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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("cl_");
250                 BADPREFIX("con_");
251                 BADPREFIX("g_campaign");
252                 BADPREFIX("gl_");
253                 BADPREFIX("joy");
254                 BADPREFIX("hud_");
255                 BADPREFIX("menu_");
256                 BADPREFIX("net_slist_");
257                 BADPREFIX("r_");
258                 BADPREFIX("sbar_");
259                 BADPREFIX("scr_");
260                 BADPREFIX("userbind");
261                 BADPREFIX("v_");
262                 BADPREFIX("vid_");
263                 BADPREFIX("crosshair");
264                 BADCVAR("mod_q3bsp_lightmapmergepower");
265                 BADCVAR("mod_q3bsp_nolightmaps");
266
267                 // private
268                 BADCVAR("serverconfig");
269                 BADPREFIX("g_ban_");
270                 BADPREFIX("g_chat_flood_");
271                 BADPREFIX("g_voice_flood_");
272                 BADPREFIX("rcon_");
273                 BADPREFIX("settemp_");
274                 BADPREFIX("sv_allowdownloads_");
275                 BADPREFIX("sv_autodemo");
276                 BADPREFIX("sv_curl_");
277                 BADPREFIX("sv_eventlog");
278                 BADPREFIX("sv_logscores_");
279                 BADPREFIX("sv_master");
280                 BADCVAR("g_banned_list");
281                 BADCVAR("log_dest_udp");
282                 BADCVAR("log_file");
283                 BADCVAR("net_address");
284                 BADCVAR("port");
285                 BADCVAR("savedgamecfg");
286                 BADCVAR("sv_heartbeatperiod");
287                 BADCVAR("sv_vote_master_password");
288                 BADCVAR("sys_colortranslation");
289                 BADCVAR("sys_specialcharactertranslation");
290                 BADCVAR("timestamps");
291                 BADCVAR("net_address");
292                 BADCVAR("net_address_ipv6");
293                 BADPREFIX("sv_weaponstats_");
294
295                 // mapinfo
296                 BADCVAR("timelimit");
297                 BADCVAR("fraglimit");
298                 BADCVAR("g_arena");
299                 BADCVAR("g_ca");
300                 BADCVAR("g_assault");
301                 BADCVAR("g_ctf");
302                 BADCVAR("g_dm");
303                 BADCVAR("g_domination");
304                 BADCVAR("g_keyhunt");
305                 BADCVAR("g_keyhunt_teams");
306                 BADCVAR("g_onslaught");
307                 BADCVAR("g_race");
308                 BADCVAR("g_cts");
309                 BADCVAR("g_runematch");
310                 BADCVAR("g_tdm");
311                 BADCVAR("g_nexball");
312                 BADCVAR("teamplay");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing visible
338                 BADPREFIX("prvm_");
339                 BADCVAR("bot_prefix");
340                 BADCVAR("bot_suffix");
341
342                 // allowed changes to server admins (please sync this to server.cfg)
343                 // vi commands:
344                 //   :g!,^\/\/[^ /],d
345                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
346                 //   :%!sort
347                 // yes, this does contain some redundant stuff, don't really care
348                 BADCVAR("bot_number");
349                 BADCVAR("bot_prefix");
350                 BADCVAR("bot_suffix");
351                 BADCVAR("capturelimit_override");
352                 BADCVAR("fraglimit_override");
353                 BADCVAR("gametype");
354                 BADCVAR("g_antilag");
355                 BADCVAR("g_balance_teams");
356                 BADCVAR("g_balance_teams_force");
357                 BADCVAR("g_ban_sync_trusted_servers");
358                 BADCVAR("g_ban_sync_uri");
359                 BADCVAR("g_cloaked");
360                 BADCVAR("g_ctf_capture_limit");
361                 BADCVAR("g_ctf_ignore_frags");
362                 BADCVAR("g_ctf_win_mode");
363                 BADCVAR("g_domination_point_limit");
364                 BADCVAR("g_footsteps");
365                 BADCVAR("g_fullbrightitems");
366                 BADCVAR("g_fullbrightplayers");
367                 BADCVAR("g_grappling_hook");
368                 BADCVAR("g_keyhunt_point_limit");
369                 BADCVAR("g_keyhunt_teams_override");
370                 BADCVAR("g_laserguided_missile");
371                 BADCVAR("g_lms_lives_override");
372                 BADCVAR("g_maplist");
373                 BADCVAR("g_maplist_check_waypoints");
374                 BADCVAR("g_maplist_mostrecent_count");
375                 BADCVAR("g_maplist_shuffle");
376                 BADCVAR("g_maplist_votable");
377                 BADCVAR("g_maplist_votable_abstain");
378                 BADCVAR("g_maplist_votable_nodetail");
379                 BADCVAR("g_maplist_votable_suggestions");
380                 BADCVAR("g_midair");
381                 BADCVAR("g_minstagib");
382                 BADCVAR("g_nexball_goallimit");
383                 BADCVAR("g_nixnex");
384                 BADCVAR("g_nixnex_with_laser");
385                 BADCVAR("g_runematch_point_limit");
386                 BADCVAR("g_vampire");
387                 BADCVAR("hostname");
388                 BADCVAR("log_file");
389                 BADCVAR("maxplayers");
390                 BADCVAR("minplayers");
391                 BADCVAR("net_address");
392                 BADCVAR("port");
393                 BADCVAR("rcon_password");
394                 BADCVAR("rcon_restricted_commands");
395                 BADCVAR("rcon_restricted_password");
396                 BADCVAR("skill");
397                 BADCVAR("sv_autoscreenshot");
398                 BADCVAR("sv_curl_defaulturl");
399                 BADCVAR("sv_defaultcharacter");
400                 BADCVAR("sv_defaultplayermodel");
401                 BADCVAR("sv_defaultplayerskin");
402                 BADCVAR("sv_gravity");
403                 BADCVAR("sv_maxrate");
404                 BADCVAR("sv_motd");
405                 BADCVAR("sv_public");
406                 BADCVAR("sv_ready_restart");
407                 BADCVAR("sv_status_privacy");
408                 BADCVAR("sv_vote_call");
409                 BADCVAR("sv_vote_commands");
410                 BADCVAR("sv_vote_majority_factor");
411                 BADCVAR("sv_vote_master");
412                 BADCVAR("sv_vote_master_commands");
413                 BADCVAR("sv_vote_master_password");
414                 BADCVAR("sv_vote_simple_majority_factor");
415                 BADCVAR("timelimit_override");
416 #undef BADPREFIX
417 #undef BADCVAR
418
419                 if(pureadding)
420                 {
421                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
422                         if(strlen(cvar_purechanges) > 16384)
423                         {
424                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
425                                 pureadding = 0;
426                         }
427                 }
428                 ++cvar_purechanges_count;
429         }
430         buf_del(h);
431         if(cvar_changes == "")
432                 cvar_changes = "// this server runs at default server settings\n";
433         else
434                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
435         cvar_changes = strzone(cvar_changes);
436         if(cvar_purechanges == "")
437                 cvar_purechanges = "// this server runs at default gameplay settings\n";
438         else
439                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
440         cvar_purechanges = strzone(cvar_purechanges);
441 }
442
443 void detect_maptype()
444 {
445 #if 0
446         vector o, v;
447         float i;
448
449         for(;;)
450         {
451                 o = world.mins;
452                 o_x += random() * (world.maxs_x - world.mins_x);
453                 o_y += random() * (world.maxs_y - world.mins_y);
454                 o_z += random() * (world.maxs_z - world.mins_z);
455
456                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
457                 if(trace_fraction == 1)
458                         continue;
459
460                 v = trace_endpos;
461
462                 for(i = 0; i < 64; i += 4)
463                 {
464                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
465         if(trace_fraction == 1)
466                 continue;
467                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
468                 }
469
470                 break;
471         }
472 #endif
473 }
474
475 entity randomseed;
476 float RandomSeed_Send(entity to, float sf)
477 {
478         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
479         WriteShort(MSG_ENTITY, self.cnt);
480         return TRUE;
481 }
482 void RandomSeed_Think()
483 {
484         self.cnt = bound(0, floor(random() * 65536), 65535);
485         self.nextthink = time + 5;
486
487         self.SendFlags |= 1;
488 }
489 void RandomSeed_Spawn()
490 {
491         randomseed = spawn();
492         randomseed.think = RandomSeed_Think;
493         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
494
495         entity oldself;
496         oldself = self;
497         self = randomseed;
498         self.think(); // sets random seed and nextthink
499         self = oldself;
500 }
501
502 void spawnfunc___init_dedicated_server(void)
503 {
504         // handler for _init/_init map (only for dedicated server initialization)
505
506         world_initialized = -1; // don't complain
507         cvar = cvar_normal;
508         cvar_string = cvar_string_normal;
509         cvar_set = cvar_set_normal;
510
511         remove = remove_unsafely;
512
513         entity e;
514         e = spawn();
515         e.think = GotoFirstMap;
516         e.nextthink = time; // this is usually 1 at this point
517
518         e = spawn();
519         e.classname = "info_player_deathmatch"; // safeguard against player joining
520
521         self.classname = "worldspawn"; // safeguard against various stuff ;)
522
523         MapInfo_Enumerate();
524         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
525 }
526
527 void Map_MarkAsRecent(string m);
528 float world_already_spawned;
529 void RegisterWeapons();
530 void Nagger_Init();
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void spawnfunc_worldspawn (void)
535 {
536         float fd, l, i, j, n;
537         string s, col;
538
539         cvar = cvar_normal;
540         cvar_string = cvar_string_normal;
541         cvar_set = cvar_set_normal;
542
543         if(world_already_spawned)
544                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
545         world_already_spawned = TRUE;
546
547         remove = remove_safely; // during spawning, watch what you remove!
