3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75 WriteByte(MSG_BROADCAST, self.cnt);
76 WriteShort(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
80 self.cnt = (self.cnt + 1) % maxclients;
82 void PingPLReport_Spawn()
84 pingplreport = new(pingplreport);
85 make_pure(pingplreport);
86 pingplreport.think = PingPLReport_Think;
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 self.nextthink = time;
137 self.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("g_maplist_index");
180 BADCVAR("halflifebsp");
181 BADCVAR("sv_mapformat_is_quake2");
182 BADCVAR("sv_mapformat_is_quake3");
183 BADPREFIX("sv_world");
189 BADPREFIX("scoreboard_");
190 BADPREFIX("g_campaign");
191 BADPREFIX("g_waypointsprite_");
197 BADPREFIX("net_slist_");
203 BADPREFIX("sensitivity");
204 BADPREFIX("userbind");
207 BADPREFIX("crosshair");
208 BADCVAR("mod_q3bsp_lightmapmergepower");
209 BADCVAR("mod_q3bsp_nolightmaps");
211 BADCVAR("mastervolume");
213 BADCVAR("bgmvolume");
216 BADCVAR("developer");
217 BADCVAR("log_dest_udp");
218 BADCVAR("net_address");
219 BADCVAR("net_address_ipv6");
221 BADCVAR("savedgamecfg");
222 BADCVAR("serverconfig");
223 BADCVAR("sv_autoscreenshot");
224 BADCVAR("sv_heartbeatperiod");
225 BADCVAR("sv_vote_master_password");
226 BADCVAR("sys_colortranslation");
227 BADCVAR("sys_specialcharactertranslation");
228 BADCVAR("timeformat");
229 BADCVAR("timestamps");
230 BADPREFIX("developer_");
232 BADPREFIX("g_banned_list");
233 BADPREFIX("g_chat_flood_");
234 BADPREFIX("g_ghost_items");
235 BADPREFIX("g_playerstats_");
236 BADPREFIX("g_respawn_ghosts");
237 BADPREFIX("g_voice_flood_");
238 BADPREFIX("log_file");
240 BADPREFIX("sv_allowdownloads");
241 BADPREFIX("sv_autodemo");
242 BADPREFIX("sv_curl_");
243 BADPREFIX("sv_eventlog");
244 BADPREFIX("sv_logscores_");
245 BADPREFIX("sv_master");
246 BADPREFIX("sv_weaponstats_");
247 BADPREFIX("sv_waypointsprite_");
248 BADCVAR("rescan_pending");
250 // these can contain player IDs, so better hide
251 BADPREFIX("g_forced_team_");
254 BADCVAR("fraglimit");
255 BADCVAR("g_assault");
257 BADCVAR("g_ca_teams");
261 BADCVAR("g_domination");
262 BADCVAR("g_domination_default_teams");
263 BADCVAR("g_freezetag");
264 BADCVAR("g_freezetag_teams");
265 BADCVAR("g_invasion_teams");
266 BADCVAR("g_keepaway");
267 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
270 BADCVAR("g_nexball");
271 BADCVAR("g_onslaught");
273 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_tdm_teams");
276 BADCVAR("leadlimit");
279 BADCVAR("timelimit");
283 BADCVAR("g_maplist");
284 BADCVAR("g_maplist_mostrecent");
288 d = cvar_defstring(k);
294 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295 if(strlen(cvar_changes) > 16384)
297 cvar_changes = "// too many settings have been changed to show them here\n";
302 // now check if the changes are actually gameplay relevant
304 // does nothing visible
305 BADCVAR("captureleadlimit_override");
306 BADCVAR("g_balance_kill_delay");
307 BADCVAR("g_ca_point_limit");
308 BADCVAR("g_ca_point_leadlimit");
309 BADCVAR("g_ctf_captimerecord_always");
310 BADCVAR("g_ctf_flag_glowtrails");
311 BADCVAR("g_ctf_flag_pickup_verbosename");
312 BADCVAR("g_domination_point_leadlimit");
313 BADCVAR("g_forced_respawn");
314 BADCVAR("g_freezetag_point_limit");
315 BADCVAR("g_freezetag_point_leadlimit");
316 BADCVAR("g_keyhunt_point_leadlimit");
318 BADCVAR("g_invasion_point_limit");
319 BADCVAR("g_nexball_goalleadlimit");
320 BADCVAR("g_tdm_point_limit");
321 BADCVAR("g_tdm_point_leadlimit");
322 BADCVAR("leadlimit_and_fraglimit");
323 BADCVAR("leadlimit_override");
325 BADCVAR("sv_allow_fullbright");
326 BADCVAR("sv_checkforpacketsduringsleep");
327 BADCVAR("sv_timeout");
