadowmeshvertexhash_s *next;
209 shadowmeshvertexhash_t;
211 typedef struct shadowmesh_s
213 // next mesh in chain
214 struct shadowmesh_s *next;
215 // used for light mesh (NULL on shadow mesh)
216 rtexture_t *map_diffuse;
217 rtexture_t *map_specular;
218 rtexture_t *map_normal;
220 int numverts, maxverts;
221 int numtriangles, maxtriangles;
224 // used for light mesh (NULL on shadow mesh)
231 r_meshbuffer_t *element3i_indexbuffer;
232 int element3i_bufferoffset;
233 unsigned short *element3s;
234 r_meshbuffer_t *element3s_indexbuffer;
235 int element3s_bufferoffset;
236 // vertex/index buffers for rendering
237 // (created by Mod_ShadowMesh_Finish if possible)
238 r_vertexmesh_t *vertexmesh; // usually NULL
239 // used for shadow mapping cubemap side partitioning
240 int sideoffsets[6], sidetotals[6];
241 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
242 // while building meshes
243 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
244 r_meshbuffer_t *vbo_vertexbuffer;
245 int vbooffset_vertex3f;
246 int vbooffset_svector3f;
247 int vbooffset_tvector3f;
248 int vbooffset_normal3f;
249 int vbooffset_texcoord2f;
250 int vbooffset_vertexmesh;
254 // various flags from shaders, used for special effects not otherwise classified
255 // TODO: support these features more directly
256 #define Q3TEXTUREFLAG_TWOSIDED 1
257 #define Q3TEXTUREFLAG_NOPICMIP 16
258 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
259 #define Q3TEXTUREFLAG_REFRACTION 256
260 #define Q3TEXTUREFLAG_REFLECTION 512
261 #define Q3TEXTUREFLAG_WATERSHADER 1024
262 #define Q3TEXTUREFLAG_CAMERA 2048
263 #define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
265 #define Q3PATHLENGTH 64
266 #define TEXTURE_MAXFRAMES 64
267 #define Q3WAVEPARMS 4
268 #define Q3DEFORM_MAXPARMS 3
269 #define Q3SHADER_MAXLAYERS 8
270 #define Q3RGBGEN_MAXPARMS 3
271 #define Q3ALPHAGEN_MAXPARMS 1
272 #define Q3TCGEN_MAXPARMS 6
273 #define Q3TCMOD_MAXPARMS 6
274 #define Q3MAXTCMODS 8
275 #define Q3MAXDEFORMS 4
277 typedef enum q3wavefunc_e
280 Q3WAVEFUNC_INVERSESAWTOOTH,
289 typedef int q3wavefunc_t;
290 #define Q3WAVEFUNC_USER_COUNT 4
291 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
293 typedef enum q3deform_e
296 Q3DEFORM_PROJECTIONSHADOW,
298 Q3DEFORM_AUTOSPRITE2,
315 typedef enum q3rgbgen_e
320 Q3RGBGEN_EXACTVERTEX,
321 Q3RGBGEN_IDENTITYLIGHTING,
322 Q3RGBGEN_LIGHTINGDIFFUSE,
323 Q3RGBGEN_ONEMINUSENTITY,
324 Q3RGBGEN_ONEMINUSVERTEX,
331 typedef enum q3alphagen_e
336 Q3ALPHAGEN_LIGHTINGSPECULAR,
337 Q3ALPHAGEN_ONEMINUSENTITY,
338 Q3ALPHAGEN_ONEMINUSVERTEX,
346 typedef enum q3tcgen_e
349 Q3TCGEN_TEXTURE, // very common
350 Q3TCGEN_ENVIRONMENT, // common
357 typedef enum q3tcmod_e
360 Q3TCMOD_ENTITYTRANSLATE,
372 typedef struct q3shaderinfo_layer_rgbgen_s
375 float parms[Q3RGBGEN_MAXPARMS];
376 q3wavefunc_t wavefunc;
377 float waveparms[Q3WAVEPARMS];
379 q3shaderinfo_layer_rgbgen_t;
381 typedef struct q3shaderinfo_layer_alphagen_s
383 q3alphagen_t alphagen;
384 float parms[Q3ALPHAGEN_MAXPARMS];
385 q3wavefunc_t wavefunc;
386 float waveparms[Q3WAVEPARMS];
388 q3shaderinfo_layer_alphagen_t;
390 typedef struct q3shaderinfo_layer_tcgen_s
393 float parms[Q3TCGEN_MAXPARMS];
395 q3shaderinfo_layer_tcgen_t;
397 typedef struct q3shaderinfo_layer_tcmod_s
400 float parms[Q3TCMOD_MAXPARMS];
401 q3wavefunc_t wavefunc;
402 float waveparms[Q3WAVEPARMS];
404 q3shaderinfo_layer_tcmod_t;
406 typedef struct q3shaderinfo_layer_s
415 q3shaderinfo_layer_rgbgen_t rgbgen;
416 q3shaderinfo_layer_alphagen_t alphagen;
417 q3shaderinfo_layer_tcgen_t tcgen;
418 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
420 q3shaderinfo_layer_t;
422 typedef struct q3shaderinfo_deform_s
