2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
241 BADPREFIX("cvar_check_");
243 BADCVAR("g_configversion");
244 BADCVAR("g_maplist_index");
245 BADCVAR("halflifebsp");
246 BADPREFIX("sv_world");
252 BADPREFIX("scoreboard_");
253 BADPREFIX("g_campaign");
258 BADPREFIX("net_slist_");
263 BADPREFIX("userbind");
266 BADPREFIX("crosshair");
267 BADCVAR("mod_q3bsp_lightmapmergepower");
268 BADCVAR("mod_q3bsp_nolightmaps");
270 BADCVAR("mastervolume");
272 BADCVAR("bgmvolume");
275 BADCVAR("serverconfig");
277 BADPREFIX("g_chat_flood_");
278 BADPREFIX("g_voice_flood_");
280 BADPREFIX("settemp_");
281 BADPREFIX("sv_allowdownloads_");
282 BADPREFIX("sv_autodemo");
283 BADPREFIX("sv_curl_");
284 BADPREFIX("sv_eventlog");
285 BADPREFIX("sv_logscores_");
286 BADPREFIX("sv_master");
287 BADCVAR("g_banned_list");
288 BADCVAR("log_dest_udp");
290 BADCVAR("net_address");
292 BADCVAR("savedgamecfg");
293 BADCVAR("sv_heartbeatperiod");
294 BADCVAR("sv_vote_master_password");
295 BADCVAR("sys_colortranslation");
296 BADCVAR("sys_specialcharactertranslation");
297 BADCVAR("timestamps");
298 BADCVAR("net_address");
299 BADCVAR("net_address_ipv6");
300 BADPREFIX("sv_weaponstats_");
301 BADCVAR("developer");
302 BADPREFIX("developer_");
304 // these can contain player IDs, so better hide
305 BADCVAR("g_forced_team_red");
306 BADCVAR("g_forced_team_blue");
307 BADCVAR("g_forced_team_yellow");
308 BADCVAR("g_forced_team_pink");
311 BADCVAR("timelimit");
312 BADCVAR("fraglimit");
313 BADCVAR("leadlimit");
314 BADCVAR("g_tdm_teams");
315 BADCVAR("g_keyhunt_teams");
316 BADCVAR("g_domination_default_teams");
317 BADCVAR("g_race_qualifying_timelimit");
321 BADCVAR("g_assault");
324 BADCVAR("g_domination");
325 BADCVAR("g_keyhunt");
326 BADCVAR("g_keyhunt_teams");
327 BADCVAR("g_onslaught");
330 BADCVAR("g_runematch");
332 BADCVAR("g_nexball");
337 BADCVAR("g_maplist");
338 BADCVAR("g_maplist_mostrecent");
342 d = cvar_defstring(k);
348 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349 if(strlen(cvar_changes) > 16384)
351 cvar_changes = "// too many settings have been changed to show them here\n";
356 // now check if the changes are actually gameplay relevant
358 // does nothing visible
359 BADCVAR("captureleadlimit_override");
360 BADCVAR("g_arena_point_leadlimit");
361 BADCVAR("g_ca_point_leadlimit");
362 BADCVAR("g_ctf_capture_leadlimit");
363 BADCVAR("g_domination_point_leadlimit");
364 BADCVAR("g_keyhunt_point_leadlimit");
365 BADCVAR("g_nexball_goalleadlimit");
366 BADCVAR("g_runematch_point_leadlimit");
367 BADCVAR("leadlimit_and_fraglimit");
368 BADCVAR("leadlimit_override");
369 BADCVAR("sv_checkforpacketsduringsleep");
370 BADPREFIX("crypto_");
371 BADPREFIX("g_chat_");
373 BADPREFIX("sv_fragmessage_");
374 BADPREFIX("sv_vote_");
375 BADPREFIX("timelimit_");
377 // allowed changes to server admins (please sync this to server.cfg)
381 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
383 // yes, this does contain some redundant stuff, don't really care
384 BADCVAR("bot_number");
385 BADCVAR("bot_prefix");
386 BADCVAR("bot_suffix");
387 BADCVAR("capturelimit_override");
388 BADCVAR("fraglimit_override");
390 BADCVAR("g_antilag");
391 BADCVAR("g_balance_teams");
392 BADCVAR("g_balance_teams_force");
393 BADCVAR("g_ban_sync_trusted_servers");
394 BADCVAR("g_ban_sync_uri");
395 BADCVAR("g_ctf_capture_limit");
396 BADCVAR("g_ctf_ignore_frags");
397 BADCVAR("g_ctf_win_mode");
398 BADCVAR("g_domination_point_limit");
399 BADCVAR("g_fullbrightitems");
400 BADCVAR("g_fullbrightplayers");
401 BADCVAR("g_keyhunt_point_limit");
402 BADCVAR("g_keyhunt_teams_override");
403 BADCVAR("g_lms_lives_override");
404 BADCVAR("g_maplist");
405 BADCVAR("g_maplist_check_waypoints");
406 BADCVAR("g_maplist_mostrecent_count");
407 BADCVAR("g_maplist_shuffle");
408 BADCVAR("g_maplist_votable");
409 BADCVAR("g_maplist_votable_abstain");
410 BADCVAR("g_maplist_votable_nodetail");
411 BADCVAR("g_maplist_votable_suggestions");
412 BADCVAR("g_minstagib");
413 BADCVAR("g_nexball_goallimit");
414 BADCVAR("g_runematch_point_limit");
415 BADCVAR("g_start_delay");
418 BADCVAR("maxplayers");
419 BADCVAR("minplayers");
420 BADCVAR("net_address");
422 BADCVAR("rcon_password");
423 BADCVAR("rcon_restricted_commands");
424 BADCVAR("rcon_restricted_password");
426 BADCVAR("sv_adminnick");
427 BADCVAR("sv_autoscreenshot");
428 BADCVAR("sv_curl_defaulturl");
429 BADCVAR("sv_defaultcharacter");
430 BADCVAR("sv_defaultplayermodel");
431 BADCVAR("sv_defaultplayerskin");
432 BADCVAR("sv_maxidle");
433 BADCVAR("sv_maxrate");
435 BADCVAR("sv_public");
436 BADCVAR("sv_ready_restart");
437 BADCVAR("sv_status_privacy");
438 BADCVAR("sv_vote_call");
439 BADCVAR("sv_vote_commands");
440 BADCVAR("sv_vote_majority_factor");
441 BADCVAR("sv_vote_master");
442 BADCVAR("sv_vote_master_commands");
443 BADCVAR("sv_vote_master_password");
444 BADCVAR("sv_vote_simple_majority_factor");
445 BADCVAR("timelimit_override");
447 if(cvar("g_minstagib"))
449 BADCVAR("g_grappling_hook");
450 BADCVAR("g_jetpack");
457 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
458 if(strlen(cvar_purechanges) > 16384)
460 cvar_purechanges = "// too many settings have been changed to show them here\n";
464 ++cvar_purechanges_count;
465 // WARNING: this variable is used for the server list
466 // NEVER dare to skip this code!