548
549         check_unacceptable_compiler_bugs();
550
551         cvar_changes_init(); // do this very early now so it REALLY matches the server config
552
553         compressShortVector_init();
554
555         allowed_to_spawn = TRUE;
556
557         local entity head;
558         head = nextent(world);
559         maxclients = 0;
560         while(head)
561         {
562                 ++maxclients;
563                 head = nextent(head);
564         }
565
566         // needs to be done so early as they would still spawn
567         RegisterWeapons();
568
569         ServerProgsDB = db_load("server.db");
570
571         TemporaryDB = db_create();
572
573         /*
574         TODO sound pack system
575         // initialize sound pack system
576         soundpack = cvar_string("g_soundpack");
577         if(soundpack != "")
578                 soundpack = strcat(soundpack, "/");
579         soundpack = strzone(soundpack);
580         */
581
582         // 0 normal
583         lightstyle(0, "m");
584
585         // 1 FLICKER (first variety)
586         lightstyle(1, "mmnmmommommnonmmonqnmmo");
587
588         // 2 SLOW STRONG PULSE
589         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
590
591         // 3 CANDLE (first variety)
592         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
593
594         // 4 FAST STROBE
595         lightstyle(4, "mamamamamama");
596
597         // 5 GENTLE PULSE 1
598         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
599
600         // 6 FLICKER (second variety)
601         lightstyle(6, "nmonqnmomnmomomno");
602
603         // 7 CANDLE (second variety)
604         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
605
606         // 8 CANDLE (third variety)
607         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
608
609         // 9 SLOW STROBE (fourth variety)
610         lightstyle(9, "aaaaaaaazzzzzzzz");
611
612         // 10 FLUORESCENT FLICKER
613         lightstyle(10, "mmamammmmammamamaaamammma");
614
615         // 11 SLOW PULSE NOT FADE TO BLACK
616         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
617
618         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
619
620         // 63 testing
621         lightstyle(63, "a");
622
623         if(cvar("g_campaign"))
624                 CampaignPreInit();
625
626         Map_MarkAsRecent(mapname);
627
628         precache_model ("null"); // we need this one before InitGameplayMode
629         InitGameplayMode();
630         readlevelcvars();
631         GrappleHookInit();
632         ElectroInit();
633         LaserInit();
634
635         player_count = 0;
636         bot_waypoints_for_items = cvar("g_waypoints_for_items");
637         if(bot_waypoints_for_items == 1)
638                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
639                         bot_waypoints_for_items = 0;
640
641         // for setting by mapinfo
642         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
643         cvar_set("sv_q3acompat_machineshotgunswap", "0");
644
645         precache();
646
647         WaypointSprite_Init();
648
649         //if (g_domination)
650         //      dom_init();
651
652         GameLogInit(); // prepare everything
653         if(cvar("sv_eventlog"))
654         {
655                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
656                 s = strcat(s, ftos(random()));
657                 matchid = strzone(s);
658
659                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
660                 s = ":gameinfo:mutators:LIST";
661
662                 ret_string = s;
663                 MUTATOR_CALLHOOK(BuildMutatorsString);
664                 s = ret_string;
665
666                 if(cvar("g_grappling_hook"))
667                         s = strcat(s, ":grappling_hook");
668                 if(!cvar("g_use_ammunition"))
669                         s = strcat(s, ":no_use_ammunition");
670                 if(!cvar("g_pickup_items"))
671                         s = strcat(s, ":no_pickup_items");
672                 if(cvar_string("g_weaponarena") != "0")
673                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
674                 if(cvar("g_vampire"))
675                         s = strcat(s, ":vampire");
676                 if(cvar("g_laserguided_missile"))
677                         s = strcat(s, ":laserguided_missile");
678                 if(cvar("g_norecoil"))
679                         s = strcat(s, ":norecoil");
680                 if(cvar("g_midair"))
681                         s = strcat(s, ":midair");
682                 if(cvar("g_minstagib"))
683                         s = strcat(s, ":minstagib");
684                 GameLogEcho(s);
685                 GameLogEcho(":gameinfo:end");
686         }
687         else
688                 matchid = strzone(ftos(random()));
689
690         cvar_set("nextmap", "");
691
692         SetDefaultAlpha();
693
694         if(cvar("g_campaign"))
695                 CampaignPostInit();
696
697         fteqcc_testbugs();
698
699         Ban_LoadBans();
700
701         MapInfo_Enumerate();
702         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
703
704         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
705         {
706                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
707                 if(fd != -1)
708                 {
709                         while((s = fgets(fd)))
710                         {
711                                 l = tokenize_console(s);
712                                 if(l < 2)
713                                         continue;
714                                 if(argv(0) == "cd")
715                                 {
716                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
717                                         print("  cdtrack ", argv(2), "\n");
718                                 }
719                                 else if(argv(0) == "fog")
720                                 {
721                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
722                                         print("  \"fog\" \"", s, "\"\n");
723                                 }
724                                 else if(argv(0) == "set")
725                                 {
726                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
727                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
728                                 }
729                                 else if(argv(0) != "//")
730                                 {
731                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
732                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
733                                 }
734                         }
735                         fclose(fd);
736                 }
737         }
738
739         WeaponStats_Init();
740
741         addstat(STAT_WEAPONS, AS_INT, weapons);
742         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
743         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
744         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
745         Nagger_Init();
746
747         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
748         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
749         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
750         addstat(STAT_FUEL, AS_INT, ammo_fuel);
751         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
752         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
753         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
754         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
755         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
756         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
757
758         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
759
760         if(g_ca)
761         {
762                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
763                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
764         }
765         // g_movementspeed hack
766         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
767         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
768         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
769
770         next_pingtime = time + 5;
771
772         detect_maptype();
773
774         lsmaps_reply = "^7Maps available: ";
775         lsnewmaps_reply = "^7Maps without a record set: ";
776         for(i = 0, j = 0; i < MapInfo_count; ++i)
777         {
778                 if(MapInfo_Get_ByID(i))
779                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
780                         {
781                                 if(mod(i, 2))
782                                         col = "^2";
783                                 else
784                                         col = "^3";
785                                 ++j;
786                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
787                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
788                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
789                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
790                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
791                         }
792         }
793         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
794         if (!g_race && !g_cts)
795                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
796         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
797
798         maplist_reply = "^7Maps in list: ";
799         n = tokenize_console(cvar_string("g_maplist"));
800         for(i = 0, j = 0; i < n; ++i)
801         {
802                 if(MapInfo_CheckMap(argv(i)))
803                 {
804                         if(mod(j, 2))
805                                 col = "^2";
806                         else
807                                 col = "^3";
808                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
809                         ++j;
810                 }
811         }
812         maplist_reply = strzone(strcat(maplist_reply, "\n"));
813         MapInfo_ClearTemps();
814
815         for(i = 0; i < 10; ++i)
816         {
817                 records_reply[i] = strzone(getrecords(i));
818         }
819
820         rankings_reply = strzone(getrankings());
821
822         ClientInit_Spawn();
823         RandomSeed_Spawn();
824         PingPLReport_Spawn();
825
826         CheatInit();
827
828         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
829
830         // fill sv_curl_serverpackages from .serverpackage files
831         if(cvar("sv_curl_serverpackages_auto"))
832         {
833                 fd = search_begin("*.serverpackage", TRUE, FALSE);
834                 s = "";
835                 if(fd >= 0)
836                 {
837                         j = search_getsize(fd);
838                         for(i = 0; i < j; ++i)
839                                 s = strcat(s, " ", search_getfilename(fd, i));
840                         search_end(fd);
841                 }
842                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
843         }
844
845         world_initialized = 1;
846 }
847
848 void spawnfunc_light (void)
849 {
850         //makestatic (self); // Who the f___ did that?