425 float parms[Q3DEFORM_MAXPARMS];
426 q3wavefunc_t wavefunc;
427 float waveparms[Q3WAVEPARMS];
429 q3shaderinfo_deform_t;
431 typedef enum dpoffsetmapping_technique_s
433 OFFSETMAPPING_OFF, // none
434 OFFSETMAPPING_DEFAULT, // cvar-set
435 OFFSETMAPPING_LINEAR, // linear
436 OFFSETMAPPING_RELIEF // relief
437 }dpoffsetmapping_technique_t;
439 typedef enum dptransparentsort_category_e
442 TRANSPARENTSORT_DISTANCE,
444 }dptransparentsortcategory_t;
446 typedef struct q3shaderinfo_s
448 char name[Q3PATHLENGTH];
449 #define Q3SHADERINFO_COMPARE_START surfaceparms
455 qboolean vertexalpha;
456 qboolean textureblendalpha;
457 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
458 char skyboxname[Q3PATHLENGTH];
459 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
461 // dp-specific additions:
464 qboolean dpnortlight;
468 // add collisions to all triangles of the surface
469 qboolean dpmeshcollisions;
471 // kill shader based on cvar checks
472 qboolean dpshaderkill;
475 char dpreflectcube[Q3PATHLENGTH];
478 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
479 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
480 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
481 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
482 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
483 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
484 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
485 float r_water_waterscroll[2]; // water normalmapscrollblend - scale and speed
488 dpoffsetmapping_technique_t offsetmapping;
490 float offsetbias; // 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
492 // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
493 float biaspolygonoffset, biaspolygonfactor;
495 // transparent sort category
496 dptransparentsortcategory_t transparentsort;
499 float specularscalemod;
500 float specularpowermod;
502 // rtlighting ambient addition
503 float rtlightambient;
504 #define Q3SHADERINFO_COMPARE_END rtlightambient
508 typedef struct texture_shaderpass_s
510 qboolean alphatest; // FIXME: handle alphafunc properly
513 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
515 q3shaderinfo_layer_rgbgen_t rgbgen;
516 q3shaderinfo_layer_alphagen_t alphagen;
517 q3shaderinfo_layer_tcgen_t tcgen;
518 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
520 texture_shaderpass_t;
522 typedef enum texturelayertype_e
524 TEXTURELAYERTYPE_INVALID,
525 TEXTURELAYERTYPE_LITTEXTURE,
526 TEXTURELAYERTYPE_TEXTURE,
531 typedef struct texturelayer_s
533 texturelayertype_t type;
538 matrix4x4_t texmatrix;
543 typedef struct texture_s
549 unsigned int width, height;
551 //unsigned int flags;
553 // base material flags
554 int basematerialflags;
555 // current material flags (updated each bmodel render)
556 int currentmaterialflags;
557 // base material alpha (used for Q2 materials)
560 // PolygonOffset values for rendering this material
561 // (these are added to the r_refdef values and submodel values)
562 float biaspolygonfactor;
563 float biaspolygonoffset;
565 // textures to use when rendering this material (derived from materialshaderpass)
566 skinframe_t *currentskinframe;
567 // textures to use for terrain texture blending (derived from backgroundshaderpass)
568 skinframe_t *backgroundcurrentskinframe;
570 // total frames in sequence and alternate sequence
572 // direct pointers to each of the frames in the sequences
573 // (indexed as [alternate][frame])
574 struct texture_s *anim_frames[2][10];
575 // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
576 // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
579 // renderer checks if this texture needs updating...
