2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
251 BADPREFIX("g_campaign");
256 BADPREFIX("net_slist_");
260 BADPREFIX("userbind");
263 BADPREFIX("crosshair");
264 BADCVAR("mod_q3bsp_lightmapmergepower");
265 BADCVAR("mod_q3bsp_nolightmaps");
268 BADCVAR("serverconfig");
270 BADPREFIX("g_chat_flood_");
271 BADPREFIX("g_voice_flood_");
273 BADPREFIX("settemp_");
274 BADPREFIX("sv_allowdownloads_");
275 BADPREFIX("sv_autodemo");
276 BADPREFIX("sv_curl_");
277 BADPREFIX("sv_eventlog");
278 BADPREFIX("sv_logscores_");
279 BADPREFIX("sv_master");
280 BADCVAR("g_banned_list");
281 BADCVAR("log_dest_udp");
283 BADCVAR("net_address");
285 BADCVAR("savedgamecfg");
286 BADCVAR("sv_heartbeatperiod");
287 BADCVAR("sv_vote_master_password");
288 BADCVAR("sys_colortranslation");
289 BADCVAR("sys_specialcharactertranslation");
290 BADCVAR("timestamps");
291 BADCVAR("net_address");
292 BADCVAR("net_address_ipv6");
293 BADPREFIX("sv_weaponstats_");
296 BADCVAR("timelimit");
297 BADCVAR("fraglimit");
300 BADCVAR("g_assault");
303 BADCVAR("g_domination");
304 BADCVAR("g_keyhunt");
305 BADCVAR("g_keyhunt_teams");
306 BADCVAR("g_onslaught");
309 BADCVAR("g_runematch");
311 BADCVAR("g_nexball");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing visible
339 BADCVAR("bot_prefix");
340 BADCVAR("bot_suffix");
342 // allowed changes to server admins (please sync this to server.cfg)
345 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
347 // yes, this does contain some redundant stuff, don't really care
348 BADCVAR("bot_number");
349 BADCVAR("bot_prefix");
350 BADCVAR("bot_suffix");
351 BADCVAR("capturelimit_override");
352 BADCVAR("fraglimit_override");
354 BADCVAR("g_antilag");
355 BADCVAR("g_balance_teams");
356 BADCVAR("g_balance_teams_force");
357 BADCVAR("g_ban_sync_trusted_servers");
358 BADCVAR("g_ban_sync_uri");
359 BADCVAR("g_cloaked");
360 BADCVAR("g_ctf_capture_limit");
361 BADCVAR("g_ctf_ignore_frags");
362 BADCVAR("g_ctf_win_mode");
363 BADCVAR("g_domination_point_limit");
364 BADCVAR("g_footsteps");
365 BADCVAR("g_fullbrightitems");
366 BADCVAR("g_fullbrightplayers");
367 BADCVAR("g_grappling_hook");
368 BADCVAR("g_keyhunt_point_limit");
369 BADCVAR("g_keyhunt_teams_override");
370 BADCVAR("g_laserguided_missile");
371 BADCVAR("g_lms_lives_override");
372 BADCVAR("g_maplist");
373 BADCVAR("g_maplist_check_waypoints");
374 BADCVAR("g_maplist_mostrecent_count");
375 BADCVAR("g_maplist_shuffle");
376 BADCVAR("g_maplist_votable");
377 BADCVAR("g_maplist_votable_abstain");
378 BADCVAR("g_maplist_votable_nodetail");
379 BADCVAR("g_maplist_votable_suggestions");
381 BADCVAR("g_minstagib");
382 BADCVAR("g_nexball_goallimit");
384 BADCVAR("g_nixnex_with_laser");
385 BADCVAR("g_runematch_point_limit");
386 BADCVAR("g_vampire");
389 BADCVAR("maxplayers");
390 BADCVAR("minplayers");
391 BADCVAR("net_address");
393 BADCVAR("rcon_password");
394 BADCVAR("rcon_restricted_commands");
395 BADCVAR("rcon_restricted_password");
397 BADCVAR("sv_autoscreenshot");
398 BADCVAR("sv_curl_defaulturl");
399 BADCVAR("sv_defaultcharacter");
400 BADCVAR("sv_defaultplayermodel");
401 BADCVAR("sv_defaultplayerskin");
402 BADCVAR("sv_gravity");
403 BADCVAR("sv_maxrate");
405 BADCVAR("sv_public");
406 BADCVAR("sv_ready_restart");
407 BADCVAR("sv_status_privacy");
408 BADCVAR("sv_vote_call");
409 BADCVAR("sv_vote_commands");
410 BADCVAR("sv_vote_majority_factor");
411 BADCVAR("sv_vote_master");
412 BADCVAR("sv_vote_master_commands");
413 BADCVAR("sv_vote_master_password");
414 BADCVAR("sv_vote_simple_majority_factor");
415 BADCVAR("timelimit_override");
421 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
422 if(strlen(cvar_purechanges) > 16384)
424 cvar_purechanges = "// too many settings have been changed to show them here\n";
428 ++cvar_purechanges_count;
431 if(cvar_changes == "")
432 cvar_changes = "// this server runs at default server settings\n";
434 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
435 cvar_changes = strzone(cvar_changes);
436 if(cvar_purechanges == "")
437 cvar_purechanges = "// this server runs at default gameplay settings\n";
439 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
440 cvar_purechanges = strzone(cvar_purechanges);
443 void detect_maptype()
452 o_x += random() * (world.maxs_x - world.mins_x);
453 o_y += random() * (world.maxs_y - world.mins_y);
454 o_z += random() * (world.maxs_z - world.mins_z);
456 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
457 if(trace_fraction == 1)
462 for(i = 0; i < 64; i += 4)
464 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
465 if(trace_fraction == 1)
467 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
476 float RandomSeed_Send(entity to, float sf)
478 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
479 WriteShort(MSG_ENTITY, self.cnt);
482 void RandomSeed_Think()
484 self.cnt = bound(0, floor(random() * 65536), 65535);
485 self.nextthink = time + 5;
489 void RandomSeed_Spawn()
491 randomseed = spawn();
492 randomseed.think = RandomSeed_Think;
493 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
498 self.think(); // sets random seed and nextthink
502 void spawnfunc___init_dedicated_server(void)
504 // handler for _init/_init map (only for dedicated server initialization)
506 world_initialized = -1; // don't complain
508 cvar_string = cvar_string_normal;
509 cvar_set = cvar_set_normal;
511 remove = remove_unsafely;
515 e.think = GotoFirstMap;
516 e.nextthink = time; // this is usually 1 at this point
519 e.classname = "info_player_deathmatch"; // safeguard against player joining
521 self.classname = "worldspawn"; // safeguard against various stuff ;)
524 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
527 void Map_MarkAsRecent(string m);
528 float world_already_spawned;
529 void RegisterWeapons();
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void spawnfunc_worldspawn (void)
536 float fd, l, i, j, n;
540 cvar_string = cvar_string_normal;
541 cvar_set = cvar_set_normal;
543 if(world_already_spawned)
544 error("world already spawned - you may have EXACTLY ONE worldspawn!");
545 world_already_spawned = TRUE;
547 remove = remove_safely; // during spawning, watch what you remove!
