2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "pr_comp.h" // defs shared with qcc
25 #define ENTITYGRIDAREAS 16
26 #define MAX_ENTITYCLUSTERS 16
28 #define GEOMTYPE_BOX 1
29 #define GEOMTYPE_SPHERE 2
30 #define GEOMTYPE_CAPSULE 3
31 #define GEOMTYPE_TRIMESH 4
32 #define GEOMTYPE_CYLINDER 5
34 #define JOINTTYPE_POINT 1
35 #define JOINTTYPE_HINGE 2
36 #define JOINTTYPE_SLIDER 3
37 #define JOINTTYPE_UNIVERSAL 4
38 #define JOINTTYPE_HINGE2 5
39 #define JOINTTYPE_FIXED -1
41 #define ODEFUNC_ENABLE 1
42 #define ODEFUNC_DISABLE 2
43 #define ODEFUNC_RELFORCEATPOS 3
44 #define ODEFUNC_RELTORQUE 4
46 typedef struct edict_odefunc_s
51 struct edict_odefunc_s *next;
54 typedef struct edict_engineprivate_s
56 // true if this edict is unused
58 // sv.time when the object was freed (to prevent early reuse which could
59 // mess up client interpolation or obscure severe QuakeC bugs)
61 // mark for the leak detector
63 // place in the code where it was allocated (for the leak detector)
64 const char *allocation_origin;
65 // initially false to prevent projectiles from moving on their first frame
66 // (even if they were spawned by an synchronous client think)
69 // cached cluster links for quick stationary object visibility checking
70 vec3_t cullmins, cullmaxs;
72 int pvs_clusterlist[MAX_ENTITYCLUSTERS];
74 // physics grid areas this edict is linked into
75 link_t areagrid[ENTITYGRIDAREAS];
76 // since the areagrid can have multiple references to one entity,
77 // we should avoid extensive checking on entities already encountered
78 int areagridmarknumber;
79 // mins/maxs passed to World_LinkEdict
80 vec3_t areamins, areamaxs;
82 // PROTOCOL_QUAKE, PROTOCOL_QUAKEDP, PROTOCOL_NEHAHRAMOVIE, PROTOCOL_QUAKEWORLD
84 entity_state_t baseline;
86 // LordHavoc: gross hack to make floating items still work
87 int suspendedinairflag;
89 // cached position to avoid redundant SV_CheckWaterTransition calls on monsters
90 qboolean waterposition_forceupdate; // force an update on this entity (set by SV_PushMove code for moving water entities)
91 vec3_t waterposition_origin; // updates whenever this changes
93 // used by PushMove to keep track of where objects were before they were
94 // moved, in case they need to be moved back
96 vec3_t moved_fromangles;
98 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
99 frameblend_t frameblend[MAX_FRAMEBLENDS];
102 // physics parameters
103 qboolean ode_physics;
110 int ode_numtriangles;
111 edict_odefunc_t *ode_func;
119 vec3_t ode_avelocity;
120 qboolean ode_gravity;
122 vec_t ode_movelimit; // smallest component of (maxs[]-mins[])
123 matrix4x4_t ode_offsetmatrix;
124 matrix4x4_t ode_offsetimatrix;
127 int ode_joint_aiment;
128 vec3_t ode_joint_origin; // joint anchor
129 vec3_t ode_joint_angles; // joint axis
130 vec3_t ode_joint_velocity; // second joint axis
131 vec3_t ode_joint_movedir; // parameters
134 edict_engineprivate_t;