3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74 WriteByte(MSG_BROADCAST, self.cnt);
75 WriteShort(MSG_BROADCAST, 0);
76 WriteByte(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
79 self.cnt = (self.cnt + 1) % maxclients;
81 void PingPLReport_Spawn()
83 pingplreport = new(pingplreport);
84 make_pure(pingplreport);
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 self.nextthink = time;
136 self.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_respawn_ghosts");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
253 BADCVAR("fraglimit");
254 BADCVAR("g_assault");
256 BADCVAR("g_ca_teams");
260 BADCVAR("g_domination");
261 BADCVAR("g_domination_default_teams");
262 BADCVAR("g_freezetag");
263 BADCVAR("g_freezetag_teams");
264 BADCVAR("g_invasion_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_tdm_teams");
275 BADCVAR("leadlimit");
278 BADCVAR("timelimit");
282 BADCVAR("g_maplist");
283 BADCVAR("g_maplist_mostrecent");
287 d = cvar_defstring(k);
293 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294 if(strlen(cvar_changes) > 16384)
296 cvar_changes = "// too many settings have been changed to show them here\n";
301 // now check if the changes are actually gameplay relevant
303 // does nothing visible
304 BADCVAR("captureleadlimit_override");
305 BADCVAR("g_balance_kill_delay");
306 BADCVAR("g_ca_point_limit");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_freezetag_point_limit");
314 BADCVAR("g_freezetag_point_leadlimit");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_invasion_point_limit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("g_tdm_point_limit");
320 BADCVAR("g_tdm_point_leadlimit");
321 BADCVAR("leadlimit_and_fraglimit");
322 BADCVAR("leadlimit_override");
324 BADCVAR("sv_allow_fullbright");
325 BADCVAR("sv_checkforpacketsduringsleep");
326 BADCVAR("sv_timeout");
327 BADPREFIX("sv_timeout_");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_minigames");
342 BADPREFIX("sv_minigames_");
343 BADCVAR("sv_namechangetimer");
345 // allowed changes to server admins (please sync this to server.cfg)
349 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
351 // yes, this does contain some redundant stuff, don't really care
352 BADCVAR("bot_config_file");
353 BADCVAR("bot_number");
354 BADCVAR("bot_prefix");
355 BADCVAR("bot_suffix");
356 BADCVAR("capturelimit_override");
357 BADCVAR("fraglimit_override");
359 BADCVAR("g_antilag");
360 BADCVAR("g_balance_teams");
361 BADCVAR("g_balance_teams_prevent_imbalance");
362 BADCVAR("g_balance_teams_scorefactor");
363 BADCVAR("g_ban_sync_trusted_servers");
364 BADCVAR("g_ban_sync_uri");
365 BADCVAR("g_ca_teams_override");
366 BADCVAR("g_ctf_ignore_frags");
367 BADCVAR("g_domination_point_limit");
368 BADCVAR("g_domination_teams_override");
369 BADCVAR("g_freezetag_teams_override");
370 BADCVAR("g_friendlyfire");
371 BADCVAR("g_fullbrightitems");
372 BADCVAR("g_fullbrightplayers");
373 BADCVAR("g_keyhunt_point_limit");
374 BADCVAR("g_keyhunt_teams_override");
375 BADCVAR("g_lms_lives_override");
376 BADCVAR("g_maplist");
377 BADCVAR("g_maplist_check_waypoints");
378 BADCVAR("g_maplist_mostrecent_count");
379 BADCVAR("g_maplist_shuffle");
380 BADCVAR("g_maplist_votable");
381 BADCVAR("g_maplist_votable_abstain");
382 BADCVAR("g_maplist_votable_nodetail");
383 BADCVAR("g_maplist_votable_suggestions");
384 BADCVAR("g_maxplayers");
385 BADCVAR("g_mirrordamage");
386 BADCVAR("g_nexball_goallimit");
387 BADCVAR("g_powerups");
388 BADCVAR("g_start_delay");
389 BADCVAR("g_tdm_teams_override");
391 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_adminnick");
403 BADCVAR("sv_autoscreenshot");
404 BADCVAR("sv_autotaunt");
405 BADCVAR("sv_curl_defaulturl");
406 BADCVAR("sv_defaultcharacter");
407 BADCVAR("sv_defaultplayercolors");
408 BADCVAR("sv_defaultplayermodel");
409 BADCVAR("sv_defaultplayerskin");
410 BADCVAR("sv_maxidle");
411 BADCVAR("sv_maxrate");
413 BADCVAR("sv_public");
414 BADCVAR("sv_ready_restart");
415 BADCVAR("sv_status_privacy");
417 BADCVAR("sv_vote_call");
418 BADCVAR("sv_vote_commands");
419 BADCVAR("sv_vote_majority_factor");
420 BADCVAR("sv_vote_master");
421 BADCVAR("sv_vote_master_commands");
422 BADCVAR("sv_vote_master_password");
423 BADCVAR("sv_vote_simple_majority_factor");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_instagib");
432 BADCVAR("g_new_toys");
434 BADCVAR("g_grappling_hook");
435 BADCVAR("g_jetpack");
442 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443 if(strlen(cvar_purechanges) > 16384)
445 cvar_purechanges = "// too many settings have been changed to show them here\n";
449 ++cvar_purechanges_count;
450 // WARNING: this variable is used for the server list
451 // NEVER dare to skip this code!
