1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 -------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
35 #include <sys/ioctl.h>
36 #endif // GDEF_OS_POSIX
38 static unsigned terminalColumns = 80;
43 const char* description;
46 // FIXME: low column width cause an endless loop
47 void HelpOptions(const char* group_name, int indentation, int width, struct HelpOption* options, int count)
50 char* indent = malloc(indentation+1);
51 memset(indent, ' ', indentation);
52 indent[indentation] = 0;
53 printf("%s%s:\n", indent, group_name);
55 indent = realloc(indent, indentation+1);
56 memset(indent, ' ', indentation);
57 indent[indentation] = 0;
60 for ( i = 0; i < count; i++ )
62 int printed = printf("%s%-24s ", indent, options[i].name);
63 int descsz = strlen(options[i].description);
65 while ( j < descsz && descsz-j > width - printed )
68 printf("%s%26c",indent,' ');
69 int fragment = width - printed;
70 while ( fragment > 0 && options[i].description[j+fragment-1] != ' ')
72 j += fwrite(options[i].description+j, sizeof(char), fragment, stdout);
74 printed = indentation+26;
79 printf("%s\n",options[i].description+j);
81 else if ( j < descsz )
83 printf("%s%26c%s\n",indent,' ',options[i].description+j);
94 struct HelpOption bsp[] = {
95 {"-bsp [options] <filename.map>", "Switch that enters this stage"},
96 {"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"},
97 {"-bspfile <filename.bsp>", "BSP file to write"},
98 {"-celshader <shadername>", "Sets a global cel shader name"},
99 {"-custinfoparms", "Read scripts/custinfoparms.txt"},
100 {"-debuginset", "Push all triangle vertexes towards the triangle center"},
101 {"-debugportals", "Make BSP portals visible in the map"},
102 {"-debugsurfaces", "Color the vertexes according to the index of the surface"},
103 {"-deep", "Use detail brushes in the BSP tree, but at lowest priority (should give more fps)"},
104 {"-de <F>", "Distance epsilon for plane snapping etc."},
105 {"-fakemap", "Write fakemap.map containing all world brushes"},
106 {"-fastmeta", "Use small lightmap/surface verts/number maximum numbers (like Q3A), to be used with `-meta`"},
107 {"-flares", "Turn on support for flares"},
108 {"-flat", "Enable flat shading (good for combining with -celshader)"},
109 {"-fulldetail", "Treat detail brushes as structural ones"},
110 {"-keeplights", "Keep light entities in the BSP file after compile"},
111 {"-leaktest", "Abort if a leak was found"},
112 {"-linfile <filename.lin>", "Line file to write"},
113 {"-maxarea", "Use Max Area face surface generation"},
114 {"-maxlightmapvertices <N>", "Sets the maximum number of vertices per lightmapped surface"},
115 {"-maxsurfaceindexes <N>", "Sets the maximum number of indexes per surface"},
116 {"-maxsurfacevertices <N>", "Sets the maximum number of vertices per surface"},
117 {"-meta", "Combine adjacent triangles of the same texture to surfaces (ALWAYS USE THIS)"},
118 {"-metaadequatescore <N>", "Adequate score for adding triangles to meta surfaces"},
119 {"-metagoodscore <N>", "Good score for adding triangles to meta surfaces"},
120 {"-metamaxbboxdistance <F>", "Maximum bounding box distance for meta surfaces"},
121 {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
122 {"-mi <N>", "Deprecated alias for `-maxsurfaceindexes`"},
123 {"-mv <N>", "Deprecated alias for `-maxlightmapverts`"},
124 {"-ne <F>", "Normal epsilon for plane snapping etc."},
125 {"-nocurves", "Turn off support for patches"},
126 {"-nodetail", "Leave out detail brushes"},
127 {"-noflares", "Turn off support for flares"},
128 {"-nofog", "Turn off support for fog volumes"},
129 {"-nohint", "Turn off support for hint brushes"},
130 {"-nosRGB", "Treat colors and textures as linear colorspace"},
131 {"-nosRGBcolor", "Treat shader and light entity colors as linear colorspace"},
132 {"-nosRGBtex", "Treat textures as linear colorspace"},
133 {"-nosubdivide", "Turn off support for `q3map_tessSize` (breaks water vertex deforms)"},
134 {"-notjunc", "Do not fix T-junctions (causes cracks between triangles, do not use)"},
135 {"-nowater", "Turn off support for water, slime or lava (Stef, this is for you)"},
136 {"-np <A>", "Force all surfaces to be nonplanar with a given shade angle"},
137 {"-onlyents", "Only update entities in the BSP"},
138 {"-patchmeta", "Turn patches into triangle meshes for display"},
139 {"-prtfile <filename.prt>", "Portal file to write"},
140 {"-rename", "Append suffix to miscmodel shaders (needed for SoF2)"},
141 {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
142 {"-skyfix", "Turn sky box into six surfaces to work around ATI problems"},