328 BADPREFIX("sv_timeout_");
329 BADPREFIX("crypto_");
330 BADPREFIX("g_chat_");
331 BADPREFIX("g_ctf_captimerecord_");
332 BADPREFIX("g_maplist_votable_");
336 BADPREFIX("sv_cullentities_");
337 BADPREFIX("sv_maxidle_");
338 BADPREFIX("sv_vote_");
339 BADPREFIX("timelimit_");
340 BADCVAR("gameversion");
341 BADPREFIX("gameversion_");
342 BADCVAR("sv_minigames");
343 BADPREFIX("sv_minigames_");
344 BADCVAR("sv_namechangetimer");
346 // allowed changes to server admins (please sync this to server.cfg)
350 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
352 // yes, this does contain some redundant stuff, don't really care
353 BADCVAR("bot_config_file");
354 BADCVAR("bot_number");
355 BADCVAR("bot_prefix");
356 BADCVAR("bot_suffix");
357 BADCVAR("capturelimit_override");
358 BADCVAR("fraglimit_override");
360 BADCVAR("g_antilag");
361 BADCVAR("g_balance_teams");
362 BADCVAR("g_balance_teams_prevent_imbalance");
363 BADCVAR("g_balance_teams_scorefactor");
364 BADCVAR("g_ban_sync_trusted_servers");
365 BADCVAR("g_ban_sync_uri");
366 BADCVAR("g_ca_teams_override");
367 BADCVAR("g_ctf_ignore_frags");
368 BADCVAR("g_domination_point_limit");
369 BADCVAR("g_domination_teams_override");
370 BADCVAR("g_freezetag_teams_override");
371 BADCVAR("g_friendlyfire");
372 BADCVAR("g_fullbrightitems");
373 BADCVAR("g_fullbrightplayers");
374 BADCVAR("g_keyhunt_point_limit");
375 BADCVAR("g_keyhunt_teams_override");
376 BADCVAR("g_lms_lives_override");
377 BADCVAR("g_maplist");
378 BADCVAR("g_maplist_check_waypoints");
379 BADCVAR("g_maplist_mostrecent_count");
380 BADCVAR("g_maplist_shuffle");
381 BADCVAR("g_maplist_votable");
382 BADCVAR("g_maplist_votable_abstain");
383 BADCVAR("g_maplist_votable_nodetail");
384 BADCVAR("g_maplist_votable_suggestions");
385 BADCVAR("g_maxplayers");
386 BADCVAR("g_mirrordamage");
387 BADCVAR("g_nexball_goallimit");
388 BADCVAR("g_powerups");
389 BADCVAR("g_start_delay");
390 BADCVAR("g_tdm_teams_override");
392 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
395 BADCVAR("maxplayers");
396 BADCVAR("minplayers");
397 BADCVAR("net_address");
399 BADCVAR("rcon_password");
400 BADCVAR("rcon_restricted_commands");
401 BADCVAR("rcon_restricted_password");
403 BADCVAR("sv_adminnick");
404 BADCVAR("sv_autoscreenshot");
405 BADCVAR("sv_autotaunt");
406 BADCVAR("sv_curl_defaulturl");
407 BADCVAR("sv_defaultcharacter");
408 BADCVAR("sv_defaultplayercolors");
409 BADCVAR("sv_defaultplayermodel");
410 BADCVAR("sv_defaultplayerskin");
411 BADCVAR("sv_maxidle");
412 BADCVAR("sv_maxrate");
414 BADCVAR("sv_public");
415 BADCVAR("sv_ready_restart");
416 BADCVAR("sv_status_privacy");
418 BADCVAR("sv_vote_call");
419 BADCVAR("sv_vote_commands");
420 BADCVAR("sv_vote_majority_factor");
421 BADCVAR("sv_vote_master");
422 BADCVAR("sv_vote_master_commands");
423 BADCVAR("sv_vote_master_password");
424 BADCVAR("sv_vote_simple_majority_factor");
425 BADCVAR("teamplay_mode");
426 BADCVAR("timelimit_override");
427 BADCVAR("g_spawnshieldtime");
428 BADPREFIX("g_warmup_");
429 BADPREFIX("sv_ready_restart_");
431 // mutators that announce themselves properly to the server browser
432 BADCVAR("g_instagib");
433 BADCVAR("g_new_toys");
435 BADCVAR("g_grappling_hook");
436 BADCVAR("g_jetpack");
443 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444 if(strlen(cvar_purechanges) > 16384)
446 cvar_purechanges = "// too many settings have been changed to show them here\n";
450 ++cvar_purechanges_count;
451 // WARNING: this variable is used for the server list
452 // NEVER dare to skip this code!
453 // Hacks to intentionally appearing as "pure server" even though you DO have
454 // modified settings may be punished by removal from the server list.