452 // Hacks to intentionally appearing as "pure server" even though you DO have
453 // modified settings may be punished by removal from the server list.
454 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458 if(cvar_changes == "")
459 cvar_changes = "// this server runs at default server settings\n";
461 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462 cvar_changes = strzone(cvar_changes);
463 if(cvar_purechanges == "")
464 cvar_purechanges = "// this server runs at default gameplay settings\n";
466 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467 cvar_purechanges = strzone(cvar_purechanges);
470 void detect_maptype()
479 o.x += random() * (world.maxs.x - world.mins.x);
480 o.y += random() * (world.maxs.y - world.mins.y);
481 o.z += random() * (world.maxs.z - world.mins.z);
483 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484 if(trace_fraction == 1)
489 for(i = 0; i < 64; i += 4)
491 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492 if(trace_fraction == 1)
494 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
503 bool RandomSeed_Send(entity this, entity to, int sf)
505 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506 WriteShort(MSG_ENTITY, self.cnt);
509 void RandomSeed_Think()
511 self.cnt = bound(0, floor(random() * 65536), 65535);
512 self.nextthink = time + 5;
516 void RandomSeed_Spawn()
518 randomseed = new(randomseed);
519 make_pure(randomseed);
520 randomseed.think = RandomSeed_Think;
521 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
526 spawnfunc(__init_dedicated_server)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
538 e.think = GotoFirstMap;
539 e.nextthink = time; // this is usually 1 at this point
541 e = new(info_player_deathmatch); // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
548 static_init_precache();
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void __init_dedicated_server_shutdown() {
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 spawnfunc(worldspawn)
570 cvar_string = cvar_string_normal;
571 cvar_set = cvar_set_normal;
573 if(world_already_spawned)
574 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575 world_already_spawned = true;
577 remove = remove_safely; // during spawning, watch what you remove!
