2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104 groups.insert( archive );
108 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
112 bool g_TextureBrowser_shaderlistOnly = false;
113 bool g_TextureBrowser_fixedSize = true;
114 bool g_TextureBrowser_filterMissing = false;
115 bool g_TextureBrowser_filterFallback = true;
116 bool g_TextureBrowser_enableAlpha = true;
119 CopiedString g_notex;
120 CopiedString g_shadernotex;
122 bool isMissing(const char* name);
124 bool isNotex(const char* name);
126 bool isMissing(const char* name){
127 if ( string_equal( g_notex.c_str(), name ) ) {
130 if ( string_equal( g_shadernotex.c_str(), name ) ) {
136 bool isNotex(const char* name){
137 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
140 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
146 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
147 const char* texture = path_make_relative( shaderName, "textures/" );
149 // hide notex / shadernotex images
150 if ( g_TextureBrowser_filterFallback ) {
151 if ( isNotex( shaderName ) ) {
154 if ( isNotex( texture ) ) {
159 if ( texture != shaderName ) {
160 const char* last = path_remove_directory( texture );
161 if ( !string_empty( last ) ) {
162 groups.insert( CopiedString( StringRange( texture, --last ) ) );
167 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
169 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
170 groups.insert( directory );
173 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
175 class DeferredAdjustment
180 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
182 ValueChangedFunction m_function;
185 static gboolean deferred_value_changed( gpointer data ){
186 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
187 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
188 reinterpret_cast<DeferredAdjustment*>( data )->m_value
190 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
191 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
196 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
200 if ( m_handler != 0 ) {
201 g_source_remove( m_handler );
202 deferred_value_changed( this );
206 void value_changed( gdouble value ){
208 if ( m_handler == 0 ) {
209 m_handler = g_idle_add( deferred_value_changed, this );
213 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
214 self->value_changed( gtk_adjustment_get_value(adjustment) );
219 class TextureBrowser;
221 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
223 void TextureBrowser_scrollChanged( void* data, gdouble value );
228 STARTUPSHADERS_NONE = 0,
229 STARTUPSHADERS_COMMON,
232 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
234 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
236 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
238 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
240 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
242 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
244 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
246 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
248 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
250 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
252 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
254 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
256 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
258 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
260 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
262 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
273 ui::Window m_parent{ui::null};
274 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
275 ui::VBox m_vframe{ui::null};
276 ui::VBox m_vfiller{ui::null};
277 ui::HBox m_hframe{ui::null};
278 ui::HBox m_hfiller{ui::null};
279 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
280 ui::VBox m_frame{ui::null};
281 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
282 ui::GLArea m_gl_widget{ui::null};
283 ui::Widget m_texture_scroll{ui::null};
284 ui::TreeView m_treeViewTree{ui::New};
285 ui::TreeView m_treeViewTags{ui::null};
286 ui::Frame m_tag_frame{ui::null};
287 ui::ListStore m_assigned_store{ui::null};
288 ui::ListStore m_available_store{ui::null};
289 ui::TreeView m_assigned_tree{ui::null};
290 ui::TreeView m_available_tree{ui::null};
291 ui::Widget m_scr_win_tree{ui::null};
292 ui::Widget m_scr_win_tags{ui::null};
293 ui::Widget m_tag_notebook{ui::null};
294 ui::Button m_search_button{ui::null};
295 ui::Widget m_shader_info_item{ui::null};
297 std::set<CopiedString> m_all_tags;
298 ui::ListStore m_all_tags_list{ui::null};
299 std::vector<CopiedString> m_copied_tags;
300 std::set<CopiedString> m_found_shaders;
302 ToggleItem m_hideunused_item;
303 ToggleItem m_hidenotex_item;
304 ToggleItem m_showshaders_item;
305 ToggleItem m_showtextures_item;
306 ToggleItem m_showshaderlistonly_item;
307 ToggleItem m_fixedsize_item;
308 ToggleItem m_filternotex_item;
309 ToggleItem m_enablealpha_item;
312 guint m_exposeHandler;
314 bool m_heightChanged;
315 bool m_originInvalid;
317 DeferredAdjustment m_scrollAdjustment;
318 FreezePointer m_freezePointer;
320 Vector3 color_textureback;
321 // the increment step we use against the wheel mouse
322 std::size_t m_mouseWheelScrollIncrement;
323 std::size_t m_textureScale;
324 // make the texture increments match the grid changes
327 bool m_showTextureScrollbar;
328 StartupShaders m_startupShaders;
329 // if true, the texture window will only display in-use shaders
330 // if false, all the shaders in memory are displayed
336 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
337 int m_uniformTextureSize;
338 int m_uniformTextureMinSize;
340 // Return the display width of a texture in the texture browser
341 void getTextureWH( qtexture_t* tex, int &W, int &H ){
342 // Don't use uniform size
343 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
344 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
348 if ( g_TextureBrowser_fixedSize ){
350 // Texture is square, or wider than it is tall
351 if ( W >= m_uniformTextureSize ){
352 H = m_uniformTextureSize * H / W;
353 W = m_uniformTextureSize;
355 else if ( W <= m_uniformTextureMinSize ){
356 H = m_uniformTextureMinSize * H / W;
357 W = m_uniformTextureMinSize;
361 // Texture taller than it is wide
362 if ( H >= m_uniformTextureSize ){
363 W = m_uniformTextureSize * W / H;
364 H = m_uniformTextureSize;
366 else if ( H <= m_uniformTextureMinSize ){
367 W = m_uniformTextureMinSize * W / H;
368 H = m_uniformTextureMinSize;
375 m_texture_scroll( ui::null ),
376 m_hideunused_item( TextureBrowserHideUnusedExport() ),
377 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
378 m_showshaders_item( TextureBrowserShowShadersExport() ),
379 m_showtextures_item( TextureBrowserShowTexturesExport() ),
380 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
381 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
382 m_filternotex_item( TextureBrowserFilterMissingExport() ),
383 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
384 m_heightChanged( true ),
385 m_originInvalid( true ),
386 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
387 color_textureback( 0.25f, 0.25f, 0.25f ),
388 m_mouseWheelScrollIncrement( 64 ),
389 m_textureScale( 50 ),
390 m_showShaders( true ),
391 m_showTextures( true ),
392 m_showTextureScrollbar( true ),
393 m_startupShaders( STARTUPSHADERS_NONE ),
394 m_hideUnused( false ),
395 m_rmbSelected( false ),
396 m_searchedTags( false ),
398 m_uniformTextureSize( 160 ),
399 m_uniformTextureMinSize( 48 ),
400 m_move_started( false ){
404 void ( *TextureBrowser_textureSelected )( const char* shader );
407 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
410 const char* TextureBrowser_getCommonShadersName(){
411 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
412 if ( !string_empty( value ) ) {
418 const char* TextureBrowser_getCommonShadersDir(){
419 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
420 if ( !string_empty( value ) ) {
426 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
427 return GlobalOpenGL().m_font->getPixelHeight();
430 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
431 return textureBrowser.shader.c_str();
434 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
435 IShader* shader = QERApp_Shader_ForName( name );
436 qtexture_t* q = shader->getTexture();
437 StringOutputStream strTex( 256 );
438 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
440 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
443 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
445 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
446 textureBrowser.shader = shader;
447 TextureBrowser_SetStatus( textureBrowser, shader );
448 TextureBrowser_Focus( textureBrowser, shader );
450 if ( FindTextureDialog_isOpen() ) {
451 FindTextureDialog_selectTexture( shader );
454 // disable the menu item "shader info" if no shader was selected
455 IShader* ishader = QERApp_Shader_ForName( shader );
456 CopiedString filename = ishader->getShaderFileName();
458 if ( filename.empty() ) {
459 if ( textureBrowser.m_shader_info_item != NULL ) {
