2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "texwindow.h"
32 #include "debugging/debugging.h"
36 #include "ifilesystem.h"
40 #include "moduleobserver.h"
46 #include <uilib/uilib.h>
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
90 bool TextureBrowser_showWads(){
91 return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
96 bool string_equal_start( const char* string, StringRange start ){
97 return string_equal_n( string, start.first, start.last - start.first );
100 typedef std::set<CopiedString> TextureGroups;
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103 if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
105 groups.insert( archive );
107 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
108 groups.insert( archiveBaseName );
113 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
117 bool g_TextureBrowser_shaderlistOnly = false;
118 bool g_TextureBrowser_fixedSize = true;
119 bool g_TextureBrowser_filterMissing = false;
120 bool g_TextureBrowser_filterFallback = true;
121 bool g_TextureBrowser_enableAlpha = false;
124 CopiedString g_notex;
125 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
129 bool isNotex(const char* name);
131 bool isMissing(const char* name){
132 if ( string_equal( g_notex.c_str(), name ) ) {
135 if ( string_equal( g_shadernotex.c_str(), name ) ) {
141 bool isNotex(const char* name){
142 if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
145 if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
151 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
152 const char* texture = path_make_relative( shaderName, "textures/" );
154 // hide notex / shadernotex images
155 if ( g_TextureBrowser_filterFallback ) {
156 if ( isNotex( shaderName ) ) {
159 if ( isNotex( texture ) ) {
164 if ( texture != shaderName ) {
165 const char* last = path_remove_directory( texture );
166 if ( !string_empty( last ) ) {
167 groups.insert( CopiedString( StringRange( texture, --last ) ) );
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
174 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
175 groups.insert( directory );
178 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
180 class DeferredAdjustment
185 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
187 ValueChangedFunction m_function;
190 static gboolean deferred_value_changed( gpointer data ){
191 reinterpret_cast<DeferredAdjustment*>( data )->m_function(
192 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
193 reinterpret_cast<DeferredAdjustment*>( data )->m_value
195 reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
196 reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
201 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
205 if ( m_handler != 0 ) {
206 g_source_remove( m_handler );
207 deferred_value_changed( this );
211 void value_changed( gdouble value ){
213 if ( m_handler == 0 ) {
214 m_handler = g_idle_add( deferred_value_changed, this );
218 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
219 self->value_changed( gtk_adjustment_get_value(adjustment) );
224 class TextureBrowser;
226 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
228 void TextureBrowser_scrollChanged( void* data, gdouble value );
233 STARTUPSHADERS_NONE = 0,
234 STARTUPSHADERS_COMMON,
237 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
241 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
245 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
249 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
253 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
257 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
261 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
263 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
265 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
267 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
278 ui::Window m_parent{ui::null};
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
309 guint m_exposeHandler;
311 bool m_heightChanged;
312 bool m_originInvalid;
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
333 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
334 int m_uniformTextureSize;
335 int m_uniformTextureMinSize;
337 bool m_hideNonShadersInCommon;
338 // Return the display width of a texture in the texture browser
339 void getTextureWH( qtexture_t* tex, int &W, int &H ){
340 // Don't use uniform size
341 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
342 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
346 if ( g_TextureBrowser_fixedSize ){
348 // Texture is square, or wider than it is tall
349 if ( W >= m_uniformTextureSize ){
350 H = m_uniformTextureSize * H / W;
351 W = m_uniformTextureSize;
353 else if ( W <= m_uniformTextureMinSize ){
354 H = m_uniformTextureMinSize * H / W;
355 W = m_uniformTextureMinSize;
359 // Texture taller than it is wide
360 if ( H >= m_uniformTextureSize ){
361 W = m_uniformTextureSize * W / H;
362 H = m_uniformTextureSize;
364 else if ( H <= m_uniformTextureMinSize ){
365 W = m_uniformTextureMinSize * W / H;
366 H = m_uniformTextureMinSize;
373 m_texture_scroll( ui::null ),
374 m_hideunused_item( TextureBrowserHideUnusedExport() ),
375 m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
376 m_showshaders_item( TextureBrowserShowShadersExport() ),
377 m_showtextures_item( TextureBrowserShowTexturesExport() ),
378 m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
379 m_fixedsize_item( TextureBrowserFixedSizeExport() ),
380 m_filternotex_item( TextureBrowserFilterMissingExport() ),
381 m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
382 m_heightChanged( true ),
383 m_originInvalid( true ),
384 m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
385 color_textureback( 0.25f, 0.25f, 0.25f ),
386 m_mouseWheelScrollIncrement( 64 ),
387 m_textureScale( 50 ),
388 m_showShaders( true ),
389 m_showTextures( true ),
390 m_showTextureScrollbar( true ),
391 m_startupShaders( STARTUPSHADERS_NONE ),
392 m_hideUnused( false ),
393 m_rmbSelected( false ),
394 m_searchedTags( false ),
396 m_move_started( false ),
397 m_uniformTextureSize( 160 ),
398 m_uniformTextureMinSize( 48 ),
399 m_hideNonShadersInCommon( true ){
403 void ( *TextureBrowser_textureSelected )( const char* shader );
406 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
409 const char* TextureBrowser_getComonShadersName(){
410 const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
411 if ( !string_empty( value ) ) {
417 const char* TextureBrowser_getComonShadersDir(){
418 const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
419 if ( !string_empty( value ) ) {
425 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
426 return GlobalOpenGL().m_font->getPixelHeight();
429 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
430 return textureBrowser.shader.c_str();
433 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
434 IShader* shader = QERApp_Shader_ForName( name );
435 qtexture_t* q = shader->getTexture();
436 StringOutputStream strTex( 256 );
437 strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
439 g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
442 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
444 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
445 textureBrowser.shader = shader;
446 TextureBrowser_SetStatus( textureBrowser, shader );
447 TextureBrowser_Focus( textureBrowser, shader );
449 if ( FindTextureDialog_isOpen() ) {
450 FindTextureDialog_selectTexture( shader );
453 // disable the menu item "shader info" if no shader was selected
454 IShader* ishader = QERApp_Shader_ForName( shader );
455 CopiedString filename = ishader->getShaderFileName();
457 if ( filename.empty() ) {
458 if ( textureBrowser.m_shader_info_item != NULL ) {
459 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
463 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
470 CopiedString g_TextureBrowser_currentDirectory;
473 ============================================================================
477 TTimo: now based on a rundown through all the shaders
478 NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
479 otherwise we may need to rely on a list instead of an array storage
480 ============================================================================
486 // texture layout functions
487 // TTimo: now based on shaders
488 int current_x, current_y, current_row;
491 void Texture_StartPos( TextureLayout& layout ){
492 layout.current_x = 8;
493 layout.current_y = -8;
494 layout.current_row = 0;
497 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
498 qtexture_t* q = current_texture;
501 textureBrowser.getTextureWH( q, nWidth, nHeight );
502 if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
503 layout.current_x = 8;
504 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
505 layout.current_row = 0;
508 *x = layout.current_x;
509 *y = layout.current_y;
