2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
32 #include "debugging/debugging.h"
39 #include "ifilesystem.h"
42 #include "gtkutil/messagebox.h"
44 #include <uilib/uilib.h>
45 #include <gdk/gdkkeysyms.h>
47 #include "generic/callback.h"
48 #include "string/string.h"
49 #include "stream/stringstream.h"
52 #include "eclasslib.h"
54 #include "moduleobserver.h"
56 #include "gtkutil/menu.h"
57 #include "gtkutil/container.h"
58 #include "gtkutil/widget.h"
59 #include "gtkutil/glwidget.h"
60 #include "gtkutil/filechooser.h"
61 #include "gtkutil/cursor.h"
65 #include "brushmanip.h"
66 #include "selection.h"
68 #include "camwindow.h"
69 #include "texwindow.h"
70 #include "mainframe.h"
71 #include "preferences.h"
75 #include "windowobservers.h"
77 void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
80 extern bool g_brush_always_caulk;
86 Vector3 m_ptClip; // the 3d point
93 m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
107 /*! Draw clip/path point with rasterized number label */
108 void Draw( int num, float scale );
109 /*! Draw clip/path point with rasterized string label */
110 void Draw( const char *label, float scale );
113 VIEWTYPE g_clip_viewtype;
114 bool g_bSwitch = true;
115 bool g_clip_useCaulk = false;
116 bool g_quick_clipper = false;
120 ClipPoint* g_pMovingClip = 0;
122 /* Drawing clip points */
123 void ClipPoint::Draw( int num, float scale ){
124 StringOutputStream label( 4 );
126 Draw( label.c_str(), scale );
129 void ClipPoint::Draw( const char *label, float scale ){
132 glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
133 glBegin( GL_POINTS );
134 glVertex3fv( vector3_to_array( m_ptClip ) );
138 float offset = 2.0f / scale;
141 glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
142 //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label ); //fails with GCC
143 //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>( label ) ); //worx
144 GlobalOpenGL().drawString( label );
147 float fDiff( float f1, float f2 ){
156 inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
157 int nDim1 = ( viewtype == YZ ) ? 1 : 0;
158 int nDim2 = ( viewtype == XY ) ? 1 : 2;
159 double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] ) * scale ) ) );
160 if ( screenDistanceSquared < 8 * 8 ) {
161 return screenDistanceSquared;
166 inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
168 double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
169 if ( distance < bestDistance ) {
170 bestDistance = distance;
176 inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
177 double bestDistance = FLT_MAX;
178 ClipPoint* bestClip = 0;
179 ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
180 ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
181 ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
185 inline void GlobalClipPoints_Draw( float scale ){
187 if ( g_Clip1.Set() ) {
188 g_Clip1.Draw( 1, scale );
190 if ( g_Clip2.Set() ) {
191 g_Clip2.Draw( 2, scale );
193 if ( g_Clip3.Set() ) {
194 g_Clip3.Draw( 3, scale );
198 inline bool GlobalClipPoints_valid(){
199 return g_Clip1.Set() && g_Clip2.Set();
202 void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
203 ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
204 planepts[0] = g_Clip1.m_ptClip;
205 planepts[1] = g_Clip2.m_ptClip;
206 planepts[2] = g_Clip3.m_ptClip;
207 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
208 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
209 if ( !g_Clip3.Set() ) {
210 int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
211 int x = ( n == 0 ) ? 1 : 0;
212 int y = ( n == 2 ) ? 1 : 2;
214 if ( n == 1 ) { // on viewtype XZ, flip clip points
215 planepts[0][n] = maxs[n];
216 planepts[1][n] = maxs[n];
217 planepts[2][x] = g_Clip1.m_ptClip[x];
218 planepts[2][y] = g_Clip1.m_ptClip[y];
219 planepts[2][n] = mins[n];
223 planepts[0][n] = mins[n];
224 planepts[1][n] = mins[n];
225 planepts[2][x] = g_Clip1.m_ptClip[x];
226 planepts[2][y] = g_Clip1.m_ptClip[y];
227 planepts[2][n] = maxs[n];
234 if ( !GlobalClipPoints_valid() ) {
235 planepts[0] = Vector3( 0, 0, 0 );
236 planepts[1] = Vector3( 0, 0, 0 );
237 planepts[2] = Vector3( 0, 0, 0 );
238 Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
242 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
243 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
245 std::swap( planepts[0], planepts[1] );
247 Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
249 ClipperChangeNotify();
252 const char* Clip_getShader(){
253 return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
257 if ( ClipMode() && GlobalClipPoints_valid() ) {
259 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
260 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
261 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
266 ClipperChangeNotify();
267 if( g_quick_clipper ){
268 g_quick_clipper = false;
275 if ( ClipMode() && GlobalClipPoints_valid() ) {
277 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
278 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
279 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
284 ClipperChangeNotify();
285 if( g_quick_clipper ){
286 g_quick_clipper = false;
293 g_bSwitch = !g_bSwitch;
295 ClipperChangeNotify();
298 void OnClipMode( bool enabled ){
303 if ( !enabled && g_pMovingClip ) {
308 ClipperChangeNotify();
312 return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
315 void NewClipPoint( const Vector3& point ){
316 if ( g_Clip1.Set() == false ) {
317 g_Clip1.m_ptClip = point;
320 else if ( g_Clip2.Set() == false ) {
321 g_Clip2.m_ptClip = point;
324 else if ( g_Clip3.Set() == false ) {
325 g_Clip3.m_ptClip = point;
333 g_Clip1.m_ptClip = point;
338 ClipperChangeNotify();
343 struct xywindow_globals_private_t
347 // these are in the View > Show menu with Show coordinates
349 bool show_coordinates;
359 // bool m_bCamXYUpdate;
365 xywindow_globals_private_t() :
369 show_coordinates( false ),
371 show_outline( true ),
374 d_show_work( false ),
376 show_blocks( false ),
378 // m_bCamXYUpdate( true ),
379 m_bChaseMouse( true ),
380 m_bSizePaint( true ),
382 g_bCrossHairs( false ){
387 xywindow_globals_t g_xywindow_globals;
388 xywindow_globals_private_t g_xywindow_globals_private;
390 const unsigned int RAD_NONE = 0x00;
391 const unsigned int RAD_SHIFT = 0x01;
392 const unsigned int RAD_ALT = 0x02;
393 const unsigned int RAD_CONTROL = 0x04;
394 const unsigned int RAD_PRESS = 0x08;
395 const unsigned int RAD_LBUTTON = 0x10;
396 const unsigned int RAD_MBUTTON = 0x20;
397 const unsigned int RAD_RBUTTON = 0x40;
399 inline ButtonIdentifier button_for_flags( unsigned int flags ){
400 if ( flags & RAD_LBUTTON ) {
403 if ( flags & RAD_RBUTTON ) {
404 return c_buttonRight;
406 if ( flags & RAD_MBUTTON ) {
407 return c_buttonMiddle;
409 return c_buttonInvalid;
412 inline ModifierFlags modifiers_for_flags( unsigned int flags ){
413 ModifierFlags modifiers = c_modifierNone;
414 if ( flags & RAD_SHIFT ) {
415 modifiers |= c_modifierShift;
417 if ( flags & RAD_CONTROL ) {
418 modifiers |= c_modifierControl;
420 if ( flags & RAD_ALT ) {
421 modifiers |= c_modifierAlt;
426 inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
427 unsigned int buttons = 0;
429 switch ( button.get() )
431 case ButtonEnumeration::INVALID: break;
432 case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
433 case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
434 case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
437 if ( bitfield_enabled( flags, c_modifierControl ) ) {
438 buttons |= RAD_CONTROL;
441 if ( bitfield_enabled( flags, c_modifierShift ) ) {
442 buttons |= RAD_SHIFT;
445 if ( bitfield_enabled( flags, c_modifierAlt ) ) {
452 inline unsigned int buttons_for_event_button( GdkEventButton* event ){
453 unsigned int flags = 0;
455 switch ( event->button )
457 case 1: flags |= RAD_LBUTTON; break;
458 case 2: flags |= RAD_MBUTTON; break;
459 case 3: flags |= RAD_RBUTTON; break;
462 if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
463 flags |= RAD_CONTROL;
466 if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
470 if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
477 inline unsigned int buttons_for_state( guint state ){
478 unsigned int flags = 0;
480 if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
481 flags |= RAD_LBUTTON;
484 if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
485 flags |= RAD_MBUTTON;
488 if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
489 flags |= RAD_RBUTTON;
492 if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
493 flags |= RAD_CONTROL;
496 if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
500 if ( ( state & GDK_MOD1_MASK ) != 0 ) {
508 void XYWnd::SetScale( float f ){
512 XYWnd_Update( *this );
515 void XYWnd::ZoomIn(){
516 float max_scale = 64;
517 float scale = Scale() * 5.0f / 4.0f;
518 if ( scale > max_scale ) {
519 if ( Scale() != max_scale ) {
520 SetScale( max_scale );
530 // NOTE: the zoom out factor is 4/5, we could think about customizing it
531 // we don't go below a zoom factor corresponding to 10% of the max world size
532 // (this has to be computed against the window size)
533 void XYWnd::ZoomOut(){
534 float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
535 float scale = Scale() * 4.0f / 5.0f;
536 if ( scale < min_scale ) {
537 if ( Scale() != min_scale ) {
538 SetScale( min_scale );
547 void XYWnd::ZoomInWithMouse( int pointx, int pointy ){
548 float old_scale = Scale();
550 if ( g_xywindow_globals.m_bZoomInToPointer ) {
551 float scale_diff = 1.0 / old_scale - 1.0 / Scale();
552 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
553 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
554 Vector3 origin = GetOrigin();
555 origin[nDim1] += scale_diff * (pointx - 0.5 * Width());
556 origin[nDim2] -= scale_diff * (pointy - 0.5 * Height());
561 void XYWnd::Redraw() {
562 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
563 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
564 GlobalOpenGL_debugAssertNoErrors();
566 GlobalOpenGL_debugAssertNoErrors();
568 m_XORRectangle.set( rectangle_t() );
570 glwidget_swap_buffers( m_gl_widget );
574 VIEWTYPE GlobalXYWnd_getCurrentViewType(){
575 ASSERT_NOTNULL( g_pParentWnd );
576 ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
577 return g_pParentWnd->ActiveXY()->GetViewType();
580 // =============================================================================
583 ui::Menu XYWnd::m_mnuDrop(ui::null);
