2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
5 This file is part of Quake 2 Tools source code.
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
26 void LoadLBM (char *filename, byte **picture, byte **palette);
27 void WriteLBMfile (char *filename, byte *data, int width, int height
29 void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height);
30 void WritePCXfile (char *filename, byte *data, int width, int height
33 // loads / saves either lbm or pcx, depending on extension
34 void Load256Image (char *name, byte **pixels, byte **palette,
35 int *width, int *height);
36 void Save256Image (char *name, byte *pixels, byte *palette,
37 int width, int height);
40 void LoadTGA (char *filename, byte **pixels, int *width, int *height);