2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
30 #include "debugging/debugging.h"
32 #include "iscenegraph.h"
37 #include "renderable.h"
38 #include "preferencesystem.h"
40 #include "signal/signal.h"
41 #include "container/array.h"
45 #include "math/frustum.h"
47 #include "gtkutil/widget.h"
48 #include "gtkutil/button.h"
49 #include "gtkutil/toolbar.h"
50 #include "gtkutil/glwidget.h"
51 #include "gtkutil/xorrectangle.h"
53 #include "selection.h"
54 #include "mainframe.h"
55 #include "preferences.h"
58 #include "windowobservers.h"
59 #include "renderstate.h"
63 Signal0 g_cameraMoved_callbacks;
65 void AddCameraMovedCallback( const SignalHandler& handler ){
66 g_cameraMoved_callbacks.connectLast( handler );
69 void CameraMovedNotify(){
70 g_cameraMoved_callbacks();
74 struct camwindow_globals_private_t
79 bool m_bCamInverseMouse;
81 bool m_bCubicClipping;
85 camwindow_globals_private_t() :
87 m_bCamLinkSpeed( true ),
89 m_bCamInverseMouse( false ),
90 m_bCamDiscrete( true ),
91 m_bCubicClipping( false ),
98 camwindow_globals_private_t g_camwindow_globals_private;
101 const Matrix4 g_opengl2radiant(
108 const Matrix4 g_radiant2opengl(
116 void Camera_mouseMove( camera_t& camera, int x, int y );
118 enum camera_draw_mode
135 Vector3 color; // background
137 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
138 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
143 bool m_strafe; // true when in strafemode toggled by the ctrl-key
144 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
145 bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
147 unsigned int movementflags; // movement flags
148 Timer m_keycontrol_timer;
149 guint m_keymove_handler;
154 DeferredMotionDelta m_mouseMove;
156 static void motionDelta( int x, int y, void* data ){
157 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
163 static camera_draw_mode draw_mode;
165 camera_t( View* view, const Callback& update )
173 m_keymove_handler( 0 ),
174 fieldOfView( 110.0f ),
175 m_mouseMove( motionDelta, this ),
181 camera_draw_mode camera_t::draw_mode = cd_texture;
183 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
184 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
185 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
187 return matrix4_frustum(
197 float Camera_getFarClipPlane( camera_t& camera ){
198 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
201 void Camera_updateProjection( camera_t& camera ){
202 float farClip = Camera_getFarClipPlane( camera );
203 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
205 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
208 void Camera_updateVectors( camera_t& camera ){
209 for ( int i = 0 ; i < 3 ; i++ )
211 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
212 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
213 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
217 void Camera_updateModelview( camera_t& camera ){
218 camera.modelview = g_matrix4_identity;
221 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
223 matrix4_translate_by_vec3( camera.modelview, camera.origin );
224 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
225 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
226 matrix4_affine_invert( camera.modelview );
228 Camera_updateVectors( camera );
230 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
234 void Camera_Move_updateAxes( camera_t& camera ){
235 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
237 // the movement matrix is kept 2d
238 camera.forward[0] = static_cast<float>( cos( ya ) );
239 camera.forward[1] = static_cast<float>( sin( ya ) );
240 camera.forward[2] = 0;
241 camera.right[0] = camera.forward[1];
242 camera.right[1] = -camera.forward[0];
245 void Camera_Freemove_updateAxes( camera_t& camera ){
246 camera.right = camera.vright;
247 camera.forward = vector3_negated( camera.vpn );
250 const Vector3& Camera_getOrigin( camera_t& camera ){
251 return camera.origin;
254 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
255 camera.origin = origin;
256 Camera_updateModelview( camera );
261 const Vector3& Camera_getAngles( camera_t& camera ){
262 return camera.angles;
265 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
266 camera.angles = angles;
267 Camera_updateModelview( camera );
273 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
274 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
275 if ( camera.m_strafe ) {
276 float strafespeed = 0.65f;
278 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
279 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
282 camera.origin -= camera.vright * strafespeed * dx;
283 if ( camera.m_strafe_forward ) {
284 camera.origin += camera.m_strafe_forward_invert ? ( camera.vpn * strafespeed * dy ) : ( -camera.vpn * strafespeed * dy );
287 camera.origin += camera.vup * strafespeed * dy;
290 else // free rotation
292 const float dtime = 0.1f;
294 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
295 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
298 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
301 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303 if ( camera.angles[CAMERA_PITCH] > 90 ) {
304 camera.angles[CAMERA_PITCH] = 90;
306 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
307 camera.angles[CAMERA_PITCH] = -90;
310 if ( camera.angles[CAMERA_YAW] >= 360 ) {
311 camera.angles[CAMERA_YAW] -= 360;
313 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
314 camera.angles[CAMERA_YAW] += 360;
318 Camera_updateModelview( camera );
319 Camera_Freemove_updateAxes( camera );
322 void Cam_MouseControl( camera_t& camera, int x, int y ){
327 xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
328 yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
330 // xl = camera.width / 3;
332 // yl = camera.height / 3;
335 xf *= 1.0f - fabsf( yf );
350 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
351 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
353 Camera_updateModelview( camera );
356 void Camera_mouseMove( camera_t& camera, int x, int y ){
357 //globalOutputStream() << "mousemove... ";
358 Camera_FreeMove( camera, -x, -y );
363 const unsigned int MOVE_NONE = 0;
364 const unsigned int MOVE_FORWARD = 1 << 0;
365 const unsigned int MOVE_BACK = 1 << 1;
366 const unsigned int MOVE_ROTRIGHT = 1 << 2;
367 const unsigned int MOVE_ROTLEFT = 1 << 3;
368 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
369 const unsigned int MOVE_STRAFELEFT = 1 << 5;
370 const unsigned int MOVE_UP = 1 << 6;
371 const unsigned int MOVE_DOWN = 1 << 7;
372 const unsigned int MOVE_PITCHUP = 1 << 8;
373 const unsigned int MOVE_PITCHDOWN = 1 << 9;
374 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
376 void Cam_KeyControl( camera_t& camera, float dtime ){
378 if ( camera.movementflags & MOVE_ROTLEFT ) {
379 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
381 if ( camera.movementflags & MOVE_ROTRIGHT ) {