455 // You can do to the variables cvar_changes and cvar_purechanges all you want,
459 if(cvar_changes == "")
460 cvar_changes = "// this server runs at default server settings\n";
462 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463 cvar_changes = strzone(cvar_changes);
464 if(cvar_purechanges == "")
465 cvar_purechanges = "// this server runs at default gameplay settings\n";
467 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468 cvar_purechanges = strzone(cvar_purechanges);
471 void detect_maptype()
480 o.x += random() * (world.maxs.x - world.mins.x);
481 o.y += random() * (world.maxs.y - world.mins.y);
482 o.z += random() * (world.maxs.z - world.mins.z);
484 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485 if(trace_fraction == 1)
490 for(i = 0; i < 64; i += 4)
492 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493 if(trace_fraction == 1)
495 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
504 bool RandomSeed_Send(entity this, entity to, int sf)
506 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507 WriteShort(MSG_ENTITY, self.cnt);
510 void RandomSeed_Think()
512 self.cnt = bound(0, floor(random() * 65536), 65535);
513 self.nextthink = time + 5;
517 void RandomSeed_Spawn()
519 randomseed = new(randomseed);
520 make_pure(randomseed);
521 randomseed.think = RandomSeed_Think;
522 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
524 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
527 spawnfunc(__init_dedicated_server)
529 // handler for _init/_init map (only for dedicated server initialization)
531 world_initialized = -1; // don't complain
533 cvar_string = cvar_string_normal;
534 cvar_set = cvar_set_normal;
536 remove = remove_unsafely;
539 e.think = GotoFirstMap;
540 e.nextthink = time; // this is usually 1 at this point
542 e = new(info_player_deathmatch); // safeguard against player joining
544 self.classname = "worldspawn"; // safeguard against various stuff ;)
546 // needs to be done so early because of the constants they create
549 static_init_precache();
552 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 if(world_already_spawned)
572 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573 world_already_spawned = true;
575 remove = remove_safely; // during spawning, watch what you remove!
577 cvar_changes_init(); // do this very early now so it REALLY matches the server config
579 compressShortVector_init();
582 head = nextent(world);
587 head = nextent(head);
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
592 // needs to be done so early because of the constants they create
595 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
597 TemporaryDB = db_create();
602 // 1 FLICKER (first variety)
603 lightstyle(1, "mmnmmommommnonmmonqnmmo");
605 // 2 SLOW STRONG PULSE
606 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
608 // 3 CANDLE (first variety)
609 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
612 lightstyle(4, "mamamamamama");
615 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
617 // 6 FLICKER (second variety)
618 lightstyle(6, "nmonqnmomnmomomno");
620 // 7 CANDLE (second variety)
621 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
623 // 8 CANDLE (third variety)
624 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
626 // 9 SLOW STROBE (fourth variety)
627 lightstyle(9, "aaaaaaaazzzzzzzz");
629 // 10 FLUORESCENT FLICKER
630 lightstyle(10, "mmamammmmammamamaaamammma");
632 // 11 SLOW PULSE NOT FADE TO BLACK
633 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
635 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
640 if(autocvar_g_campaign)
643 Map_MarkAsRecent(mapname);
645 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
649 static_init_precache();
654 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655 if(bot_waypoints_for_items == 1)
656 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657 bot_waypoints_for_items = 0;
661 WaypointSprite_Init();
663 GameLogInit(); // prepare everything
665 // changing the logic generating it is okay. But:
666 // it HAS to stay <= 64 chars
667 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668 if(autocvar_sv_eventlog)
670 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671 matchid = strzone(s);
673 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674 s = ":gameinfo:mutators:LIST";
676 MUTATOR_CALLHOOK(BuildMutatorsString, s);
679 // initialiation stuff, not good in the mutator system
680 if(!autocvar_g_use_ammunition)
681 s = strcat(s, ":no_use_ammunition");
683 // initialiation stuff, not good in the mutator system
684 if(autocvar_g_pickup_items == 0)
685 s = strcat(s, ":no_pickup_items");
686 if(autocvar_g_pickup_items > 0)
687 s = strcat(s, ":pickup_items");
689 // initialiation stuff, not good in the mutator system
690 if(autocvar_g_weaponarena != "0")
691 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
693 // TODO to mutator system
694 if(autocvar_g_norecoil)
695 s = strcat(s, ":norecoil");
697 // TODO to mutator system
698 if(autocvar_g_powerups == 0)
699 s = strcat(s, ":no_powerups");
700 if(autocvar_g_powerups > 0)
701 s = strcat(s, ":powerups");
704 GameLogEcho(":gameinfo:end");
707 matchid = strzone(ftos(random()));