467 // Hacks to intentionally appearing as "pure server" even though you DO have
468 // modified settings may be punished by removal from the server list.
469 // You can do to the variables cvar_changes and cvar_purechanges all you want,
473 if(cvar_changes == "")
474 cvar_changes = "// this server runs at default server settings\n";
476 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
477 cvar_changes = strzone(cvar_changes);
478 if(cvar_purechanges == "")
479 cvar_purechanges = "// this server runs at default gameplay settings\n";
481 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
482 cvar_purechanges = strzone(cvar_purechanges);
485 void detect_maptype()
494 o_x += random() * (world.maxs_x - world.mins_x);
495 o_y += random() * (world.maxs_y - world.mins_y);
496 o_z += random() * (world.maxs_z - world.mins_z);
498 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
499 if(trace_fraction == 1)
504 for(i = 0; i < 64; i += 4)
506 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
507 if(trace_fraction == 1)
509 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
518 float RandomSeed_Send(entity to, float sf)
520 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
521 WriteShort(MSG_ENTITY, self.cnt);
524 void RandomSeed_Think()
526 self.cnt = bound(0, floor(random() * 65536), 65535);
527 self.nextthink = time + 5;
531 void RandomSeed_Spawn()
533 randomseed = spawn();
534 randomseed.think = RandomSeed_Think;
535 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
540 self.think(); // sets random seed and nextthink
544 void spawnfunc___init_dedicated_server(void)
546 // handler for _init/_init map (only for dedicated server initialization)
548 world_initialized = -1; // don't complain
550 cvar_string = cvar_string_normal;
551 cvar_set = cvar_set_normal;
553 remove = remove_unsafely;
557 e.think = GotoFirstMap;
558 e.nextthink = time; // this is usually 1 at this point
561 e.classname = "info_player_deathmatch"; // safeguard against player joining
563 self.classname = "worldspawn"; // safeguard against various stuff ;)
566 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 void Map_MarkAsRecent(string m);
570 float world_already_spawned;
571 void RegisterWeapons();
573 void ClientInit_Spawn();
574 void WeaponStats_Init();
575 void WeaponStats_Shutdown();
576 void spawnfunc_worldspawn (void)
578 float fd, l, i, j, n;
582 cvar_string = cvar_string_normal;
583 cvar_set = cvar_set_normal;
585 if(world_already_spawned)
586 error("world already spawned - you may have EXACTLY ONE worldspawn!");
587 world_already_spawned = TRUE;
589 remove = remove_safely; // during spawning, watch what you remove!
591 check_unacceptable_compiler_bugs();
593 cvar_changes_init(); // do this very early now so it REALLY matches the server config
595 compressShortVector_init();
597 allowed_to_spawn = TRUE;
600 head = nextent(world);
605 head = nextent(head);
608 // needs to be done so early as they would still spawn
611 ServerProgsDB = db_load("server.db");
613 TemporaryDB = db_create();
616 TODO sound pack system
617 // initialize sound pack system
618 soundpack = cvar_string("g_soundpack");
620 soundpack = strcat(soundpack, "/");
621 soundpack = strzone(soundpack);
627 // 1 FLICKER (first variety)
628 lightstyle(1, "mmnmmommommnonmmonqnmmo");
630 // 2 SLOW STRONG PULSE
631 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
633 // 3 CANDLE (first variety)
634 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
637 lightstyle(4, "mamamamamama");
640 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
642 // 6 FLICKER (second variety)
643 lightstyle(6, "nmonqnmomnmomomno");
645 // 7 CANDLE (second variety)
646 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
648 // 8 CANDLE (third variety)
649 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
651 // 9 SLOW STROBE (fourth variety)
652 lightstyle(9, "aaaaaaaazzzzzzzz");
654 // 10 FLUORESCENT FLICKER
655 lightstyle(10, "mmamammmmammamamaaamammma");
657 // 11 SLOW PULSE NOT FADE TO BLACK
658 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
660 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
665 if(cvar("g_campaign"))
668 Map_MarkAsRecent(mapname);
670 precache_model ("null"); // we need this one before InitGameplayMode
678 bot_waypoints_for_items = cvar("g_waypoints_for_items");
679 if(bot_waypoints_for_items == 1)
680 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681 bot_waypoints_for_items = 0;
683 // for setting by mapinfo
684 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
685 cvar_set("sv_q3acompat_machineshotgunswap", "0");
689 WaypointSprite_Init();
694 GameLogInit(); // prepare everything
695 if(cvar("sv_eventlog"))
697 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
698 s = strcat(s, ftos(random()));
699 matchid = strzone(s);
701 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
702 s = ":gameinfo:mutators:LIST";
705 MUTATOR_CALLHOOK(BuildMutatorsString);
708 // simple, probably not good in the mutator system
709 if(cvar("g_grappling_hook"))
710 s = strcat(s, ":grappling_hook");
712 // initialiation stuff, not good in the mutator system
713 if(!cvar("g_use_ammunition"))
714 s = strcat(s, ":no_use_ammunition");
716 // initialiation stuff, not good in the mutator system
717 if(!cvar("g_pickup_items"))
718 s = strcat(s, ":no_pickup_items");
720 // initialiation stuff, not good in the mutator system
721 if(cvar_string("g_weaponarena") != "0")
722 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
724 // TODO to mutator system
725 if(cvar("g_norecoil"))
726 s = strcat(s, ":norecoil");
728 // TODO to mutator system
730 s = strcat(s, ":midair");
732 // TODO to mutator system
733 if(cvar("g_minstagib"))
734 s = strcat(s, ":minstagib");
737 GameLogEcho(":gameinfo:end");
740 matchid = strzone(ftos(random()));
742 cvar_set("nextmap", "");
746 if(cvar("g_campaign"))
754 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
756 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
758 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
761 while((s = fgets(fd)))
763 l = tokenize_console(s);
768 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
769 print(" cdtrack ", argv(2), "\n");
771 else if(argv(0) == "fog")
773 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
774 print(" \"fog\" \"", s, "\"\n");
776 else if(argv(0) == "set")
778 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
779 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
781 else if(argv(0) != "//")
783 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
784 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
793 addstat(STAT_WEAPONS, AS_INT, weapons);
794 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
795 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
796 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
799 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
800 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
801 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
802 addstat(STAT_FUEL, AS_INT, ammo_fuel);
803 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
804 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
805 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
806 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
807 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
808 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
810 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
814 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
815 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
817 // g_movementspeed hack
818 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
819 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
820 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
822 next_pingtime = time + 5;
826 lsmaps_reply = "^7Maps available: ";
827 lsnewmaps_reply = "^7Maps without a record set: ";
828 for(i = 0, j = 0; i < MapInfo_count; ++i)
830 if(MapInfo_Get_ByID(i))
831 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
838 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
839 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
840 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
841 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
842 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
845 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
846 if (!g_race && !g_cts)
847 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
848 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
850 maplist_reply = "^7Maps in list: ";
851 n = tokenize_console(cvar_string("g_maplist"));
852 for(i = 0, j = 0; i < n; ++i)
854 if(MapInfo_CheckMap(argv(i)))
860 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
864 maplist_reply = strzone(strcat(maplist_reply, "\n"));
865 MapInfo_ClearTemps();
867 for(i = 0; i < 10; ++i)
869 records_reply[i] = strzone(getrecords(i));
872 ladder_reply = strzone(getladder());
874 rankings_reply = strzone(getrankings());
878 PingPLReport_Spawn();
882 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
884 // fill sv_curl_serverpackages from .serverpackage files
885 if(cvar("sv_curl_serverpackages_auto"))
887 fd = search_begin("*.serverpackage", TRUE, FALSE);
891 j = search_getsize(fd);
892 for(i = 0; i < j; ++i)
893 s = strcat(s, " ", search_getfilename(fd, i));
896 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
899 world_initialized = 1;
902 void spawnfunc_light (void)
904 //makestatic (self); // Who the f___ did that?