580 int update_lastrenderframe;
581 void *update_lastrenderentity;
582 // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
584 // the current texture frame in animation
585 struct texture_s *currentframe;
586 // current texture transform matrix (used for water scrolling)
587 matrix4x4_t currenttexmatrix;
588 matrix4x4_t currentbackgroundtexmatrix;
590 // various q3 shader features
591 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
592 texture_shaderpass_t *shaderpasses[Q3SHADER_MAXLAYERS]; // all shader passes in one array
593 texture_shaderpass_t *materialshaderpass; // equal to one of shaderpasses[] or NULL
594 texture_shaderpass_t *backgroundshaderpass; // equal to one of shaderpasses[] or NULL
595 unsigned char startpreshaderpass; // range within shaderpasses[]
596 unsigned char endpreshaderpass; // number of preshaderpasses
597 unsigned char startpostshaderpass; // range within shaderpasses[]
598 unsigned char endpostshaderpass; // number of postshaderpasses
600 qboolean colormapping;
601 rtexture_t *basetexture; // original texture without pants/shirt/glow
602 rtexture_t *pantstexture; // pants only (in greyscale)
603 rtexture_t *shirttexture; // shirt only (in greyscale)
604 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
605 rtexture_t *glosstexture; // glossmap (for dot3)
606 rtexture_t *glowtexture; // glow only (fullbrights)
607 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
608 rtexture_t *reflectmasktexture; // mask for fake reflections
609 rtexture_t *reflectcubetexture; // fake reflections cubemap
610 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
611 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
612 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
613 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
616 // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
617 // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
618 // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
619 // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
620 float render_glowmod[3];
621 // MATERIALFLAG_MODELLIGHT uses these parameters
622 float render_modellight_ambient[3];
623 float render_modellight_diffuse[3];
624 float render_modellight_lightdir[3];
625 float render_modellight_specular[3];
626 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
627 float render_lightmap_ambient[3];
628 float render_lightmap_diffuse[3];
629 float render_lightmap_specular[3];
630 // rtlights use these colors for the materials on this entity
631 float render_rtlight_diffuse[3];
632 float render_rtlight_specular[3];
633 // tint applied on top of render_*_diffuse for pants layer
634 float render_colormap_pants[3];
635 // tint applied on top of render_*_diffuse for shirt layer
636 float render_colormap_shirt[3];
639 int customblendfunc[2];
641 int currentnumlayers;
642 texturelayer_t currentlayers[16];
650 // we have to load the texture multiple times when Q2SURF_ flags differ,
651 // though it still shares the skinframe
657 /// this points to a variant of the sky texture that has MATERIALFLAG_NOSHADOW, for the e1m5 logo shadow trick.