460 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
464 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
471 CopiedString g_TextureBrowser_currentDirectory;
474 ============================================================================
478 TTimo: now based on a rundown through all the shaders
479 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
480 otherwise we may need to rely on a list instead of an array storage
481 ============================================================================
487 // texture layout functions
488 // TTimo: now based on shaders
489 int current_x, current_y, current_row;
492 void Texture_StartPos( TextureLayout& layout ){
493 layout.current_x = 8;
494 layout.current_y = -8;
495 layout.current_row = 0;
498 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
499 qtexture_t* q = current_texture;
502 textureBrowser.getTextureWH( q, nWidth, nHeight );
503 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
504 layout.current_x = 8;
505 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
506 layout.current_row = 0;
509 *x = layout.current_x;
510 *y = layout.current_y;
512 // Is our texture larger than the row? If so, grow the
513 // row height to match it
515 if ( layout.current_row < nHeight ) {
516 layout.current_row = nHeight;
519 // never go less than 96, or the names get all crunched up
520 layout.current_x += nWidth < 96 ? 96 : nWidth;
521 layout.current_x += 8;
524 bool TextureSearch_IsShown( const char* name ){
525 std::set<CopiedString>::iterator iter;
527 iter = GlobalTextureBrowser().m_found_shaders.find( name );
529 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
537 // if texture_showinuse jump over non in-use textures
538 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
539 // filter missing shaders
540 // ugly: filter on built-in fallback name after substitution
541 if ( g_TextureBrowser_filterMissing ) {
542 if ( isMissing( shader->getTexture()->name ) ) {
546 // filter the fallback (notex/shadernotex) for missing shaders or editor image
547 if ( g_TextureBrowser_filterFallback ) {
548 if ( isNotex( shader->getName() ) ) {
551 if ( isNotex( shader->getTexture()->name ) ) {
556 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
557 std::set<CopiedString>::iterator iter;
559 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
561 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
569 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
573 if ( !show_shaders && !shader->IsDefault() ) {
577 if ( !show_textures && shader->IsDefault() ) {
581 if ( hideUnused && !shader->IsInUse() ) {
585 if ( GlobalTextureBrowser().m_searchedTags ) {
586 if ( !TextureSearch_IsShown( shader->getName() ) ) {
594 if ( TextureBrowser_showWads() )
596 if ( g_TextureBrowser_currentDirectory != ""
597 && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
602 else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
610 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
611 textureBrowser.m_heightChanged = true;
613 TextureBrowser_updateScroll( textureBrowser );
614 TextureBrowser_queueDraw( textureBrowser );
617 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
618 if ( textureBrowser.m_heightChanged ) {
619 textureBrowser.m_heightChanged = false;
621 textureBrowser.m_nTotalHeight = 0;
623 TextureLayout layout;
624 Texture_StartPos( layout );
625 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
627 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
629 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
634 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
636 textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
637 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
642 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
643 TextureBrowser_evaluateHeight( textureBrowser );
644 return textureBrowser.m_nTotalHeight;
647 inline const int& min_int( const int& left, const int& right ){
648 return std::min( left, right );
651 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
652 if ( textureBrowser.originy > 0 ) {
653 textureBrowser.originy = 0;
655 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
656 if ( textureBrowser.originy < lower ) {
657 textureBrowser.originy = lower;
661 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
662 if ( textureBrowser.m_originInvalid ) {
663 textureBrowser.m_originInvalid = false;
664 TextureBrowser_clampOriginY( textureBrowser );
665 TextureBrowser_updateScroll( textureBrowser );
667 return textureBrowser.originy;
670 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
671 textureBrowser.originy = originy;
672 TextureBrowser_clampOriginY( textureBrowser );
673 TextureBrowser_updateScroll( textureBrowser );
674 TextureBrowser_queueDraw( textureBrowser );
678 Signal0 g_activeShadersChangedCallbacks;
680 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
681 g_activeShadersChangedCallbacks.connectLast( handler );
684 void TextureBrowser_constructTreeStore();
686 class ShadersObserver : public ModuleObserver
688 Signal0 m_realiseCallbacks;
691 m_realiseCallbacks();
692 /* texturebrowser tree update on vfs restart */
693 // TextureBrowser_constructTreeStore();
699 void insert( const SignalHandler& handler ){
700 m_realiseCallbacks.connectLast( handler );
706 ShadersObserver g_ShadersObserver;
709 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
710 g_ShadersObserver.insert( handler );
713 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
714 TextureBrowser_heightChanged( textureBrowser );
715 textureBrowser.m_originInvalid = true;
717 g_activeShadersChangedCallbacks();
720 struct TextureBrowser_ShowScrollbar {
721 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
722 returnz(self.m_showTextureScrollbar);
725 static void Import(TextureBrowser &self, bool value) {
726 self.m_showTextureScrollbar = value;
727 if (self.m_texture_scroll) {
728 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
729 TextureBrowser_updateScroll(self);
737 TextureBrowser_ShowDirectory
738 relies on texture_directory global for the directory to use
739 1) Load the shaders for the given directory
740 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
741 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
742 available through the IShaders interface
743 NOTE: for texture window layout:
744 all shaders are stored with alphabetical order after load
745 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
746 ( the GL textures are not flushed though)
750 bool endswith( const char *haystack, const char *needle ){
751 size_t lh = strlen( haystack );
752 size_t ln = strlen( needle );
756 return !memcmp( haystack + ( lh - ln ), needle, ln );
759 bool texture_name_ignore( const char* name ){
760 StringOutputStream strTemp( string_length( name ) );
761 strTemp << LowerCase( name );
764 endswith( strTemp.c_str(), ".specular" ) ||
765 endswith( strTemp.c_str(), ".glow" ) ||
766 endswith( strTemp.c_str(), ".bump" ) ||
767 endswith( strTemp.c_str(), ".diffuse" ) ||
768 endswith( strTemp.c_str(), ".blend" ) ||
769 endswith( strTemp.c_str(), ".alpha" ) ||
770 endswith( strTemp.c_str(), "_alpha" ) ||
772 endswith( strTemp.c_str(), "_h" ) ||
773 endswith( strTemp.c_str(), "_local" ) ||
774 endswith( strTemp.c_str(), "_nm" ) ||
775 endswith( strTemp.c_str(), "_s" ) ||
777 endswith( strTemp.c_str(), "_bump" ) ||
778 endswith( strTemp.c_str(), "_glow" ) ||
779 endswith( strTemp.c_str(), "_gloss" ) ||
780 endswith( strTemp.c_str(), "_luma" ) ||
781 endswith( strTemp.c_str(), "_norm" ) ||
782 endswith( strTemp.c_str(), "_pants" ) ||
783 endswith( strTemp.c_str(), "_shirt" ) ||
784 endswith( strTemp.c_str(), "_reflect" ) ||
786 endswith( strTemp.c_str(), "_d" ) ||
787 endswith( strTemp.c_str(), "_n" ) ||
788 endswith( strTemp.c_str(), "_p" ) ||
789 endswith( strTemp.c_str(), "_g" ) ||
790 endswith( strTemp.c_str(), "_a" ) ||
794 class LoadShaderVisitor : public Archive::Visitor
797 void visit( const char* name ){
798 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
800 shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
804 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
806 ui::Widget g_page_textures{ui::null};
808 void TextureBrowser_toggleShow(){
809 GroupDialog_showPage( g_page_textures );
813 void TextureBrowser_updateTitle(){
814 GroupDialog_updatePageTitle( g_page_textures );
818 class TextureCategoryLoadShader
820 const char* m_directory;
821 std::size_t& m_count;
823 using func = void(const char *);
825 TextureCategoryLoadShader( const char* directory, std::size_t& count )
826 : m_directory( directory ), m_count( count ){
830 void operator()( const char* name ) const {
831 if ( shader_equal_prefix( name, "textures/" )
832 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
834 // request the shader, this will load the texture if needed
835 // this Shader_ForName call is a kind of hack
836 IShader *pFoo = QERApp_Shader_ForName( name );
842 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
843 // Doom3-like dds/ prefix (used by DarkPlaces).
844 // When we list dds/textures/ folder,
845 // store the texture names without dds/ prefix.
