1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include "../common/deathtypes/all.qh"
20 #include "../common/mapinfo.qh"
21 #include "../common/notifications/all.qh"
22 #include "../common/playerstats.qh"
23 #include "../common/teams.qh"
24 #include "../common/mapobjects/subs.qh"
25 #include "../common/util.qh"
26 #include "../common/turrets/sv_turrets.qh"
27 #include <common/weapons/_all.qh>
28 #include "../common/vehicles/sv_vehicles.qh"
29 #include "../common/vehicles/vehicle.qh"
30 #include "../common/items/_mod.qh"
31 #include "../common/state.qh"
32 #include "../common/effects/qc/globalsound.qh"
33 #include "../common/wepent.qh"
34 #include "../lib/csqcmodel/sv_model.qh"
35 #include "../lib/warpzone/anglestransform.qh"
36 #include "../lib/warpzone/server.qh"
38 void crosshair_trace(entity pl)
40 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
42 .bool ctrace_solidchanged;
43 void crosshair_trace_plusvisibletriggers(entity pl)
45 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
50 it.ctrace_solidchanged = true;
51 IL_PUSH(g_ctrace_changed, it);
57 IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
59 it.solid = SOLID_TRIGGER;
60 it.ctrace_solidchanged = false;
63 IL_CLEAR(g_ctrace_changed);
65 void WarpZone_crosshair_trace(entity pl)
67 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
71 void GameLogEcho(string s)
76 if (autocvar_sv_eventlog_files)
81 matches = autocvar_sv_eventlog_files_counter + 1;
82 cvar_set("sv_eventlog_files_counter", itos(matches));
85 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
86 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
87 logfile = fopen(fn, FILE_APPEND);
88 fputs(logfile, ":logversion:3\n");
92 if (autocvar_sv_eventlog_files_timestamps)
93 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
95 fputs(logfile, strcat(s, "\n"));
98 if (autocvar_sv_eventlog_console)
100 dedicated_print(strcat(s, "\n"));
107 // will be opened later
112 if (logfile_open && logfile >= 0)
119 entity findnearest(vector point, bool checkitems, vector axismod)
124 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
126 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
131 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
132 float len = vlen2(dist);
135 for (l = 0; l < num_nearest; ++l)
137 if (len < nearest_length[l])
141 // now i tells us where to insert at
142 // INSERTION SORT! YOU'VE SEEN IT! RUN!
143 if (l < NUM_NEAREST_ENTITIES)
145 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
147 nearest_length[j + 1] = nearest_length[j];
148 nearest_entity[j + 1] = nearest_entity[j];
150 nearest_length[l] = len;
151 nearest_entity[l] = it;
152 if (num_nearest < NUM_NEAREST_ENTITIES)
153 num_nearest = num_nearest + 1;
157 // now use the first one from our list that we can see
158 for (int j = 0; j < num_nearest; ++j)
160 traceline(point, nearest_entity[j].origin, true, NULL);
161 if (trace_fraction == 1)
164 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
165 return nearest_entity[j];
169 if (num_nearest == 0)
172 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
174 dprint("Candidates were: ");
175 for(j = 0; j < num_nearest; ++j)
179 dprint(nearest_entity[j].netname);
184 return nearest_entity[0];
187 string NearestLocation(vector p)
189 string ret = "somewhere";
190 entity loc = findnearest(p, false, '1 1 1');
195 loc = findnearest(p, true, '1 1 4');
202 string AmmoNameFromWeaponentity(Weapon wep)
204 string ammoitems = "batteries";
205 switch (wep.ammo_type)
207 case RESOURCE_SHELLS: ammoitems = ITEM_Shells.m_name; break;
208 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
209 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
210 case RESOURCE_CELLS: ammoitems = ITEM_Cells.m_name; break;
211 case RESOURCE_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
212 case RESOURCE_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
217 string formatmessage(entity this, string msg)
228 WarpZone_crosshair_trace(this);
229 cursor = trace_endpos;
230 cursor_ent = trace_ent;
232 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
233 msg = M_ARGV(1, string);
237 break; // too many replacements
240 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
241 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
254 replacement = substring(msg, p, 2);
255 escape = substring(msg, p + 1, 1);
257 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
261 case "%": replacement = "%"; break;
262 case "\\":replacement = "\\"; break;
263 case "n": replacement = "\n"; break;
264 case "a": replacement = ftos(floor(this.armorvalue)); break;
265 case "h": replacement = ftos(floor(this.health)); break;
266 case "l": replacement = NearestLocation(this.origin); break;
267 case "y": replacement = NearestLocation(cursor); break;
268 case "d": replacement = NearestLocation(this.death_origin); break;
269 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
270 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
271 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
272 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
273 case "S": replacement = ftos(vlen(this.velocity)); break;
274 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
275 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
278 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
279 replacement = M_ARGV(2, string);
284 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
285 p = p + strlen(replacement);