709 cvar_set("nextmap", "");
713 if(autocvar_g_campaign)
719 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
721 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
723 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
726 while((s = fgets(fd)))
728 l = tokenize_console(s);
733 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734 LOG_INFO(" cdtrack ", argv(2), "\n");
736 else if(argv(0) == "fog")
738 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739 LOG_INFO(" \"fog\" \"", s, "\"\n");
741 else if(argv(0) == "set")
743 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
746 else if(argv(0) != "//")
748 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
759 WepSet_AddStat_InMap();
763 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
768 next_pingtime = time + 5;
772 // set up information replies for clients and server to use
773 maplist_reply = strzone(getmaplist());
774 lsmaps_reply = strzone(getlsmaps());
775 monsterlist_reply = strzone(getmonsterlist());
776 for(int i = 0; i < 10; ++i)
780 records_reply[i] = strzone(s);
782 ladder_reply = strzone(getladder());
783 rankings_reply = strzone(getrankings());
788 PingPLReport_Spawn();
792 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
794 // fill sv_curl_serverpackages from .serverpackage files
795 if(autocvar_sv_curl_serverpackages_auto)
798 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
799 for(int i = 0; i < n; ++i)
800 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
801 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
802 s = strcat(s, " ", argv(i));
803 fd = search_begin("*-serverpackage.txt", true, false);
806 j = search_getsize(fd);
807 for(int i = 0; i < j; ++i)
808 s = strcat(s, " ", search_getfilename(fd, i));
811 fd = search_begin("*.serverpackage", true, false);
814 j = search_getsize(fd);
815 for(int i = 0; i < j; ++i)
816 s = strcat(s, " ", search_getfilename(fd, i));
819 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
822 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
824 // physics/balance/config changes that count as mod
825 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
826 modname = cvar_string("g_mod_physics");
827 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
828 modname = cvar_string("g_mod_balance");
829 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
830 modname = cvar_string("g_mod_config");
831 // extra mutators that deserve to count as mod
832 MUTATOR_CALLHOOK(SetModname);
835 modname = strzone(modname);
837 WinningConditionHelper(); // set worldstatus
839 world_initialized = 1;
844 //makestatic (self); // Who the f___ did that?
850 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
858 float Map_Count, Map_Current;
859 string Map_Current_Name;
861 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
862 float GetMaplistPosition()
868 idx = autocvar_g_maplist_index;
875 for(pos = 0; pos < Map_Count; ++pos)
879 // resume normal maplist rotation if current map is not in g_maplist
883 float MapHasRightSize(string map)
886 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
887 if(autocvar_g_maplist_check_waypoints)
889 LOG_TRACE("checkwp "); LOG_TRACE(map);
890 if(!fexists(strcat("maps/", map, ".waypoints")))
892 LOG_TRACE(": no waypoints\n");
895 LOG_TRACE(": has waypoints\n");
898 // open map size restriction file
899 LOG_TRACE("opensize "); LOG_TRACE(map);
900 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
903 float mapmin, mapmax;
905 mapmin = stof(fgets(fh));
906 mapmax = stof(fgets(fh));
908 if(player_count < mapmin)
910 LOG_TRACE("not enough\n");
913 if(player_count > mapmax)
915 LOG_TRACE("too many\n");
918 LOG_TRACE("right size\n");
921 LOG_TRACE(": not found\n");
925 string Map_Filename(float position)
927 return strcat("maps/", argv(position), ".bsp");
930 void Map_MarkAsRecent(string m)
932 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
935 float Map_IsRecent(string m)
937 return strhasword(autocvar_g_maplist_mostrecent, m);
940 float Map_Check(float position, float pass)
944 map_next = argv(position);
947 if(Map_IsRecent(map_next))
950 filename = Map_Filename(position);
951 if(MapInfo_CheckMap(map_next))
955 if(MapHasRightSize(map_next))
960 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
965 void Map_Goto_SetStr(string nextmapname)
967 if(getmapname_stored != "")
968 strunzone(getmapname_stored);
969 if(nextmapname == "")
970 getmapname_stored = "";
972 getmapname_stored = strzone(nextmapname);
975 void Map_Goto_SetFloat(float position)
977 cvar_set("g_maplist_index", ftos(position));
978 Map_Goto_SetStr(argv(position));
981 void Map_Goto(float reinit)
983 MapInfo_LoadMap(getmapname_stored, reinit);
986 // return codes of map selectors:
987 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
988 // -2 = permanent failure
989 float() MaplistMethod_Iterate = // usual method
993 LOG_TRACE("Trying MaplistMethod_Iterate\n");
995 for(pass = 1; pass <= 2; ++pass)
997 for(i = 1; i < Map_Count; ++i)
1000 mapindex = (i + Map_Current) % Map_Count;
1001 if(Map_Check(mapindex, pass))
1008 float() MaplistMethod_Repeat = // fallback method
1010 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1012 if(Map_Check(Map_Current, 2))
