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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
761         Nagger_Init();
762
763         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
764         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
765
766         // freeze attacks
767         addstat(STAT_FROZEN, AS_INT, frozen);
768         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
769
770         // physics
771         Physics_AddStats();
772
773         // new properties
774         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
775         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
776         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
777         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
778         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
779         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
780         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
781         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
782         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
783         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
784         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
785         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
786         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
787         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
788         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
789         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
790         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
791         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
792         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
793
794         // secrets
795         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
796         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
797
798         // monsters
799         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
800         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
801
802         // misc
803         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
804
805         next_pingtime = time + 5;
806
807         detect_maptype();
808
809         // set up information replies for clients and server to use
810         maplist_reply = strzone(getmaplist());
811         lsmaps_reply = strzone(getlsmaps());
812         monsterlist_reply = strzone(getmonsterlist());
813         for(int i = 0; i < 10; ++i)
814         {
815                 s = getrecords(i);
816                 if (s)
817                         records_reply[i] = strzone(s);
818         }
819         ladder_reply = strzone(getladder());
820         rankings_reply = strzone(getrankings());
821
822         // begin other init
823         ClientInit_Spawn();
824         RandomSeed_Spawn();
825         PingPLReport_Spawn();
826
827         CheatInit();
828
829         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
830
831         // fill sv_curl_serverpackages from .serverpackage files
832         if(autocvar_sv_curl_serverpackages_auto)
833         {
834                 s = "";
835                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
836                 for(int i = 0; i < n; ++i)
837                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
838                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
839                                 s = strcat(s, " ", argv(i));
840                 fd = search_begin("*-serverpackage.txt", true, false);
841                 if(fd >= 0)
842                 {
843                         j = search_getsize(fd);
844                         for(int i = 0; i < j; ++i)
845                                 s = strcat(s, " ", search_getfilename(fd, i));
846                         search_end(fd);
847                 }
848                 fd = search_begin("*.serverpackage", true, false);
849                 if(fd >= 0)
850                 {
851                         j = search_getsize(fd);
852                         for(int i = 0; i < j; ++i)
853                                 s = strcat(s, " ", search_getfilename(fd, i));
854                         search_end(fd);
855                 }
856                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
857         }
858
859         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
860         modname = "Xonotic";
861         // physics/balance/config changes that count as mod
862         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
863                 modname = cvar_string("g_mod_physics");
864         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
865                 modname = cvar_string("g_mod_balance");
866         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
867                 modname = cvar_string("g_mod_config");
868         // extra mutators that deserve to count as mod
869         MUTATOR_CALLHOOK(SetModname);
870
871         // save it for later
872         modname = strzone(modname);
873
874         WinningConditionHelper(); // set worldstatus
875
876         world_initialized = 1;
877 }
878
879 spawnfunc(light)
880 {
881         //makestatic (self); // Who the f___ did that?
882         remove(self);
883 }
884
885 string GetGametype()
886 {
887         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
888 }
889
890 string GetMapname()
891 {
892         return mapname;
893 }
894
895 float Map_Count, Map_Current;
896 string Map_Current_Name;
897
898 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
899 float GetMaplistPosition()
900 {
901         float pos, idx;
902         string map;
903
904         map = GetMapname();
905         idx = autocvar_g_maplist_index;
906
907         if(idx >= 0)
908                 if(idx < Map_Count)
909                         if(map == argv(idx))
910                                 return idx;
911
912         for(pos = 0; pos < Map_Count; ++pos)
913                 if(map == argv(pos))
914                         return pos;
915