908 float TryFile( string pFilename )
911 dprint("TryFile(\"", pFilename, "\")\n");
912 lHandle = fopen( pFilename, FILE_READ );
913 if( lHandle != -1 ) {
923 return GametypeNameFromType(game);
926 string getmapname_stored;
932 float Map_Count, Map_Current;
933 string Map_Current_Name;
935 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
936 float GetMaplistPosition()
942 idx = cvar("g_maplist_index");
949 for(pos = 0; pos < Map_Count; ++pos)
953 // resume normal maplist rotation if current map is not in g_maplist
957 float MapHasRightSize(string map)
960 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
961 if(cvar("g_maplist_check_waypoints"))
963 dprint("checkwp "); dprint(map);
964 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
967 dprint(": no waypoints\n");
970 dprint(": has waypoints\n");
974 // open map size restriction file
975 dprint("opensize "); dprint(map);
976 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
979 float mapmin, mapmax;
981 mapmin = stof(fgets(fh));
982 mapmax = stof(fgets(fh));
984 if(player_count < mapmin)
986 dprint("not enough\n");
989 if(player_count > mapmax)
991 dprint("too many\n");
994 dprint("right size\n");
997 dprint(": not found\n");
1001 string Map_Filename(float position)
1003 return strcat("maps/", argv(position), ".bsp");
1006 string strwords(string s, float w)
1009 for(endpos = 0; w && endpos >= 0; --w)
1010 endpos = strstrofs(s, " ", endpos + 1);
1014 return substring(s, 0, endpos);
1017 float strhasword(string s, string w)
1019 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1022 void Map_MarkAsRecent(string m)
1024 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1027 float Map_IsRecent(string m)
1029 return strhasword(cvar_string("g_maplist_mostrecent"), m);
1032 float Map_Check(float position, float pass)
1036 map_next = argv(position);
1039 if(Map_IsRecent(map_next))
1042 filename = Map_Filename(position);
1043 if(MapInfo_CheckMap(map_next))
1047 if(MapHasRightSize(map_next))
1052 dprint( "Couldn't select '", filename, "'..\n" );
1057 void Map_Goto_SetStr(string nextmapname)
1059 if(getmapname_stored != "")
1060 strunzone(getmapname_stored);
1061 if(nextmapname == "")
1062 getmapname_stored = "";
1064 getmapname_stored = strzone(nextmapname);
1067 void Map_Goto_SetFloat(float position)
1069 cvar_set("g_maplist_index", ftos(position));
1070 Map_Goto_SetStr(argv(position));
1075 // settings persist, except...
1076 localcmd("\nsettemp_restore\n");
1082 MapInfo_LoadMap(getmapname_stored);
1085 // return codes of map selectors:
1086 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1087 // -2 = permanent failure
1088 float() MaplistMethod_Iterate = // usual method
1092 for(pass = 1; pass <= 2; ++pass)
1094 for(i = 1; i < Map_Count; ++i)
1097 mapindex = mod(i + Map_Current, Map_Count);
1098 if(Map_Check(mapindex, pass))
1105 float() MaplistMethod_Repeat = // fallback method
1107 if(Map_Check(Map_Current, 2))
1112 float() MaplistMethod_Random = // random map selection
1118 for(i = 0; i <= imax; ++i)
1121 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1122 if(Map_Check(mapindex, 1))
1128 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1129 // the exponent sets a bias on the map selection:
1130 // the higher the exponent, the less likely "shortly repeated" same maps are
1132 float i, j, imax, insertpos;
1136 for(i = 0; i <= imax; ++i)
1140 // now reinsert this at another position
1141 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1142 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1143 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1144 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1146 // insert the current map there
1148 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1149 newlist = strcat(newlist, " ", argv(j));
1150 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1151 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1152 newlist = strcat(newlist, " ", argv(j));
1153 newlist = substring(newlist, 1, strlen(newlist) - 1);
1154 cvar_set("g_maplist", newlist);
1155 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1157 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1158 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1159 if(Map_Check(Map_Current, 1))
1167 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1170 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1171 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1172 if(cvar("g_maplist_shuffle"))
1174 localcmd("\nmenu_cmd sync\n");
1175 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1178 error("empty maplist, cannot select a new map");
1179 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1181 if(Map_Current_Name)
1182 strunzone(Map_Current_Name);
1183 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1184 // this may or may not be correct, but who cares, in the worst case a map
1185 // isn't chosen in the first pass that should have been
1196 if(cvar("g_maplist_shuffle") > 0)
1197 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1200 if(cvar("g_maplist_selectrandom"))
1201 nextMap = MaplistMethod_Random();
1204 nextMap = MaplistMethod_Iterate();
1207 nextMap = MaplistMethod_Repeat();
1211 Map_Goto_SetFloat(nextMap);
1212 return getmapname_stored;
1218 float DoNextMapOverride()
1220 if(cvar("g_campaign"))
1222 CampaignPostIntermission();
1223 alreadychangedlevel = TRUE;
1226 if(cvar("quit_when_empty"))
1228 if(player_count <= currentbots)
1231 alreadychangedlevel = TRUE;
1235 if(cvar_string("quit_and_redirect") != "")
1237 redirection_target = strzone(cvar_string("quit_and_redirect"));
1238 alreadychangedlevel = TRUE;
1241 if (cvar("samelevel")) // if samelevel is set, stay on same level
1243 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1244 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1245 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1246 localcmd("restart\n");
1247 //changelevel (mapname);
1248 alreadychangedlevel = TRUE;
1251 if(cvar_string("nextmap") != "")
1252 if(MapInfo_CheckMap(cvar_string("nextmap")))