382 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
384 if ( camera.movementflags & MOVE_PITCHUP ) {
385 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
386 if ( camera.angles[CAMERA_PITCH] > 90 ) {
387 camera.angles[CAMERA_PITCH] = 90;
390 if ( camera.movementflags & MOVE_PITCHDOWN ) {
391 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
392 if ( camera.angles[CAMERA_PITCH] < -90 ) {
393 camera.angles[CAMERA_PITCH] = -90;
397 Camera_updateModelview( camera );
398 Camera_Freemove_updateAxes( camera );
401 if ( camera.movementflags & MOVE_FORWARD ) {
402 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
404 if ( camera.movementflags & MOVE_BACK ) {
405 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
407 if ( camera.movementflags & MOVE_STRAFELEFT ) {
408 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
410 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
411 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
413 if ( camera.movementflags & MOVE_UP ) {
414 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
416 if ( camera.movementflags & MOVE_DOWN ) {
417 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
420 Camera_updateModelview( camera );
423 void Camera_keyMove( camera_t& camera ){
424 camera.m_mouseMove.flush();
426 //globalOutputStream() << "keymove... ";
427 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
428 camera.m_keycontrol_timer.start();
429 if ( time_seconds > 0.05f ) {
430 time_seconds = 0.05f; // 20fps
432 Cam_KeyControl( camera, time_seconds * 5.0f );
438 gboolean camera_keymove( gpointer data ){
439 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
443 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
444 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
445 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
447 camera.movementflags |= mask;
449 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
450 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
451 g_source_remove( camera.m_keymove_handler );
452 camera.m_keymove_handler = 0;
454 camera.movementflags &= ~mask;
457 void Camera_MoveForward_KeyDown( camera_t& camera ){
458 Camera_setMovementFlags( camera, MOVE_FORWARD );
460 void Camera_MoveForward_KeyUp( camera_t& camera ){
461 Camera_clearMovementFlags( camera, MOVE_FORWARD );
463 void Camera_MoveBack_KeyDown( camera_t& camera ){
464 Camera_setMovementFlags( camera, MOVE_BACK );
466 void Camera_MoveBack_KeyUp( camera_t& camera ){
467 Camera_clearMovementFlags( camera, MOVE_BACK );
470 void Camera_MoveLeft_KeyDown( camera_t& camera ){
471 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
473 void Camera_MoveLeft_KeyUp( camera_t& camera ){
474 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
476 void Camera_MoveRight_KeyDown( camera_t& camera ){
477 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
479 void Camera_MoveRight_KeyUp( camera_t& camera ){
480 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
483 void Camera_MoveUp_KeyDown( camera_t& camera ){
484 Camera_setMovementFlags( camera, MOVE_UP );
486 void Camera_MoveUp_KeyUp( camera_t& camera ){
487 Camera_clearMovementFlags( camera, MOVE_UP );
489 void Camera_MoveDown_KeyDown( camera_t& camera ){
490 Camera_setMovementFlags( camera, MOVE_DOWN );
492 void Camera_MoveDown_KeyUp( camera_t& camera ){
493 Camera_clearMovementFlags( camera, MOVE_DOWN );
496 void Camera_RotateLeft_KeyDown( camera_t& camera ){
497 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
499 void Camera_RotateLeft_KeyUp( camera_t& camera ){
500 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
502 void Camera_RotateRight_KeyDown( camera_t& camera ){
503 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
505 void Camera_RotateRight_KeyUp( camera_t& camera ){
506 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
509 void Camera_PitchUp_KeyDown( camera_t& camera ){
510 Camera_setMovementFlags( camera, MOVE_PITCHUP );
512 void Camera_PitchUp_KeyUp( camera_t& camera ){
513 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
515 void Camera_PitchDown_KeyDown( camera_t& camera ){
516 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
518 void Camera_PitchDown_KeyUp( camera_t& camera ){
519 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
523 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
524 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
525 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
526 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
527 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
528 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
529 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
530 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
531 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
532 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
533 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
534 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
537 #define SPEED_MOVE 32
538 #define SPEED_TURN 22.5
539 #define MIN_CAM_SPEED 10
540 #define MAX_CAM_SPEED 610
541 #define CAM_SPEED_STEP 50
543 void Camera_MoveForward_Discrete( camera_t& camera ){
544 Camera_Move_updateAxes( camera );
545 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
547 void Camera_MoveBack_Discrete( camera_t& camera ){
548 Camera_Move_updateAxes( camera );
549 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
552 void Camera_MoveUp_Discrete( camera_t& camera ){
553 Vector3 origin( Camera_getOrigin( camera ) );
554 origin[2] += SPEED_MOVE;
555 Camera_setOrigin( camera, origin );
557 void Camera_MoveDown_Discrete( camera_t& camera ){
558 Vector3 origin( Camera_getOrigin( camera ) );
559 origin[2] -= SPEED_MOVE;
560 Camera_setOrigin( camera, origin );
563 void Camera_MoveLeft_Discrete( camera_t& camera ){
564 Camera_Move_updateAxes( camera );
565 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
567 void Camera_MoveRight_Discrete( camera_t& camera ){
568 Camera_Move_updateAxes( camera );
569 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
572 void Camera_RotateLeft_Discrete( camera_t& camera ){
573 Vector3 angles( Camera_getAngles( camera ) );
574 angles[CAMERA_YAW] += SPEED_TURN;
575 Camera_setAngles( camera, angles );
577 void Camera_RotateRight_Discrete( camera_t& camera ){
578 Vector3 angles( Camera_getAngles( camera ) );
579 angles[CAMERA_YAW] -= SPEED_TURN;
580 Camera_setAngles( camera, angles );
583 void Camera_PitchUp_Discrete( camera_t& camera ){
584 Vector3 angles( Camera_getAngles( camera ) );
585 angles[CAMERA_PITCH] += SPEED_TURN;
586 if ( angles[CAMERA_PITCH] > 90 ) {
587 angles[CAMERA_PITCH] = 90;
589 Camera_setAngles( camera, angles );
591 void Camera_PitchDown_Discrete( camera_t& camera ){
592 Vector3 angles( Camera_getAngles( camera ) );
593 angles[CAMERA_PITCH] -= SPEED_TURN;
594 if ( angles[CAMERA_PITCH] < -90 ) {
595 angles[CAMERA_PITCH] = -90;