549 check_unacceptable_compiler_bugs();
551 cvar_changes_init(); // do this very early now so it REALLY matches the server config
553 compressShortVector_init();
555 allowed_to_spawn = TRUE;
558 head = nextent(world);
563 head = nextent(head);
566 // needs to be done so early as they would still spawn
569 ServerProgsDB = db_load("server.db");
571 TemporaryDB = db_create();
574 TODO sound pack system
575 // initialize sound pack system
576 soundpack = cvar_string("g_soundpack");
578 soundpack = strcat(soundpack, "/");
579 soundpack = strzone(soundpack);
585 // 1 FLICKER (first variety)
586 lightstyle(1, "mmnmmommommnonmmonqnmmo");
588 // 2 SLOW STRONG PULSE
589 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
591 // 3 CANDLE (first variety)
592 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
595 lightstyle(4, "mamamamamama");
598 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
600 // 6 FLICKER (second variety)
601 lightstyle(6, "nmonqnmomnmomomno");
603 // 7 CANDLE (second variety)
604 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
606 // 8 CANDLE (third variety)
607 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
609 // 9 SLOW STROBE (fourth variety)
610 lightstyle(9, "aaaaaaaazzzzzzzz");
612 // 10 FLUORESCENT FLICKER
613 lightstyle(10, "mmamammmmammamamaaamammma");
615 // 11 SLOW PULSE NOT FADE TO BLACK
616 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
618 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
623 if(cvar("g_campaign"))
626 Map_MarkAsRecent(mapname);
628 precache_model ("null"); // we need this one before InitGameplayMode
636 bot_waypoints_for_items = cvar("g_waypoints_for_items");
637 if(bot_waypoints_for_items == 1)
638 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
639 bot_waypoints_for_items = 0;
641 // for setting by mapinfo
642 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
643 cvar_set("sv_q3acompat_machineshotgunswap", "0");
647 WaypointSprite_Init();
652 GameLogInit(); // prepare everything
653 if(cvar("sv_eventlog"))
655 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
656 s = strcat(s, ftos(random()));
657 matchid = strzone(s);
659 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
660 s = ":gameinfo:mutators:LIST";
663 MUTATOR_CALLHOOK(BuildMutatorsString);
666 if(cvar("g_grappling_hook"))
667 s = strcat(s, ":grappling_hook");
668 if(!cvar("g_use_ammunition"))
669 s = strcat(s, ":no_use_ammunition");
670 if(!cvar("g_pickup_items"))
671 s = strcat(s, ":no_pickup_items");
672 if(cvar_string("g_weaponarena") != "0")
673 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
674 if(cvar("g_vampire"))
675 s = strcat(s, ":vampire");
676 if(cvar("g_laserguided_missile"))
677 s = strcat(s, ":laserguided_missile");
678 if(cvar("g_norecoil"))
679 s = strcat(s, ":norecoil");
681 s = strcat(s, ":midair");
682 if(cvar("g_minstagib"))
683 s = strcat(s, ":minstagib");
685 GameLogEcho(":gameinfo:end");
688 matchid = strzone(ftos(random()));
690 cvar_set("nextmap", "");
694 if(cvar("g_campaign"))
702 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
704 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
706 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
709 while((s = fgets(fd)))
711 l = tokenize_console(s);
716 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
717 print(" cdtrack ", argv(2), "\n");
719 else if(argv(0) == "fog")
721 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
722 print(" \"fog\" \"", s, "\"\n");
724 else if(argv(0) == "set")
726 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
727 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
729 else if(argv(0) != "//")
731 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
732 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
741 addstat(STAT_WEAPONS, AS_INT, weapons);
742 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
743 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
744 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
747 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
748 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
749 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
750 addstat(STAT_FUEL, AS_INT, ammo_fuel);
751 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
752 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
753 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
754 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
755 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
756 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
758 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
762 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
763 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
765 // g_movementspeed hack
766 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
767 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
768 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
770 next_pingtime = time + 5;
774 lsmaps_reply = "^7Maps available: ";
775 lsnewmaps_reply = "^7Maps without a record set: ";
776 for(i = 0, j = 0; i < MapInfo_count; ++i)
778 if(MapInfo_Get_ByID(i))
779 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
786 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
787 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
788 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
789 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
790 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
793 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
794 if (!g_race && !g_cts)
795 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
796 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
798 maplist_reply = "^7Maps in list: ";
799 n = tokenize_console(cvar_string("g_maplist"));
800 for(i = 0, j = 0; i < n; ++i)
802 if(MapInfo_CheckMap(argv(i)))
808 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
812 maplist_reply = strzone(strcat(maplist_reply, "\n"));
813 MapInfo_ClearTemps();
815 for(i = 0; i < 10; ++i)
817 records_reply[i] = strzone(getrecords(i));
820 rankings_reply = strzone(getrankings());
824 PingPLReport_Spawn();
828 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
830 // fill sv_curl_serverpackages from .serverpackage files
831 if(cvar("sv_curl_serverpackages_auto"))
833 fd = search_begin("*.serverpackage", TRUE, FALSE);
837 j = search_getsize(fd);
838 for(i = 0; i < j; ++i)
839 s = strcat(s, " ", search_getfilename(fd, i));
842 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
845 world_initialized = 1;
848 void spawnfunc_light (void)
850 //makestatic (self); // Who the f___ did that?