585 // this is disabled, and broken
586 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
590 width = g_pParentWnd->ActiveXY()->Width();
591 height = g_pParentWnd->ActiveXY()->Height();
593 const char* filename;
595 filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
600 g_pParentWnd->ActiveXY()->MakeCurrent();
601 img = (unsigned char*)malloc( width * height * 3 );
602 glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
605 fp = fopen( filename, "wb" );
608 unsigned long cmap, bfSize;
612 bfSize = 54 + width * height * 3;
614 long byteswritten = 0;
615 long pixoff = 54 + cmap * 4;
617 char m1 = 'B', m2 = 'M';
618 fwrite( &m1, 1, 1, fp ); byteswritten++; // B
619 fwrite( &m2, 1, 1, fp ); byteswritten++; // M
620 fwrite( &bfSize, 4, 1, fp ); byteswritten += 4; // bfSize
621 fwrite( &res, 2, 1, fp ); byteswritten += 2; // bfReserved1
622 fwrite( &res, 2, 1, fp ); byteswritten += 2; // bfReserved2
623 fwrite( &pixoff, 4, 1, fp ); byteswritten += 4; // bfOffBits
625 unsigned long biSize = 40, compress = 0, size = 0;
627 unsigned short planes = 1;
628 fwrite( &biSize, 4, 1, fp ); byteswritten += 4; // biSize
629 fwrite( &width, 4, 1, fp ); byteswritten += 4; // biWidth
630 fwrite( &height, 4, 1, fp ); byteswritten += 4; // biHeight
631 fwrite( &planes, 2, 1, fp ); byteswritten += 2; // biPlanes
632 fwrite( &bits, 2, 1, fp ); byteswritten += 2; // biBitCount
633 fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
634 fwrite( &size, 4, 1, fp ); byteswritten += 4; // biSizeImage
635 fwrite( &pixels, 4, 1, fp ); byteswritten += 4; // biXPelsPerMeter
636 fwrite( &pixels, 4, 1, fp ); byteswritten += 4; // biYPelsPerMeter
637 fwrite( &cmap, 4, 1, fp ); byteswritten += 4; // biClrUsed
638 fwrite( &cmap, 4, 1, fp ); byteswritten += 4; // biClrImportant
640 unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
641 long row, row_size = width * 3;
642 for ( row = 0; row < height; row++ )
644 unsigned char* buf = img + row * row_size;
648 for ( col = 0; col < row_size; col += 3 )
650 putc( buf[col + 2], fp );
651 putc( buf[col + 1], fp );
652 putc( buf[col], fp );
654 byteswritten += row_size;
657 for ( count = row_size; count < widthDW; count++ )
659 putc( 0, fp ); // dummy
674 Timer g_chasemouse_timer;
676 void XYWnd::ChaseMouse(){
677 float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
678 Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
680 //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
682 XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
683 g_chasemouse_timer.start();
686 gboolean xywnd_chasemouse( gpointer data ){
687 reinterpret_cast<XYWnd*>( data )->ChaseMouse();
691 inline const int& min_int( const int& left, const int& right ){
692 return std::min( left, right );
695 bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
696 m_chasemouse_delta_x = 0;
697 m_chasemouse_delta_y = 0;
699 if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
700 const int epsilon = 16;
702 if ( pointx < epsilon ) {
703 m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
705 else if ( ( pointx - m_nWidth ) > -epsilon ) {
706 m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
709 if ( pointy < epsilon ) {
710 m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
712 else if ( ( pointy - m_nHeight ) > -epsilon ) {
713 m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
716 if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
717 //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
718 m_chasemouse_current_x = pointx;
719 m_chasemouse_current_y = pointy;
720 if ( m_chasemouse_handler == 0 ) {
721 //globalOutputStream() << "chasemouse timer start... ";
722 g_chasemouse_timer.start();
723 m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
729 if ( m_chasemouse_handler != 0 ) {
730 //globalOutputStream() << "chasemouse cancel\n";
731 g_source_remove( m_chasemouse_handler );
732 m_chasemouse_handler = 0;
738 if ( m_chasemouse_handler != 0 ) {
739 //globalOutputStream() << "chasemouse cancel\n";
740 g_source_remove( m_chasemouse_handler );
741 m_chasemouse_handler = 0;
747 // =============================================================================
749 Shader* XYWnd::m_state_selected = 0;
751 void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
752 if ( self.GetWidget().visible() ) {
753 rectangle_t rect = rectangle_from_area( area.min, area.max, self.Width(), self.Height() );
754 // int nDim1 = ( self.GetViewType() == YZ ) ? 1 : 0;
755 // int nDim2 = ( self.GetViewType() == XY ) ? 1 : 2;
756 // rect.x /= self.Scale();
757 // rect.y /= self.Scale();
758 // rect.w /= self.Scale();
759 // rect.h /= self.Scale();
760 // rect.x += self.GetOrigin()[nDim1];
761 // rect.y += self.GetOrigin()[nDim2];
762 self.m_XORRectangle.set( rect );
766 gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
767 if ( event->type == GDK_BUTTON_PRESS ) {
768 if( !xywnd->Active() ){
769 g_pParentWnd->SetActiveXY( xywnd );
772 xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
774 xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
779 gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
780 if ( event->type == GDK_BUTTON_RELEASE ) {
781 xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
783 xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
788 gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
789 if ( event->type == GDK_FOCUS_CHANGE ) {
791 if( !xywnd->Active() ){
792 g_pParentWnd->SetActiveXY( xywnd );
799 void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
800 if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
803 reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
806 gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
807 if( !xywnd->Active() ){
808 g_pParentWnd->SetActiveXY( xywnd );
810 if ( event->direction == GDK_SCROLL_UP ) {
811 xywnd->ZoomInWithMouse( (int)event->x, (int)event->y );
813 else if ( event->direction == GDK_SCROLL_DOWN ) {
819 gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
820 xywnd->m_nWidth = allocation->width;
821 xywnd->m_nHeight = allocation->height;
822 xywnd->updateProjection();
823 xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
827 gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
832 void XYWnd_CameraMoved( XYWnd& xywnd ){
833 // if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
834 //XYWnd_Update( xywnd );
835 xywnd.UpdateCameraIcon();
840 m_gl_widget( glwidget_new( FALSE ) ),
841 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
842 m_deferred_motion( xywnd_motion, this ),
843 m_parent( ui::null ),
844 m_window_observer( NewWindowObserver() ),
845 m_XORRectangle( m_gl_widget ),
846 m_chasemouse_handler( 0 ){
851 m_bNewBrushDrag = false;
852 m_move_started = false;
853 m_zoom_started = false;
864 m_backgroundActivated = false;
871 m_entityCreate = false;
873 m_mnuDrop = ui::Menu(ui::null);
875 GlobalWindowObservers_add( m_window_observer );
876 GlobalWindowObservers_connectWidget( m_gl_widget );
878 m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
879 m_window_observer->setView( m_view );
881 g_object_ref( m_gl_widget._handle );
883 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
884 gtk_widget_set_can_focus( m_gl_widget, true );
886 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
887 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
889 m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
890 m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
891 m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this ); //works only in floating views layout
892 m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
894 m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
896 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
898 // This reconstruct=false argument is used to avoid a circular dependency
899 // between modelview and projection initialization and a valgrind complaint
900 updateProjection( false );
901 updateModelview( false );
902 m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
904 AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
905 AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
907 PressedButtons_connect( g_pressedButtons, m_gl_widget );
909 onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
917 m_mnuDrop = ui::Menu(ui::null);
920 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
921 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
925 m_window_observer->release();
928 void XYWnd::captureStates(){
929 m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
932 void XYWnd::releaseStates(){
933 GlobalShaderCache().release( "$XY_OVERLAY" );
936 const Vector3& XYWnd::GetOrigin(){
940 void XYWnd::SetOrigin( const Vector3& origin ){
945 void XYWnd::Scroll( int x, int y ){
946 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
947 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
948 m_vOrigin[nDim1] += x / m_fScale;
949 m_vOrigin[nDim2] += y / m_fScale;
954 unsigned int Clipper_buttons(){
958 unsigned int Clipper_quick_buttons(){
959 return RAD_LBUTTON | RAD_CONTROL;
962 void XYWnd::DropClipPoint( int pointx, int pointy ){
965 XY_ToPoint( pointx, pointy, point );
968 Select_GetMid( mid );
969 g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
970 const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
971 point[nDim] = mid[nDim];
972 vector3_snap( point, GetSnapGridSize() );
973 NewClipPoint( point );
976 void XYWnd::Clipper_OnLButtonDown( int x, int y ){
977 Vector3 mousePosition;
978 XY_ToPoint( x, y, mousePosition );
979 g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
980 if ( !g_pMovingClip ) {
981 DropClipPoint( x, y );
985 void XYWnd::Clipper_OnLButtonUp( int x, int y ){
986 if ( g_pMovingClip ) {
991 void XYWnd::Clipper_OnMouseMoved( int x, int y ){
992 if ( g_pMovingClip ) {
993 XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
994 XY_SnapToGrid( g_pMovingClip->m_ptClip );
996 ClipperChangeNotify();
1000 //#include "gtkutil/image.h"
1002 /* is called on every mouse move fraction; ain't good! */
1003 void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
1004 Vector3 mousePosition;
1005 XY_ToPoint( x, y, mousePosition );
1006 #if 0 // NetRadiantCustom
1008 if( GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ){
1010 cursor = gdk_cursor_new( GDK_CROSSHAIR );
1011 //cursor = gdk_cursor_new( GDK_FLEUR );
1012 gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1013 gdk_cursor_unref( cursor );
1017 cursor = gdk_cursor_new( GDK_HAND2 );