597 Camera_setAngles( camera, angles );
601 class RadiantCameraView : public CameraView
607 RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
610 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
613 void setModelview( const Matrix4& modelview ){
614 m_camera.modelview = modelview;
615 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
616 matrix4_affine_invert( m_camera.modelview );
617 Camera_updateVectors( m_camera );
620 void setFieldOfView( float fieldOfView ){
621 float farClip = Camera_getFarClipPlane( m_camera );
622 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
628 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
629 camera_t* cam = reinterpret_cast<camera_t*>( data );
631 cam->m_mouseMove.motion_delta( x, y, state );
633 cam->m_strafe_forward_invert = false;
635 switch ( g_camwindow_globals_private.m_nStrafeMode )
638 cam->m_strafe = false;
641 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
642 cam->m_strafe_forward = false;
645 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
646 cam->m_strafe_forward = cam->m_strafe;
649 cam->m_strafe_forward_invert = true;
651 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
652 if ( cam->m_strafe ) {
653 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
656 cam->m_strafe_forward = false;
670 RadiantCameraView m_cameraview;
672 int m_PositionDragCursorX;
673 int m_PositionDragCursorY;
676 guint m_freemove_handle_focusout;
678 static Shader* m_state_select1;
679 static Shader* m_state_select2;
681 FreezePointer m_freezePointer;
684 GtkWidget* m_gl_widget;
687 SelectionSystemWindowObserver* m_window_observer;
688 XORRectangle m_XORRectangle;
690 DeferredDraw m_deferredDraw;
691 DeferredMotion m_deferred_motion;
693 guint m_selection_button_press_handler;
694 guint m_selection_button_release_handler;
695 guint m_selection_motion_handler;
697 guint m_freelook_button_press_handler;
700 guint m_exposeHandler;
707 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
711 //globalOutputStream() << "queue... ";
712 m_deferredDraw.draw();
716 static void captureStates(){
717 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
718 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
720 static void releaseStates(){
721 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
722 GlobalShaderCache().release( "$CAM_OVERLAY" );
725 camera_t& getCamera(){
730 void Cam_ChangeFloor( bool up );
732 void DisableFreeMove();
733 void EnableFreeMove();
736 CameraView& getCameraView(){
744 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
746 Shader* CamWnd::m_state_select1 = 0;
747 Shader* CamWnd::m_state_select2 = 0;
752 void DeleteCamWnd( CamWnd* camwnd ){
756 void CamWnd_constructStatic(){
757 CamWnd::captureStates();
760 void CamWnd_destroyStatic(){
761 CamWnd::releaseStates();
764 static CamWnd* g_camwnd = 0;
766 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
771 GtkWidget* CamWnd_getWidget( CamWnd& camwnd ){
772 return camwnd.m_gl_widget;
775 GtkWindow* CamWnd_getParent( CamWnd& camwnd ){
776 return camwnd.m_parent;
779 ToggleShown g_camera_shown( true );
781 void CamWnd_setParent( CamWnd& camwnd, GtkWindow* parent ){
782 camwnd.m_parent = parent;
783 g_camera_shown.connect( GTK_WIDGET( camwnd.m_parent ) );
786 void CamWnd_Update( CamWnd& camwnd ){
792 camwindow_globals_t g_camwindow_globals;
794 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
795 return Camera_getOrigin( camwnd.getCamera() );
798 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
799 Camera_setOrigin( camwnd.getCamera(), origin );
802 const Vector3& Camera_getAngles( CamWnd& camwnd ){
803 return Camera_getAngles( camwnd.getCamera() );
806 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
807 Camera_setAngles( camwnd.getCamera(), angles );
811 // =============================================================================
814 gboolean enable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
815 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
816 camwnd->EnableFreeMove();
822 gboolean disable_freelook_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
823 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
824 camwnd->DisableFreeMove();
831 gboolean mousecontrol_button_press( GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd ){
832 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
833 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
839 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
840 if ( GTK_WIDGET_VISIBLE( self.m_gl_widget ) ) {
841 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
846 gboolean selection_button_press( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
847 if ( event->type == GDK_BUTTON_PRESS ) {
848 gtk_widget_grab_focus( widget );
849 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
854 gboolean selection_button_release( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
855 if ( event->type == GDK_BUTTON_RELEASE ) {
856 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
861 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
862 //globalOutputStream() << "motion... ";
863 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
866 inline WindowVector windowvector_for_widget_centre( GtkWidget* widget ){
867 return WindowVector( static_cast<float>( widget->allocation.width / 2 ), static_cast<float>( widget->allocation.height / 2 ) );
870 gboolean selection_button_press_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
871 if ( event->type == GDK_BUTTON_PRESS ) {
872 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
877 gboolean selection_button_release_freemove( GtkWidget* widget, GdkEventButton* event, WindowObserver* observer ){
878 if ( event->type == GDK_BUTTON_RELEASE ) {
879 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
884 gboolean selection_motion_freemove( GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer ){
885 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
889 gboolean wheelmove_scroll( GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd ){
890 //gtk_window_set_focus( camwnd->m_parent, camwnd->m_gl_widget );
891 gtk_widget_grab_focus( camwnd->m_gl_widget );
892 if( !gtk_window_is_active( camwnd->m_parent ) )
893 gtk_window_present( camwnd->m_parent );
895 if ( event->direction == GDK_SCROLL_UP ) {
896 Camera_Freemove_updateAxes( camwnd->getCamera() );
897 if( camwnd->m_bFreeMove || !g_camwindow_globals.m_bZoomInToPointer ){
898 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
901 //Matrix4 maa = matrix4_multiplied_by_matrix4( camwnd->getCamera().projection, camwnd->getCamera().modelview );
902 Matrix4 maa = camwnd->getCamera().m_view->GetViewMatrix();
903 matrix4_affine_invert( maa );
905 float x = static_cast<float>( event->x );
906 float y = static_cast<float>( event->y );
909 normalized[0] = 2.0f * ( x ) / static_cast<float>( camwnd->getCamera().width ) - 1.0f;