854 float TryFile( string pFilename )
857 dprint("TryFile(\"", pFilename, "\")\n");
858 lHandle = fopen( pFilename, FILE_READ );
859 if( lHandle != -1 ) {
869 return GametypeNameFromType(game);
872 string getmapname_stored;
878 float Map_Count, Map_Current;
879 string Map_Current_Name;
881 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
882 float GetMaplistPosition()
888 idx = cvar("g_maplist_index");
895 for(pos = 0; pos < Map_Count; ++pos)
899 // resume normal maplist rotation if current map is not in g_maplist
903 float MapHasRightSize(string map)
906 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
907 if(cvar("g_maplist_check_waypoints"))
909 dprint("checkwp "); dprint(map);
910 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
913 dprint(": no waypoints\n");
916 dprint(": has waypoints\n");
920 // open map size restriction file
921 dprint("opensize "); dprint(map);
922 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
925 float mapmin, mapmax;
927 mapmin = stof(fgets(fh));
928 mapmax = stof(fgets(fh));
930 if(player_count < mapmin)
932 dprint("not enough\n");
935 if(player_count > mapmax)
937 dprint("too many\n");
940 dprint("right size\n");
943 dprint(": not found\n");
947 string Map_Filename(float position)
949 return strcat("maps/", argv(position), ".bsp");
952 string strwords(string s, float w)
955 for(endpos = 0; w && endpos >= 0; --w)
956 endpos = strstrofs(s, " ", endpos + 1);
960 return substring(s, 0, endpos);
963 float strhasword(string s, string w)
965 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
968 void Map_MarkAsRecent(string m)
970 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
973 float Map_IsRecent(string m)
975 return strhasword(cvar_string("g_maplist_mostrecent"), m);
978 float Map_Check(float position, float pass)
982 map_next = argv(position);
985 if(Map_IsRecent(map_next))
988 filename = Map_Filename(position);
989 if(MapInfo_CheckMap(map_next))
993 if(MapHasRightSize(map_next))
998 dprint( "Couldn't select '", filename, "'..\n" );
1003 void Map_Goto_SetStr(string nextmapname)
1005 if(getmapname_stored != "")
1006 strunzone(getmapname_stored);
1007 if(nextmapname == "")
1008 getmapname_stored = "";
1010 getmapname_stored = strzone(nextmapname);
1013 void Map_Goto_SetFloat(float position)
1015 cvar_set("g_maplist_index", ftos(position));
1016 Map_Goto_SetStr(argv(position));
1021 // settings persist, except...
1022 localcmd("\nsettemp_restore\n");
1028 MapInfo_LoadMap(getmapname_stored);
1031 // return codes of map selectors:
1032 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1033 // -2 = permanent failure
1034 float() MaplistMethod_Iterate = // usual method
1038 for(pass = 1; pass <= 2; ++pass)
1040 for(i = 1; i < Map_Count; ++i)
1043 mapindex = mod(i + Map_Current, Map_Count);
1044 if(Map_Check(mapindex, pass))
1051 float() MaplistMethod_Repeat = // fallback method
1053 if(Map_Check(Map_Current, 2))
1058 float() MaplistMethod_Random = // random map selection
1064 for(i = 0; i <= imax; ++i)
1067 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1068 if(Map_Check(mapindex, 1))
1074 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1075 // the exponent sets a bias on the map selection:
1076 // the higher the exponent, the less likely "shortly repeated" same maps are
1078 float i, j, imax, insertpos;
1082 for(i = 0; i <= imax; ++i)
1086 // now reinsert this at another position
1087 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1088 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1089 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1090 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1092 // insert the current map there
1094 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1095 newlist = strcat(newlist, " ", argv(j));
1096 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1097 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1098 newlist = strcat(newlist, " ", argv(j));
1099 newlist = substring(newlist, 1, strlen(newlist) - 1);
1100 cvar_set("g_maplist", newlist);
1101 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1103 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1104 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1105 if(Map_Check(Map_Current, 1))
1113 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1116 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1117 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1118 if(cvar("g_maplist_shuffle"))
1120 localcmd("\nmenu_cmd sync\n");
1121 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1124 error("empty maplist, cannot select a new map");
1125 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1127 if(Map_Current_Name)
1128 strunzone(Map_Current_Name);
1129 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1130 // this may or may not be correct, but who cares, in the worst case a map
1131 // isn't chosen in the first pass that should have been
1142 if(cvar("g_maplist_shuffle") > 0)
1143 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1146 if(cvar("g_maplist_selectrandom"))
1147 nextMap = MaplistMethod_Random();
1150 nextMap = MaplistMethod_Iterate();
1153 nextMap = MaplistMethod_Repeat();
1157 Map_Goto_SetFloat(nextMap);
1158 return getmapname_stored;
1164 float DoNextMapOverride()
1166 if(cvar("g_campaign"))
1168 CampaignPostIntermission();
1169 alreadychangedlevel = TRUE;
1172 if(cvar("quit_when_empty"))
1174 if(player_count <= currentbots)
1177 alreadychangedlevel = TRUE;
1181 if(cvar_string("quit_and_redirect") != "")
1183 redirection_target = strzone(cvar_string("quit_and_redirect"));
1184 alreadychangedlevel = TRUE;
1187 if (cvar("samelevel")) // if samelevel is set, stay on same level
1189 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1190 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1191 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1192 localcmd("restart\n");
1193 //changelevel (mapname);
1194 alreadychangedlevel = TRUE;
1197 if(cvar_string("nextmap") != "")
1198 if(MapInfo_CheckMap(cvar_string("nextmap")))
1200 Map_Goto_SetStr(cvar_string("nextmap"));
1202 alreadychangedlevel = TRUE;
1205 if(cvar("lastlevel"))
1208 localcmd("set lastlevel 0\ntogglemenu\n");
1209 alreadychangedlevel = TRUE;
1217 //local string nextmap;
1218 //local float n, nummaps;
1220 if (alreadychangedlevel)
1222 alreadychangedlevel = TRUE;
1228 for(allowReset = 1; allowReset >= 0; --allowReset)
1230 nextMap = GetNextMap();
1236 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1237 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1238 if(cvar("g_maplist_shuffle"))
1240 localcmd("\nmenu_cmd sync\n");
1244 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1256 When the player presses attack or jump, change to the next level
1259 .float autoscreenshot;
1260 void() MapVote_Start;
1261 void() MapVote_Think;