658 struct texture_s *skynoshadowtexture;
661 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
662 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
663 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
664 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
665 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
666 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
667 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
668 float r_water_waterscroll[2]; // scale and speed
669 int camera_entity; // entity number for use by cameras
672 dpoffsetmapping_technique_t offsetmapping;
676 // transparent sort category
677 dptransparentsortcategory_t transparentsort;
680 float specularscalemod;
681 float specularpowermod;
683 // diffuse and ambient
684 float rtlightambient;
688 typedef struct mtexinfo_s
690 float vecs[2][4]; // [s/t][xyz offset]
693 int q2flags; // miptex flags + overrides
694 int q2value; // light emission, etc
695 char q2texture[32]; // texture name (textures/*.wal)
696 int q2nexttexinfo; // for animations, -1 = end of chain
700 typedef struct msurface_lightmapinfo_s
702 // texture mapping properties used by this surface
703 mtexinfo_t *texinfo; // q1bsp
704 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
705 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
706 // RGB lighting data [numstyles][height][width][3]
707 unsigned char *samples; // q1bsp
708 // RGB normalmap data [numstyles][height][width][3]
709 unsigned char *nmapsamples; // q1bsp
710 // stain to apply on lightmap (soot/dirt/blood/whatever)
711 unsigned char *stainsamples; // q1bsp
712 int texturemins[2]; // q1bsp
713 int extents[2]; // q1bsp
714 int lightmaporigin[2]; // q1bsp
716 msurface_lightmapinfo_t;
719 typedef struct msurface_s
721 // bounding box for onscreen checks
724 // the texture to use on the surface
726 // the lightmap texture fragment to use on the rendering mesh
727 rtexture_t *lightmaptexture;
728 // the lighting direction texture fragment to use on the rendering mesh
729 rtexture_t *deluxemaptexture;
730 // lightmaptexture rebuild information not used in q3bsp
731 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
732 // fog volume info in q3bsp
733 struct q3deffect_s *effect; // q3bsp
734 // mesh information for collisions (only used by q3bsp curves)
735 int num_firstcollisiontriangle;
736 int *deprecatedq3data_collisionelement3i; // q3bsp
737 float *deprecatedq3data_collisionvertex3f; // q3bsp
738 float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
739 float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
741 // surfaces own ranges of vertices and triangles in the model->surfmesh
742 int num_triangles; // number of triangles
743 int num_firsttriangle; // first triangle
744 int num_vertices; // number of vertices
745 int num_firstvertex; // first vertex
747 // mesh information for collisions (only used by q3bsp curves)
748 int num_collisiontriangles; // q3bsp
749 int num_collisionvertices; // q3bsp
750 int deprecatedq3num_collisionbboxstride;
751 int deprecatedq3num_bboxstride;
752 // FIXME: collisionmarkframe should be kept in a separate array
753 int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
755 // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
760 #include "matrixlib.h"
763 #include "model_brush.h"
764 #include "model_sprite.h"
765 #include "model_alias.h"
767 typedef struct model_sprite_s
770 mspriteframe_t *sprdata_frames;
776 typedef struct model_brush_lightstyleinfo_s
783 model_brush_lightstyleinfo_t;
785 typedef struct model_brush_s
787 // true if this model is a HalfLife .bsp file
789 // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe)
791 // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
793 // true if this model is a Quake2 .bsp file (IBSP38)
795 // true if this model is a Quake3 .bsp file (IBSP46)
797 // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
799 // string of entity definitions (.map format)
802 // if not NULL this is a submodel
803 struct model_s *parentmodel;
804 // (this is the number of the submodel, an index into submodels)
807 // number of submodels in this map (just used by server to know how many
808 // submodels to load)
810 // pointers to each of the submodels
811 struct model_s **submodels;
814 mplane_t *data_planes;
819 // visible leafs, not counting 0 (solid)
821 // number of actual leafs (including 0 which is solid)
826 int *data_leafbrushes;
828 int num_leafsurfaces;