143 {"-snap <N>", "Snap brush bevel planes to the given number of units"},
144 {"-srffile <filename.srf>", "Surface file to write"},
145 {"-sRGBcolor", "Treat shader and light entity colors as sRGB colorspace"},
146 {"-sRGBtex", "Treat textures as sRGB colorspace"},
147 {"-tempname <filename.map>", "Read the MAP file from the given file name"},
148 {"-texrange <N>", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"},
149 {"-tmpout", "Write the BSP file to /tmp"},
150 {"-verboseentities", "Enable `-v` only for map entities, not for the world"},
153 HelpOptions("BSP Stage", 0, terminalColumns, bsp, sizeof(bsp)/sizeof(struct HelpOption));
158 struct HelpOption vis[] = {
159 {"-vis [options] <filename.map>", "Switch that enters this stage"},
160 {"-fast", "Very fast and crude vis calculation"},
161 {"-hint", "Merge all but hint portals"},
162 {"-mergeportals", "The less crude half of `-merge`, makes vis sometimes much faster but doesn't hurt fps usually"},
163 {"-merge", "Faster but still okay vis calculation"},
164 {"-nopassage", "Just use PortalFlow vis (usually less fps)"},
165 {"-nosort", "Do not sort the portals before calculating vis (usually slower)"},
166 {"-passageOnly", "Just use PassageFlow vis (usually less fps)"},
167 {"-prtfile <filename.prt>", "Portal file to read"},
168 {"-saveprt", "Keep the Portal file after running vis (so you can run vis again)"},
169 {"-tmpin", "Use /tmp folder for input"},
170 {"-tmpout", "Use /tmp folder for output"},
171 {"-v -v", "Extra verbose mode for cluster debug"}, // q3map2 common takes first -v
174 HelpOptions("VIS Stage", 0, terminalColumns, vis, sizeof(vis)/sizeof(struct HelpOption));
179 struct HelpOption light[] = {
180 {"-light [options] <filename.map>", "Switch that enters this stage"},
181 {"-vlight [options] <filename.map>", "Deprecated alias for `-light -fast` ... filename.map"},
182 {"-approx <N>", "Vertex light approximation tolerance (never use in conjunction with deluxemapping)"},
183 {"-areascale <F, `-area` F>", "Scaling factor for area lights (surfacelight)"},
184 {"-border", "Add a red border to lightmaps for debugging"},
185 {"-bouncegrid", "Also compute radiosity on the light grid"},
186 {"-bounceonly", "Only compute radiosity"},
187 {"-bouncescale <F>", "Scaling factor for radiosity"},
188 {"-bounce <N>", "Number of bounces for radiosity"},
189 {"-bspfile <filename.bsp>", "BSP file to write"},
190 {"-cheapgrid", "Use `-cheap` style lighting for radiosity"},
191 {"-cheap", "Abort vertex light calculations when white is reached"},
192 {"-compensate <F>", "Lightmap compensate (darkening factor applied after everything else)"},
193 {"-cpma", "CPMA vertex lighting mode"},
194 {"-custinfoparms", "Read scripts/custinfoparms.txt"},
195 {"-dark", "Darken lightmap seams"},
196 {"-debugaxis", "Color the lightmaps according to the lightmap axis"},
197 {"-debugcluster", "Color the lightmaps according to the index of the cluster"},
198 {"-debugdeluxe", "Show deluxemaps on the lightmap"},
199 {"-debugnormals", "Color the lightmaps according to the direction of the surface normal"},
200 {"-debugorigin", "Color the lightmaps according to the origin of the luxels"},
201 {"-debugsurfaces, -debugsurface", "Color the lightmaps according to the index of the surface"},
202 {"-debugunused", "This option does nothing"},
203 {"-debug", "Mark the lightmaps according to the cluster: unmapped clusters get yellow, occluded ones get pink, flooded ones get blue overlay color, otherwise red"},
204 {"-deluxemode 0", "Use modelspace deluxemaps (DarkPlaces)"},
205 {"-deluxemode 1", "Use tangentspace deluxemaps"},
206 {"-deluxe, -deluxemap", "Enable deluxemapping (light direction maps)"},
207 {"-dirtdebug, -debugdirt", "Store the dirtmaps as lightmaps for debugging"},
208 {"-dirtdepth", "Dirtmapping depth"},
209 {"-dirtgain", "Dirtmapping exponent"},
210 {"-dirtmode 0", "Ordered direction dirtmapping"},
211 {"-dirtmode 1", "Randomized direction dirtmapping"},
212 {"-dirtscale", "Dirtmapping scaling factor"},
213 {"-dirty", "Enable dirtmapping"},
214 {"-dump", "Dump radiosity from `-bounce` into numbered MAP file prefabs"},
215 {"-export", "Export lightmaps when compile finished (like `-export` mode)"},
216 {"-exposure <F>", "Lightmap exposure to better support overbright spots"},
217 {"-external", "Force external lightmaps even if at size of internal lightmaps"},
218 {"-extradist <F>", "Extra distance for lights in map units"},
219 {"-extravisnudge", "Broken feature to nudge the luxel origin to a better vis cluster"},
220 {"-extrawide", "Deprecated alias for `-super 2 -filter`"},
221 {"-extra", "Deprecated alias for `-super 2`"},