916         // resume normal maplist rotation if current map is not in g_maplist
917         return idx;
918 }
919
920 float MapHasRightSize(string map)
921 {
922         float fh;
923         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
924         if(autocvar_g_maplist_check_waypoints)
925         {
926                 LOG_TRACE("checkwp "); LOG_TRACE(map);
927                 if(!fexists(strcat("maps/", map, ".waypoints")))
928                 {
929                         LOG_TRACE(": no waypoints\n");
930                         return false;
931                 }
932                 LOG_TRACE(": has waypoints\n");
933         }
934
935         // open map size restriction file
936         LOG_TRACE("opensize "); LOG_TRACE(map);
937         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
938         if(fh >= 0)
939         {
940                 float mapmin, mapmax;
941                 LOG_TRACE(": ok, ");
942                 mapmin = stof(fgets(fh));
943                 mapmax = stof(fgets(fh));
944                 fclose(fh);
945                 if(player_count < mapmin)
946                 {
947                         LOG_TRACE("not enough\n");
948                         return false;
949                 }
950                 if(player_count > mapmax)
951                 {
952                         LOG_TRACE("too many\n");
953                         return false;
954                 }
955                 LOG_TRACE("right size\n");
956                 return true;
957         }
958         LOG_TRACE(": not found\n");
959         return true;
960 }
961
962 string Map_Filename(float position)
963 {
964         return strcat("maps/", argv(position), ".bsp");
965 }
966
967 void Map_MarkAsRecent(string m)
968 {
969         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
970 }
971
972 float Map_IsRecent(string m)
973 {
974         return strhasword(autocvar_g_maplist_mostrecent, m);
975 }
976
977 float Map_Check(float position, float pass)
978 {
979         string filename;
980         string map_next;
981         map_next = argv(position);
982         if(pass <= 1)
983         {
984                 if(Map_IsRecent(map_next))
985                         return 0;
986         }
987         filename = Map_Filename(position);
988         if(MapInfo_CheckMap(map_next))
989         {
990                 if(pass == 2)
991                         return 1;
992                 if(MapHasRightSize(map_next))
993                         return 1;
994                 return 0;
995         }
996         else
997                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
998
999         return 0;
1000 }
1001
1002 void Map_Goto_SetStr(string nextmapname)
1003 {
1004         if(getmapname_stored != "")
1005                 strunzone(getmapname_stored);
1006         if(nextmapname == "")
1007                 getmapname_stored = "";
1008         else
1009                 getmapname_stored = strzone(nextmapname);
1010 }
1011
1012 void Map_Goto_SetFloat(float position)
1013 {
1014         cvar_set("g_maplist_index", ftos(position));
1015         Map_Goto_SetStr(argv(position));
1016 }
1017
1018 void Map_Goto(float reinit)
1019 {
1020         MapInfo_LoadMap(getmapname_stored, reinit);
1021 }
1022
1023 // return codes of map selectors:
1024 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1025 //   -2 = permanent failure
1026 float() MaplistMethod_Iterate = // usual method
1027 {
1028         float pass, i;
1029
1030         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1031
1032         for(pass = 1; pass <= 2; ++pass)
1033         {
1034                 for(i = 1; i < Map_Count; ++i)
1035                 {
1036                         float mapindex;
1037                         mapindex = (i + Map_Current) % Map_Count;
1038                         if(Map_Check(mapindex, pass))
1039                                 return mapindex;
1040                 }
1041         }
1042         return -1;
1043 }
1044
1045 float() MaplistMethod_Repeat = // fallback method
1046 {
1047         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1048
1049         if(Map_Check(Map_Current, 2))
1050                 return Map_Current;
1051         return -2;
1052 }
1053
1054 float() MaplistMethod_Random = // random map selection
1055 {
1056         float i, imax;
1057
1058         LOG_TRACE("Trying MaplistMethod_Random\n");
1059
1060         imax = 42;
1061
1062         for(i = 0; i <= imax; ++i)
1063         {
1064                 float mapindex;
1065                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1066                 if(Map_Check(mapindex, 1))
1067                         return mapindex;
1068         }
1069         return -1;
1070 }
1071
1072 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1073 // the exponent sets a bias on the map selection:
1074 // the higher the exponent, the less likely "shortly repeated" same maps are
1075 {
1076         float i, j, imax, insertpos;
1077
1078         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1079
1080         imax = 42;
1081
1082         for(i = 0; i <= imax; ++i)
1083         {
1084                 string newlist;
1085
1086                 // now reinsert this at another position
1087                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1088                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1089                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1090                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1091
1092                 // insert the current map there
1093                 newlist = "";
1094                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1095                         newlist = strcat(newlist, " ", argv(j));
1096                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1097                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1098                         newlist = strcat(newlist, " ", argv(j));
1099                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1100                 cvar_set("g_maplist", newlist);