296 >0: receives a cvar from name=argv(f) value=argv(f+1)
298 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
302 strfree(store.(field));
306 if (thisname == name)
308 strcpy(store.(field), argv(f + 1));
312 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
314 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
316 GetCvars_handleString(this, store, thisname, f, field, name);
317 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
318 if (thisname == name)
320 string s = func(this, strcat1(store.(field)));
321 if (s != store.(field))
323 strcpy(store.(field), s);
327 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
334 if (thisname == name)
335 store.(field) = stof(argv(f + 1));
338 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
340 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
347 if (thisname == name)
351 store.(field) = stof(argv(f + 1));
360 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
363 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
365 string o = W_FixWeaponOrder_ForceComplete(wo);
366 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
370 REPLICATE(autoswitch, bool, "cl_autoswitch");
372 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
374 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
376 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
378 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
380 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
382 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
384 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
386 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
388 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
390 REPLICATE(cvar_cl_physics, string, "cl_physics");
392 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
394 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
396 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
398 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
401 * @param f -1: cleanup, 0: request, 1: receive
403 void GetCvars(entity this, entity store, int f)
405 string s = string_null;
408 s = strcat1(argv(f));
412 MUTATOR_CALLHOOK(GetCvars);
414 Notification_GetCvars(this);
416 ReplicateVars(this, store, s, f);
418 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
419 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
432 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
435 if (s == "cl_weaponpriority")
437 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
439 .entity weaponentity = weaponentities[slot];
440 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
441 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
444 if (s == "cl_allow_uidtracking")
445 PlayerStats_GameReport_AddPlayer(this);
449 // decolorizes and team colors the player name when needed
450 string playername(entity p, bool team_colorize)
453 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
455 t = Team_ColorCode(p.team);
456 return strcat(t, strdecolorize(p.netname));
462 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
464 int i = weaponinfo.m_id;
466 bool allow_mutatorblocked = false;
471 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
472 d = M_ARGV(1, float);
473 allguns = M_ARGV(2, bool);
474 allow_mutatorblocked = M_ARGV(3, bool);
478 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
483 else if(!mutator_returnvalue)
484 d = !(!weaponinfo.weaponstart);
486 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
489 float t = weaponinfo.weaponstartoverride;
491 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
496 // 4: is set by default?
505 void readplayerstartcvars()
510 // initialize starting values for players
511 start_weapons = '0 0 0';
512 start_weapons_default = '0 0 0';
513 start_weapons_defaultmask = '0 0 0';
515 start_ammo_shells = 0;
516 start_ammo_nails = 0;
517 start_ammo_rockets = 0;
518 start_ammo_cells = 0;
519 start_ammo_plasma = 0;
520 if (random_start_ammo == NULL)
522 random_start_ammo = spawn();
524 start_health = cvar("g_balance_health_start");
525 start_armorvalue = cvar("g_balance_armor_start");
528 g_weaponarena_weapons = '0 0 0';
530 s = cvar_string("g_weaponarena");
532 MUTATOR_CALLHOOK(SetWeaponArena, s);
533 s = M_ARGV(0, string);
535 if (s == "0" || s == "")
541 // forcibly turn off weaponarena
543 else if (s == "all" || s == "1")
546 g_weaponarena_list = "All Weapons";
547 FOREACH(Weapons, it != WEP_Null, {
548 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
549 g_weaponarena_weapons |= (it.m_wepset);
552 else if (s == "devall")
555 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
556 FOREACH(Weapons, it != WEP_Null,
558 g_weaponarena_weapons |= (it.m_wepset);
561 else if (s == "most")
564 g_weaponarena_list = "Most Weapons";
565 FOREACH(Weapons, it != WEP_Null, {
566 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
567 if(it.spawnflags & WEP_FLAG_NORMAL)
568 g_weaponarena_weapons |= (it.m_wepset);
571 else if (s == "none")
574 g_weaponarena_list = "No Weapons";
579 t = tokenize_console(s);
580 g_weaponarena_list = "";
581 for (i = 0; i < t; ++i)
584 FOREACH(Weapons, it != WEP_Null, {
587 g_weaponarena_weapons |= (it.m_wepset);
588 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
593 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
598 g_weapon_stay = 0; // incompatible
599 start_weapons = g_weaponarena_weapons;
600 start_items |= IT_UNLIMITED_AMMO;
604 FOREACH(Weapons, it != WEP_Null, {
