4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/effects.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/vehicles/vehicles.qh"
31 #include "../common/notifications.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
39 const float LATENCY_THINKRATE = 10;
44 void PingPLReport_Think()
49 delta = 3 / maxclients;
50 if(delta < sys_frametime)
52 self.nextthink = time + delta;
54 e = edict_num(self.cnt + 1);
57 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, self.cnt);
60 WriteShort(MSG_BROADCAST, max(1, e.ping));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77 WriteByte(MSG_BROADCAST, self.cnt);
78 WriteShort(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
82 self.cnt = (self.cnt + 1) % maxclients;
84 void PingPLReport_Spawn()
86 pingplreport = spawn();
87 pingplreport.classname = "pingplreport";
88 pingplreport.think = PingPLReport_Think;
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
97 void ShuffleMaplist();
99 void SetDefaultAlpha()
101 if(autocvar_g_running_guns)
103 default_player_alpha = -1;
104 default_weapon_alpha = +1;
108 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109 default_weapon_alpha = default_player_alpha;
113 default_player_alpha = autocvar_g_player_alpha;
114 if(default_player_alpha == 0)
115 default_player_alpha = 1;
116 default_weapon_alpha = default_player_alpha;
123 if(autocvar__sv_init)
125 // cvar_set("_sv_init", "0");
126 // we do NOT set this to 0 any more, so someone "accidentally" changing
127 // to this "init" map on a dedicated server will cause no permanent
129 if(autocvar_g_maplist_shuffle)
131 n = tokenizebyseparator(autocvar_g_maplist, " ");
132 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
135 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
137 if(!DoNextMapOverride(1))
145 self.nextthink = time;
149 self.nextthink = time + 1;
150 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
154 void cvar_changes_init()
158 float n, i, adding, pureadding;
161 strunzone(cvar_changes);
162 cvar_changes = string_null;
164 strunzone(cvar_purechanges);
165 cvar_purechanges = string_null;
166 cvar_purechanges_count = 0;
169 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
175 for(i = 0; i < n; ++i)
177 k = bufstr_get(h, i);
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
183 // general excludes and namespaces for server admin used cvars
184 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
188 BADPREFIX("cvar_check_");
190 BADCVAR("g_configversion");
191 BADCVAR("g_maplist_index");
192 BADCVAR("halflifebsp");
193 BADCVAR("sv_mapformat_is_quake2");
194 BADCVAR("sv_mapformat_is_quake3");
195 BADPREFIX("sv_world");
201 BADPREFIX("scoreboard_");
202 BADPREFIX("g_campaign");
203 BADPREFIX("g_waypointsprite_");
209 BADPREFIX("net_slist_");
215 BADPREFIX("sensitivity");
216 BADPREFIX("userbind");
219 BADPREFIX("crosshair");
220 BADCVAR("mod_q3bsp_lightmapmergepower");
221 BADCVAR("mod_q3bsp_nolightmaps");
223 BADCVAR("mastervolume");
225 BADCVAR("bgmvolume");
228 BADCVAR("developer");
229 BADCVAR("log_dest_udp");
230 BADCVAR("net_address");
231 BADCVAR("net_address_ipv6");
233 BADCVAR("savedgamecfg");
234 BADCVAR("serverconfig");
235 BADCVAR("sv_autoscreenshot");
236 BADCVAR("sv_heartbeatperiod");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timeformat");
241 BADCVAR("timestamps");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_chat_flood_");
246 BADPREFIX("g_ghost_items");
247 BADPREFIX("g_playerstats_");
248 BADPREFIX("g_respawn_ghosts");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
252 BADPREFIX("sv_allowdownloads");
253 BADPREFIX("sv_autodemo");
254 BADPREFIX("sv_curl_");
255 BADPREFIX("sv_eventlog");
256 BADPREFIX("sv_logscores_");
257 BADPREFIX("sv_master");
258 BADPREFIX("sv_weaponstats_");
259 BADPREFIX("sv_waypointsprite_");
260 BADCVAR("rescan_pending");
262 // these can contain player IDs, so better hide
263 BADPREFIX("g_forced_team_");
266 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
273 BADCVAR("g_domination");
274 BADCVAR("g_domination_default_teams");
275 BADCVAR("g_freezetag");
276 BADCVAR("g_freezetag_teams");
277 BADCVAR("g_invasion_teams");
278 BADCVAR("g_keepaway");
279 BADCVAR("g_keyhunt");
280 BADCVAR("g_keyhunt_teams");
282 BADCVAR("g_nexball");
283 BADCVAR("g_onslaught");
285 BADCVAR("g_race_qualifying_timelimit");
287 BADCVAR("g_tdm_teams");
288 BADCVAR("leadlimit");
291 BADCVAR("timelimit");
295 BADCVAR("g_maplist");
296 BADCVAR("g_maplist_mostrecent");
300 d = cvar_defstring(k);
306 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307 if(strlen(cvar_changes) > 16384)
309 cvar_changes = "// too many settings have been changed to show them here\n";