511 // Is our texture larger than the row? If so, grow the
512 // row height to match it
514 if ( layout.current_row < nHeight ) {
515 layout.current_row = nHeight;
518 // never go less than 96, or the names get all crunched up
519 layout.current_x += nWidth < 96 ? 96 : nWidth;
520 layout.current_x += 8;
523 bool TextureSearch_IsShown( const char* name ){
524 std::set<CopiedString>::iterator iter;
526 iter = GlobalTextureBrowser().m_found_shaders.find( name );
528 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
536 // if texture_showinuse jump over non in-use textures
537 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon ){
538 // filter missing shaders
539 // ugly: filter on built-in fallback name after substitution
540 if ( g_TextureBrowser_filterMissing ) {
541 if ( isMissing( shader->getTexture()->name ) ) {
545 // filter the fallback (notex/shadernotex) for missing shaders or editor image
546 if ( g_TextureBrowser_filterFallback ) {
547 if ( isNotex( shader->getName() ) ) {
550 if ( isNotex( shader->getTexture()->name ) ) {
555 if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
556 std::set<CopiedString>::iterator iter;
558 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
560 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
568 if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
572 if ( !show_shaders && !shader->IsDefault() ) {
576 if ( !show_textures && shader->IsDefault() ) {
580 if ( hideUnused && !shader->IsInUse() ) {
584 if( hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
585 && shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getComonShadersDir() ) ){
589 if ( GlobalTextureBrowser().m_searchedTags ) {
590 if ( !TextureSearch_IsShown( shader->getName() ) ) {
598 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
606 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
607 textureBrowser.m_heightChanged = true;
609 TextureBrowser_updateScroll( textureBrowser );
610 TextureBrowser_queueDraw( textureBrowser );
613 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
614 if ( textureBrowser.m_heightChanged ) {
615 textureBrowser.m_heightChanged = false;
617 textureBrowser.m_nTotalHeight = 0;
619 TextureLayout layout;
620 Texture_StartPos( layout );
621 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
623 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
625 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
630 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
632 textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
633 textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
638 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
639 TextureBrowser_evaluateHeight( textureBrowser );
640 return textureBrowser.m_nTotalHeight;
643 inline const int& min_int( const int& left, const int& right ){
644 return std::min( left, right );
647 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
648 if ( textureBrowser.originy > 0 ) {
649 textureBrowser.originy = 0;
651 int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
652 if ( textureBrowser.originy < lower ) {
653 textureBrowser.originy = lower;
657 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
658 if ( textureBrowser.m_originInvalid ) {
659 textureBrowser.m_originInvalid = false;
660 TextureBrowser_clampOriginY( textureBrowser );
661 TextureBrowser_updateScroll( textureBrowser );
663 return textureBrowser.originy;
666 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
667 textureBrowser.originy = originy;
668 TextureBrowser_clampOriginY( textureBrowser );
669 TextureBrowser_updateScroll( textureBrowser );
670 TextureBrowser_queueDraw( textureBrowser );
674 Signal0 g_activeShadersChangedCallbacks;
676 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
677 g_activeShadersChangedCallbacks.connectLast( handler );
680 void TextureBrowser_constructTreeStore();
682 class ShadersObserver : public ModuleObserver
684 Signal0 m_realiseCallbacks;
687 m_realiseCallbacks();
688 /* texturebrowser tree update on vfs restart */
689 // TextureBrowser_constructTreeStore();
695 void insert( const SignalHandler& handler ){
696 m_realiseCallbacks.connectLast( handler );
702 ShadersObserver g_ShadersObserver;
705 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
706 g_ShadersObserver.insert( handler );
709 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
710 TextureBrowser_heightChanged( textureBrowser );
711 textureBrowser.m_originInvalid = true;
713 g_activeShadersChangedCallbacks();
716 struct TextureBrowser_ShowScrollbar {
717 static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
718 returnz(self.m_showTextureScrollbar);
721 static void Import(TextureBrowser &self, bool value) {
722 self.m_showTextureScrollbar = value;
723 if (self.m_texture_scroll) {
724 self.m_texture_scroll.visible(self.m_showTextureScrollbar);
725 TextureBrowser_updateScroll(self);
733 TextureBrowser_ShowDirectory
734 relies on texture_directory global for the directory to use
735 1) Load the shaders for the given directory
736 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
737 NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
738 available through the IShaders interface
739 NOTE: for texture window layout:
740 all shaders are stored with alphabetical order after load
741 previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
742 ( the GL textures are not flushed though)
746 bool endswith( const char *haystack, const char *needle ){
747 size_t lh = strlen( haystack );
748 size_t ln = strlen( needle );
752 return !memcmp( haystack + ( lh - ln ), needle, ln );
755 bool texture_name_ignore( const char* name ){
756 StringOutputStream strTemp( string_length( name ) );
757 strTemp << LowerCase( name );
760 endswith( strTemp.c_str(), ".specular" ) ||
761 endswith( strTemp.c_str(), ".glow" ) ||
762 endswith( strTemp.c_str(), ".bump" ) ||
763 endswith( strTemp.c_str(), ".diffuse" ) ||
764 endswith( strTemp.c_str(), ".blend" ) ||
765 endswith( strTemp.c_str(), ".alpha" ) ||
766 endswith( strTemp.c_str(), "_alpha" ) ||
768 endswith( strTemp.c_str(), "_h" ) ||
769 endswith( strTemp.c_str(), "_local" ) ||
770 endswith( strTemp.c_str(), "_nm" ) ||
771 endswith( strTemp.c_str(), "_s" ) ||
773 endswith( strTemp.c_str(), "_bump" ) ||
774 endswith( strTemp.c_str(), "_glow" ) ||
775 endswith( strTemp.c_str(), "_gloss" ) ||
776 endswith( strTemp.c_str(), "_luma" ) ||
777 endswith( strTemp.c_str(), "_norm" ) ||
778 endswith( strTemp.c_str(), "_pants" ) ||
779 endswith( strTemp.c_str(), "_shirt" ) ||
780 endswith( strTemp.c_str(), "_reflect" ) ||
782 endswith( strTemp.c_str(), "_d" ) ||
783 endswith( strTemp.c_str(), "_n" ) ||
784 endswith( strTemp.c_str(), "_p" ) ||
785 endswith( strTemp.c_str(), "_g" ) ||
786 endswith( strTemp.c_str(), "_a" ) ||
790 class LoadShaderVisitor : public Archive::Visitor
793 void visit( const char* name ){
794 IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
799 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
801 ui::Widget g_page_textures{ui::null};
803 void TextureBrowser_toggleShow(){
804 GroupDialog_showPage( g_page_textures );
808 void TextureBrowser_updateTitle(){
809 GroupDialog_updatePageTitle( g_page_textures );
813 class TextureCategoryLoadShader
815 const char* m_directory;
816 std::size_t& m_count;
818 using func = void(const char *);
820 TextureCategoryLoadShader( const char* directory, std::size_t& count )
821 : m_directory( directory ), m_count( count ){
825 void operator()( const char* name ) const {
826 if ( shader_equal_prefix( name, "textures/" )
827 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
829 // request the shader, this will load the texture if needed
830 // this Shader_ForName call is a kind of hack
831 IShader *pFoo = QERApp_Shader_ForName( name );
837 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
838 StringOutputStream name( 256 );
839 name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
841 if ( texture_name_ignore( name.c_str() ) ) {
845 if ( !shader_valid( name.c_str() ) ) {
846 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
850 // if a texture is already in use to represent a shader, ignore it
851 IShader* shader = QERApp_Shader_ForName( name.c_str() );
855 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
857 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
859 const char* m_dirstring;
861 LoadTexturesByTypeVisitor( const char* dirstring )
862 : m_dirstring( dirstring ){
865 void visit( const char* minor, const _QERPlugImageTable& table ) const {
866 GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
870 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
871 textureBrowser.m_searchedTags = false;
872 if ( TextureBrowser_showWads() ) {
873 Archive* archive = GlobalFileSystem().getArchive( directory );
874 ASSERT_NOTNULL( archive );
875 LoadShaderVisitor visitor;
876 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
880 g_TextureBrowser_currentDirectory = directory;