1101                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1102
1103                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1104                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1105                 if(Map_Check(Map_Current, 1))
1106                         return Map_Current;
1107         }
1108         return -1;
1109 }
1110
1111 void Maplist_Init()
1112 {
1113         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1114         float i;
1115         for (i = 0; i < Map_Count; ++i)
1116                 if (Map_Check(i, 2))
1117                         break;
1118         if (i == Map_Count)
1119         {
1120                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1121                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1122                 if(autocvar_g_maplist_shuffle)
1123                         ShuffleMaplist();
1124                 localcmd("\nmenu_cmd sync\n");
1125                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1126         }
1127         if(Map_Count == 0)
1128                 error("empty maplist, cannot select a new map");
1129         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1130
1131         if(Map_Current_Name)
1132                 strunzone(Map_Current_Name);
1133         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1134         // this may or may not be correct, but who cares, in the worst case a map
1135         // isn't chosen in the first pass that should have been
1136 }
1137
1138 string GetNextMap()
1139 {
1140         float nextMap;
1141
1142         Maplist_Init();
1143         nextMap = -1;
1144
1145         if(nextMap == -1)
1146                 if(autocvar_g_maplist_shuffle > 0)
1147                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1148
1149         if(nextMap == -1)
1150                 if(autocvar_g_maplist_selectrandom)
1151                         nextMap = MaplistMethod_Random();
1152
1153         if(nextMap == -1)
1154                 nextMap = MaplistMethod_Iterate();
1155
1156         if(nextMap == -1)
1157                 nextMap = MaplistMethod_Repeat();
1158
1159         if(nextMap >= 0)
1160         {
1161                 Map_Goto_SetFloat(nextMap);
1162                 return getmapname_stored;
1163         }
1164
1165         return "";
1166 }
1167
1168 float DoNextMapOverride(float reinit)
1169 {
1170         if(autocvar_g_campaign)
1171         {
1172                 CampaignPostIntermission();
1173                 alreadychangedlevel = true;
1174                 return true;
1175         }
1176         if(autocvar_quit_when_empty)
1177         {
1178                 if(player_count <= currentbots)
1179                 {
1180                         localcmd("quit\n");
1181                         alreadychangedlevel = true;
1182                         return true;
1183                 }
1184         }
1185         if(autocvar_quit_and_redirect != "")
1186         {
1187                 redirection_target = strzone(autocvar_quit_and_redirect);
1188                 alreadychangedlevel = true;
1189                 return true;
1190         }
1191         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1192         {
1193                 localcmd("restart\n");
1194                 alreadychangedlevel = true;
1195                 return true;
1196         }
1197         if(autocvar_nextmap != "")
1198         {
1199                 string m;
1200                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1201                 cvar_set("nextmap",m);
1202
1203                 if(!m || gametypevote)
1204                         return false;
1205                 if(autocvar_sv_vote_gametype)
1206                 {
1207                         Map_Goto_SetStr(m);
1208                         return false;
1209                 }
1210
1211                 if(MapInfo_CheckMap(m))
1212                 {
1213                         Map_Goto_SetStr(m);
1214                         Map_Goto(reinit);
1215                         alreadychangedlevel = true;
1216                         return true;
1217                 }
1218         }
1219         if(!reinit && autocvar_lastlevel)
1220         {
1221                 cvar_settemp_restore();
1222                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1223                 alreadychangedlevel = true;
1224                 return true;
1225         }
1226         return false;
1227 }
1228
1229 void GotoNextMap(float reinit)
1230 {
1231         //string nextmap;
1232         //float n, nummaps;
1233         //string s;
1234         if (alreadychangedlevel)
1235                 return;
1236         alreadychangedlevel = true;
1237
1238         string nextMap;
1239
1240         nextMap = GetNextMap();
1241         if(nextMap == "")
1242                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1243         Map_Goto(reinit);
1244 }
1245
1246
1247 /*
1248 ============
1249 IntermissionThink
1250
1251 When the player presses attack or jump, change to the next level
1252 ============
1253 */
1254 .float autoscreenshot;
1255 void IntermissionThink()
1256 {SELFPARAM();
1257         FixIntermissionClient(self);
1258
1259         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1260         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1261
1262         if( (server_screenshot || client_screenshot)
1263                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1264         {
1265                 self.autoscreenshot = -1;
1266                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1267                 return;
1268         }
1269
1270         if (time < intermission_exittime)
1271                 return;
1272
1273         if(!mapvote_initialized)
1274                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1275                         return;
1276
1277         MapVote_Start();
1278 }
1279
1280 /*
1281 ============
1282 FindIntermission
1283
1284 Returns the entity to view from
1285 ============
1286 */