846 if ( !strncmp( "dds/", directory, 4 ) )
848 directory = &directory[ 4 ];
851 StringOutputStream name( 256 );
852 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
854 if ( texture_name_ignore( name.c_str() ) ) {
858 if ( !shader_valid( name.c_str() ) ) {
859 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
863 // if a texture is already in use to represent a shader, ignore it
864 IShader* shader = QERApp_Shader_ForName( name.c_str() );
868 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
870 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
872 const char* m_dirstring;
874 LoadTexturesByTypeVisitor( const char* dirstring )
875 : m_dirstring( dirstring ){
878 void visit( const char* minor, const _QERPlugImageTable& table ) const {
879 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
883 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
884 if ( TextureBrowser_showWads() ) {
885 g_TextureBrowser_currentDirectory = directory;
886 TextureBrowser_heightChanged( textureBrowser );
888 Archive* archive = GlobalFileSystem().getArchive( directory );
889 if ( archive != nullptr )
891 LoadShaderVisitor visitor;
892 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
894 // Doom3-like dds/ prefix (used by DarkPlaces).
895 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "dds/textures/" );
897 else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
899 globalErrorStream() << "Failed to load " << directory << "\n";
904 g_TextureBrowser_currentDirectory = directory;
905 TextureBrowser_heightChanged( textureBrowser );
907 std::size_t shaders_count;
908 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
909 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
911 if ( g_pGameDescription->mGameType != "doom3" ) {
912 // load remaining texture files
914 StringOutputStream dirstring( 64 );
915 dirstring << "textures/" << directory;
918 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
919 Radiant_getImageModules().foreachModule( visitor );
922 // Doom3-like dds/ prefix (used by DarkPlaces).
924 dirstring << "dds/textures/" << directory;
927 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
928 Radiant_getImageModules().foreachModule( visitor );
933 // we'll display the newly loaded textures + all the ones already in use
934 TextureBrowser_SetHideUnused( textureBrowser, false );
936 TextureBrowser_updateTitle();
939 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
940 g_TextureBrowser_currentDirectory = directory;
941 TextureBrowser_heightChanged( textureBrowser );
943 std::size_t shaders_count;
944 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
945 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
947 if ( g_pGameDescription->mGameType != "doom3" ) {
948 // load remaining texture files
949 StringOutputStream dirstring( 64 );
950 dirstring << "textures/" << directory;
953 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
954 Radiant_getImageModules().foreachModule( visitor );
957 // Doom3-like dds/ prefix (used by DarkPlaces).
959 dirstring << "dds/textures/" << directory;
962 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
963 Radiant_getImageModules().foreachModule( visitor );
967 // we'll display the newly loaded textures + all the ones already in use
968 TextureBrowser_SetHideUnused( textureBrowser, false );
972 bool TextureBrowser_hideUnused();
974 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
975 importer( TextureBrowser_hideUnused() );
978 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
980 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
981 importer( GlobalTextureBrowser().m_showShaders );
984 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
986 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
987 importer( GlobalTextureBrowser().m_showTextures );
990 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
992 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
993 importer( g_TextureBrowser_shaderlistOnly );
996 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
998 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
999 importer( g_TextureBrowser_fixedSize );
1002 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
1004 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
1005 importer( g_TextureBrowser_filterMissing );
1008 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
1010 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
1011 importer( g_TextureBrowser_filterFallback );
1014 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
1016 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
1017 importer( g_TextureBrowser_enableAlpha );
1020 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
1022 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
1024 textureBrowser.m_hideUnused = true;
1028 textureBrowser.m_hideUnused = false;
1031 textureBrowser.m_hideunused_item.update();
1033 TextureBrowser_heightChanged( textureBrowser );
1034 textureBrowser.m_originInvalid = true;
1037 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1038 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1039 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getCommonShadersDir() );
1044 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1045 // it might need to be split in parts or moved out .. dunno
1046 // scroll origin so the specified texture is completely on screen
1047 // if current texture is not displayed, nothing is changed
1048 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1049 TextureLayout layout;
1050 // scroll origin so the texture is completely on screen
1051 Texture_StartPos( layout );
1053 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1055 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1057 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1062 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1063 qtexture_t* q = shader->getTexture();
1068 // we have found when texdef->name and the shader name match
1069 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1070 if ( shader_equal( name, shader->getName() ) ) {
1071 //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1072 int textureWidth, textureHeight;
1073 textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1074 textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1077 int originy = TextureBrowser_getOriginY( textureBrowser );
1078 if ( y > originy ) {
1082 if ( y - textureHeight < originy - textureBrowser.height ) {
1083 originy = ( y - textureHeight ) + textureBrowser.height;
1086 TextureBrowser_setOriginY( textureBrowser, originy );
1092 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1093 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1095 TextureLayout layout;
1096 Texture_StartPos( layout );
1097 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1099 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1101 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1106 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1107 qtexture_t *q = shader->getTexture();
1112 int nWidth, nHeight;
1113 textureBrowser.getTextureWH( q, nWidth, nHeight );
1114 if ( mx > x && mx - x < nWidth
1115 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1130 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1131 IShader* shader = Texture_At( textureBrowser, mx, my );
1132 if ( shader != 0 ) {
1134 if ( shader->IsDefault() ) {
1135 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1138 ViewShader( shader->getShaderFileName(), shader->getName() );
1143 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1144 TextureBrowser_textureSelected( shader->getName() );
1146 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1147 UndoableCommand undo( "textureNameSetSelected" );
1148 Select_SetShader( shader->getName() );
1155 ============================================================================
1159 ============================================================================
1162 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1163 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1167 if ( state & GDK_SHIFT_MASK ) {
1171 int originy = TextureBrowser_getOriginY( textureBrowser );
1172 originy += y * scale;
1173 TextureBrowser_setOriginY( textureBrowser, originy );
1177 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1178 textureBrowser.m_move_started = false;
1179 /* NetRadiantCustom did this instead:
1180 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget ); */
1182 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget );
1185 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1186 if( textureBrowser.m_move_started ){
1187 TextureBrowser_Tracking_MouseUp( textureBrowser );
1189 textureBrowser.m_move_started = true;
1190 /* NetRadiantCustom did this instead:
1191 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser ); */
1192 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1195 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1196 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1200 ============================================================================
1204 ============================================================================
1210 TTimo: relying on the shaders list to display the textures
1211 we must query all qtexture_t* to manage and display through the IShaders interface
1212 this allows a plugin to completely override the texture system
1215 void Texture_Draw( TextureBrowser& textureBrowser ){
1216 int originy = TextureBrowser_getOriginY( textureBrowser );
1218 glClearColor( textureBrowser.color_textureback[0],
1219 textureBrowser.color_textureback[1],
1220 textureBrowser.color_textureback[2],
1223 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1224 glMatrixMode( GL_PROJECTION );
1227 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1228 glDisable( GL_DEPTH_TEST );
1230 //glDisable( GL_BLEND );
1231 if ( g_TextureBrowser_enableAlpha ) {
1232 glEnable( GL_BLEND );
1233 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1236 glDisable( GL_BLEND );
1239 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1240 glEnable( GL_TEXTURE_2D );
1242 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1244 int last_y = 0, last_height = 0;
1246 TextureLayout layout;
1247 Texture_StartPos( layout );
1248 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1250 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1252 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
1257 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1258 qtexture_t *q = shader->getTexture();
1263 int nWidth, nHeight;
1264 textureBrowser.getTextureWH( q, nWidth, nHeight );
1266 if ( y != last_y ) {
1270 last_height = std::max( nHeight, last_height );
1272 // Is this texture visible?