605 int w = want_weapon(it, false);
606 WepSet s = it.m_wepset;
610 start_weapons_default |= s;
612 start_weapons_defaultmask |= s;
616 if(!cvar("g_use_ammunition"))
617 start_items |= IT_UNLIMITED_AMMO;
619 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
621 start_ammo_shells = 999;
622 start_ammo_nails = 999;
623 start_ammo_rockets = 999;
624 start_ammo_cells = 999;
625 start_ammo_plasma = 999;
626 start_ammo_fuel = 999;
630 start_ammo_shells = cvar("g_start_ammo_shells");
631 start_ammo_nails = cvar("g_start_ammo_nails");
632 start_ammo_rockets = cvar("g_start_ammo_rockets");
633 start_ammo_cells = cvar("g_start_ammo_cells");
634 start_ammo_plasma = cvar("g_start_ammo_plasma");
635 start_ammo_fuel = cvar("g_start_ammo_fuel");
636 random_start_weapons_count = cvar("g_random_start_weapons_count");
637 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
638 "g_random_start_shells"));
639 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
640 "g_random_start_bullets"));
641 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
642 cvar("g_random_start_rockets"));
643 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
644 "g_random_start_cells"));
645 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
646 "g_random_start_plasma"));
651 warmup_start_ammo_shells = start_ammo_shells;
652 warmup_start_ammo_nails = start_ammo_nails;
653 warmup_start_ammo_rockets = start_ammo_rockets;
654 warmup_start_ammo_cells = start_ammo_cells;
655 warmup_start_ammo_plasma = start_ammo_plasma;
656 warmup_start_ammo_fuel = start_ammo_fuel;
657 warmup_start_health = start_health;
658 warmup_start_armorvalue = start_armorvalue;
659 warmup_start_weapons = start_weapons;
660 warmup_start_weapons_default = start_weapons_default;
661 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
663 if (!g_weaponarena && !g_ca && !g_freezetag)
665 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
666 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
667 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
668 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
669 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
670 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
671 warmup_start_health = cvar("g_warmup_start_health");
672 warmup_start_armorvalue = cvar("g_warmup_start_armor");
673 warmup_start_weapons = '0 0 0';
674 warmup_start_weapons_default = '0 0 0';
675 warmup_start_weapons_defaultmask = '0 0 0';
676 FOREACH(Weapons, it != WEP_Null, {
677 int w = want_weapon(it, g_warmup_allguns);
678 WepSet s = (it.m_wepset);
680 warmup_start_weapons |= s;
682 warmup_start_weapons_default |= s;
684 warmup_start_weapons_defaultmask |= s;
690 start_items |= ITEM_Jetpack.m_itemid;
692 MUTATOR_CALLHOOK(SetStartItems);
694 if (start_items & ITEM_Jetpack.m_itemid)
696 start_items |= ITEM_JetpackRegen.m_itemid;
697 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
698 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
701 WepSet precache_weapons = start_weapons;
702 if (g_warmup_allguns != 1)
703 precache_weapons |= warmup_start_weapons;
704 FOREACH(Weapons, it != WEP_Null, {
705 if(precache_weapons & (it.m_wepset))
709 start_ammo_shells = max(0, start_ammo_shells);
710 start_ammo_nails = max(0, start_ammo_nails);
711 start_ammo_rockets = max(0, start_ammo_rockets);
712 start_ammo_cells = max(0, start_ammo_cells);
713 start_ammo_plasma = max(0, start_ammo_plasma);
714 start_ammo_fuel = max(0, start_ammo_fuel);
715 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
716 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
717 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
718 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
719 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
720 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
721 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
722 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
723 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
724 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
726 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
727 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
728 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
729 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
730 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
731 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
734 void precache_playermodel(string m)
736 float globhandle, i, n;
739 if(substring(m, -9,5) == "_lod1")
741 if(substring(m, -9,5) == "_lod2")
744 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
747 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
751 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
754 n = search_getsize(globhandle);
755 for (i = 0; i < n; ++i)
757 //print(search_getfilename(globhandle, i), "\n");
758 f = search_getfilename(globhandle, i);
759 PrecachePlayerSounds(f);
761 search_end(globhandle);
763 void precache_all_playermodels(string pattern)
765 int globhandle = search_begin(pattern, true, false);
766 if (globhandle < 0) return;
767 int n = search_getsize(globhandle);
768 for (int i = 0; i < n; ++i)
770 string s = search_getfilename(globhandle, i);
771 precache_playermodel(s);
773 search_end(globhandle);
776 void precache_playermodels(string s)
778 FOREACH_WORD(s, true, { precache_playermodel(it); });
783 // gamemode related things
785 // Precache all player models if desired
786 if (autocvar_sv_precacheplayermodels)