1287 /*
1288 entity FindIntermission()
1289 {
1290         local   entity spot;
1291         local   float cyc;
1292
1293 // look for info_intermission first
1294         spot = find (world, classname, "info_intermission");
1295         if (spot)
1296         {       // pick a random one
1297                 cyc = random() * 4;
1298                 while (cyc > 1)
1299                 {
1300                         spot = find (spot, classname, "info_intermission");
1301                         if (!spot)
1302                                 spot = find (spot, classname, "info_intermission");
1303                         cyc = cyc - 1;
1304                 }
1305                 return spot;
1306         }
1307
1308 // then look for the start position
1309         spot = find (world, classname, "info_player_start");
1310         if (spot)
1311                 return spot;
1312
1313 // testinfo_player_start is only found in regioned levels
1314         spot = find (world, classname, "testplayerstart");
1315         if (spot)
1316                 return spot;
1317
1318 // then look for the start position
1319         spot = find (world, classname, "info_player_deathmatch");
1320         if (spot)
1321                 return spot;
1322
1323         //objerror ("FindIntermission: no spot");
1324         return world;
1325 }
1326 */
1327
1328 /*
1329 ===============================================================================
1330
1331 RULES
1332
1333 ===============================================================================
1334 */
1335
1336 void DumpStats(float final)
1337 {
1338         float file;
1339         string s;
1340         float to_console;
1341         float to_eventlog;
1342         float to_file;
1343         float i;
1344
1345         to_console = autocvar_sv_logscores_console;
1346         to_eventlog = autocvar_sv_eventlog;
1347         to_file = autocvar_sv_logscores_file;
1348
1349         if(!final)
1350         {
1351                 to_console = true; // always print printstats replies
1352                 to_eventlog = false; // but never print them to the event log
1353         }
1354
1355         if(to_eventlog)
1356                 if(autocvar_sv_eventlog_console)
1357                         to_console = false; // otherwise we get the output twice
1358
1359         if(final)
1360                 s = ":scores:";
1361         else
1362                 s = ":status:";
1363         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1364
1365         if(to_console)
1366                 LOG_INFO(s, "\n");
1367         if(to_eventlog)
1368                 GameLogEcho(s);
1369
1370         file = -1;
1371         if(to_file)
1372         {
1373                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1374                 if(file == -1)
1375                         to_file = false;
1376                 else
1377                         fputs(file, strcat(s, "\n"));
1378         }
1379
1380         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1381         if(to_console)
1382                 LOG_INFO(s, "\n");
1383         if(to_eventlog)
1384                 GameLogEcho(s);
1385         if(to_file)
1386                 fputs(file, strcat(s, "\n"));
1387
1388         FOR_EACH_CLIENT(other)
1389         {
1390                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1391                 {
1392                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1393                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1394                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1395                                 s = strcat(s, ftos(other.team), ":");
1396                         else
1397                                 s = strcat(s, "spectator:");
1398
1399                         if(to_console)
1400                                 LOG_INFO(s, other.netname, "\n");
1401                         if(to_eventlog)
1402                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1403                         if(to_file)
1404                                 fputs(file, strcat(s, other.netname, "\n"));
1405                 }
1406         }
1407
1408         if(teamplay)
1409         {
1410                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1411                 if(to_console)
1412                         LOG_INFO(s, "\n");
1413                 if(to_eventlog)
1414                         GameLogEcho(s);
1415                 if(to_file)
1416                         fputs(file, strcat(s, "\n"));
1417
1418                 for(i = 1; i < 16; ++i)
1419                 {
1420                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1421                         s = strcat(s, ":", ftos(i));
1422                         if(to_console)
1423                                 LOG_INFO(s, "\n");
1424                         if(to_eventlog)
1425                                 GameLogEcho(s);
1426                         if(to_file)
1427                                 fputs(file, strcat(s, "\n"));
1428                 }
1429         }
1430
1431         if(to_console)
1432                 LOG_INFO(":end\n");
1433         if(to_eventlog)
1434                 GameLogEcho(":end");
1435         if(to_file)
1436         {
1437                 fputs(file, ":end\n");
1438                 fclose(file);
1439         }
1440 }
1441
1442 void FixIntermissionClient(entity e)
1443 {
1444         string s;
1445         if(!e.autoscreenshot) // initial call
1446         {
1447                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1448                 e.health = -2342;
1449                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1450                 e.solid = SOLID_NOT;
1451                 e.movetype = MOVETYPE_NONE;
1452                 e.takedamage = DAMAGE_NO;
1453                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1454                 {
1455                     .entity weaponentity = weaponentities[slot];
1456                         if(e.(weaponentity))
1457                         {