851         remove(self);
852 }
853
854 float TryFile( string pFilename )
855 {
856         local float lHandle;
857         dprint("TryFile(\"", pFilename, "\")\n");
858         lHandle = fopen( pFilename, FILE_READ );
859         if( lHandle != -1 ) {
860                 fclose( lHandle );
861                 return TRUE;
862         } else {
863                 return FALSE;
864         }
865 };
866
867 string GetGametype()
868 {
869         return GametypeNameFromType(game);
870 }
871
872 string getmapname_stored;
873 string GetMapname()
874 {
875         return mapname;
876 }
877
878 float Map_Count, Map_Current;
879 string Map_Current_Name;
880
881 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
882 float GetMaplistPosition()
883 {
884         float pos, idx;
885         string map;
886
887         map = GetMapname();
888         idx = cvar("g_maplist_index");
889
890         if(idx >= 0)
891                 if(idx < Map_Count)
892                         if(map == argv(idx))
893                                 return idx;
894
895         for(pos = 0; pos < Map_Count; ++pos)
896                 if(map == argv(pos))
897                         return pos;
898
899         // resume normal maplist rotation if current map is not in g_maplist
900         return idx;
901 }
902
903 float MapHasRightSize(string map)
904 {
905         float fh;
906         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
907         if(cvar("g_maplist_check_waypoints"))
908         {
909                 dprint("checkwp "); dprint(map);
910                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
911                 if(fh < 0)
912                 {
913                         dprint(": no waypoints\n");
914                         return FALSE;
915                 }
916                 dprint(": has waypoints\n");
917                 fclose(fh);
918         }
919
920         // open map size restriction file
921         dprint("opensize "); dprint(map);
922         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
923         if(fh >= 0)
924         {
925                 float mapmin, mapmax;
926                 dprint(": ok, ");
927                 mapmin = stof(fgets(fh));
928                 mapmax = stof(fgets(fh));
929                 fclose(fh);
930                 if(player_count < mapmin)
931                 {
932                         dprint("not enough\n");
933                         return FALSE;
934                 }
935                 if(player_count > mapmax)
936                 {
937                         dprint("too many\n");
938                         return FALSE;
939                 }
940                 dprint("right size\n");
941                 return TRUE;
942         }
943         dprint(": not found\n");
944         return TRUE;
945 }
946
947 string Map_Filename(float position)
948 {
949         return strcat("maps/", argv(position), ".bsp");
950 }
951
952 string strwords(string s, float w)
953 {
954         float endpos;
955         for(endpos = 0; w && endpos >= 0; --w)
956                 endpos = strstrofs(s, " ", endpos + 1);
957         if(endpos < 0)
958                 return s;
959         else
960                 return substring(s, 0, endpos);
961 }
962
963 float strhasword(string s, string w)
964 {
965         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
966 }
967
968 void Map_MarkAsRecent(string m)
969 {
970         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
971 }
972
973 float Map_IsRecent(string m)
974 {
975         return strhasword(cvar_string("g_maplist_mostrecent"), m);
976 }
977
978 float Map_Check(float position, float pass)
979 {
980         string filename;
981         string map_next;
982         map_next = argv(position);
983         if(pass <= 1)
984         {
985                 if(Map_IsRecent(map_next))
986                         return 0;
987         }
988         filename = Map_Filename(position);
989         if(MapInfo_CheckMap(map_next))
990         {
991                 if(pass == 2)
992                         return 1;
993                 if(MapHasRightSize(map_next))
994                         return 1;
995                 return 0;
996         }
997         else
998                 dprint( "Couldn't select '", filename, "'..\n" );
999
1000         return 0;
1001 }
1002
1003 void Map_Goto_SetStr(string nextmapname)
1004 {
1005         if(getmapname_stored != "")
1006                 strunzone(getmapname_stored);
1007         if(nextmapname == "")
1008                 getmapname_stored = "";
1009         else
1010                 getmapname_stored = strzone(nextmapname);
1011 }
1012
1013 void Map_Goto_SetFloat(float position)
1014 {
1015         cvar_set("g_maplist_index", ftos(position));
1016         Map_Goto_SetStr(argv(position));
1017 }
1018
1019 void GameResetCfg()
1020 {
1021         // settings persist, except...
1022         localcmd("\nsettemp_restore\n");
1023 };
1024
1025 void Map_Goto()
1026 {
1027         GameResetCfg();
1028         MapInfo_LoadMap(getmapname_stored);
1029 }
1030
1031 // return codes of map selectors:
1032 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1033 //   -2 = permanent failure
1034 float() MaplistMethod_Iterate = // usual method
1035 {
1036         float pass, i;
1037
1038         for(pass = 1; pass <= 2; ++pass)
1039         {
1040                 for(i = 1; i < Map_Count; ++i)
1041                 {
1042                         float mapindex;
1043                         mapindex = mod(i + Map_Current, Map_Count);
1044                         if(Map_Check(mapindex, pass))
1045                                 return mapindex;
1046                 }
1047         }
1048         return -1;
1049 }
1050
1051 float() MaplistMethod_Repeat = // fallback method
1052 {
1053         if(Map_Check(Map_Current, 2))
1054                 return Map_Current;
1055         return -2;
1056 }
1057
1058 float() MaplistMethod_Random = // random map selection
1059 {
1060         float i, imax;
1061
1062         imax = 42;
1063
1064         for(i = 0; i <= imax; ++i)
1065         {
1066                 float mapindex;
1067                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1068                 if(Map_Check(mapindex, 1))
1069                         return mapindex;
1070         }
1071         return -1;
1072 }
1073
1074 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1075 // the exponent sets a bias on the map selection:
1076 // the higher the exponent, the less likely "shortly repeated" same maps are
1077 {
1078         float i, j, imax, insertpos;
1079
1080         imax = 42;
1081
1082         for(i = 0; i <= imax; ++i)
1083         {
1084                 string newlist;
1085
1086                 // now reinsert this at another position
1087                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1088                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1089                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1090                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1091
1092                 // insert the current map there
1093                 newlist = "";
1094                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1095                         newlist = strcat(newlist, " ", argv(j));
1096                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1097                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1098                         newlist = strcat(newlist, " ", argv(j));
1099                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1100                 cvar_set("g_maplist", newlist);
1101                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1102
1103                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1104                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1105                 if(Map_Check(Map_Current, 1))
1106                         return Map_Current;
1107         }
1108         return -1;
1109 }
1110
1111 void Maplist_Init()
1112 {
1113         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1114         if(Map_Count == 0)
1115         {
1116                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1117                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1118                 if(cvar("g_maplist_shuffle"))
1119                         ShuffleMaplist();
1120                 localcmd("\nmenu_cmd sync\n");
1121                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1122         }
1123         if(Map_Count == 0)
1124                 error("empty maplist, cannot select a new map");
1125         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1126
1127         if(Map_Current_Name)
1128                 strunzone(Map_Current_Name);
1129         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1130         // this may or may not be correct, but who cares, in the worst case a map
1131         // isn't chosen in the first pass that should have been
1132 }
1133
1134 string GetNextMap()
1135 {
1136         float nextMap;
1137
1138         Maplist_Init();
1139         nextMap = -1;
1140
1141         if(nextMap == -1)
1142                 if(cvar("g_maplist_shuffle") > 0)
1143                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1144
1145         if(nextMap == -1)
1146                 if(cvar("g_maplist_selectrandom"))
1147                         nextMap = MaplistMethod_Random();
1148
1149         if(nextMap == -1)
1150                 nextMap = MaplistMethod_Iterate();
1151
1152         if(nextMap == -1)
1153                 nextMap = MaplistMethod_Repeat();
1154
1155         if(nextMap >= 0)
1156         {
1157                 Map_Goto_SetFloat(nextMap);
1158                 return getmapname_stored;
1159         }
1160
1161         return "";
1162 };
1163
1164 float DoNextMapOverride()
1165 {
1166         if(cvar("g_campaign"))
1167         {
1168                 CampaignPostIntermission();
1169                 alreadychangedlevel = TRUE;
1170                 return TRUE;
1171         }
1172         if(cvar("quit_when_empty"))
1173         {
1174                 if(player_count <= currentbots)
1175                 {
1176                         localcmd("quit\n");
1177                         alreadychangedlevel = TRUE;
1178                         return TRUE;
1179                 }
1180         }
1181         if(cvar_string("quit_and_redirect") != "")
1182         {
1183                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1184                 alreadychangedlevel = TRUE;
1185                 return TRUE;
1186         }
1187         if (cvar("samelevel")) // if samelevel is set, stay on same level
1188         {
1189                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1190                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1191                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1192                 localcmd("restart\n");
1193                 //changelevel (mapname);
1194                 alreadychangedlevel = TRUE;
1195                 return TRUE;
1196         }
1197         if(cvar_string("nextmap") != "")
1198                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1199                 {
1200                         Map_Goto_SetStr(cvar_string("nextmap"));
1201                         Map_Goto();
1202                         alreadychangedlevel = TRUE;
1203                         return TRUE;
1204                 }
1205         if(cvar("lastlevel"))
1206         {
1207                 GameResetCfg();
1208                 localcmd("set lastlevel 0\ntogglemenu\n");
1209                 alreadychangedlevel = TRUE;
1210                 return TRUE;
1211         }
1212         return FALSE;
1213 };
1214
1215 void GotoNextMap()
1216 {
1217         //local string nextmap;
1218         //local float n, nummaps;
1219         //local string s;
1220         if (alreadychangedlevel)
1221                 return;
1222         alreadychangedlevel = TRUE;
1223
1224         {
1225                 string nextMap;
1226                 float allowReset;
1227
1228                 for(allowReset = 1; allowReset >= 0; --allowReset)
1229                 {
1230                         nextMap = GetNextMap();
1231                         if(nextMap != "")
1232                                 break;
1233
1234                         if(allowReset)
1235                         {
1236                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1237                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1238                                 if(cvar("g_maplist_shuffle"))
1239                                         ShuffleMaplist();
1240                                 localcmd("\nmenu_cmd sync\n");
1241                         }
1242                         else
1243                         {
1244                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1245                         }
1246                 }
1247                 Map_Goto();
1248         }
1249 };
1250
1251
1252 /*
1253 ============
1254 IntermissionThink
1255
1256 When the player presses attack or jump, change to the next level
1257 ============
1258 */
1259 .float autoscreenshot;
1260 void() MapVote_Start;
1261 void() MapVote_Think;
1262 float mapvote_initialized;