829 int *data_leafsurfaces;
832 mportal_t *data_portals;
834 int num_portalpoints;
835 mvertex_t *data_portalpoints;
838 q3mbrush_t *data_brushes;
841 q3mbrushside_t *data_brushsides;
845 int num_pvsclusterbytes;
846 unsigned char *data_pvsclusters;
848 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
849 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
851 // collision geometry for q3 curves
852 int num_collisionvertices;
853 int num_collisiontriangles;
854 float *data_collisionvertex3f;
855 int *data_collisionelement3i;
857 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
858 shadowmesh_t *shadowmesh;
860 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
861 shadowmesh_t *collisionmesh;
864 int (*SuperContentsFromNativeContents)(int nativecontents);
865 int (*NativeContentsFromSuperContents)(int supercontents);
866 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
867 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge);
868 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
869 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
870 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
871 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
872 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
873 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
874 mleaf_t *(*PointInLeaf)(struct model_s *model, const vec3_t p);
875 // these are actually only found on brushq1, but NULL is handled gracefully
876 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
877 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
878 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
879 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
881 char skybox[MAX_QPATH];
883 skinframe_t *solidskyskinframe;
884 skinframe_t *alphaskyskinframe;
886 qboolean supportwateralpha;
894 typedef struct model_brushq1_s
911 mclipnode_t *clipnodes;
913 hull_t hulls[MAX_MAP_HULLS];
915 int num_compressedpvs;
916 unsigned char *data_compressedpvs;
919 unsigned char *lightdata;
920 unsigned char *nmaplightdata; // deluxemap file
922 // lightmap update chains for light styles
924 model_brush_lightstyleinfo_t *data_lightstyleinfo;
926 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
927 unsigned char *lightmapupdateflags;
928 qboolean firstrender; // causes all surface lightmaps to be loaded in first frame
932 typedef struct model_brushq2_s
934 int dummy; // MSVC can't handle an empty struct
938 typedef struct model_brushq3_s
941 q3dmodel_t *data_models;
943 // used only during loading - freed after loading!
945 float *data_vertex3f;
946 float *data_normal3f;
947 float *data_texcoordtexture2f;
948 float *data_texcoordlightmap2f;
951 // freed after loading!
956 q3deffect_t *data_effects;
959 int num_originallightmaps;
960 int num_mergedlightmaps;
961 int num_lightmapmergedwidthpower;
962 int num_lightmapmergedheightpower;
963 int num_lightmapmergedwidthheightdeluxepower;
964 int num_lightmapmerge;
965 rtexture_t **data_lightmaps;
966 rtexture_t **data_deluxemaps;
968 // voxel light data with directional shading
970 q3dlightgrid_t *data_lightgrid;
971 // size of each cell (may vary by map, typically 64 64 128)
972 float num_lightgrid_cellsize[3];
973 // 1.0 / num_lightgrid_cellsize
974 float num_lightgrid_scale[3];
975 // dimensions of the world model in lightgrid cells
976 int num_lightgrid_imins[3];
977 int num_lightgrid_imaxs[3];
978 int num_lightgrid_isize[3];
979 // transform modelspace coordinates to lightgrid index
980 matrix4x4_t num_lightgrid_indexfromworld;
982 // true if this q3bsp file has been detected as using deluxemapping
983 // (lightmap texture pairs, every odd one is never directly refernced,
984 // and contains lighting normals, not colors)
985 qboolean deluxemapping;
986 // true if the detected deluxemaps are the modelspace kind, rather than
987 // the faster tangentspace kind
988 qboolean deluxemapping_modelspace;
989 // size of lightmaps (128 by default, but may be another poweroftwo if
990 // external lightmaps are used (q3map2 -lightmapsize)
998 typedef struct model_s
1000 // name and path of model, for example "progs/player.mdl"
1001 char name[MAX_QPATH];
1002 // model needs to be loaded if this is false
1004 // set if the model is used in current map, models which are not, are purged
1006 // CRC of the file this model was loaded from, to reload if changed
1008 // mod_brush, mod_alias, mod_sprite
1010 // memory pool for allocations
1012 // all models use textures...