1458                                 e.(weaponentity).effects = EF_NODRAW;
1459                                 if (e.(weaponentity).(weaponentity))
1460                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1461                         }
1462                 }
1463                 if(IS_REAL_CLIENT(e))
1464                 {
1465                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1466                         s = autocvar_sv_intermission_cdtrack;
1467                         if(s != "")
1468                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1469                         msg_entity = e;
1470                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1471                 }
1472         }
1473 }
1474
1475 /*
1476 go to the next level for deathmatch
1477 only called if a time or frag limit has expired
1478 */
1479 void NextLevel()
1480 {
1481         gameover = true;
1482
1483         intermission_running = 1;
1484
1485 // enforce a wait time before allowing changelevel
1486         if(player_count > 0)
1487                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1488         else
1489                 intermission_exittime = -1;
1490
1491         /*
1492         WriteByte (MSG_ALL, SVC_CDTRACK);
1493         WriteByte (MSG_ALL, 3);
1494         WriteByte (MSG_ALL, 3);
1495         // done in FixIntermission
1496         */
1497
1498         //pos = FindIntermission ();
1499
1500         VoteReset();
1501
1502         DumpStats(true);
1503
1504         // send statistics
1505         PlayerStats_GameReport(true);
1506         WeaponStats_Shutdown();
1507
1508         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1509
1510         if(autocvar_sv_eventlog)
1511                 GameLogEcho(":gameover");
1512
1513         GameLogClose();
1514
1515         FOR_EACH_PLAYER(other) {
1516                 FixIntermissionClient(other);
1517                 if(other.winning)
1518                         bprint(other.netname, " ^7wins.\n");
1519         }
1520
1521         entity oldself = self;
1522         target_music_kill();
1523         self = oldself;
1524
1525         if(autocvar_g_campaign)
1526                 CampaignPreIntermission();
1527
1528         MUTATOR_CALLHOOK(MatchEnd);
1529
1530         localcmd("\nsv_hook_gameend\n");
1531 }
1532
1533 /*
1534 ============
1535 CheckRules_Player
1536
1537 Exit deathmatch games upon conditions
1538 ============
1539 */
1540 void CheckRules_Player()
1541 {SELFPARAM();
1542         if (gameover)   // someone else quit the game already
1543                 return;
1544
1545         if(self.deadflag == DEAD_NO)
1546                 self.play_time += frametime;
1547
1548         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1549         //   (div0: and that in CheckRules_World please)
1550 }
1551
1552
1553 float InitiateSuddenDeath()
1554 {
1555         // Check first whether normal overtimes could be added before initiating suddendeath mode
1556         // - for this timelimit_overtime needs to be >0 of course
1557         // - also check the winning condition calculated in the previous frame and only add normal overtime
1558         //   again, if at the point at which timelimit would be extended again, still no winner was found
1559         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1560         {
1561                 return 1; // need to call InitiateOvertime later
1562         }
1563         else
1564         {
1565                 if(!checkrules_suddendeathend)
1566                 {
1567                         if(autocvar_g_campaign)
1568                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1569                         else
1570                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1571                         if(g_race && !g_race_qualifying)
1572                                 race_StartCompleting();
1573                 }
1574                 return 0;
1575         }
1576 }
1577
1578 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1579 {
1580         ++checkrules_overtimesadded;
1581         //add one more overtime by simply extending the timelimit
1582         float tl;
1583         tl = autocvar_timelimit;
1584         tl += autocvar_timelimit_overtime;
1585         cvar_set("timelimit", ftos(tl));
1586
1587         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1588 }
1589
1590 float GetWinningCode(float fraglimitreached, float equality)
1591 {
1592         if(autocvar_g_campaign == 1)
1593                 if(fraglimitreached)
1594                         return WINNING_YES;
1595                 else
1596                         return WINNING_NO;
1597
1598         else
1599                 if(equality)
1600                         if(fraglimitreached)
1601                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1602                         else
1603                                 return WINNING_NEVER;
1604                 else
1605                         if(fraglimitreached)
1606                                 return WINNING_YES;
1607                         else
1608                                 return WINNING_NO;
1609 }
1610
1611 // set the .winning flag for exactly those players with a given field value
1612 void SetWinners(.float field, float value)
1613 {
1614         entity head;
1615         FOR_EACH_PLAYER(head)
1616                 head.winning = (head.(field) == value);
1617 }
1618
1619 // set the .winning flag for those players with a given field value
1620 void AddWinners(.float field, float value)
1621 {
1622         entity head;
1623         FOR_EACH_PLAYER(head)
1624                 if (head.(field) == value)
1625                         head.winning = 1;
1626 }
1627
1628 // clear the .winning flags
1629 void ClearWinners()
1630 {
1631         entity head;
1632         FOR_EACH_PLAYER(head)
1633                 head.winning = 0;
1634 }
1635
1636 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1637 // they win. Otherwise the defending team wins once the timelimit passes.