1273 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1274 && ( y > originy - textureBrowser.height ) ) {
1276 // if it's the current texture, draw a thick red line, else:
1277 // shaders have a white border, simple textures don't
1278 // if !texture_showinuse: (some textures displayed may not be in use)
1279 // draw an additional square around with 0.5 1 0.5 color
1281 const float xf = (float)x;
1282 const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1283 float xfMax = xf + 1.5 + nWidth;
1284 float xfMin = xf - 1.5;
1285 float yfMax = yf + 1.5;
1286 float yfMin = yf - nHeight - 1.5;
1289 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1291 if ( textureBrowser.m_rmbSelected ) {
1301 glDisable( GL_TEXTURE_2D );
1302 glBegin( GL_LINE_LOOP );
1303 glVertex2f( xfMin ,yfMax );
1304 glVertex2f( xfMin ,yfMin );
1305 glVertex2f( xfMax ,yfMin );
1306 glVertex2f( xfMax ,yfMax );
1308 glEnable( GL_TEXTURE_2D );
1310 // highlight in-use textures
1311 else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1312 glColor3f( 0.5,1,0.5 );
1313 glDisable( GL_TEXTURE_2D );
1314 glBegin( GL_LINE_LOOP );
1315 glVertex2f( xfMin ,yfMax );
1316 glVertex2f( xfMin ,yfMin );
1317 glVertex2f( xfMax ,yfMin );
1318 glVertex2f( xfMax ,yfMax );
1320 glEnable( GL_TEXTURE_2D );
1322 // shader white border:
1323 else if ( !shader->IsDefault() ) {
1324 glColor3f( 1, 1, 1 );
1325 glDisable( GL_TEXTURE_2D );
1326 glBegin( GL_LINE_LOOP );
1327 glVertex2f( xfMin ,yfMax );
1328 glVertex2f( xfMin ,yfMin );
1329 glVertex2f( xfMax ,yfMin );
1330 glVertex2f( xfMax ,yfMax );
1335 if ( !shader->IsDefault() ) {
1336 glEnable( GL_LINE_STIPPLE );
1337 glLineStipple( 1, 0xF000 );
1338 glBegin( GL_LINE_LOOP );
1339 glColor3f( 0, 0, 0 );
1340 glVertex2f( xfMin ,yfMax );
1341 glVertex2f( xfMin ,yfMin );
1342 glVertex2f( xfMax ,yfMin );
1343 glVertex2f( xfMax ,yfMax );
1345 glDisable( GL_LINE_STIPPLE );
1346 glEnable( GL_TEXTURE_2D );
1349 // draw checkerboard for transparent textures
1350 if ( g_TextureBrowser_enableAlpha )
1352 glDisable( GL_TEXTURE_2D );
1353 glBegin( GL_QUADS );
1354 int font_height = TextureBrowser_fontHeight( textureBrowser );
1355 for ( int i = 0; i < nHeight; i += 8 )
1356 for ( int j = 0; j < nWidth; j += 8 )
1358 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1359 glColor3ub( color, color, color );
1361 int right = std::min(j+8, nWidth);
1363 int bottom = std::min(i+8, nHeight);
1364 glVertex2i(x + right, y - nHeight - font_height + top);
1365 glVertex2i(x + left, y - nHeight - font_height + top);
1366 glVertex2i(x + left, y - nHeight - font_height + bottom);
1367 glVertex2i(x + right, y - nHeight - font_height + bottom);
1370 glEnable( GL_TEXTURE_2D );
1374 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1375 GlobalOpenGL_debugAssertNoErrors();
1377 glBegin( GL_QUADS );
1378 glTexCoord2i( 0,0 );
1379 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1380 glTexCoord2i( 1,0 );
1381 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1382 glTexCoord2i( 1,1 );
1383 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1384 glTexCoord2i( 0,1 );
1385 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1388 // draw the texture name
1389 glDisable( GL_TEXTURE_2D );
1392 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1394 // don't draw the directory name
1395 const char* name = shader->getName();
1396 name += strlen( name );
1397 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1400 GlobalOpenGL().drawString( name );
1401 glEnable( GL_TEXTURE_2D );
1404 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1408 // reset the current texture
1409 glBindTexture( GL_TEXTURE_2D, 0 );
1413 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1414 if ( textureBrowser.m_gl_widget ) {
1415 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1420 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1421 textureBrowser.m_textureScale = scale;
1423 textureBrowser.m_heightChanged = true;
1424 textureBrowser.m_originInvalid = true;
1425 g_activeShadersChangedCallbacks();
1427 TextureBrowser_queueDraw( textureBrowser );
1430 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1431 textureBrowser.m_uniformTextureSize = scale;
1433 textureBrowser.m_heightChanged = true;
1434 textureBrowser.m_originInvalid = true;
1435 g_activeShadersChangedCallbacks();
1437 TextureBrowser_queueDraw( textureBrowser );
1440 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1441 textureBrowser.m_uniformTextureMinSize = scale;
1443 textureBrowser.m_heightChanged = true;
1444 textureBrowser.m_originInvalid = true;
1445 g_activeShadersChangedCallbacks();
1447 TextureBrowser_queueDraw( textureBrowser );
1450 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1451 int originy = TextureBrowser_getOriginY( textureBrowser );
1454 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1458 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1461 TextureBrowser_setOriginY( textureBrowser, originy );
1464 XmlTagBuilder TagBuilder;
1472 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1477 std::vector<CopiedString> assigned_tags;
1478 TagBuilder.GetShaderTags( shader, assigned_tags );
1480 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1482 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1486 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1487 ui::ListStore storeAssigned,
1488 const std::set<CopiedString>& allTags,
1489 TextureBrowser* textureBrowser ){
1490 GtkTreeIter iterAssigned;
1491 GtkTreeIter iterAvailable;
1492 std::set<CopiedString>::const_iterator iterAll;
1493 gchar* tag_assigned;
1495 storeAvailable.clear();
1497 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1499 if ( !row ) { // does the shader have tags assigned?
1500 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1502 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1507 while ( row ) // available tags = all tags - assigned tags
1509 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1511 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1513 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1514 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1518 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1521 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1529 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1530 if ( event->type == GDK_BUTTON_PRESS ) {
1531 if ( event->button == 3 ) {
1532 if ( textureBrowser->m_tags ) {
1533 textureBrowser->m_rmbSelected = true;
1534 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1536 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1537 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1538 textureBrowser->m_heightChanged = true;
1539 textureBrowser->m_tag_frame.show();
1543 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1547 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1550 else if ( event->button == 1 ) {
1551 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1553 if ( textureBrowser->m_tags ) {
1554 textureBrowser->m_rmbSelected = false;
1555 textureBrowser->m_tag_frame.hide();
1559 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1560 #define GARUX_DISABLE_2BUTTON
1561 #ifndef GARUX_DISABLE_2BUTTON
1562 CopiedString texName = textureBrowser->shader;
1563 const char* sh = textureBrowser->shader.c_str();
1564 char* dir = strrchr( sh, '/' );
1567 dir = strchr( sh, '/' );
1571 ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1572 TextureBrowser_ShowDirectory( *textureBrowser, dir );
1573 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1574 TextureBrowser_queueDraw( *textureBrowser );
1580 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1581 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
1582 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
1583 TextureBrowser_queueDraw( *textureBrowser );
1588 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1589 if ( event->type == GDK_BUTTON_RELEASE ) {
1590 if ( event->button == 3 ) {
1591 if ( !textureBrowser->m_tags ) {
1592 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1599 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1603 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1604 if ( event->direction == GDK_SCROLL_UP ) {
1605 TextureBrowser_MouseWheel( *textureBrowser, true );
1607 else if ( event->direction == GDK_SCROLL_DOWN ) {
1608 TextureBrowser_MouseWheel( *textureBrowser, false );
1613 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1614 //globalOutputStream() << "vertical scroll\n";
1615 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1618 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1619 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1622 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1623 if ( textureBrowser.m_showTextureScrollbar ) {
1624 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1626 totalHeight = std::max( totalHeight, textureBrowser.height );
1628 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1630 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1631 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1632 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1633 gtk_adjustment_set_step_increment(vadjustment, 20);
1634 gtk_adjustment_set_lower(vadjustment, 0);
1635 gtk_adjustment_set_upper(vadjustment, totalHeight);
1637 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1641 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1642 textureBrowser->width = allocation->width;
1643 textureBrowser->height = allocation->height;
1644 TextureBrowser_heightChanged( *textureBrowser );
1645 textureBrowser->m_originInvalid = true;
1646 TextureBrowser_queueDraw( *textureBrowser );
1650 void TextureBrowser_redraw( TextureBrowser* textureBrowser ){
1651 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1652 GlobalOpenGL_debugAssertNoErrors();
1653 TextureBrowser_evaluateHeight( *textureBrowser );
1654 Texture_Draw( *textureBrowser );
1655 GlobalOpenGL_debugAssertNoErrors();
1656 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1660 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1661 TextureBrowser_redraw( textureBrowser );
1665 TextureBrowser& GlobalTextureBrowser(){
1666 static TextureBrowser textureBrowser;
1667 return textureBrowser;
1670 bool TextureBrowser_hideUnused(){
1671 return GlobalTextureBrowser().m_hideUnused;
1674 void TextureBrowser_ToggleHideUnused(){
1675 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1676 if ( textureBrowser.m_hideUnused ) {
1677 TextureBrowser_SetHideUnused( textureBrowser, false );
1681 TextureBrowser_SetHideUnused( textureBrowser, true );
1685 const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
1687 if ( TextureBrowser_showWads() ) {
1688 archiveName->clear();
1689 *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
1690 << "." << path_get_extension( dirName );
1691 return archiveName->c_str();
1696 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1697 // put the information from the old textures menu into a treeview
1698 GtkTreeIter iter, child;
1700 TextureGroups::const_iterator i = groups.begin();
1701 while ( i != groups.end() )
1703 StringOutputStream archiveName;
1704 StringOutputStream nextArchiveName;
1705 const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
1707 const char* firstUnderscore = strchr( dirName, '_' );