1254 Map_Goto_SetStr(cvar_string("nextmap"));
1256 alreadychangedlevel = TRUE;
1259 if(cvar("lastlevel"))
1262 localcmd("set lastlevel 0\ntogglemenu\n");
1263 alreadychangedlevel = TRUE;
1271 //local string nextmap;
1272 //local float n, nummaps;
1274 if (alreadychangedlevel)
1276 alreadychangedlevel = TRUE;
1282 for(allowReset = 1; allowReset >= 0; --allowReset)
1284 nextMap = GetNextMap();
1290 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1291 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1292 if(cvar("g_maplist_shuffle"))
1294 localcmd("\nmenu_cmd sync\n");
1298 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1310 When the player presses attack or jump, change to the next level
1313 .float autoscreenshot;
1314 void() MapVote_Start;
1315 void() MapVote_Think;
1316 float mapvote_initialized;
1317 void IntermissionThink()
1319 FixIntermissionClient(self);
1321 if(cvar("sv_autoscreenshot"))
1322 if(self.autoscreenshot > 0)
1323 if(time > self.autoscreenshot)
1325 self.autoscreenshot = -1;
1326 if(clienttype(self) == CLIENTTYPE_REAL)
1327 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1331 if (time < intermission_exittime)
1334 if(!mapvote_initialized)
1335 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1345 Returns the entity to view from
1349 entity FindIntermission()
1354 // look for info_intermission first
1355 spot = find (world, classname, "info_intermission");
1357 { // pick a random one
1361 spot = find (spot, classname, "info_intermission");
1363 spot = find (spot, classname, "info_intermission");
1369 // then look for the start position
1370 spot = find (world, classname, "info_player_start");
1374 // testinfo_player_start is only found in regioned levels
1375 spot = find (world, classname, "testplayerstart");
1379 // then look for the start position
1380 spot = find (world, classname, "info_player_deathmatch");
1384 //objerror ("FindIntermission: no spot");
1390 ===============================================================================
1394 ===============================================================================
1397 void DumpStats(float final)
1401 local float to_console;
1402 local float to_eventlog;
1403 local float to_file;
1406 to_console = cvar("sv_logscores_console");
1407 to_eventlog = cvar("sv_eventlog");
1408 to_file = cvar("sv_logscores_file");
1412 to_console = TRUE; // always print printstats replies
1413 to_eventlog = FALSE; // but never print them to the event log
1417 if(cvar("sv_eventlog_console"))
1418 to_console = FALSE; // otherwise we get the output twice
1424 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1432 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1436 fputs(file, strcat(s, "\n"));
1439 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1445 fputs(file, strcat(s, "\n"));
1447 FOR_EACH_CLIENT(other)
1449 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1451 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1452 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1453 if(other.classname == "player" || g_arena || g_ca || g_lms)
1454 s = strcat(s, ftos(other.team), ":");
1456 s = strcat(s, "spectator:");
1459 print(s, other.netname, "\n");
1461 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1463 fputs(file, strcat(s, other.netname, "\n"));
1469 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1475 fputs(file, strcat(s, "\n"));
1477 for(i = 1; i < 16; ++i)
1479 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1480 s = strcat(s, ":", ftos(i));
1486 fputs(file, strcat(s, "\n"));
1493 GameLogEcho(":end");
1496 fputs(file, ":end\n");
1501 void FixIntermissionClient(entity e)
1504 if(!e.autoscreenshot) // initial call
1506 e.angles = e.v_angle;
1507 e.angles_x = -e.angles_x;
1508 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1510 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1511 e.solid = SOLID_NOT;
1512 e.movetype = MOVETYPE_NONE;
1513 e.takedamage = DAMAGE_NO;
1516 e.weaponentity.effects = EF_NODRAW;
1517 if (e.weaponentity.weaponentity)
1518 e.weaponentity.weaponentity.effects = EF_NODRAW;
1520 if(clienttype(e) == CLIENTTYPE_REAL)
1522 stuffcmd(e, "\nscr_printspeed 1000000\n");
1523 s = cvar_string("sv_intermission_cdtrack");
1525 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1527 WriteByte(MSG_ONE, SVC_INTERMISSION);
1531 //e.velocity = '0 0 0';
1532 //e.fixangle = TRUE;
1534 // TODO halt weapon animation
1539 go to the next level for deathmatch
1540 only called if a time or frag limit has expired
1548 intermission_running = 1;
1550 // enforce a wait time before allowing changelevel
1551 if(player_count > 0)
1552 intermission_exittime = time + cvar("sv_mapchange_delay");
1554 intermission_exittime = -1;
1557 WriteByte (MSG_ALL, SVC_CDTRACK);
1558 WriteByte (MSG_ALL, 3);
1559 WriteByte (MSG_ALL, 3);
1560 // done in FixIntermission
1563 //pos = FindIntermission ();
1569 if(cvar("sv_eventlog"))
1570 GameLogEcho(":gameover");
1576 // save the stats to a text file on the client
1577 // stuffcmd(other, log_stats "stats/file_name");
1579 // stuffcmd(other, log_stats "");
1580 // use a filename similar to the demo name
1581 // string file_name;
1582 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1584 // write a stats parser for the menu
1586 if(cvar("sv_accuracy_data_send")) {
1587 string stats_to_send;
1589 FOR_EACH_CLIENT(other) { // make the string to send
1590 FixIntermissionClient(other);
1592 if(other.cvar_cl_accuracy_data_share) {
1593 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1595 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1596 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1598 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1600 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1601 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1603 stats_to_send = strcat(stats_to_send, "\n");
1607 FOR_EACH_REALCLIENT(other) { // only spam humans
1608 Score_NicePrint(other); // print the score
1610 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1611 bprint(stats_to_send);