1262 float mapvote_initialized;
1263 void IntermissionThink()
1265 FixIntermissionClient(self);
1267 if(cvar("sv_autoscreenshot"))
1268 if(self.autoscreenshot > 0)
1269 if(time > self.autoscreenshot)
1271 self.autoscreenshot = -1;
1272 if(clienttype(self) == CLIENTTYPE_REAL)
1273 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1277 if (time < intermission_exittime)
1280 if(!mapvote_initialized)
1281 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1291 Returns the entity to view from
1295 entity FindIntermission()
1300 // look for info_intermission first
1301 spot = find (world, classname, "info_intermission");
1303 { // pick a random one
1307 spot = find (spot, classname, "info_intermission");
1309 spot = find (spot, classname, "info_intermission");
1315 // then look for the start position
1316 spot = find (world, classname, "info_player_start");
1320 // testinfo_player_start is only found in regioned levels
1321 spot = find (world, classname, "testplayerstart");
1325 // then look for the start position
1326 spot = find (world, classname, "info_player_deathmatch");
1330 //objerror ("FindIntermission: no spot");
1336 ===============================================================================
1340 ===============================================================================
1343 void DumpStats(float final)
1347 local float to_console;
1348 local float to_eventlog;
1349 local float to_file;
1352 to_console = cvar("sv_logscores_console");
1353 to_eventlog = cvar("sv_eventlog");
1354 to_file = cvar("sv_logscores_file");
1358 to_console = TRUE; // always print printstats replies
1359 to_eventlog = FALSE; // but never print them to the event log
1363 if(cvar("sv_eventlog_console"))
1364 to_console = FALSE; // otherwise we get the output twice
1370 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1378 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1382 fputs(file, strcat(s, "\n"));
1385 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1391 fputs(file, strcat(s, "\n"));
1393 FOR_EACH_CLIENT(other)
1395 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1397 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1398 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1399 if(other.classname == "player" || g_arena || g_ca || g_lms)
1400 s = strcat(s, ftos(other.team), ":");
1402 s = strcat(s, "spectator:");
1405 print(s, other.netname, "\n");
1407 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1409 fputs(file, strcat(s, other.netname, "\n"));
1415 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1421 fputs(file, strcat(s, "\n"));
1423 for(i = 1; i < 16; ++i)
1425 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1426 s = strcat(s, ":", ftos(i));
1432 fputs(file, strcat(s, "\n"));
1439 GameLogEcho(":end");
1442 fputs(file, ":end\n");
1447 void FixIntermissionClient(entity e)
1450 if(!e.autoscreenshot) // initial call
1452 e.angles = e.v_angle;
1453 e.angles_x = -e.angles_x;
1454 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1456 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1457 e.solid = SOLID_NOT;
1458 e.movetype = MOVETYPE_NONE;
1459 e.takedamage = DAMAGE_NO;
1462 e.weaponentity.effects = EF_NODRAW;
1463 if (e.weaponentity.weaponentity)
1464 e.weaponentity.weaponentity.effects = EF_NODRAW;
1466 if(clienttype(e) == CLIENTTYPE_REAL)
1468 stuffcmd(e, "\nscr_printspeed 1000000\n");
1469 s = cvar_string("sv_intermission_cdtrack");
1471 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1473 WriteByte(MSG_ONE, SVC_INTERMISSION);
1477 //e.velocity = '0 0 0';
1478 //e.fixangle = TRUE;
1480 // TODO halt weapon animation
1485 go to the next level for deathmatch
1486 only called if a time or frag limit has expired
1494 intermission_running = 1;
1496 // enforce a wait time before allowing changelevel
1497 if(player_count > 0)
1498 intermission_exittime = time + cvar("sv_mapchange_delay");
1500 intermission_exittime = -1;
1503 WriteByte (MSG_ALL, SVC_CDTRACK);
1504 WriteByte (MSG_ALL, 3);
1505 WriteByte (MSG_ALL, 3);
1506 // done in FixIntermission
1509 //pos = FindIntermission ();
1515 if(cvar("sv_eventlog"))
1516 GameLogEcho(":gameover");
1522 // save the stats to a text file on the client
1523 // stuffcmd(other, log_stats "stats/file_name");
1525 // stuffcmd(other, log_stats "");
1526 // use a filename similar to the demo name
1527 // string file_name;
1528 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1530 // write a stats parser for the menu
1532 if(cvar("sv_accuracy_data_send")) {
1533 string stats_to_send;
1535 FOR_EACH_CLIENT(other) { // make the string to send
1536 FixIntermissionClient(other);
1538 if(other.cvar_cl_accuracy_data_share) {
1539 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1541 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1542 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1544 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1546 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1547 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1549 stats_to_send = strcat(stats_to_send, "\n");
1553 FOR_EACH_REALCLIENT(other) { // only spam humans
1554 Score_NicePrint(other); // print the score
1556 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1557 bprint(stats_to_send);
1559 } else { // ye olde message
1560 FOR_EACH_PLAYER(other) {
1561 FixIntermissionClient(other);
1564 bprint(other.netname, " ^7wins.\n");
1568 if(cvar("g_campaign"))
1569 CampaignPreIntermission();
1571 localcmd("\nsv_hook_gameend\n");
1578 Exit deathmatch games upon conditions
1581 void CheckRules_Player()
1583 if (gameover) // someone else quit the game already
1586 if(self.deadflag == DEAD_NO)
1587 self.play_time += frametime;
1589 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1590 // (div0: and that in CheckRules_World please)
1593 float checkrules_equality;
1594 float checkrules_suddendeathwarning;
1595 float checkrules_suddendeathend;
1596 float checkrules_overtimesadded; //how many overtimes have been already added
1598 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1599 float WINNING_YES = 1; // winner found
1600 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1601 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1603 float InitiateSuddenDeath()
1605 // Check first whether normal overtimes could be added before initiating suddendeath mode
1606 // - for this timelimit_overtime needs to be >0 of course
1607 // - also check the winning condition calculated in the previous frame and only add normal overtime
1608 // again, if at the point at which timelimit would be extended again, still no winner was found
1609 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1611 return 1; // need to call InitiateOvertime later
1615 if(!checkrules_suddendeathend)
1617 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1618 if(g_race && !g_race_qualifying)