910 normalized[1] = 2.0f * ( y )/ static_cast<float>( camwnd->getCamera().height ) - 1.0f;
911 normalized[1] *= -1.f;
915 //globalOutputStream() << normalized << " normalized ";
916 matrix4_transform_point( maa, normalized );
917 //globalOutputStream() << normalized << "\n";
918 Vector3 norm = vector3_normalised( normalized - Camera_getOrigin( *camwnd ) );
919 //globalOutputStream() << normalized - Camera_getOrigin( *camwnd ) << " normalized - Camera_getOrigin( *camwnd )\n";
920 //globalOutputStream() << norm << " norm\n";
921 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( norm, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
924 else if ( event->direction == GDK_SCROLL_DOWN ) {
925 Camera_Freemove_updateAxes( camwnd->getCamera() );
926 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
932 gboolean camera_size_allocate( GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd ){
933 camwnd->getCamera().width = allocation->width;
934 camwnd->getCamera().height = allocation->height;
935 Camera_updateProjection( camwnd->getCamera() );
936 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
937 camwnd->queue_draw();
941 gboolean camera_expose( GtkWidget* widget, GdkEventExpose* event, gpointer data ){
942 reinterpret_cast<CamWnd*>( data )->draw();
946 void KeyEvent_connect( const char* name ){
947 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
948 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
949 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
952 void KeyEvent_disconnect( const char* name ){
953 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
954 keydown_accelerators_remove( keyEvent.m_accelerator );
955 keyup_accelerators_remove( keyEvent.m_accelerator );
958 void CamWnd_registerCommands( CamWnd& camwnd ){
959 GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
960 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
961 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
963 GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
964 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
965 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
967 GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
968 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
969 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
971 GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
972 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
973 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
975 GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
976 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
977 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
979 GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
980 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
981 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
983 GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
984 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
985 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
987 GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
988 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
989 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
991 GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
992 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
993 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
995 GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
996 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
997 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
1000 GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
1001 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1002 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1004 GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
1005 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1006 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1008 GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
1009 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1010 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1012 GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1013 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1014 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1017 GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1018 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1019 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1021 GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1022 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1023 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1025 GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1026 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1027 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1029 GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1030 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1031 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1034 GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1035 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1036 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1038 GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1039 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1040 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1043 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1044 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1045 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1046 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1047 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1048 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1050 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1051 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1052 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1053 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1056 void CamWnd_Move_Enable( CamWnd& camwnd ){
1057 KeyEvent_connect( "CameraForward" );
1058 KeyEvent_connect( "CameraBack" );
1059 KeyEvent_connect( "CameraLeft" );
1060 KeyEvent_connect( "CameraRight" );
1061 KeyEvent_connect( "CameraStrafeRight" );
1062 KeyEvent_connect( "CameraStrafeLeft" );
1063 KeyEvent_connect( "CameraUp" );
1064 KeyEvent_connect( "CameraDown" );
1065 KeyEvent_connect( "CameraAngleUp" );
1066 KeyEvent_connect( "CameraAngleDown" );
1069 void CamWnd_Move_Disable( CamWnd& camwnd ){
1070 KeyEvent_disconnect( "CameraForward" );
1071 KeyEvent_disconnect( "CameraBack" );
1072 KeyEvent_disconnect( "CameraLeft" );
1073 KeyEvent_disconnect( "CameraRight" );
1074 KeyEvent_disconnect( "CameraStrafeRight" );
1075 KeyEvent_disconnect( "CameraStrafeLeft" );
1076 KeyEvent_disconnect( "CameraUp" );
1077 KeyEvent_disconnect( "CameraDown" );
1078 KeyEvent_disconnect( "CameraAngleUp" );
1079 KeyEvent_disconnect( "CameraAngleDown" );
1082 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1083 command_connect_accelerator( "CameraForward" );
1084 command_connect_accelerator( "CameraBack" );