1018 // GdkPixbuf* pixbuf = pixbuf_new_from_file_with_mask( "bitmaps/icon.png" );
1019 // cursor = gdk_cursor_new_from_pixbuf( gdk_display_get_default(), pixbuf, 0, 0 );
1020 // g_object_unref( pixbuf );
1021 gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1022 gdk_cursor_unref( cursor );
1027 if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
1028 set_cursor ( m_gl_widget, GDK_CROSSHAIR );
1033 default_cursor( m_gl_widget );
1037 void XYWnd::SetCustomPivotOrigin( int pointx, int pointy ){
1039 XY_ToPoint( pointx, pointy, point );
1040 VIEWTYPE viewtype = static_cast<VIEWTYPE>( GetViewType() );
1041 const int nDim = ( viewtype == YZ ) ? 0 : ( ( viewtype == XZ ) ? 1 : 2 );
1042 //vector3_snap( point, GetSnapGridSize() );
1043 point[nDim] = 999999;
1045 GlobalSelectionSystem().setCustomPivotOrigin( point );
1046 SceneChangeNotify();
1049 unsigned int MoveCamera_buttons(){
1050 // return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
1051 return RAD_CONTROL | RAD_MBUTTON;
1054 void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1055 Vector3 origin( Camera_getOrigin( camwnd ) );
1056 xywnd->XY_ToPoint( x, y, origin );
1057 xywnd->XY_SnapToGrid( origin );
1058 Camera_setOrigin( camwnd, origin );
1061 unsigned int OrientCamera_buttons(){
1062 // if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
1063 // return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
1068 void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1069 //globalOutputStream() << Camera_getAngles( camwnd ) << " b4\n";
1070 Vector3 point = g_vector3_identity;
1071 xywnd->XY_ToPoint( x, y, point );
1072 //xywnd->XY_SnapToGrid( point );
1073 vector3_subtract( point, Camera_getOrigin( camwnd ) );
1075 int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
1076 int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
1077 int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
1078 if ( point[n1] || point[n2] ) {
1079 Vector3 angles( Camera_getAngles( camwnd ) );
1080 angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
1081 if( angles[CAMERA_YAW] < 0 )
1082 angles[CAMERA_YAW] = angles[CAMERA_YAW] + 360;
1083 if ( nAngle == CAMERA_PITCH ){
1084 if( fabs( angles[CAMERA_PITCH] ) > 90 ){
1085 angles[CAMERA_PITCH] = ( angles[CAMERA_PITCH] > 0 ) ? ( -angles[CAMERA_PITCH] + 180 ) : ( -angles[CAMERA_PITCH] - 180 );
1086 if( xywnd->GetViewType() == YZ ){
1087 if( angles[CAMERA_YAW] < 180 ){
1088 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1091 else if( angles[CAMERA_YAW] < 90 || angles[CAMERA_YAW] > 270 ){
1092 angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1096 if( xywnd->GetViewType() == YZ ){
1097 if( angles[CAMERA_YAW] > 180 ){
1098 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1101 else if( angles[CAMERA_YAW] > 90 && angles[CAMERA_YAW] < 270 ){
1102 angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1106 Camera_setAngles( camwnd, angles );
1108 //globalOutputStream() << Camera_getAngles( camwnd ) << "\n";
1111 unsigned int SetCustomPivotOrigin_buttons(){
1112 return RAD_MBUTTON | RAD_SHIFT;
1120 unsigned int NewBrushDrag_buttons(){
1124 void XYWnd::NewBrushDrag_Begin( int x, int y ){
1126 m_nNewBrushPressx = x;
1127 m_nNewBrushPressy = y;
1129 m_bNewBrushDrag = true;
1132 void XYWnd::NewBrushDrag_End( int x, int y ){
1133 if ( m_NewBrushDrag != 0 ) {
1134 GlobalUndoSystem().finish( "brushDragNew" );
1138 void XYWnd::NewBrushDrag( int x, int y ){
1140 XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
1141 XY_SnapToGrid( mins );
1142 XY_ToPoint( x, y, maxs );
1143 XY_SnapToGrid( maxs );
1145 int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
1147 mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
1148 maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
1150 if ( maxs[nDim] <= mins[nDim] ) {
1151 maxs[nDim] = mins[nDim] + GetGridSize();
1154 for ( int i = 0 ; i < 3 ; i++ )
1156 if ( mins[i] == maxs[i] ) {
1157 return; // don't create a degenerate brush
1159 if ( mins[i] > maxs[i] ) {
1160 float temp = mins[i];
1166 if ( m_NewBrushDrag == 0 ) {
1167 GlobalUndoSystem().start();
1168 NodeSmartReference node( GlobalBrushCreator().createBrush() );
1169 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
1171 scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
1172 brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
1173 brushpath.push( makeReference( node.get() ) );
1174 selectPath( brushpath, true );
1176 m_NewBrushDrag = node.get_pointer();
1180 //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1181 Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
1182 g_brush_always_caulk ?
1183 "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1186 void entitycreate_activated( ui::Widget item ){
1187 scene::Node* world_node = Map_FindWorldspawn( g_map );
1188 const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
1190 if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
1191 g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
1194 GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(),
1195 "There's already a worldspawn in your map!",
1202 void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
1203 auto item = ui::MenuItem( name );
1204 item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
1206 menu_add_item( menu, item );
1209 class EntityClassMenuInserter : public EntityClassVisitor
1211 typedef std::pair<ui::Menu, CopiedString> MenuPair;
1212 typedef std::vector<MenuPair> MenuStack;
1214 CopiedString m_previous;
1216 EntityClassMenuInserter( ui::Menu menu ){
1217 m_stack.reserve( 2 );
1218 m_stack.push_back( MenuPair( menu, "" ) );
1220 ~EntityClassMenuInserter(){
1221 if ( !string_empty( m_previous.c_str() ) ) {
1222 addItem( m_previous.c_str(), "" );
1225 void visit( EntityClass* e ){
1226 ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
1227 if ( !string_empty( m_previous.c_str() ) ) {
1228 addItem( m_previous.c_str(), e->name() );
1230 m_previous = e->name();
1232 void pushMenu( const CopiedString& name ){
1233 auto item = ui::MenuItem( name.c_str() );
1235 m_stack.back().first.add(item);
1237 auto submenu = ui::Menu(ui::New);
1238 gtk_menu_item_set_submenu( item, submenu );
1240 m_stack.push_back( MenuPair( submenu, name ) );
1245 void addItem( const char* name, const char* next ){
1246 const char* underscore = strchr( name, '_' );
1248 if ( underscore != 0 && underscore != name ) {
1249 bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
1250 const char* parent = m_stack.back().second.c_str();
1252 if ( !string_empty( parent )
1253 && string_length( parent ) == std::size_t( underscore - name )
1254 && string_equal_n( name, parent, underscore - name ) ) { // this is a child
1256 else if ( nextEqual ) {
1257 if ( m_stack.size() == 2 ) {
1260 pushMenu( CopiedString( StringRange( name, underscore ) ) );
1262 else if ( m_stack.size() == 2 ) {
1266 else if ( m_stack.size() == 2 ) {
1270 EntityClassMenu_addItem( m_stack.back().first, name );
1274 void XYWnd::OnContextMenu(){
1275 // if ( g_xywindow_globals.m_bRightClick == false ) {
1279 if ( !m_mnuDrop ) { // first time, load it up
1280 auto menu = m_mnuDrop = ui::Menu(ui::New);
1282 EntityClassMenuInserter inserter( menu );
1283 GlobalEntityClassManager().forEach( inserter );
1286 gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
1289 FreezePointer g_xywnd_freezePointer;
1291 unsigned int Move_buttons(){
1295 void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
1296 reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
1297 reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
1300 gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1305 void XYWnd::Move_Begin(){
1306 if ( m_move_started ) {
1309 m_move_started = true;
1310 /* NetRadiantCustom did this instead:
1311 g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this ); */
1312 g_xywnd_freezePointer.freeze_pointer( m_gl_widget, XYWnd_moveDelta, this );
1313 m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
1316 void XYWnd::Move_End(){
1317 m_move_started = false;
1318 /* NetRadiant did this instead:
1319 g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false ); */
1320 g_xywnd_freezePointer.unfreeze_pointer( m_gl_widget, false );
1321 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
1324 unsigned int Zoom_buttons(){
1325 return RAD_RBUTTON | RAD_ALT;
1332 void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
1335 while ( abs( g_dragZoom ) > 8 )
1337 if ( g_dragZoom > 0 ) {
1338 reinterpret_cast<XYWnd*>( data )->ZoomOut();
1343 if ( g_xywindow_globals.m_bZoomInToPointer ) {
1344 reinterpret_cast<XYWnd*>( data )->ZoomInWithMouse( g_zoom2x, g_zoom2y );
1347 reinterpret_cast<XYWnd*>( data )->ZoomIn();
1355 gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1360 void XYWnd::Zoom_Begin( int x, int y ){
1361 if ( m_zoom_started ) {
1364 m_zoom_started = true;
1368 /* NetRadiantCustom did this instead:
1369 g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this ); */
1370 g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
1371 m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
1374 void XYWnd::Zoom_End(){
1375 m_zoom_started = false;
1376 g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false );
1377 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
1380 // makes sure the selected brush or camera is in view
1381 void XYWnd::PositionView( const Vector3& position ){
1382 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1383 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1385 m_vOrigin[nDim1] = position[nDim1];
1386 m_vOrigin[nDim2] = position[nDim2];
1390 XYWnd_Update( *this );
1393 void XYWnd::SetViewType( VIEWTYPE viewType ){
1394 m_viewType = viewType;
1398 gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
1403 inline WindowVector WindowVector_forInteger( int x, int y ){
1404 return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
1407 void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
1408 XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
1410 void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
1411 if ( buttons == Move_buttons() ) {
1413 EntityCreate_MouseDown( x, y );
1415 else if ( buttons == Zoom_buttons() ) {
1418 else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1419 Clipper_OnLButtonDown( x, y );
1421 else if ( !ClipMode() && buttons == Clipper_quick_buttons() ) {
1423 g_quick_clipper = true;
1424 Clipper_OnLButtonDown( x, y );
1426 else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