1017 float() MaplistMethod_Random = // random map selection
1021 LOG_TRACE("Trying MaplistMethod_Random\n");
1025 for(i = 0; i <= imax; ++i)
1028 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1029 if(Map_Check(mapindex, 1))
1035 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1036 // the exponent sets a bias on the map selection:
1037 // the higher the exponent, the less likely "shortly repeated" same maps are
1039 float i, j, imax, insertpos;
1041 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1045 for(i = 0; i <= imax; ++i)
1049 // now reinsert this at another position
1050 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1051 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1052 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1053 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1055 // insert the current map there
1057 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1058 newlist = strcat(newlist, " ", argv(j));
1059 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1060 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1061 newlist = strcat(newlist, " ", argv(j));
1062 newlist = substring(newlist, 1, strlen(newlist) - 1);
1063 cvar_set("g_maplist", newlist);
1064 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1066 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1067 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1068 if(Map_Check(Map_Current, 1))
1076 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1078 for (i = 0; i < Map_Count; ++i)
1079 if (Map_Check(i, 2))
1083 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1084 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1085 if(autocvar_g_maplist_shuffle)
1087 localcmd("\nmenu_cmd sync\n");
1088 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1091 error("empty maplist, cannot select a new map");
1092 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1094 if(Map_Current_Name)
1095 strunzone(Map_Current_Name);
1096 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1097 // this may or may not be correct, but who cares, in the worst case a map
1098 // isn't chosen in the first pass that should have been
1109 if(autocvar_g_maplist_shuffle > 0)
1110 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1113 if(autocvar_g_maplist_selectrandom)
1114 nextMap = MaplistMethod_Random();
1117 nextMap = MaplistMethod_Iterate();
1120 nextMap = MaplistMethod_Repeat();
1124 Map_Goto_SetFloat(nextMap);
1125 return getmapname_stored;
1131 float DoNextMapOverride(float reinit)
1133 if(autocvar_g_campaign)
1135 CampaignPostIntermission();
1136 alreadychangedlevel = true;
1139 if(autocvar_quit_when_empty)
1141 if(player_count <= currentbots)
1144 alreadychangedlevel = true;
1148 if(autocvar_quit_and_redirect != "")
1150 redirection_target = strzone(autocvar_quit_and_redirect);
1151 alreadychangedlevel = true;
1154 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1156 localcmd("restart\n");
1157 alreadychangedlevel = true;
1160 if(autocvar_nextmap != "")
1163 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1164 cvar_set("nextmap",m);
1166 if(!m || gametypevote)
1168 if(autocvar_sv_vote_gametype)
1174 if(MapInfo_CheckMap(m))
1178 alreadychangedlevel = true;
1182 if(!reinit && autocvar_lastlevel)
1184 cvar_settemp_restore();
1185 localcmd("set lastlevel 0\ntogglemenu 1\n");
1186 alreadychangedlevel = true;
1192 void GotoNextMap(float reinit)
1197 if (alreadychangedlevel)
1199 alreadychangedlevel = true;
1203 nextMap = GetNextMap();
1205 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1214 When the player presses attack or jump, change to the next level
1217 .float autoscreenshot;
1218 void IntermissionThink()
1220 FixIntermissionClient(self);
1222 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1223 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1225 if( (server_screenshot || client_screenshot)
1226 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1228 self.autoscreenshot = -1;
1229 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1233 if (time < intermission_exittime)
1236 if(!mapvote_initialized)
1237 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1247 Returns the entity to view from
1251 entity FindIntermission()
1256 // look for info_intermission first
1257 spot = find (world, classname, "info_intermission");
1259 { // pick a random one
1263 spot = find (spot, classname, "info_intermission");
1265 spot = find (spot, classname, "info_intermission");
1271 // then look for the start position
1272 spot = find (world, classname, "info_player_start");
1276 // testinfo_player_start is only found in regioned levels
1277 spot = find (world, classname, "testplayerstart");
1281 // then look for the start position
1282 spot = find (world, classname, "info_player_deathmatch");
1286 //objerror ("FindIntermission: no spot");
1292 ===============================================================================
1296 ===============================================================================
1299 void DumpStats(float final)
1308 to_console = autocvar_sv_logscores_console;
1309 to_eventlog = autocvar_sv_eventlog;
1310 to_file = autocvar_sv_logscores_file;