1613 } else { // ye olde message
1614 FOR_EACH_PLAYER(other) {
1615 FixIntermissionClient(other);
1618 bprint(other.netname, " ^7wins.\n");
1622 if(cvar("g_campaign"))
1623 CampaignPreIntermission();
1625 localcmd("\nsv_hook_gameend\n");
1632 Exit deathmatch games upon conditions
1635 void CheckRules_Player()
1637 if (gameover) // someone else quit the game already
1640 if(self.deadflag == DEAD_NO)
1641 self.play_time += frametime;
1643 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1644 // (div0: and that in CheckRules_World please)
1647 float checkrules_equality;
1648 float checkrules_suddendeathwarning;
1649 float checkrules_suddendeathend;
1650 float checkrules_overtimesadded; //how many overtimes have been already added
1652 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1653 float WINNING_YES = 1; // winner found
1654 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1655 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1657 float InitiateSuddenDeath()
1659 // Check first whether normal overtimes could be added before initiating suddendeath mode
1660 // - for this timelimit_overtime needs to be >0 of course
1661 // - also check the winning condition calculated in the previous frame and only add normal overtime
1662 // again, if at the point at which timelimit would be extended again, still no winner was found
1663 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1665 return 1; // need to call InitiateOvertime later
1669 if(!checkrules_suddendeathend)
1671 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1672 if(g_race && !g_race_qualifying)
1673 race_StartCompleting();
1679 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1681 ++checkrules_overtimesadded;
1682 //add one more overtime by simply extending the timelimit
1684 tl = cvar("timelimit");
1685 tl += cvar("timelimit_overtime");
1686 cvar_set("timelimit", ftos(tl));
1687 string minutesPlural;
1688 if (cvar("timelimit_overtime") == 1)
1689 minutesPlural = " ^3minute";
1691 minutesPlural = " ^3minutes";
1695 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1696 ftos(cvar("timelimit_overtime")),
1703 float GetWinningCode(float fraglimitreached, float equality)
1705 if(cvar("g_campaign") == 1)
1706 if(fraglimitreached)
1713 if(fraglimitreached)
1714 return WINNING_STARTSUDDENDEATHOVERTIME;
1716 return WINNING_NEVER;
1718 if(fraglimitreached)
1724 // set the .winning flag for exactly those players with a given field value
1725 void SetWinners(.float field, float value)
1728 FOR_EACH_PLAYER(head)
1729 head.winning = (head.field == value);
1732 // set the .winning flag for those players with a given field value
1733 void AddWinners(.float field, float value)
1736 FOR_EACH_PLAYER(head)
1737 if(head.field == value)
1741 // clear the .winning flags
1742 void ClearWinners(void)
1745 FOR_EACH_PLAYER(head)
1749 // Onslaught winning condition:
1750 // game terminates if only one team has a working generator (or none)
1751 float WinningCondition_Onslaught()
1754 local float t1, t2, t3, t4;
1756 WinningConditionHelper(); // set worldstatus
1761 // first check if the game has ended
1762 t1 = t2 = t3 = t4 = 0;
1763 head = find(world, classname, "onslaught_generator");
1766 if (head.health > 0)
1768 if (head.team == COLOR_TEAM1) t1 = 1;
1769 if (head.team == COLOR_TEAM2) t2 = 1;
1770 if (head.team == COLOR_TEAM3) t3 = 1;
1771 if (head.team == COLOR_TEAM4) t4 = 1;
1773 head = find(head, classname, "onslaught_generator");
1775 if (t1 + t2 + t3 + t4 < 2)
1777 // game over, only one team remains (or none)
1779 if (t1) SetWinners(team, COLOR_TEAM1);
1780 if (t2) SetWinners(team, COLOR_TEAM2);
1781 if (t3) SetWinners(team, COLOR_TEAM3);
1782 if (t4) SetWinners(team, COLOR_TEAM4);
1783 dprint("Have a winner, ending game.\n");
1787 // Two or more teams remain
1791 float LMS_NewPlayerLives()
1794 fl = cvar("fraglimit");
1798 // first player has left the game for dying too much? Nobody else can get in.
1799 if(lms_lowest_lives < 1)
1802 if(!cvar("g_lms_join_anytime"))
1803 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1806 return bound(1, lms_lowest_lives, fl);
1809 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1810 // they win. Otherwise the defending team wins once the timelimit passes.
1811 void assault_new_round();
1812 float WinningCondition_Assault()
1816 WinningConditionHelper(); // set worldstatus
1818 status = WINNING_NO;
1819 // as the timelimit has not yet passed just assume the defending team will win
1820 if(assault_attacker_team == COLOR_TEAM1)
1822 SetWinners(team, COLOR_TEAM2);
1826 SetWinners(team, COLOR_TEAM1);
1830 ent = find(world, classname, "target_assault_roundend");
1833 if(ent.winning) // round end has been triggered by attacking team
1835 bprint("ASSAULT: round completed...\n");
1836 SetWinners(team, assault_attacker_team);
1838 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1840 if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1842 status = WINNING_YES;
1846 local entity oldself;
1849 assault_new_round();
1858 // LMS winning condition: game terminates if and only if there's at most one
1859 // one player who's living lives. Top two scores being equal cancels the time
1861 float WinningCondition_LMS()
1868 have_player = FALSE;
1869 have_players = FALSE;
1870 l = LMS_NewPlayerLives();
1872 head = find(world, classname, "player");
1875 head2 = find(head, classname, "player");
1877 have_players = TRUE;
1881 // we have at least one player
1884 // two or more active players - continue with the game
1888 // exactly one player?
1891 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1895 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1901 // and assign him his first place
1902 PlayerScore_Add(head, SP_LMS_RANK, 1);
1909 // nobody is playing at all...
1912 // wait for players...
1916 // SNAFU (maybe a draw game?)
1918 dprint("No players, ending game.\n");
1923 // When we get here, we have at least two players who are actually LIVING,
1924 // now check if the top two players have equal score.