1427 NewBrushDrag_Begin( x, y );
1429 // control mbutton = move camera
1430 else if ( buttons == MoveCamera_buttons() ) {
1431 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1433 // mbutton = angle camera
1434 else if ( buttons == OrientCamera_buttons() ) {
1435 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1437 else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1438 SetCustomPivotOrigin( x, y );
1442 m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1446 void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
1447 if ( m_move_started ) {
1449 EntityCreate_MouseUp( x, y );
1451 else if ( m_zoom_started ) {
1454 else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1455 Clipper_OnLButtonUp( x, y );
1457 else if ( m_bNewBrushDrag ) {
1458 m_bNewBrushDrag = false;
1459 NewBrushDrag_End( x, y );
1460 if ( m_NewBrushDrag == 0 ) {
1461 //L button w/o created brush = tunnel selection
1462 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1467 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1471 void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
1472 // rbutton = drag xy origin
1473 if ( m_move_started ) {
1476 else if ( m_zoom_started ) {
1479 else if ( ClipMode() && g_pMovingClip != 0 ) {
1480 Clipper_OnMouseMoved( x, y );
1482 // lbutton without selection = drag new brush
1483 else if ( m_bNewBrushDrag ) {
1484 NewBrushDrag( x, y );
1487 // control mbutton = move camera
1488 else if ( buttons == MoveCamera_buttons() ) {
1489 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1492 // mbutton = angle camera
1493 else if ( buttons == OrientCamera_buttons() ) {
1494 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1497 else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1498 SetCustomPivotOrigin( x, y );
1503 m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
1505 m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
1506 XY_ToPoint( x, y, m_mousePosition );
1507 XY_SnapToGrid( m_mousePosition );
1509 StringOutputStream status( 64 );
1510 status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
1511 << " y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
1512 << " z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
1513 g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
1515 if ( g_xywindow_globals_private.g_bCrossHairs ) {
1516 XYWnd_Update( *this );
1519 Clipper_Crosshair_OnMouseMoved( x, y );
1523 void XYWnd::EntityCreate_MouseDown( int x, int y ){
1524 m_entityCreate = true;
1525 m_entityCreate_x = x;
1526 m_entityCreate_y = y;
1529 void XYWnd::EntityCreate_MouseMove( int x, int y ){
1530 if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
1531 m_entityCreate = false;
1535 void XYWnd::EntityCreate_MouseUp( int x, int y ){
1536 if ( m_entityCreate ) {
1537 m_entityCreate = false;
1542 inline float screen_normalised( int pos, unsigned int size ){
1543 return ( ( 2.0f * pos ) / size ) - 1.0f;
1546 inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
1547 return world_origin + normalised * normalised2world_scale;
1551 // TTimo: watch it, this doesn't init one of the 3 coords
1552 void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
1553 float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
1554 float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
1555 if ( m_viewType == XY ) {
1556 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1557 point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
1559 else if ( m_viewType == YZ ) {
1560 point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
1561 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1565 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1566 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1570 void XYWnd::XY_SnapToGrid( Vector3& point ){
1571 if ( m_viewType == XY ) {
1572 point[0] = float_snapped( point[0], GetSnapGridSize() );
1573 point[1] = float_snapped( point[1], GetSnapGridSize() );
1575 else if ( m_viewType == YZ ) {
1576 point[1] = float_snapped( point[1], GetSnapGridSize() );
1577 point[2] = float_snapped( point[2], GetSnapGridSize() );
1581 point[0] = float_snapped( point[0], GetSnapGridSize() );
1582 point[2] = float_snapped( point[2], GetSnapGridSize() );
1586 void XYWnd::XY_LoadBackgroundImage( const char *name ){
1587 const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
1588 if ( relative == name ) {
1589 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
1592 char fileNameWithoutExt[512];
1593 strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
1594 fileNameWithoutExt[512 - 1] = '\0';
1595 fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
1597 Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
1599 globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
1602 g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
1603 LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
1604 globalOutputStream() << "Loaded background texture " << relative << "\n";
1605 g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
1608 switch ( g_pParentWnd->ActiveXY()->m_viewType )
1625 Select_GetBounds( min, max );
1626 g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
1627 g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
1628 g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
1629 g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
1632 void XYWnd::XY_DisableBackground( void ){
1633 g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
1634 if ( g_pParentWnd->ActiveXY()->m_tex ) {
1635 free( g_pParentWnd->ActiveXY()->m_tex );
1637 g_pParentWnd->ActiveXY()->m_tex = NULL;
1640 void WXY_BackgroundSelect( void ){
1641 bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
1643 ui::Window main_window = MainFrame_getWindow();
1645 if ( !brushesSelected ) {
1646 ui::alert( main_window, "You have to select some brushes to get the bounding box for.\n",
1647 "No selection", ui::alert_type::OK, ui::alert_icon::Error );
1651 const char *filename = main_window.file_dialog( TRUE, "Background Image", NULL, NULL );
1653 g_pParentWnd->ActiveXY()->XY_DisableBackground();
1656 g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
1659 // Draw the background image immediately (do not wait for user input).
1660 g_pParentWnd->ActiveXY()->Redraw();
1664 ============================================================================
1668 ============================================================================
1677 double two_to_the_power( int power ){
1678 return pow( 2.0f, power );
1681 void XYWnd::XY_DrawAxis( void ){
1682 if ( g_xywindow_globals_private.show_axis ) {
1683 const char g_AxisName[3] = { 'X', 'Y', 'Z' };
1684 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1685 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1686 const int w = ( m_nWidth / 2 / m_fScale );
1687 const int h = ( m_nHeight / 2 / m_fScale );
1689 Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
1690 Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
1692 float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) );
1693 float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) );
1694 colourX[0] = colourX[1] = colourX[2] = grayX;
1695 colourY[0] = colourY[1] = colourY[2] = grayY;
1698 // draw two lines with corresponding axis colors to highlight current view
1699 // horizontal line: nDim1 color
1701 glBegin( GL_LINES );
1702 glColor3fv( vector3_to_array( colourX ) );
1703 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1704 glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1706 glVertex2f( 32 / m_fScale, 0 );
1707 glColor3fv( vector3_to_array( colourY ) );
1708 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1709 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1711 glVertex2f( 0, 32 / m_fScale );
1714 // now print axis symbols
1715 glColor3fv( vector3_to_array( colourX ) );
1716 glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
1717 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1718 glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
1719 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1720 glColor3fv( vector3_to_array( colourY ) );
1721 glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
1722 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1723 glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
1724 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1728 void XYWnd::RenderActive( void ){
1729 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1730 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1731 GlobalOpenGL_debugAssertNoErrors();
1732 glDrawBuffer( GL_FRONT );
1734 if ( g_xywindow_globals_private.show_outline ) {
1735 glMatrixMode( GL_PROJECTION );
1737 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1739 glMatrixMode( GL_MODELVIEW );
1742 if( !Active() ){ //sorta erase
1743 glColor3fv( vector3_to_array( g_xywindow_globals.color_gridmajor ) );
1745 // four view mode doesn't colorize
1746 else if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
1747 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1751 switch ( m_viewType )
1754 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
1757 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
1760 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
1764 glBegin( GL_LINE_LOOP );
1765 glVertex2f( 0.5, 0.5 );
1766 glVertex2f( m_nWidth - 0.5, 1 );
1767 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
1768 glVertex2f( 0.5, m_nHeight - 0.5 );
1771 // we do this part (the old way) only if show_axis is disabled
1772 if ( !g_xywindow_globals_private.show_axis ) {
1773 glMatrixMode( GL_PROJECTION );
1775 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1777 glMatrixMode( GL_MODELVIEW );
1781 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1784 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1787 glDisable( GL_BLEND );
1788 glRasterPos2f( 35, m_nHeight - 20 );
1790 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1794 glViewport( 0, 0, m_nWidth, m_nHeight );
1796 glMatrixMode( GL_PROJECTION );
1797 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
1799 glMatrixMode( GL_MODELVIEW );
1801 glScalef( m_fScale, m_fScale, 1 );
1802 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1803 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1804 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
1806 glDisable( GL_LINE_STIPPLE );
1807 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1808 glDisableClientState( GL_NORMAL_ARRAY );
1809 glDisableClientState( GL_COLOR_ARRAY );
1810 glDisable( GL_TEXTURE_2D );
1811 glDisable( GL_LIGHTING );
1812 glDisable( GL_COLOR_MATERIAL );
1813 glDisable( GL_DEPTH_TEST );
1814 glDisable( GL_TEXTURE_1D );
1815 glDisable( GL_BLEND );
1817 XYWnd::XY_DrawAxis();
1820 glDrawBuffer( GL_BACK );
1821 GlobalOpenGL_debugAssertNoErrors();
1822 glwidget_make_current( m_gl_widget );
1827 void XYWnd::XY_DrawBackground( void ){
1828 glPushAttrib( GL_ALL_ATTRIB_BITS );
1830 glEnable( GL_TEXTURE_2D );
1831 glEnable( GL_BLEND );
1832 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
1833 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1834 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
1835 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
1837 glPolygonMode( GL_FRONT, GL_FILL );
1839 glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
1840 glBegin( GL_QUADS );
1842 glColor4f( 1.0, 1.0, 1.0, m_alpha );
1843 glTexCoord2f( 0.0, 1.0 );
1844 glVertex2f( m_xmin, m_ymin );
1846 glTexCoord2f( 1.0, 1.0 );
1847 glVertex2f( m_xmax, m_ymin );
1849 glTexCoord2f( 1.0, 0.0 );
1850 glVertex2f( m_xmax, m_ymax );
1852 glTexCoord2f( 0.0, 0.0 );
1853 glVertex2f( m_xmin, m_ymax );
1856 glBindTexture( GL_TEXTURE_2D, 0 );
1861 void XYWnd::XY_DrawGrid( void ) {
1862 float x, y, xb, xe, yb, ye;
1865 float step, minor_step, stepx, stepy;
1866 step = minor_step = stepx = stepy = GetGridSize();
1868 int minor_power = Grid_getPower();
1871 while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
1875 int power = minor_power;
1876 while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
1878 step = float(two_to_the_power( power ) );
1880 mask = ( 1 << ( power - minor_power ) ) - 1;
1881 while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
1883 while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
1886 a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
1888 glDisable( GL_TEXTURE_2D );
1889 glDisable( GL_TEXTURE_1D );
1890 glDisable( GL_DEPTH_TEST );
1891 glDisable( GL_BLEND );
1894 w = ( m_nWidth / 2 / m_fScale );
1895 h = ( m_nHeight / 2 / m_fScale );
1897 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1898 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1900 xb = m_vOrigin[nDim1] - w;
1901 if ( xb < region_mins[nDim1] ) {
1902 xb = region_mins[nDim1];
1904 xb = step * floor( xb / step );
1906 xe = m_vOrigin[nDim1] + w;
1907 if ( xe > region_maxs[nDim1] ) {
1908 xe = region_maxs[nDim1];
1910 xe = step * ceil( xe / step );
1912 yb = m_vOrigin[nDim2] - h;
1913 if ( yb < region_mins[nDim2] ) {
1914 yb = region_mins[nDim2];
1916 yb = step * floor( yb / step );
1918 ye = m_vOrigin[nDim2] + h;
1919 if ( ye > region_maxs[nDim2] ) {
1920 ye = region_maxs[nDim2];
1922 ye = step * ceil( ye / step );
1924 #define COLORS_DIFFER( a,b ) \
1925 ( ( a )[0] != ( b )[0] || \
1926 ( a )[1] != ( b )[1] || \
1927 ( a )[2] != ( b )[2] )
1930 // draw minor blocks
1931 if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
1933 glEnable( GL_BLEND );
1936 if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
1937 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
1939 glBegin( GL_LINES );
1941 for ( x = xb ; x < xe ; x += minor_step, ++i ) {
1942 if ( ( i & mask ) != 0 ) {
1943 glVertex2f( x, yb );
1944 glVertex2f( x, ye );
1948 for ( y = yb ; y < ye ; y += minor_step, ++i ) {
1949 if ( ( i & mask ) != 0 ) {
1950 glVertex2f( xb, y );
1951 glVertex2f( xe, y );
1957 // draw major blocks
1958 if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
1959 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
1961 glBegin( GL_LINES );
1962 for ( x = xb ; x <= xe ; x += step ) {
1963 glVertex2f( x, yb );
1964 glVertex2f( x, ye );
1966 for ( y = yb ; y <= ye ; y += step ) {
1967 glVertex2f( xb, y );
1968 glVertex2f( xe, y );
1974 glDisable( GL_BLEND );
1978 // draw coordinate text if needed
1979 if ( g_xywindow_globals_private.show_coordinates ) {
1980 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1981 float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
1982 float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
1983 for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
1984 glRasterPos2f( x, offx );
1985 sprintf( text, "%g", x );
1986 GlobalOpenGL().drawString( text );
1988 for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
1989 glRasterPos2f( offy, y );
1990 sprintf( text, "%g", y );
1991 GlobalOpenGL().drawString( text );
1995 // we do this part (the old way) only if show_axis is disabled
1996 if ( !g_xywindow_globals_private.show_axis ) {
1998 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2001 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
2004 glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
2006 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
2009 XYWnd::XY_DrawAxis();
2011 // show current work zone?
2012 // the work zone is used to place dropped points and brushes
2013 if ( g_xywindow_globals_private.d_show_work ) {
2014 glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
2015 glBegin( GL_LINES );
2016 glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
2017 glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
2018 glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
2019 glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
2020 glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
2021 glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
2022 glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
2023 glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
2033 void XYWnd::XY_DrawBlockGrid(){
2034 if ( Map_FindWorldspawn( g_map ) == 0 ) {
2037 const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
2038 if ( strlen( value ) ) {
2039 sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
2042 if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
2043 // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
2044 g_xywindow_globals_private.blockSize = 1024;
2047 float x, y, xb, xe, yb, ye;
2051 glDisable( GL_TEXTURE_2D );
2052 glDisable( GL_TEXTURE_1D );
2053 glDisable( GL_DEPTH_TEST );
2054 glDisable( GL_BLEND );
2056 w = ( m_nWidth / 2 / m_fScale );
2057 h = ( m_nHeight / 2 / m_fScale );
2059 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2060 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2062 xb = m_vOrigin[nDim1] - w;
2063 if ( xb < region_mins[nDim1] ) {
2064 xb = region_mins[nDim1];
2066 xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
2068 xe = m_vOrigin[nDim1] + w;
2069 if ( xe > region_maxs[nDim1] ) {
2070 xe = region_maxs[nDim1];
2072 xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
2074 yb = m_vOrigin[nDim2] - h;
2075 if ( yb < region_mins[nDim2] ) {
2076 yb = region_mins[nDim2];
2078 yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
2080 ye = m_vOrigin[nDim2] + h;
2081 if ( ye > region_maxs[nDim2] ) {
2082 ye = region_maxs[nDim2];
2084 ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
2086 // draw major blocks
2088 glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
2091 glBegin( GL_LINES );
2093 for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
2095 glVertex2f( x, yb );
2096 glVertex2f( x, ye );
2099 if ( m_viewType == XY ) {
2100 for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
2102 glVertex2f( xb, y );
2103 glVertex2f( xe, y );
2110 // draw coordinate text if needed
2112 if ( m_viewType == XY && m_fScale > .1 ) {
2113 for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
2114 for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
2116 glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
2117 sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
2118 GlobalOpenGL().drawString( text );
2122 glColor4f( 0, 0, 0, 0 );
2125 void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
2126 Cam.fov = 48 / m_fScale;
2127 Cam.box = 16 / m_fScale;
2128 // globalOutputStream() << "pitch " << angles[CAMERA_PITCH] << " yaw " << angles[CAMERA_YAW] << "\n";
2130 if ( m_viewType == XY ) {
2133 Cam.a = degrees_to_radians( angles[CAMERA_YAW] );
2135 else if ( m_viewType == YZ ) {
2138 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] > 180 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2144 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] < 270 && angles[CAMERA_YAW] > 90 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2147 //glColor3f( 0.0, 0.0, 1.0 );
2148 glColor3f( 1.0, 1.0, 1.0 );
2149 glBegin( GL_LINE_STRIP );
2150 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2151 glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2152 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2153 glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2154 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2155 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2158 glBegin( GL_LINE_STRIP );
2159 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2160 glVertex3f( Cam.x, Cam.y, 0 );
2161 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2166 void XYWnd::UpdateCameraIcon( void ){
2167 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
2168 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
2169 GlobalOpenGL_debugAssertNoErrors();
2170 glDrawBuffer( GL_FRONT );
2173 glViewport( 0, 0, m_nWidth, m_nHeight );
2175 glMatrixMode( GL_PROJECTION );
2176 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2178 glMatrixMode( GL_MODELVIEW );
2180 glScalef( m_fScale, m_fScale, 1 );
2181 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2182 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2183 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2185 glDisable( GL_LINE_STIPPLE );
2186 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2187 glDisableClientState( GL_NORMAL_ARRAY );
2188 glDisableClientState( GL_COLOR_ARRAY );
2189 glDisable( GL_TEXTURE_2D );
2190 glDisable( GL_LIGHTING );
2191 glDisable( GL_COLOR_MATERIAL );
2192 glDisable( GL_DEPTH_TEST );
2193 glDisable( GL_TEXTURE_1D );
2195 glEnable( GL_BLEND );
2196 glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2198 //glColor3f( 0.0, 0.0, 1.0 );
2199 glColor3f( 1.0, 1.0, 1.0 );
2200 glBegin( GL_LINE_STRIP );
2201 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2202 glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2203 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2204 glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2205 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2206 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2209 glBegin( GL_LINE_STRIP );
2210 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2211 glVertex3f( Cam.x, Cam.y, 0 );
2212 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2215 XYWnd::DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2217 glDisable( GL_BLEND );
2218 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2221 glDrawBuffer( GL_BACK );
2222 GlobalOpenGL_debugAssertNoErrors();
2223 glwidget_make_current( m_gl_widget );
2229 float Betwixt( float f1, float f2 ){
2231 return f2 + ( ( f1 - f2 ) / 2 );
2234 return f1 + ( ( f2 - f1 ) / 2 );
2239 // can be greatly simplified but per usual i am in a hurry
2240 // which is not an excuse, just a fact
2241 void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
2242 if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
2245 const char* g_pDimStrings[] = {"x:", "y:", "z:"};
2246 typedef const char* OrgStrings[2];
2247 const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
2249 Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
2251 glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
2252 g_xywindow_globals.color_selbrushes[1] * .65f,
2253 g_xywindow_globals.color_selbrushes[2] * .65f );
2255 StringOutputStream dimensions( 16 );
2257 if ( m_viewType == XY ) {
2258 glBegin( GL_LINES );
2260 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f );
2261 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2263 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2264 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2266 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale, 0.0f );
2267 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2270 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2], 0.0f );
2271 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f );
2273 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2], 0.0f );
2274 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
2276 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
2277 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2], 0.0f );
2281 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), vMinBounds[nDim2] - 20.0f / m_fScale, 0.0f );
2282 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2283 GlobalOpenGL().drawString( dimensions.c_str() );
2286 glRasterPos3f( vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
2287 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2288 GlobalOpenGL().drawString( dimensions.c_str() );
2291 glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
2292 dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
2293 GlobalOpenGL().drawString( dimensions.c_str() );
2295 else if ( m_viewType == XZ ) {
2296 glBegin( GL_LINES );
2298 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f / m_fScale );
2299 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
2301 glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2302 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2304 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f / m_fScale );
2305 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2308 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, 0,vMinBounds[nDim2] );
2309 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMinBounds[nDim2] );
2311 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMinBounds[nDim2] );
2312 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMaxBounds[nDim2] );
2314 glVertex3f( vMaxBounds[nDim1] + 6.0f / m_fScale, 0,vMaxBounds[nDim2] );
2315 glVertex3f( vMaxBounds[nDim1] + 10.0f / m_fScale, 0,vMaxBounds[nDim2] );
2319 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f / m_fScale );
2320 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2321 GlobalOpenGL().drawString( dimensions.c_str() );
2324 glRasterPos3f( vMaxBounds[nDim1] + 16.0f / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2325 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2326 GlobalOpenGL().drawString( dimensions.c_str() );
2329 glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
2330 dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
2331 GlobalOpenGL().drawString( dimensions.c_str() );
2335 glBegin( GL_LINES );
2337 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale );
2338 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2340 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2341 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2343 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f / m_fScale );
2344 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2347 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMinBounds[nDim2] );
2348 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2] );
2350 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMinBounds[nDim2] );
2351 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2] );
2353 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f / m_fScale, vMaxBounds[nDim2] );
2354 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f / m_fScale, vMaxBounds[nDim2] );
2358 glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), vMinBounds[nDim2] - 20.0f / m_fScale );
2359 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2360 GlobalOpenGL().drawString( dimensions.c_str() );
2363 glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2364 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2365 GlobalOpenGL().drawString( dimensions.c_str() );
2368 glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
2369 dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << " " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
2370 GlobalOpenGL().drawString( dimensions.c_str() );
2374 class XYRenderer : public Renderer
2382 unsigned int m_highlight;
2386 XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
2387 m_globalstate( globalstate ),
2388 m_state_selected( selected ){
2389 ASSERT_NOTNULL( selected );
2390 m_state_stack.push_back( state_type() );
2393 void SetState( Shader* state, EStyle style ){
2394 ASSERT_NOTNULL( state );
2395 if ( style == eWireframeOnly ) {
2396 m_state_stack.back().m_state = state;
2399 EStyle getStyle() const {
2400 return eWireframeOnly;
2403 m_state_stack.push_back( m_state_stack.back() );
2406 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
2407 m_state_stack.pop_back();
2409 void Highlight( EHighlightMode mode, bool bEnable = true ){
2411 ? m_state_stack.back().m_highlight |= mode
2412 : m_state_stack.back().m_highlight &= ~mode;
2414 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
2415 if ( m_state_stack.back().m_highlight & ePrimitive ) {
2416 m_state_selected->addRenderable( renderable, localToWorld );
2420 m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
2424 void render( const Matrix4& modelview, const Matrix4& projection ){
2425 GlobalShaderCache().render( m_globalstate, modelview, projection );
2428 std::vector<state_type> m_state_stack;
2429 RenderStateFlags m_globalstate;
2430 Shader* m_state_selected;
2433 void XYWnd::updateProjection( bool reconstruct ){
2434 m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
2435 m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
2436 m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
2438 m_projection[12] = 0.0f;
2439 m_projection[13] = 0.0f;
2440 m_projection[14] = -1.0f;
2452 m_projection[11] = 0.0f;
2454 m_projection[15] = 1.0f;
2457 m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2461 // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
2462 void XYWnd::updateModelview( bool reconstruct ){
2463 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2464 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2467 m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
2468 m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
2469 m_modelview[14] = g_MaxWorldCoord * m_fScale;
2472 switch ( m_viewType )
2475 m_modelview[0] = m_fScale;
2480 m_modelview[5] = m_fScale;
2485 m_modelview[10] = -m_fScale;
2488 m_modelview[0] = m_fScale;
2494 m_modelview[6] = m_fScale;
2497 m_modelview[9] = m_fScale;
2498 m_modelview[10] = 0;
2503 m_modelview[2] = -m_fScale;
2505 m_modelview[4] = m_fScale;
2510 m_modelview[9] = m_fScale;
2511 m_modelview[10] = 0;
2515 m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
2516 m_modelview[15] = 1;
2519 m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2529 //#define DBG_SCENEDUMP
2531 void XYWnd::XY_Draw(){
2535 glViewport( 0, 0, m_nWidth, m_nHeight );
2536 glClearColor( g_xywindow_globals.color_gridback[0],
2537 g_xywindow_globals.color_gridback[1],
2538 g_xywindow_globals.color_gridback[2],0 );
2540 glClear( GL_COLOR_BUFFER_BIT );
2546 glMatrixMode( GL_PROJECTION );
2547 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2549 glMatrixMode( GL_MODELVIEW );
2551 glScalef( m_fScale, m_fScale, 1 );
2552 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2553 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2554 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2556 glDisable( GL_LINE_STIPPLE );
2558 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2559 glDisableClientState( GL_NORMAL_ARRAY );
2560 glDisableClientState( GL_COLOR_ARRAY );
2561 glDisable( GL_TEXTURE_2D );
2562 glDisable( GL_LIGHTING );
2563 glDisable( GL_COLOR_MATERIAL );
2564 glDisable( GL_DEPTH_TEST );
2566 if ( m_backgroundActivated ) {
2567 XY_DrawBackground();
2571 if ( g_xywindow_globals_private.show_blocks ) {
2575 glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2577 unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
2578 if ( !g_xywindow_globals.m_bNoStipple ) {
2579 globalstate |= RENDER_LINESTIPPLE;
2583 XYRenderer renderer( globalstate, m_state_selected );
2585 Scene_Render( renderer, m_view );
2587 GlobalOpenGL_debugAssertNoErrors();
2588 renderer.render( m_modelview, m_projection );
2589 GlobalOpenGL_debugAssertNoErrors();
2592 glDepthMask( GL_FALSE );
2594 GlobalOpenGL_debugAssertNoErrors();
2596 glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2598 GlobalOpenGL_debugAssertNoErrors();
2599 glDisable( GL_LINE_STIPPLE );
2600 GlobalOpenGL_debugAssertNoErrors();
2602 GlobalOpenGL_debugAssertNoErrors();
2603 if ( GlobalOpenGL().GL_1_3() ) {
2604 glActiveTexture( GL_TEXTURE0 );
2605 glClientActiveTexture( GL_TEXTURE0 );
2607 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2608 GlobalOpenGL_debugAssertNoErrors();
2609 glDisableClientState( GL_NORMAL_ARRAY );
2610 GlobalOpenGL_debugAssertNoErrors();
2611 glDisableClientState( GL_COLOR_ARRAY );
2612 GlobalOpenGL_debugAssertNoErrors();
2613 glDisable( GL_TEXTURE_2D );
2614 GlobalOpenGL_debugAssertNoErrors();
2615 glDisable( GL_LIGHTING );
2616 GlobalOpenGL_debugAssertNoErrors();
2617 glDisable( GL_COLOR_MATERIAL );
2618 GlobalOpenGL_debugAssertNoErrors();
2620 GlobalOpenGL_debugAssertNoErrors();
2624 if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
2626 Select_GetBounds( min, max );
2627 PaintSizeInfo( nDim1, nDim2, min, max );
2630 if ( g_xywindow_globals_private.g_bCrossHairs ) {
2631 glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
2632 glBegin( GL_LINES );
2633 if ( m_viewType == XY ) {
2634 glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
2635 glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
2636 glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
2637 glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
2639 else if ( m_viewType == YZ ) {
2640 glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
2641 glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
2642 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2643 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2647 glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2648 glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2649 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2650 glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2656 GlobalClipPoints_Draw( m_fScale );
2659 GlobalOpenGL_debugAssertNoErrors();
2663 glScalef( m_fScale, m_fScale, 1 );
2664 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2666 glEnable( GL_BLEND );
2667 glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2668 DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2669 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2670 glDisable( GL_BLEND );
2672 Feedback_draw2D( m_viewType );
2674 if ( g_xywindow_globals_private.show_outline ) {
2676 glMatrixMode( GL_PROJECTION );
2678 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
2680 glMatrixMode( GL_MODELVIEW );
2683 // four view mode doesn't colorize
2684 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2685 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2689 switch ( m_viewType )
2692 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
2695 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
2698 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
2702 glBegin( GL_LINE_LOOP );
2703 glVertex2f( 0.5, 0.5 );
2704 glVertex2f( m_nWidth - 0.5, 1 );
2705 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
2706 glVertex2f( 0.5, m_nHeight - 0.5 );
2711 GlobalOpenGL_debugAssertNoErrors();
2716 void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
2717 xywnd->XY_ToPoint( x, y, point );
2718 xywnd->XY_SnapToGrid( point );
2720 int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
2721 float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
2722 point[nDim] = float_snapped( fWorkMid, GetGridSize() );
2725 void XYWnd::OnEntityCreate( const char* item ){
2726 StringOutputStream command;
2727 command << "entityCreate -class " << item;
2728 UndoableCommand undo( command.c_str() );
2730 XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
2731 Entity_createFromSelection( item, point );
2736 void GetFocusPosition( Vector3& position ){
2737 if ( GlobalSelectionSystem().countSelected() != 0 ) {
2738 Select_GetMid( position );
2742 position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
2746 void XYWnd_Focus( XYWnd* xywnd ){
2748 GetFocusPosition( position );
2749 xywnd->PositionView( position );
2752 void XY_Split_Focus(){
2754 GetFocusPosition( position );
2755 if ( g_pParentWnd->GetXYWnd() ) {
2756 g_pParentWnd->GetXYWnd()->PositionView( position );
2758 if ( g_pParentWnd->GetXZWnd() ) {
2759 g_pParentWnd->GetXZWnd()->PositionView( position );
2761 if ( g_pParentWnd->GetYZWnd() ) {
2762 g_pParentWnd->GetYZWnd()->PositionView( position );
2767 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2768 // cannot do this in a split window
2769 // do something else that the user may want here
2774 XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2775 XYWnd_Focus( xywnd );
2778 void XY_TopFrontSide( VIEWTYPE viewtype ){
2779 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2780 // cannot do this in a split window
2781 // do something else that the user may want here
2785 XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2786 xywnd->SetViewType( viewtype );
2787 XYWnd_Focus( xywnd );
2791 XY_TopFrontSide( XY );
2795 XY_TopFrontSide( XZ );
2799 XY_TopFrontSide( YZ );
2802 void XY_NextView( XYWnd* xywnd ){
2803 if ( xywnd->GetViewType() == XY ) {
2804 xywnd->SetViewType( XZ );
2806 else if ( xywnd->GetViewType() == XZ ) {
2807 xywnd->SetViewType( YZ );
2810 xywnd->SetViewType( XY );
2812 XYWnd_Focus( xywnd );
2816 if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2817 // cannot do this in a split window
2818 // do something else that the user may want here
2822 XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2823 XY_NextView( xywnd );
2827 if ( g_pParentWnd->GetXYWnd() ) {
2828 g_pParentWnd->GetXYWnd()->SetScale( 1 );
2830 if ( g_pParentWnd->GetXZWnd() ) {
2831 g_pParentWnd->GetXZWnd()->SetScale( 1 );
2833 if ( g_pParentWnd->GetYZWnd() ) {
2834 g_pParentWnd->GetYZWnd()->SetScale( 1 );
2839 g_pParentWnd->ActiveXY()->ZoomIn();
2842 // NOTE: the zoom out factor is 4/5, we could think about customizing it
2843 // we don't go below a zoom factor corresponding to 10% of the max world size
2844 // (this has to be computed against the window size)
2846 g_pParentWnd->ActiveXY()->ZoomOut();
2851 void ToggleShowCrosshair(){
2852 g_xywindow_globals_private.g_bCrossHairs ^= 1;
2853 XY_UpdateAllWindows();
2856 void ToggleShowSizeInfo(){
2857 g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2858 XY_UpdateAllWindows();
2861 void ToggleShowGrid(){
2862 g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2863 XY_UpdateAllWindows();
2866 ToggleShown g_xy_top_shown( true );
2868 void XY_Top_Shown_Construct( ui::Window parent ){
2869 g_xy_top_shown.connect( parent );
2872 ToggleShown g_yz_side_shown( false );
2874 void YZ_Side_Shown_Construct( ui::Window parent ){
2875 g_yz_side_shown.connect( parent );
2878 ToggleShown g_xz_front_shown( false );
2880 void XZ_Front_Shown_Construct( ui::Window parent ){
2881 g_xz_front_shown.connect( parent );
2885 class EntityClassMenu : public ModuleObserver
2887 std::size_t m_unrealised;
2889 EntityClassMenu() : m_unrealised( 1 ){
2892 if ( --m_unrealised == 0 ) {
2896 if ( ++m_unrealised == 1 ) {
2897 if ( XYWnd::m_mnuDrop ) {
2898 XYWnd::m_mnuDrop.destroy();
2899 XYWnd::m_mnuDrop = ui::Menu(ui::null);
2905 EntityClassMenu g_EntityClassMenu;
2909 void ShowNamesToggle(){
2910 GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
2911 XY_UpdateAllWindows();
2914 typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
2916 void ShowNamesExport( const Callback<void(bool)> & importer ){
2917 importer( GlobalEntityCreator().getShowNames() );
2920 typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
2923 void ShowTargetNamesToggle(){
2924 GlobalEntityCreator().setShowTargetNames( !GlobalEntityCreator().getShowTargetNames() );
2925 XY_UpdateAllWindows();
2928 typedef FreeCaller<void(), ShowTargetNamesToggle> ShowTargetNamesToggleCaller;
2930 void ShowTargetNamesExport( const Callback<void(bool)> & importer ){
2931 importer( GlobalEntityCreator().getShowTargetNames() );
2934 typedef FreeCaller<void(const Callback<void(bool)> &), ShowTargetNamesExport> ShowTargetNamesExportCaller;
2937 void ShowAnglesToggle(){
2938 GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
2939 XY_UpdateAllWindows();
2942 typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
2944 void ShowAnglesExport( const Callback<void(bool)> & importer ){
2945 importer( GlobalEntityCreator().getShowAngles() );
2947 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
2950 void ShowBlocksToggle(){
2951 g_xywindow_globals_private.show_blocks ^= 1;
2952 XY_UpdateAllWindows();
2955 typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
2957 void ShowBlocksExport( const Callback<void(bool)> & importer ){
2958 importer( g_xywindow_globals_private.show_blocks );
2961 typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
2964 void ShowCoordinatesToggle(){
2965 g_xywindow_globals_private.show_coordinates ^= 1;
2966 XY_UpdateAllWindows();
2969 typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
2971 void ShowCoordinatesExport( const Callback<void(bool)> & importer ){
2972 importer( g_xywindow_globals_private.show_coordinates );
2975 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
2978 void ShowOutlineToggle(){
2979 g_xywindow_globals_private.show_outline ^= 1;
2980 XY_UpdateAllWindows();
2983 typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
2985 void ShowOutlineExport( const Callback<void(bool)> & importer ){
2986 importer( g_xywindow_globals_private.show_outline );
2989 typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
2992 void ShowAxesToggle(){
2993 g_xywindow_globals_private.show_axis ^= 1;
2994 XY_UpdateAllWindows();
2996 typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
2998 void ShowAxesExport( const Callback<void(bool)> & importer ){
2999 importer( g_xywindow_globals_private.show_axis );
3002 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
3005 void ShowWorkzoneToggle(){
3006 g_xywindow_globals_private.d_show_work ^= 1;
3007 XY_UpdateAllWindows();
3009 typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
3011 void ShowWorkzoneExport( const Callback<void(bool)> & importer ){
3012 importer( g_xywindow_globals_private.d_show_work );
3015 typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
3018 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
3019 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
3021 void Texdef_ToggleMoveLock(){
3022 g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
3023 g_texdef_movelock_item.update();
3028 void ShowSizeToggle(){
3029 g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
3030 XY_UpdateAllWindows();
3032 typedef FreeCaller<void(), ShowSizeToggle> ShowSizeToggleCaller;
3033 void ShowSizeExport( const Callback<void(bool)> & importer ){
3034 importer( g_xywindow_globals_private.m_bSizePaint );
3036 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowSizeExportCaller;
3039 void ShowCrosshairToggle(){
3040 g_xywindow_globals_private.g_bCrossHairs ^= 1;
3041 XY_UpdateAllWindows();