1619 race_StartCompleting();
1625 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1627 ++checkrules_overtimesadded;
1628 //add one more overtime by simply extending the timelimit
1630 tl = cvar("timelimit");
1631 tl += cvar("timelimit_overtime");
1632 cvar_set("timelimit", ftos(tl));
1633 string minutesPlural;
1634 if (cvar("timelimit_overtime") == 1)
1635 minutesPlural = " ^3minute";
1637 minutesPlural = " ^3minutes";
1641 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1642 ftos(cvar("timelimit_overtime")),
1649 float GetWinningCode(float fraglimitreached, float equality)
1651 if(cvar("g_campaign") == 1)
1652 if(fraglimitreached)
1659 if(fraglimitreached)
1660 return WINNING_STARTSUDDENDEATHOVERTIME;
1662 return WINNING_NEVER;
1664 if(fraglimitreached)
1670 // set the .winning flag for exactly those players with a given field value
1671 void SetWinners(.float field, float value)
1674 FOR_EACH_PLAYER(head)
1675 head.winning = (head.field == value);
1678 // set the .winning flag for those players with a given field value
1679 void AddWinners(.float field, float value)
1682 FOR_EACH_PLAYER(head)
1683 if(head.field == value)
1687 // clear the .winning flags
1688 void ClearWinners(void)
1691 FOR_EACH_PLAYER(head)
1695 // Onslaught winning condition:
1696 // game terminates if only one team has a working generator (or none)
1697 float WinningCondition_Onslaught()
1700 local float t1, t2, t3, t4;
1702 WinningConditionHelper(); // set worldstatus
1707 // first check if the game has ended
1708 t1 = t2 = t3 = t4 = 0;
1709 head = find(world, classname, "onslaught_generator");
1712 if (head.health > 0)
1714 if (head.team == COLOR_TEAM1) t1 = 1;
1715 if (head.team == COLOR_TEAM2) t2 = 1;
1716 if (head.team == COLOR_TEAM3) t3 = 1;
1717 if (head.team == COLOR_TEAM4) t4 = 1;
1719 head = find(head, classname, "onslaught_generator");
1721 if (t1 + t2 + t3 + t4 < 2)
1723 // game over, only one team remains (or none)
1725 if (t1) SetWinners(team, COLOR_TEAM1);
1726 if (t2) SetWinners(team, COLOR_TEAM2);
1727 if (t3) SetWinners(team, COLOR_TEAM3);
1728 if (t4) SetWinners(team, COLOR_TEAM4);
1729 dprint("Have a winner, ending game.\n");
1733 // Two or more teams remain
1737 float LMS_NewPlayerLives()
1740 fl = cvar("fraglimit");
1744 // first player has left the game for dying too much? Nobody else can get in.
1745 if(lms_lowest_lives < 1)
1748 if(!cvar("g_lms_join_anytime"))
1749 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1752 return bound(1, lms_lowest_lives, fl);
1755 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1756 // they win. Otherwise the defending team wins once the timelimit passes.
1757 void assault_new_round();
1758 float WinningCondition_Assault()
1762 WinningConditionHelper(); // set worldstatus
1764 status = WINNING_NO;
1765 // as the timelimit has not yet passed just assume the defending team will win
1766 if(assault_attacker_team == COLOR_TEAM1)
1768 SetWinners(team, COLOR_TEAM2);
1772 SetWinners(team, COLOR_TEAM1);
1776 ent = find(world, classname, "target_assault_roundend");
1779 if(ent.winning) // round end has been triggered by attacking team
1781 bprint("ASSAULT: round completed...\n");
1782 SetWinners(team, assault_attacker_team);
1784 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1786 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1788 status = WINNING_YES;
1792 local entity oldself;
1795 assault_new_round();
1804 // LMS winning condition: game terminates if and only if there's at most one
1805 // one player who's living lives. Top two scores being equal cancels the time
1807 float WinningCondition_LMS()
1814 have_player = FALSE;
1815 have_players = FALSE;
1816 l = LMS_NewPlayerLives();
1818 head = find(world, classname, "player");
1821 head2 = find(head, classname, "player");
1823 have_players = TRUE;
1827 // we have at least one player
1830 // two or more active players - continue with the game
1834 // exactly one player?
1837 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1841 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1847 // and assign him his first place
1848 PlayerScore_Add(head, SP_LMS_RANK, 1);
1855 // nobody is playing at all...
1858 // wait for players...
1862 // SNAFU (maybe a draw game?)
1864 dprint("No players, ending game.\n");
1869 // When we get here, we have at least two players who are actually LIVING,
1870 // now check if the top two players have equal score.
1871 WinningConditionHelper();
1874 if(WinningConditionHelper_winner)
1875 WinningConditionHelper_winner.winning = TRUE;
1876 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1877 return WINNING_NEVER;
1879 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1883 void ShuffleMaplist()
1885 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1889 float WinningCondition_Scores(float limit, float leadlimit)
1893 // TODO make everything use THIS winning condition (except LMS)
1894 WinningConditionHelper();
1898 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1899 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1900 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1901 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1905 if(WinningConditionHelper_winner)
1906 WinningConditionHelper_winner.winning = 1;
1907 if(WinningConditionHelper_winnerteam >= 0)
1908 SetWinners(team, WinningConditionHelper_winnerteam);
1910 if(WinningConditionHelper_lowerisbetter)
1912 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1913 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1917 if(WinningConditionHelper_zeroisworst)
1918 leadlimit = 0; // not supported in this mode
1920 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1921 // these modes always score in increments of 1, thus this makes sense
1923 if(leaderfrags != WinningConditionHelper_topscore)
1925 leaderfrags = WinningConditionHelper_topscore;
1928 if (leaderfrags == limit - 1)
1929 Announce("1fragleft");
1930 else if (leaderfrags == limit - 2)
1931 Announce("2fragsleft");
1932 else if (leaderfrags == limit - 3)
1933 Announce("3fragsleft");
1937 limitreached = FALSE;
1939 if(WinningConditionHelper_topscore >= limit)
1940 limitreached = TRUE;
1943 float leadlimitreached;
1944 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1945 if(cvar("leadlimit_and_fraglimit"))
1946 limitreached = (limitreached && leadlimitreached);
1948 limitreached = (limitreached || leadlimitreached);
1951 return GetWinningCode(
1952 WinningConditionHelper_topscore && limitreached,
1953 WinningConditionHelper_equality
1957 float WinningCondition_Race(float fraglimit)
1968 if(p.race_completed)
1973 wc = WinningCondition_Scores(fraglimit, 0);
1975 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1976 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1977 // do NOT support equality when the laps are all raced!