1925 WinningConditionHelper();
1928 if(WinningConditionHelper_winner)
1929 WinningConditionHelper_winner.winning = TRUE;
1930 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1931 return WINNING_NEVER;
1933 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1937 void ShuffleMaplist()
1939 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1943 float WinningCondition_Scores(float limit, float leadlimit)
1947 // TODO make everything use THIS winning condition (except LMS)
1948 WinningConditionHelper();
1952 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1953 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1954 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1955 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1959 if(WinningConditionHelper_winner)
1960 WinningConditionHelper_winner.winning = 1;
1961 if(WinningConditionHelper_winnerteam >= 0)
1962 SetWinners(team, WinningConditionHelper_winnerteam);
1964 if(WinningConditionHelper_lowerisbetter)
1966 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1967 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1971 if(WinningConditionHelper_zeroisworst)
1972 leadlimit = 0; // not supported in this mode
1974 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1975 // these modes always score in increments of 1, thus this makes sense
1977 if(leaderfrags != WinningConditionHelper_topscore)
1979 leaderfrags = WinningConditionHelper_topscore;
1982 if (leaderfrags == limit - 1)
1983 Announce("1fragleft");
1984 else if (leaderfrags == limit - 2)
1985 Announce("2fragsleft");
1986 else if (leaderfrags == limit - 3)
1987 Announce("3fragsleft");
1991 limitreached = FALSE;
1993 if(WinningConditionHelper_topscore >= limit)
1994 limitreached = TRUE;
1997 float leadlimitreached;
1998 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1999 if(cvar("leadlimit_and_fraglimit"))
2000 limitreached = (limitreached && leadlimitreached);
2002 limitreached = (limitreached || leadlimitreached);
2005 return GetWinningCode(
2006 WinningConditionHelper_topscore && limitreached,
2007 WinningConditionHelper_equality
2011 float WinningCondition_Race(float fraglimit)
2022 if(p.race_completed)
2027 wc = WinningCondition_Scores(fraglimit, 0);
2029 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2030 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2031 // do NOT support equality when the laps are all raced!
2032 return WINNING_STARTSUDDENDEATHOVERTIME;
2034 return WINNING_NEVER;
2038 void ReadyRestart();
2039 float WinningCondition_QualifyingThenRace(float limit)
2042 wc = WinningCondition_Scores(limit, 0);
2044 // NEVER initiate overtime
2045 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2053 float WinningCondition_RanOutOfSpawns()
2057 if(have_team_spawns <= 0)
2060 if(!some_spawn_has_been_used)
2063 team1_score = team2_score = team3_score = team4_score = 0;
2065 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2067 if(head.team == COLOR_TEAM1)
2069 else if(head.team == COLOR_TEAM2)
2071 else if(head.team == COLOR_TEAM3)
2073 else if(head.team == COLOR_TEAM4)
2077 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2079 if(head.team == COLOR_TEAM1)
2081 else if(head.team == COLOR_TEAM2)
2083 else if(head.team == COLOR_TEAM3)
2085 else if(head.team == COLOR_TEAM4)
2090 if(team1_score + team2_score + team3_score + team4_score == 0)
2092 checkrules_equality = TRUE;
2095 else if(team1_score + team2_score + team3_score + team4_score == 1)
2098 if(team1_score) t = COLOR_TEAM1;
2099 if(team2_score) t = COLOR_TEAM2;
2100 if(team3_score) t = COLOR_TEAM3;
2101 if(team4_score) t = COLOR_TEAM4;
2102 CheckAllowedTeams(world);
2103 for(i = 0; i < MAX_TEAMSCORE; ++i)
2105 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2106 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2107 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2108 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2111 AddWinners(team, t);
2122 Exit deathmatch games upon conditions
2125 void CheckRules_World()
2137 MapVote_Think should now do that part
2138 if (intermission_running)
2139 if (time >= intermission_exittime + 60)
2141 if(!DoNextMapOverride())
2147 if (gameover) // someone else quit the game already
2149 if(player_count == 0) // Nobody there? Then let's go to the next map
2151 // this will actually check the player count in the next frame
2152 // again, but this shouldn't hurt
2156 timelimit = cvar("timelimit") * 60;
2157 fraglimit = cvar("fraglimit");
2158 leadlimit = cvar("leadlimit");
2160 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2163 timelimit = 0; // timelimit is not made for warmup
2165 fraglimit = 0; // no fraglimit for now
2166 leadlimit = 0; // no leadlimit for now
2170 timelimit = 0; // ONS has its own overtime rule
2174 timelimit += game_starttime;
2176 else if (timelimit < 0)
2186 if(checkrules_suddendeathend)
2188 if(!checkrules_suddendeathwarning)
2190 checkrules_suddendeathwarning = TRUE;
2191 if(g_race && !g_race_qualifying)
2192 bcenterprint("^3Everyone, finish your lap! The race is over!");
2194 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2199 if (timelimit && time >= timelimit)
2201 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2204 float playerswithlaps;
2207 totalplayers = playerswithlaps = readyplayers = 0;
2208 FOR_EACH_PLAYER(head)
2211 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2217 // at least 2 of the players have completed a lap: start the RACE
2218 // otherwise, the players should end the qualifying on their own
2219 if(readyplayers || playerswithlaps >= 2)
2221 checkrules_suddendeathend = 0;
2222 ReadyRestart(); // go to race
2226 wantovertime |= InitiateSuddenDeath();
2229 wantovertime |= InitiateSuddenDeath();
2233 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2239 float checkrules_status;
2240 checkrules_status = WinningCondition_RanOutOfSpawns();
2241 if(checkrules_status == WINNING_YES)
2243 bprint("Hey! Someone ran out of spawns!\n");
2245 else if(g_race && !g_race_qualifying && timelimit >= 0)
2247 checkrules_status = WinningCondition_Race(fraglimit);
2248 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2250 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2252 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2253 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2257 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2261 checkrules_status = WinningCondition_LMS();
2263 else if (g_onslaught)
2265 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2269 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2270 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2273 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2275 checkrules_status = WINNING_NEVER;
2276 checkrules_overtimesadded = -1;
2277 wantovertime |= InitiateSuddenDeath();
2280 if(checkrules_status == WINNING_NEVER)
2281 // equality cases! Nobody wins if the overtime ends in a draw.