1085 command_connect_accelerator( "CameraLeft" );
1086 command_connect_accelerator( "CameraRight" );
1087 command_connect_accelerator( "CameraStrafeRight" );
1088 command_connect_accelerator( "CameraStrafeLeft" );
1089 command_connect_accelerator( "CameraUp" );
1090 command_connect_accelerator( "CameraDown" );
1091 command_connect_accelerator( "CameraAngleUp" );
1092 command_connect_accelerator( "CameraAngleDown" );
1095 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1096 command_disconnect_accelerator( "CameraForward" );
1097 command_disconnect_accelerator( "CameraBack" );
1098 command_disconnect_accelerator( "CameraLeft" );
1099 command_disconnect_accelerator( "CameraRight" );
1100 command_disconnect_accelerator( "CameraStrafeRight" );
1101 command_disconnect_accelerator( "CameraStrafeLeft" );
1102 command_disconnect_accelerator( "CameraUp" );
1103 command_disconnect_accelerator( "CameraDown" );
1104 command_disconnect_accelerator( "CameraAngleUp" );
1105 command_disconnect_accelerator( "CameraAngleDown" );
1108 void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
1109 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1110 CamWnd_Move_Discrete_Disable( camwnd );
1114 CamWnd_Move_Disable( camwnd );
1117 g_camwindow_globals_private.m_bCamDiscrete = value;
1119 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1120 CamWnd_Move_Discrete_Enable( camwnd );
1124 CamWnd_Move_Enable( camwnd );
1128 void CamWnd_Move_Discrete_Import( bool value ){
1129 if ( g_camwnd != 0 ) {
1130 CamWnd_Move_Discrete_Import( *g_camwnd, value );
1134 g_camwindow_globals_private.m_bCamDiscrete = value;
1140 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1141 camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1142 camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1143 camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1145 camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1147 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1148 CamWnd_Move_Discrete_Enable( camwnd );
1152 CamWnd_Move_Enable( camwnd );
1156 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1157 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1158 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1159 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1161 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1163 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1164 CamWnd_Move_Discrete_Disable( camwnd );
1168 CamWnd_Move_Disable( camwnd );
1172 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1173 camwnd.m_selection_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1174 camwnd.m_selection_button_release_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1175 camwnd.m_selection_motion_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1177 camwnd.m_freelook_button_press_handler = g_signal_connect( G_OBJECT( camwnd.m_gl_widget ), "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1179 KeyEvent_connect( "CameraFreeMoveForward" );
1180 KeyEvent_connect( "CameraFreeMoveBack" );
1181 KeyEvent_connect( "CameraFreeMoveLeft" );
1182 KeyEvent_connect( "CameraFreeMoveRight" );
1184 KeyEvent_connect( "CameraFreeMoveForward2" );
1185 KeyEvent_connect( "CameraFreeMoveBack2" );
1186 KeyEvent_connect( "CameraFreeMoveLeft2" );
1187 KeyEvent_connect( "CameraFreeMoveRight2" );
1189 KeyEvent_connect( "CameraFreeMoveUp" );
1190 KeyEvent_connect( "CameraFreeMoveDown" );
1193 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1194 KeyEvent_disconnect( "CameraFreeMoveForward" );
1195 KeyEvent_disconnect( "CameraFreeMoveBack" );
1196 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1197 KeyEvent_disconnect( "CameraFreeMoveRight" );
1199 KeyEvent_disconnect( "CameraFreeMoveForward2" );
1200 KeyEvent_disconnect( "CameraFreeMoveBack2" );
1201 KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1202 KeyEvent_disconnect( "CameraFreeMoveRight2" );
1204 KeyEvent_disconnect( "CameraFreeMoveUp" );
1205 KeyEvent_disconnect( "CameraFreeMoveDown" );
1207 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1208 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1209 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1211 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1216 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1217 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
1218 m_gl_widget( glwidget_new( TRUE ) ),
1219 m_window_observer( NewWindowObserver() ),
1220 m_XORRectangle( m_gl_widget ),
1221 m_deferredDraw( WidgetQueueDrawCaller( *m_gl_widget ) ),
1222 m_deferred_motion( selection_motion, m_window_observer ),
1223 m_selection_button_press_handler( 0 ),
1224 m_selection_button_release_handler( 0 ),
1225 m_selection_motion_handler( 0 ),
1226 m_freelook_button_press_handler( 0 ),
1228 m_bFreeMove = false;
1230 GlobalWindowObservers_add( m_window_observer );
1231 GlobalWindowObservers_connectWidget( m_gl_widget );
1233 m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
1234 m_window_observer->setView( m_view );
1236 gtk_widget_ref( m_gl_widget );
1238 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1239 GTK_WIDGET_SET_FLAGS( m_gl_widget, GTK_CAN_FOCUS );
1241 m_sizeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1242 m_exposeHandler = g_signal_connect( G_OBJECT( m_gl_widget ), "expose_event", G_CALLBACK( camera_expose ), this );
1244 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1246 CamWnd_registerCommands( *this );
1248 CamWnd_Add_Handlers_Move( *this );
1250 g_signal_connect( G_OBJECT( m_gl_widget ), "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1252 AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
1254 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1258 if ( m_bFreeMove ) {
1262 CamWnd_Remove_Handlers_Move( *this );
1264 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1265 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1267 gtk_widget_unref( m_gl_widget );
1269 m_window_observer->release();
1272 class FloorHeightWalker : public scene::Graph::Walker
1278 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1279 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1280 bestUp = g_MaxWorldCoord;
1281 bestDown = -g_MaxWorldCoord;
1283 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1284 if ( path.top().get().visible()
1285 && Node_isBrush( path.top() ) ) { // this node is a floor
1286 const AABB& aabb = instance.worldAABB();
1287 float floorHeight = aabb.origin.z() + aabb.extents.z();
1288 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1289 m_bestUp = floorHeight;
1291 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1292 m_bestDown = floorHeight;
1295 else if( !path.top().get().visible() ){
1302 void CamWnd::Cam_ChangeFloor( bool up ){
1303 float current = m_Camera.origin[2] - 48;
1306 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1308 if ( up && bestUp != g_MaxWorldCoord ) {