1638 void assault_new_round();
1639 float WinningCondition_Assault()
1640 {SELFPARAM();
1641         float status;
1642
1643         WinningConditionHelper(); // set worldstatus
1644
1645         status = WINNING_NO;
1646         // as the timelimit has not yet passed just assume the defending team will win
1647         if(assault_attacker_team == NUM_TEAM_1)
1648         {
1649                 SetWinners(team, NUM_TEAM_2);
1650         }
1651         else
1652         {
1653                 SetWinners(team, NUM_TEAM_1);
1654         }
1655
1656         entity ent;
1657         ent = find(world, classname, "target_assault_roundend");
1658         if(ent)
1659         {
1660                 if(ent.winning) // round end has been triggered by attacking team
1661                 {
1662                         bprint("ASSAULT: round completed...\n");
1663                         SetWinners(team, assault_attacker_team);
1664
1665                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1666
1667                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1668                         {
1669                                 status = WINNING_YES;
1670                         }
1671                         else
1672                         {
1673                                 WITH(entity, self, ent, assault_new_round());
1674                         }
1675                 }
1676         }
1677
1678         return status;
1679 }
1680
1681 void ShuffleMaplist()
1682 {
1683         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1684 }
1685
1686 float leaderfrags;
1687 float WinningCondition_Scores(float limit, float leadlimit)
1688 {
1689         float limitreached;
1690
1691         // TODO make everything use THIS winning condition (except LMS)
1692         WinningConditionHelper();
1693
1694         if(teamplay)
1695         {
1696                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1697                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1698                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1699                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1700         }
1701
1702         ClearWinners();
1703         if(WinningConditionHelper_winner)
1704                 WinningConditionHelper_winner.winning = 1;
1705         if(WinningConditionHelper_winnerteam >= 0)
1706                 SetWinners(team, WinningConditionHelper_winnerteam);
1707
1708         if(WinningConditionHelper_lowerisbetter)
1709         {
1710                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1711                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1712                 limit = -limit;
1713         }
1714
1715         if(WinningConditionHelper_zeroisworst)
1716                 leadlimit = 0; // not supported in this mode
1717
1718         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1719         // these modes always score in increments of 1, thus this makes sense
1720         {
1721                 if(leaderfrags != WinningConditionHelper_topscore)
1722                 {
1723                         leaderfrags = WinningConditionHelper_topscore;
1724
1725                         if (limit)
1726                         if (leaderfrags == limit - 1)
1727                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1728                         else if (leaderfrags == limit - 2)
1729                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1730                         else if (leaderfrags == limit - 3)
1731                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1732                 }
1733         }
1734
1735         limitreached = false;
1736         if(limit)
1737                 if(WinningConditionHelper_topscore >= limit)
1738                         limitreached = true;
1739         if(leadlimit)
1740         {
1741                 float leadlimitreached;
1742                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1743                 if(autocvar_leadlimit_and_fraglimit)
1744                         limitreached = (limitreached && leadlimitreached);
1745                 else
1746                         limitreached = (limitreached || leadlimitreached);
1747         }
1748
1749         if(limit)
1750                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1751
1752         return GetWinningCode(
1753                 WinningConditionHelper_topscore && limitreached,
1754                 WinningConditionHelper_equality
1755         );
1756 }
1757
1758 float WinningCondition_Race(float fraglimit)
1759 {
1760         float wc;
1761         entity p;
1762         float n, c;
1763
1764         n = 0;
1765         c = 0;
1766         FOR_EACH_PLAYER(p)
1767         {
1768                 ++n;
1769                 if(p.race_completed)
1770                         ++c;
1771         }
1772         if(n && (n == c))
1773                 return WINNING_YES;
1774         wc = WinningCondition_Scores(fraglimit, 0);
1775
1776         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1777         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1778         // do NOT support equality when the laps are all raced!
1779                 return WINNING_STARTSUDDENDEATHOVERTIME;
1780         else
1781                 return WINNING_NEVER;
1782 }
1783
1784 float WinningCondition_QualifyingThenRace(float limit)
1785 {
1786         float wc;
1787         wc = WinningCondition_Scores(limit, 0);
1788
1789         // NEVER initiate overtime
1790         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1791         {
1792                 return WINNING_YES;
1793         }
1794
1795         return wc;
1796 }
1797
1798 float WinningCondition_RanOutOfSpawns()
1799 {
1800         entity head;
1801
1802         if(have_team_spawns <= 0)
1803                 return WINNING_NO;
1804
1805         if(!autocvar_g_spawn_useallspawns)
1806                 return WINNING_NO;
1807
1808         if(!some_spawn_has_been_used)
1809                 return WINNING_NO;
1810
1811         team1_score = team2_score = team3_score = team4_score = 0;
1812
1813         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1814         {
1815                 if(head.team == NUM_TEAM_1)
1816                         team1_score = 1;
1817                 else if(head.team == NUM_TEAM_2)
1818                         team2_score = 1;
1819                 else if(head.team == NUM_TEAM_3)
1820                         team3_score = 1;
1821                 else if(head.team == NUM_TEAM_4)
1822                         team4_score = 1;
1823         }
1824
1825         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1826         {
1827                 if(head.team == NUM_TEAM_1)
1828                         team1_score = 1;