579 cvar_changes_init(); // do this very early now so it REALLY matches the server config
581 compressShortVector_init();
584 for (entity head = nextent(world); head; head = nextent(head))
589 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591 // needs to be done so early because of the constants they create
594 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596 TemporaryDB = db_create();
601 // 1 FLICKER (first variety)
602 lightstyle(1, "mmnmmommommnonmmonqnmmo");
604 // 2 SLOW STRONG PULSE
605 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607 // 3 CANDLE (first variety)
608 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
611 lightstyle(4, "mamamamamama");
614 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616 // 6 FLICKER (second variety)
617 lightstyle(6, "nmonqnmomnmomomno");
619 // 7 CANDLE (second variety)
620 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622 // 8 CANDLE (third variety)
623 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625 // 9 SLOW STROBE (fourth variety)
626 lightstyle(9, "aaaaaaaazzzzzzzz");
628 // 10 FLUORESCENT FLICKER
629 lightstyle(10, "mmamammmmammamamaaamammma");
631 // 11 SLOW PULSE NOT FADE TO BLACK
632 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
639 if(autocvar_g_campaign)
642 Map_MarkAsRecent(mapname);
644 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
648 static_init_precache();
653 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
654 if(bot_waypoints_for_items == 1)
655 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
656 bot_waypoints_for_items = 0;
660 WaypointSprite_Init();
662 GameLogInit(); // prepare everything
664 // changing the logic generating it is okay. But:
665 // it HAS to stay <= 64 chars
666 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
667 if(autocvar_sv_eventlog)
669 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
670 matchid = strzone(s);
672 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
673 s = ":gameinfo:mutators:LIST";
675 MUTATOR_CALLHOOK(BuildMutatorsString, s);
678 // initialiation stuff, not good in the mutator system
679 if(!autocvar_g_use_ammunition)
680 s = strcat(s, ":no_use_ammunition");
682 // initialiation stuff, not good in the mutator system
683 if(autocvar_g_pickup_items == 0)
684 s = strcat(s, ":no_pickup_items");
685 if(autocvar_g_pickup_items > 0)
686 s = strcat(s, ":pickup_items");
688 // initialiation stuff, not good in the mutator system
689 if(autocvar_g_weaponarena != "0")
690 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692 // TODO to mutator system
693 if(autocvar_g_norecoil)
694 s = strcat(s, ":norecoil");
696 // TODO to mutator system
697 if(autocvar_g_powerups == 0)
698 s = strcat(s, ":no_powerups");
699 if(autocvar_g_powerups > 0)
700 s = strcat(s, ":powerups");
703 GameLogEcho(":gameinfo:end");
706 matchid = strzone(ftos(random()));
708 cvar_set("nextmap", "");
712 if(autocvar_g_campaign)
718 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
725 while((s = fgets(fd)))
727 l = tokenize_console(s);
732 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
733 LOG_INFO(" cdtrack ", argv(2), "\n");
735 else if(argv(0) == "fog")
737 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
738 LOG_INFO(" \"fog\" \"", s, "\"\n");
740 else if(argv(0) == "set")
742 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
743 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745 else if(argv(0) != "//")
747 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
748 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
759 next_pingtime = time + 5;
763 // set up information replies for clients and server to use
764 maplist_reply = strzone(getmaplist());
765 lsmaps_reply = strzone(getlsmaps());
766 monsterlist_reply = strzone(getmonsterlist());
767 for(int i = 0; i < 10; ++i)
771 records_reply[i] = strzone(s);
773 ladder_reply = strzone(getladder());
774 rankings_reply = strzone(getrankings());
779 PingPLReport_Spawn();
783 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
785 // fill sv_curl_serverpackages from .serverpackage files
786 if(autocvar_sv_curl_serverpackages_auto)
789 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
790 for(int i = 0; i < n; ++i)
791 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
792 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
793 s = strcat(s, " ", argv(i));
794 fd = search_begin("*-serverpackage.txt", true, false);
797 j = search_getsize(fd);
798 for(int i = 0; i < j; ++i)
799 s = strcat(s, " ", search_getfilename(fd, i));
802 fd = search_begin("*.serverpackage", true, false);
805 j = search_getsize(fd);
806 for(int i = 0; i < j; ++i)
807 s = strcat(s, " ", search_getfilename(fd, i));
810 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
813 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
815 // physics/balance/config changes that count as mod
816 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
817 modname = cvar_string("g_mod_physics");
818 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
819 modname = cvar_string("g_mod_balance");
820 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
821 modname = cvar_string("g_mod_config");
822 // extra mutators that deserve to count as mod
823 MUTATOR_CALLHOOK(SetModname);
826 modname = strzone(modname);
828 WinningConditionHelper(); // set worldstatus
830 world_initialized = 1;
835 //makestatic (self); // Who the f___ did that?