1314 to_console = true; // always print printstats replies
1315 to_eventlog = false; // but never print them to the event log
1319 if(autocvar_sv_eventlog_console)
1320 to_console = false; // otherwise we get the output twice
1326 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1336 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1340 fputs(file, strcat(s, "\n"));
1343 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1349 fputs(file, strcat(s, "\n"));
1351 FOR_EACH_CLIENT(other)
1353 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1355 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1356 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1357 if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1358 s = strcat(s, ftos(other.team), ":");
1360 s = strcat(s, "spectator:");
1363 LOG_INFO(s, other.netname, "\n");
1365 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1367 fputs(file, strcat(s, other.netname, "\n"));
1373 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1379 fputs(file, strcat(s, "\n"));
1381 for(i = 1; i < 16; ++i)
1383 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1384 s = strcat(s, ":", ftos(i));
1390 fputs(file, strcat(s, "\n"));
1397 GameLogEcho(":end");
1400 fputs(file, ":end\n");
1405 void FixIntermissionClient(entity e)
1408 if(!e.autoscreenshot) // initial call
1410 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1412 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1413 e.solid = SOLID_NOT;
1414 e.movetype = MOVETYPE_NONE;
1415 e.takedamage = DAMAGE_NO;
1416 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1418 .entity weaponentity = weaponentities[slot];
1419 if(e.(weaponentity))
1421 e.(weaponentity).effects = EF_NODRAW;
1422 if (e.(weaponentity).(weaponentity))
1423 e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1426 if(IS_REAL_CLIENT(e))
1428 stuffcmd(e, "\nscr_printspeed 1000000\n");
1429 s = autocvar_sv_intermission_cdtrack;
1431 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1433 WriteByte(MSG_ONE, SVC_INTERMISSION);
1439 go to the next level for deathmatch
1440 only called if a time or frag limit has expired
1446 intermission_running = 1;
1448 // enforce a wait time before allowing changelevel
1449 if(player_count > 0)
1450 intermission_exittime = time + autocvar_sv_mapchange_delay;
1452 intermission_exittime = -1;
1455 WriteByte (MSG_ALL, SVC_CDTRACK);
1456 WriteByte (MSG_ALL, 3);
1457 WriteByte (MSG_ALL, 3);
1458 // done in FixIntermission
1461 //pos = FindIntermission ();
1468 PlayerStats_GameReport(true);
1469 WeaponStats_Shutdown();
1471 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1473 if(autocvar_sv_eventlog)
1474 GameLogEcho(":gameover");
1478 FOR_EACH_PLAYER(other) {
1479 FixIntermissionClient(other);
1481 bprint(other.netname, " ^7wins.\n");
1484 entity oldself = self;
1485 target_music_kill();
1488 if(autocvar_g_campaign)
1489 CampaignPreIntermission();
1491 MUTATOR_CALLHOOK(MatchEnd);
1493 localcmd("\nsv_hook_gameend\n");
1500 Exit deathmatch games upon conditions
1503 void CheckRules_Player()
1505 if (gameover) // someone else quit the game already
1508 if(self.deadflag == DEAD_NO)
1509 self.play_time += frametime;
1511 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1512 // (div0: and that in CheckRules_World please)
1516 float InitiateSuddenDeath()
1518 // Check first whether normal overtimes could be added before initiating suddendeath mode
1519 // - for this timelimit_overtime needs to be >0 of course
1520 // - also check the winning condition calculated in the previous frame and only add normal overtime
1521 // again, if at the point at which timelimit would be extended again, still no winner was found
1522 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1524 return 1; // need to call InitiateOvertime later
1528 if(!checkrules_suddendeathend)
1530 if(autocvar_g_campaign)
1531 checkrules_suddendeathend = time; // no suddendeath in campaign
1533 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1534 if(g_race && !g_race_qualifying)
1535 race_StartCompleting();
1541 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1543 ++checkrules_overtimesadded;
1544 //add one more overtime by simply extending the timelimit
1546 tl = autocvar_timelimit;
1547 tl += autocvar_timelimit_overtime;
1548 cvar_set("timelimit", ftos(tl));
1550 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1553 float GetWinningCode(float fraglimitreached, float equality)
1555 if(autocvar_g_campaign == 1)
1556 if(fraglimitreached)
1563 if(fraglimitreached)
1564 return WINNING_STARTSUDDENDEATHOVERTIME;
1566 return WINNING_NEVER;
1568 if(fraglimitreached)
1574 // set the .winning flag for exactly those players with a given field value
1575 void SetWinners(.float field, float value)
1578 FOR_EACH_PLAYER(head)
1579 head.winning = (head.(field) == value);
1582 // set the .winning flag for those players with a given field value
1583 void AddWinners(.float field, float value)
1586 FOR_EACH_PLAYER(head)
1587 if (head.(field) == value)
1591 // clear the .winning flags
1595 FOR_EACH_PLAYER(head)
1599 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1600 // they win. Otherwise the defending team wins once the timelimit passes.
