2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
97 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
101 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
102 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
103 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
105 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
106 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
107 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
108 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
109 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
110 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
111 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
112 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
113 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
114 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
115 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
116 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
117 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
118 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
119 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
120 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
121 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
122 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
123 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
124 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
125 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
126 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
127 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
128 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
129 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
130 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
131 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
132 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
133 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
134 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
135 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
136 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
137 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
138 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
139 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
140 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
141 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
143 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
146 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
147 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
148 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
149 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
150 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
151 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
152 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
154 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
176 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
177 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
179 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
184 mempool_t *sv_mempool = NULL;
186 extern cvar_t slowmo;
187 extern float scr_centertime_off;
189 // MUST match effectnameindex_t in client.h
190 static const char *standardeffectnames[EFFECT_TOTAL] =
214 "TE_TEI_BIGEXPLOSION",
230 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
232 prvm_required_field_t reqfields[] =
234 {ev_entity, "cursor_trace_ent"},
235 {ev_entity, "drawonlytoclient"},
236 {ev_entity, "exteriormodeltoclient"},
237 {ev_entity, "nodrawtoclient"},
238 {ev_entity, "tag_entity"},
239 {ev_entity, "viewmodelforclient"},
240 {ev_float, "SendFlags"},
241 {ev_float, "Version"},
243 {ev_float, "ammo_cells1"},
244 {ev_float, "ammo_lava_nails"},
245 {ev_float, "ammo_multi_rockets"},
246 {ev_float, "ammo_nails1"},
247 {ev_float, "ammo_plasma"},
248 {ev_float, "ammo_rockets1"},
249 {ev_float, "ammo_shells1"},
250 {ev_float, "button3"},
251 {ev_float, "button4"},
252 {ev_float, "button5"},
253 {ev_float, "button6"},
254 {ev_float, "button7"},
255 {ev_float, "button8"},
256 {ev_float, "button9"},
257 {ev_float, "button10"},
258 {ev_float, "button11"},
259 {ev_float, "button12"},
260 {ev_float, "button13"},
261 {ev_float, "button14"},
262 {ev_float, "button15"},
263 {ev_float, "button16"},
264 {ev_float, "buttonchat"},
265 {ev_float, "buttonuse"},
266 {ev_float, "clientcolors"},
267 {ev_float, "cursor_active"},
268 {ev_float, "disableclientprediction"},
269 {ev_float, "fullbright"},
270 {ev_float, "glow_color"},
271 {ev_float, "glow_size"},
272 {ev_float, "glow_trail"},
273 {ev_float, "gravity"},
274 {ev_float, "idealpitch"},
275 {ev_float, "items2"},
276 {ev_float, "light_lev"},
277 {ev_float, "modelflags"},
278 {ev_float, "pflags"},
280 {ev_float, "pitch_speed"},
281 {ev_float, "pmodel"},
282 {ev_float, "renderamt"}, // HalfLife support
283 {ev_float, "rendermode"}, // HalfLife support
286 {ev_float, "tag_index"},
287 {ev_float, "viewzoom"},
288 {ev_function, "SendEntity"},
289 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
290 {ev_function, "customizeentityforclient"},
291 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
292 {ev_string, "netaddress"},
293 {ev_string, "playermodel"},
294 {ev_string, "playerskin"},
295 {ev_vector, "color"},
296 {ev_vector, "colormod"},
297 {ev_vector, "cursor_screen"},
298 {ev_vector, "cursor_trace_endpos"},
299 {ev_vector, "cursor_trace_start"},
300 {ev_vector, "glowmod"},
301 {ev_vector, "movement"},
302 {ev_vector, "punchvector"},
305 //{ev_float, "solid"},
306 //{ev_float, "movetype"},
307 //{ev_float, "modelindex"},
309 //{ev_vector, "origin"},
310 //{ev_vector, "velocity"},
311 //{ev_vector, "axis_forward"},
312 //{ev_vector, "axis_left"},
313 //{ev_vector, "axis_up"},
314 //{ev_vector, "spinvelocity"},
315 //{ev_vector, "angles"},
316 //{ev_vector, "avelocity"},
322 //============================================================================
324 void SV_AreaStats_f(void)
326 World_PrintAreaStats(&sv.world, "server");
336 // init the csqc progs cvars, since they are updated/used by the server code
337 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
338 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
339 extern cvar_t csqc_progcrc;
340 extern cvar_t csqc_progsize;
341 Cvar_RegisterVariable (&csqc_progname);
342 Cvar_RegisterVariable (&csqc_progcrc);
343 Cvar_RegisterVariable (&csqc_progsize);
345 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
346 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
347 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
348 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
350 Cvar_RegisterVariable (&coop);
351 Cvar_RegisterVariable (&deathmatch);
352 Cvar_RegisterVariable (&fraglimit);
353 Cvar_RegisterVariable (&gamecfg);
354 Cvar_RegisterVariable (&noexit);
355 Cvar_RegisterVariable (&nomonsters);
356 Cvar_RegisterVariable (&pausable);
357 Cvar_RegisterVariable (&pr_checkextension);
358 Cvar_RegisterVariable (&samelevel);
359 Cvar_RegisterVariable (&skill);
360 Cvar_RegisterVariable (&slowmo);
361 Cvar_RegisterVariable (&sv_accelerate);
362 Cvar_RegisterVariable (&sv_aim);
363 Cvar_RegisterVariable (&sv_airaccel_qw);
364 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
365 Cvar_RegisterVariable (&sv_airaccelerate);
366 Cvar_RegisterVariable (&sv_airstopaccelerate);
367 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
368 Cvar_RegisterVariable (&sv_maxairstrafespeed);
369 Cvar_RegisterVariable (&sv_aircontrol);
370 Cvar_RegisterVariable (&sv_allowdownloads);
371 Cvar_RegisterVariable (&sv_allowdownloads_archive);
372 Cvar_RegisterVariable (&sv_allowdownloads_config);
373 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
374 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
375 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
376 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
377 Cvar_RegisterVariable (&sv_clmovement_enable);
378 Cvar_RegisterVariable (&sv_clmovement_minping);
379 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
380 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
381 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
382 Cvar_RegisterVariable (&sv_cullentities_pvs);
383 Cvar_RegisterVariable (&sv_cullentities_stats);
384 Cvar_RegisterVariable (&sv_cullentities_trace);
385 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
386 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
387 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
388 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
389 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
390 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
391 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
392 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
393 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
394 Cvar_RegisterVariable (&sv_debugmove);
395 Cvar_RegisterVariable (&sv_echobprint);
396 Cvar_RegisterVariable (&sv_edgefriction);
397 Cvar_RegisterVariable (&sv_entpatch);
398 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
399 Cvar_RegisterVariable (&sv_freezenonclients);
400 Cvar_RegisterVariable (&sv_friction);
401 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
402 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
403 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
404 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
405 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
406 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
407 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
408 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
409 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
410 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
411 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
412 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
413 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
414 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
415 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
416 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
417 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
418 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
419 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
420 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
421 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
422 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
423 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
424 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
425 Cvar_RegisterVariable (&sv_gravity);
426 Cvar_RegisterVariable (&sv_idealpitchscale);
427 Cvar_RegisterVariable (&sv_jumpstep);
428 Cvar_RegisterVariable (&sv_jumpvelocity);
429 Cvar_RegisterVariable (&sv_maxairspeed);
430 Cvar_RegisterVariable (&sv_maxrate);
431 Cvar_RegisterVariable (&sv_maxspeed);
432 Cvar_RegisterVariable (&sv_maxvelocity);
433 Cvar_RegisterVariable (&sv_nostep);
434 Cvar_RegisterVariable (&sv_playerphysicsqc);
435 Cvar_RegisterVariable (&sv_progs);
436 Cvar_RegisterVariable (&sv_protocolname);
437 Cvar_RegisterVariable (&sv_random_seed);
438 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
439 Cvar_RegisterVariable (&sv_sound_land);
440 Cvar_RegisterVariable (&sv_sound_watersplash);
441 Cvar_RegisterVariable (&sv_stepheight);
442 Cvar_RegisterVariable (&sv_stopspeed);
443 Cvar_RegisterVariable (&sv_wallfriction);
444 Cvar_RegisterVariable (&sv_wateraccelerate);
445 Cvar_RegisterVariable (&sv_waterfriction);
446 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
447 Cvar_RegisterVariable (&sv_warsowbunny_accel);
448 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
449 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
450 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
451 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
452 Cvar_RegisterVariable (&sys_ticrate);
453 Cvar_RegisterVariable (&teamplay);
454 Cvar_RegisterVariable (&timelimit);
456 Cvar_RegisterVariable (&saved1);
457 Cvar_RegisterVariable (&saved2);
458 Cvar_RegisterVariable (&saved3);
459 Cvar_RegisterVariable (&saved4);
460 Cvar_RegisterVariable (&savedgamecfg);
461 Cvar_RegisterVariable (&scratch1);
462 Cvar_RegisterVariable (&scratch2);
463 Cvar_RegisterVariable (&scratch3);
464 Cvar_RegisterVariable (&scratch4);
465 Cvar_RegisterVariable (&temp1);
467 // LordHavoc: Nehahra uses these to pass data around cutscene demos
468 if (gamemode == GAME_NEHAHRA)
470 Cvar_RegisterVariable (&nehx00);
471 Cvar_RegisterVariable (&nehx01);
472 Cvar_RegisterVariable (&nehx02);
473 Cvar_RegisterVariable (&nehx03);
474 Cvar_RegisterVariable (&nehx04);
475 Cvar_RegisterVariable (&nehx05);
476 Cvar_RegisterVariable (&nehx06);
477 Cvar_RegisterVariable (&nehx07);
478 Cvar_RegisterVariable (&nehx08);
479 Cvar_RegisterVariable (&nehx09);
480 Cvar_RegisterVariable (&nehx10);
481 Cvar_RegisterVariable (&nehx11);
482 Cvar_RegisterVariable (&nehx12);
483 Cvar_RegisterVariable (&nehx13);
484 Cvar_RegisterVariable (&nehx14);
485 Cvar_RegisterVariable (&nehx15);
486 Cvar_RegisterVariable (&nehx16);
487 Cvar_RegisterVariable (&nehx17);
488 Cvar_RegisterVariable (&nehx18);
489 Cvar_RegisterVariable (&nehx19);
491 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
493 Cvar_RegisterVariable (&sv_autodemo_perclient);
494 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
496 Cvar_RegisterVariable (&halflifebsp);
498 // any special defaults for gamemodes go here
499 if (gamemode == GAME_NEHAHRA)
501 // Nehahra pushable crates malfunction in some levels if this is on
502 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
503 // Nehahra NPC AI is confused by this feature
504 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
506 if (gamemode == GAME_HIPNOTIC)
508 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
509 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
510 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
511 Cvar_SetValueQuick (&sys_ticrate, 0.02);
512 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
513 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
515 if (gamemode == GAME_ROGUE)
517 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
518 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
520 if (gamemode == GAME_NEXUIZ)
522 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
525 sv_mempool = Mem_AllocPool("server", 0, NULL);
528 static void SV_SaveEntFile_f(void)
530 char basename[MAX_QPATH];
531 if (!sv.active || !sv.worldmodel)
533 Con_Print("Not running a server\n");
536 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
537 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
542 =============================================================================
546 =============================================================================
553 Make sure the event gets sent to all clients
556 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
560 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
562 MSG_WriteByte (&sv.datagram, svc_particle);
563 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
564 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
565 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
566 for (i=0 ; i<3 ; i++)
567 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
568 MSG_WriteByte (&sv.datagram, count);
569 MSG_WriteByte (&sv.datagram, color);
570 SV_FlushBroadcastMessages();
577 Make sure the event gets sent to all clients
580 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
582 if (modelindex >= 256 || startframe >= 256)
584 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
586 MSG_WriteByte (&sv.datagram, svc_effect2);
587 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
588 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
589 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
590 MSG_WriteShort (&sv.datagram, modelindex);
591 MSG_WriteShort (&sv.datagram, startframe);
592 MSG_WriteByte (&sv.datagram, framecount);
593 MSG_WriteByte (&sv.datagram, framerate);
597 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
599 MSG_WriteByte (&sv.datagram, svc_effect);
600 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
601 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
602 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
603 MSG_WriteByte (&sv.datagram, modelindex);
604 MSG_WriteByte (&sv.datagram, startframe);
605 MSG_WriteByte (&sv.datagram, framecount);
606 MSG_WriteByte (&sv.datagram, framerate);
608 SV_FlushBroadcastMessages();
615 Each entity can have eight independant sound sources, like voice,
618 Channel 0 is an auto-allocate channel, the others override anything
619 already running on that entity/channel pair.
621 An attenuation of 0 will play full volume everywhere in the level.
622 Larger attenuations will drop off. (max 4 attenuation)
626 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
628 int sound_num, field_mask, i, ent;
630 if (volume < 0 || volume > 255)
632 Con_Printf ("SV_StartSound: volume = %i\n", volume);
636 if (attenuation < 0 || attenuation > 4)
638 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
642 if (channel < 0 || channel > 7)
644 Con_Printf ("SV_StartSound: channel = %i\n", channel);
648 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
651 // find precache number for sound
652 sound_num = SV_SoundIndex(sample, 1);
656 ent = PRVM_NUM_FOR_EDICT(entity);
659 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
660 field_mask |= SND_VOLUME;
661 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
662 field_mask |= SND_ATTENUATION;
664 field_mask |= SND_LARGEENTITY;
665 if (sound_num >= 256 || channel >= 8)
666 field_mask |= SND_LARGESOUND;
668 // directed messages go only to the entity they are targeted on
669 MSG_WriteByte (&sv.datagram, svc_sound);
670 MSG_WriteByte (&sv.datagram, field_mask);
671 if (field_mask & SND_VOLUME)
672 MSG_WriteByte (&sv.datagram, volume);
673 if (field_mask & SND_ATTENUATION)
674 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
675 if (field_mask & SND_LARGEENTITY)
677 MSG_WriteShort (&sv.datagram, ent);
678 MSG_WriteByte (&sv.datagram, channel);
681 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
682 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
683 MSG_WriteShort (&sv.datagram, sound_num);
685 MSG_WriteByte (&sv.datagram, sound_num);
686 for (i = 0;i < 3;i++)
687 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
688 SV_FlushBroadcastMessages();
695 Nearly the same logic as SV_StartSound, except an origin
696 instead of an entity is provided and channel is omitted.
698 The entity sent to the client is 0 (world) and the channel
699 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
700 function, therefore the check for it is omitted.
704 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
706 int sound_num, field_mask, i;
708 if (volume < 0 || volume > 255)
710 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
714 if (attenuation < 0 || attenuation > 4)
716 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
720 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
723 // find precache number for sound
724 sound_num = SV_SoundIndex(sample, 1);
729 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
730 field_mask |= SND_VOLUME;
731 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
732 field_mask |= SND_ATTENUATION;
733 if (sound_num >= 256)
734 field_mask |= SND_LARGESOUND;
736 // directed messages go only to the entity they are targeted on
737 MSG_WriteByte (&sv.datagram, svc_sound);
738 MSG_WriteByte (&sv.datagram, field_mask);
739 if (field_mask & SND_VOLUME)
740 MSG_WriteByte (&sv.datagram, volume);
741 if (field_mask & SND_ATTENUATION)
742 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
743 // Always write entnum 0 for the world entity
744 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
745 if (field_mask & SND_LARGESOUND)
746 MSG_WriteShort (&sv.datagram, sound_num);
748 MSG_WriteByte (&sv.datagram, sound_num);
749 for (i = 0;i < 3;i++)
750 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
751 SV_FlushBroadcastMessages();
755 ==============================================================================
759 ==============================================================================
766 Sends the first message from the server to a connected client.
767 This will be sent on the initial connection and upon each server load.
770 void SV_SendServerinfo (client_t *client)
775 // we know that this client has a netconnection and thus is not a bot
777 // edicts get reallocated on level changes, so we need to update it here
778 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
780 // clear cached stuff that depends on the level
781 client->weaponmodel[0] = 0;
782 client->weaponmodelindex = 0;
784 // LordHavoc: clear entityframe tracking
785 client->latestframenum = 0;
787 // initialize the movetime, so a speedhack can't make use of the time before this client joined
788 client->cmd.time = sv.time;
790 if (client->entitydatabase)
791 EntityFrame_FreeDatabase(client->entitydatabase);
792 if (client->entitydatabase4)
793 EntityFrame4_FreeDatabase(client->entitydatabase4);
794 if (client->entitydatabase5)
795 EntityFrame5_FreeDatabase(client->entitydatabase5);
797 memset(client->stats, 0, sizeof(client->stats));
798 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
800 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
802 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
803 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
804 else if (sv.protocol == PROTOCOL_DARKPLACES4)
805 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
807 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
810 // reset csqc entity versions
811 for (i = 0;i < prog->max_edicts;i++)
813 client->csqcentityscope[i] = 0;
814 client->csqcentitysendflags[i] = 0xFFFFFF;
815 client->csqcentityglobalhistory[i] = 0;
817 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
819 client->csqcentityframehistory[i].num = 0;
820 client->csqcentityframehistory[i].framenum = -1;
822 client->csqcnumedicts = 0;
823 client->csqcentityframehistory_next = 0;
825 SZ_Clear (&client->netconnection->message);
826 MSG_WriteByte (&client->netconnection->message, svc_print);
827 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
828 MSG_WriteString (&client->netconnection->message,message);
830 SV_StopDemoRecording(client); // to split up demos into different files
831 if(sv_autodemo_perclient.integer && client->netconnection)
833 char demofile[MAX_OSPATH];
834 char levelname[MAX_QPATH];
835 char ipaddress[MAX_QPATH];
838 // start a new demo file
839 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
840 if (strrchr(levelname, '.'))
841 *(strrchr(levelname, '.')) = 0;
843 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
844 for(i = 0; ipaddress[i]; ++i)
845 if(!isalnum(ipaddress[i]))
847 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
849 SV_StartDemoRecording(client, demofile, -1);
852 //[515]: init csprogs according to version of svprogs, check the crc, etc.
853 if (sv.csqc_progname[0])
856 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
857 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
858 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
859 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
860 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
861 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
862 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
864 if(client->sv_demo_file != NULL)
867 static char buf[NET_MAXMESSAGE];
870 sb.data = (unsigned char *) buf;
871 sb.maxsize = sizeof(buf);
873 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
874 SV_WriteDemoMessage(client, &sb, false);
877 //[515]: init stufftext string (it is sent before svc_serverinfo)
878 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
881 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
882 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
886 //if (sv_allowdownloads.integer)
887 // always send the info that the server supports the protocol, even if downloads are forbidden
888 // only because of that, the CSQC exception can work
890 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
891 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
894 // send at this time so it's guaranteed to get executed at the right time
898 host_client = client;
899 Curl_SendRequirements();
903 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
904 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
905 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
907 if (!coop.integer && deathmatch.integer)
908 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
910 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
912 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
914 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
915 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
916 MSG_WriteByte (&client->netconnection->message, 0);
918 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
919 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
920 MSG_WriteByte (&client->netconnection->message, 0);
923 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
924 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
925 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
928 // store this in clientcamera, too
929 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
930 MSG_WriteByte (&client->netconnection->message, svc_setview);
931 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
933 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
934 MSG_WriteByte (&client->netconnection->message, 1);
936 client->spawned = false; // need prespawn, spawn, etc
937 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
939 // clear movement info until client enters the new level properly
940 memset(&client->cmd, 0, sizeof(client->cmd));
941 client->movesequence = 0;
942 client->movement_highestsequence_seen = 0;
943 memset(&client->movement_count, 0, sizeof(client->movement_count));
944 #ifdef NUM_PING_TIMES
945 for (i = 0;i < NUM_PING_TIMES;i++)
946 client->ping_times[i] = 0;
947 client->num_pings = 0;
951 // allow the client some time to send his keepalives, even if map loading took ages
952 client->netconnection->timeout = realtime + net_connecttimeout.value;
959 Initializes a client_t for a new net connection. This will only be called
960 once for a player each game, not once for each level change.
963 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
967 float spawn_parms[NUM_SPAWN_PARMS];
969 client = svs.clients + clientnum;
971 // set up the client_t
973 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
974 memset (client, 0, sizeof(*client));
975 client->active = true;
976 client->netconnection = netconnection;
978 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
980 strlcpy(client->name, "unconnected", sizeof(client->name));
981 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
982 client->spawned = false;
983 client->edict = PRVM_EDICT_NUM(clientnum+1);
984 if (client->netconnection)
985 client->netconnection->message.allowoverflow = true; // we can catch it
986 // prepare the unreliable message buffer
987 client->unreliablemsg.data = client->unreliablemsg_data;
988 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
989 // updated by receiving "rate" command from client, this is also the default if not using a DP client
990 client->rate = 1000000000;
991 // no limits for local player
992 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
993 client->rate = 1000000000;
994 client->connecttime = realtime;
997 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1000 // call the progs to get default spawn parms for the new client
1001 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1002 prog->globals.server->self = 0;
1003 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1004 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1005 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1007 // set up the entity for this client (including .colormap, .team, etc)
1008 PRVM_ED_ClearEdict(client->edict);
1011 // don't call SendServerinfo for a fresh botclient because its fields have
1012 // not been set up by the qc yet
1013 if (client->netconnection)
1014 SV_SendServerinfo (client);
1016 client->spawned = true;
1021 ===============================================================================
1025 ===============================================================================
1029 =============================================================================
1031 The PVS must include a small area around the client to allow head bobbing
1032 or other small motion on the client side. Otherwise, a bob might cause an
1033 entity that should be visible to not show up, especially when the bob
1034 crosses a waterline.
1036 =============================================================================
1039 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1042 unsigned int sendflags;
1043 unsigned int version;
1044 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1045 unsigned int customizeentityforclient;
1046 unsigned int sendentity;
1048 vec3_t cullmins, cullmaxs;
1050 prvm_eval_t *val, *val2;
1052 // fast path for games that do not use legacy entity networking
1053 // note: still networks clients even if they are legacy
1054 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1055 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1058 // this 2 billion unit check is actually to detect NAN origins
1059 // (we really don't want to send those)
1060 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1063 // EF_NODRAW prevents sending for any reason except for your own
1064 // client, so we must keep all clients in this superset
1065 effects = (unsigned)ent->fields.server->effects;
1067 // we can omit invisible entities with no effects that are not clients
1068 // LordHavoc: this could kill tags attached to an invisible entity, I
1069 // just hope we never have to support that case
1070 i = (int)ent->fields.server->modelindex;
1071 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1074 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1075 glowsize = (unsigned char)bound(0, i, 255);
1076 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1077 flags |= RENDER_GLOWTRAIL;
1078 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1079 flags |= RENDER_VIEWMODEL;
1081 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1082 light[0] = (unsigned short)bound(0, f, 65535);
1083 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1084 light[1] = (unsigned short)bound(0, f, 65535);
1085 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1086 light[2] = (unsigned short)bound(0, f, 65535);
1087 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1088 light[3] = (unsigned short)bound(0, f, 65535);
1089 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1090 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1092 if (gamemode == GAME_TENEBRAE)
1094 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1098 lightpflags |= PFLAGS_FULLDYNAMIC;
1100 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1104 light[0] = (int)(0.2*256);
1105 light[1] = (int)(1.0*256);
1106 light[2] = (int)(0.2*256);
1108 lightpflags |= PFLAGS_FULLDYNAMIC;
1112 specialvisibilityradius = 0;
1113 if (lightpflags & PFLAGS_FULLDYNAMIC)
1114 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1116 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1117 if (flags & RENDER_GLOWTRAIL)
1118 specialvisibilityradius = max(specialvisibilityradius, 100);
1119 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1121 if (effects & EF_BRIGHTFIELD)
1122 specialvisibilityradius = max(specialvisibilityradius, 80);
1123 if (effects & EF_MUZZLEFLASH)
1124 specialvisibilityradius = max(specialvisibilityradius, 100);
1125 if (effects & EF_BRIGHTLIGHT)
1126 specialvisibilityradius = max(specialvisibilityradius, 400);
1127 if (effects & EF_DIMLIGHT)
1128 specialvisibilityradius = max(specialvisibilityradius, 200);
1129 if (effects & EF_RED)
1130 specialvisibilityradius = max(specialvisibilityradius, 200);
1131 if (effects & EF_BLUE)
1132 specialvisibilityradius = max(specialvisibilityradius, 200);
1133 if (effects & EF_FLAME)
1134 specialvisibilityradius = max(specialvisibilityradius, 250);
1135 if (effects & EF_STARDUST)
1136 specialvisibilityradius = max(specialvisibilityradius, 100);
1139 // early culling checks
1140 // (final culling is done by SV_MarkWriteEntityStateToClient)
1141 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1142 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1146 cs->active = ACTIVE_NETWORK;
1147 cs->number = enumber;
1148 VectorCopy(ent->fields.server->origin, cs->origin);
1149 VectorCopy(ent->fields.server->angles, cs->angles);
1151 cs->effects = effects;
1152 cs->colormap = (unsigned)ent->fields.server->colormap;
1153 cs->modelindex = modelindex;
1154 cs->skin = (unsigned)ent->fields.server->skin;
1155 cs->frame = (unsigned)ent->fields.server->frame;
1156 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1157 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1158 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1159 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1160 cs->customizeentityforclient = customizeentityforclient;
1161 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1162 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1163 cs->glowsize = glowsize;
1165 // don't need to init cs->colormod because the defaultstate did that for us
1166 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1167 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1168 if (val->vector[0] || val->vector[1] || val->vector[2])
1170 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1171 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1172 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1175 // don't need to init cs->glowmod because the defaultstate did that for us
1176 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1177 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1178 if (val->vector[0] || val->vector[1] || val->vector[2])
1180 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1181 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1182 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1185 cs->modelindex = modelindex;
1188 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1192 cs->alpha = (unsigned char)bound(0, i, 255);
1195 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1199 cs->alpha = (unsigned char)bound(0, i, 255);
1203 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1207 cs->scale = (unsigned char)bound(0, i, 255);
1210 cs->glowcolor = 254;
1211 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1213 cs->glowcolor = (int)f;
1215 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1216 cs->effects |= EF_FULLBRIGHT;
1218 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1219 if (val && val->_float)
1220 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1222 if (ent->fields.server->movetype == MOVETYPE_STEP)
1223 cs->flags |= RENDER_STEP;
1224 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1225 cs->flags |= RENDER_LOWPRECISION;
1226 if (ent->fields.server->colormap >= 1024)
1227 cs->flags |= RENDER_COLORMAPPED;
1228 if (cs->viewmodelforclient)
1229 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1231 cs->light[0] = light[0];
1232 cs->light[1] = light[1];
1233 cs->light[2] = light[2];
1234 cs->light[3] = light[3];
1235 cs->lightstyle = lightstyle;
1236 cs->lightpflags = lightpflags;
1238 cs->specialvisibilityradius = specialvisibilityradius;
1240 // calculate the visible box of this entity (don't use the physics box
1241 // as that is often smaller than a model, and would not count
1242 // specialvisibilityradius)
1243 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1245 float scale = cs->scale * (1.0f / 16.0f);
1246 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1248 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1249 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1251 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1253 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1254 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1258 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1259 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1264 // if there is no model (or it could not be loaded), use the physics box
1265 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1266 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1268 if (specialvisibilityradius)
1270 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1271 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1272 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1273 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1274 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1275 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1278 // calculate center of bbox for network prioritization purposes
1279 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1281 // if culling box has moved, update pvs cluster links
1282 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1284 VectorCopy(cullmins, ent->priv.server->cullmins);
1285 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1286 // a value of -1 for pvs_numclusters indicates that the links are not
1287 // cached, and should be re-tested each time, this is the case if the
1288 // culling box touches too many pvs clusters to store, or if the world
1289 // model does not support FindBoxClusters
1290 ent->priv.server->pvs_numclusters = -1;
1291 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1293 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1294 if (i <= MAX_ENTITYCLUSTERS)
1295 ent->priv.server->pvs_numclusters = i;
1299 // we need to do some csqc entity upkeep here
1300 // get self.SendFlags and clear them
1301 // (to let the QC know that they've been read)
1304 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1305 sendflags = (unsigned int)val->_float;
1307 // legacy self.Version system
1308 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1311 version = (unsigned int)val2->_float;
1312 if (sv.csqcentityversion[enumber] != version)
1313 sendflags = 0xFFFFFF;
1314 sv.csqcentityversion[enumber] = version;
1316 // move sendflags into the per-client sendflags
1318 for (i = 0;i < svs.maxclients;i++)
1319 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1320 // mark it as inactive for non-csqc networking
1321 cs->active = ACTIVE_SHARED;
1327 void SV_PrepareEntitiesForSending(void)
1331 // send all entities that touch the pvs
1332 sv.numsendentities = 0;
1333 sv.sendentitiesindex[0] = NULL;
1334 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1335 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1337 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1339 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1340 sv.numsendentities++;
1345 #define MAX_LINEOFSIGHTTRACES 64
1347 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1351 float starttransformed[3], endtransformed[3];
1354 int originalnumtouchedicts;
1355 int numtouchedicts = 0;
1357 matrix4x4_t matrix, imatrix;
1359 prvm_edict_t *touch;
1360 static prvm_edict_t *touchedicts[MAX_EDICTS];
1361 vec3_t boxmins, boxmaxs;
1362 vec3_t clipboxmins, clipboxmaxs;
1363 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1365 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1367 // expand the box a little
1368 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1369 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1370 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1371 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1372 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1373 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1375 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1376 for (traceindex = 1;traceindex < numtraces;traceindex++)
1377 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1379 // calculate sweep box for the entire swarm of traces
1380 VectorCopy(eye, clipboxmins);
1381 VectorCopy(eye, clipboxmaxs);
1382 for (traceindex = 0;traceindex < numtraces;traceindex++)
1384 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1385 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1386 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1387 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1388 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1389 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1392 // get the list of entities in the sweep box
1393 if (sv_cullentities_trace_entityocclusion.integer)
1394 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1395 if (numtouchedicts > MAX_EDICTS)
1397 // this never happens
1398 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1399 numtouchedicts = MAX_EDICTS;
1401 // iterate the entities found in the sweep box and filter them
1402 originalnumtouchedicts = numtouchedicts;
1404 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1406 touch = touchedicts[touchindex];
1407 if (touch->fields.server->solid != SOLID_BSP)
1409 model = SV_GetModelFromEdict(touch);
1410 if (!model || !model->brush.TraceLineOfSight)
1412 // skip obviously transparent entities
1413 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1414 if (alpha && alpha < 1)
1416 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1418 touchedicts[numtouchedicts++] = touch;
1421 // now that we have a filtered list of "interesting" entities, fire each
1422 // ray against all of them, this gives us an early-out case when something
1423 // is visible (which it often is)
1425 for (traceindex = 0;traceindex < numtraces;traceindex++)
1427 // check world occlusion
1428 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1429 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1431 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1433 touch = touchedicts[touchindex];
1434 model = SV_GetModelFromEdict(touch);
1435 if(model && model->brush.TraceLineOfSight)
1437 // get the entity matrix
1438 pitchsign = SV_GetPitchSign(touch);
1439 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1440 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1441 // see if the ray hits this entity
1442 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1443 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1444 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1451 // check if the ray was blocked
1452 if (touchindex < numtouchedicts)
1454 // return if the ray was not blocked
1462 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1467 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1469 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1470 sv.writeentitiestoclient_stats_totalentities++;
1472 if (s->customizeentityforclient)
1474 prog->globals.server->self = s->number;
1475 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1476 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1477 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1481 // never reject player
1482 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1484 // check various rejection conditions
1485 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1487 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1489 if (s->effects & EF_NODRAW)
1491 // LordHavoc: only send entities with a model or important effects
1492 if (!s->modelindex && s->specialvisibilityradius == 0)
1495 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1496 // viewmodels don't have visibility checking
1497 if (s->viewmodelforclient)
1499 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1502 else if (s->tagentity)
1504 // tag attached entities simply check their parent
1505 if (!sv.sendentitiesindex[s->tagentity])
1507 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1508 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1511 // always send world submodels in newer protocols because they don't
1512 // generate much traffic (in old protocols they hog bandwidth)
1513 // but only if sv_cullentities_nevercullbmodels is off
1514 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1516 // entity has survived every check so far, check if visible
1517 ed = PRVM_EDICT_NUM(s->number);
1519 // if not touching a visible leaf
1520 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1522 if (ed->priv.server->pvs_numclusters < 0)
1524 // entity too big for clusters list
1525 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1527 sv.writeentitiestoclient_stats_culled_pvs++;
1534 // check cached clusters list
1535 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1536 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1538 if (i == ed->priv.server->pvs_numclusters)
1540 sv.writeentitiestoclient_stats_culled_pvs++;
1546 // or not seen by random tracelines
1547 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1550 s->number <= svs.maxclients
1551 ? sv_cullentities_trace_samples_players.integer
1553 s->specialvisibilityradius
1554 ? sv_cullentities_trace_samples_extra.integer
1555 : sv_cullentities_trace_samples.integer;
1556 float enlarge = sv_cullentities_trace_enlarge.value;
1561 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1562 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1564 if(eyeindex < sv.writeentitiestoclient_numeyes)
1565 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1567 s->number <= svs.maxclients
1568 ? sv_cullentities_trace_delay_players.value
1569 : sv_cullentities_trace_delay.value
1571 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1573 sv.writeentitiestoclient_stats_culled_trace++;
1581 // this just marks it for sending
1582 // FIXME: it would be more efficient to send here, but the entity
1583 // compressor isn't that flexible
1584 sv.writeentitiestoclient_stats_visibleentities++;
1585 sv.sententities[s->number] = sv.sententitiesmark;
1588 #if MAX_LEVELNETWORKEYES > 0
1589 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1590 void SV_AddCameraEyes(void)
1594 int cameras[MAX_LEVELNETWORKEYES];
1595 vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1596 int eye_levels[MAX_CLIENTNETWORKEYES];
1599 prvm_eval_t *valendpos, *val;
1601 if(!prog->fieldoffsets.camera_transform)
1603 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1607 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1610 // check line of sight to portal entities and add them to PVS
1611 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1613 if (!ed->priv.server->free)
1615 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1617 prog->globals.server->self = e;
1618 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1619 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1620 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1621 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1622 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1623 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1624 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1625 cameras[n_cameras] = e;
1627 if(n_cameras >= MAX_LEVELNETWORKEYES)
1636 // i is loop counter, is reset to 0 when an eye got added
1637 // j is camera index to check
1638 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1642 ed = PRVM_EDICT_NUM(cameras[j]);
1643 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1644 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1645 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1646 if(eye_levels[k] <= MAX_EYE_RECURSION)
1648 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1650 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1651 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1652 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1653 sv.writeentitiestoclient_numeyes++;
1662 void SV_AddCameraEyes(void)
1667 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1669 qboolean need_empty = false;
1670 int i, numsendstates, numcsqcsendstates;
1672 prvm_edict_t *camera;
1676 // if there isn't enough space to accomplish anything, skip it
1677 if (msg->cursize + 25 > maxsize)
1680 sv.writeentitiestoclient_msg = msg;
1681 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1683 sv.writeentitiestoclient_stats_culled_pvs = 0;
1684 sv.writeentitiestoclient_stats_culled_trace = 0;
1685 sv.writeentitiestoclient_stats_visibleentities = 0;
1686 sv.writeentitiestoclient_stats_totalentities = 0;
1687 sv.writeentitiestoclient_numeyes = 0;
1690 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1691 camera = PRVM_EDICT_NUM( client->clientcamera );
1692 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1693 sv.writeentitiestoclient_pvsbytes = 0;
1694 // get the PVS values for the eye location, later FatPVS calls will merge
1695 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1696 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1698 // add the eye to a list for SV_CanSeeBox tests
1699 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1700 sv.writeentitiestoclient_numeyes++;
1702 // calculate predicted eye origin for SV_CanSeeBox tests
1703 if (sv_cullentities_trace_prediction.integer)
1705 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1707 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1708 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1710 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1711 sv.writeentitiestoclient_numeyes++;
1713 //if (!sv.writeentitiestoclient_useprediction)
1714 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1719 // build PVS from the new eyes
1720 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1721 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1722 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1724 sv.sententitiesmark++;
1726 for (i = 0;i < sv.numsendentities;i++)
1727 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1730 numcsqcsendstates = 0;
1731 for (i = 0;i < sv.numsendentities;i++)
1733 s = &sv.sendentities[i];
1734 if (sv.sententities[s->number] == sv.sententitiesmark)
1736 if(s->active == ACTIVE_NETWORK)
1738 if (s->exteriormodelforclient)
1740 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1741 s->flags |= RENDER_EXTERIORMODEL;
1743 s->flags &= ~RENDER_EXTERIORMODEL;
1745 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1747 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1748 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1750 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1754 if (sv_cullentities_stats.integer)
1755 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1757 if(client->entitydatabase5)
1758 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1760 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1762 if(client->num_skippedentityframes >= 10)
1763 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1765 if (client->entitydatabase5)
1766 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1767 else if (client->entitydatabase4)
1769 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1770 Protocol_WriteStatsReliable();
1772 else if (client->entitydatabase)
1774 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1775 Protocol_WriteStatsReliable();
1779 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1780 Protocol_WriteStatsReliable();
1784 client->num_skippedentityframes = 0;
1786 ++client->num_skippedentityframes;
1795 static void SV_CleanupEnts (void)
1800 ent = PRVM_NEXT_EDICT(prog->edicts);
1801 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1802 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1807 SV_WriteClientdataToMessage
1811 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1815 prvm_edict_t *other;
1821 float *statsf = (float *)stats;
1824 // send a damage message
1826 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1828 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1829 MSG_WriteByte (msg, svc_damage);
1830 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1831 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1832 for (i=0 ; i<3 ; i++)
1833 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1835 ent->fields.server->dmg_take = 0;
1836 ent->fields.server->dmg_save = 0;
1840 // send the current viewpos offset from the view entity
1842 SV_SetIdealPitch (); // how much to look up / down ideally
1844 // a fixangle might get lost in a dropped packet. Oh well.
1845 if(ent->fields.server->fixangle)
1847 // angle fixing was requested by global thinking code...
1848 // so store the current angles for later use
1849 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1850 host_client->fixangle_angles_set = TRUE;
1852 // and clear fixangle for the next frame
1853 ent->fields.server->fixangle = 0;
1856 if (host_client->fixangle_angles_set)
1858 MSG_WriteByte (msg, svc_setangle);
1859 for (i=0 ; i < 3 ; i++)
1860 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1861 host_client->fixangle_angles_set = FALSE;
1864 // stuff the sigil bits into the high bits of items for sbar, or else
1866 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1867 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1868 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1870 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1872 VectorClear(punchvector);
1873 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1874 VectorCopy(val->vector, punchvector);
1876 // cache weapon model name and index in client struct to save time
1877 // (this search can be almost 1% of cpu time!)
1878 s = PRVM_GetString(ent->fields.server->weaponmodel);
1879 if (strcmp(s, client->weaponmodel))
1881 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1882 client->weaponmodelindex = SV_ModelIndex(s, 1);
1886 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1887 viewzoom = (int)(val->_float * 255.0f);
1893 if ((int)ent->fields.server->flags & FL_ONGROUND)
1894 bits |= SU_ONGROUND;
1895 if (ent->fields.server->waterlevel >= 2)
1897 if (ent->fields.server->idealpitch)
1898 bits |= SU_IDEALPITCH;
1900 for (i=0 ; i<3 ; i++)
1902 if (ent->fields.server->punchangle[i])
1903 bits |= (SU_PUNCH1<<i);
1904 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1906 bits |= (SU_PUNCHVEC1<<i);
1907 if (ent->fields.server->velocity[i])
1908 bits |= (SU_VELOCITY1<<i);
1911 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1912 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1913 stats[STAT_ITEMS] = items;
1914 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1915 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1916 stats[STAT_WEAPON] = client->weaponmodelindex;
1917 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1918 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1919 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1920 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1921 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1922 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1923 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1924 stats[STAT_VIEWZOOM] = viewzoom;
1925 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1926 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1927 // the QC bumps these itself by sending svc_'s, so we have to keep them
1928 // zero or they'll be corrected by the engine
1929 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1930 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1932 // movement settings for prediction
1933 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1934 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1935 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1936 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1937 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1939 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1940 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1941 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1942 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1943 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1944 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1945 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1946 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1947 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1948 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1949 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1950 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1951 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1952 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1953 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1954 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1955 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1956 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1957 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1958 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1959 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1960 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1961 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1962 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1963 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1964 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1965 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1966 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1967 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1968 statsf[STAT_TIMELIMIT] = timelimit.value;
1970 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1972 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1974 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1975 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1977 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1978 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1979 if (viewzoom != 255)
1980 bits |= SU_VIEWZOOM;
1985 if (bits >= 16777216)
1989 MSG_WriteByte (msg, svc_clientdata);
1990 MSG_WriteShort (msg, bits);
1991 if (bits & SU_EXTEND1)
1992 MSG_WriteByte(msg, bits >> 16);
1993 if (bits & SU_EXTEND2)
1994 MSG_WriteByte(msg, bits >> 24);
1996 if (bits & SU_VIEWHEIGHT)
1997 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1999 if (bits & SU_IDEALPITCH)
2000 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2002 for (i=0 ; i<3 ; i++)
2004 if (bits & (SU_PUNCH1<<i))
2006 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2007 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2009 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2011 if (bits & (SU_PUNCHVEC1<<i))
2013 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2014 MSG_WriteCoord16i(msg, punchvector[i]);
2016 MSG_WriteCoord32f(msg, punchvector[i]);
2018 if (bits & (SU_VELOCITY1<<i))
2020 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2021 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2023 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2027 if (bits & SU_ITEMS)
2028 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2030 if (sv.protocol == PROTOCOL_DARKPLACES5)
2032 if (bits & SU_WEAPONFRAME)
2033 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2034 if (bits & SU_ARMOR)
2035 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2036 if (bits & SU_WEAPON)
2037 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2038 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2039 MSG_WriteShort (msg, stats[STAT_AMMO]);
2040 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2041 MSG_WriteShort (msg, stats[STAT_NAILS]);
2042 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2043 MSG_WriteShort (msg, stats[STAT_CELLS]);
2044 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2045 if (bits & SU_VIEWZOOM)
2046 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2048 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2050 if (bits & SU_WEAPONFRAME)
2051 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2052 if (bits & SU_ARMOR)
2053 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2054 if (bits & SU_WEAPON)
2056 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2057 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2059 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2061 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2062 MSG_WriteByte (msg, stats[STAT_AMMO]);
2063 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2064 MSG_WriteByte (msg, stats[STAT_NAILS]);
2065 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2066 MSG_WriteByte (msg, stats[STAT_CELLS]);
2067 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2069 for (i = 0;i < 32;i++)
2070 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2072 MSG_WriteByte (msg, i);
2075 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2076 if (bits & SU_VIEWZOOM)
2078 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2079 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2081 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2086 void SV_FlushBroadcastMessages(void)
2090 if (sv.datagram.cursize <= 0)
2092 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2094 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2096 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2097 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2099 SZ_Clear(&sv.datagram);
2102 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2104 // scan the splitpoints to find out how many we can fit in
2105 int numsegments, j, split;
2106 if (!client->unreliablemsg_splitpoints)
2108 // always accept the first one if it's within 1024 bytes, this ensures
2109 // that very big datagrams which are over the rate limit still get
2110 // through, just to keep it working
2111 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2112 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2114 // the first segment gets an exemption from the rate limiting, otherwise
2115 // it could get dropped consistently due to a low rate limit
2116 if (numsegments == 1)
2118 // some will fit, so add the ones that will fit
2119 split = client->unreliablemsg_splitpoint[numsegments-1];
2120 // note this discards ones that were accepted by the segments scan but
2121 // can not fit, such as a really huge first one that will never ever
2122 // fit in a packet...
2123 if (msg->cursize + split <= maxsize)
2124 SZ_Write(msg, client->unreliablemsg.data, split);
2125 // remove the part we sent, keeping any remaining data
2126 client->unreliablemsg.cursize -= split;
2127 if (client->unreliablemsg.cursize > 0)
2128 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2129 // adjust remaining splitpoints
2130 client->unreliablemsg_splitpoints -= numsegments;
2131 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2132 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2136 =======================
2137 SV_SendClientDatagram
2138 =======================
2140 static void SV_SendClientDatagram (client_t *client)
2142 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2144 int stats[MAX_CL_STATS];
2145 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2147 // obey rate limit by limiting packet frequency if the packet size
2149 // (usually this is caused by reliable messages)
2150 if (!NetConn_CanSend(client->netconnection))
2153 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2154 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2155 if (sv_maxrate.integer != maxrate)
2156 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2158 // clientrate determines the 'cleartime' of a packet
2159 // (how long to wait before sending another, based on this packet's size)
2160 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2162 switch (sv.protocol)
2164 case PROTOCOL_QUAKE:
2165 case PROTOCOL_QUAKEDP:
2166 case PROTOCOL_NEHAHRAMOVIE:
2167 case PROTOCOL_NEHAHRABJP:
2168 case PROTOCOL_NEHAHRABJP2:
2169 case PROTOCOL_NEHAHRABJP3:
2170 case PROTOCOL_QUAKEWORLD:
2171 // no packet size limit support on Quake protocols because it just
2172 // causes missing entities/effects
2173 // packets are simply sent less often to obey the rate limit
2177 case PROTOCOL_DARKPLACES1:
2178 case PROTOCOL_DARKPLACES2:
2179 case PROTOCOL_DARKPLACES3:
2180 case PROTOCOL_DARKPLACES4:
2181 // no packet size limit support on DP1-4 protocols because they kick
2182 // the client off if they overflow, and miss effects
2183 // packets are simply sent less often to obey the rate limit
2184 maxsize = sizeof(sv_sendclientdatagram_buf);
2185 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2188 // DP5 and later protocols support packet size limiting which is a
2189 // better method than limiting packet frequency as QW does
2191 // at very low rates (or very small sys_ticrate) the packet size is
2192 // not reduced below 128, but packets may be sent less often
2193 maxsize = (int)(clientrate * sys_ticrate.value);
2194 maxsize = bound(128, maxsize, 1400);
2196 // csqc entities can easily exceed 128 bytes, so disable throttling in
2197 // mods that use csqc (they are likely to use less bandwidth anyway)
2198 if (sv.csqc_progsize > 0)
2203 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2205 // for good singleplayer, send huge packets
2206 maxsize = sizeof(sv_sendclientdatagram_buf);
2207 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2208 // never limit frequency in singleplayer
2209 clientrate = 1000000000;
2212 // while downloading, limit entity updates to half the packet
2213 // (any leftover space will be used for downloading)
2214 if (host_client->download_file)
2217 msg.data = sv_sendclientdatagram_buf;
2218 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2220 msg.allowoverflow = false;
2222 if (host_client->spawned)
2224 // the player is in the game
2225 MSG_WriteByte (&msg, svc_time);
2226 MSG_WriteFloat (&msg, sv.time);
2228 // add the client specific data to the datagram
2229 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2230 // now update the stats[] array using any registered custom fields
2231 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2232 // set host_client->statsdeltabits
2233 Protocol_UpdateClientStats (stats);
2235 // add as many queued unreliable messages (effects) as we can fit
2236 // limit effects to half of the remaining space
2237 if (client->unreliablemsg.cursize)
2238 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2240 // now write as many entities as we can fit, and also sends stats
2241 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2243 else if (realtime > client->keepalivetime)
2245 // the player isn't totally in the game yet
2246 // send small keepalive messages if too much time has passed
2247 // (may also be sending downloads)
2248 client->keepalivetime = realtime + 5;
2249 MSG_WriteChar (&msg, svc_nop);
2252 // if a download is active, see if there is room to fit some download data
2254 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2255 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2257 fs_offset_t downloadstart;
2258 unsigned char data[1400];
2259 downloadstart = FS_Tell(host_client->download_file);
2260 downloadsize = min(downloadsize, (int)sizeof(data));
2261 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2262 // note this sends empty messages if at the end of the file, which is
2263 // necessary to keep the packet loss logic working
2264 // (the last blocks may be lost and need to be re-sent, and that will
2265 // only occur if the client acks the empty end messages, revealing
2266 // a gap in the download progress, causing the last blocks to be
2268 MSG_WriteChar (&msg, svc_downloaddata);
2269 MSG_WriteLong (&msg, downloadstart);
2270 MSG_WriteShort (&msg, downloadsize);
2271 if (downloadsize > 0)
2272 SZ_Write (&msg, data, downloadsize);
2275 // reliable only if none is in progress
2276 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2277 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2279 SV_WriteDemoMessage(client, &msg, false);
2281 // send the datagram
2282 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2283 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2284 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2288 =======================
2289 SV_UpdateToReliableMessages
2290 =======================
2292 static void SV_UpdateToReliableMessages (void)
2301 // check for changes to be sent over the reliable streams
2302 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2304 // update the host_client fields we care about according to the entity fields
2305 host_client->edict = PRVM_EDICT_NUM(i+1);
2308 name = PRVM_GetString(host_client->edict->fields.server->netname);
2311 // always point the string back at host_client->name to keep it safe
2312 strlcpy (host_client->name, name, sizeof (host_client->name));
2313 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2314 if (strcmp(host_client->old_name, host_client->name))
2316 if (host_client->spawned)
2317 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2318 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2319 // send notification to all clients
2320 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2321 MSG_WriteByte (&sv.reliable_datagram, i);
2322 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2323 SV_WriteNetnameIntoDemo(host_client);
2326 // DP_SV_CLIENTCOLORS
2327 // this is always found (since it's added by the progs loader)
2328 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2329 host_client->colors = (int)val->_float;
2330 if (host_client->old_colors != host_client->colors)
2332 host_client->old_colors = host_client->colors;
2333 // send notification to all clients
2334 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2335 MSG_WriteByte (&sv.reliable_datagram, i);
2336 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2339 // NEXUIZ_PLAYERMODEL
2340 if( prog->fieldoffsets.playermodel >= 0 ) {
2341 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2344 // always point the string back at host_client->name to keep it safe
2345 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2346 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2349 // NEXUIZ_PLAYERSKIN
2350 if( prog->fieldoffsets.playerskin >= 0 ) {
2351 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2354 // always point the string back at host_client->name to keep it safe
2355 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2356 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2359 // TODO: add an extension name for this [1/17/2008 Black]
2360 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2361 int oldclientcamera = host_client->clientcamera;
2362 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2363 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2365 host_client->clientcamera = val->edict;
2368 if( oldclientcamera != host_client->clientcamera ) {
2369 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2370 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2375 host_client->frags = (int)host_client->edict->fields.server->frags;
2376 if(gamemode == GAME_NEXUIZ)
2377 if(!host_client->spawned && host_client->netconnection)
2378 host_client->frags = -666;
2379 if (host_client->old_frags != host_client->frags)
2381 host_client->old_frags = host_client->frags;
2382 // send notification to all clients
2383 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2384 MSG_WriteByte (&sv.reliable_datagram, i);
2385 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2389 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2390 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2391 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2393 SZ_Clear (&sv.reliable_datagram);
2398 =======================
2399 SV_SendClientMessages
2400 =======================
2402 void SV_SendClientMessages (void)
2404 int i, prepared = false;
2406 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2407 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2409 SV_FlushBroadcastMessages();
2411 // update frags, names, etc
2412 SV_UpdateToReliableMessages();
2414 // build individual updates
2415 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2417 if (!host_client->active)
2419 if (!host_client->netconnection)
2422 if (host_client->netconnection->message.overflowed)
2424 SV_DropClient (true); // if the message couldn't send, kick off
2431 // only prepare entities once per frame
2432 SV_PrepareEntitiesForSending();
2434 SV_SendClientDatagram (host_client);
2437 // clear muzzle flashes
2441 static void SV_StartDownload_f(void)
2443 if (host_client->download_file)
2444 host_client->download_started = true;
2448 * Compression extension negotiation:
2451 * cl_serverextension_download 2
2454 * download <filename> <list of zero or more suppported compressions in order of preference>
2456 * download maps/map1.bsp lzo deflate huffman
2459 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2461 * cl_downloadbegin 123456 maps/map1.bsp deflate
2463 * The server may choose not to compress the file by sending no compression name, like:
2464 * cl_downloadbegin 345678 maps/map1.bsp
2466 * NOTE: the "download" command may only specify compression algorithms if
2467 * cl_serverextension_download is 2!
2468 * If cl_serverextension_download has a different value, the client must
2469 * assume this extension is not supported!
2472 static void Download_CheckExtensions(void)
2475 int argc = Cmd_Argc();
2477 // first reset them all
2478 host_client->download_deflate = false;
2480 for(i = 2; i < argc; ++i)
2482 if(!strcmp(Cmd_Argv(i), "deflate"))
2484 host_client->download_deflate = true;
2490 static void SV_Download_f(void)
2492 const char *whichpack, *whichpack2, *extension;
2493 qboolean is_csqc; // so we need to check only once
2497 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2498 SV_ClientPrintf(" supported extensions: deflate\n");
2502 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2504 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2508 if (host_client->download_file)
2510 // at this point we'll assume the previous download should be aborted
2511 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2512 Host_ClientCommands("\nstopdownload\n");
2514 // close the file and reset variables
2515 FS_Close(host_client->download_file);
2516 host_client->download_file = NULL;
2517 host_client->download_name[0] = 0;
2518 host_client->download_expectedposition = 0;
2519 host_client->download_started = false;
2522 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2524 if (!sv_allowdownloads.integer && !is_csqc)
2526 SV_ClientPrintf("Downloads are disabled on this server\n");
2527 Host_ClientCommands("\nstopdownload\n");
2531 Download_CheckExtensions();
2533 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2534 extension = FS_FileExtension(host_client->download_name);
2536 // host_client is asking to download a specified file
2537 if (developer_extra.integer)
2538 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2542 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2543 extensions[0] = '\0';
2545 if(host_client->download_deflate)
2546 strlcat(extensions, " deflate", sizeof(extensions));
2548 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2550 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2551 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2553 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2555 // no, no space is needed between %s and %s :P
2556 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2558 host_client->download_expectedposition = 0;
2559 host_client->download_started = false;
2560 host_client->sendsignon = true; // make sure this message is sent
2564 if (!FS_FileExists(host_client->download_name))
2566 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2567 Host_ClientCommands("\nstopdownload\n");
2571 // check if the user is trying to download part of registered Quake(r)
2572 whichpack = FS_WhichPack(host_client->download_name);
2573 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2574 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2576 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2577 Host_ClientCommands("\nstopdownload\n");
2581 // check if the server has forbidden archive downloads entirely
2582 if (!sv_allowdownloads_inarchive.integer)
2584 whichpack = FS_WhichPack(host_client->download_name);
2587 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2588 Host_ClientCommands("\nstopdownload\n");
2593 if (!sv_allowdownloads_config.integer)
2595 if (!strcasecmp(extension, "cfg"))
2597 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2598 Host_ClientCommands("\nstopdownload\n");
2603 if (!sv_allowdownloads_dlcache.integer)
2605 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2607 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2608 Host_ClientCommands("\nstopdownload\n");
2613 if (!sv_allowdownloads_archive.integer)
2615 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2617 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2618 Host_ClientCommands("\nstopdownload\n");
2623 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2624 if (!host_client->download_file)
2626 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2627 Host_ClientCommands("\nstopdownload\n");
2631 if (FS_FileSize(host_client->download_file) > 1<<30)
2633 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2634 Host_ClientCommands("\nstopdownload\n");
2635 FS_Close(host_client->download_file);
2636 host_client->download_file = NULL;
2640 if (FS_FileSize(host_client->download_file) < 0)
2642 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2643 Host_ClientCommands("\nstopdownload\n");
2644 FS_Close(host_client->download_file);
2645 host_client->download_file = NULL;
2649 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2652 * we can only do this if we would actually deflate on the fly
2653 * which we do not (yet)!
2655 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2656 extensions[0] = '\0';
2658 if(host_client->download_deflate)
2659 strlcat(extensions, " deflate", sizeof(extensions));
2661 // no, no space is needed between %s and %s :P
2662 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2665 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2667 host_client->download_expectedposition = 0;
2668 host_client->download_started = false;
2669 host_client->sendsignon = true; // make sure this message is sent
2671 // the rest of the download process is handled in SV_SendClientDatagram
2672 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2674 // no svc_downloaddata messages will be sent until sv_startdownload is
2675 // sent by the client
2679 ==============================================================================
2683 ==============================================================================
2692 int SV_ModelIndex(const char *s, int precachemode)
2694 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2695 char filename[MAX_QPATH];
2699 //if (precachemode == 2)
2701 strlcpy(filename, s, sizeof(filename));
2702 for (i = 2;i < limit;i++)
2704 if (!sv.model_precache[i][0])
2708 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2710 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2713 if (precachemode == 1)
2714 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2715 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2716 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2717 if (sv.state != ss_loading)
2719 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2720 MSG_WriteShort(&sv.reliable_datagram, i);
2721 MSG_WriteString(&sv.reliable_datagram, filename);
2725 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2728 if (!strcmp(sv.model_precache[i], filename))
2731 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2741 int SV_SoundIndex(const char *s, int precachemode)
2743 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2744 char filename[MAX_QPATH];
2748 //if (precachemode == 2)
2750 strlcpy(filename, s, sizeof(filename));
2751 for (i = 1;i < limit;i++)
2753 if (!sv.sound_precache[i][0])
2757 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2759 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2762 if (precachemode == 1)
2763 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2764 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2765 if (sv.state != ss_loading)
2767 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2768 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2769 MSG_WriteString(&sv.reliable_datagram, filename);
2773 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2776 if (!strcmp(sv.sound_precache[i], filename))
2779 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2785 SV_ParticleEffectIndex
2789 int SV_ParticleEffectIndex(const char *name)
2791 int i, argc, linenumber, effectnameindex;
2793 fs_offset_t filesize;
2794 unsigned char *filedata;
2796 const char *textstart;
2797 //const char *textend;
2798 char argv[16][1024];
2799 char filename[MAX_QPATH];
2800 if (!sv.particleeffectnamesloaded)
2802 sv.particleeffectnamesloaded = true;
2803 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2804 for (i = 0;i < EFFECT_TOTAL;i++)
2805 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2806 for (filepass = 0;;filepass++)
2809 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2810 else if (filepass == 1)
2811 dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", sv.name);
2814 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2817 textstart = (const char *)filedata;
2818 //textend = (const char *)filedata + filesize;
2820 for (linenumber = 1;;linenumber++)
2825 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2829 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2833 if (com_token[0] == 0)
2834 break; // if the loop exited and it's not a \n, it's EOF
2837 if (!strcmp(argv[0], "effect"))
2841 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2843 if (sv.particleeffectname[effectnameindex][0])
2845 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2850 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2854 // if we run out of names, abort
2855 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2857 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2866 // search for the name
2867 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2868 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2869 return effectnameindex;
2870 // return 0 if we couldn't find it
2874 dp_model_t *SV_GetModelByIndex(int modelindex)
2876 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2879 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2882 if (!ed || ed->priv.server->free)
2884 modelindex = (int)ed->fields.server->modelindex;
2885 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2894 static void SV_CreateBaseline (void)
2896 int i, entnum, large;
2897 prvm_edict_t *svent;
2899 // LordHavoc: clear *all* states (note just active ones)
2900 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2902 // get the current server version
2903 svent = PRVM_EDICT_NUM(entnum);
2905 // LordHavoc: always clear state values, whether the entity is in use or not
2906 svent->priv.server->baseline = defaultstate;
2908 if (svent->priv.server->free)
2910 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2913 // create entity baseline
2914 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2915 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2916 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2917 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2918 if (entnum > 0 && entnum <= svs.maxclients)
2920 svent->priv.server->baseline.colormap = entnum;
2921 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2925 svent->priv.server->baseline.colormap = 0;
2926 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2930 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2933 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2937 // add to the message
2939 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2941 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2942 MSG_WriteShort (&sv.signon, entnum);
2946 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2947 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2949 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2951 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2952 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2956 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2957 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2959 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2960 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2961 for (i=0 ; i<3 ; i++)
2963 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2964 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2973 Load csprogs.dat and comperss it so it doesn't need to be
2974 reloaded on request.
2977 void SV_Prepare_CSQC(void)
2979 fs_offset_t progsize;
2981 if(svs.csqc_progdata)
2983 Con_DPrintf("Unloading old CSQC data.\n");
2984 Mem_Free(svs.csqc_progdata);
2985 if(svs.csqc_progdata_deflated)
2986 Mem_Free(svs.csqc_progdata_deflated);
2989 svs.csqc_progdata = NULL;
2990 svs.csqc_progdata_deflated = NULL;
2992 sv.csqc_progname[0] = 0;
2993 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2997 size_t deflated_size;
2999 sv.csqc_progsize = (int)progsize;
3000 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3001 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3002 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3004 Con_DPrint("Compressing csprogs.dat\n");
3005 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3006 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3007 svs.csqc_progsize_deflated = (int)deflated_size;
3008 if(svs.csqc_progdata_deflated)
3010 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3011 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3014 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3022 Grabs the current state of each client for saving across the
3023 transition to another level
3026 void SV_SaveSpawnparms (void)
3030 svs.serverflags = (int)prog->globals.server->serverflags;
3032 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3034 if (!host_client->active)
3037 // call the progs to get default spawn parms for the new client
3038 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3039 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3040 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3041 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3049 This is called at the start of each level
3053 void SV_SpawnServer (const char *server)
3058 dp_model_t *worldmodel;
3059 char modelname[sizeof(sv.modelname)];
3061 Con_DPrintf("SpawnServer: %s\n", server);
3063 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3065 if (!FS_FileExists(modelname))
3067 Con_Printf("SpawnServer: no map file named %s\n", modelname);
3071 if (cls.state != ca_dedicated)
3073 SCR_BeginLoadingPlaque();
3080 World_End(&sv.world);
3081 if(prog->funcoffsets.SV_Shutdown)
3083 func_t s = prog->funcoffsets.SV_Shutdown;
3084 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3085 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3090 // free q3 shaders so that any newly downloaded shaders will be active
3091 Mod_FreeQ3Shaders();
3093 worldmodel = Mod_ForName(modelname, false, developer.integer != 0, NULL);
3094 if (!worldmodel || !worldmodel->TraceBox)
3096 Con_Printf("Couldn't load map %s\n", modelname);
3100 // let's not have any servers with no name
3101 if (hostname.string[0] == 0)
3102 Cvar_Set ("hostname", "UNNAMED");
3103 scr_centertime_off = 0;
3105 svs.changelevel_issued = false; // now safe to issue another
3107 // make the map a required file for clients
3108 Curl_ClearRequirements();
3109 Curl_RequireFile(modelname);
3112 // tell all connected clients that we are going to a new level
3117 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3119 if (client->netconnection)
3121 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3122 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3129 NetConn_OpenServerPorts(true);
3133 // make cvars consistant
3136 Cvar_SetValue ("deathmatch", 0);
3137 // LordHavoc: it can be useful to have skills outside the range 0-3...
3138 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3139 //Cvar_SetValue ("skill", (float)current_skill);
3140 current_skill = (int)(skill.value + 0.5);
3143 // set up the new server
3145 memset (&sv, 0, sizeof(sv));
3146 // if running a local client, make sure it doesn't try to access the last
3147 // level's data which is no longer valiud
3150 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3152 if(*sv_random_seed.string)
3154 srand(sv_random_seed.integer);
3155 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3162 strlcpy (sv.name, server, sizeof (sv.name));
3164 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3165 if (sv.protocol == PROTOCOL_UNKNOWN)
3168 Protocol_Names(buffer, sizeof(buffer));
3169 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3170 sv.protocol = PROTOCOL_QUAKE;
3175 // load progs to get entity field count
3176 //PR_LoadProgs ( sv_progs.string );
3178 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3179 sv.datagram.cursize = 0;
3180 sv.datagram.data = sv.datagram_buf;
3182 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3183 sv.reliable_datagram.cursize = 0;
3184 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3186 sv.signon.maxsize = sizeof(sv.signon_buf);
3187 sv.signon.cursize = 0;
3188 sv.signon.data = sv.signon_buf;
3190 // leave slots at start for clients only
3191 //prog->num_edicts = svs.maxclients+1;
3193 sv.state = ss_loading;
3194 prog->allowworldwrites = true;
3197 prog->globals.server->time = sv.time = 1.0;
3200 worldmodel->used = true;
3202 strlcpy (sv.name, server, sizeof (sv.name));
3203 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3204 sv.worldmodel = worldmodel;
3205 sv.models[1] = sv.worldmodel;
3208 // clear world interaction links
3210 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3211 World_Start(&sv.world);
3213 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3215 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3216 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3217 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3219 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3220 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3222 if(i < sv.worldmodel->brush.numsubmodels)
3223 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3226 // load the rest of the entities
3228 // AK possible hack since num_edicts is still 0
3229 ent = PRVM_EDICT_NUM(0);
3230 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3231 ent->priv.server->free = false;
3232 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3233 ent->fields.server->modelindex = 1; // world model
3234 ent->fields.server->solid = SOLID_BSP;
3235 ent->fields.server->movetype = MOVETYPE_PUSH;
3236 VectorCopy(sv.world.mins, ent->fields.server->mins);
3237 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3238 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3239 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3242 prog->globals.server->coop = coop.integer;
3244 prog->globals.server->deathmatch = deathmatch.integer;
3246 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3248 // serverflags are for cross level information (sigils)
3249 prog->globals.server->serverflags = svs.serverflags;
3251 // we need to reset the spawned flag on all connected clients here so that
3252 // their thinks don't run during startup (before PutClientInServer)
3253 // we also need to set up the client entities now
3254 // and we need to set the ->edict pointers to point into the progs edicts
3255 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3257 host_client->spawned = false;
3258 host_client->edict = PRVM_EDICT_NUM(i + 1);
3259 PRVM_ED_ClearEdict(host_client->edict);
3262 // load replacement entity file if found
3263 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3265 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3266 PRVM_ED_LoadFromFile (entities);
3270 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3273 // LordHavoc: clear world angles (to fix e3m3.bsp)
3274 VectorClear(prog->edicts->fields.server->angles);
3276 // all setup is completed, any further precache statements are errors
3277 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3278 prog->allowworldwrites = false;
3280 // run two frames to allow everything to settle
3281 prog->globals.server->time = sv.time = 1.0001;
3282 for (i = 0;i < 2;i++)
3288 if (cls.state == ca_dedicated)
3291 // create a baseline for more efficient communications
3292 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3293 SV_CreateBaseline ();
3295 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3297 // to prevent network timeouts
3298 realtime = Sys_DoubleTime();
3300 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3301 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3303 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3304 if (!host_client->active)
3306 if (host_client->netconnection)
3307 SV_SendServerinfo(host_client);
3311 // if client is a botclient coming from a level change, we need to
3312 // set up client info that normally requires networking
3314 // copy spawn parms out of the client_t
3315 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3316 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3318 // call the spawn function
3319 host_client->clientconnectcalled = true;
3320 prog->globals.server->time = sv.time;
3321 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3322 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3323 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3324 host_client->spawned = true;
3328 Con_DPrint("Server spawned.\n");
3329 NetConn_Heartbeat (2);
3334 /////////////////////////////////////////////////////
3337 static void SV_VM_CB_BeginIncreaseEdicts(void)
3339 // links don't survive the transition, so unlink everything
3340 World_UnlinkAll(&sv.world);
3343 static void SV_VM_CB_EndIncreaseEdicts(void)
3348 // link every entity except world
3349 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3350 if (!ent->priv.server->free)
3354 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3356 // LordHavoc: for consistency set these here
3357 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3359 e->priv.server->move = false; // don't move on first frame
3361 if (num >= 0 && num < svs.maxclients)
3364 // set colormap and team on newly created player entity
3365 e->fields.server->colormap = num + 1;
3366 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3367 // set netname/clientcolors back to client values so that
3368 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3370 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3371 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3372 val->_float = svs.clients[num].colors;
3373 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3374 if( prog->fieldoffsets.playermodel >= 0 )
3375 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3376 if( prog->fieldoffsets.playerskin >= 0 )
3377 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3378 // Assign netaddress (IP Address, etc)
3379 if(prog->fieldoffsets.netaddress >= 0)
3380 { // Valid Field; Process
3381 if(svs.clients[num].netconnection != NULL)
3382 {// Valid Address; Assign
3383 // Acquire Readable Address
3384 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3385 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3389 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3394 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3399 World_UnlinkEdict(ed); // unlink from world bsp
3401 ed->fields.server->model = 0;
3402 ed->fields.server->takedamage = 0;
3403 ed->fields.server->modelindex = 0;
3404 ed->fields.server->colormap = 0;
3405 ed->fields.server->skin = 0;
3406 ed->fields.server->frame = 0;
3407 VectorClear(ed->fields.server->origin);
3408 VectorClear(ed->fields.server->angles);
3409 ed->fields.server->nextthink = -1;
3410 ed->fields.server->solid = 0;
3412 VM_RemoveEdictSkeleton(ed);
3413 World_Physics_RemoveFromEntity(&sv.world, ed);
3414 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3416 // make sure csqc networking is aware of the removed entity
3417 e = PRVM_NUM_FOR_EDICT(ed);
3418 sv.csqcentityversion[e] = 0;
3419 for (i = 0;i < svs.maxclients;i++)
3421 if (svs.clients[i].csqcentityscope[e])
3422 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3423 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3427 static void SV_VM_CB_CountEdicts(void)
3431 int active, models, solid, step;
3433 active = models = solid = step = 0;
3434 for (i=0 ; i<prog->num_edicts ; i++)
3436 ent = PRVM_EDICT_NUM(i);
3437 if (ent->priv.server->free)
3440 if (ent->fields.server->solid)
3442 if (ent->fields.server->model)
3444 if (ent->fields.server->movetype == MOVETYPE_STEP)
3448 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3449 Con_Printf("active :%3i\n", active);
3450 Con_Printf("view :%3i\n", models);
3451 Con_Printf("touch :%3i\n", solid);
3452 Con_Printf("step :%3i\n", step);
3455 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3457 // remove things from different skill levels or deathmatch
3458 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3460 if (deathmatch.integer)
3462 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3467 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3468 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3469 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3477 static void SV_VM_Setup(void)
3480 PRVM_InitProg( PRVM_SERVERPROG );
3482 // allocate the mempools
3483 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3484 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3485 prog->builtins = vm_sv_builtins;
3486 prog->numbuiltins = vm_sv_numbuiltins;
3487 prog->headercrc = PROGHEADER_CRC;
3488 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3489 prog->max_edicts = 512;
3490 if (sv.protocol == PROTOCOL_QUAKE)
3491 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3492 else if (sv.protocol == PROTOCOL_QUAKEDP)
3493 prog->limit_edicts = 2048; // guessing
3494 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3495 prog->limit_edicts = 2048; // guessing!
3496 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3497 prog->limit_edicts = 4096; // guessing!
3499 prog->limit_edicts = MAX_EDICTS;
3500 prog->reserved_edicts = svs.maxclients;
3501 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3502 prog->name = "server";
3503 prog->extensionstring = vm_sv_extensions;
3504 prog->loadintoworld = true;
3506 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3507 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3508 prog->init_edict = SV_VM_CB_InitEdict;
3509 prog->free_edict = SV_VM_CB_FreeEdict;
3510 prog->count_edicts = SV_VM_CB_CountEdicts;
3511 prog->load_edict = SV_VM_CB_LoadEdict;
3512 prog->init_cmd = VM_SV_Cmd_Init;
3513 prog->reset_cmd = VM_SV_Cmd_Reset;
3514 prog->error_cmd = Host_Error;
3515 prog->ExecuteProgram = SVVM_ExecuteProgram;
3517 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3518 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3520 // some mods compiled with scrambling compilers lack certain critical
3521 // global names and field names such as "self" and "time" and "nextthink"
3522 // so we have to set these offsets manually, matching the entvars_t
3523 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3524 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3525 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3526 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3527 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3528 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3529 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3530 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3531 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3532 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3533 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3534 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3535 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3536 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3537 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3538 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3539 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3540 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3541 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3542 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3543 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3544 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3545 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3546 // OP_STATE is always supported on server (due to entvars_t)
3547 prog->flag |= PRVM_OP_STATE;
3549 VM_CustomStats_Clear();//[515]: csqc
3556 void SV_VM_Begin(void)
3559 PRVM_SetProg( PRVM_SERVERPROG );
3561 prog->globals.server->time = (float) sv.time;
3564 void SV_VM_End(void)