881 TextureBrowser_heightChanged( textureBrowser );
883 std::size_t shaders_count;
884 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
885 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
887 if ( g_pGameDescription->mGameType != "doom3" ) {
888 // load remaining texture files
890 StringOutputStream dirstring( 64 );
891 dirstring << "textures/" << directory;
893 Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
897 // we'll display the newly loaded textures + all the ones already in use
898 TextureBrowser_SetHideUnused( textureBrowser, false );
900 TextureBrowser_updateTitle();
903 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
904 g_TextureBrowser_currentDirectory = directory;
905 TextureBrowser_heightChanged( textureBrowser );
907 std::size_t shaders_count;
908 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
909 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
911 if ( g_pGameDescription->mGameType != "doom3" ) {
912 // load remaining texture files
913 StringOutputStream dirstring( 64 );
914 dirstring << "textures/" << directory;
917 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
918 Radiant_getImageModules().foreachModule( visitor );
922 // we'll display the newly loaded textures + all the ones already in use
923 TextureBrowser_SetHideUnused( textureBrowser, false );
927 bool TextureBrowser_hideUnused();
929 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
930 importer( TextureBrowser_hideUnused() );
933 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
935 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
936 importer( GlobalTextureBrowser().m_showShaders );
939 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
941 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
942 importer( GlobalTextureBrowser().m_showTextures );
945 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
947 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
948 importer( g_TextureBrowser_shaderlistOnly );
951 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
953 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
954 importer( g_TextureBrowser_fixedSize );
957 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
959 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
960 importer( g_TextureBrowser_filterMissing );
963 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
965 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
966 importer( g_TextureBrowser_filterFallback );
969 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
971 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
972 importer( g_TextureBrowser_enableAlpha );
975 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
977 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
978 textureBrowser.m_hideUnused = hideUnused;
980 textureBrowser.m_hideunused_item.update();
982 TextureBrowser_heightChanged( textureBrowser );
983 textureBrowser.m_originInvalid = true;
986 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
987 if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
988 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
993 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
994 // it might need to be split in parts or moved out .. dunno
995 // scroll origin so the specified texture is completely on screen
996 // if current texture is not displayed, nothing is changed
997 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
998 TextureLayout layout;
999 // scroll origin so the texture is completely on screen
1000 Texture_StartPos( layout );
1002 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1004 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1006 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1011 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1012 qtexture_t* q = shader->getTexture();
1017 // we have found when texdef->name and the shader name match
1018 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1019 if ( shader_equal( name, shader->getName() ) ) {
1020 //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1021 int textureWidth, textureHeight;
1022 textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1023 textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1026 int originy = TextureBrowser_getOriginY( textureBrowser );
1027 if ( y > originy ) {
1031 if ( y - textureHeight < originy - textureBrowser.height ) {
1032 originy = ( y - textureHeight ) + textureBrowser.height;
1035 TextureBrowser_setOriginY( textureBrowser, originy );
1041 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1042 my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1044 TextureLayout layout;
1045 Texture_StartPos( layout );
1046 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1048 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1050 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1055 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1056 qtexture_t *q = shader->getTexture();
1061 int nWidth, nHeight;
1062 textureBrowser.getTextureWH( q, nWidth, nHeight );
1063 if ( mx > x && mx - x < nWidth
1064 && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1079 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, guint32 flags, bool texturizeSelection ){
1080 if ( ( flags & GDK_SHIFT_MASK ) == 0 ) {
1081 IShader* shader = Texture_At( textureBrowser, mx, my );
1082 if ( shader != 0 ) {
1083 TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1084 TextureBrowser_textureSelected( shader->getName() );
1086 if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected && !texturizeSelection ) {
1087 Select_SetShader_Undo( shader->getName() );
1094 ============================================================================
1098 ============================================================================
1101 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1102 TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1106 if ( state & GDK_SHIFT_MASK ) {
1110 int originy = TextureBrowser_getOriginY( textureBrowser );
1111 originy += y * scale;
1112 TextureBrowser_setOriginY( textureBrowser, originy );
1116 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1117 textureBrowser.m_move_started = false;
1118 textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent, false );
1121 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1122 if( textureBrowser.m_move_started ){
1123 TextureBrowser_Tracking_MouseUp( textureBrowser );
1125 textureBrowser.m_move_started = true;
1126 textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1129 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy, bool texturizeSelection ){
1130 SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, flags, texturizeSelection );
1133 void TextureBrowser_Selection_MouseUp( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1134 if ( ( flags & GDK_SHIFT_MASK ) != 0 ) {
1135 IShader* shader = Texture_At( textureBrowser, pointx, textureBrowser.height - 1 - pointy );
1136 if ( shader != 0 ) {
1137 if ( shader->IsDefault() ) {
1138 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1141 ViewShader( shader->getShaderFileName(), shader->getName(), ( flags & GDK_CONTROL_MASK ) != 0 );
1148 ============================================================================
1152 ============================================================================
1158 TTimo: relying on the shaders list to display the textures
1159 we must query all qtexture_t* to manage and display through the IShaders interface
1160 this allows a plugin to completely override the texture system
1163 void Texture_Draw( TextureBrowser& textureBrowser ){
1164 int originy = TextureBrowser_getOriginY( textureBrowser );
1166 glClearColor( textureBrowser.color_textureback[0],
1167 textureBrowser.color_textureback[1],
1168 textureBrowser.color_textureback[2],
1170 glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1171 glMatrixMode( GL_PROJECTION );
1174 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1175 glDisable( GL_DEPTH_TEST );
1177 //glDisable( GL_BLEND );
1178 if ( g_TextureBrowser_enableAlpha ) {
1179 glEnable( GL_BLEND );
1180 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1183 glDisable( GL_BLEND );
1186 glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1187 glEnable( GL_TEXTURE_2D );
1189 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1191 int last_y = 0, last_height = 0;
1193 TextureLayout layout;
1194 Texture_StartPos( layout );
1195 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1197 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1199 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1204 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1205 qtexture_t *q = shader->getTexture();
1210 int nWidth, nHeight;
1211 textureBrowser.getTextureWH( q, nWidth, nHeight );
1213 if ( y != last_y ) {
1217 last_height = std::max( nHeight, last_height );
1219 // Is this texture visible?