2286 if(checkrules_status == WINNING_NEVER)
2289 checkrules_status = WINNING_YES;
2292 if(checkrules_suddendeathend)
2293 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2294 checkrules_status = WINNING_YES;
2296 if(checkrules_status == WINNING_YES)
2298 //print("WINNING\n");
2303 float mapvote_nextthink;
2304 float mapvote_initialized;
2305 float mapvote_keeptwotime;
2306 float mapvote_timeout;
2307 string mapvote_message;
2308 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2309 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2310 float mapvote_screenshot_dirs_count;
2312 float mapvote_count;
2313 float mapvote_count_real;
2314 string mapvote_maps[MAPVOTE_COUNT];
2315 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2316 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2317 float mapvote_maps_suggested[MAPVOTE_COUNT];
2318 string mapvote_suggestions[MAPVOTE_COUNT];
2319 float mapvote_suggestion_ptr;
2320 float mapvote_maxlen;
2321 float mapvote_voters;
2322 float mapvote_votes[MAPVOTE_COUNT];
2324 float mapvote_detail;
2325 float mapvote_abstain;
2328 void MapVote_ClearAllVotes()
2330 FOR_EACH_CLIENT(other)
2334 string MapVote_Suggest(string m)
2338 return "That's not how to use this command.";
2339 if(!cvar("g_maplist_votable_suggestions"))
2340 return "Suggestions are not accepted on this server.";
2341 if(mapvote_initialized)
2342 return "Can't suggest - voting is already in progress!";
2343 m = MapInfo_FixName(m);
2345 return "The map you suggested is not available on this server.";
2346 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2348 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2350 if(!MapInfo_CheckMap(m))
2351 return "The map you suggested does not support the current game mode.";
2352 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2353 if(mapvote_suggestions[i] == m)
2354 return "This map was already suggested.";
2355 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2357 i = floor(random() * mapvote_suggestion_ptr);
2361 i = mapvote_suggestion_ptr;
2362 mapvote_suggestion_ptr += 1;
2364 if(mapvote_suggestions[i] != "")
2365 strunzone(mapvote_suggestions[i]);
2366 mapvote_suggestions[i] = strzone(m);
2367 if(cvar("sv_eventlog"))
2368 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2369 return strcat("Suggestion of ", m, " accepted.");
2372 void MapVote_AddVotable(string nextMap, float isSuggestion)
2375 string pakfile, mapfile;
2379 for(j = 0; j < mapvote_count; ++j)
2380 if(mapvote_maps[j] == nextMap)
2382 if(strlen(nextMap) > mapvote_maxlen)
2383 mapvote_maxlen = strlen(nextMap);
2384 mapvote_maps[mapvote_count] = strzone(nextMap);
2385 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2387 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2389 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2390 pakfile = whichpack(strcat(mapfile, ".tga"));
2392 pakfile = whichpack(strcat(mapfile, ".jpg"));
2394 pakfile = whichpack(strcat(mapfile, ".png"));
2398 if(i >= mapvote_screenshot_dirs_count)
2399 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2400 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2401 pakfile = substring(pakfile, o, -1);
2403 mapvote_maps_screenshot_dir[mapvote_count] = i;
2404 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2409 void MapVote_Spawn();
2415 MapVote_ClearAllVotes();
2418 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2419 mapvote_abstain = cvar("g_maplist_votable_abstain");
2422 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2424 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2425 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2427 // we need this for AddVotable, as that cycles through the screenshot dirs
2428 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2429 if(mapvote_screenshot_dirs_count == 0)
2430 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2431 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2432 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2433 mapvote_screenshot_dirs[i] = strzone(argv(i));
2435 if(mapvote_suggestion_ptr)
2436 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2437 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2439 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2440 MapVote_AddVotable(GetNextMap(), FALSE);
2442 if(mapvote_count == 0)
2444 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2445 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2446 if(cvar("g_maplist_shuffle"))
2448 localcmd("\nmenu_cmd sync\n");
2449 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2450 MapVote_AddVotable(GetNextMap(), FALSE);
2453 mapvote_count_real = mapvote_count;
2455 MapVote_AddVotable("don't care", 0);
2457 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2459 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2460 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2461 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2462 mapvote_keeptwotime = 0;
2463 mapvote_message = "Choose a map and press its key!";
2468 void MapVote_SendPicture(float id)
2471 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2472 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2473 WriteByte(MSG_ONE, id);
2474 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2477 float GameCommand_MapVote(string cmd)
2479 if(!intermission_running)
2482 if(cmd == "mv_getpic")
2484 MapVote_SendPicture(stof(argv(1)));
2491 float MapVote_GetMapMask()
2493 float mask, i, power;
2495 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2496 if(mapvote_maps[i] != "")
2502 float MapVote_SendEntity(entity to, float sf)
2507 sf &~= 2; // if we send 1, we don't need to also send 2
2509 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2510 WriteByte(MSG_ENTITY, sf);
2514 // flag 1 == initialization
2515 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2516 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2517 WriteString(MSG_ENTITY, "");
2518 WriteByte(MSG_ENTITY, mapvote_count);
2519 WriteByte(MSG_ENTITY, mapvote_abstain);
2520 WriteByte(MSG_ENTITY, mapvote_detail);
2521 WriteCoord(MSG_ENTITY, mapvote_timeout);
2522 if(mapvote_count <= 8)
2523 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2525 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2526 for(i = 0; i < mapvote_count; ++i)
2527 if(mapvote_maps[i] != "")
2529 if(mapvote_abstain && i == mapvote_count - 1)
2531 WriteString(MSG_ENTITY, ""); // abstain needs no text
2532 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2533 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2537 WriteString(MSG_ENTITY, mapvote_maps[i]);
2538 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2539 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2546 // flag 2 == update of mask
2547 if(mapvote_count <= 8)
2548 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2550 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2556 for(i = 0; i < mapvote_count; ++i)
2557 if(mapvote_maps[i] != "")
2558 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2560 WriteByte(MSG_ENTITY, to.mapvote);
2566 void MapVote_Spawn()
2568 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2571 void MapVote_TouchMask()
2573 mapvote_ent.SendFlags |= 2;
2576 void MapVote_TouchVotes(entity voter)
2578 mapvote_ent.SendFlags |= 4;
2581 float MapVote_Finished(float mappos)
2587 if(cvar("sv_eventlog"))
2589 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2590 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2591 didntvote = mapvote_voters;
2592 for(i = 0; i < mapvote_count; ++i)
2593 if(mapvote_maps[i] != "")
2595 didntvote -= mapvote_votes[i];
2598 result = strcat(result, ":", mapvote_maps[i]);
2599 result = strcat(result, ":", ftos(mapvote_votes[i]));