1978 return WINNING_STARTSUDDENDEATHOVERTIME;
1980 return WINNING_NEVER;
1984 void ReadyRestart();
1985 float WinningCondition_QualifyingThenRace(float limit)
1988 wc = WinningCondition_Scores(limit, 0);
1990 // NEVER initiate overtime
1991 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1999 float WinningCondition_RanOutOfSpawns()
2003 if(have_team_spawns <= 0)
2006 if(!some_spawn_has_been_used)
2009 team1_score = team2_score = team3_score = team4_score = 0;
2011 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2013 if(head.team == COLOR_TEAM1)
2015 else if(head.team == COLOR_TEAM2)
2017 else if(head.team == COLOR_TEAM3)
2019 else if(head.team == COLOR_TEAM4)
2023 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2025 if(head.team == COLOR_TEAM1)
2027 else if(head.team == COLOR_TEAM2)
2029 else if(head.team == COLOR_TEAM3)
2031 else if(head.team == COLOR_TEAM4)
2036 if(team1_score + team2_score + team3_score + team4_score == 0)
2038 checkrules_equality = TRUE;
2041 else if(team1_score + team2_score + team3_score + team4_score == 1)
2044 if(team1_score) t = COLOR_TEAM1;
2045 if(team2_score) t = COLOR_TEAM2;
2046 if(team3_score) t = COLOR_TEAM3;
2047 if(team4_score) t = COLOR_TEAM4;
2048 CheckAllowedTeams(world);
2049 for(i = 0; i < MAX_TEAMSCORE; ++i)
2051 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2052 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2053 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2054 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2057 AddWinners(team, t);
2068 Exit deathmatch games upon conditions
2071 void CheckRules_World()
2083 MapVote_Think should now do that part
2084 if (intermission_running)
2085 if (time >= intermission_exittime + 60)
2087 if(!DoNextMapOverride())
2093 if (gameover) // someone else quit the game already
2095 if(player_count == 0) // Nobody there? Then let's go to the next map
2097 // this will actually check the player count in the next frame
2098 // again, but this shouldn't hurt
2102 timelimit = cvar("timelimit") * 60;
2103 fraglimit = cvar("fraglimit");
2104 leadlimit = cvar("leadlimit");
2106 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2109 timelimit = 0; // timelimit is not made for warmup
2111 fraglimit = 0; // no fraglimit for now
2112 leadlimit = 0; // no leadlimit for now
2116 timelimit = 0; // ONS has its own overtime rule
2120 timelimit += game_starttime;
2122 else if (timelimit < 0)
2132 if(checkrules_suddendeathend)
2134 if(!checkrules_suddendeathwarning)
2136 checkrules_suddendeathwarning = TRUE;
2137 if(g_race && !g_race_qualifying)
2138 bcenterprint("^3Everyone, finish your lap! The race is over!");
2140 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2145 if (timelimit && time >= timelimit)
2147 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2150 float playerswithlaps;
2153 totalplayers = playerswithlaps = readyplayers = 0;
2154 FOR_EACH_PLAYER(head)
2157 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2163 // at least 2 of the players have completed a lap: start the RACE
2164 // otherwise, the players should end the qualifying on their own
2165 if(readyplayers || playerswithlaps >= 2)
2167 checkrules_suddendeathend = 0;
2168 ReadyRestart(); // go to race
2172 wantovertime |= InitiateSuddenDeath();
2175 wantovertime |= InitiateSuddenDeath();
2179 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2185 float checkrules_status;
2186 checkrules_status = WinningCondition_RanOutOfSpawns();
2187 if(checkrules_status == WINNING_YES)
2189 bprint("Hey! Someone ran out of spawns!\n");
2191 else if(g_race && !g_race_qualifying && timelimit >= 0)
2193 checkrules_status = WinningCondition_Race(fraglimit);
2194 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2196 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2198 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2199 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2203 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2207 checkrules_status = WinningCondition_LMS();
2209 else if (g_onslaught)
2211 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2215 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2216 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2219 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2221 checkrules_status = WINNING_NEVER;
2222 checkrules_overtimesadded = -1;
2223 wantovertime |= InitiateSuddenDeath();
2226 if(checkrules_status == WINNING_NEVER)
2227 // equality cases! Nobody wins if the overtime ends in a draw.
2232 if(checkrules_status == WINNING_NEVER)
2235 checkrules_status = WINNING_YES;
2238 if(checkrules_suddendeathend)
2239 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2240 checkrules_status = WINNING_YES;
2242 if(checkrules_status == WINNING_YES)
2244 //print("WINNING\n");
2249 float mapvote_nextthink;
2250 float mapvote_initialized;
2251 float mapvote_keeptwotime;
2252 float mapvote_timeout;
2253 string mapvote_message;
2254 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2255 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2256 float mapvote_screenshot_dirs_count;
2258 float mapvote_count;
2259 float mapvote_count_real;
2260 string mapvote_maps[MAPVOTE_COUNT];
2261 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2262 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2263 float mapvote_maps_suggested[MAPVOTE_COUNT];
2264 string mapvote_suggestions[MAPVOTE_COUNT];
2265 float mapvote_suggestion_ptr;
2266 float mapvote_maxlen;
2267 float mapvote_voters;
2268 float mapvote_votes[MAPVOTE_COUNT];
2270 float mapvote_detail;
2271 float mapvote_abstain;
2274 void MapVote_ClearAllVotes()
2276 FOR_EACH_CLIENT(other)
2280 string MapVote_Suggest(string m)
2284 return "That's not how to use this command.";
2285 if(!cvar("g_maplist_votable_suggestions"))
2286 return "Suggestions are not accepted on this server.";
2287 if(mapvote_initialized)
2288 return "Can't suggest - voting is already in progress!";
2289 m = MapInfo_FixName(m);
2291 return "The map you suggested is not available on this server.";
2292 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2294 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2296 if(!MapInfo_CheckMap(m))
2297 return "The map you suggested does not support the current game mode.";
2298 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2299 if(mapvote_suggestions[i] == m)
2300 return "This map was already suggested.";
2301 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2303 i = floor(random() * mapvote_suggestion_ptr);
2307 i = mapvote_suggestion_ptr;
2308 mapvote_suggestion_ptr += 1;
2310 if(mapvote_suggestions[i] != "")