1220 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1221 && ( y > originy - textureBrowser.height ) ) {
1223 // if it's the current texture, draw a thick red line, else:
1224 // shaders have a white border, simple textures don't
1225 // if !texture_showinuse: (some textures displayed may not be in use)
1226 // draw an additional square around with 0.5 1 0.5 color
1228 const float xf = (float)x;
1229 const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1230 float xfMax = xf + 1.5 + nWidth;
1231 float xfMin = xf - 1.5;
1232 float yfMax = yf + 1.5;
1233 float yfMin = yf - nHeight - 1.5;
1236 if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1238 if ( textureBrowser.m_rmbSelected ) {
1248 glDisable( GL_TEXTURE_2D );
1249 glBegin( GL_LINE_LOOP );
1250 glVertex2f( xfMin ,yfMax );
1251 glVertex2f( xfMin ,yfMin );
1252 glVertex2f( xfMax ,yfMin );
1253 glVertex2f( xfMax ,yfMax );
1255 glEnable( GL_TEXTURE_2D );
1257 // highlight in-use textures
1258 else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1259 glColor3f( 0.5,1,0.5 );
1260 glDisable( GL_TEXTURE_2D );
1261 glBegin( GL_LINE_LOOP );
1262 glVertex2f( xfMin ,yfMax );
1263 glVertex2f( xfMin ,yfMin );
1264 glVertex2f( xfMax ,yfMin );
1265 glVertex2f( xfMax ,yfMax );
1267 glEnable( GL_TEXTURE_2D );
1269 // shader white border:
1270 else if ( !shader->IsDefault() ) {
1271 glColor3f( 1, 1, 1 );
1272 glDisable( GL_TEXTURE_2D );
1273 glBegin( GL_LINE_LOOP );
1274 glVertex2f( xfMin ,yfMax );
1275 glVertex2f( xfMin ,yfMin );
1276 glVertex2f( xfMax ,yfMin );
1277 glVertex2f( xfMax ,yfMax );
1279 glEnable( GL_TEXTURE_2D );
1283 if ( !shader->IsDefault() ) {
1284 glEnable( GL_LINE_STIPPLE );
1285 glLineStipple( 1, 0xF000 );
1286 glDisable( GL_TEXTURE_2D );
1287 glBegin( GL_LINE_LOOP );
1288 glColor3f( 0, 0, 0 );
1289 glVertex2f( xfMin ,yfMax );
1290 glVertex2f( xfMin ,yfMin );
1291 glVertex2f( xfMax ,yfMin );
1292 glVertex2f( xfMax ,yfMax );
1294 glDisable( GL_LINE_STIPPLE );
1295 glEnable( GL_TEXTURE_2D );
1298 // draw checkerboard for transparent textures
1299 if ( g_TextureBrowser_enableAlpha )
1301 glDisable( GL_TEXTURE_2D );
1302 glBegin( GL_QUADS );
1303 int font_height = TextureBrowser_fontHeight( textureBrowser );
1304 for ( int i = 0; i < nHeight; i += 8 )
1305 for ( int j = 0; j < nWidth; j += 8 )
1307 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1308 glColor3ub( color, color, color );
1310 int right = std::min(j+8, nWidth);
1312 int bottom = std::min(i+8, nHeight);
1313 glVertex2i(x + right, y - nHeight - font_height + top);
1314 glVertex2i(x + left, y - nHeight - font_height + top);
1315 glVertex2i(x + left, y - nHeight - font_height + bottom);
1316 glVertex2i(x + right, y - nHeight - font_height + bottom);
1319 glEnable( GL_TEXTURE_2D );
1323 glBindTexture( GL_TEXTURE_2D, q->texture_number );
1324 GlobalOpenGL_debugAssertNoErrors();
1326 glBegin( GL_QUADS );
1327 glTexCoord2i( 0,0 );
1328 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1329 glTexCoord2i( 1,0 );
1330 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1331 glTexCoord2i( 1,1 );
1332 glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1333 glTexCoord2i( 0,1 );
1334 glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1337 // draw the texture name
1338 glDisable( GL_TEXTURE_2D );
1341 glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1343 // don't draw the directory name
1344 const char* name = shader->getName();
1345 name += strlen( name );
1346 while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1349 GlobalOpenGL().drawString( name );
1350 glEnable( GL_TEXTURE_2D );
1353 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1357 // reset the current texture
1358 glBindTexture( GL_TEXTURE_2D, 0 );
1362 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1363 if ( textureBrowser.m_gl_widget ) {
1364 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1369 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1370 textureBrowser.m_textureScale = scale;
1372 textureBrowser.m_heightChanged = true;
1373 textureBrowser.m_originInvalid = true;
1374 g_activeShadersChangedCallbacks();
1376 TextureBrowser_queueDraw( textureBrowser );
1379 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1380 textureBrowser.m_uniformTextureSize = scale;
1382 textureBrowser.m_heightChanged = true;
1383 textureBrowser.m_originInvalid = true;
1384 g_activeShadersChangedCallbacks();
1386 TextureBrowser_queueDraw( textureBrowser );
1389 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1390 textureBrowser.m_uniformTextureMinSize = scale;
1392 textureBrowser.m_heightChanged = true;
1393 textureBrowser.m_originInvalid = true;
1394 g_activeShadersChangedCallbacks();
1396 TextureBrowser_queueDraw( textureBrowser );
1399 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1400 int originy = TextureBrowser_getOriginY( textureBrowser );
1403 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1407 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1410 TextureBrowser_setOriginY( textureBrowser, originy );
1413 XmlTagBuilder TagBuilder;
1421 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1426 std::vector<CopiedString> assigned_tags;
1427 TagBuilder.GetShaderTags( shader, assigned_tags );
1429 for ( size_t i = 0; i < assigned_tags.size(); i++ )
1431 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1435 void BuildStoreAvailableTags( ui::ListStore storeAvailable,
1436 ui::ListStore storeAssigned,
1437 const std::set<CopiedString>& allTags,
1438 TextureBrowser* textureBrowser ){
1439 GtkTreeIter iterAssigned;
1440 GtkTreeIter iterAvailable;
1441 std::set<CopiedString>::const_iterator iterAll;
1442 gchar* tag_assigned;
1444 storeAvailable.clear();
1446 bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1448 if ( !row ) { // does the shader have tags assigned?