2602 result = strcat(result, ":didn't vote:", ftos(didntvote));
2604 GameLogEcho(result);
2605 if(mapvote_maps_suggested[mappos])
2606 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2609 FOR_EACH_REALCLIENT(other)
2610 FixClientCvars(other);
2612 Map_Goto_SetStr(mapvote_maps[mappos]);
2614 alreadychangedlevel = TRUE;
2617 void MapVote_CheckRules_1()
2621 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2623 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2624 mapvote_votes[i] = 0;
2628 FOR_EACH_REALCLIENT(other)
2633 i = other.mapvote - 1;
2634 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2635 mapvote_votes[i] = mapvote_votes[i] + 1;
2640 float MapVote_CheckRules_2()
2643 float firstPlace, secondPlace;
2644 float firstPlaceVotes, secondPlaceVotes;
2645 float mapvote_voters_real;
2648 if(mapvote_count_real == 1)
2649 return MapVote_Finished(0);
2651 mapvote_voters_real = mapvote_voters;
2653 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2655 RandomSelection_Init();
2656 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2657 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2658 firstPlace = RandomSelection_chosen_float;
2659 firstPlaceVotes = RandomSelection_best_priority;
2660 //dprint("First place: ", ftos(firstPlace), "\n");
2661 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2663 RandomSelection_Init();
2664 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2666 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2667 secondPlace = RandomSelection_chosen_float;
2668 secondPlaceVotes = RandomSelection_best_priority;
2669 //dprint("Second place: ", ftos(secondPlace), "\n");
2670 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2672 if(firstPlace == -1)
2673 error("No first place in map vote... WTF?");
2675 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2676 return MapVote_Finished(firstPlace);
2678 if(mapvote_keeptwotime)
2679 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2682 MapVote_TouchMask();
2683 mapvote_message = "Now decide between the TOP TWO!";
2684 mapvote_keeptwotime = 0;
2685 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2686 result = strcat(result, ":", ftos(firstPlaceVotes));
2687 result = strcat(result, ":", mapvote_maps[secondPlace]);
2688 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2689 didntvote = mapvote_voters;
2690 for(i = 0; i < mapvote_count; ++i)
2691 if(mapvote_maps[i] != "")
2693 didntvote -= mapvote_votes[i];
2695 if(i != secondPlace)
2697 result = strcat(result, ":", mapvote_maps[i]);
2698 result = strcat(result, ":", ftos(mapvote_votes[i]));
2699 if(i < mapvote_count_real)
2701 strunzone(mapvote_maps[i]);
2702 mapvote_maps[i] = "";
2703 strunzone(mapvote_maps_pakfile[i]);
2704 mapvote_maps_pakfile[i] = "";
2708 result = strcat(result, ":didn't vote:", ftos(didntvote));
2709 if(cvar("sv_eventlog"))
2710 GameLogEcho(result);
2720 keeptwo = mapvote_keeptwotime;
2721 MapVote_CheckRules_1(); // count
2722 if(MapVote_CheckRules_2()) // decide
2726 FOR_EACH_REALCLIENT(other)
2728 // hide scoreboard again
2729 if(other.health != 2342)
2731 other.health = 2342;
2733 if(clienttype(other) == CLIENTTYPE_REAL)
2736 WriteByte(MSG_ONE, SVC_FINALE);
2737 WriteString(MSG_ONE, "");
2741 // clear possibly invalid votes
2742 if(mapvote_maps[other.mapvote - 1] == "")
2744 // use impulses as new vote
2745 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2746 if(mapvote_maps[other.impulse - 1] != "")
2748 other.mapvote = other.impulse;
2749 MapVote_TouchVotes(other);
2757 MapVote_CheckRules_1(); // just count
2759 void MapVote_Start()
2764 MapInfo_Enumerate();
2765 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2768 void MapVote_Think()
2773 if(alreadychangedlevel)
2776 if(time < mapvote_nextthink)
2780 mapvote_nextthink = time + 0.5;
2782 if(!mapvote_initialized)
2784 if(cvar("rescan_pending") == 1)
2786 cvar_set("rescan_pending", "2");
2787 localcmd("fs_rescan\nrescan_pending 3\n");
2790 else if(cvar("rescan_pending") == 2)
2794 else if(cvar("rescan_pending") == 3)
2796 // now build missing mapinfo files
2797 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2800 // we're done, start the timer
2801 cvar_set("rescan_pending", "0");
2804 mapvote_initialized = TRUE;
2805 if(DoNextMapOverride())
2807 if(!cvar("g_maplist_votable") || player_count <= 0)
2818 string GotoMap(string m)
2820 if(!MapInfo_CheckMap(m))
2821 return "The map you chose is not available on this server.";
2822 cvar_set("nextmap", m);
2823 cvar_set("timelimit", "-1");
2824 if(mapvote_initialized || alreadychangedlevel)
2826 if(DoNextMapOverride())
2827 return "Map switch initiated.";
2829 return "Hm... no. For some reason I like THIS map more.";
2832 return "Map switch will happen after scoreboard.";
2839 FOR_EACH_REALCLIENT(self)
2841 if(self.classname == "spectator")
2843 if(self.enemy.typehitsound)
2844 play2(self, "misc/typehit.wav");
2845 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2846 play2(self, "misc/hit.wav");
2850 if(self.typehitsound)
2851 play2(self, "misc/typehit.wav");
2852 else if(self.hitsound && self.cvar_cl_hitsound)
2853 play2(self, "misc/hit.wav");
2856 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2857 // add 1 frametime because after this, engine SV_Physics
2858 // increases time by a frametime and then networks the frame
2859 // add another frametime because client shows everything with
2860 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2862 FOR_EACH_CLIENT(self)
2864 self.hitsound = FALSE;
2865 self.typehitsound = FALSE;
2866 antilag_record(self, altime);
2873 * returns TRUE if redirecting
2875 float redirection_timeout;
2876 float redirection_nextthink;
2877 float RedirectionThink()
2879 float clients_found;
2881 if(redirection_target == "")
2884 if(!redirection_timeout)
2886 cvar_set("sv_public", "-2");
2887 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2888 if(redirection_target == "self")
2889 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2891 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2894 if(time < redirection_nextthink)
2897 redirection_nextthink = time + 1;
2900 FOR_EACH_REALCLIENT(self)
2902 print("Redirecting: sending connect command to ", self.netname, "\n");
2903 if(redirection_target == "self")
2904 stuffcmd(self, "\ndisconnect; reconnect\n");
2906 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2910 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2912 if(time > redirection_timeout || clients_found == 0)
2913 localcmd("\nwait; wait; wait; quit\n");
2918 void TargetMusic_RestoreGame();
2921 // Loaded from a save game
2922 // some things then break, so let's work around them...
2924 // Progs DB (capture records)
2925 ServerProgsDB = db_load("server.db");
2929 MapInfo_Enumerate();
2930 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2933 TargetMusic_RestoreGame();
2938 if(gameover > 1) // shutting down already?
2941 gameover = 2; // 2 = server shutting down
2943 if(world_initialized > 0)
2945 world_initialized = 0;
2946 print("Saving persistent data...\n");
2948 if(!cheatcount_total)
2950 if(cvar("sv_db_saveasdump"))
2951 db_dump(ServerProgsDB, "server.db");
2953 db_save(ServerProgsDB, "server.db");
2955 if(cvar("developer"))
2957 if(cvar("sv_db_saveasdump"))
2958 db_dump(TemporaryDB, "server-temp.db");
2960 db_save(TemporaryDB, "server-temp.db");
2962 CheatShutdown(); // must be after cheatcount check
2963 db_close(ServerProgsDB);
2964 db_close(TemporaryDB);
2966 // tell the bot system the game is ending now
2969 WeaponStats_Shutdown();
2972 else if(world_initialized == 0)
2974 print("NOTE: crashed before even initializing the world, not saving persistent data\n");