841 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
849 float Map_Count, Map_Current;
850 string Map_Current_Name;
852 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
853 float GetMaplistPosition()
859 idx = autocvar_g_maplist_index;
866 for(pos = 0; pos < Map_Count; ++pos)
870 // resume normal maplist rotation if current map is not in g_maplist
874 float MapHasRightSize(string map)
877 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
878 if(autocvar_g_maplist_check_waypoints)
880 LOG_TRACE("checkwp "); LOG_TRACE(map);
881 if(!fexists(strcat("maps/", map, ".waypoints")))
883 LOG_TRACE(": no waypoints\n");
886 LOG_TRACE(": has waypoints\n");
889 // open map size restriction file
890 LOG_TRACE("opensize "); LOG_TRACE(map);
891 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
894 float mapmin, mapmax;
896 mapmin = stof(fgets(fh));
897 mapmax = stof(fgets(fh));
899 if(player_count < mapmin)
901 LOG_TRACE("not enough\n");
904 if(player_count > mapmax)
906 LOG_TRACE("too many\n");
909 LOG_TRACE("right size\n");
912 LOG_TRACE(": not found\n");
916 string Map_Filename(float position)
918 return strcat("maps/", argv(position), ".bsp");
921 void Map_MarkAsRecent(string m)
923 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
926 float Map_IsRecent(string m)
928 return strhasword(autocvar_g_maplist_mostrecent, m);
931 float Map_Check(float position, float pass)
935 map_next = argv(position);
938 if(Map_IsRecent(map_next))
941 filename = Map_Filename(position);
942 if(MapInfo_CheckMap(map_next))
946 if(MapHasRightSize(map_next))
951 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
956 void Map_Goto_SetStr(string nextmapname)
958 if(getmapname_stored != "")
959 strunzone(getmapname_stored);
960 if(nextmapname == "")
961 getmapname_stored = "";
963 getmapname_stored = strzone(nextmapname);
966 void Map_Goto_SetFloat(float position)
968 cvar_set("g_maplist_index", ftos(position));
969 Map_Goto_SetStr(argv(position));
972 void Map_Goto(float reinit)
974 MapInfo_LoadMap(getmapname_stored, reinit);
977 // return codes of map selectors:
978 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
979 // -2 = permanent failure
980 float() MaplistMethod_Iterate = // usual method
984 LOG_TRACE("Trying MaplistMethod_Iterate\n");
986 for(pass = 1; pass <= 2; ++pass)
988 for(i = 1; i < Map_Count; ++i)
991 mapindex = (i + Map_Current) % Map_Count;
992 if(Map_Check(mapindex, pass))
999 float() MaplistMethod_Repeat = // fallback method
1001 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1003 if(Map_Check(Map_Current, 2))
1008 float() MaplistMethod_Random = // random map selection
1012 LOG_TRACE("Trying MaplistMethod_Random\n");
1016 for(i = 0; i <= imax; ++i)
1019 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1020 if(Map_Check(mapindex, 1))
1026 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1027 // the exponent sets a bias on the map selection:
1028 // the higher the exponent, the less likely "shortly repeated" same maps are
1030 float i, j, imax, insertpos;
1032 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1036 for(i = 0; i <= imax; ++i)
1040 // now reinsert this at another position
1041 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1042 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1043 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1044 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1046 // insert the current map there
1048 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1049 newlist = strcat(newlist, " ", argv(j));
1050 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1051 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1052 newlist = strcat(newlist, " ", argv(j));
1053 newlist = substring(newlist, 1, strlen(newlist) - 1);
1054 cvar_set("g_maplist", newlist);
1055 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1057 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1058 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1059 if(Map_Check(Map_Current, 1))
1067 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1069 for (i = 0; i < Map_Count; ++i)
1070 if (Map_Check(i, 2))
1074 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1075 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1076 if(autocvar_g_maplist_shuffle)
1078 localcmd("\nmenu_cmd sync\n");