1708 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1710 TextureGroups::const_iterator next = i;
1713 if ( firstUnderscore != 0
1714 && next != groups.end()
1715 && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
1716 gtk_tree_store_append( store, &iter, NULL );
1717 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1720 while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
1722 gtk_tree_store_append( store, &child, &iter );
1723 gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
1729 gtk_tree_store_append( store, &iter, NULL );
1730 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1736 TextureGroups TextureGroups_constructTreeView(){
1737 TextureGroups groups;
1739 if ( TextureBrowser_showWads() ) {
1740 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1744 // scan texture dirs and pak files only if not restricting to shaderlist
1745 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1746 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1749 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1755 void TextureBrowser_constructTreeStore(){
1756 TextureGroups groups = TextureGroups_constructTreeView();
1757 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1758 TextureGroups_constructTreeModel( groups, store );
1760 gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTree, store);
1762 g_object_unref( G_OBJECT( store ) );
1765 void TextureBrowser_constructTreeStoreTags(){
1766 TextureGroups groups;
1767 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1768 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1769 auto model = GlobalTextureBrowser().m_all_tags_list;
1771 gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTags, model );
1773 g_object_unref( G_OBJECT( store ) );
1776 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1779 auto model = gtk_tree_view_get_model(treeview );
1781 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1782 gchar dirName[1024];
1785 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1786 strcpy( dirName, buffer );
1789 GlobalTextureBrowser().m_searchedTags = false;
1791 if ( !TextureBrowser_showWads() ) {
1792 strcat( dirName, "/" );
1795 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1796 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1797 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1798 //deactivate, so SPACE and RETURN wont be broken for 2d
1799 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1803 void TextureBrowser_createTreeViewTree(){
1804 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1805 gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTree, FALSE );
1807 gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTree, FALSE );
1808 textureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1810 auto renderer = ui::CellRendererText(ui::New);
1811 gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1813 TextureBrowser_constructTreeStore();
1816 void TextureBrowser_addTag();
1818 void TextureBrowser_renameTag();
1820 void TextureBrowser_deleteTag();
1822 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1823 ui::Widget menu = ui::Menu(ui::New);
1825 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1826 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1827 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1829 menuitem = ui::MenuItem( "Rename tag" );
1830 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1831 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1833 menuitem = ui::MenuItem( "Delete tag" );
1834 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1835 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1837 gtk_widget_show_all( menu );
1839 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1840 ( event != NULL ) ? event->button : 0,
1841 gdk_event_get_time( (GdkEvent*)event ) );
1844 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1845 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1847 auto selection = gtk_tree_view_get_selection(treeview );
1849 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1850 gtk_tree_selection_unselect_all( selection );
1851 gtk_tree_selection_select_path( selection, path );
1852 gtk_tree_path_free( path );
1855 TextureBrowser_createContextMenu( treeview, event );
1861 void TextureBrowser_createTreeViewTags(){
1862 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1863 textureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1864 gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTags, FALSE );
1866 textureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1868 gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTags, FALSE );
1870 auto renderer = ui::CellRendererText(ui::New);
1871 gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1873 TextureBrowser_constructTreeStoreTags();
1876 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1877 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1878 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1880 if ( g_Layout_enableDetachableMenus.m_value ) {
1881 menu_tearoff( menu );
1884 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1885 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1886 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1889 // hide notex and shadernotex on texture browser: no one wants to apply them
1890 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1892 menu_separator( menu );
1895 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1896 if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
1897 textureBrowser.m_showShaders = true;
1901 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1902 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1903 menu_separator( menu );
1906 if ( textureBrowser.m_tags ) {
1907 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1909 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1910 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1913 menu_separator( menu );
1914 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1915 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1917 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1918 menu_separator( menu );
1919 textureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1920 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
1924 return textures_menu_item;
1927 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1928 gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1931 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1932 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1934 if ( g_Layout_enableDetachableMenus.m_value ) {
1935 menu_tearoff( menu );
1938 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1939 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1941 return textures_menu_item;
1944 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1945 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1947 if ( g_Layout_enableDetachableMenus.m_value ) {
1948 menu_tearoff( menu );
1951 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1952 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1953 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1954 menu_separator( menu );
1955 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1956 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1958 return textures_menu_item;
1961 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
1962 g_assert( selected != NULL );
1964 auto rowref = gtk_tree_row_reference_new( model, path );
1965 *selected = g_slist_append( *selected, rowref );
1970 void TextureBrowser_assignTags(){
1971 GSList* selected = NULL;
1973 gchar* tag_assigned;
1974 TextureBrowser &textureBrowser = GlobalTextureBrowser();
1976 auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
1978 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1980 if ( selected != NULL ) {
1981 for ( node = selected; node != NULL; node = node->next )
1983 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1988 if ( gtk_tree_model_get_iter(textureBrowser.m_available_store, &iter, path ) ) {
1989 gtk_tree_model_get(textureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1990 if ( !TagBuilder.CheckShaderTag( textureBrowser.shader.c_str() ) ) {
1991 // create a custom shader/texture entry
1992 IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
1993 CopiedString filename = ishader->getShaderFileName();
1995 if ( filename.empty() ) {
1997 TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, TEXTURE );
2001 TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, SHADER );
2005 TagBuilder.AddShaderTag( textureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
2007 gtk_list_store_remove( textureBrowser.m_available_store, &iter );
2008 textureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
2013 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2016 TagBuilder.SaveXmlDoc();
2018 g_slist_free( selected );
2021 void TextureBrowser_removeTags(){
2022 GSList* selected = NULL;
2025 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2027 auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
2029 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2031 if ( selected != NULL ) {
2032 for ( node = selected; node != NULL; node = node->next )
2034 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2039 if ( gtk_tree_model_get_iter(textureBrowser.m_assigned_store, &iter, path ) ) {
2040 gtk_tree_model_get(textureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
2041 TagBuilder.DeleteShaderTag( textureBrowser.shader.c_str(), tag );
2042 gtk_list_store_remove( textureBrowser.m_assigned_store, &iter );
2047 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2049 // Update the "available tags list"
2050 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2053 TagBuilder.SaveXmlDoc();
2055 g_slist_free( selected );
2058 void TextureBrowser_buildTagList(){
2059 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2060 textureBrowser.m_all_tags_list.clear();
2062 std::set<CopiedString>::iterator iter;
2064 for ( iter = textureBrowser.m_all_tags.begin(); iter != textureBrowser.m_all_tags.end(); ++iter )
2066 textureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
2070 void TextureBrowser_searchTags(){
2071 GSList* selected = NULL;
2075 char tags_searched[256];
2076 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2078 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2080 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2082 if ( selected != NULL ) {
2083 strcpy( buffer, "/root/*/*[tag='" );
2084 strcpy( tags_searched, "[TAGS] " );
2086 for ( node = selected; node != NULL; node = node->next )
2088 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2093 if ( gtk_tree_model_get_iter(textureBrowser.m_all_tags_list, &iter, path ) ) {
2094 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2096 strcat( buffer, tag );
2097 strcat( tags_searched, tag );
2098 if ( node != g_slist_last( node ) ) {
2099 strcat( buffer, "' and tag='" );
2100 strcat( tags_searched, ", " );
2106 strcat( buffer, "']" );
2108 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2110 textureBrowser.m_found_shaders.clear(); // delete old list
2111 TagBuilder.TagSearch( buffer, textureBrowser.m_found_shaders );
2113 if ( !textureBrowser.m_found_shaders.empty() ) { // found something
2114 size_t shaders_found = textureBrowser.m_found_shaders.size();