2311 strunzone(mapvote_suggestions[i]);
2312 mapvote_suggestions[i] = strzone(m);
2313 if(cvar("sv_eventlog"))
2314 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2315 return strcat("Suggestion of ", m, " accepted.");
2318 void MapVote_AddVotable(string nextMap, float isSuggestion)
2321 string pakfile, mapfile;
2325 for(j = 0; j < mapvote_count; ++j)
2326 if(mapvote_maps[j] == nextMap)
2328 if(strlen(nextMap) > mapvote_maxlen)
2329 mapvote_maxlen = strlen(nextMap);
2330 mapvote_maps[mapvote_count] = strzone(nextMap);
2331 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2333 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2335 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2336 pakfile = whichpack(strcat(mapfile, ".tga"));
2338 pakfile = whichpack(strcat(mapfile, ".jpg"));
2340 pakfile = whichpack(strcat(mapfile, ".png"));
2344 if(i >= mapvote_screenshot_dirs_count)
2345 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2346 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2347 pakfile = substring(pakfile, o, -1);
2349 mapvote_maps_screenshot_dir[mapvote_count] = i;
2350 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2355 void MapVote_Spawn();
2361 MapVote_ClearAllVotes();
2364 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2365 mapvote_abstain = cvar("g_maplist_votable_abstain");
2368 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2370 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2371 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2373 // we need this for AddVotable, as that cycles through the screenshot dirs
2374 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2375 if(mapvote_screenshot_dirs_count == 0)
2376 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2377 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2378 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2379 mapvote_screenshot_dirs[i] = strzone(argv(i));
2381 if(mapvote_suggestion_ptr)
2382 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2383 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2385 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2386 MapVote_AddVotable(GetNextMap(), FALSE);
2388 if(mapvote_count == 0)
2390 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2391 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2392 if(cvar("g_maplist_shuffle"))
2394 localcmd("\nmenu_cmd sync\n");
2395 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2396 MapVote_AddVotable(GetNextMap(), FALSE);
2399 mapvote_count_real = mapvote_count;
2401 MapVote_AddVotable("don't care", 0);
2403 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2405 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2406 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2407 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2408 mapvote_keeptwotime = 0;
2409 mapvote_message = "Choose a map and press its key!";
2414 void MapVote_SendPicture(float id)
2417 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2418 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2419 WriteByte(MSG_ONE, id);
2420 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2423 float GameCommand_MapVote(string cmd)
2425 if(!intermission_running)
2428 if(cmd == "mv_getpic")
2430 MapVote_SendPicture(stof(argv(1)));
2437 float MapVote_GetMapMask()
2439 float mask, i, power;
2441 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2442 if(mapvote_maps[i] != "")
2448 float MapVote_SendEntity(entity to, float sf)
2453 sf &~= 2; // if we send 1, we don't need to also send 2
2455 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2456 WriteByte(MSG_ENTITY, sf);
2460 // flag 1 == initialization
2461 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2462 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2463 WriteString(MSG_ENTITY, "");
2464 WriteByte(MSG_ENTITY, mapvote_count);
2465 WriteByte(MSG_ENTITY, mapvote_abstain);
2466 WriteByte(MSG_ENTITY, mapvote_detail);
2467 WriteCoord(MSG_ENTITY, mapvote_timeout);
2468 if(mapvote_count <= 8)
2469 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2471 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2472 for(i = 0; i < mapvote_count; ++i)
2473 if(mapvote_maps[i] != "")
2475 if(mapvote_abstain && i == mapvote_count - 1)
2477 WriteString(MSG_ENTITY, ""); // abstain needs no text
2478 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2479 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2483 WriteString(MSG_ENTITY, mapvote_maps[i]);
2484 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2485 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2492 // flag 2 == update of mask
2493 if(mapvote_count <= 8)
2494 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2496 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2502 for(i = 0; i < mapvote_count; ++i)
2503 if(mapvote_maps[i] != "")
2504 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2506 WriteByte(MSG_ENTITY, to.mapvote);
2512 void MapVote_Spawn()
2514 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2517 void MapVote_TouchMask()
2519 mapvote_ent.SendFlags |= 2;
2522 void MapVote_TouchVotes(entity voter)
2524 mapvote_ent.SendFlags |= 4;
2527 float MapVote_Finished(float mappos)
2533 if(cvar("sv_eventlog"))
2535 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2536 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2537 didntvote = mapvote_voters;
2538 for(i = 0; i < mapvote_count; ++i)
2539 if(mapvote_maps[i] != "")
2541 didntvote -= mapvote_votes[i];
2544 result = strcat(result, ":", mapvote_maps[i]);
2545 result = strcat(result, ":", ftos(mapvote_votes[i]));
2548 result = strcat(result, ":didn't vote:", ftos(didntvote));
2550 GameLogEcho(result);
2551 if(mapvote_maps_suggested[mappos])
2552 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2555 FOR_EACH_REALCLIENT(other)
2556 FixClientCvars(other);
2558 Map_Goto_SetStr(mapvote_maps[mappos]);
2560 alreadychangedlevel = TRUE;
2563 void MapVote_CheckRules_1()
2567 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2569 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2570 mapvote_votes[i] = 0;
2574 FOR_EACH_REALCLIENT(other)
2579 i = other.mapvote - 1;
2580 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2581 mapvote_votes[i] = mapvote_votes[i] + 1;
2586 float MapVote_CheckRules_2()
2589 float firstPlace, secondPlace;
2590 float firstPlaceVotes, secondPlaceVotes;
2591 float mapvote_voters_real;
2594 if(mapvote_count_real == 1)
2595 return MapVote_Finished(0);
2597 mapvote_voters_real = mapvote_voters;
2599 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2601 RandomSelection_Init();