1829                 else if(head.team == NUM_TEAM_2)
1830                         team2_score = 1;
1831                 else if(head.team == NUM_TEAM_3)
1832                         team3_score = 1;
1833                 else if(head.team == NUM_TEAM_4)
1834                         team4_score = 1;
1835         }
1836
1837         ClearWinners();
1838         if(team1_score + team2_score + team3_score + team4_score == 0)
1839         {
1840                 checkrules_equality = true;
1841                 return WINNING_YES;
1842         }
1843         else if(team1_score + team2_score + team3_score + team4_score == 1)
1844         {
1845                 float t, i;
1846                 if(team1_score)
1847                         t = NUM_TEAM_1;
1848                 else if(team2_score)
1849                         t = NUM_TEAM_2;
1850                 else if(team3_score)
1851                         t = NUM_TEAM_3;
1852                 else // if(team4_score)
1853                         t = NUM_TEAM_4;
1854                 CheckAllowedTeams(world);
1855                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1856                 {
1857                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1858                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1859                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1860                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1861                 }
1862
1863                 AddWinners(team, t);
1864                 return WINNING_YES;
1865         }
1866         else
1867                 return WINNING_NO;
1868 }
1869
1870 /*
1871 ============
1872 CheckRules_World
1873
1874 Exit deathmatch games upon conditions
1875 ============
1876 */
1877 void CheckRules_World()
1878 {
1879         float timelimit;
1880         float fraglimit;
1881         float leadlimit;
1882
1883         VoteThink();
1884         MapVote_Think();
1885
1886         SetDefaultAlpha();
1887
1888         if (gameover)   // someone else quit the game already
1889         {
1890                 if(player_count == 0) // Nobody there? Then let's go to the next map
1891                         MapVote_Start();
1892                         // this will actually check the player count in the next frame
1893                         // again, but this shouldn't hurt
1894                 return;
1895         }
1896
1897         timelimit = autocvar_timelimit * 60;
1898         fraglimit = autocvar_fraglimit;
1899         leadlimit = autocvar_leadlimit;
1900
1901         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1902         {
1903                 if(timelimit > 0)
1904                         timelimit = 0; // timelimit is not made for warmup
1905                 if(fraglimit > 0)
1906                         fraglimit = 0; // no fraglimit for now
1907                 leadlimit = 0; // no leadlimit for now
1908         }
1909
1910         if(timelimit > 0)
1911         {
1912                 timelimit += game_starttime;
1913         }
1914         else if (timelimit < 0)
1915         {
1916                 // endmatch
1917                 NextLevel();
1918                 return;
1919         }
1920
1921         float wantovertime;
1922         wantovertime = 0;
1923
1924         if(timelimit > game_starttime)
1925                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1926         else
1927                 game_completion_ratio = 0;
1928
1929         if(checkrules_suddendeathend)
1930         {
1931                 if(!checkrules_suddendeathwarning)
1932                 {
1933                         checkrules_suddendeathwarning = true;
1934                         if(g_race && !g_race_qualifying)
1935                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1936                         else
1937                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1938                 }
1939         }
1940         else
1941         {
1942                 if (timelimit && time >= timelimit)
1943                 {
1944                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1945                         {
1946                                 float totalplayers;
1947                                 float playerswithlaps;
1948                                 float readyplayers;
1949                                 entity head;
1950                                 totalplayers = playerswithlaps = readyplayers = 0;
1951                                 FOR_EACH_PLAYER(head)
1952                                 {
1953                                         ++totalplayers;
1954                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1955                                                 ++playerswithlaps;
1956                                         if(head.ready)
1957                                                 ++readyplayers;
1958                                 }
1959
1960                                 // at least 2 of the players have completed a lap: start the RACE
1961                                 // otherwise, the players should end the qualifying on their own
1962                                 if(readyplayers || playerswithlaps >= 2)
1963                                 {
1964                                         checkrules_suddendeathend = 0;
1965                                         ReadyRestart(); // go to race
1966                                         return;
1967                                 }
1968                                 else
1969                                         wantovertime |= InitiateSuddenDeath();
1970                         }
1971                         else
1972                                 wantovertime |= InitiateSuddenDeath();
1973                 }
1974         }
1975
1976         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1977         {
1978                 NextLevel();
1979                 return;
1980         }
1981
1982         int checkrules_status = WinningCondition_RanOutOfSpawns();
1983         if(checkrules_status == WINNING_YES)
1984                 bprint("Hey! Someone ran out of spawns!\n");
1985         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1986                 checkrules_status = ret_float;
1987         else
1988                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1989
1990         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1991         {
1992                 checkrules_status = WINNING_NEVER;
1993                 checkrules_overtimesadded = -1;
1994                 wantovertime |= InitiateSuddenDeath();
1995         }
1996
1997         if(checkrules_status == WINNING_NEVER)
1998                 // equality cases! Nobody wins if the overtime ends in a draw.