1449 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1451 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1456 while ( row ) // available tags = all tags - assigned tags
1458 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1460 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1462 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1463 storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1467 row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1470 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1478 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1479 if ( event->type == GDK_BUTTON_PRESS ) {
1480 gtk_widget_grab_focus( widget );
1481 if ( event->button == 3 ) {
1482 if ( GlobalTextureBrowser().m_tags ) {
1483 textureBrowser->m_rmbSelected = true;
1484 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), false );
1486 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1487 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1488 textureBrowser->m_heightChanged = true;
1489 textureBrowser->m_tag_frame.show();
1493 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1497 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1500 else if ( event->button == 1 || event->button == 2 ) {
1501 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), event->button == 2 );
1503 if ( GlobalTextureBrowser().m_tags ) {
1504 textureBrowser->m_rmbSelected = false;
1505 textureBrowser->m_tag_frame.hide();
1509 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1510 #define GARUX_DISABLE_2BUTTON
1511 #ifndef GARUX_DISABLE_2BUTTON
1512 CopiedString texName = textureBrowser->shader;
1513 char* sh = const_cast<char*>( texName.c_str() );
1514 char* dir = strrchr( sh, '/' );
1517 dir = strchr( sh, '/' );
1521 ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1522 TextureBrowser_ShowDirectory( *textureBrowser, dir );
1523 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1524 TextureBrowser_queueDraw( *textureBrowser );
1530 else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1531 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
1532 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
1533 TextureBrowser_queueDraw( *textureBrowser );
1538 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1539 if ( event->type == GDK_BUTTON_RELEASE ) {
1540 if ( event->button == 3 ) {
1541 if ( !GlobalTextureBrowser().m_tags ) {
1542 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1545 if ( event->button == 1 ) {
1546 TextureBrowser_Selection_MouseUp( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1552 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1556 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1557 gtk_widget_grab_focus( widget );
1558 if( !gtk_window_is_active( textureBrowser->m_parent ) )
1559 gtk_window_present( textureBrowser->m_parent );
1561 if ( event->direction == GDK_SCROLL_UP ) {
1562 TextureBrowser_MouseWheel( *textureBrowser, true );
1564 else if ( event->direction == GDK_SCROLL_DOWN ) {
1565 TextureBrowser_MouseWheel( *textureBrowser, false );
1570 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1571 //globalOutputStream() << "vertical scroll\n";
1572 TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1575 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1576 textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1579 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1580 if ( textureBrowser.m_showTextureScrollbar ) {
1581 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1583 totalHeight = std::max( totalHeight, textureBrowser.height );
1585 auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1587 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1588 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1589 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1590 gtk_adjustment_set_step_increment(vadjustment, 20);
1591 gtk_adjustment_set_lower(vadjustment, 0);
1592 gtk_adjustment_set_upper(vadjustment, totalHeight);
1594 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1598 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1599 textureBrowser->width = allocation->width;
1600 textureBrowser->height = allocation->height;
1601 TextureBrowser_heightChanged( *textureBrowser );
1602 textureBrowser->m_originInvalid = true;
1603 TextureBrowser_queueDraw( *textureBrowser );
1607 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1608 if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1609 GlobalOpenGL_debugAssertNoErrors();
1610 TextureBrowser_evaluateHeight( *textureBrowser );
1611 Texture_Draw( *textureBrowser );
1612 GlobalOpenGL_debugAssertNoErrors();
1613 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1619 TextureBrowser g_TextureBrowser;
1621 TextureBrowser& GlobalTextureBrowser(){
1622 return g_TextureBrowser;
1625 bool TextureBrowser_hideUnused(){
1626 return g_TextureBrowser.m_hideUnused;
1629 void TextureBrowser_ToggleHideUnused(){
1630 if ( g_TextureBrowser.m_hideUnused ) {
1631 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1635 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1639 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1640 // put the information from the old textures menu into a treeview
1641 GtkTreeIter iter, child;
1643 TextureGroups::const_iterator i = groups.begin();
1644 while ( i != groups.end() )
1646 const char* dirName = ( *i ).c_str();
1647 const char* firstUnderscore = strchr( dirName, '_' );
1648 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1650 TextureGroups::const_iterator next = i;
1652 if ( firstUnderscore != 0
1653 && next != groups.end()
1654 && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1655 gtk_tree_store_append( store, &iter, NULL );
1656 gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1659 while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1661 gtk_tree_store_append( store, &child, &iter );
1662 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1668 gtk_tree_store_append( store, &iter, NULL );
1669 gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1675 TextureGroups TextureGroups_constructTreeView(){
1676 TextureGroups groups;
1678 if ( TextureBrowser_showWads() ) {
1679 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1683 // scan texture dirs and pak files only if not restricting to shaderlist
1684 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1685 GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1688 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1694 void TextureBrowser_constructTreeStore(){
1695 TextureGroups groups = TextureGroups_constructTreeView();
1696 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1697 TextureGroups_constructTreeModel( groups, store );
1698 std::set<CopiedString>::iterator iter;
1700 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1702 g_object_unref( G_OBJECT( store ) );
1705 void TextureBrowser_constructTreeStoreTags(){
1706 //TextureGroups groups;
1707 auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1708 auto model = g_TextureBrowser.m_all_tags_list;
1710 gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1712 g_object_unref( G_OBJECT( store ) );
1715 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1718 auto model = gtk_tree_view_get_model(treeview );
1720 if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1721 gchar dirName[1024];
1724 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1725 strcpy( dirName, buffer );
1728 g_TextureBrowser.m_searchedTags = false;
1730 if ( !TextureBrowser_showWads() ) {
1731 strcat( dirName, "/" );
1734 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1735 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1736 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1737 //deactivate, so SPACE and RETURN wont be broken for 2d
1738 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1742 void TextureBrowser_createTreeViewTree(){
1743 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1745 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1746 g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1748 auto renderer = ui::CellRendererText(ui::New);
1749 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1751 TextureBrowser_constructTreeStore();
1754 void TextureBrowser_addTag();
1756 void TextureBrowser_renameTag();
1758 void TextureBrowser_deleteTag();
1760 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1761 ui::Widget menu = ui::Menu(ui::New);
1763 ui::Widget menuitem = ui::MenuItem( "Add tag" );
1764 menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1765 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1767 menuitem = ui::MenuItem( "Rename tag" );
1768 menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1769 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1771 menuitem = ui::MenuItem( "Delete tag" );
1772 menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1773 gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1775 gtk_widget_show_all( menu );
1777 gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1778 ( event != NULL ) ? event->button : 0,
1779 gdk_event_get_time( (GdkEvent*)event ) );
1782 void TextureBrowser_searchTags();
1784 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1785 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1787 auto selection = gtk_tree_view_get_selection(treeview );
1789 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1790 gtk_tree_selection_unselect_all( selection );
1791 gtk_tree_selection_select_path( selection, path );
1792 gtk_tree_path_free( path );
1795 TextureBrowser_createContextMenu( treeview, event );
1798 if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
1799 TextureBrowser_searchTags();
1805 void TextureBrowser_createTreeViewTags(){
1806 g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1807 gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1809 g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1811 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1813 auto renderer = ui::CellRendererText(ui::New);
1814 gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1816 TextureBrowser_constructTreeStoreTags();
1819 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1820 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1822 if ( g_Layout_enableDetachableMenus.m_value ) {
1823 menu_tearoff( menu );
1826 create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1827 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1828 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1831 // hide notex and shadernotex on texture browser: no one wants to apply them
1832 create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1834 menu_separator( menu );
1837 // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1838 if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1839 g_TextureBrowser.m_showShaders = true;
1843 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1844 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1845 menu_separator( menu );
1848 if ( g_TextureBrowser.m_tags ) {
1849 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1851 if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1852 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1855 menu_separator( menu );
1856 create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1857 create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1859 if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1860 menu_separator( menu );
1861 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ));
1862 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1866 return textures_menu_item;
1869 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1870 gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1873 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1874 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1876 if ( g_Layout_enableDetachableMenus.m_value ) {