1263 void IntermissionThink()
1264 {
1265         FixIntermissionClient(self);
1266
1267         if(cvar("sv_autoscreenshot"))
1268         if(self.autoscreenshot > 0)
1269         if(time > self.autoscreenshot)
1270         {
1271                 self.autoscreenshot = -1;
1272                 if(clienttype(self) == CLIENTTYPE_REAL)
1273                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1274                 return;
1275         }
1276
1277         if (time < intermission_exittime)
1278                 return;
1279
1280         if(!mapvote_initialized)
1281                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1282                         return;
1283
1284         MapVote_Start();
1285 };
1286
1287 /*
1288 ============
1289 FindIntermission
1290
1291 Returns the entity to view from
1292 ============
1293 */
1294 /*
1295 entity FindIntermission()
1296 {
1297         local   entity spot;
1298         local   float cyc;
1299
1300 // look for info_intermission first
1301         spot = find (world, classname, "info_intermission");
1302         if (spot)
1303         {       // pick a random one
1304                 cyc = random() * 4;
1305                 while (cyc > 1)
1306                 {
1307                         spot = find (spot, classname, "info_intermission");
1308                         if (!spot)
1309                                 spot = find (spot, classname, "info_intermission");
1310                         cyc = cyc - 1;
1311                 }
1312                 return spot;
1313         }
1314
1315 // then look for the start position
1316         spot = find (world, classname, "info_player_start");
1317         if (spot)
1318                 return spot;
1319
1320 // testinfo_player_start is only found in regioned levels
1321         spot = find (world, classname, "testplayerstart");
1322         if (spot)
1323                 return spot;
1324
1325 // then look for the start position
1326         spot = find (world, classname, "info_player_deathmatch");
1327         if (spot)
1328                 return spot;
1329
1330         //objerror ("FindIntermission: no spot");
1331         return world;
1332 };
1333 */
1334
1335 /*
1336 ===============================================================================
1337
1338 RULES
1339
1340 ===============================================================================
1341 */
1342
1343 void DumpStats(float final)
1344 {
1345         local float file;
1346         local string s;
1347         local float to_console;
1348         local float to_eventlog;
1349         local float to_file;
1350         local float i;
1351
1352         to_console = cvar("sv_logscores_console");
1353         to_eventlog = cvar("sv_eventlog");
1354         to_file = cvar("sv_logscores_file");
1355
1356         if(!final)
1357         {
1358                 to_console = TRUE; // always print printstats replies
1359                 to_eventlog = FALSE; // but never print them to the event log
1360         }
1361
1362         if(to_eventlog)
1363                 if(cvar("sv_eventlog_console"))
1364                         to_console = FALSE; // otherwise we get the output twice
1365
1366         if(final)
1367                 s = ":scores:";
1368         else
1369                 s = ":status:";
1370         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1371
1372         if(to_console)
1373                 print(s, "\n");
1374         if(to_eventlog)
1375                 GameLogEcho(s);
1376         if(to_file)
1377         {
1378                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1379                 if(file == -1)
1380                         to_file = FALSE;
1381                 else
1382                         fputs(file, strcat(s, "\n"));
1383         }
1384
1385         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1386         if(to_console)
1387                 print(s, "\n");
1388         if(to_eventlog)
1389                 GameLogEcho(s);
1390         if(to_file)
1391                 fputs(file, strcat(s, "\n"));
1392
1393         FOR_EACH_CLIENT(other)
1394         {
1395                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1396                 {
1397                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1398                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1399                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1400                                 s = strcat(s, ftos(other.team), ":");
1401                         else
1402                                 s = strcat(s, "spectator:");
1403
1404                         if(to_console)
1405                                 print(s, other.netname, "\n");
1406                         if(to_eventlog)
1407                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1408                         if(to_file)
1409                                 fputs(file, strcat(s, other.netname, "\n"));
1410                 }
1411         }
1412
1413         if(teams_matter)
1414         {
1415                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1416                 if(to_console)
1417                         print(s, "\n");
1418                 if(to_eventlog)
1419                         GameLogEcho(s);
1420                 if(to_file)
1421                         fputs(file, strcat(s, "\n"));
1422
1423                 for(i = 1; i < 16; ++i)
1424                 {
1425                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1426                         s = strcat(s, ":", ftos(i));
1427                         if(to_console)
1428                                 print(s, "\n");
1429                         if(to_eventlog)
1430                                 GameLogEcho(s);
1431                         if(to_file)
1432                                 fputs(file, strcat(s, "\n"));
1433                 }
1434         }
1435
1436         if(to_console)
1437                 print(":end\n");
1438         if(to_eventlog)
1439                 GameLogEcho(":end");
1440         if(to_file)
1441         {
1442                 fputs(file, ":end\n");
1443                 fclose(file);
1444         }
1445 }
1446
1447 void FixIntermissionClient(entity e)
1448 {
1449         string s;
1450         if(!e.autoscreenshot) // initial call
1451         {
1452                 e.angles = e.v_angle;
1453                 e.angles_x = -e.angles_x;
1454                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1455                 e.health = -2342;
1456                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1457                 e.solid = SOLID_NOT;
1458                 e.movetype = MOVETYPE_NONE;
1459                 e.takedamage = DAMAGE_NO;
1460                 if(e.weaponentity)
1461                 {
1462                         e.weaponentity.effects = EF_NODRAW;
1463                         if (e.weaponentity.weaponentity)
1464                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1465                 }
1466                 if(clienttype(e) == CLIENTTYPE_REAL)
1467                 {
1468                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1469                         s = cvar_string("sv_intermission_cdtrack");
1470                         if(s != "")
1471                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1472                         msg_entity = e;
1473                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1474                 }
1475         }
1476
1477         //e.velocity = '0 0 0';
1478         //e.fixangle = TRUE;
1479
1480         // TODO halt weapon animation
1481 }
1482
1483
1484 /*
1485 go to the next level for deathmatch
1486 only called if a time or frag limit has expired
1487 */
1488 void NextLevel()
1489 {
1490         float i;
1491
1492         gameover = TRUE;
1493
1494         intermission_running = 1;
1495
1496 // enforce a wait time before allowing changelevel
1497         if(player_count > 0)
1498                 intermission_exittime = time + cvar("sv_mapchange_delay");
1499         else
1500                 intermission_exittime = -1;
1501
1502         /*
1503         WriteByte (MSG_ALL, SVC_CDTRACK);
1504         WriteByte (MSG_ALL, 3);
1505         WriteByte (MSG_ALL, 3);
1506         // done in FixIntermission
1507         */
1508
1509         //pos = FindIntermission ();
1510
1511         VoteReset();
1512
1513         DumpStats(TRUE);
1514
1515         if(cvar("sv_eventlog"))
1516                 GameLogEcho(":gameover");
1517
1518         GameLogClose();
1519
1520 // TO DO
1521
1522 // save the stats to a text file on the client
1523 // stuffcmd(other, log_stats "stats/file_name");
1524 // bprint stats
1525 // stuffcmd(other, log_stats "");
1526 // use a filename similar to the demo name
1527         // string file_name;
1528         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1529
1530 // write a stats parser for the menu
1531
1532         if(cvar("sv_accuracy_data_send")) {
1533                 string stats_to_send;
1534
1535                 FOR_EACH_CLIENT(other) {  // make the string to send
1536                         FixIntermissionClient(other);
1537
1538                         if(other.cvar_cl_accuracy_data_share) {
1539                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1540
1541                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1542                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1543
1544                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1545
1546                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1547                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1548
1549                                 stats_to_send = strcat(stats_to_send, "\n");
1550                         }
1551                 }
1552
1553                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1554                         Score_NicePrint(other);  // print the score
1555
1556                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1557                                 bprint(stats_to_send);
1558                 }
1559         } else { // ye olde message
1560                 FOR_EACH_PLAYER(other) {
1561                         FixIntermissionClient(other);
1562
1563                         if(other.winning)
1564                                 bprint(other.netname, " ^7wins.\n");
1565                 }
1566         }
1567
1568         if(cvar("g_campaign"))
1569                 CampaignPreIntermission();
1570
1571         localcmd("\nsv_hook_gameend\n");
1572 }
1573
1574 /*
1575 ============
1576 CheckRules_Player
1577
1578 Exit deathmatch games upon conditions
1579 ============
1580 */
1581 void CheckRules_Player()
1582 {
1583         if (gameover)   // someone else quit the game already
1584                 return;
1585
1586         if(self.deadflag == DEAD_NO)
1587                 self.play_time += frametime;
1588
1589         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1590         //   (div0: and that in CheckRules_World please)
1591 };
1592
1593 float checkrules_equality;
1594 float checkrules_suddendeathwarning;
1595 float checkrules_suddendeathend;
1596 float checkrules_overtimesadded; //how many overtimes have been already added
1597
1598 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1599 float WINNING_YES = 1; // winner found
1600 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1601 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1602
1603 float InitiateSuddenDeath()
1604 {
1605         // Check first whether normal overtimes could be added before initiating suddendeath mode
1606         // - for this timelimit_overtime needs to be >0 of course
1607         // - also check the winning condition calculated in the previous frame and only add normal overtime
1608         //   again, if at the point at which timelimit would be extended again, still no winner was found
1609         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1610         {
1611                 return 1; // need to call InitiateOvertime later
1612         }
1613         else
1614         {
1615                 if(!checkrules_suddendeathend)
1616                 {
1617                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1618                         if(g_race && !g_race_qualifying)
1619                                 race_StartCompleting();
1620                 }
1621                 return 0;
1622         }
1623 }
1624
1625 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1626 {
1627         ++checkrules_overtimesadded;
1628         //add one more overtime by simply extending the timelimit
1629         float tl;
1630         tl = cvar("timelimit");
1631         tl += cvar("timelimit_overtime");
1632         cvar_set("timelimit", ftos(tl));
1633         string minutesPlural;
1634         if (cvar("timelimit_overtime") == 1)
1635                 minutesPlural = " ^3minute";
1636         else
1637                 minutesPlural = " ^3minutes";
1638
1639         bcenterprint(
1640                 strcat(
1641                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1642                         ftos(cvar("timelimit_overtime")),
1643                         minutesPlural,
1644                         " to the game!"
