2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 // mathlib.c -- math primitives
26 vec3_t vec3_origin = {0,0,0};
29 double VectorLength( vec3_t v ){
34 for ( i = 0 ; i < 3 ; i++ )
35 length += v[i] * v[i];
36 length = sqrt( length ); // FIXME
41 qboolean VectorCompare( vec3_t v1, vec3_t v2 ){
44 for ( i = 0 ; i < 3 ; i++ )
45 if ( fabs( v1[i] - v2[i] ) > EQUAL_EPSILON ) {
52 vec_t Q_rint( vec_t in ){
53 return floor( in + 0.5 );
56 void VectorMA( vec3_t va, double scale, vec3_t vb, vec3_t vc ){
57 vc[0] = va[0] + scale * vb[0];
58 vc[1] = va[1] + scale * vb[1];
59 vc[2] = va[2] + scale * vb[2];
62 void CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross ){
63 cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
64 cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
65 cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
68 vec_t _DotProduct( vec3_t v1, vec3_t v2 ){
69 return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
72 void _VectorSubtract( vec3_t va, vec3_t vb, vec3_t out ){
73 out[0] = va[0] - vb[0];
74 out[1] = va[1] - vb[1];
75 out[2] = va[2] - vb[2];
78 void _VectorAdd( vec3_t va, vec3_t vb, vec3_t out ){
79 out[0] = va[0] + vb[0];
80 out[1] = va[1] + vb[1];
81 out[2] = va[2] + vb[2];
84 void _VectorCopy( vec3_t in, vec3_t out ){
90 void _VectorScale( vec3_t v, vec_t scale, vec3_t out ){
91 out[0] = v[0] * scale;
92 out[1] = v[1] * scale;
93 out[2] = v[2] * scale;
96 vec_t VectorNormalize( vec3_t in, vec3_t out ){
97 vec_t length, ilength;
99 length = sqrt( in[0] * in[0] + in[1] * in[1] + in[2] * in[2] );
105 ilength = 1.0 / length;
106 out[0] = in[0] * ilength;
107 out[1] = in[1] * ilength;
108 out[2] = in[2] * ilength;
113 vec_t ColorNormalize( vec3_t in, vec3_t out ){
130 VectorScale( in, scale, out );
137 void VectorInverse( vec3_t v ){
143 void ClearBounds( vec3_t mins, vec3_t maxs ){
144 mins[0] = mins[1] = mins[2] = 99999;
145 maxs[0] = maxs[1] = maxs[2] = -99999;
148 void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs ){
152 for ( i = 0 ; i < 3 ; i++ )
155 if ( val < mins[i] ) {
158 if ( val > maxs[i] ) {