2116 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2117 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2119 std::set<CopiedString>::iterator iter;
2121 for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
2123 std::string path = ( *iter ).c_str();
2124 size_t pos = path.find_last_of( "/", path.size() );
2125 std::string name = path.substr( pos + 1, path.size() );
2126 path = path.substr( 0, pos + 1 );
2127 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2130 textureBrowser.m_searchedTags = true;
2131 g_TextureBrowser_currentDirectory = tags_searched;
2133 textureBrowser.m_nTotalHeight = 0;
2134 TextureBrowser_setOriginY( textureBrowser, 0 );
2135 TextureBrowser_heightChanged( textureBrowser );
2136 TextureBrowser_updateTitle();
2138 g_slist_free( selected );
2141 void TextureBrowser_toggleSearchButton(){
2142 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2143 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ) );
2145 if ( page == 0 ) { // tag page
2146 gtk_widget_show_all( textureBrowser.m_search_button );
2149 textureBrowser.m_search_button.hide();
2153 void TextureBrowser_constructTagNotebook(){
2154 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2155 textureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2156 ui::Widget labelTags = ui::Label( "Tags" );
2157 ui::Widget labelTextures = ui::Label( "Textures" );
2159 gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tree, labelTextures );
2160 gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tags, labelTags );
2162 textureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2164 gtk_widget_show_all( textureBrowser.m_tag_notebook );
2167 void TextureBrowser_constructSearchButton(){
2168 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2169 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2170 textureBrowser.m_search_button = ui::Button(ui::New);
2171 textureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2172 gtk_widget_set_tooltip_text(textureBrowser.m_search_button, "Search with selected tags");
2173 textureBrowser.m_search_button.add(image);
2176 void TextureBrowser_checkTagFile(){
2177 const char SHADERTAG_FILE[] = "shadertags.xml";
2178 CopiedString default_filename, rc_filename;
2179 StringOutputStream stream( 256 );
2180 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2182 stream << LocalRcPath_get();
2183 stream << SHADERTAG_FILE;
2184 rc_filename = stream.c_str();
2186 if ( file_exists( rc_filename.c_str() ) ) {
2187 textureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2189 if ( textureBrowser.m_tags ) {
2190 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2195 // load default tagfile
2197 stream << g_pGameDescription->mGameToolsPath.c_str();
2198 stream << SHADERTAG_FILE;
2199 default_filename = stream.c_str();
2201 if ( file_exists( default_filename.c_str() ) ) {
2202 textureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2204 if ( textureBrowser.m_tags ) {
2205 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2210 globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2215 void TextureBrowser_SetNotex(){
2216 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2217 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2219 g_notex = notex->getTexture()->name;
2221 g_shadernotex = shadernotex->getTexture()->name;
2224 shadernotex->DecRef();
2227 static bool isGLWidgetConstructed = false;
2228 static bool isWindowConstructed = false;
2230 void TextureBrowser_constructGLWidget(){
2231 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2232 textureBrowser.m_gl_widget = glwidget_new( FALSE );
2233 g_object_ref( textureBrowser.m_gl_widget._handle );
2235 gtk_widget_set_events( textureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2236 gtk_widget_set_can_focus( textureBrowser.m_gl_widget, true );
2238 textureBrowser.m_sizeHandler = textureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &textureBrowser );
2239 textureBrowser.m_exposeHandler = textureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &textureBrowser );
2241 textureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &textureBrowser );
2242 textureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &textureBrowser );
2243 textureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &textureBrowser );
2244 textureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &textureBrowser );
2246 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2247 textureBrowser.m_hframe.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
2248 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2249 textureBrowser.m_frame.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
2250 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2252 textureBrowser.m_gl_widget.show();
2254 isGLWidgetConstructed = true;
2257 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2258 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2259 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2260 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2261 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2262 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2264 TextureBrowser_checkTagFile();
2265 TextureBrowser_SetNotex();
2267 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( textureBrowser ) );
2269 textureBrowser.m_parent = toplevel;
2271 auto table = ui::Table(3, 3, FALSE);
2272 auto vbox = ui::VBox(FALSE, 0);
2273 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2276 // ui::Widget menu_bar{ui::null};
2277 auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2280 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2281 auto menu_view = ui::Menu(ui::New);
2282 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2283 TextureBrowser_constructViewMenu( menu_view );
2284 gtk_menu_set_title( menu_view, "View" );
2285 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2286 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2288 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2289 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2293 auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2294 button.dimensions( 22, 22 );
2295 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2297 //to show detached menu over floating tex bro
2298 gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2301 auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2302 button.dimensions( 22, 22 );
2305 auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2306 button.dimensions( 22, 22 );
2311 auto menu_tools = ui::Menu(ui::New);
2312 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2313 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2314 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2316 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2319 { // Texture TreeView
2320 textureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2321 gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), 0 );
2323 // vertical only scrolling for treeview
2324 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2326 textureBrowser.m_scr_win_tree.show();
2328 TextureBrowser_createTreeViewTree();
2330 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), textureBrowser.m_treeViewTree );
2331 textureBrowser.m_treeViewTree.show();
2333 { // gl_widget scrollbar
2334 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2335 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2337 textureBrowser.m_texture_scroll = w;
2339 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) ));
2340 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &textureBrowser );
2342 textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
2345 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2346 textureBrowser.m_vframe = ui::VBox( FALSE, 0 );
2347 table.attach(textureBrowser.m_vframe, {1, 2, 1, 2});
2349 textureBrowser.m_vfiller = ui::VBox( FALSE, 0 );
2350 textureBrowser.m_vframe.pack_start( textureBrowser.m_vfiller, FALSE, FALSE, 0 );
2352 textureBrowser.m_hframe = ui::HBox( FALSE, 0 );
2353 textureBrowser.m_vframe.pack_start( textureBrowser.m_hframe, TRUE, TRUE, 0 );
2355 textureBrowser.m_hfiller = ui::HBox( FALSE, 0 );
2356 textureBrowser.m_hframe.pack_start( textureBrowser.m_hfiller, FALSE, FALSE, 0 );
2358 textureBrowser.m_vframe.show();
2359 textureBrowser.m_vfiller.show();
2360 textureBrowser.m_hframe.show(),
2361 textureBrowser.m_hfiller.show();
2362 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2363 textureBrowser.m_frame = ui::VBox( FALSE, 0 );
2364 table.attach(textureBrowser.m_frame, {1, 2, 1, 2});
2365 textureBrowser.m_frame.show();
2366 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2368 TextureBrowser_constructGLWidget();
2372 if ( textureBrowser.m_tags ) {
2373 { // fill tag GtkListStore
2374 textureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2375 auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_all_tags_list );
2376 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2378 TagBuilder.GetAllTags( textureBrowser.m_all_tags );
2379 TextureBrowser_buildTagList();
2382 auto menu_tags = ui::Menu(ui::New);
2383 // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2384 TextureBrowser_constructTagsMenu( menu_tags );
2385 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2386 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2388 auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2389 button.dimensions( 22, 22 );
2390 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2393 textureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2394 gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), 0 );
2396 // vertical only scrolling for treeview
2397 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2399 TextureBrowser_createTreeViewTags();
2401 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2402 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2404 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), textureBrowser.m_treeViewTags );
2405 textureBrowser.m_treeViewTags.show();
2407 { // Texture/Tag notebook
2408 TextureBrowser_constructTagNotebook();
2409 vbox.pack_start( textureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2411 { // Tag search button
2412 TextureBrowser_constructSearchButton();
2413 vbox.pack_end(textureBrowser.m_search_button, FALSE, FALSE, 0);
2415 auto frame_table = ui::Table(3, 3, FALSE);
2418 textureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2419 gtk_frame_set_label_align( GTK_FRAME( textureBrowser.m_tag_frame ), 0.5, 0.5 );
2420 gtk_frame_set_shadow_type( GTK_FRAME( textureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2422 table.attach(textureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2426 textureBrowser.m_tag_frame.add(frame_table);
2428 { // assigned tag list
2429 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2430 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2431 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2433 textureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2435 auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_assigned_store );
2436 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2438 auto renderer = ui::CellRendererText(ui::New);
2440 textureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_assigned_store._handle));
2441 textureBrowser.m_assigned_store.unref();