1645                 )
1646         );
1647 }
1648
1649 float GetWinningCode(float fraglimitreached, float equality)
1650 {
1651         if(cvar("g_campaign") == 1)
1652                 if(fraglimitreached)
1653                         return WINNING_YES;
1654                 else
1655                         return WINNING_NO;
1656
1657         else
1658                 if(equality)
1659                         if(fraglimitreached)
1660                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1661                         else
1662                                 return WINNING_NEVER;
1663                 else
1664                         if(fraglimitreached)
1665                                 return WINNING_YES;
1666                         else
1667                                 return WINNING_NO;
1668 }
1669
1670 // set the .winning flag for exactly those players with a given field value
1671 void SetWinners(.float field, float value)
1672 {
1673         entity head;
1674         FOR_EACH_PLAYER(head)
1675                 head.winning = (head.field == value);
1676 }
1677
1678 // set the .winning flag for those players with a given field value
1679 void AddWinners(.float field, float value)
1680 {
1681         entity head;
1682         FOR_EACH_PLAYER(head)
1683                 if(head.field == value)
1684                         head.winning = 1;
1685 }
1686
1687 // clear the .winning flags
1688 void ClearWinners(void)
1689 {
1690         entity head;
1691         FOR_EACH_PLAYER(head)
1692                 head.winning = 0;
1693 }
1694
1695 // Onslaught winning condition:
1696 // game terminates if only one team has a working generator (or none)
1697 float WinningCondition_Onslaught()
1698 {
1699         entity head;
1700         local float t1, t2, t3, t4;
1701
1702         WinningConditionHelper(); // set worldstatus
1703
1704         if(inWarmupStage)
1705                 return WINNING_NO;
1706
1707         // first check if the game has ended
1708         t1 = t2 = t3 = t4 = 0;
1709         head = find(world, classname, "onslaught_generator");
1710         while (head)
1711         {
1712                 if (head.health > 0)
1713                 {
1714                         if (head.team == COLOR_TEAM1) t1 = 1;
1715                         if (head.team == COLOR_TEAM2) t2 = 1;
1716                         if (head.team == COLOR_TEAM3) t3 = 1;
1717                         if (head.team == COLOR_TEAM4) t4 = 1;
1718                 }
1719                 head = find(head, classname, "onslaught_generator");
1720         }
1721         if (t1 + t2 + t3 + t4 < 2)
1722         {
1723                 // game over, only one team remains (or none)
1724                 ClearWinners();
1725                 if (t1) SetWinners(team, COLOR_TEAM1);
1726                 if (t2) SetWinners(team, COLOR_TEAM2);
1727                 if (t3) SetWinners(team, COLOR_TEAM3);
1728                 if (t4) SetWinners(team, COLOR_TEAM4);
1729                 dprint("Have a winner, ending game.\n");
1730                 return WINNING_YES;
1731         }
1732
1733         // Two or more teams remain
1734         return WINNING_NO;
1735 }
1736
1737 float LMS_NewPlayerLives()
1738 {
1739         float fl;
1740         fl = cvar("fraglimit");
1741         if(fl == 0)
1742                 fl = 999;
1743
1744         // first player has left the game for dying too much? Nobody else can get in.
1745         if(lms_lowest_lives < 1)
1746                 return 0;
1747
1748         if(!cvar("g_lms_join_anytime"))
1749                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1750                         return 0;
1751
1752         return bound(1, lms_lowest_lives, fl);
1753 }
1754
1755 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1756 // they win. Otherwise the defending team wins once the timelimit passes.
1757 void assault_new_round();
1758 float WinningCondition_Assault()
1759 {
1760         local float status;
1761
1762         WinningConditionHelper(); // set worldstatus
1763
1764         status = WINNING_NO;
1765         // as the timelimit has not yet passed just assume the defending team will win
1766         if(assault_attacker_team == COLOR_TEAM1)
1767         {
1768                 SetWinners(team, COLOR_TEAM2);
1769         }
1770         else
1771         {
1772                 SetWinners(team, COLOR_TEAM1);
1773         }
1774
1775         local entity ent;
1776         ent = find(world, classname, "target_assault_roundend");
1777         if(ent)
1778         {
1779                 if(ent.winning) // round end has been triggered by attacking team
1780                 {
1781                         bprint("ASSAULT: round completed...\n");
1782                         SetWinners(team, assault_attacker_team);
1783
1784                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1785
1786                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1787                         {
1788                                 status = WINNING_YES;
1789                         }
1790                         else
1791                         {
1792                                 local entity oldself;
1793                                 oldself = self;
1794                                 self = ent;
1795                                 assault_new_round();
1796                                 self = oldself;
1797                         }
1798                 }
1799         }
1800
1801         return status;
1802 }
1803
1804 // LMS winning condition: game terminates if and only if there's at most one
1805 // one player who's living lives. Top two scores being equal cancels the time
1806 // limit.
1807 float WinningCondition_LMS()
1808 {
1809         entity head, head2;
1810         float have_player;
1811         float have_players;
1812         float l;
1813
1814         have_player = FALSE;
1815         have_players = FALSE;
1816         l = LMS_NewPlayerLives();
1817
1818         head = find(world, classname, "player");
1819         if(head)
1820                 have_player = TRUE;
1821         head2 = find(head, classname, "player");
1822         if(head2)
1823                 have_players = TRUE;
1824
1825         if(have_player)
1826         {
1827                 // we have at least one player
1828                 if(have_players)
1829                 {
1830                         // two or more active players - continue with the game
1831                 }
1832                 else
1833                 {
1834                         // exactly one player?
1835
1836                         ClearWinners();
1837                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1838
1839                         if(l)
1840                         {
1841                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1842                                 return WINNING_NO;
1843                         }
1844                         else
1845                         {
1846                                 // a winner!
1847                                 // and assign him his first place
1848                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1849                                 return WINNING_YES;
1850                         }
1851                 }
1852         }
1853         else
1854         {
1855                 // nobody is playing at all...
1856                 if(l)
1857                 {
1858                         // wait for players...
1859                 }
1860                 else
1861                 {
1862                         // SNAFU (maybe a draw game?)
1863                         ClearWinners();
1864                         dprint("No players, ending game.\n");
1865                         return WINNING_YES;
1866                 }
1867         }
1868
1869         // When we get here, we have at least two players who are actually LIVING,
1870         // now check if the top two players have equal score.
1871         WinningConditionHelper();
1872
1873         ClearWinners();
1874         if(WinningConditionHelper_winner)
1875                 WinningConditionHelper_winner.winning = TRUE;
1876         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1877                 return WINNING_NEVER;
1878
1879         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1880         return WINNING_NO;
1881 }
1882
1883 void ShuffleMaplist()
1884 {
1885         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1886 }
1887
1888 float leaderfrags;
1889 float WinningCondition_Scores(float limit, float leadlimit)
1890 {
1891         float limitreached;
1892
1893         // TODO make everything use THIS winning condition (except LMS)
1894         WinningConditionHelper();
1895
1896         if(teams_matter)
1897         {
1898                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1899                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1900                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1901                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1902         }
1903
1904         ClearWinners();
1905         if(WinningConditionHelper_winner)
1906                 WinningConditionHelper_winner.winning = 1;
1907         if(WinningConditionHelper_winnerteam >= 0)
1908                 SetWinners(team, WinningConditionHelper_winnerteam);
1909
1910         if(WinningConditionHelper_lowerisbetter)
1911         {
1912                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1913                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1914                 limit = -limit;
1915         }
1916
1917         if(WinningConditionHelper_zeroisworst)
1918                 leadlimit = 0; // not supported in this mode
1919
1920         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1921         // these modes always score in increments of 1, thus this makes sense
1922         {
1923                 if(leaderfrags != WinningConditionHelper_topscore)
1924                 {
1925                         leaderfrags = WinningConditionHelper_topscore;
1926
1927                         if (limit)
1928                         if (leaderfrags == limit - 1)
1929                                 Announce("1fragleft");
1930                         else if (leaderfrags == limit - 2)
1931                                 Announce("2fragsleft");
1932                         else if (leaderfrags == limit - 3)
1933                                 Announce("3fragsleft");
1934                 }
1935         }
1936
1937         limitreached = FALSE;
1938         if(limit)
1939                 if(WinningConditionHelper_topscore >= limit)
1940                         limitreached = TRUE;
1941         if(leadlimit)
1942         {
1943                 float leadlimitreached;
1944                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1945                 if(cvar("leadlimit_and_fraglimit"))
1946                         limitreached = (limitreached && leadlimitreached);
1947                 else
1948                         limitreached = (limitreached || leadlimitreached);
1949         }
1950
1951         return GetWinningCode(
1952                 WinningConditionHelper_topscore && limitreached,
1953                 WinningConditionHelper_equality
1954         );
1955 }
1956
1957 float WinningCondition_Race(float fraglimit)
1958 {
1959         float wc;
1960         entity p;
1961         float n, c;
1962
1963         n = 0;
1964         c = 0;
1965         FOR_EACH_PLAYER(p)
1966         {
1967                 ++n;
1968                 if(p.race_completed)
1969                         ++c;
1970         }
1971         if(n && (n == c))
1972                 return WINNING_YES;
1973         wc = WinningCondition_Scores(fraglimit, 0);
1974
1975         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1976         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1977         // do NOT support equality when the laps are all raced!