1601 void assault_new_round();
1602 float WinningCondition_Assault()
1606 WinningConditionHelper(); // set worldstatus
1608 status = WINNING_NO;
1609 // as the timelimit has not yet passed just assume the defending team will win
1610 if(assault_attacker_team == NUM_TEAM_1)
1612 SetWinners(team, NUM_TEAM_2);
1616 SetWinners(team, NUM_TEAM_1);
1620 ent = find(world, classname, "target_assault_roundend");
1623 if(ent.winning) // round end has been triggered by attacking team
1625 bprint("ASSAULT: round completed...\n");
1626 SetWinners(team, assault_attacker_team);
1628 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1630 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1632 status = WINNING_YES;
1636 WITH(entity, self, ent, assault_new_round());
1644 void ShuffleMaplist()
1646 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1650 float WinningCondition_Scores(float limit, float leadlimit)
1654 // TODO make everything use THIS winning condition (except LMS)
1655 WinningConditionHelper();
1659 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1660 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1661 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1662 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1666 if(WinningConditionHelper_winner)
1667 WinningConditionHelper_winner.winning = 1;
1668 if(WinningConditionHelper_winnerteam >= 0)
1669 SetWinners(team, WinningConditionHelper_winnerteam);
1671 if(WinningConditionHelper_lowerisbetter)
1673 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1674 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1678 if(WinningConditionHelper_zeroisworst)
1679 leadlimit = 0; // not supported in this mode
1681 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1682 // these modes always score in increments of 1, thus this makes sense
1684 if(leaderfrags != WinningConditionHelper_topscore)
1686 leaderfrags = WinningConditionHelper_topscore;
1689 if (leaderfrags == limit - 1)
1690 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1691 else if (leaderfrags == limit - 2)
1692 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1693 else if (leaderfrags == limit - 3)
1694 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1698 limitreached = false;
1700 if(WinningConditionHelper_topscore >= limit)
1701 limitreached = true;
1704 float leadlimitreached;
1705 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1706 if(autocvar_leadlimit_and_fraglimit)
1707 limitreached = (limitreached && leadlimitreached);
1709 limitreached = (limitreached || leadlimitreached);
1713 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1715 return GetWinningCode(
1716 WinningConditionHelper_topscore && limitreached,
1717 WinningConditionHelper_equality
1721 float WinningCondition_Race(float fraglimit)
1732 if(p.race_completed)
1737 wc = WinningCondition_Scores(fraglimit, 0);
1739 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1740 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1741 // do NOT support equality when the laps are all raced!
1742 return WINNING_STARTSUDDENDEATHOVERTIME;
1744 return WINNING_NEVER;
1747 float WinningCondition_QualifyingThenRace(float limit)
1750 wc = WinningCondition_Scores(limit, 0);
1752 // NEVER initiate overtime
1753 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1761 float WinningCondition_RanOutOfSpawns()
1765 if(have_team_spawns <= 0)
1768 if(!autocvar_g_spawn_useallspawns)
1771 if(!some_spawn_has_been_used)
1774 team1_score = team2_score = team3_score = team4_score = 0;
1776 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1778 if(head.team == NUM_TEAM_1)
1780 else if(head.team == NUM_TEAM_2)
1782 else if(head.team == NUM_TEAM_3)
1784 else if(head.team == NUM_TEAM_4)
1788 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1790 if(head.team == NUM_TEAM_1)
1792 else if(head.team == NUM_TEAM_2)
1794 else if(head.team == NUM_TEAM_3)
1796 else if(head.team == NUM_TEAM_4)
1801 if(team1_score + team2_score + team3_score + team4_score == 0)
1803 checkrules_equality = true;
1806 else if(team1_score + team2_score + team3_score + team4_score == 1)
1811 else if(team2_score)
1813 else if(team3_score)
1815 else // if(team4_score)
1817 CheckAllowedTeams(world);
1818 for(i = 0; i < MAX_TEAMSCORE; ++i)
1820 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1821 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1822 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1823 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1826 AddWinners(team, t);
1837 Exit deathmatch games upon conditions
1840 void CheckRules_World()
1851 if (gameover) // someone else quit the game already
1853 if(player_count == 0) // Nobody there? Then let's go to the next map
1855 // this will actually check the player count in the next frame
1856 // again, but this shouldn't hurt
1860 timelimit = autocvar_timelimit * 60;
1861 fraglimit = autocvar_fraglimit;
1862 leadlimit = autocvar_leadlimit;
1864 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1867 timelimit = 0; // timelimit is not made for warmup
1869 fraglimit = 0; // no fraglimit for now
1870 leadlimit = 0; // no leadlimit for now
1875 timelimit += game_starttime;
1877 else if (timelimit < 0)
1887 if(timelimit > game_starttime)
1888 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1890 game_completion_ratio = 0;
1892 if(checkrules_suddendeathend)
1894 if(!checkrules_suddendeathwarning)
1896 checkrules_suddendeathwarning = true;
1897 if(g_race && !g_race_qualifying)
1898 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1900 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1905 if (timelimit && time >= timelimit)
1907 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1910 float playerswithlaps;
1913 totalplayers = playerswithlaps = readyplayers = 0;
1914 FOR_EACH_PLAYER(head)
1917 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1923 // at least 2 of the players have completed a lap: start the RACE
1924 // otherwise, the players should end the qualifying on their own
1925 if(readyplayers || playerswithlaps >= 2)
1927 checkrules_suddendeathend = 0;
1928 ReadyRestart(); // go to race
1932 wantovertime |= InitiateSuddenDeath();
1935 wantovertime |= InitiateSuddenDeath();
1939 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1945 int checkrules_status = WinningCondition_RanOutOfSpawns();
1946 if(checkrules_status == WINNING_YES)
1947 bprint("Hey! Someone ran out of spawns!\n");
1948 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1949 checkrules_status = ret_float;
1951 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1953 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1955 checkrules_status = WINNING_NEVER;
1956 checkrules_overtimesadded = -1;
1957 wantovertime |= InitiateSuddenDeath();
1960 if(checkrules_status == WINNING_NEVER)
1961 // equality cases! Nobody wins if the overtime ends in a draw.