314 // now check if the changes are actually gameplay relevant
316 // does nothing visible
317 BADCVAR("captureleadlimit_override");
318 BADCVAR("g_balance_kill_delay");
319 BADCVAR("g_ca_point_limit");
320 BADCVAR("g_ca_point_leadlimit");
321 BADCVAR("g_ctf_captimerecord_always");
322 BADCVAR("g_ctf_flag_glowtrails");
323 BADCVAR("g_ctf_flag_pickup_verbosename");
324 BADCVAR("g_domination_point_leadlimit");
325 BADCVAR("g_forced_respawn");
326 BADCVAR("g_freezetag_point_limit");
327 BADCVAR("g_freezetag_point_leadlimit");
328 BADCVAR("g_keyhunt_point_leadlimit");
330 BADCVAR("g_invasion_point_limit");
331 BADCVAR("g_nexball_goalleadlimit");
332 BADCVAR("g_tdm_point_limit");
333 BADCVAR("g_tdm_point_leadlimit");
334 BADCVAR("leadlimit_and_fraglimit");
335 BADCVAR("leadlimit_override");
337 BADCVAR("sv_allow_fullbright");
338 BADCVAR("sv_checkforpacketsduringsleep");
339 BADCVAR("sv_fraginfo");
340 BADCVAR("sv_timeout");
341 BADPREFIX("sv_timeout_");
342 BADPREFIX("crypto_");
343 BADPREFIX("g_chat_");
344 BADPREFIX("g_ctf_captimerecord_");
345 BADPREFIX("g_maplist_votable_");
349 BADPREFIX("sv_cullentities_");
350 BADPREFIX("sv_fraginfo_");
351 BADPREFIX("sv_maxidle_");
352 BADPREFIX("sv_vote_");
353 BADPREFIX("timelimit_");
354 BADCVAR("gameversion");
355 BADPREFIX("gameversion_");
356 BADCVAR("sv_namechangetimer");
358 // allowed changes to server admins (please sync this to server.cfg)
362 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
364 // yes, this does contain some redundant stuff, don't really care
365 BADCVAR("bot_config_file");
366 BADCVAR("bot_number");
367 BADCVAR("bot_prefix");
368 BADCVAR("bot_suffix");
369 BADCVAR("capturelimit_override");
370 BADCVAR("fraglimit_override");
372 BADCVAR("g_antilag");
373 BADCVAR("g_balance_teams");
374 BADCVAR("g_balance_teams_prevent_imbalance");
375 BADCVAR("g_balance_teams_scorefactor");
376 BADCVAR("g_ban_sync_trusted_servers");
377 BADCVAR("g_ban_sync_uri");
378 BADCVAR("g_ca_teams_override");
379 BADCVAR("g_ctf_ignore_frags");
380 BADCVAR("g_domination_point_limit");
381 BADCVAR("g_domination_teams_override");
382 BADCVAR("g_freezetag_teams_override");
383 BADCVAR("g_friendlyfire");
384 BADCVAR("g_fullbrightitems");
385 BADCVAR("g_fullbrightplayers");
386 BADCVAR("g_keyhunt_point_limit");
387 BADCVAR("g_keyhunt_teams_override");
388 BADCVAR("g_lms_lives_override");
389 BADCVAR("g_maplist");
390 BADCVAR("g_maplist_check_waypoints");
391 BADCVAR("g_maplist_mostrecent_count");
392 BADCVAR("g_maplist_shuffle");
393 BADCVAR("g_maplist_votable");
394 BADCVAR("g_maplist_votable_abstain");
395 BADCVAR("g_maplist_votable_nodetail");
396 BADCVAR("g_maplist_votable_suggestions");
397 BADCVAR("g_maxplayers");
398 BADCVAR("g_mirrordamage");
399 BADCVAR("g_nexball_goallimit");
400 BADCVAR("g_powerups");
401 BADCVAR("g_start_delay");
402 BADCVAR("g_tdm_teams_override");
404 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
407 BADCVAR("maxplayers");
408 BADCVAR("minplayers");
409 BADCVAR("net_address");
411 BADCVAR("rcon_password");
412 BADCVAR("rcon_restricted_commands");
413 BADCVAR("rcon_restricted_password");
415 BADCVAR("sv_adminnick");
416 BADCVAR("sv_autoscreenshot");
417 BADCVAR("sv_autotaunt");
418 BADCVAR("sv_curl_defaulturl");
419 BADCVAR("sv_defaultcharacter");
420 BADCVAR("sv_defaultplayercolors");
421 BADCVAR("sv_defaultplayermodel");
422 BADCVAR("sv_defaultplayerskin");
423 BADCVAR("sv_maxidle");
424 BADCVAR("sv_maxrate");
426 BADCVAR("sv_public");
427 BADCVAR("sv_ready_restart");
428 BADCVAR("sv_status_privacy");
430 BADCVAR("sv_vote_call");
431 BADCVAR("sv_vote_commands");
432 BADCVAR("sv_vote_majority_factor");
433 BADCVAR("sv_vote_master");
434 BADCVAR("sv_vote_master_commands");
435 BADCVAR("sv_vote_master_password");
436 BADCVAR("sv_vote_simple_majority_factor");
437 BADCVAR("teamplay_mode");
438 BADCVAR("timelimit_override");
439 BADCVAR("g_spawnshieldtime");
440 BADPREFIX("g_warmup_");
441 BADPREFIX("sv_ready_restart_");
443 // mutators that announce themselves properly to the server browser
444 BADCVAR("g_instagib");
445 BADCVAR("g_new_toys");
447 BADCVAR("g_grappling_hook");
448 BADCVAR("g_jetpack");
455 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456 if(strlen(cvar_purechanges) > 16384)
458 cvar_purechanges = "// too many settings have been changed to show them here\n";
462 ++cvar_purechanges_count;
463 // WARNING: this variable is used for the server list
464 // NEVER dare to skip this code!
465 // Hacks to intentionally appearing as "pure server" even though you DO have
466 // modified settings may be punished by removal from the server list.