1877 menu_tearoff( menu );
1880 create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1881 create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1883 return textures_menu_item;
1886 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1887 ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1889 if ( g_Layout_enableDetachableMenus.m_value ) {
1890 menu_tearoff( menu );
1893 create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1894 create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1895 create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1896 menu_separator( menu );
1897 create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1898 create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1900 return textures_menu_item;
1903 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1904 g_assert( selected != NULL );
1906 auto rowref = gtk_tree_row_reference_new( model, path );
1907 *selected = g_slist_append( *selected, rowref );
1912 void TextureBrowser_assignTags(){
1913 GSList* selected = NULL;
1915 gchar* tag_assigned;
1917 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1919 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1921 if ( selected != NULL ) {
1922 for ( node = selected; node != NULL; node = node->next )
1924 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1929 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1930 gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1931 if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1932 // create a custom shader/texture entry
1933 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1934 CopiedString filename = ishader->getShaderFileName();
1936 if ( filename.empty() ) {
1938 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1942 TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1946 TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1948 gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1949 g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1954 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1957 TagBuilder.SaveXmlDoc();
1959 g_slist_free( selected );
1962 void TextureBrowser_removeTags(){
1963 GSList* selected = NULL;
1967 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1969 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1971 if ( selected != NULL ) {
1972 for ( node = selected; node != NULL; node = node->next )
1974 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1979 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1980 gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1981 TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1982 gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1987 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1989 // Update the "available tags list"
1990 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1993 TagBuilder.SaveXmlDoc();
1995 g_slist_free( selected );
1998 void TextureBrowser_buildTagList(){
1999 g_TextureBrowser.m_all_tags_list.clear();
2001 std::set<CopiedString>::iterator iter;
2003 for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
2005 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
2009 void TextureBrowser_searchTags(){
2010 GSList* selected = NULL;
2014 char tags_searched[256];
2016 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2018 gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2020 if ( selected != NULL ) {
2021 strcpy( buffer, "/root/*/*[tag='" );
2022 strcpy( tags_searched, "[TAGS] " );
2024 for ( node = selected; node != NULL; node = node->next )
2026 auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2031 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
2032 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2034 strcat( buffer, tag );
2035 strcat( tags_searched, tag );
2036 if ( node != g_slist_last( node ) ) {
2037 strcat( buffer, "' and tag='" );
2038 strcat( tags_searched, ", " );
2044 strcat( buffer, "']" );
2046 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2048 g_TextureBrowser.m_found_shaders.clear(); // delete old list
2049 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
2051 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
2052 size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
2054 globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2055 ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2057 std::set<CopiedString>::iterator iter;
2059 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2061 std::string path = ( *iter ).c_str();
2062 size_t pos = path.find_last_of( "/", path.size() );
2063 std::string name = path.substr( pos + 1, path.size() );
2064 path = path.substr( 0, pos + 1 );
2065 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2068 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2069 g_TextureBrowser.m_searchedTags = true;
2070 g_TextureBrowser_currentDirectory = tags_searched;
2072 g_TextureBrowser.m_nTotalHeight = 0;
2073 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
2074 TextureBrowser_heightChanged( g_TextureBrowser );
2075 TextureBrowser_updateTitle();
2077 g_slist_free( selected );
2080 void TextureBrowser_toggleSearchButton(){
2081 gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
2083 if ( page == 0 ) { // tag page
2084 gtk_widget_show_all( g_TextureBrowser.m_search_button );
2087 g_TextureBrowser.m_search_button.hide();
2091 void TextureBrowser_constructTagNotebook(){
2092 g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2093 ui::Widget labelTags = ui::Label( "Tags" );
2094 ui::Widget labelTextures = ui::Label( "Textures" );
2096 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2097 gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2099 g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2101 gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2104 void TextureBrowser_constructSearchButton(){
2105 auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2106 g_TextureBrowser.m_search_button = ui::Button(ui::New);
2107 g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2108 gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2109 g_TextureBrowser.m_search_button.add(image);
2112 void TextureBrowser_checkTagFile(){
2113 const char SHADERTAG_FILE[] = "shadertags.xml";
2114 CopiedString default_filename, rc_filename;
2115 StringOutputStream stream( 256 );
2117 stream << LocalRcPath_get();
2118 stream << SHADERTAG_FILE;
2119 rc_filename = stream.c_str();
2121 if ( file_exists( rc_filename.c_str() ) ) {
2122 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2124 if ( g_TextureBrowser.m_tags ) {
2125 globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2130 // load default tagfile
2132 stream << g_pGameDescription->mGameToolsPath.c_str();
2133 stream << SHADERTAG_FILE;
2134 default_filename = stream.c_str();
2136 if ( file_exists( default_filename.c_str() ) ) {
2137 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2139 if ( g_TextureBrowser.m_tags ) {
2140 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2145 globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2150 void TextureBrowser_SetNotex(){
2151 IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2152 IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2154 g_notex = notex->getTexture()->name;
2155 g_shadernotex = shadernotex->getTexture()->name;
2158 shadernotex->DecRef();
2161 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2162 // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2163 // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2164 // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2165 // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2167 TextureBrowser_checkTagFile();
2168 TextureBrowser_SetNotex();
2170 GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2172 g_TextureBrowser.m_parent = toplevel;
2174 auto table = ui::Table(3, 3, FALSE);
2175 auto vbox = ui::VBox(FALSE, 0);
2176 table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2179 // ui::Widget menu_bar{ui::null};
2180 auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2183 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2184 auto menu_view = ui::Menu(ui::New);
2185 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2186 TextureBrowser_constructViewMenu( menu_view );
2187 gtk_menu_set_title( menu_view, "View" );
2188 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2189 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2191 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2192 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2196 auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2197 button.dimensions( 22, 22 );
2198 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2200 //to show detached menu over floating tex bro
2201 gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2204 auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2205 button.dimensions( 22, 22 );
2208 auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2209 button.dimensions( 22, 22 );
2214 auto menu_tools = ui::Menu(ui::New);
2215 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2216 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2217 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2219 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2222 { // Texture TreeView
2223 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2224 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2226 // vertical only scrolling for treeview
2227 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2229 g_TextureBrowser.m_scr_win_tree.show();
2231 TextureBrowser_createTreeViewTree();
2233 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree );
2234 gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
2235 g_TextureBrowser.m_treeViewTree.show();
2237 { // gl_widget scrollbar
2238 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2239 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2241 g_TextureBrowser.m_texture_scroll = w;
2243 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2244 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2246 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2249 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2250 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2252 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2253 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2255 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2256 g_TextureBrowser.m_gl_widget.show();
2258 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2259 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2261 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2262 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2263 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2264 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2268 if ( g_TextureBrowser.m_tags ) {
2269 { // fill tag GtkListStore
2270 g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2271 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2272 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2274 TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2275 TextureBrowser_buildTagList();
2278 auto menu_tags = ui::Menu(ui::New);
2279 gtk_menu_set_title( GTK_MENU( menu_tags ), "Tags" );
2280 // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2281 TextureBrowser_constructTagsMenu( menu_tags );
2282 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2283 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2285 auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2286 button.dimensions( 22, 22 );
2287 button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2289 //to show detached menu over floating tex bro and main wnd...