1978                 return WINNING_STARTSUDDENDEATHOVERTIME;
1979         else
1980                 return WINNING_NEVER;
1981         return wc;
1982 }
1983
1984 void ReadyRestart();
1985 float WinningCondition_QualifyingThenRace(float limit)
1986 {
1987         float wc;
1988         wc = WinningCondition_Scores(limit, 0);
1989
1990         // NEVER initiate overtime
1991         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1992         {
1993                 return WINNING_YES;
1994         }
1995
1996         return wc;
1997 }
1998
1999 float WinningCondition_RanOutOfSpawns()
2000 {
2001         entity head;
2002
2003         if(have_team_spawns <= 0)
2004                 return WINNING_NO;
2005
2006         if(!some_spawn_has_been_used)
2007                 return WINNING_NO;
2008
2009         team1_score = team2_score = team3_score = team4_score = 0;
2010
2011         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2012         {
2013                 if(head.team == COLOR_TEAM1)
2014                         team1_score = 1;
2015                 else if(head.team == COLOR_TEAM2)
2016                         team2_score = 1;
2017                 else if(head.team == COLOR_TEAM3)
2018                         team3_score = 1;
2019                 else if(head.team == COLOR_TEAM4)
2020                         team4_score = 1;
2021         }
2022
2023         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2024         {
2025                 if(head.team == COLOR_TEAM1)
2026                         team1_score = 1;
2027                 else if(head.team == COLOR_TEAM2)
2028                         team2_score = 1;
2029                 else if(head.team == COLOR_TEAM3)
2030                         team3_score = 1;
2031                 else if(head.team == COLOR_TEAM4)
2032                         team4_score = 1;
2033         }
2034
2035         ClearWinners();
2036         if(team1_score + team2_score + team3_score + team4_score == 0)
2037         {
2038                 checkrules_equality = TRUE;
2039                 return WINNING_YES;
2040         }
2041         else if(team1_score + team2_score + team3_score + team4_score == 1)
2042         {
2043                 float t, i;
2044                 if(team1_score) t = COLOR_TEAM1;
2045                 if(team2_score) t = COLOR_TEAM2;
2046                 if(team3_score) t = COLOR_TEAM3;
2047                 if(team4_score) t = COLOR_TEAM4;
2048                 CheckAllowedTeams(world);
2049                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2050                 {
2051                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2052                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2053                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2054                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2055                 }
2056
2057                 AddWinners(team, t);
2058                 return WINNING_YES;
2059         }
2060         else
2061                 return WINNING_NO;
2062 }
2063
2064 /*
2065 ============
2066 CheckRules_World
2067
2068 Exit deathmatch games upon conditions
2069 ============
2070 */
2071 void CheckRules_World()
2072 {
2073         float timelimit;
2074         float fraglimit;
2075         float leadlimit;
2076
2077         VoteThink();
2078         MapVote_Think();
2079
2080         SetDefaultAlpha();
2081
2082         /*
2083         MapVote_Think should now do that part
2084         if (intermission_running)
2085                 if (time >= intermission_exittime + 60)
2086                 {
2087                         if(!DoNextMapOverride())
2088                                 GotoNextMap();
2089                         return;
2090                 }
2091         */
2092
2093         if (gameover)   // someone else quit the game already
2094         {
2095                 if(player_count == 0) // Nobody there? Then let's go to the next map
2096                         MapVote_Start();
2097                         // this will actually check the player count in the next frame
2098                         // again, but this shouldn't hurt
2099                 return;
2100         }
2101
2102         timelimit = cvar("timelimit") * 60;
2103         fraglimit = cvar("fraglimit");
2104         leadlimit = cvar("leadlimit");
2105
2106         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2107         {
2108                 if(timelimit > 0)
2109                         timelimit = 0; // timelimit is not made for warmup
2110                 if(fraglimit > 0)
2111                         fraglimit = 0; // no fraglimit for now
2112                 leadlimit = 0; // no leadlimit for now
2113         }
2114
2115         if(g_onslaught)
2116                 timelimit = 0; // ONS has its own overtime rule
2117
2118         if(timelimit > 0)
2119         {
2120                 timelimit += game_starttime;
2121         }
2122         else if (timelimit < 0)
2123         {
2124                 // endmatch
2125                 NextLevel();
2126                 return;
2127         }
2128
2129         float wantovertime;
2130         wantovertime = 0;
2131
2132         if(checkrules_suddendeathend)
2133         {
2134                 if(!checkrules_suddendeathwarning)
2135                 {
2136                         checkrules_suddendeathwarning = TRUE;
2137                         if(g_race && !g_race_qualifying)
2138                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2139                         else
2140                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2141                 }
2142         }
2143         else
2144         {
2145                 if (timelimit && time >= timelimit)
2146                 {
2147                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2148                         {
2149                                 float totalplayers;
2150                                 float playerswithlaps;
2151                                 float readyplayers;
2152                                 entity head;
2153                                 totalplayers = playerswithlaps = readyplayers = 0;
2154                                 FOR_EACH_PLAYER(head)
2155                                 {
2156                                         ++totalplayers;
2157                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2158                                                 ++playerswithlaps;
2159                                         if(head.ready)
2160                                                 ++readyplayers;
2161                                 }
2162
2163                                 // at least 2 of the players have completed a lap: start the RACE
2164                                 // otherwise, the players should end the qualifying on their own
2165                                 if(readyplayers || playerswithlaps >= 2)
2166                                 {
2167                                         checkrules_suddendeathend = 0;
2168                                         ReadyRestart(); // go to race
2169                                         return;
2170                                 }
2171                                 else
2172                                         wantovertime |= InitiateSuddenDeath();
2173                         }
2174                         else
2175                                 wantovertime |= InitiateSuddenDeath();
2176                 }
2177         }
2178
2179         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2180         {
2181                 NextLevel();
2182                 return;
2183         }
2184
2185         float checkrules_status;
2186         checkrules_status = WinningCondition_RanOutOfSpawns();
2187         if(checkrules_status == WINNING_YES)
2188         {
2189                 bprint("Hey! Someone ran out of spawns!\n");
2190         }
2191         else if(g_race && !g_race_qualifying && timelimit >= 0)
2192         {
2193                 checkrules_status = WinningCondition_Race(fraglimit);
2194                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2195         }
2196         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2197         {
2198                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2199                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2200         }
2201         else if(g_assault)
2202         {
2203                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2204         }
2205         else if(g_lms)
2206         {
2207                 checkrules_status = WinningCondition_LMS();
2208         }
2209         else if (g_onslaught)
2210         {
2211                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2212         }
2213         else
2214         {
2215                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2216                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2217         }
2218
2219         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2220         {
2221                 checkrules_status = WINNING_NEVER;
2222                 checkrules_overtimesadded = -1;
2223                 wantovertime |= InitiateSuddenDeath();
2224         }
2225
2226         if(checkrules_status == WINNING_NEVER)
2227                 // equality cases! Nobody wins if the overtime ends in a draw.