788 PrecachePlayerSounds("sound/player/default.sounds");
789 precache_all_playermodels("models/player/*.zym");
790 precache_all_playermodels("models/player/*.dpm");
791 precache_all_playermodels("models/player/*.md3");
792 precache_all_playermodels("models/player/*.psk");
793 precache_all_playermodels("models/player/*.iqm");
796 if (autocvar_sv_defaultcharacter)
798 precache_playermodels(autocvar_sv_defaultplayermodel_red);
799 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
800 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
801 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
802 precache_playermodels(autocvar_sv_defaultplayermodel);
806 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
808 if (!this.noise && this.music) // quake 3 uses the music field
809 this.noise = this.music;
811 // plays music for the level if there is any
814 precache_sound (this.noise);
815 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
821 void make_safe_for_remove(entity e)
823 if (e.initialize_entity)
825 entity ent, prev = NULL;
826 for (ent = initialize_entity_first; ent; )
828 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
830 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
831 // skip it in linked list
834 prev.initialize_entity_next = ent.initialize_entity_next;
835 ent = prev.initialize_entity_next;
839 initialize_entity_first = ent.initialize_entity_next;
840 ent = initialize_entity_first;
846 ent = ent.initialize_entity_next;
852 .float remove_except_protected_forbidden;
853 void remove_except_protected(entity e)
855 if(e.remove_except_protected_forbidden)
856 error("not allowed to remove this at this point");
860 void remove_unsafely(entity e)
862 if(e.classname == "spike")
863 error("Removing spikes is forbidden (crylink bug), please report");
867 void remove_safely(entity e)
869 make_safe_for_remove(e);
873 void InitializeEntity(entity e, void(entity this) func, float order)
877 if (!e || e.initialize_entity)
879 // make a proxy initializer entity
881 e = new(initialize_entity);
885 e.initialize_entity = func;
886 e.initialize_entity_order = order;
888 cur = initialize_entity_first;
892 if (!cur || cur.initialize_entity_order > order)
894 // insert between prev and cur
896 prev.initialize_entity_next = e;
898 initialize_entity_first = e;
899 e.initialize_entity_next = cur;
903 cur = cur.initialize_entity_next;
906 void InitializeEntitiesRun()
908 entity startoflist = initialize_entity_first;
909 initialize_entity_first = NULL;
910 delete_fn = remove_except_protected;
911 for (entity e = startoflist; e; e = e.initialize_entity_next)
913 e.remove_except_protected_forbidden = 1;
915 for (entity e = startoflist; e; )
917 e.remove_except_protected_forbidden = 0;
918 e.initialize_entity_order = 0;
919 entity next = e.initialize_entity_next;
920 e.initialize_entity_next = NULL;
921 var void(entity this) func = e.initialize_entity;
922 e.initialize_entity = func_null;
923 if (e.classname == "initialize_entity")
925 entity wrappee = e.enemy;
929 //dprint("Delayed initialization: ", e.classname, "\n");
937 backtrace(strcat("Null function in: ", e.classname, "\n"));
941 delete_fn = remove_unsafely;
944 .float(entity) isEliminated;
945 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
947 Stream out = MSG_ENTITY;
948 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
949 serialize(byte, out, sendflags);
951 for (int i = 1; i <= maxclients; i += 8) {
953 entity e = edict_num(i);
954 for (int b = 0; b < 8; ++b, e = nextent(e)) {
955 if (eliminatedPlayers.isEliminated(e)) {
959 serialize(byte, out, f);
965 void EliminatedPlayers_Init(float(entity) isEliminated_func)
967 if(eliminatedPlayers)
969 backtrace("Can't spawn eliminatedPlayers again!");
972 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
973 eliminatedPlayers.isEliminated = isEliminated_func;
979 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
981 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
982 this.projectiledeathtype |= HITTYPE_SPLASH;
983 adaptor_think2use(this);
987 void DropToFloor_Handler(entity this)
989 WITHSELF(this, builtin_droptofloor());
990 this.dropped_origin = this.origin;
993 void droptofloor(entity this)
995 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1000 float trace_hits_box_a0, trace_hits_box_a1;
1002 float trace_hits_box_1d(float end, float thmi, float thma)
1006 // just check if x is in range
1014 // do the trace with respect to x
1015 // 0 -> end has to stay in thmi -> thma
1016 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1017 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1018 if (trace_hits_box_a0 > trace_hits_box_a1)
1024 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1029 // now it is a trace from 0 to end
1031 trace_hits_box_a0 = 0;
1032 trace_hits_box_a1 = 1;
1034 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1036 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1038 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1044 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1046 return trace_hits_box(start, end, thmi - ma, thma - mi);
1049 bool SUB_NoImpactCheck(entity this, entity toucher)
1051 // zero hitcontents = this is not the real impact, but either the
1052 // mirror-impact of something hitting the projectile instead of the
1053 // projectile hitting the something, or a touchareagrid one. Neither of
1054 // these stop the projectile from moving, so...