467 // You can do to the variables cvar_changes and cvar_purechanges all you want,
471 if(cvar_changes == "")
472 cvar_changes = "// this server runs at default server settings\n";
474 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475 cvar_changes = strzone(cvar_changes);
476 if(cvar_purechanges == "")
477 cvar_purechanges = "// this server runs at default gameplay settings\n";
479 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480 cvar_purechanges = strzone(cvar_purechanges);
483 void detect_maptype()
492 o.x += random() * (world.maxs.x - world.mins.x);
493 o.y += random() * (world.maxs.y - world.mins.y);
494 o.z += random() * (world.maxs.z - world.mins.z);
496 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497 if(trace_fraction == 1)
502 for(i = 0; i < 64; i += 4)
504 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505 if(trace_fraction == 1)
507 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
516 float RandomSeed_Send(entity to, int sf)
518 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519 WriteShort(MSG_ENTITY, self.cnt);
522 void RandomSeed_Think()
524 self.cnt = bound(0, floor(random() * 65536), 65535);
525 self.nextthink = time + 5;
529 void RandomSeed_Spawn()
531 randomseed = spawn();
532 randomseed.think = RandomSeed_Think;
533 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
538 self.think(); // sets random seed and nextthink
542 void spawnfunc___init_dedicated_server(void)
544 // handler for _init/_init map (only for dedicated server initialization)
546 world_initialized = -1; // don't complain
548 cvar_string = cvar_string_normal;
549 cvar_set = cvar_set_normal;
551 remove = remove_unsafely;
555 e.think = GotoFirstMap;
556 e.nextthink = time; // this is usually 1 at this point
559 e.classname = "info_player_deathmatch"; // safeguard against player joining
561 self.classname = "worldspawn"; // safeguard against various stuff ;)
563 // needs to be done so early because of the constants they create
565 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
566 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
567 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
568 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
571 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
574 void Map_MarkAsRecent(string m);
575 float world_already_spawned;
577 void Item_ItemsTime_Init();
578 void ClientInit_Spawn();
579 void WeaponStats_Init();
580 void WeaponStats_Shutdown();
581 void Physics_AddStats();
582 void spawnfunc_worldspawn (void)
588 cvar_string = cvar_string_normal;
589 cvar_set = cvar_set_normal;
591 if(world_already_spawned)
592 error("world already spawned - you may have EXACTLY ONE worldspawn!");
593 world_already_spawned = true;
595 remove = remove_safely; // during spawning, watch what you remove!
597 cvar_changes_init(); // do this very early now so it REALLY matches the server config
599 compressShortVector_init();
602 head = nextent(world);
607 head = nextent(head);
610 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
612 // needs to be done so early because of the constants they create
614 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
615 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
616 CALL_ACCUMULATED_FUNCTION(RegisterEffects);
617 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
619 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
621 TemporaryDB = db_create();
626 // 1 FLICKER (first variety)
627 lightstyle(1, "mmnmmommommnonmmonqnmmo");
629 // 2 SLOW STRONG PULSE
630 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
632 // 3 CANDLE (first variety)
633 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
636 lightstyle(4, "mamamamamama");
639 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
641 // 6 FLICKER (second variety)
642 lightstyle(6, "nmonqnmomnmomomno");
644 // 7 CANDLE (second variety)
645 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
647 // 8 CANDLE (third variety)
648 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
650 // 9 SLOW STROBE (fourth variety)
651 lightstyle(9, "aaaaaaaazzzzzzzz");
653 // 10 FLUORESCENT FLICKER
654 lightstyle(10, "mmamammmmammamamaaamammma");
656 // 11 SLOW PULSE NOT FADE TO BLACK
657 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
659 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
664 if(autocvar_g_campaign)
667 Map_MarkAsRecent(mapname);
669 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
671 precache_model ("null"); // we need this one before InitGameplayMode
677 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
678 if(bot_waypoints_for_items == 1)
679 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
680 bot_waypoints_for_items = 0;
684 WaypointSprite_Init();
686 GameLogInit(); // prepare everything
688 // changing the logic generating it is okay. But:
689 // it HAS to stay <= 64 chars
690 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
691 if(autocvar_sv_eventlog)
693 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
694 matchid = strzone(s);
696 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
697 s = ":gameinfo:mutators:LIST";
699 MUTATOR_CALLHOOK(BuildMutatorsString, s);
702 // simple, probably not good in the mutator system
703 if(autocvar_g_grappling_hook)
704 s = strcat(s, ":grappling_hook");
706 // initialiation stuff, not good in the mutator system
707 if(!autocvar_g_use_ammunition)
708 s = strcat(s, ":no_use_ammunition");
710 // initialiation stuff, not good in the mutator system
711 if(autocvar_g_pickup_items == 0)
712 s = strcat(s, ":no_pickup_items");
713 if(autocvar_g_pickup_items > 0)
714 s = strcat(s, ":pickup_items");
716 // initialiation stuff, not good in the mutator system
717 if(autocvar_g_weaponarena != "0")
718 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
720 // TODO to mutator system
721 if(autocvar_g_norecoil)
722 s = strcat(s, ":norecoil");
724 // TODO to mutator system
725 if(autocvar_g_powerups == 0)
726 s = strcat(s, ":no_powerups");
727 if(autocvar_g_powerups > 0)
728 s = strcat(s, ":powerups");
731 GameLogEcho(":gameinfo:end");
734 matchid = strzone(ftos(random()));
736 cvar_set("nextmap", "");
740 if(autocvar_g_campaign)
746 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
748 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
750 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
753 while((s = fgets(fd)))
755 l = tokenize_console(s);
760 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
761 print(" cdtrack ", argv(2), "\n");
763 else if(argv(0) == "fog")
765 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