2228                 ClearWinners();
2229
2230         if(wantovertime)
2231         {
2232                 if(checkrules_status == WINNING_NEVER)
2233                         InitiateOvertime();
2234                 else
2235                         checkrules_status = WINNING_YES;
2236         }
2237
2238         if(checkrules_suddendeathend)
2239                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2240                         checkrules_status = WINNING_YES;
2241
2242         if(checkrules_status == WINNING_YES)
2243         {
2244                 //print("WINNING\n");
2245                 NextLevel();
2246         }
2247 };
2248
2249 float mapvote_nextthink;
2250 float mapvote_initialized;
2251 float mapvote_keeptwotime;
2252 float mapvote_timeout;
2253 string mapvote_message;
2254 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2255 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2256 float mapvote_screenshot_dirs_count;
2257
2258 float mapvote_count;
2259 float mapvote_count_real;
2260 string mapvote_maps[MAPVOTE_COUNT];
2261 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2262 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2263 float mapvote_maps_suggested[MAPVOTE_COUNT];
2264 string mapvote_suggestions[MAPVOTE_COUNT];
2265 float mapvote_suggestion_ptr;
2266 float mapvote_maxlen;
2267 float mapvote_voters;
2268 float mapvote_votes[MAPVOTE_COUNT];
2269 float mapvote_run;
2270 float mapvote_detail;
2271 float mapvote_abstain;
2272 .float mapvote;
2273
2274 void MapVote_ClearAllVotes()
2275 {
2276         FOR_EACH_CLIENT(other)
2277                 other.mapvote = 0;
2278 }
2279
2280 string MapVote_Suggest(string m)
2281 {
2282         float i;
2283         if(m == "")
2284                 return "That's not how to use this command.";
2285         if(!cvar("g_maplist_votable_suggestions"))
2286                 return "Suggestions are not accepted on this server.";
2287         if(mapvote_initialized)
2288                 return "Can't suggest - voting is already in progress!";
2289         m = MapInfo_FixName(m);
2290         if(!m)
2291                 return "The map you suggested is not available on this server.";
2292         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2293                 if(Map_IsRecent(m))
2294                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2295
2296         if(!MapInfo_CheckMap(m))
2297                 return "The map you suggested does not support the current game mode.";
2298         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2299                 if(mapvote_suggestions[i] == m)
2300                         return "This map was already suggested.";
2301         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2302         {
2303                 i = floor(random() * mapvote_suggestion_ptr);
2304         }
2305         else
2306         {
2307                 i = mapvote_suggestion_ptr;
2308                 mapvote_suggestion_ptr += 1;
2309         }
2310         if(mapvote_suggestions[i] != "")
2311                 strunzone(mapvote_suggestions[i]);
2312         mapvote_suggestions[i] = strzone(m);
2313         if(cvar("sv_eventlog"))
2314                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2315         return strcat("Suggestion of ", m, " accepted.");
2316 }
2317
2318 void MapVote_AddVotable(string nextMap, float isSuggestion)
2319 {
2320         float j, i, o;
2321         string pakfile, mapfile;
2322
2323         if(nextMap == "")
2324                 return;
2325         for(j = 0; j < mapvote_count; ++j)
2326                 if(mapvote_maps[j] == nextMap)
2327                         return;
2328         if(strlen(nextMap) > mapvote_maxlen)
2329                 mapvote_maxlen = strlen(nextMap);
2330         mapvote_maps[mapvote_count] = strzone(nextMap);
2331         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2332
2333         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2334         {
2335                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2336                 pakfile = whichpack(strcat(mapfile, ".tga"));
2337                 if(pakfile == "")
2338                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2339                 if(pakfile == "")
2340                         pakfile = whichpack(strcat(mapfile, ".png"));
2341                 if(pakfile != "")
2342                         break;
2343         }
2344         if(i >= mapvote_screenshot_dirs_count)
2345                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2346         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2347                 pakfile = substring(pakfile, o, -1);
2348
2349         mapvote_maps_screenshot_dir[mapvote_count] = i;
2350         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2351
2352         mapvote_count += 1;
2353 }
2354
2355 void MapVote_Spawn();
2356 void MapVote_Init()
2357 {
2358         float i;
2359         float nmax, smax;
2360
2361         MapVote_ClearAllVotes();
2362
2363         mapvote_count = 0;
2364         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2365         mapvote_abstain = cvar("g_maplist_votable_abstain");
2366
2367         if(mapvote_abstain)
2368                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2369         else
2370                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2371         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2372
2373         // we need this for AddVotable, as that cycles through the screenshot dirs
2374         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2375         if(mapvote_screenshot_dirs_count == 0)
2376                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2377         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2378         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2379                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2380
2381         if(mapvote_suggestion_ptr)
2382                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2383                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2384
2385         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2386                 MapVote_AddVotable(GetNextMap(), FALSE);
2387
2388         if(mapvote_count == 0)
2389         {
2390                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2391                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2392                 if(cvar("g_maplist_shuffle"))
2393                         ShuffleMaplist();
2394                 localcmd("\nmenu_cmd sync\n");
2395                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2396                         MapVote_AddVotable(GetNextMap(), FALSE);
2397         }
2398
2399         mapvote_count_real = mapvote_count;
2400         if(mapvote_abstain)
2401                 MapVote_AddVotable("don't care", 0);
2402
2403         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2404
2405         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2406         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2407         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2408                 mapvote_keeptwotime = 0;
2409         mapvote_message = "Choose a map and press its key!";
2410
2411         MapVote_Spawn();
2412 }
2413
2414 void MapVote_SendPicture(float id)
2415 {
2416         msg_entity = self;
2417         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2418         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2419         WriteByte(MSG_ONE, id);
2420         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2421 }
2422
2423 float GameCommand_MapVote(string cmd)
2424 {
2425         if(!intermission_running)
2426                 return FALSE;
2427
2428         if(cmd == "mv_getpic")
2429         {
2430                 MapVote_SendPicture(stof(argv(1)));
2431                 return TRUE;
2432         }
2433
2434         return FALSE;
2435 }
2436
2437 float MapVote_GetMapMask()
2438 {
2439         float mask, i, power;
2440         mask = 0;
2441         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2442                 if(mapvote_maps[i] != "")
2443                         mask |= power;
2444         return mask;
2445 }
2446
2447 entity mapvote_ent;
2448 float MapVote_SendEntity(entity to, float sf)
2449 {
2450         float i;
2451
2452         if(sf & 1)
2453                 sf &~= 2; // if we send 1, we don't need to also send 2
2454
2455         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2456         WriteByte(MSG_ENTITY, sf);
2457
2458         if(sf & 1)
2459         {
2460                 // flag 1 == initialization
2461                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2462                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2463                 WriteString(MSG_ENTITY, "");
2464                 WriteByte(MSG_ENTITY, mapvote_count);
2465                 WriteByte(MSG_ENTITY, mapvote_abstain);
2466                 WriteByte(MSG_ENTITY, mapvote_detail);
2467                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2468                 if(mapvote_count <= 8)
2469                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2470                 else
2471                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2472                 for(i = 0; i < mapvote_count; ++i)
2473                         if(mapvote_maps[i] != "")
2474                         {
2475                                 if(mapvote_abstain && i == mapvote_count - 1)
2476                                 {
2477                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2478                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2479                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2480                                 }
2481                                 else
2482                                 {
2483                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2484                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2485                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2486                                 }
2487                         }
2488         }
2489
2490         if(sf & 2)
2491         {
2492                 // flag 2 == update of mask
2493                 if(mapvote_count <= 8)
2494                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2495                 else
2496                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2497         }
2498
2499         if(sf & 4)
2500         {
2501                 if(mapvote_detail)
2502                         for(i = 0; i < mapvote_count; ++i)
2503                                 if(mapvote_maps[i] != "")
2504                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2505
2506                 WriteByte(MSG_ENTITY, to.mapvote);
2507         }
2508
2509         return TRUE;
2510 }
2511
2512 void MapVote_Spawn()
2513 {
2514         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2515 }
2516
2517 void MapVote_TouchMask()
2518 {
2519         mapvote_ent.SendFlags |= 2;
2520 }
2521
2522 void MapVote_TouchVotes(entity voter)
2523 {
2524         mapvote_ent.SendFlags |= 4;
2525 }
2526
2527 float MapVote_Finished(float mappos)
2528 {
2529         string result;
2530         float i;
2531         float didntvote;
2532
2533         if(cvar("sv_eventlog"))
2534         {
2535                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2536                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2537                 didntvote = mapvote_voters;
2538                 for(i = 0; i < mapvote_count; ++i)
2539                         if(mapvote_maps[i] != "")
2540                         {
2541                                 didntvote -= mapvote_votes[i];
2542                                 if(i != mappos)
2543                                 {
2544                                         result = strcat(result, ":", mapvote_maps[i]);
2545                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2546                                 }
2547                         }
2548                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2549
2550                 GameLogEcho(result);
2551                 if(mapvote_maps_suggested[mappos])
2552                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2553         }
2554
2555         FOR_EACH_REALCLIENT(other)
2556                 FixClientCvars(other);
2557
2558         Map_Goto_SetStr(mapvote_maps[mappos]);
2559         Map_Goto();
2560         alreadychangedlevel = TRUE;
2561         return TRUE;
2562 }
2563 void MapVote_CheckRules_1()
2564 {
2565         float i;
2566
2567         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2568         {
2569                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2570                 mapvote_votes[i] = 0;
2571         }
2572
2573         mapvote_voters = 0;
2574         FOR_EACH_REALCLIENT(other)
2575         {
2576                 ++mapvote_voters;
2577                 if(other.mapvote)
2578                 {
2579                         i = other.mapvote - 1;