2442 textureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2443 gtk_tree_view_set_headers_visible(textureBrowser.m_assigned_tree, FALSE );
2445 auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
2446 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2448 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2449 gtk_tree_view_append_column(textureBrowser.m_assigned_tree, column );
2450 textureBrowser.m_assigned_tree.show();
2452 scrolled_win.show();
2453 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_assigned_tree );
2455 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2457 { // available tag list
2458 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2459 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2460 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2462 textureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2463 auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_available_store );
2464 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2466 auto renderer = ui::CellRendererText(ui::New);
2468 textureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_available_store._handle));
2469 textureBrowser.m_available_store.unref();
2470 textureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2471 gtk_tree_view_set_headers_visible(textureBrowser.m_available_tree, FALSE );
2473 auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
2474 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2476 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2477 gtk_tree_view_append_column(textureBrowser.m_available_tree, column );
2478 textureBrowser.m_available_tree.show();
2480 scrolled_win.show();
2481 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_available_tree );
2483 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2485 { // tag arrow buttons
2486 auto m_btn_left = ui::Button(ui::New);
2487 auto m_btn_right = ui::Button(ui::New);
2488 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2489 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2490 m_btn_left.add(m_arrow_left);
2491 m_btn_right.add(m_arrow_right);
2493 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2494 m_arrow_left.dimensions(-1, 68);
2495 m_arrow_right.dimensions(-1, 68);
2497 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2498 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2500 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2501 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2505 m_arrow_left.show();
2506 m_arrow_right.show();
2508 { // tag fram labels
2509 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2510 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2512 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2513 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2515 m_lbl_assigned.show();
2516 m_lbl_unassigned.show();
2519 else { // no tag support, show the texture tree only
2520 vbox.pack_start( textureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2523 // TODO do we need this?
2524 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2526 isWindowConstructed = true;
2531 void TextureBrowser_destroyGLWidget(){
2532 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2533 if ( isGLWidgetConstructed )
2535 g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_sizeHandler );
2536 g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_exposeHandler );
2538 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2539 textureBrowser.m_hframe.remove( textureBrowser.m_gl_widget );
2540 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2541 textureBrowser.m_frame.remove( textureBrowser.m_gl_widget );
2542 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2544 textureBrowser.m_gl_widget.unref();
2546 isGLWidgetConstructed = false;
2550 void TextureBrowser_destroyWindow(){
2551 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2553 TextureBrowser_destroyGLWidget();
2556 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2557 /* workaround for gtkglext on gtk 2 issue: OpenGL texture viewport being drawn over the other pages */
2558 /* this is very ugly: force the resizing of the viewport to a single bottom line by forcing the
2559 * resizing of the gl widget by expanding some empty boxes, so the widget area size is reduced
2560 * while covered by another page, so the texture viewport is still rendered over the other page
2561 * but does not annoy the user that much because it's just a line on the bottom that may even
2562 * be printed over existing bottom frame or very close to it. */
2563 void TextureBrowser_showGLWidget(){
2564 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2565 if ( isWindowConstructed && isGLWidgetConstructed )
2567 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, FALSE, FALSE, 0, ui::Packing::START );
2568 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, TRUE, TRUE, 0, ui::Packing::START );
2569 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, FALSE, FALSE, 0, ui::Packing::START );
2570 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
2572 textureBrowser.m_gl_widget.show();
2576 void TextureBrowser_hideGLWidget(){
2577 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2578 if ( isWindowConstructed && isGLWidgetConstructed )
2580 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, TRUE, TRUE, 0, ui::Packing::START);
2581 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, FALSE, FALSE, 0, ui::Packing::END );
2582 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, TRUE, TRUE, 0, ui::Packing::START);
2583 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, FALSE, FALSE, 0, ui::Packing::END );
2585 // The hack needs the GL widget to not be hidden to work,
2586 // so resizing it triggers the redraw of it with the new size.
2587 // GlobalTextureBrowser().m_gl_widget.hide();
2589 // Trigger the redraw.
2590 TextureBrowser_redraw( &GlobalTextureBrowser() );
2594 #endif // WORKAROUND_MACOS_GTK2_GLWIDGET
2596 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2597 return textureBrowser.color_textureback;
2600 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2601 textureBrowser.color_textureback = colour;
2602 TextureBrowser_queueDraw( textureBrowser );
2605 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2606 g_assert( selected != NULL );
2609 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2610 *selected = g_slist_append( *selected, name );
2613 void TextureBrowser_shaderInfo(){
2614 const char* name = TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
2615 IShader* shader = QERApp_Shader_ForName( name );
2617 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2622 void TextureBrowser_addTag(){
2624 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2626 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2628 if ( result == eIDOK && !tag.empty() ) {
2630 textureBrowser.m_all_tags.insert( tag.c_str() );
2631 gtk_list_store_append( textureBrowser.m_available_store, &iter );
2632 gtk_list_store_set( textureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2634 // Select the currently added tag in the available list
2635 auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
2636 gtk_tree_selection_select_iter( selection, &iter );
2638 textureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2642 void TextureBrowser_renameTag(){
2643 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2644 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2645 we need to count the number of selected rows first and use
2646 gtk_tree_selection_selected_foreach() then to go through the list of selected
2647 rows (which always containins a single row).
2650 GSList* selected = NULL;
2651 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2653 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2654 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2656 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2657 CopiedString newTag;
2658 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2660 if ( result == eIDOK && !newTag.empty() ) {
2661 GtkTreeIter iterList;
2663 gchar* oldTag = (char*)selected->data;
2665 bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterList ) != 0;
2669 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2671 if ( strcmp( rowTag, oldTag ) == 0 ) {
2672 gtk_list_store_set( textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2674 row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterList ) != 0;
2677 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2679 textureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2680 textureBrowser.m_all_tags.insert( newTag );
2682 BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
2683 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2688 ui::alert( textureBrowser.m_parent, "Select a single tag for renaming." );
2692 void TextureBrowser_deleteTag(){
2693 GSList* selected = NULL;
2694 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2696 auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2697 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2699 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2700 auto result = ui::alert( textureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2702 if ( result == ui::alert_response::YES ) {
2703 GtkTreeIter iterSelected;
2706 gchar* tagSelected = (char*)selected->data;
2708 bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
2712 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2714 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2715 gtk_list_store_remove( textureBrowser.m_all_tags_list, &iterSelected );
2718 row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
2721 TagBuilder.DeleteTag( tagSelected );
2722 textureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2724 BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
2725 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2729 ui::alert( textureBrowser.m_parent, "Select a single tag for deletion." );
2733 void TextureBrowser_copyTag(){
2734 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2735 textureBrowser.m_copied_tags.clear();
2736 TagBuilder.GetShaderTags( textureBrowser.shader.c_str(), textureBrowser.m_copied_tags );
2739 void TextureBrowser_pasteTag(){
2740 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2741 IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
2742 CopiedString shader = textureBrowser.shader.c_str();
2744 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2745 CopiedString shaderFile = ishader->getShaderFileName();
2746 if ( shaderFile.empty() ) {
2748 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2753 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2756 for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
2758 TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
2763 for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
2765 if ( !TagBuilder.CheckShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str() ) ) {
2766 // the tag doesn't exist - let's add it
2767 TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
2774 TagBuilder.SaveXmlDoc();
2775 BuildStoreAssignedTags( textureBrowser.m_assigned_store, shader.c_str(), &textureBrowser );
2776 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2779 void TextureBrowser_RefreshShaders(){
2780 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2782 /* When shaders are refreshed, forces reloading the textures as well.