1055 if(trace_dphitcontents == 0)
1057 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1060 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1062 if (toucher == NULL && this.size != '0 0 0')
1065 tic = this.velocity * sys_frametime;
1066 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1067 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1068 if (trace_fraction >= 1)
1070 LOG_TRACE("Odd... did not hit...?");
1072 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1074 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1082 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1084 void W_Crylink_Dequeue(entity e);
1085 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1087 if(SUB_OwnerCheck(this, toucher))
1089 if(SUB_NoImpactCheck(this, toucher))
1091 if(this.classname == "nade")
1092 return false; // no checks here
1093 else if(this.classname == "grapplinghook")
1095 else if(this.classname == "spike")
1097 W_Crylink_Dequeue(this);
1104 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1105 UpdateCSQCProjectile(this);
1109 /** engine callback */
1110 void URI_Get_Callback(float id, float status, string data)
1112 if(url_URI_Get_Callback(id, status, data))
1116 else if (id == URI_GET_DISCARD)
1120 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1123 Curl_URI_Get_Callback(id, status, data);
1125 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1128 OnlineBanList_URI_Get_Callback(id, status, data);
1130 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1132 // handled by a mutator
1136 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1140 string uid2name(string myuid) {
1142 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1144 // FIXME remove this later after 0.6 release
1145 // convert old style broken records to correct style
1148 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1151 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1152 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1157 s = "^1Unregistered Player";
1161 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1164 vector start, org, delta, end, enddown, mstart;
1166 m = e.dphitcontentsmask;
1167 e.dphitcontentsmask = goodcontents | badcontents;
1170 delta = boundmax - boundmin;
1174 for (i = 0; i < attempts; ++i)
1176 start.x = org.x + random() * delta.x;
1177 start.y = org.y + random() * delta.y;
1178 start.z = org.z + random() * delta.z;
1180 // rule 1: start inside world bounds, and outside
1181 // solid, and don't start from somewhere where you can
1182 // fall down to evil
1183 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1184 if (trace_fraction >= 1)
1186 if (trace_startsolid)
1188 if (trace_dphitcontents & badcontents)
1190 if (trace_dphitq3surfaceflags & badsurfaceflags)
1193 // rule 2: if we are too high, lower the point
1194 if (trace_fraction * delta.z > maxaboveground)
1195 start = trace_endpos + '0 0 1' * maxaboveground;
1196 enddown = trace_endpos;
1198 // rule 3: make sure we aren't outside the map. This only works
1199 // for somewhat well formed maps. A good rule of thumb is that
1200 // the map should have a convex outside hull.