1999                 ClearWinners();
2000
2001         if(wantovertime)
2002         {
2003                 if(checkrules_status == WINNING_NEVER)
2004                         InitiateOvertime();
2005                 else
2006                         checkrules_status = WINNING_YES;
2007         }
2008
2009         if(checkrules_suddendeathend)
2010                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2011                         checkrules_status = WINNING_YES;
2012
2013         if(checkrules_status == WINNING_YES)
2014         {
2015                 //print("WINNING\n");
2016                 NextLevel();
2017         }
2018 }
2019
2020 string GotoMap(string m)
2021 {
2022         m = GameTypeVote_MapInfo_FixName(m);
2023         if (!m)
2024                 return "The map you suggested is not available on this server.";
2025         if (!autocvar_sv_vote_gametype)
2026         if(!MapInfo_CheckMap(m))
2027                 return "The map you suggested does not support the current game mode.";
2028         cvar_set("nextmap", m);
2029         cvar_set("timelimit", "-1");
2030         if(mapvote_initialized || alreadychangedlevel)
2031         {
2032                 if(DoNextMapOverride(0))
2033                         return "Map switch initiated.";
2034                 else
2035                         return "Hm... no. For some reason I like THIS map more.";
2036         }
2037         else
2038                 return "Map switch will happen after scoreboard.";
2039 }
2040
2041
2042 void EndFrame()
2043 {SELFPARAM();
2044         anticheat_endframe();
2045
2046         float altime;
2047         entity e_;
2048         FOR_EACH_REALCLIENT(e_)
2049         {
2050                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2051                 if(e.typehitsound)
2052                         e_.typehit_time = time;
2053                 else if(e.damage_dealt)
2054                 {
2055                         e_.hit_time = time;
2056                         e_.damage_dealt_total += ceil(e.damage_dealt);
2057                 }
2058         }
2059         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2060         // add 1 frametime because after this, engine SV_Physics
2061         // increases time by a frametime and then networks the frame
2062         // add another frametime because client shows everything with
2063         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2064         // needed!
2065         FOR_EACH_CLIENT(e_)
2066         {
2067                 e_.typehitsound = false;
2068                 e_.damage_dealt = 0;
2069                 setself(e_);
2070                 antilag_record(e_, altime);
2071         }
2072         FOR_EACH_MONSTER(e_)
2073         {
2074                 setself(e_);
2075                 antilag_record(e_, altime);
2076         }
2077 }
2078
2079
2080 /*
2081  * RedirectionThink:
2082  * returns true if redirecting
2083  */
2084 float redirection_timeout;
2085 float redirection_nextthink;
2086 float RedirectionThink()
2087 {SELFPARAM();
2088         float clients_found;
2089
2090         if(redirection_target == "")
2091                 return false;
2092
2093         if(!redirection_timeout)
2094         {
2095                 cvar_set("sv_public", "-2");
2096                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2097                 if(redirection_target == "self")
2098                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2099                 else
2100                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2101         }
2102
2103         if(time < redirection_nextthink)
2104                 return true;
2105
2106         redirection_nextthink = time + 1;
2107
2108         clients_found = 0;
2109         entity e;
2110         FOR_EACH_REALCLIENT(e)
2111         {
2112                 setself(e);
2113                 // TODO add timer
2114                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2115                 if(redirection_target == "self")
2116                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2117                 else
2118                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2119                 ++clients_found;
2120         }
2121
2122         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2123
2124         if(time > redirection_timeout || clients_found == 0)
2125                 localcmd("\nwait; wait; wait; quit\n");
2126
2127         return true;
2128 }
2129
2130 void TargetMusic_RestoreGame();
2131 void RestoreGame()
2132 {
2133         // Loaded from a save game
2134         // some things then break, so let's work around them...
2135
2136         // Progs DB (capture records)
2137         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2138
2139         // Mapinfo
2140         MapInfo_Shutdown();
2141         MapInfo_Enumerate();
2142         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2143         WeaponStats_Init();
2144
2145         TargetMusic_RestoreGame();
2146 }
2147
2148 void Shutdown()
2149 {
2150         gameover = 2;
2151
2152         if(world_initialized > 0)
2153         {
2154                 world_initialized = 0;
2155                 LOG_INFO("Saving persistent data...\n");
2156                 Ban_SaveBans();
2157
2158                 // playerstats with unfinished match
2159                 PlayerStats_GameReport(false);
2160
2161                 if(!cheatcount_total)
2162                 {
2163                         if(autocvar_sv_db_saveasdump)
2164                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2165                         else
2166                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2167                 }
2168                 if(autocvar_developer)
2169                 {
2170                         if(autocvar_sv_db_saveasdump)
2171                                 db_dump(TemporaryDB, "server-temp.db");
2172                         else
2173                                 db_save(TemporaryDB, "server-temp.db");
2174                 }
2175                 CheatShutdown(); // must be after cheatcount check
2176                 db_close(ServerProgsDB);
2177                 db_close(TemporaryDB);
2178                 LOG_INFO("done!\n");
2179                 // tell the bot system the game is ending now
2180                 bot_endgame();
2181
2182                 WeaponStats_Shutdown();
2183                 MapInfo_Shutdown();
2184         }
2185         else if(world_initialized == 0)
2186         {
2187                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2188         }
2189 }