1013 rtexturepool_t *texturepool;
1014 // EF_* flags (translated from the model file's different flags layout)
1016 // number of QC accessible frame(group)s in the model
1018 // number of QC accessible skin(group)s in the model
1020 // whether to randomize animated framegroups
1021 synctype_t synctype;
1022 // bounding box at angles '0 0 0'
1023 vec3_t normalmins, normalmaxs;
1024 // bounding box if yaw angle is not 0, but pitch and roll are
1025 vec3_t yawmins, yawmaxs;
1026 // bounding box if pitch or roll are used
1027 vec3_t rotatedmins, rotatedmaxs;
1028 // sphere radius, usable at any angles
1030 // squared sphere radius for easier comparisons
1032 // skin animation info
1033 animscene_t *skinscenes; // [numskins]
1034 // skin animation info
1035 animscene_t *animscenes; // [numframes]
1036 // range of surface numbers in this (sub)model
1037 int firstmodelsurface;
1038 int nummodelsurfaces;
1039 int *sortedmodelsurfaces;
1040 // range of collision brush numbers in this (sub)model
1041 int firstmodelbrush;
1042 int nummodelbrushes;
1043 // BIH (Bounding Interval Hierarchy) for this (sub)model
1044 bih_t collision_bih;
1045 bih_t render_bih; // if not set, use collision_bih instead for rendering purposes too
1049 aliastag_t *data_tags;
1050 // for skeletal models
1052 aliasbone_t *data_bones;
1053 float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
1054 float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
1056 short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
1057 float *data_baseboneposeinverse;
1058 // textures of this model
1060 int max_textures; // preallocated for expansion (Mod_Mesh_*)
1061 int num_texturesperskin;
1062 texture_t *data_textures;
1063 qboolean wantnormals;
1064 qboolean wanttangents;
1065 // surfaces of this model
1067 int max_surfaces; // preallocated for expansion (Mod_Mesh_*)
1068 msurface_t *data_surfaces;
1069 // optional lightmapinfo data for surface lightmap updates
1070 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
1071 // all surfaces belong to this mesh
1072 surfmesh_t surfmesh;
1073 // data type of model
1074 const char *modeldatatypestring;
1075 // generates vertex data for a given frameblend
1076 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
1077 // draw the model's sky polygons (only used by brush models)
1078 void(*DrawSky)(struct entity_render_s *ent);
1079 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
1080 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
1081 // draw the model using lightmap/dlight shading
1082 void(*Draw)(struct entity_render_s *ent);
1083 // draw the model to the depth buffer (no color rendering at all)
1084 void(*DrawDepth)(struct entity_render_s *ent);
1085 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1086 void(*DrawDebug)(struct entity_render_s *ent);
1087 // draw geometry textures for deferred rendering
1088 void(*DrawPrepass)(struct entity_render_s *ent);
1089 // compile an optimized shadowmap mesh for the model based on light source
1090 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1091 // draw depth into a shadowmap
1092 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1093 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1094 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1095 // draw the lighting on a model (through stencil)
1096 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1097 // trace a box against this model
1098 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1099 void (*TraceBrush)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1100 // trace a box against this model
1101 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1102 // trace a point against this model (like PointSuperContents)
1103 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1104 // find the supercontents value at a point in this model
1105 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1106 // trace a line against geometry in this model and report correct texture (used by r_shadow_bouncegrid)
1107 void (*TraceLineAgainstSurfaces)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1108 // fields belonging to some types of model
1109 model_sprite_t sprite;
1110 model_brush_t brush;
1111 model_brushq1_t brushq1;
1112 model_brushq2_t brushq2;
1113 model_brushq3_t brushq3;
1114 // flags this model for offseting sounds to the model center (used by brush models)
1115 int soundfromcenter;
1117 // if set, the model contains light information (lightmap, or vertexlight)
1119 float lightmapscale;
1123 //============================================================================
1126 extern dp_model_t *loadmodel;
1127 extern unsigned char *mod_base;
1128 // sky/water subdivision
1129 //extern cvar_t gl_subdivide_size;
1130 // texture fullbrights
1131 extern cvar_t r_fullbrights;
1133 void Mod_Init (void);
1134 void Mod_Reload (void);
1135 dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk);
1136 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1137 dp_model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, const char *parentname);
1138 void Mod_UnloadModel (dp_model_t *mod);
1140 void Mod_ClearUsed(void);
1141 void Mod_PurgeUnused(void);
1142 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1144 extern dp_model_t *loadmodel;
1145 extern char loadname[32]; // for hunk tags
1147 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1148 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
1149 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
1151 qboolean Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline);
1152 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors);
1153 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1155 // called specially by brush model loaders before generating submodels
1156 // automatically called after model loader returns
1157 void Mod_BuildVBOs(void);
1159 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int expandable);
1160 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light);
1161 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
1162 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
1163 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
1164 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int expandable);
1165 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean createvbo);
1166 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1167 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1169 void Mod_CreateCollisionMesh(dp_model_t *mod);
1171 void Mod_FreeQ3Shaders(void);
1172 void Mod_LoadQ3Shaders(void);
1173 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
1174 qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags, int defaultmaterialflags);
1175 texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
1176 texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);
1177 /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA.