1079 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1082 error("empty maplist, cannot select a new map");
1083 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1085 if(Map_Current_Name)
1086 strunzone(Map_Current_Name);
1087 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1088 // this may or may not be correct, but who cares, in the worst case a map
1089 // isn't chosen in the first pass that should have been
1100 if(autocvar_g_maplist_shuffle > 0)
1101 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1104 if(autocvar_g_maplist_selectrandom)
1105 nextMap = MaplistMethod_Random();
1108 nextMap = MaplistMethod_Iterate();
1111 nextMap = MaplistMethod_Repeat();
1115 Map_Goto_SetFloat(nextMap);
1116 return getmapname_stored;
1122 float DoNextMapOverride(float reinit)
1124 if(autocvar_g_campaign)
1126 CampaignPostIntermission();
1127 alreadychangedlevel = true;
1130 if(autocvar_quit_when_empty)
1132 if(player_count <= currentbots)
1135 alreadychangedlevel = true;
1139 if(autocvar_quit_and_redirect != "")
1141 redirection_target = strzone(autocvar_quit_and_redirect);
1142 alreadychangedlevel = true;
1145 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1147 localcmd("restart\n");
1148 alreadychangedlevel = true;
1151 if(autocvar_nextmap != "")
1154 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1155 cvar_set("nextmap",m);
1157 if(!m || gametypevote)
1159 if(autocvar_sv_vote_gametype)
1165 if(MapInfo_CheckMap(m))
1169 alreadychangedlevel = true;
1173 if(!reinit && autocvar_lastlevel)
1175 cvar_settemp_restore();
1176 localcmd("set lastlevel 0\ntogglemenu 1\n");
1177 alreadychangedlevel = true;
1183 void GotoNextMap(float reinit)
1188 if (alreadychangedlevel)
1190 alreadychangedlevel = true;
1194 nextMap = GetNextMap();
1196 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1205 When the player presses attack or jump, change to the next level
1208 .float autoscreenshot;
1209 void IntermissionThink()
1211 FixIntermissionClient(self);
1213 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1214 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1216 if( (server_screenshot || client_screenshot)
1217 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1219 self.autoscreenshot = -1;
1220 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1224 if (time < intermission_exittime)
1227 if(!mapvote_initialized)
1228 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1238 Returns the entity to view from
1242 entity FindIntermission()
1247 // look for info_intermission first
1248 spot = find (world, classname, "info_intermission");
1250 { // pick a random one
1254 spot = find (spot, classname, "info_intermission");
1256 spot = find (spot, classname, "info_intermission");
1262 // then look for the start position
1263 spot = find (world, classname, "info_player_start");
1267 // testinfo_player_start is only found in regioned levels
1268 spot = find (world, classname, "testplayerstart");
1272 // then look for the start position
1273 spot = find (world, classname, "info_player_deathmatch");
1277 //objerror ("FindIntermission: no spot");
1283 ===============================================================================
1287 ===============================================================================
1290 void DumpStats(float final)
1299 to_console = autocvar_sv_logscores_console;
1300 to_eventlog = autocvar_sv_eventlog;
1301 to_file = autocvar_sv_logscores_file;
1305 to_console = true; // always print printstats replies
1306 to_eventlog = false; // but never print them to the event log
1310 if(autocvar_sv_eventlog_console)
1311 to_console = false; // otherwise we get the output twice
1317 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1327 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1331 fputs(file, strcat(s, "\n"));
1334 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1340 fputs(file, strcat(s, "\n"));
1342 FOR_EACH_CLIENT(other)
1344 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1346 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1347 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1348 if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1349 s = strcat(s, ftos(other.team), ":");
1351 s = strcat(s, "spectator:");
1354 LOG_INFO(s, other.netname, "\n");
1356 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1358 fputs(file, strcat(s, other.netname, "\n"));
1364 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1370 fputs(file, strcat(s, "\n"));
1372 for(i = 1; i < 16; ++i)
1374 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1375 s = strcat(s, ":", ftos(i));
1381 fputs(file, strcat(s, "\n"));
1388 GameLogEcho(":end");
1391 fputs(file, ":end\n");
1396 void FixIntermissionClient(entity e)
1398 if(!e.autoscreenshot) // initial call
1400 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1402 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1403 e.solid = SOLID_NOT;
1404 e.movetype = MOVETYPE_NONE;
1405 e.takedamage = DAMAGE_NO;
1406 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1408 .entity weaponentity = weaponentities[slot];
1409 if(e.(weaponentity))
1411 e.(weaponentity).effects = EF_NODRAW;
1412 if (e.(weaponentity).weaponchild)
1413 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1416 if(IS_REAL_CLIENT(e))
1418 stuffcmd(e, "\nscr_printspeed 1000000\n");
1419 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1420 RandomSelection_Add(NULL, 0, it, 1, 1);
1422 if (RandomSelection_chosen_string != "")
1424 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1427 WriteByte(MSG_ONE, SVC_INTERMISSION);
1433 go to the next level for deathmatch
1434 only called if a time or frag limit has expired
1440 intermission_running = 1;
1442 // enforce a wait time before allowing changelevel
1443 if(player_count > 0)
1444 intermission_exittime = time + autocvar_sv_mapchange_delay;
1446 intermission_exittime = -1;
1449 WriteByte (MSG_ALL, SVC_CDTRACK);
1450 WriteByte (MSG_ALL, 3);
1451 WriteByte (MSG_ALL, 3);
1452 // done in FixIntermission
1455 //pos = FindIntermission ();
1462 PlayerStats_GameReport(true);
1463 WeaponStats_Shutdown();
1465 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1467 if(autocvar_sv_eventlog)
1468 GameLogEcho(":gameover");
1472 FOR_EACH_PLAYER(other) {
1473 FixIntermissionClient(other);
1475 bprint(other.netname, " ^7wins.\n");
1478 entity oldself = self;
1479 target_music_kill();
1482 if(autocvar_g_campaign)
1483 CampaignPreIntermission();
1485 MUTATOR_CALLHOOK(MatchEnd);
1487 localcmd("\nsv_hook_gameend\n");
1494 Exit deathmatch games upon conditions
1497 void CheckRules_Player()
1499 if (gameover) // someone else quit the game already
1502 if(self.deadflag == DEAD_NO)
1503 self.play_time += frametime;
1505 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1506 // (div0: and that in CheckRules_World please)
1510 float InitiateSuddenDeath()
1512 // Check first whether normal overtimes could be added before initiating suddendeath mode
1513 // - for this timelimit_overtime needs to be >0 of course
1514 // - also check the winning condition calculated in the previous frame and only add normal overtime
1515 // again, if at the point at which timelimit would be extended again, still no winner was found
1516 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1518 return 1; // need to call InitiateOvertime later
1522 if(!checkrules_suddendeathend)
1524 if(autocvar_g_campaign)
1525 checkrules_suddendeathend = time; // no suddendeath in campaign
1527 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1528 if(g_race && !g_race_qualifying)
1529 race_StartCompleting();
1535 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1537 ++checkrules_overtimesadded;
1538 //add one more overtime by simply extending the timelimit
1540 tl = autocvar_timelimit;
1541 tl += autocvar_timelimit_overtime;
1542 cvar_set("timelimit", ftos(tl));
1544 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1547 float GetWinningCode(float fraglimitreached, float equality)
1549 if(autocvar_g_campaign == 1)
1550 if(fraglimitreached)
1557 if(fraglimitreached)
1558 return WINNING_STARTSUDDENDEATHOVERTIME;
1560 return WINNING_NEVER;
1562 if(fraglimitreached)
1568 // set the .winning flag for exactly those players with a given field value
1569 void SetWinners(.float field, float value)
1572 FOR_EACH_PLAYER(head)
1573 head.winning = (head.(field) == value);
1576 // set the .winning flag for those players with a given field value
1577 void AddWinners(.float field, float value)
1580 FOR_EACH_PLAYER(head)
1581 if (head.(field) == value)
1585 // clear the .winning flags
1589 FOR_EACH_PLAYER(head)
1593 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1594 // they win. Otherwise the defending team wins once the timelimit passes.
1595 void assault_new_round();
1596 float WinningCondition_Assault()
1600 WinningConditionHelper(); // set worldstatus
1602 status = WINNING_NO;
1603 // as the timelimit has not yet passed just assume the defending team will win
1604 if(assault_attacker_team == NUM_TEAM_1)
1606 SetWinners(team, NUM_TEAM_2);
1610 SetWinners(team, NUM_TEAM_1);
1614 ent = find(world, classname, "target_assault_roundend");
1617 if(ent.winning) // round end has been triggered by attacking team
1619 bprint("ASSAULT: round completed...\n");
1620 SetWinners(team, assault_attacker_team);
1622 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1624 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1626 status = WINNING_YES;
1630 WITH(entity, self, ent, assault_new_round());
1638 void ShuffleMaplist()
1640 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1644 float WinningCondition_Scores(float limit, float leadlimit)
1648 // TODO make everything use THIS winning condition (except LMS)
1649 WinningConditionHelper();
1653 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1654 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1655 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1656 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1660 if(WinningConditionHelper_winner)
1661 WinningConditionHelper_winner.winning = 1;
1662 if(WinningConditionHelper_winnerteam >= 0)
1663 SetWinners(team, WinningConditionHelper_winnerteam);
1665 if(WinningConditionHelper_lowerisbetter)
1667 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1668 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1672 if(WinningConditionHelper_zeroisworst)
1673 leadlimit = 0; // not supported in this mode
1675 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1676 // these modes always score in increments of 1, thus this makes sense
1678 if(leaderfrags != WinningConditionHelper_topscore)
1680 leaderfrags = WinningConditionHelper_topscore;
1683 if (leaderfrags == limit - 1)
1684 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1685 else if (leaderfrags == limit - 2)
1686 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1687 else if (leaderfrags == limit - 3)
1688 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1692 limitreached = false;
1694 if(WinningConditionHelper_topscore >= limit)
1695 limitreached = true;
1698 float leadlimitreached;
1699 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1700 if(autocvar_leadlimit_and_fraglimit)
1701 limitreached = (limitreached && leadlimitreached);
1703 limitreached = (limitreached || leadlimitreached);
1707 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1709 return GetWinningCode(
1710 WinningConditionHelper_topscore && limitreached,
1711 WinningConditionHelper_equality
1715 float WinningCondition_RanOutOfSpawns()
1719 if(have_team_spawns <= 0)
1722 if(!autocvar_g_spawn_useallspawns)
1725 if(!some_spawn_has_been_used)
1728 team1_score = team2_score = team3_score = team4_score = 0;
1730 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1732 if(head.team == NUM_TEAM_1)
1734 else if(head.team == NUM_TEAM_2)
1736 else if(head.team == NUM_TEAM_3)
1738 else if(head.team == NUM_TEAM_4)
1742 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1744 if(head.team == NUM_TEAM_1)
1746 else if(head.team == NUM_TEAM_2)
1748 else if(head.team == NUM_TEAM_3)
1750 else if(head.team == NUM_TEAM_4)
1755 if(team1_score + team2_score + team3_score + team4_score == 0)
1757 checkrules_equality = true;
1760 else if(team1_score + team2_score + team3_score + team4_score == 1)
1765 else if(team2_score)
1767 else if(team3_score)
1769 else // if(team4_score)
1771 CheckAllowedTeams(world);
1772 for(i = 0; i < MAX_TEAMSCORE; ++i)
1774 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1775 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1776 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1777 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1780 AddWinners(team, t);
1791 Exit deathmatch games upon conditions
1794 void CheckRules_World()
1805 if (gameover) // someone else quit the game already
1807 if(player_count == 0) // Nobody there? Then let's go to the next map
1809 // this will actually check the player count in the next frame
1810 // again, but this shouldn't hurt
1814 timelimit = autocvar_timelimit * 60;
1815 fraglimit = autocvar_fraglimit;
1816 leadlimit = autocvar_leadlimit;
1818 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1821 timelimit = 0; // timelimit is not made for warmup
1823 fraglimit = 0; // no fraglimit for now
1824 leadlimit = 0; // no leadlimit for now
1829 timelimit += game_starttime;
1831 else if (timelimit < 0)
1841 if(timelimit > game_starttime)
1842 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1844 game_completion_ratio = 0;
1846 if(checkrules_suddendeathend)
1848 if(!checkrules_suddendeathwarning)
1850 checkrules_suddendeathwarning = true;
1851 if(g_race && !g_race_qualifying)
1852 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1854 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1859 if (timelimit && time >= timelimit)
1861 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1864 float playerswithlaps;
1867 totalplayers = playerswithlaps = readyplayers = 0;
1868 FOR_EACH_PLAYER(head)
1871 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1877 // at least 2 of the players have completed a lap: start the RACE
1878 // otherwise, the players should end the qualifying on their own
1879 if(readyplayers || playerswithlaps >= 2)
1881 checkrules_suddendeathend = 0;
1882 ReadyRestart(); // go to race
1886 wantovertime |= InitiateSuddenDeath();
1889 wantovertime |= InitiateSuddenDeath();
1893 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1899 int checkrules_status = WinningCondition_RanOutOfSpawns();
1900 if(checkrules_status == WINNING_YES)
1901 bprint("Hey! Someone ran out of spawns!\n");
1902 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1903 checkrules_status = ret_float;
1905 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1907 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1909 checkrules_status = WINNING_NEVER;
1910 checkrules_overtimesadded = -1;
1911 wantovertime |= InitiateSuddenDeath();
1914 if(checkrules_status == WINNING_NEVER)
1915 // equality cases! Nobody wins if the overtime ends in a draw.
1920 if(checkrules_status == WINNING_NEVER)
1923 checkrules_status = WINNING_YES;
1926 if(checkrules_suddendeathend)
1927 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1928 checkrules_status = WINNING_YES;
1930 if(checkrules_status == WINNING_YES)
1932 //print("WINNING\n");
1937 string GotoMap(string m)
1939 m = GameTypeVote_MapInfo_FixName(m);
1941 return "The map you suggested is not available on this server.";
1942 if (!autocvar_sv_vote_gametype)
1943 if(!MapInfo_CheckMap(m))
1944 return "The map you suggested does not support the current game mode.";
1945 cvar_set("nextmap", m);
1946 cvar_set("timelimit", "-1");
1947 if(mapvote_initialized || alreadychangedlevel)
1949 if(DoNextMapOverride(0))
1950 return "Map switch initiated.";
1952 return "Hm... no. For some reason I like THIS map more.";
1955 return "Map switch will happen after scoreboard.";
1961 anticheat_endframe();
1965 FOR_EACH_REALCLIENT(e_)
1967 entity e = IS_SPEC(e_) ? e_.enemy : e_;
1969 e_.typehit_time = time;
1970 else if(e.damage_dealt)
1973 e_.damage_dealt_total += ceil(e.damage_dealt);
1976 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1977 // add 1 frametime because after this, engine SV_Physics
1978 // increases time by a frametime and then networks the frame
1979 // add another frametime because client shows everything with
1980 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1984 e_.typehitsound = false;
1985 e_.damage_dealt = 0;
1987 antilag_record(e_, altime);
1989 FOR_EACH_MONSTER(e_)
1992 antilag_record(e_, altime);
1999 * returns true if redirecting
2001 float redirection_timeout;
2002 float redirection_nextthink;
2003 float RedirectionThink()
2005 float clients_found;
2007 if(redirection_target == "")
2010 if(!redirection_timeout)
2012 cvar_set("sv_public", "-2");
2013 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2014 if(redirection_target == "self")
2015 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2017 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2020 if(time < redirection_nextthink)
2023 redirection_nextthink = time + 1;
2027 FOR_EACH_REALCLIENT(e)
2031 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2032 if(redirection_target == "self")
2033 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2035 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2039 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2041 if(time > redirection_timeout || clients_found == 0)
2042 localcmd("\nwait; wait; wait; quit\n");
2047 void TargetMusic_RestoreGame();
2050 // Loaded from a save game
2051 // some things then break, so let's work around them...
2053 // Progs DB (capture records)
2054 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2058 MapInfo_Enumerate();
2059 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2062 TargetMusic_RestoreGame();
2069 if(world_initialized > 0)
2071 world_initialized = 0;
2072 LOG_INFO("Saving persistent data...\n");
2075 // playerstats with unfinished match
2076 PlayerStats_GameReport(false);
2078 if(!cheatcount_total)
2080 if(autocvar_sv_db_saveasdump)
2081 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2083 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2085 if(autocvar_developer)
2087 if(autocvar_sv_db_saveasdump)
2088 db_dump(TemporaryDB, "server-temp.db");
2090 db_save(TemporaryDB, "server-temp.db");
2092 CheatShutdown(); // must be after cheatcount check
2093 db_close(ServerProgsDB);
2094 db_close(TemporaryDB);
2095 LOG_INFO("done!\n");
2096 // tell the bot system the game is ending now
2099 WeaponStats_Shutdown();
2102 else if(world_initialized == 0)
2104 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2108 __init_dedicated_server_shutdown();