1201 // these can be traceLINES as we already verified the starting box
1202 mstart = start + 0.5 * (e.mins + e.maxs);
1203 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1204 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1206 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1207 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1209 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1210 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1212 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1213 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1215 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1216 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219 // rule 4: we must "see" some spawnpoint or item
1221 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1223 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1231 int items_checked = 0;
1232 IL_EACH(g_items, checkpvs(mstart, it),
1234 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1241 if(items_checked >= attempts)
1249 // find a random vector to "look at"
1250 end.x = org.x + random() * delta.x;
1251 end.y = org.y + random() * delta.y;
1252 end.z = org.z + random() * delta.z;
1253 end = start + normalize(end - start) * vlen(delta);
1255 // rule 4: start TO end must not be too short
1256 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1257 if (trace_startsolid)
1259 if (trace_fraction < minviewdistance / vlen(delta))
1262 // rule 5: don't want to look at sky
1263 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1266 // rule 6: we must not end up in trigger_hurt
1267 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1273 e.dphitcontentsmask = m;
1277 setorigin(e, start);
1278 e.angles = vectoangles(end - start);
1279 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1286 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1288 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1291 void write_recordmarker(entity pl, float tstart, float dt)
1293 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1295 // also write a marker into demo files for demotc-race-record-extractor to find
1298 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1299 " ", ftos(tstart), " ", ftos(dt), "\n"));
1302 void attach_sameorigin(entity e, entity to, string tag)
1304 vector org, t_forward, t_left, t_up, e_forward, e_up;
1307 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1308 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1309 t_forward = v_forward * tagscale;
1310 t_left = v_right * -tagscale;
1311 t_up = v_up * tagscale;
1313 e.origin_x = org * t_forward;
1314 e.origin_y = org * t_left;
1315 e.origin_z = org * t_up;
1317 // current forward and up directions
1318 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1319 e.angles = AnglesTransform_FromVAngles(e.angles);
1321 e.angles = AnglesTransform_FromAngles(e.angles);
1322 fixedmakevectors(e.angles);
1324 // untransform forward, up!
1325 e_forward.x = v_forward * t_forward;
1326 e_forward.y = v_forward * t_left;
1327 e_forward.z = v_forward * t_up;
1328 e_up.x = v_up * t_forward;
1329 e_up.y = v_up * t_left;
1330 e_up.z = v_up * t_up;
1332 e.angles = fixedvectoangles2(e_forward, e_up);
1333 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1334 e.angles = AnglesTransform_ToVAngles(e.angles);
1336 e.angles = AnglesTransform_ToAngles(e.angles);
1338 setattachment(e, to, tag);
1339 setorigin(e, e.origin);
1342 void detach_sameorigin(entity e)
1345 org = gettaginfo(e, 0);
1346 e.angles = fixedvectoangles2(v_forward, v_up);
1347 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1348 e.angles = AnglesTransform_ToVAngles(e.angles);
1350 e.angles = AnglesTransform_ToAngles(e.angles);
1352 setattachment(e, NULL, "");
1353 setorigin(e, e.origin);
1356 void follow_sameorigin(entity e, entity to)
1358 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1359 e.aiment = to; // make the hole follow bmodel
1360 e.punchangle = to.angles; // the original angles of bmodel
1361 e.view_ofs = e.origin - to.origin; // relative origin
1362 e.v_angle = e.angles - to.angles; // relative angles
1365 void unfollow_sameorigin(entity e)
1367 set_movetype(e, MOVETYPE_NONE);
1370 entity gettaginfo_relative_ent;
1371 vector gettaginfo_relative(entity e, float tag)
1373 if (!gettaginfo_relative_ent)
1375 gettaginfo_relative_ent = spawn();
1376 gettaginfo_relative_ent.effects = EF_NODRAW;
1378 gettaginfo_relative_ent.model = e.model;
1379 gettaginfo_relative_ent.modelindex = e.modelindex;
1380 gettaginfo_relative_ent.frame = e.frame;
1381 return gettaginfo(gettaginfo_relative_ent, tag);
1384 .string aiment_classname;
1385 .float aiment_deadflag;
1386 void SetMovetypeFollow(entity ent, entity e)
1388 // FIXME this may not be warpzone aware
1389 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1390 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1391 ent.aiment = e; // make the hole follow bmodel
1392 ent.punchangle = e.angles; // the original angles of bmodel
1393 ent.view_ofs = ent.origin - e.origin; // relative origin
1394 ent.v_angle = ent.angles - e.angles; // relative angles
1395 ent.aiment_classname = strzone(e.classname);
1396 ent.aiment_deadflag = e.deadflag;
1398 void UnsetMovetypeFollow(entity ent)
1400 set_movetype(ent, MOVETYPE_FLY);
1401 PROJECTILE_MAKETRIGGER(ent);
1404 float LostMovetypeFollow(entity ent)
1407 if(ent.move_movetype != MOVETYPE_FOLLOW)
1413 if(ent.aiment.classname != ent.aiment_classname)
1415 if(ent.aiment.deadflag != ent.aiment_deadflag)
1422 bool isPushable(entity e)
1438 case "bullet": // antilagged bullets can't hit this either
1441 if (e.projectiledeathtype)