766 print(" \"fog\" \"", s, "\"\n");
768 else if(argv(0) == "set")
770 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
771 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
773 else if(argv(0) != "//")
775 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
776 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
786 WepSet_AddStat_InMap();
787 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
788 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
789 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
790 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
791 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
794 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
795 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
796 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
797 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
798 addstat(STAT_FUEL, AS_INT, ammo_fuel);
799 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
800 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
801 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
802 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
803 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
804 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
805 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
806 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
807 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
808 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
810 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
811 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
813 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
815 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
818 addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
819 addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
820 addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
821 addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
822 addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
823 addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
824 addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
825 addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
826 addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
827 addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
828 Item_ItemsTime_Init();
831 addstat(STAT_FROZEN, AS_INT, frozen);
832 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
838 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
839 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
840 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
841 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
842 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
843 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
844 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
845 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
846 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
847 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
848 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
849 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
850 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
851 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
852 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
853 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
854 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
855 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
856 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
859 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
860 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
863 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
864 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
867 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
869 next_pingtime = time + 5;
873 // set up information replies for clients and server to use
874 maplist_reply = strzone(getmaplist());
875 lsmaps_reply = strzone(getlsmaps());
876 monsterlist_reply = strzone(getmonsterlist());
877 for(int i = 0; i < 10; ++i)
881 records_reply[i] = strzone(s);
883 ladder_reply = strzone(getladder());
884 rankings_reply = strzone(getrankings());
889 PingPLReport_Spawn();
893 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
895 // fill sv_curl_serverpackages from .serverpackage files
896 if(autocvar_sv_curl_serverpackages_auto)
899 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
900 for(int i = 0; i < n; ++i)
901 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
902 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
903 s = strcat(s, " ", argv(i));
904 fd = search_begin("*-serverpackage.txt", true, false);
907 j = search_getsize(fd);
908 for(int i = 0; i < j; ++i)
909 s = strcat(s, " ", search_getfilename(fd, i));
912 fd = search_begin("*.serverpackage", true, false);
915 j = search_getsize(fd);
916 for(int i = 0; i < j; ++i)
917 s = strcat(s, " ", search_getfilename(fd, i));
920 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
923 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
925 // physics/balance/config changes that count as mod
926 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
927 modname = cvar_string("g_mod_physics");
928 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
929 modname = cvar_string("g_mod_balance");
930 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
931 modname = cvar_string("g_mod_config");
932 // extra mutators that deserve to count as mod
933 MUTATOR_CALLHOOK(SetModname);
936 modname = strzone(modname);
938 WinningConditionHelper(); // set worldstatus
940 world_initialized = 1;
943 void spawnfunc_light (void)
945 //makestatic (self); // Who the f___ did that?
951 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
959 float Map_Count, Map_Current;
960 string Map_Current_Name;
962 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
963 float GetMaplistPosition()
969 idx = autocvar_g_maplist_index;
976 for(pos = 0; pos < Map_Count; ++pos)
980 // resume normal maplist rotation if current map is not in g_maplist
984 float MapHasRightSize(string map)
987 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
988 if(autocvar_g_maplist_check_waypoints)
990 dprint("checkwp "); dprint(map);
991 if(!fexists(strcat("maps/", map, ".waypoints")))
993 dprint(": no waypoints\n");
996 dprint(": has waypoints\n");
999 // open map size restriction file
1000 dprint("opensize "); dprint(map);
1001 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1004 float mapmin, mapmax;