1311 if ( !up && bestDown != -g_MaxWorldCoord ) {
1315 m_Camera.origin[2] = current + 48;
1316 Camera_updateModelview( getCamera() );
1317 CamWnd_Update( *this );
1318 CameraMovedNotify();
1325 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1328 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1329 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1331 CamWnd_Update( camwnd );
1332 CameraMovedNotify();
1336 void CamWnd::Cam_PositionDrag(){
1339 Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
1340 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1341 x -= m_PositionDragCursorX;
1342 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1343 y -= m_PositionDragCursorY;
1344 m_Camera.origin[2] -= y;
1345 Camera_updateModelview();
1346 CamWnd_Update( camwnd );
1347 CameraMovedNotify();
1349 Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
1355 // NOTE TTimo if there's an OS-level focus out of the application
1356 // then we can release the camera cursor grab
1357 static gboolean camwindow_freemove_focusout( GtkWidget* widget, GdkEventFocus* event, gpointer data ){
1358 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1362 void CamWnd::EnableFreeMove(){
1363 //globalOutputStream() << "EnableFreeMove\n";
1365 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1367 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1369 CamWnd_Remove_Handlers_Move( *this );
1370 CamWnd_Add_Handlers_FreeMove( *this );
1372 gtk_window_set_focus( m_parent, m_gl_widget );
1373 m_freemove_handle_focusout = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1374 m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
1376 CamWnd_Update( *this );
1379 void CamWnd::DisableFreeMove(){
1380 //globalOutputStream() << "DisableFreeMove\n";
1382 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1383 m_bFreeMove = false;
1384 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1386 CamWnd_Remove_Handlers_FreeMove( *this );
1387 CamWnd_Add_Handlers_Move( *this );
1389 m_freezePointer.unfreeze_pointer( m_parent, true );
1390 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1392 CamWnd_Update( *this );
1396 #include "renderer.h"
1398 class CamRenderer : public Renderer
1402 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1404 unsigned int m_highlight;
1406 const LightList* m_lights;
1409 std::vector<state_type> m_state_stack;
1410 RenderStateFlags m_globalstate;
1411 Shader* m_state_select0;
1412 Shader* m_state_select1;
1413 const Vector3& m_viewer;
1416 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1417 m_globalstate( globalstate ),
1418 m_state_select0( select0 ),
1419 m_state_select1( select1 ),
1421 ASSERT_NOTNULL( select0 );
1422 ASSERT_NOTNULL( select1 );
1423 m_state_stack.push_back( state_type() );
1426 void SetState( Shader* state, EStyle style ){
1427 ASSERT_NOTNULL( state );
1428 if ( style == eFullMaterials ) {
1429 m_state_stack.back().m_state = state;
1432 const EStyle getStyle() const {
1433 return eFullMaterials;
1436 m_state_stack.push_back( m_state_stack.back() );
1439 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1440 m_state_stack.pop_back();
1442 void Highlight( EHighlightMode mode, bool bEnable = true ){
1444 ? m_state_stack.back().m_highlight |= mode
1445 : m_state_stack.back().m_highlight &= ~mode;
1447 void setLights( const LightList& lights ){
1448 m_state_stack.back().m_lights = &lights;
1450 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1451 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1452 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1454 if ( m_state_stack.back().m_highlight & eFace ) {
1455 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1458 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1461 void render( const Matrix4& modelview, const Matrix4& projection ){
1462 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1472 void ShowStatsToggle(){
1473 g_camwindow_globals_private.m_showStats ^= 1;
1475 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1477 void ShowStatsExport( const BoolImportCallback& importer ){
1478 importer( g_camwindow_globals_private.m_showStats );
1480 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1482 ShowStatsExportCaller g_show_stats_caller;
1483 BoolExportCallback g_show_stats_callback( g_show_stats_caller );
1484 ToggleItem g_show_stats( g_show_stats_callback );
1486 BoolExportCaller g_show_stats_caller( g_camwindow_globals_private.m_showStats );
1487 ToggleItem g_show_stats( g_show_stats_caller );
1488 void ShowStatsToggle(){
1489 g_camwindow_globals_private.m_showStats ^= 1;
1490 g_show_stats.update();
1494 void CamWnd::Cam_Draw(){
1495 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1498 glGetIntegerv( GL_VIEWPORT, viewprt );
1501 // enable depth buffer writes
1502 glDepthMask( GL_TRUE );
1503 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1505 Vector3 clearColour( 0, 0, 0 );
1506 if ( m_Camera.draw_mode != cd_lighting ) {
1507 clearColour = g_camwindow_globals.color_cameraback;
1510 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1511 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1513 extern void Renderer_ResetStats();
1514 Renderer_ResetStats();
1515 extern void Cull_ResetStats();
1518 glMatrixMode( GL_PROJECTION );
1519 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1521 glMatrixMode( GL_MODELVIEW );
1522 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1525 // one directional light source directly behind the viewer
1527 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1529 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1531 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1533 //material[0] = material[1] = material[2] = 0.8f;
1534 //material[3] = 1.0f;
1536 inverse_cam_dir[0] = m_Camera.vpn[0];
1537 inverse_cam_dir[1] = m_Camera.vpn[1];
1538 inverse_cam_dir[2] = m_Camera.vpn[2];
1539 inverse_cam_dir[3] = 0;
1541 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1543 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1544 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1546 glEnable( GL_LIGHT0 );
1550 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1551 switch ( m_Camera.draw_mode )
1556 globalstate |= RENDER_FILL
1562 globalstate |= RENDER_FILL
1569 globalstate |= RENDER_FILL
1583 // if ( !g_xywindow_globals.m_bNoStipple ) {
1584 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1588 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1590 Scene_Render( renderer, m_view );
1592 renderer.render( m_Camera.modelview, m_Camera.projection );
1595 // prepare for 2d stuff
1596 glColor4f( 1, 1, 1, 1 );
1597 glDisable( GL_BLEND );
1598 glMatrixMode( GL_PROJECTION );
1600 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1601 glScalef( 1, -1, 1 );
1602 glTranslatef( 0, -(float)m_Camera.height, 0 );
1603 glMatrixMode( GL_MODELVIEW );
1606 if ( GlobalOpenGL().GL_1_3() ) {
1607 glClientActiveTexture( GL_TEXTURE0 );