2783 Previously it would at best only display shaders, at worst mess up some textured objects. */
2785 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2786 GtkTreeModel* model = NULL;
2788 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2790 gchar dirName[1024];
2793 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2794 strcpy( dirName, buffer );
2796 if ( !TextureBrowser_showWads() ) {
2797 strcat( dirName, "/" );
2800 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2801 GlobalShaderSystem().refresh();
2802 /* texturebrowser tree update on vfs restart */
2803 TextureBrowser_constructTreeStore();
2806 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2807 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2811 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2812 GlobalShaderSystem().refresh();
2813 /* texturebrowser tree update on vfs restart */
2814 TextureBrowser_constructTreeStore();
2819 void TextureBrowser_ToggleShowShaders(){
2820 GlobalTextureBrowser().m_showShaders ^= 1;
2821 GlobalTextureBrowser().m_showshaders_item.update();
2823 GlobalTextureBrowser().m_heightChanged = true;
2824 GlobalTextureBrowser().m_originInvalid = true;
2825 g_activeShadersChangedCallbacks();
2827 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2830 void TextureBrowser_ToggleShowTextures(){
2831 GlobalTextureBrowser().m_showTextures ^= 1;
2832 GlobalTextureBrowser().m_showtextures_item.update();
2834 GlobalTextureBrowser().m_heightChanged = true;
2835 GlobalTextureBrowser().m_originInvalid = true;
2836 g_activeShadersChangedCallbacks();
2838 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2841 void TextureBrowser_ToggleShowShaderListOnly(){
2842 g_TextureBrowser_shaderlistOnly ^= 1;
2843 GlobalTextureBrowser().m_showshaderlistonly_item.update();
2845 TextureBrowser_constructTreeStore();
2848 void TextureBrowser_showAll(){
2849 g_TextureBrowser_currentDirectory = "";
2850 GlobalTextureBrowser().m_searchedTags = false;
2851 // TextureBrowser_SetHideUnused( GlobalTextureBrowser(), false );
2852 TextureBrowser_ToggleHideUnused();
2853 //TextureBrowser_heightChanged( GlobalTextureBrowser() );
2854 TextureBrowser_updateTitle();
2857 void TextureBrowser_showUntagged(){
2858 TextureBrowser &textureBrowser = GlobalTextureBrowser();
2859 auto result = ui::alert( textureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2861 if ( result == ui::alert_response::YES ) {
2862 textureBrowser.m_found_shaders.clear();
2863 TagBuilder.GetUntagged( textureBrowser.m_found_shaders );
2864 std::set<CopiedString>::iterator iter;
2866 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2868 for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
2870 std::string path = ( *iter ).c_str();
2871 size_t pos = path.find_last_of( "/", path.size() );
2872 std::string name = path.substr( pos + 1, path.size() );
2873 path = path.substr( 0, pos + 1 );
2874 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2875 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2878 g_TextureBrowser_currentDirectory = "Untagged";
2879 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2880 TextureBrowser_heightChanged( textureBrowser );
2881 TextureBrowser_updateTitle();
2885 void TextureBrowser_FixedSize(){
2886 g_TextureBrowser_fixedSize ^= 1;
2887 GlobalTextureBrowser().m_fixedsize_item.update();
2888 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2891 void TextureBrowser_FilterMissing(){
2892 g_TextureBrowser_filterMissing ^= 1;
2893 GlobalTextureBrowser().m_filternotex_item.update();
2894 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2895 TextureBrowser_RefreshShaders();
2898 void TextureBrowser_FilterFallback(){
2899 g_TextureBrowser_filterFallback ^= 1;
2900 GlobalTextureBrowser().m_hidenotex_item.update();
2901 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2902 TextureBrowser_RefreshShaders();
2905 void TextureBrowser_EnableAlpha(){
2906 g_TextureBrowser_enableAlpha ^= 1;
2907 GlobalTextureBrowser().m_enablealpha_item.update();
2908 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2911 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2912 StringOutputStream buffer( 64 );
2913 buffer << "Textures: ";
2914 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2915 buffer << g_TextureBrowser_currentDirectory.c_str();
2921 importer( buffer.c_str() );
2924 struct TextureScale {
2925 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2926 switch (self.m_textureScale) {
2945 static void Import(TextureBrowser &self, int value) {
2948 TextureBrowser_setScale(self, 10);
2951 TextureBrowser_setScale(self, 25);
2954 TextureBrowser_setScale(self, 50);
2957 TextureBrowser_setScale(self, 100);
2960 TextureBrowser_setScale(self, 200);
2966 struct UniformTextureSize {
2967 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2968 returnz(GlobalTextureBrowser().m_uniformTextureSize);
2971 static void Import(TextureBrowser &self, int value) {
2973 TextureBrowser_setUniformSize(self, value);
2977 struct UniformTextureMinSize {
2978 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2979 returnz(GlobalTextureBrowser().m_uniformTextureMinSize);
2982 static void Import(TextureBrowser &self, int value) {
2984 TextureBrowser_setUniformSize(self, value);
2988 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2989 page.appendCheckBox(
2990 "", "Texture scrollbar",
2991 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2994 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2996 "Texture Thumbnail Scale",
2997 STRING_ARRAY_RANGE( texture_scale ),
2998 make_property<TextureScale>(GlobalTextureBrowser())
3001 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
3002 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
3003 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
3005 const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
3006 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
3010 void TextureBrowser_constructPage( PreferenceGroup& group ){
3011 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
3012 TextureBrowser_constructPreferences( page );
3015 void TextureBrowser_registerPreferencesPage(){
3016 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
3020 #include "preferencesystem.h"
3021 #include "stringio.h"
3024 void TextureClipboard_textureSelected( const char* shader );
3026 void TextureBrowser_Construct(){
3027 TextureBrowser &textureBrowser = GlobalTextureBrowser();
3029 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
3030 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
3031 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
3032 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
3033 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
3034 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
3035 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
3036 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
3037 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
3038 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
3039 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
3040 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaders_item ) );
3041 GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showtextures_item ) );
3042 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
3043 ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaderlistonly_item ) );
3044 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_fixedsize_item ) );
3045 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_filternotex_item ) );
3046 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_hidenotex_item ) );
3047 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_enablealpha_item ) );
3049 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
3050 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
3051 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(textureBrowser) );
3052 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
3053 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
3054 GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
3055 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
3056 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
3057 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
3058 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
3059 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( textureBrowser.m_startupShaders ) ) );
3060 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( textureBrowser.m_mouseWheelScrollIncrement ) );
3061 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( textureBrowser.color_textureback ) );
3063 textureBrowser.shader = texdef_name_default();
3065 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( textureBrowser ) );
3067 TextureBrowser_registerPreferencesPage();
3069 GlobalShaderSystem().attach( g_ShadersObserver );
3071 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
3074 void TextureBrowser_Destroy(){
3075 GlobalShaderSystem().detach( g_ShadersObserver );
3077 Textures_setModeChangedNotify( Callback<void()>() );
3080 ui::Widget TextureBrowser_getGLWidget(){
3081 return GlobalTextureBrowser().m_gl_widget;
3084 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
3085 ui::GLArea TextureBrowser_getGLWidget(){
3086 return GlobalTextureBrowser().m_gl_widget;
3088 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET