2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 // Copyright (C) 1999-2000 Id Software, Inc.
24 // This file must be identical in the quake and utils directories
26 // contents flags are seperate bits
27 // a given brush can contribute multiple content bits
29 // these definitions also need to be in q_shared.h!
31 #define CONTENTS_SOLID 1 // an eye is never valid in a solid
32 #define CONTENTS_LAVA 8
33 #define CONTENTS_SLIME 16
34 #define CONTENTS_WATER 32
35 #define CONTENTS_FOG 64
37 #define CONTENTS_AREAPORTAL 0x8000
39 #define CONTENTS_PLAYERCLIP 0x10000
40 #define CONTENTS_MONSTERCLIP 0x20000
41 //bot specific contents types
42 #define CONTENTS_TELEPORTER 0x40000
43 #define CONTENTS_JUMPPAD 0x80000
44 #define CONTENTS_CLUSTERPORTAL 0x100000
45 #define CONTENTS_DONOTENTER 0x200000
46 #define CONTENTS_BOTCLIP 0x400000
48 #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
50 #define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
51 #define CONTENTS_CORPSE 0x4000000
52 #define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
53 #define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
54 #define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
55 #define CONTENTS_TRIGGER 0x40000000
56 #define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
58 #define SURF_NODAMAGE 0x1 // never give falling damage
59 #define SURF_SLICK 0x2 // effects game physics
60 #define SURF_SKY 0x4 // lighting from environment map
61 #define SURF_LADDER 0x8
62 #define SURF_NOIMPACT 0x10 // don't make missile explosions
63 #define SURF_NOMARKS 0x20 // don't leave missile marks
64 #define SURF_FLESH 0x40 // make flesh sounds and effects
65 #define SURF_NODRAW 0x80 // don't generate a drawsurface at all
66 #define SURF_HINT 0x100 // make a primary bsp splitter
67 #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
68 #define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
69 #define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
70 #define SURF_METALSTEPS 0x1000 // clanking footsteps
71 #define SURF_NOSTEPS 0x2000 // no footstep sounds
72 #define SURF_NONSOLID 0x4000 // don't collide against curves with this set
73 #define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
74 #define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
75 #define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
76 #define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
83 #define CONTENTS_OPAQUE 0x02
84 #define CONTENTS_LIGHTGRID 0x04
86 #define SURF_VERTEXLIT ( SURF_POINTLIGHT | SURF_NOLIGHTMAP )
90 /* wolfenstein flags (collisions with valid q3a flags are noted) */
92 #define CONTENTS_MISSILECLIP 0x80
93 #define CONTENTS_ITEM 0x100
94 #define CONTENTS_AI_NOSIGHT 0x1000
95 #define CONTENTS_CLIPSHOT 0x2000
96 #define CONTENTS_DONOTENTER_LARGE 0x400000 /* CONTENTS_BOTCLIP */
98 #define SURF_CERAMIC 0x40 /* SURF_FLESH */
99 #define SURF_METAL 0x1000 /* SURF_METALSTEPS */
100 #define SURF_WOOD 0x40000 /* SURF_DUST */
101 #define SURF_GRASS 0x80000
102 #define SURF_GRAVEL 0x100000
103 #define SURF_GLASS 0x200000
104 #define SURF_SNOW 0x400000
105 #define SURF_ROOF 0x800000
106 #define SURF_RUBBLE 0x1000000
107 #define SURF_CARPET 0x2000000
108 #define SURF_MONSTERSLICK 0x4000000
109 #define SURF_MONSLICK_W 0x8000000
110 #define SURF_MONSLICK_N 0x10000000
111 #define SURF_MONSLICK_E 0x20000000
112 #define SURF_MONSLICK_S 0x40000000