2580                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2581                         mapvote_votes[i] = mapvote_votes[i] + 1;
2582                 }
2583         }
2584 }
2585
2586 float MapVote_CheckRules_2()
2587 {
2588         float i;
2589         float firstPlace, secondPlace;
2590         float firstPlaceVotes, secondPlaceVotes;
2591         float mapvote_voters_real;
2592         string result;
2593
2594         if(mapvote_count_real == 1)
2595                 return MapVote_Finished(0);
2596
2597         mapvote_voters_real = mapvote_voters;
2598         if(mapvote_abstain)
2599                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2600
2601         RandomSelection_Init();
2602         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2603                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2604         firstPlace = RandomSelection_chosen_float;
2605         firstPlaceVotes = RandomSelection_best_priority;
2606         //dprint("First place: ", ftos(firstPlace), "\n");
2607         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2608
2609         RandomSelection_Init();
2610         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2611                 if(i != firstPlace)
2612                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2613         secondPlace = RandomSelection_chosen_float;
2614         secondPlaceVotes = RandomSelection_best_priority;
2615         //dprint("Second place: ", ftos(secondPlace), "\n");
2616         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2617
2618         if(firstPlace == -1)
2619                 error("No first place in map vote... WTF?");
2620
2621         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2622                 return MapVote_Finished(firstPlace);
2623
2624         if(mapvote_keeptwotime)
2625                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2626                 {
2627                         float didntvote;
2628                         MapVote_TouchMask();
2629                         mapvote_message = "Now decide between the TOP TWO!";
2630                         mapvote_keeptwotime = 0;
2631                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2632                         result = strcat(result, ":", ftos(firstPlaceVotes));
2633                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2634                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2635                         didntvote = mapvote_voters;
2636                         for(i = 0; i < mapvote_count; ++i)
2637                                 if(mapvote_maps[i] != "")
2638                                 {
2639                                         didntvote -= mapvote_votes[i];
2640                                         if(i != firstPlace)
2641                                                 if(i != secondPlace)
2642                                                 {
2643                                                         result = strcat(result, ":", mapvote_maps[i]);
2644                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2645                                                         if(i < mapvote_count_real)
2646                                                         {
2647                                                                 strunzone(mapvote_maps[i]);
2648                                                                 mapvote_maps[i] = "";
2649                                                                 strunzone(mapvote_maps_pakfile[i]);
2650                                                                 mapvote_maps_pakfile[i] = "";
2651                                                         }
2652                                                 }
2653                                 }
2654                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2655                         if(cvar("sv_eventlog"))
2656                                 GameLogEcho(result);
2657                 }
2658
2659         return FALSE;
2660 }
2661 void MapVote_Tick()
2662 {
2663         float keeptwo;
2664         float totalvotes;
2665
2666         keeptwo = mapvote_keeptwotime;
2667         MapVote_CheckRules_1(); // count
2668         if(MapVote_CheckRules_2()) // decide
2669                 return;
2670
2671         totalvotes = 0;
2672         FOR_EACH_REALCLIENT(other)
2673         {
2674                 // hide scoreboard again
2675                 if(other.health != 2342)
2676                 {
2677                         other.health = 2342;
2678                         other.impulse = 0;
2679                         if(clienttype(other) == CLIENTTYPE_REAL)
2680                         {
2681                                 msg_entity = other;
2682                                 WriteByte(MSG_ONE, SVC_FINALE);
2683                                 WriteString(MSG_ONE, "");
2684                         }
2685                 }
2686
2687                 // clear possibly invalid votes
2688                 if(mapvote_maps[other.mapvote - 1] == "")
2689                         other.mapvote = 0;
2690                 // use impulses as new vote
2691                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2692                         if(mapvote_maps[other.impulse - 1] != "")
2693                         {
2694                                 other.mapvote = other.impulse;
2695                                 MapVote_TouchVotes(other);
2696                         }
2697                 other.impulse = 0;
2698
2699                 if(other.mapvote)
2700                         ++totalvotes;
2701         }
2702
2703         MapVote_CheckRules_1(); // just count
2704 }
2705 void MapVote_Start()
2706 {
2707         if(mapvote_run)
2708                 return;
2709
2710         MapInfo_Enumerate();
2711         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2712                 mapvote_run = TRUE;
2713 }
2714 void MapVote_Think()
2715 {
2716         if(!mapvote_run)
2717                 return;
2718
2719         if(alreadychangedlevel)
2720                 return;
2721
2722         if(time < mapvote_nextthink)
2723                 return;
2724         //dprint("tick\n");
2725
2726         mapvote_nextthink = time + 0.5;
2727
2728         if(!mapvote_initialized)
2729         {
2730                 if(cvar("rescan_pending") == 1)
2731                 {
2732                         cvar_set("rescan_pending", "2");
2733                         localcmd("fs_rescan\nrescan_pending 3\n");
2734                         return;
2735                 }
2736                 else if(cvar("rescan_pending") == 2)
2737                 {
2738                         return;
2739                 }
2740                 else if(cvar("rescan_pending") == 3)
2741                 {
2742                         // now build missing mapinfo files
2743                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2744                                 return;
2745
2746                         // we're done, start the timer
2747                         cvar_set("rescan_pending", "0");
2748                 }
2749
2750                 mapvote_initialized = TRUE;
2751                 if(DoNextMapOverride())
2752                         return;
2753                 if(!cvar("g_maplist_votable") || player_count <= 0)
2754                 {
2755                         GotoNextMap();
2756                         return;
2757                 }
2758                 MapVote_Init();
2759         }
2760
2761         MapVote_Tick();
2762 };
2763
2764 string GotoMap(string m)
2765 {
2766         if(!MapInfo_CheckMap(m))
2767                 return "The map you chose is not available on this server.";
2768         cvar_set("nextmap", m);
2769         cvar_set("timelimit", "-1");
2770         if(mapvote_initialized || alreadychangedlevel)
2771         {
2772                 if(DoNextMapOverride())
2773                         return "Map switch initiated.";
2774                 else
2775                         return "Hm... no. For some reason I like THIS map more.";
2776         }
2777         else
2778                 return "Map switch will happen after scoreboard.";
2779 }
2780
2781
2782 void EndFrame()
2783 {
2784         float altime;
2785         FOR_EACH_REALCLIENT(self)
2786         {
2787                 if(self.classname == "spectator")
2788                 {
2789                         if(self.enemy.typehitsound)
2790                                 play2(self, "misc/typehit.wav");
2791                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2792                                 play2(self, "misc/hit.wav");
2793                 }
2794                 else
2795                 {
2796                         if(self.typehitsound)
2797                                 play2(self, "misc/typehit.wav");
2798                         else if(self.hitsound && self.cvar_cl_hitsound)
2799                                 play2(self, "misc/hit.wav");
2800                 }
2801         }
2802         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2803         // add 1 frametime because after this, engine SV_Physics
2804         // increases time by a frametime and then networks the frame
2805         // add another frametime because client shows everything with
2806         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2807         // needed!
2808         FOR_EACH_CLIENT(self)
2809         {
2810                 self.hitsound = FALSE;
2811                 self.typehitsound = FALSE;
2812                 antilag_record(self, altime);
2813         }
2814 }
2815
2816
2817 /*
2818  * RedirectionThink:
2819  * returns TRUE if redirecting
2820  */
2821 float redirection_timeout;
2822 float redirection_nextthink;
2823 float RedirectionThink()
2824 {
2825         float clients_found;
2826
2827         if(redirection_target == "")
2828                 return FALSE;
2829
2830         if(!redirection_timeout)
2831         {
2832                 cvar_set("sv_public", "-2");
2833                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2834                 if(redirection_target == "self")
2835                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2836                 else
2837                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2838         }
2839
2840         if(time < redirection_nextthink)
2841                 return TRUE;
2842
2843         redirection_nextthink = time + 1;
2844
2845         clients_found = 0;
2846         FOR_EACH_REALCLIENT(self)
2847         {
2848                 print("Redirecting: sending connect command to ", self.netname, "\n");
2849                 if(redirection_target == "self")
2850                         stuffcmd(self, "\ndisconnect; reconnect\n");
2851                 else
2852                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2853                 ++clients_found;
2854         }
2855
2856         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2857
2858         if(time > redirection_timeout || clients_found == 0)
2859                 localcmd("\nwait; wait; wait; quit\n");
2860
2861         return TRUE;
2862 }
2863
2864 void TargetMusic_RestoreGame();
2865 void RestoreGame()
2866 {
2867         // Loaded from a save game
2868         // some things then break, so let's work around them...
2869
2870         // Progs DB (capture records)
2871         ServerProgsDB = db_load("server.db");
2872
2873         // Mapinfo
2874         MapInfo_Shutdown();
2875         MapInfo_Enumerate();
2876         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2877         WeaponStats_Init();
2878
2879         TargetMusic_RestoreGame();
2880 }
2881
2882 void SV_Shutdown()
2883 {
2884         if(gameover > 1) // shutting down already?
2885                 return;
2886
2887         gameover = 2; // 2 = server shutting down
2888
2889         if(world_initialized > 0)
2890         {
2891                 world_initialized = 0;
2892                 print("Saving persistent data...\n");
2893                 Ban_SaveBans();
2894                 if(!cheatcount_total)
2895                 {
2896                         if(cvar("sv_db_saveasdump"))
2897                                 db_dump(ServerProgsDB, "server.db");
2898                         else
2899                                 db_save(ServerProgsDB, "server.db");
2900                 }
2901                 if(cvar("developer"))
2902                 {
2903                         if(cvar("sv_db_saveasdump"))
2904                                 db_dump(TemporaryDB, "server-temp.db");
2905                         else
2906                                 db_save(TemporaryDB, "server-temp.db");
2907                 }
2908                 CheatShutdown(); // must be after cheatcount check
2909                 db_close(ServerProgsDB);
2910                 db_close(TemporaryDB);
2911                 print("done!\n");
2912                 // tell the bot system the game is ending now
2913                 bot_endgame();
2914
2915                 WeaponStats_Shutdown();
2916                 MapInfo_Shutdown();
2917         }
2918         else if(world_initialized == 0)
2919         {
2920                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2921         }
2922 }