2602 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2603 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2604 firstPlace = RandomSelection_chosen_float;
2605 firstPlaceVotes = RandomSelection_best_priority;
2606 //dprint("First place: ", ftos(firstPlace), "\n");
2607 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2609 RandomSelection_Init();
2610 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2612 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2613 secondPlace = RandomSelection_chosen_float;
2614 secondPlaceVotes = RandomSelection_best_priority;
2615 //dprint("Second place: ", ftos(secondPlace), "\n");
2616 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2618 if(firstPlace == -1)
2619 error("No first place in map vote... WTF?");
2621 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2622 return MapVote_Finished(firstPlace);
2624 if(mapvote_keeptwotime)
2625 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2628 MapVote_TouchMask();
2629 mapvote_message = "Now decide between the TOP TWO!";
2630 mapvote_keeptwotime = 0;
2631 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2632 result = strcat(result, ":", ftos(firstPlaceVotes));
2633 result = strcat(result, ":", mapvote_maps[secondPlace]);
2634 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2635 didntvote = mapvote_voters;
2636 for(i = 0; i < mapvote_count; ++i)
2637 if(mapvote_maps[i] != "")
2639 didntvote -= mapvote_votes[i];
2641 if(i != secondPlace)
2643 result = strcat(result, ":", mapvote_maps[i]);
2644 result = strcat(result, ":", ftos(mapvote_votes[i]));
2645 if(i < mapvote_count_real)
2647 strunzone(mapvote_maps[i]);
2648 mapvote_maps[i] = "";
2649 strunzone(mapvote_maps_pakfile[i]);
2650 mapvote_maps_pakfile[i] = "";
2654 result = strcat(result, ":didn't vote:", ftos(didntvote));
2655 if(cvar("sv_eventlog"))
2656 GameLogEcho(result);
2666 keeptwo = mapvote_keeptwotime;
2667 MapVote_CheckRules_1(); // count
2668 if(MapVote_CheckRules_2()) // decide
2672 FOR_EACH_REALCLIENT(other)
2674 // hide scoreboard again
2675 if(other.health != 2342)
2677 other.health = 2342;
2679 if(clienttype(other) == CLIENTTYPE_REAL)
2682 WriteByte(MSG_ONE, SVC_FINALE);
2683 WriteString(MSG_ONE, "");
2687 // clear possibly invalid votes
2688 if(mapvote_maps[other.mapvote - 1] == "")
2690 // use impulses as new vote
2691 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2692 if(mapvote_maps[other.impulse - 1] != "")
2694 other.mapvote = other.impulse;
2695 MapVote_TouchVotes(other);
2703 MapVote_CheckRules_1(); // just count
2705 void MapVote_Start()
2710 MapInfo_Enumerate();
2711 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2714 void MapVote_Think()
2719 if(alreadychangedlevel)
2722 if(time < mapvote_nextthink)
2726 mapvote_nextthink = time + 0.5;
2728 if(!mapvote_initialized)
2730 if(cvar("rescan_pending") == 1)
2732 cvar_set("rescan_pending", "2");
2733 localcmd("fs_rescan\nrescan_pending 3\n");
2736 else if(cvar("rescan_pending") == 2)
2740 else if(cvar("rescan_pending") == 3)
2742 // now build missing mapinfo files
2743 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2746 // we're done, start the timer
2747 cvar_set("rescan_pending", "0");
2750 mapvote_initialized = TRUE;
2751 if(DoNextMapOverride())
2753 if(!cvar("g_maplist_votable") || player_count <= 0)
2764 string GotoMap(string m)
2766 if(!MapInfo_CheckMap(m))
2767 return "The map you chose is not available on this server.";
2768 cvar_set("nextmap", m);
2769 cvar_set("timelimit", "-1");
2770 if(mapvote_initialized || alreadychangedlevel)
2772 if(DoNextMapOverride())
2773 return "Map switch initiated.";
2775 return "Hm... no. For some reason I like THIS map more.";
2778 return "Map switch will happen after scoreboard.";
2785 FOR_EACH_REALCLIENT(self)
2787 if(self.classname == "spectator")
2789 if(self.enemy.typehitsound)
2790 play2(self, "misc/typehit.wav");
2791 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2792 play2(self, "misc/hit.wav");
2796 if(self.typehitsound)
2797 play2(self, "misc/typehit.wav");
2798 else if(self.hitsound && self.cvar_cl_hitsound)
2799 play2(self, "misc/hit.wav");
2802 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2803 // add 1 frametime because after this, engine SV_Physics
2804 // increases time by a frametime and then networks the frame
2805 // add another frametime because client shows everything with
2806 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2808 FOR_EACH_CLIENT(self)
2810 self.hitsound = FALSE;
2811 self.typehitsound = FALSE;
2812 antilag_record(self, altime);
2819 * returns TRUE if redirecting
2821 float redirection_timeout;
2822 float redirection_nextthink;
2823 float RedirectionThink()
2825 float clients_found;
2827 if(redirection_target == "")
2830 if(!redirection_timeout)
2832 cvar_set("sv_public", "-2");
2833 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2834 if(redirection_target == "self")
2835 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2837 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2840 if(time < redirection_nextthink)
2843 redirection_nextthink = time + 1;
2846 FOR_EACH_REALCLIENT(self)
2848 print("Redirecting: sending connect command to ", self.netname, "\n");
2849 if(redirection_target == "self")
2850 stuffcmd(self, "\ndisconnect; reconnect\n");
2852 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2856 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2858 if(time > redirection_timeout || clients_found == 0)
2859 localcmd("\nwait; wait; wait; quit\n");
2864 void TargetMusic_RestoreGame();
2867 // Loaded from a save game
2868 // some things then break, so let's work around them...
2870 // Progs DB (capture records)
2871 ServerProgsDB = db_load("server.db");
2875 MapInfo_Enumerate();
2876 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2879 TargetMusic_RestoreGame();
2884 if(gameover > 1) // shutting down already?
2887 gameover = 2; // 2 = server shutting down
2889 if(world_initialized > 0)
2891 world_initialized = 0;
2892 print("Saving persistent data...\n");
2894 if(!cheatcount_total)
2896 if(cvar("sv_db_saveasdump"))
2897 db_dump(ServerProgsDB, "server.db");
2899 db_save(ServerProgsDB, "server.db");
2901 if(cvar("developer"))
2903 if(cvar("sv_db_saveasdump"))
2904 db_dump(TemporaryDB, "server-temp.db");
2906 db_save(TemporaryDB, "server-temp.db");
2908 CheatShutdown(); // must be after cheatcount check
2909 db_close(ServerProgsDB);
2910 db_close(TemporaryDB);
2912 // tell the bot system the game is ending now
2915 WeaponStats_Shutdown();
2918 else if(world_initialized == 0)
2920 print("NOTE: crashed before even initializing the world, not saving persistent data\n");