1966 if(checkrules_status == WINNING_NEVER)
1969 checkrules_status = WINNING_YES;
1972 if(checkrules_suddendeathend)
1973 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1974 checkrules_status = WINNING_YES;
1976 if(checkrules_status == WINNING_YES)
1978 //print("WINNING\n");
1983 string GotoMap(string m)
1985 m = GameTypeVote_MapInfo_FixName(m);
1987 return "The map you suggested is not available on this server.";
1988 if (!autocvar_sv_vote_gametype)
1989 if(!MapInfo_CheckMap(m))
1990 return "The map you suggested does not support the current game mode.";
1991 cvar_set("nextmap", m);
1992 cvar_set("timelimit", "-1");
1993 if(mapvote_initialized || alreadychangedlevel)
1995 if(DoNextMapOverride(0))
1996 return "Map switch initiated.";
1998 return "Hm... no. For some reason I like THIS map more.";
2001 return "Map switch will happen after scoreboard.";
2007 anticheat_endframe();
2011 FOR_EACH_REALCLIENT(e_)
2013 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2015 e_.typehit_time = time;
2016 else if(e.damage_dealt)
2019 e_.damage_dealt_total += ceil(e.damage_dealt);
2022 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2023 // add 1 frametime because after this, engine SV_Physics
2024 // increases time by a frametime and then networks the frame
2025 // add another frametime because client shows everything with
2026 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2030 e_.typehitsound = false;
2031 e_.damage_dealt = 0;
2033 antilag_record(e_, altime);
2035 FOR_EACH_MONSTER(e_)
2038 antilag_record(e_, altime);
2045 * returns true if redirecting
2047 float redirection_timeout;
2048 float redirection_nextthink;
2049 float RedirectionThink()
2051 float clients_found;
2053 if(redirection_target == "")
2056 if(!redirection_timeout)
2058 cvar_set("sv_public", "-2");
2059 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2060 if(redirection_target == "self")
2061 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2063 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2066 if(time < redirection_nextthink)
2069 redirection_nextthink = time + 1;
2073 FOR_EACH_REALCLIENT(e)
2077 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2078 if(redirection_target == "self")
2079 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2081 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2085 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2087 if(time > redirection_timeout || clients_found == 0)
2088 localcmd("\nwait; wait; wait; quit\n");
2093 void TargetMusic_RestoreGame();
2096 // Loaded from a save game
2097 // some things then break, so let's work around them...
2099 // Progs DB (capture records)
2100 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2104 MapInfo_Enumerate();
2105 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2108 TargetMusic_RestoreGame();
2115 if(world_initialized > 0)
2117 world_initialized = 0;
2118 LOG_INFO("Saving persistent data...\n");
2121 // playerstats with unfinished match
2122 PlayerStats_GameReport(false);
2124 if(!cheatcount_total)
2126 if(autocvar_sv_db_saveasdump)
2127 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2129 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2131 if(autocvar_developer)
2133 if(autocvar_sv_db_saveasdump)
2134 db_dump(TemporaryDB, "server-temp.db");
2136 db_save(TemporaryDB, "server-temp.db");
2138 CheatShutdown(); // must be after cheatcount check
2139 db_close(ServerProgsDB);
2140 db_close(TemporaryDB);
2141 LOG_INFO("done!\n");
2142 // tell the bot system the game is ending now
2145 WeaponStats_Shutdown();
2148 else if(world_initialized == 0)
2150 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");