1006 mapmin = stof(fgets(fh));
1007 mapmax = stof(fgets(fh));
1009 if(player_count < mapmin)
1011 dprint("not enough\n");
1014 if(player_count > mapmax)
1016 dprint("too many\n");
1019 dprint("right size\n");
1022 dprint(": not found\n");
1026 string Map_Filename(float position)
1028 return strcat("maps/", argv(position), ".bsp");
1031 string strwords(string s, float w)
1034 for(endpos = 0; w && endpos >= 0; --w)
1035 endpos = strstrofs(s, " ", endpos + 1);
1039 return substring(s, 0, endpos);
1042 float strhasword(string s, string w)
1044 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1047 void Map_MarkAsRecent(string m)
1049 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1052 float Map_IsRecent(string m)
1054 return strhasword(autocvar_g_maplist_mostrecent, m);
1057 float Map_Check(float position, float pass)
1061 map_next = argv(position);
1064 if(Map_IsRecent(map_next))
1067 filename = Map_Filename(position);
1068 if(MapInfo_CheckMap(map_next))
1072 if(MapHasRightSize(map_next))
1077 dprint( "Couldn't select '", filename, "'..\n" );
1082 void Map_Goto_SetStr(string nextmapname)
1084 if(getmapname_stored != "")
1085 strunzone(getmapname_stored);
1086 if(nextmapname == "")
1087 getmapname_stored = "";
1089 getmapname_stored = strzone(nextmapname);
1092 void Map_Goto_SetFloat(float position)
1094 cvar_set("g_maplist_index", ftos(position));
1095 Map_Goto_SetStr(argv(position));
1098 void Map_Goto(float reinit)
1100 MapInfo_LoadMap(getmapname_stored, reinit);
1103 // return codes of map selectors:
1104 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1105 // -2 = permanent failure
1106 float() MaplistMethod_Iterate = // usual method
1110 dprint("Trying MaplistMethod_Iterate\n");
1112 for(pass = 1; pass <= 2; ++pass)
1114 for(i = 1; i < Map_Count; ++i)
1117 mapindex = (i + Map_Current) % Map_Count;
1118 if(Map_Check(mapindex, pass))
1125 float() MaplistMethod_Repeat = // fallback method
1127 dprint("Trying MaplistMethod_Repeat\n");
1129 if(Map_Check(Map_Current, 2))
1134 float() MaplistMethod_Random = // random map selection
1138 dprint("Trying MaplistMethod_Random\n");
1142 for(i = 0; i <= imax; ++i)
1145 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1146 if(Map_Check(mapindex, 1))
1152 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1153 // the exponent sets a bias on the map selection:
1154 // the higher the exponent, the less likely "shortly repeated" same maps are
1156 float i, j, imax, insertpos;
1158 dprint("Trying MaplistMethod_Shuffle\n");
1162 for(i = 0; i <= imax; ++i)
1166 // now reinsert this at another position
1167 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1168 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1169 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1170 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1172 // insert the current map there
1174 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1175 newlist = strcat(newlist, " ", argv(j));
1176 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1177 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1178 newlist = strcat(newlist, " ", argv(j));
1179 newlist = substring(newlist, 1, strlen(newlist) - 1);
1180 cvar_set("g_maplist", newlist);
1181 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1184 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1185 if(Map_Check(Map_Current, 1))
1193 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195 for (i = 0; i < Map_Count; ++i)
1196 if (Map_Check(i, 2))
1200 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1201 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1202 if(autocvar_g_maplist_shuffle)
1204 localcmd("\nmenu_cmd sync\n");
1205 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1208 error("empty maplist, cannot select a new map");
1209 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1211 if(Map_Current_Name)
1212 strunzone(Map_Current_Name);
1213 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1214 // this may or may not be correct, but who cares, in the worst case a map
1215 // isn't chosen in the first pass that should have been
1226 if(autocvar_g_maplist_shuffle > 0)
1227 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1230 if(autocvar_g_maplist_selectrandom)
1231 nextMap = MaplistMethod_Random();
1234 nextMap = MaplistMethod_Iterate();
1237 nextMap = MaplistMethod_Repeat();
1241 Map_Goto_SetFloat(nextMap);
1242 return getmapname_stored;
1248 float DoNextMapOverride(float reinit)
1250 if(autocvar_g_campaign)
1252 CampaignPostIntermission();
1253 alreadychangedlevel = true;
1256 if(autocvar_quit_when_empty)
1258 if(player_count <= currentbots)
1261 alreadychangedlevel = true;
1265 if(autocvar_quit_and_redirect != "")
1267 redirection_target = strzone(autocvar_quit_and_redirect);
1268 alreadychangedlevel = true;
1271 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1273 localcmd("restart\n");
1274 alreadychangedlevel = true;
1277 if(autocvar_nextmap != "")
1280 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1281 cvar_set("nextmap",m);
1283 if(!m || gametypevote)
1285 if(autocvar_sv_vote_gametype)
1291 if(MapInfo_CheckMap(m))
1295 alreadychangedlevel = true;
1299 if(!reinit && autocvar_lastlevel)
1301 cvar_settemp_restore();
1302 localcmd("set lastlevel 0\ntogglemenu 1\n");
1303 alreadychangedlevel = true;
1309 void GotoNextMap(float reinit)
1314 if (alreadychangedlevel)
1316 alreadychangedlevel = true;
1320 nextMap = GetNextMap();
1322 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1331 When the player presses attack or jump, change to the next level
1334 .float autoscreenshot;
1335 void IntermissionThink()
1337 FixIntermissionClient(self);
1339 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1340 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1342 if( (server_screenshot || client_screenshot)
1343 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1345 self.autoscreenshot = -1;
1346 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1350 if (time < intermission_exittime)
1353 if(!mapvote_initialized)
1354 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1364 Returns the entity to view from
1368 entity FindIntermission()
1373 // look for info_intermission first
1374 spot = find (world, classname, "info_intermission");
1376 { // pick a random one
1380 spot = find (spot, classname, "info_intermission");
1382 spot = find (spot, classname, "info_intermission");
1388 // then look for the start position
1389 spot = find (world, classname, "info_player_start");