2290 gtk_menu_attach_to_widget( GTK_MENU( menu_tags ), GTK_WIDGET( button ), NULL );
2293 g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2294 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2296 // vertical only scrolling for treeview
2297 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2299 TextureBrowser_createTreeViewTags();
2301 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2302 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2304 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags );
2305 gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
2306 g_TextureBrowser.m_treeViewTags.show();
2308 { // Texture/Tag notebook
2309 TextureBrowser_constructTagNotebook();
2310 vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2312 { // Tag search button
2313 TextureBrowser_constructSearchButton();
2314 vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2316 auto frame_table = ui::Table(3, 3, FALSE);
2319 g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2320 gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2321 gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2323 table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2327 g_TextureBrowser.m_tag_frame.add(frame_table);
2329 { // assigned tag list
2330 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2331 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2332 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2334 g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2336 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2337 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2339 auto renderer = ui::CellRendererText(ui::New);
2341 g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2342 g_TextureBrowser.m_assigned_store.unref();
2343 g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2344 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2346 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2347 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2349 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2350 gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2351 g_TextureBrowser.m_assigned_tree.show();
2353 scrolled_win.show();
2354 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree );
2355 gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2357 frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2359 { // available tag list
2360 ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2361 gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2362 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2364 g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2365 auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2366 gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2368 auto renderer = ui::CellRendererText(ui::New);
2370 g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2371 g_TextureBrowser.m_available_store.unref();
2372 g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2373 gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2375 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2376 gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2378 auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2379 gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2380 g_TextureBrowser.m_available_tree.show();
2382 scrolled_win.show();
2383 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree );
2384 gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
2386 frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2388 { // tag arrow buttons
2389 auto m_btn_left = ui::Button(ui::New);
2390 auto m_btn_right = ui::Button(ui::New);
2391 auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2392 auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2393 m_btn_left.add(m_arrow_left);
2394 m_btn_right.add(m_arrow_right);
2396 // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2397 m_arrow_left.dimensions(-1, 68);
2398 m_arrow_right.dimensions(-1, 68);
2400 frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2401 frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2403 m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2404 m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2408 m_arrow_left.show();
2409 m_arrow_right.show();
2411 { // tag fram labels
2412 ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2413 ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2415 frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2416 frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2418 m_lbl_assigned.show();
2419 m_lbl_unassigned.show();
2422 else { // no tag support, show the texture tree only
2423 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2426 // TODO do we need this?
2427 //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2432 void TextureBrowser_destroyWindow(){
2433 GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2435 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2436 g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2438 g_TextureBrowser.m_gl_widget.unref();
2441 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2442 return textureBrowser.color_textureback;
2445 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2446 textureBrowser.color_textureback = colour;
2447 TextureBrowser_queueDraw( textureBrowser );
2450 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2451 g_assert( selected != NULL );
2454 gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2455 *selected = g_slist_append( *selected, name );
2458 void TextureBrowser_shaderInfo(){
2459 const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2460 IShader* shader = QERApp_Shader_ForName( name );
2462 DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2467 void TextureBrowser_addTag(){
2470 EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2472 if ( result == eIDOK && !tag.empty() ) {
2474 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2475 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2476 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2478 // Select the currently added tag in the available list
2479 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2480 gtk_tree_selection_select_iter( selection, &iter );
2482 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2486 void TextureBrowser_renameTag(){
2487 /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2488 gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2489 we need to count the number of selected rows first and use
2490 gtk_tree_selection_selected_foreach() then to go through the list of selected
2491 rows (which always containins a single row).
2494 GSList* selected = NULL;
2496 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2497 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2499 if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2500 CopiedString newTag;
2501 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2503 if ( result == eIDOK && !newTag.empty() ) {
2504 GtkTreeIter iterList;
2506 gchar* oldTag = (char*)selected->data;
2508 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2512 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2514 if ( strcmp( rowTag, oldTag ) == 0 ) {
2515 gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2517 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2520 TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2522 g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2523 g_TextureBrowser.m_all_tags.insert( newTag );
2525 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2526 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2531 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2535 void TextureBrowser_deleteTag(){
2536 GSList* selected = NULL;
2538 auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2539 gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2541 if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2542 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2544 if ( result == ui::alert_response::YES ) {
2545 GtkTreeIter iterSelected;
2548 gchar* tagSelected = (char*)selected->data;
2550 bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2554 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2556 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2557 gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2560 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2563 TagBuilder.DeleteTag( tagSelected );
2564 g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2566 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2567 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2571 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2575 void TextureBrowser_copyTag(){
2576 g_TextureBrowser.m_copied_tags.clear();
2577 TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2580 void TextureBrowser_pasteTag(){
2581 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2582 CopiedString shader = g_TextureBrowser.shader.c_str();
2584 if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2585 CopiedString shaderFile = ishader->getShaderFileName();
2586 if ( shaderFile.empty() ) {
2588 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2593 TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2596 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2598 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2603 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2605 if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2606 // the tag doesn't exist - let's add it
2607 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2614 TagBuilder.SaveXmlDoc();
2615 BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2616 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2619 void TextureBrowser_RefreshShaders(){
2621 /* When shaders are refreshed, forces reloading the textures as well.