1608 glActiveTexture( GL_TEXTURE0 );
1611 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1612 glDisableClientState( GL_NORMAL_ARRAY );
1613 glDisableClientState( GL_COLOR_ARRAY );
1615 glDisable( GL_TEXTURE_2D );
1616 glDisable( GL_LIGHTING );
1617 glDisable( GL_COLOR_MATERIAL );
1618 glDisable( GL_DEPTH_TEST );
1619 glColor3f( 1.f, 1.f, 1.f );
1622 // draw the crosshair
1623 if ( m_bFreeMove ) {
1624 glBegin( GL_LINES );
1625 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1626 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1627 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1628 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1629 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1630 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1631 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1632 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1636 if ( g_camwindow_globals_private.m_showStats ) {
1637 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1638 extern const char* Renderer_GetStats();
1639 GlobalOpenGL().drawString( Renderer_GetStats() );
1641 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1642 extern const char* Cull_GetStats();
1643 GlobalOpenGL().drawString( Cull_GetStats() );
1646 // bind back to the default texture so that we don't have problems
1647 // elsewhere using/modifying texture maps between contexts
1648 glBindTexture( GL_TEXTURE_2D, 0 );
1651 void CamWnd::draw(){
1654 //globalOutputStream() << "draw...\n";
1655 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1656 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1657 GlobalOpenGL_debugAssertNoErrors();
1659 GlobalOpenGL_debugAssertNoErrors();
1662 m_XORRectangle.set( rectangle_t() );
1665 glwidget_swap_buffers( m_gl_widget );
1671 void CamWnd::BenchMark(){
1672 double dStart = Sys_DoubleTime();
1673 for ( int i = 0 ; i < 100 ; i++ )
1676 angles[CAMERA_ROLL] = 0;
1677 angles[CAMERA_PITCH] = 0;
1678 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1679 Camera_setAngles( *this, angles );
1681 double dEnd = Sys_DoubleTime();
1682 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1686 void GlobalCamera_ResetAngles(){
1687 CamWnd& camwnd = *g_camwnd;
1689 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1690 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1691 Camera_setAngles( camwnd, angles );
1696 void GlobalCamera_FocusOnSelected(){
1697 CamWnd& camwnd = *g_camwnd;
1699 Vector3 angles( Camera_getAngles( camwnd ) );
1700 Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1702 viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1703 viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1704 viewvector[2] = sin( radangles[0] );
1706 Vector3 camorigin( Camera_getOrigin( camwnd ) );
1708 AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1710 View& view = *( camwnd.getCamera().m_view );
1712 Vector3 viewvector( -view.GetModelview()[2], -view.GetModelview()[6], -view.GetModelview()[10] );
1714 Plane3 frustumPlanes[4];
1715 frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1716 frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1717 frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1718 frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1720 float offset = 64.0f;
1723 aabb_corners( aabb, corners );
1725 for ( size_t i = 0; i < 4; ++i ){
1726 for ( size_t j = 0; j < 8; ++j ){
1727 Ray ray( aabb.origin, -viewvector );
1728 //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1729 Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1730 float d = vector3_dot( ray.direction, newplane.normal() );
1732 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1733 offset = std::max( offset, s );
1738 globalOutputStream() << viewvector << "\n";
1739 globalOutputStream() << view.GetModelview()[0] << " " << view.GetModelview()[1] << " " << view.GetModelview()[2] << " " << view.GetModelview()[3] << "\n"
1740 << view.GetModelview()[4] << " " << view.GetModelview()[5] << " " << view.GetModelview()[6] << " " << view.GetModelview()[7] << "\n"
1741 << view.GetModelview()[8] << " " << view.GetModelview()[9] << " " << view.GetModelview()[10] << " " << view.GetModelview()[11] << "\n"
1742 << view.GetModelview()[12] << " " << view.GetModelview()[13] << " " << view.GetModelview()[14] << " " << view.GetModelview()[15] << "\n";
1744 Camera_setOrigin( camwnd, aabb.origin - viewvector * offset );
1747 void Camera_ChangeFloorUp(){
1748 CamWnd& camwnd = *g_camwnd;
1749 camwnd.Cam_ChangeFloor( true );
1752 void Camera_ChangeFloorDown(){
1753 CamWnd& camwnd = *g_camwnd;
1754 camwnd.Cam_ChangeFloor( false );
1757 void Camera_CubeIn(){
1758 CamWnd& camwnd = *g_camwnd;
1759 g_camwindow_globals.m_nCubicScale--;
1760 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1761 g_camwindow_globals.m_nCubicScale = 1;
1763 Camera_updateProjection( camwnd.getCamera() );
1764 CamWnd_Update( camwnd );
1765 g_pParentWnd->SetGridStatus();
1768 void Camera_CubeOut(){
1769 CamWnd& camwnd = *g_camwnd;
1770 g_camwindow_globals.m_nCubicScale++;
1771 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1772 g_camwindow_globals.m_nCubicScale = 23;
1774 Camera_updateProjection( camwnd.getCamera() );
1775 CamWnd_Update( camwnd );
1776 g_pParentWnd->SetGridStatus();
1779 bool Camera_GetFarClip(){
1780 return g_camwindow_globals_private.m_bCubicClipping;
1783 BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1784 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1786 void Camera_SetFarClip( bool value ){
1787 CamWnd& camwnd = *g_camwnd;
1788 g_camwindow_globals_private.m_bCubicClipping = value;
1789 g_getfarclip_item.update();
1790 Camera_updateProjection( camwnd.getCamera() );
1791 CamWnd_Update( camwnd );
1794 void Camera_ToggleFarClip(){
1795 Camera_SetFarClip( !Camera_GetFarClip() );
1799 void CamWnd_constructToolbar( GtkToolbar* toolbar ){
1800 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1803 void CamWnd_registerShortcuts(){
1804 toggle_add_accelerator( "ToggleCubicClip" );
1806 if ( g_pGameDescription->mGameType == "doom3" ) {
1807 command_connect_accelerator( "TogglePreview" );
1810 command_connect_accelerator( "CameraSpeedInc" );
1811 command_connect_accelerator( "CameraSpeedDec" );
1815 void GlobalCamera_Benchmark(){
1816 CamWnd& camwnd = *g_camwnd;
1820 void GlobalCamera_Update(){
1821 CamWnd& camwnd = *g_camwnd;
1822 CamWnd_Update( camwnd );
1825 camera_draw_mode CamWnd_GetMode(){
1826 return camera_t::draw_mode;
1828 void CamWnd_SetMode( camera_draw_mode mode ){
1829 ShaderCache_setBumpEnabled( mode == cd_lighting );
1830 camera_t::draw_mode = mode;
1831 if ( g_camwnd != 0 ) {
1832 CamWnd_Update( *g_camwnd );
1836 void CamWnd_TogglePreview( void ){
1837 // gametype must be doom3 for this function to work
1838 // if the gametype is not doom3 something is wrong with the
1839 // global command list or somebody else calls this function.
1840 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1842 // switch between textured and lighting mode
1843 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1847 CameraModel* g_camera_model = 0;
1849 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1850 if ( g_camera_model != 0 ) {
1851 CamWnd_Add_Handlers_Move( camwnd );
1852 g_camera_model->setCameraView( 0, Callback() );
1854 Camera_updateModelview( camwnd.getCamera() );
1855 Camera_updateProjection( camwnd.getCamera() );
1856 CamWnd_Update( camwnd );
1860 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1861 return InstanceTypeCast<CameraModel>::cast( instance );
1864 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1865 if ( g_camera_model != 0 ) {
1866 CamWnd_LookThroughCamera( camwnd );
1869 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1870 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1871 CameraModel* cameraModel = Instance_getCameraModel( instance );
1872 if ( cameraModel != 0 ) {
1873 CamWnd_Remove_Handlers_Move( camwnd );
1874 g_camera_model = cameraModel;
1875 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
1880 void GlobalCamera_LookThroughSelected(){
1881 CamWnd_LookThroughSelected( *g_camwnd );
1884 void GlobalCamera_LookThroughCamera(){
1885 CamWnd_LookThroughCamera( *g_camwnd );
1889 void RenderModeImport( int value ){
1893 CamWnd_SetMode( cd_wire );
1896 CamWnd_SetMode( cd_solid );
1899 CamWnd_SetMode( cd_texture );
1902 CamWnd_SetMode( cd_lighting );
1905 CamWnd_SetMode( cd_texture );
1908 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1910 void RenderModeExport( const IntImportCallback& importer ){
1911 switch ( CamWnd_GetMode() )
1927 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1929 void Camera_constructPreferences( PreferencesPage& page ){
1930 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1931 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1932 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1933 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1934 page.appendCheckBox( "", "Zoom In to Mouse pointer", g_camwindow_globals.m_bZoomInToPointer );
1935 page.appendCheckBox(
1936 "", "Discrete movement",
1937 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1938 BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
1940 page.appendCheckBox(
1941 "", "Enable far-clip plane",
1942 FreeCaller1<bool, Camera_SetFarClip>(),
1943 BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
1946 if ( g_pGameDescription->mGameType == "doom3" ) {
1947 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1951 STRING_ARRAY_RANGE( render_mode ),
1952 IntImportCallback( RenderModeImportCaller() ),
1953 IntExportCallback( RenderModeExportCaller() )
1958 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1962 STRING_ARRAY_RANGE( render_mode ),
1963 IntImportCallback( RenderModeImportCaller() ),
1964 IntExportCallback( RenderModeExportCaller() )
1968 const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
1972 g_camwindow_globals_private.m_nStrafeMode,
1973 STRING_ARRAY_RANGE( strafe_mode )
1976 void Camera_constructPage( PreferenceGroup& group ){
1977 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1978 Camera_constructPreferences( page );
1980 void Camera_registerPreferencesPage(){
1981 PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
1984 #include "preferencesystem.h"
1985 #include "stringio.h"
1988 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
1990 void CameraSpeed_increase(){
1991 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1992 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1995 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1999 void CameraSpeed_decrease(){
2000 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
2001 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2004 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2008 /// \brief Initialisation for things that have the same lifespan as this module.
2009 void CamWnd_Construct(){
2010 GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_End ) );
2011 GlobalCommands_insert( "CameraFocusOnSelected", FreeCaller<GlobalCamera_FocusOnSelected>(), Accelerator( GDK_Tab ) );
2013 GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2014 GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2015 GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2017 GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_Prior ) );
2018 GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_Next ) );
2020 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2021 // GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
2022 // GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
2024 if ( g_pGameDescription->mGameType == "doom3" ) {
2025 GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_F3 ) );
2028 GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2029 GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2031 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_Up ) );
2032 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_Down ) );
2033 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_Left ) );
2034 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_Right ) );
2035 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( 'D' ) );
2036 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( 'A' ) );
2038 GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2039 GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2040 GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2041 GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2043 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( 'W' ) );
2044 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( 'S' ) );
2045 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( 'A' ) );
2046 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( 'D' ) );
2048 GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
2049 GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
2050 GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
2051 GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
2053 GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2054 GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2056 GlobalToggles_insert( "ShowStats", FreeCaller<ShowStatsToggle>(), ToggleItem::AddCallbackCaller( g_show_stats ) );
2058 GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
2059 GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
2060 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2061 GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
2062 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
2063 GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
2064 GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
2065 GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
2066 GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
2067 GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
2068 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
2069 GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
2070 GlobalPreferenceSystem().registerPreference( "3DZoomInToPointer", BoolImportStringCaller( g_camwindow_globals.m_bZoomInToPointer ), BoolExportStringCaller( g_camwindow_globals.m_bZoomInToPointer ) );
2072 CamWnd_constructStatic();
2074 Camera_registerPreferencesPage();
2076 void CamWnd_Destroy(){
2077 CamWnd_destroyStatic();