1393 // testinfo_player_start is only found in regioned levels
1394 spot = find (world, classname, "testplayerstart");
1398 // then look for the start position
1399 spot = find (world, classname, "info_player_deathmatch");
1403 //objerror ("FindIntermission: no spot");
1409 ===============================================================================
1413 ===============================================================================
1416 void DumpStats(float final)
1425 to_console = autocvar_sv_logscores_console;
1426 to_eventlog = autocvar_sv_eventlog;
1427 to_file = autocvar_sv_logscores_file;
1431 to_console = true; // always print printstats replies
1432 to_eventlog = false; // but never print them to the event log
1436 if(autocvar_sv_eventlog_console)
1437 to_console = false; // otherwise we get the output twice
1443 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1453 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1457 fputs(file, strcat(s, "\n"));
1460 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1466 fputs(file, strcat(s, "\n"));
1468 FOR_EACH_CLIENT(other)
1470 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1472 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1473 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1474 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1475 s = strcat(s, ftos(other.team), ":");
1477 s = strcat(s, "spectator:");
1480 print(s, other.netname, "\n");
1482 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1484 fputs(file, strcat(s, other.netname, "\n"));
1490 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1496 fputs(file, strcat(s, "\n"));
1498 for(i = 1; i < 16; ++i)
1500 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1501 s = strcat(s, ":", ftos(i));
1507 fputs(file, strcat(s, "\n"));
1514 GameLogEcho(":end");
1517 fputs(file, ":end\n");
1522 void FixIntermissionClient(entity e)
1525 if(!e.autoscreenshot) // initial call
1527 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1529 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1530 e.solid = SOLID_NOT;
1531 e.movetype = MOVETYPE_NONE;
1532 e.takedamage = DAMAGE_NO;
1535 e.weaponentity.effects = EF_NODRAW;
1536 if (e.weaponentity.weaponentity)
1537 e.weaponentity.weaponentity.effects = EF_NODRAW;
1539 if(IS_REAL_CLIENT(e))
1541 stuffcmd(e, "\nscr_printspeed 1000000\n");
1542 s = autocvar_sv_intermission_cdtrack;
1544 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1546 WriteByte(MSG_ONE, SVC_INTERMISSION);
1552 go to the next level for deathmatch
1553 only called if a time or frag limit has expired
1559 intermission_running = 1;
1561 // enforce a wait time before allowing changelevel
1562 if(player_count > 0)
1563 intermission_exittime = time + autocvar_sv_mapchange_delay;
1565 intermission_exittime = -1;
1568 WriteByte (MSG_ALL, SVC_CDTRACK);
1569 WriteByte (MSG_ALL, 3);
1570 WriteByte (MSG_ALL, 3);
1571 // done in FixIntermission
1574 //pos = FindIntermission ();
1581 PlayerStats_GameReport(true);
1582 WeaponStats_Shutdown();
1584 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1586 if(autocvar_sv_eventlog)
1587 GameLogEcho(":gameover");
1591 FOR_EACH_PLAYER(other) {
1592 FixIntermissionClient(other);
1594 bprint(other.netname, " ^7wins.\n");
1597 if(autocvar_g_campaign)
1598 CampaignPreIntermission();
1600 MUTATOR_CALLHOOK(MatchEnd);
1602 localcmd("\nsv_hook_gameend\n");
1609 Exit deathmatch games upon conditions
1612 void CheckRules_Player()
1614 if (gameover) // someone else quit the game already
1617 if(self.deadflag == DEAD_NO)
1618 self.play_time += frametime;
1620 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1621 // (div0: and that in CheckRules_World please)
1625 float InitiateSuddenDeath()
1627 // Check first whether normal overtimes could be added before initiating suddendeath mode
1628 // - for this timelimit_overtime needs to be >0 of course
1629 // - also check the winning condition calculated in the previous frame and only add normal overtime
1630 // again, if at the point at which timelimit would be extended again, still no winner was found
1631 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1633 return 1; // need to call InitiateOvertime later
1637 if(!checkrules_suddendeathend)
1639 if(autocvar_g_campaign)
1640 checkrules_suddendeathend = time; // no suddendeath in campaign
1642 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1643 if(g_race && !g_race_qualifying)
1644 race_StartCompleting();
1650 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1652 ++checkrules_overtimesadded;
1653 //add one more overtime by simply extending the timelimit
1655 tl = autocvar_timelimit;
1656 tl += autocvar_timelimit_overtime;
1657 cvar_set("timelimit", ftos(tl));
1659 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1662 float GetWinningCode(float fraglimitreached, float equality)
1664 if(autocvar_g_campaign == 1)
1665 if(fraglimitreached)
1672 if(fraglimitreached)
1673 return WINNING_STARTSUDDENDEATHOVERTIME;
1675 return WINNING_NEVER;
1677 if(fraglimitreached)
1683 // set the .winning flag for exactly those players with a given field value
1684 void SetWinners(.float field, float value)
1687 FOR_EACH_PLAYER(head)
1688 head.winning = (head.(field) == value);
1691 // set the .winning flag for those players with a given field value
1692 void AddWinners(.float field, float value)
1695 FOR_EACH_PLAYER(head)
1696 if (head.(field) == value)
1700 // clear the .winning flags
1701 void ClearWinners(void)
1704 FOR_EACH_PLAYER(head)
1708 // Onslaught winning condition:
1709 // game terminates if only one team has a working generator (or none)
1710 float WinningCondition_Onslaught()
1713 float t1, t2, t3, t4;
1715 WinningConditionHelper(); // set worldstatus
1720 // first check if the game has ended
1721 t1 = t2 = t3 = t4 = 0;
1722 head = find(world, classname, "onslaught_generator");
1725 if (head.health > 0)
1727 if (head.team == NUM_TEAM_1) t1 = 1;
1728 if (head.team == NUM_TEAM_2) t2 = 1;
1729 if (head.team == NUM_TEAM_3) t3 = 1;
1730 if (head.team == NUM_TEAM_4) t4 = 1;
1732 head = find(head, classname, "onslaught_generator");
1734 if (t1 + t2 + t3 + t4 < 2)
1736 // game over, only one team remains (or none)
1738 if (t1) SetWinners(team, NUM_TEAM_1);
1739 if (t2) SetWinners(team, NUM_TEAM_2);
1740 if (t3) SetWinners(team, NUM_TEAM_3);
1741 if (t4) SetWinners(team, NUM_TEAM_4);
1742 dprint("Have a winner, ending game.\n");
1746 // Two or more teams remain
1750 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1751 // they win. Otherwise the defending team wins once the timelimit passes.