3043 typedef FreeCaller<void(), ShowCrosshairToggle> ShowCrosshairToggleCaller;
3044 void ShowCrosshairExport( const Callback<void(bool)> & importer ){
3045 importer( g_xywindow_globals_private.g_bCrossHairs );
3047 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCrosshairExport> ShowCrosshairExportCaller;
3050 void ShowGridToggle(){
3051 g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
3052 XY_UpdateAllWindows();
3054 typedef FreeCaller<void(), ShowGridToggle> ShowGridToggleCaller;
3055 void ShowGridTExport( const Callback<void(bool)> & importer ){
3056 importer( g_xywindow_globals_private.d_showgrid );
3058 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowGridExportCaller;
3061 ShowNamesExportCaller g_show_names_caller;
3062 Callback<void(const Callback<void(bool)> &)> g_show_names_callback( g_show_names_caller );
3063 ToggleItem g_show_names( g_show_names_callback );
3065 ShowTargetNamesExportCaller g_show_targetnames_caller;
3066 Callback<void(const Callback<void(bool)> &)> g_show_targetnames_callback( g_show_targetnames_caller );
3067 ToggleItem g_show_targetnames( g_show_targetnames_callback );
3069 ShowAnglesExportCaller g_show_angles_caller;
3070 Callback<void(const Callback<void(bool)> &)> g_show_angles_callback( g_show_angles_caller );
3071 ToggleItem g_show_angles( g_show_angles_callback );
3073 ShowBlocksExportCaller g_show_blocks_caller;
3074 Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback( g_show_blocks_caller );
3075 ToggleItem g_show_blocks( g_show_blocks_callback );
3077 ShowCoordinatesExportCaller g_show_coordinates_caller;
3078 Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback( g_show_coordinates_caller );
3079 ToggleItem g_show_coordinates( g_show_coordinates_callback );
3081 ShowOutlineExportCaller g_show_outline_caller;
3082 Callback<void(const Callback<void(bool)> &)> g_show_outline_callback( g_show_outline_caller );
3083 ToggleItem g_show_outline( g_show_outline_callback );
3085 ShowAxesExportCaller g_show_axes_caller;
3086 Callback<void(const Callback<void(bool)> &)> g_show_axes_callback( g_show_axes_caller );
3087 ToggleItem g_show_axes( g_show_axes_callback );
3089 ShowWorkzoneExportCaller g_show_workzone_caller;
3090 Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback( g_show_workzone_caller );
3091 ToggleItem g_show_workzone( g_show_workzone_callback );
3093 ShowSizeExportCaller g_show_size_caller;
3094 Callback<void(const Callback<void(bool)> &)> g_show_size_callback( g_show_size_caller );
3095 ToggleItem g_show_size( g_show_size_callback );
3097 ShowCrosshairExportCaller g_show_crosshair_caller;
3098 Callback<void(const Callback<void(bool)> &)> g_show_crosshair_callback( g_show_crosshair_caller );
3099 ToggleItem g_show_crosshair( g_show_crosshair_callback );
3101 ShowGridExportCaller g_show_grid_caller;
3102 Callback<void(const Callback<void(bool)> &)> g_show_grid_callback( g_show_grid_caller );
3103 ToggleItem g_show_grid( g_show_grid_callback );
3106 void XYShow_registerCommands(){
3107 GlobalToggles_insert( "ToggleSizePaint", ShowSizeToggleCaller(), ToggleItem::AddCallbackCaller( g_show_size ), Accelerator( 'J' ) );
3108 GlobalToggles_insert( "ToggleCrosshairs", ShowCrosshairToggleCaller(), ToggleItem::AddCallbackCaller( g_show_crosshair ), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3109 GlobalToggles_insert( "ToggleGrid", ShowGridToggleCaller(), ToggleItem::AddCallbackCaller( g_show_grid ), Accelerator( '0' ) );
3111 GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
3112 GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
3113 GlobalToggles_insert( "ShowTargetNames", ShowTargetNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_targetnames ) );
3114 GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
3115 GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
3116 GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
3117 GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
3118 GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
3121 void XYWnd_registerShortcuts(){
3122 command_connect_accelerator( "ToggleCrosshairs" );
3123 command_connect_accelerator( "ToggleSizePaint" );
3128 void Orthographic_constructPreferences( PreferencesPage& page ){
3129 page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple );
3130 //page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
3131 page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
3132 // page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
3133 page.appendCheckBox( "", "Zoom In to Mouse pointer", g_xywindow_globals.m_bZoomInToPointer );
3135 void Orthographic_constructPage( PreferenceGroup& group ){
3136 PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
3137 Orthographic_constructPreferences( page );
3139 void Orthographic_registerPreferencesPage(){
3140 PreferencesDialog_addSettingsPage( makeCallbackF(Orthographic_constructPage) );
3143 void Clipper_constructPreferences( PreferencesPage& page ){
3144 page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
3146 void Clipper_constructPage( PreferenceGroup& group ){
3147 PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
3148 Clipper_constructPreferences( page );
3150 void Clipper_registerPreferencesPage(){
3151 PreferencesDialog_addSettingsPage( makeCallbackF(Clipper_constructPage) );
3155 #include "preferencesystem.h"
3156 #include "stringio.h"
3159 struct ToggleShown_Bool {
3160 static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz) {
3161 returnz(self.active());
3164 static void Import(ToggleShown &self, bool value) {
3170 void XYWindow_Construct(){
3171 // GlobalCommands_insert( "ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3172 // GlobalCommands_insert( "ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator( 'J' ) );
3173 // GlobalCommands_insert( "ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator( '0' ) );
3175 GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3176 GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
3177 GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
3178 GlobalCommands_insert( "NextView", makeCallbackF(XY_Next), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
3179 GlobalCommands_insert( "ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator( GDK_KEY_Delete ) );
3180 GlobalCommands_insert( "ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator( GDK_KEY_Insert ) );
3181 GlobalCommands_insert( "ViewTop", makeCallbackF(XY_Top), Accelerator( GDK_KEY_KP_Home ) );
3182 GlobalCommands_insert( "ViewSide", makeCallbackF(XY_Side), Accelerator( GDK_KEY_KP_Page_Down ) );
3183 GlobalCommands_insert( "ViewFront", makeCallbackF(XY_Front), Accelerator( GDK_KEY_KP_End ) );
3184 GlobalCommands_insert( "Zoom100", makeCallbackF(XY_Zoom100) );
3185 GlobalCommands_insert( "CenterXYView", makeCallbackF(XY_Focus), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3187 GlobalPreferenceSystem().registerPreference( "ClipCaulk", make_property_string( g_clip_useCaulk ) );
3189 // GlobalPreferenceSystem().registerPreference( "NewRightClick", make_property_string( g_xywindow_globals.m_bRightClick ) );
3190 GlobalPreferenceSystem().registerPreference( "2DZoomInToPointer", make_property_string( g_xywindow_globals.m_bZoomInToPointer ) );
3191 GlobalPreferenceSystem().registerPreference( "ChaseMouse", make_property_string( g_xywindow_globals_private.m_bChaseMouse ) );
3192 GlobalPreferenceSystem().registerPreference( "SizePainting", make_property_string( g_xywindow_globals_private.m_bSizePaint ) );
3193 GlobalPreferenceSystem().registerPreference( "ShowCrosshair", make_property_string( g_xywindow_globals_private.g_bCrossHairs ) );
3194 GlobalPreferenceSystem().registerPreference( "NoStipple", make_property_string( g_xywindow_globals.m_bNoStipple ) );
3195 GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", make_property_string( g_xywindow_globals_private.show_coordinates ) );
3196 GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", make_property_string( g_xywindow_globals_private.show_outline ) );
3197 GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", make_property_string( g_xywindow_globals_private.show_axis ) );
3198 // GlobalPreferenceSystem().registerPreference( "CamXYUpdate", make_property_string( g_xywindow_globals_private.m_bCamXYUpdate ) );
3199 GlobalPreferenceSystem().registerPreference( "ShowWorkzone", make_property_string( g_xywindow_globals_private.d_show_work ) );
3201 GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", make_property_string( g_xywindow_globals.AxisColorX ) );
3202 GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", make_property_string( g_xywindow_globals.AxisColorY ) );
3203 GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", make_property_string( g_xywindow_globals.AxisColorZ ) );
3204 GlobalPreferenceSystem().registerPreference( "SI_Colors1", make_property_string( g_xywindow_globals.color_gridback ) );
3205 GlobalPreferenceSystem().registerPreference( "SI_Colors2", make_property_string( g_xywindow_globals.color_gridminor ) );
3206 GlobalPreferenceSystem().registerPreference( "SI_Colors3", make_property_string( g_xywindow_globals.color_gridmajor ) );
3207 GlobalPreferenceSystem().registerPreference( "SI_Colors6", make_property_string( g_xywindow_globals.color_gridblock ) );
3208 GlobalPreferenceSystem().registerPreference( "SI_Colors7", make_property_string( g_xywindow_globals.color_gridtext ) );
3209 GlobalPreferenceSystem().registerPreference( "SI_Colors8", make_property_string( g_xywindow_globals.color_brushes ) );
3210 GlobalPreferenceSystem().registerPreference( "SI_Colors9", make_property_string( g_xywindow_globals.color_viewname ) );
3211 GlobalPreferenceSystem().registerPreference( "SI_Colors10", make_property_string( g_xywindow_globals.color_clipper ) );
3212 GlobalPreferenceSystem().registerPreference( "SI_Colors11", make_property_string( g_xywindow_globals.color_selbrushes ) );
3217 GlobalPreferenceSystem().registerPreference( "XZVIS", make_property_string<ToggleShown_Bool>( g_xz_front_shown ) );
3218 GlobalPreferenceSystem().registerPreference( "YZVIS", make_property_string<ToggleShown_Bool>( g_yz_side_shown ) );
3220 Orthographic_registerPreferencesPage();
3221 Clipper_registerPreferencesPage();
3223 XYWnd::captureStates();
3224 GlobalEntityClassManager().attach( g_EntityClassMenu );
3227 void XYWindow_Destroy(){
3228 GlobalEntityClassManager().detach( g_EntityClassMenu );
3229 XYWnd::releaseStates();