2622 Previously it would at best only display shaders, at worst mess up some textured objects. */
2624 auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2625 GtkTreeModel* model = NULL;
2627 if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2629 gchar dirName[1024];
2632 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2633 strcpy( dirName, buffer );
2635 if ( !TextureBrowser_showWads() ) {
2636 strcat( dirName, "/" );
2639 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2640 GlobalShaderSystem().refresh();
2641 /* texturebrowser tree update on vfs restart */
2642 TextureBrowser_constructTreeStore();
2645 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2646 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2650 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2651 GlobalShaderSystem().refresh();
2652 /* texturebrowser tree update on vfs restart */
2653 TextureBrowser_constructTreeStore();
2658 void TextureBrowser_ToggleShowShaders(){
2659 g_TextureBrowser.m_showShaders ^= 1;
2660 g_TextureBrowser.m_showshaders_item.update();
2662 g_TextureBrowser.m_heightChanged = true;
2663 g_TextureBrowser.m_originInvalid = true;
2664 g_activeShadersChangedCallbacks();
2666 TextureBrowser_queueDraw( g_TextureBrowser );
2669 void TextureBrowser_ToggleShowTextures(){
2670 g_TextureBrowser.m_showTextures ^= 1;
2671 g_TextureBrowser.m_showtextures_item.update();
2673 g_TextureBrowser.m_heightChanged = true;
2674 g_TextureBrowser.m_originInvalid = true;
2675 g_activeShadersChangedCallbacks();
2677 TextureBrowser_queueDraw( g_TextureBrowser );
2680 void TextureBrowser_ToggleShowShaderListOnly(){
2681 g_TextureBrowser_shaderlistOnly ^= 1;
2682 g_TextureBrowser.m_showshaderlistonly_item.update();
2684 TextureBrowser_constructTreeStore();
2687 void TextureBrowser_showAll(){
2688 g_TextureBrowser_currentDirectory = "";
2689 g_TextureBrowser.m_searchedTags = false;
2690 // TextureBrowser_SetHideUnused( g_TextureBrowser, false );
2691 TextureBrowser_ToggleHideUnused();
2692 //TextureBrowser_heightChanged( g_TextureBrowser );
2693 TextureBrowser_updateTitle();
2696 void TextureBrowser_showUntagged(){
2697 auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2699 if ( result == ui::alert_response::YES ) {
2700 g_TextureBrowser.m_found_shaders.clear();
2701 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2702 std::set<CopiedString>::iterator iter;
2704 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2706 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2708 std::string path = ( *iter ).c_str();
2709 size_t pos = path.find_last_of( "/", path.size() );
2710 std::string name = path.substr( pos + 1, path.size() );
2711 path = path.substr( 0, pos + 1 );
2712 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2713 globalErrorStream() << path.c_str() << name.c_str() << "\n";
2716 g_TextureBrowser_currentDirectory = "Untagged";
2717 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2718 TextureBrowser_heightChanged( g_TextureBrowser );
2719 TextureBrowser_updateTitle();
2723 void TextureBrowser_FixedSize(){
2724 g_TextureBrowser_fixedSize ^= 1;
2725 GlobalTextureBrowser().m_fixedsize_item.update();
2726 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2729 void TextureBrowser_FilterMissing(){
2730 g_TextureBrowser_filterMissing ^= 1;
2731 GlobalTextureBrowser().m_filternotex_item.update();
2732 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2733 TextureBrowser_RefreshShaders();
2736 void TextureBrowser_FilterFallback(){
2737 g_TextureBrowser_filterFallback ^= 1;
2738 GlobalTextureBrowser().m_hidenotex_item.update();
2739 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2740 TextureBrowser_RefreshShaders();
2743 void TextureBrowser_EnableAlpha(){
2744 g_TextureBrowser_enableAlpha ^= 1;
2745 GlobalTextureBrowser().m_enablealpha_item.update();
2746 TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2749 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2750 StringOutputStream buffer( 64 );
2751 buffer << "Textures: ";
2752 if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2753 buffer << g_TextureBrowser_currentDirectory.c_str();
2759 importer( buffer.c_str() );
2762 struct TextureScale {
2763 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2764 switch (self.m_textureScale) {
2783 static void Import(TextureBrowser &self, int value) {
2786 TextureBrowser_setScale(self, 10);
2789 TextureBrowser_setScale(self, 25);
2792 TextureBrowser_setScale(self, 50);
2795 TextureBrowser_setScale(self, 100);
2798 TextureBrowser_setScale(self, 200);
2804 struct UniformTextureSize {
2805 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2806 returnz(g_TextureBrowser.m_uniformTextureSize);
2809 static void Import(TextureBrowser &self, int value) {
2811 TextureBrowser_setUniformSize(self, value);
2815 struct UniformTextureMinSize {
2816 static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2817 returnz(g_TextureBrowser.m_uniformTextureMinSize);
2820 static void Import(TextureBrowser &self, int value) {
2822 TextureBrowser_setUniformSize(self, value);
2826 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2827 page.appendCheckBox(
2828 "", "Texture scrollbar",
2829 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2832 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2834 "Texture Thumbnail Scale",
2835 STRING_ARRAY_RANGE( texture_scale ),
2836 make_property<TextureScale>(GlobalTextureBrowser())
2839 page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
2840 page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
2841 page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2843 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2844 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2847 StringOutputStream sstream( 256 );
2848 sstream << "Hide nonShaders in " << TextureBrowser_getComonShadersDir() << " folder";
2849 page.appendCheckBox(
2850 "", sstream.c_str(),
2851 GlobalTextureBrowser().m_hideNonShadersInCommon
2856 void TextureBrowser_constructPage( PreferenceGroup& group ){
2857 PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2858 TextureBrowser_constructPreferences( page );
2861 void TextureBrowser_registerPreferencesPage(){
2862 PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2866 #include "preferencesystem.h"
2867 #include "stringio.h"
2870 void TextureClipboard_textureSelected( const char* shader );
2872 void TextureBrowser_Construct(){
2873 GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2874 GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2875 GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2876 GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2877 GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2878 GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2879 GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2880 GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2881 GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2882 GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2883 GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2884 GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2885 GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
2886 GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
2887 ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2888 GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2889 GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2890 GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2891 GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2893 GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2894 GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2895 GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
2896 GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2897 GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2898 GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
2899 GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2900 GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2901 GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2902 GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2903 GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2904 GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2905 GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2906 GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", make_property_string( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
2908 g_TextureBrowser.shader = texdef_name_default();
2910 Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2912 TextureBrowser_registerPreferencesPage();
2914 GlobalShaderSystem().attach( g_ShadersObserver );
2916 TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2919 void TextureBrowser_Destroy(){
2920 GlobalShaderSystem().detach( g_ShadersObserver );
2922 Textures_setModeChangedNotify( Callback<void()>() );
2925 ui::Widget TextureBrowser_getGLWidget(){
2926 return GlobalTextureBrowser().m_gl_widget;