1752 void assault_new_round();
1753 float WinningCondition_Assault()
1757 WinningConditionHelper(); // set worldstatus
1759 status = WINNING_NO;
1760 // as the timelimit has not yet passed just assume the defending team will win
1761 if(assault_attacker_team == NUM_TEAM_1)
1763 SetWinners(team, NUM_TEAM_2);
1767 SetWinners(team, NUM_TEAM_1);
1771 ent = find(world, classname, "target_assault_roundend");
1774 if(ent.winning) // round end has been triggered by attacking team
1776 bprint("ASSAULT: round completed...\n");
1777 SetWinners(team, assault_attacker_team);
1779 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1781 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1783 status = WINNING_YES;
1790 assault_new_round();
1799 // LMS winning condition: game terminates if and only if there's at most one
1800 // one player who's living lives. Top two scores being equal cancels the time
1802 float WinningCondition_LMS()
1809 have_player = false;
1810 have_players = false;
1811 l = LMS_NewPlayerLives();
1813 head = find(world, classname, "player");
1816 head2 = find(head, classname, "player");
1818 have_players = true;
1822 // we have at least one player
1825 // two or more active players - continue with the game
1829 // exactly one player?
1832 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1836 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1842 // and assign him his first place
1843 PlayerScore_Add(head, SP_LMS_RANK, 1);
1850 // nobody is playing at all...
1853 // wait for players...
1857 // SNAFU (maybe a draw game?)
1859 dprint("No players, ending game.\n");
1864 // When we get here, we have at least two players who are actually LIVING,
1865 // now check if the top two players have equal score.
1866 WinningConditionHelper();
1869 if(WinningConditionHelper_winner)
1870 WinningConditionHelper_winner.winning = true;
1871 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1872 return WINNING_NEVER;
1874 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1878 void ShuffleMaplist()
1880 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1884 float WinningCondition_Scores(float limit, float leadlimit)
1888 // TODO make everything use THIS winning condition (except LMS)
1889 WinningConditionHelper();
1893 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1894 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1895 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1896 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1900 if(WinningConditionHelper_winner)
1901 WinningConditionHelper_winner.winning = 1;
1902 if(WinningConditionHelper_winnerteam >= 0)
1903 SetWinners(team, WinningConditionHelper_winnerteam);
1905 if(WinningConditionHelper_lowerisbetter)
1907 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1908 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1912 if(WinningConditionHelper_zeroisworst)
1913 leadlimit = 0; // not supported in this mode
1915 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1916 // these modes always score in increments of 1, thus this makes sense
1918 if(leaderfrags != WinningConditionHelper_topscore)
1920 leaderfrags = WinningConditionHelper_topscore;
1923 if (leaderfrags == limit - 1)
1924 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1925 else if (leaderfrags == limit - 2)
1926 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1927 else if (leaderfrags == limit - 3)
1928 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1932 limitreached = false;
1934 if(WinningConditionHelper_topscore >= limit)
1935 limitreached = true;
1938 float leadlimitreached;
1939 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1940 if(autocvar_leadlimit_and_fraglimit)
1941 limitreached = (limitreached && leadlimitreached);
1943 limitreached = (limitreached || leadlimitreached);
1947 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1949 return GetWinningCode(
1950 WinningConditionHelper_topscore && limitreached,
1951 WinningConditionHelper_equality
1955 float WinningCondition_Race(float fraglimit)
1966 if(p.race_completed)
1971 wc = WinningCondition_Scores(fraglimit, 0);
1973 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1974 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1975 // do NOT support equality when the laps are all raced!
1976 return WINNING_STARTSUDDENDEATHOVERTIME;
1978 return WINNING_NEVER;
1981 float WinningCondition_QualifyingThenRace(float limit)
1984 wc = WinningCondition_Scores(limit, 0);
1986 // NEVER initiate overtime
1987 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1995 float WinningCondition_RanOutOfSpawns()
1999 if(have_team_spawns <= 0)
2002 if(!autocvar_g_spawn_useallspawns)
2005 if(!some_spawn_has_been_used)
2008 team1_score = team2_score = team3_score = team4_score = 0;
2010 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2012 if(head.team == NUM_TEAM_1)
2014 else if(head.team == NUM_TEAM_2)
2016 else if(head.team == NUM_TEAM_3)
2018 else if(head.team == NUM_TEAM_4)
2022 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2024 if(head.team == NUM_TEAM_1)
2026 else if(head.team == NUM_TEAM_2)
2028 else if(head.team == NUM_TEAM_3)
2030 else if(head.team == NUM_TEAM_4)
2035 if(team1_score + team2_score + team3_score + team4_score == 0)
2037 checkrules_equality = true;
2040 else if(team1_score + team2_score + team3_score + team4_score == 1)
2045 else if(team2_score)
2047 else if(team3_score)
2049 else // if(team4_score)
2051 CheckAllowedTeams(world);
2052 for(i = 0; i < MAX_TEAMSCORE; ++i)
2054 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2055 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2056 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2057 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2060 AddWinners(team, t);
2071 Exit deathmatch games upon conditions
2074 void CheckRules_World()
2085 if (gameover) // someone else quit the game already
2087 if(player_count == 0) // Nobody there? Then let's go to the next map
2089 // this will actually check the player count in the next frame
2090 // again, but this shouldn't hurt
2094 timelimit = autocvar_timelimit * 60;
2095 fraglimit = autocvar_fraglimit;
2096 leadlimit = autocvar_leadlimit;
2098 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2101 timelimit = 0; // timelimit is not made for warmup
2103 fraglimit = 0; // no fraglimit for now
2104 leadlimit = 0; // no leadlimit for now
2109 timelimit += game_starttime;
2111 else if (timelimit < 0)
2119 timelimit = 0; // ONS has its own overtime rule
2124 if(timelimit > game_starttime)
2125 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2127 game_completion_ratio = 0;
2129 if(checkrules_suddendeathend)
2131 if(!checkrules_suddendeathwarning)
2133 checkrules_suddendeathwarning = true;
2134 if(g_race && !g_race_qualifying)
2135 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2137 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2142 if (timelimit && time >= timelimit)
2144 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2147 float playerswithlaps;
2150 totalplayers = playerswithlaps = readyplayers = 0;
2151 FOR_EACH_PLAYER(head)
2154 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2160 // at least 2 of the players have completed a lap: start the RACE
2161 // otherwise, the players should end the qualifying on their own
2162 if(readyplayers || playerswithlaps >= 2)
2164 checkrules_suddendeathend = 0;
2165 ReadyRestart(); // go to race
2169 wantovertime |= InitiateSuddenDeath();
2172 wantovertime |= InitiateSuddenDeath();
2176 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2182 float checkrules_status;
2183 checkrules_status = WinningCondition_RanOutOfSpawns();
2184 if(checkrules_status == WINNING_YES)
2186 bprint("Hey! Someone ran out of spawns!\n");
2188 else if(g_race && !g_race_qualifying && timelimit >= 0)
2190 checkrules_status = WinningCondition_Race(fraglimit);
2191 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2193 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2195 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2196 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2200 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2204 checkrules_status = WinningCondition_LMS();
2206 else if (g_onslaught)
2208 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2212 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2213 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2216 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2218 checkrules_status = WINNING_NEVER;
2219 checkrules_overtimesadded = -1;
2220 wantovertime |= InitiateSuddenDeath();
2223 if(checkrules_status == WINNING_NEVER)
2224 // equality cases! Nobody wins if the overtime ends in a draw.
2229 if(checkrules_status == WINNING_NEVER)
2232 checkrules_status = WINNING_YES;
2235 if(checkrules_suddendeathend)
2236 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2237 checkrules_status = WINNING_YES;
2239 if(checkrules_status == WINNING_YES)
2241 //print("WINNING\n");
2246 string GotoMap(string m)
2248 m = GameTypeVote_MapInfo_FixName(m);
2250 return "The map you suggested is not available on this server.";
2251 if (!autocvar_sv_vote_gametype)
2252 if(!MapInfo_CheckMap(m))
2253 return "The map you suggested does not support the current game mode.";
2254 cvar_set("nextmap", m);
2255 cvar_set("timelimit", "-1");
2256 if(mapvote_initialized || alreadychangedlevel)
2258 if(DoNextMapOverride(0))
2259 return "Map switch initiated.";
2261 return "Hm... no. For some reason I like THIS map more.";
2264 return "Map switch will happen after scoreboard.";
2270 anticheat_endframe();
2273 FOR_EACH_REALCLIENT(self)
2275 entity e = IS_SPEC(self) ? self.enemy : self;
2277 self.typehit_time = time;
2278 else if(e.damage_dealt)
2280 self.hit_time = time;
2281 self.damage_dealt_total += ceil(e.damage_dealt);
2284 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2285 // add 1 frametime because after this, engine SV_Physics
2286 // increases time by a frametime and then networks the frame
2287 // add another frametime because client shows everything with
2288 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2290 FOR_EACH_CLIENT(self)
2292 self.typehitsound = false;
2293 self.damage_dealt = 0;
2294 antilag_record(self, altime);
2296 FOR_EACH_MONSTER(self)
2297 antilag_record(self, altime);
2303 * returns true if redirecting
2305 float redirection_timeout;
2306 float redirection_nextthink;
2307 float RedirectionThink()
2309 float clients_found;
2311 if(redirection_target == "")
2314 if(!redirection_timeout)
2316 cvar_set("sv_public", "-2");
2317 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2318 if(redirection_target == "self")
2319 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2321 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2324 if(time < redirection_nextthink)
2327 redirection_nextthink = time + 1;
2330 FOR_EACH_REALCLIENT(self)
2333 print("Redirecting: sending connect command to ", self.netname, "\n");
2334 if(redirection_target == "self")
2335 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2337 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2341 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2343 if(time > redirection_timeout || clients_found == 0)
2344 localcmd("\nwait; wait; wait; quit\n");
2349 void TargetMusic_RestoreGame();
2352 // Loaded from a save game
2353 // some things then break, so let's work around them...
2355 // Progs DB (capture records)
2356 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2360 MapInfo_Enumerate();
2361 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2364 TargetMusic_RestoreGame();
2371 if(world_initialized > 0)
2373 world_initialized = 0;
2374 print("Saving persistent data...\n");
2377 // playerstats with unfinished match
2378 PlayerStats_GameReport(false);
2380 if(!cheatcount_total)
2382 if(autocvar_sv_db_saveasdump)
2383 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2385 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2387 if(autocvar_developer)
2389 if(autocvar_sv_db_saveasdump)
2390 db_dump(TemporaryDB, "server-temp.db");
2392 db_save(TemporaryDB, "server-temp.db");
2394 CheatShutdown(); // must be after cheatcount check
2395 db_close(ServerProgsDB);
2396 db_close(TemporaryDB);
2398 // tell the bot system the game is ending now
2401 WeaponStats_Shutdown();
2404 else if(world_initialized == 0)
2406 print("NOTE: crashed before even initializing the world, not saving persistent data\n");