1178 void Mod_LoadCustomMaterial(mempool_t *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe);
1179 /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes.
1180 void Mod_UnloadCustomMaterial(texture_t *texture, qboolean purgeskins);
1182 extern cvar_t r_mipskins;
1183 extern cvar_t r_mipnormalmaps;
1185 typedef struct skinfileitem_s
1187 struct skinfileitem_s *next;
1188 char name[MAX_QPATH];
1189 char replacement[MAX_QPATH];
1193 typedef struct skinfile_s
1195 struct skinfile_s *next;
1196 skinfileitem_t *items;
1200 skinfile_t *Mod_LoadSkinFiles(void);
1201 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1202 int Mod_CountSkinFiles(skinfile_t *skinfile);
1203 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1205 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1206 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1207 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1209 typedef struct mod_alloclightmap_row_s
1214 mod_alloclightmap_row_t;
1216 typedef struct mod_alloclightmap_state_s
1221 mod_alloclightmap_row_t *rows;
1223 mod_alloclightmap_state_t;
1225 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, mempool_t *mempool, int width, int height);
1226 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1227 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1228 qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1231 void Mod_BrushInit(void);
1232 // used for talking to the QuakeC mainly
1233 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
1234 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
1235 // used for loading wal files in Mod_LoadTextureFromQ3Shader
1236 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents);
1237 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents);
1239 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1240 struct entity_render_s;
1241 void R_Q1BSP_DrawAddWaterPlanes(struct entity_render_s *ent);
1242 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
1243 void R_Q1BSP_Draw(struct entity_render_s *ent);
1244 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
1245 void R_Q1BSP_DrawDebug(struct entity_render_s *ent);
1246 void R_Q1BSP_DrawPrepass(struct entity_render_s *ent);
1247 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1248 void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1249 void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1250 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1252 // dynamic mesh building (every frame) for debugging and other uses
1253 void Mod_Mesh_Create(dp_model_t *mod, const char *name);
1254 void Mod_Mesh_Destroy(dp_model_t *mod);
1255 void Mod_Mesh_Reset(dp_model_t *mod);
1256 texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags);
1257 msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qboolean batchwithprevioussurface);
1258 int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a);
1259 void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);
1260 void Mod_Mesh_Finalize(dp_model_t *mod);
1262 // Collision optimization using Bounding Interval Hierarchy
1263 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1264 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1265 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1266 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1267 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1268 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
1269 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
1270 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1271 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out);
1274 struct frameblend_s;
1276 void Mod_AliasInit(void);
1277 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1278 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1279 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1281 void Mod_Skeletal_FreeBuffers(void);
1284 void Mod_SpriteInit(void);
1287 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1288 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1289 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1290 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1291 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1292 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1293 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1294 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1295 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1296 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1297 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1298 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1299 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1301 #endif // MODEL_SHARED_H