222 {"-fastallocate", "Trade lightmap size against packing time (useful with hi res lightmaps on large maps: reduce allocation time from days to minutes for only some extra bytes)"},
223 {"-fastbounce", "Use `-fast` style lighting for radiosity"},
224 {"-faster", "Use a faster falloff curve for lighting; also implies `-fast`"},
225 {"-fastgrid", "Use `-fast` style lighting for the light grid"},
226 {"-fastlightmapsearch", "Deprecated alias for `-fastallocate`"},
227 {"-fast", "Ignore tiny light contributions"},
228 {"-fill", "Fill lightmap colors from surrounding pixels to improve JPEG compression"},
229 {"-filter", "Lightmap filtering, doesn't play nice with some other effects, don't use it, use `-samples` instead"},
230 {"-floodlight", "Enable floodlight (zero-effort somewhat decent lighting)"},
231 {"-gamma <F>", "Lightmap gamma"},
232 {"-gridambientdirectionality <F>", "Ambient directional lighting received (default: 0.0)"},
233 {"-gridambientscale <F>", "Scaling factor for the light grid ambient components only"},
234 {"-griddirectionality <F>", "Directional lighting received (default: 1.0)"},
235 {"-gridscale <F>", "Scaling factor for the light grid only"},
236 {"-lightanglehl 0", "Disable half lambert light angle attenuation"},
237 {"-lightanglehl 1", "Enable half lambert light angle attenuation"},
238 {"-lightmapdir <directory>", "Directory to store external lightmaps (default: same as map name without extension)"},
239 {"-lightmapsearchblocksize <N>", "Restrict lightmap search to block size <N>"},
240 {"-lightmapsearchpower <N>", "Optimize for lightmap merge power <N>"},
241 {"-lightmapsize <N>", "Size of lightmaps to generate (must be a power of two)"},
242 {"-lightsubdiv <N>", "Size of light emitting shader subdivision"},
243 {"-lomem", "Low memory but slower lighting mode"},
244 {"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},
245 {"-minsamplesize <N>", "Sets minimum lightmap resolution in luxels/qu"},
246 {"-nobouncestore", "Do not store BSP, lightmap and shader files between bounces"},
247 {"-nocollapse", "Do not collapse identical lightmaps"},
248 {"-nodeluxe, -nodeluxemap", "Disable deluxemapping"},
249 {"-nofastpoint", "Disable fast point light calculation"},
250 {"-nogrid", "Disable grid light calculation (makes all entities fullbright)"},
251 {"-nolightmapsearch", "Do not optimize lightmap packing for GPU memory usage (as doing so costs fps)"},
252 {"-normalmap", "Color the lightmaps according to the direction of the surface normal (TODO is this identical to `-debugnormals`?)"},
253 {"-nosRGB", "Treat colors, textures, and lightmaps as linear colorspace"},
254 {"-nosRGBcolor", "Treat shader and light entity colors as linear colorspace"},
255 {"-nosRGBlight", "Write lightmaps as linear colorspace"},
256 {"-nosRGBtex", "Treat textures as linear colorspace"},
257 {"-nostyle, -nostyles", "Disable support for light styles"},
258 {"-nosurf", "Disable tracing against surfaces (only uses BSP nodes then)"},
259 {"-notrace", "Disable shadow occlusion"},
260 {"-novertex", "Disable vertex lighting"},
261 {"-patchshadows", "Cast shadows from patches"},
262 {"-pointscale <F, `-point` F>", "Scaling factor for spherical and spot point lights (light entities)"},
263 {"-q3", "Use nonlinear falloff curve by default (like Q3A)"},
264 {"-randomsamples", "Use random sampling for lightmaps"},
265 {"-rawlightmapsizelimit <N>", "Sets maximum lightmap resolution in luxels/qu (only affects patches if used -patchmeta in BSP stage)"},
266 {"-samplescale <F>", "Scales all lightmap resolutions"},
267 {"-samplesize <N>", "Sets default lightmap resolution in luxels/qu"},
268 {"-samplessearchboxsize <N>", "Search box size (1 to 4) for lightmap adaptive supersampling"},
269 {"-samples <N>", "Adaptive supersampling quality"},
270 {"-scale <F>", "Scaling factor for all light types"},
271 {"-shadeangle <A>", "Angle for phong shading"},
272 {"-shade", "Enable phong shading at default shade angle"},
273 {"-skyscale <F, `-sky` F>", "Scaling factor for sky and sun light"},
274 {"-slowallocate", "Use old (a bit more careful, but much slower) lightmaps packing algorithm (default)"},
275 {"-smooth", "Deprecated alias for `-samples 2`"},
276 {"-sphericalscale <F, `-spherical` F>", "Scaling factor for spherical point light entities"},
277 {"-spotscale <F, `-spot` F>", "Scaling factor for spot point light entities"},
278 {"-srffile <filename.srf>", "Surface file to read"},
279 {"-sRGB", "Treat colors, textures, and lightmaps as sRGB colorspace"},
280 {"-sRGBcolor", "Treat shader and light entity colors as sRGB colorspace"},
281 {"-sRGBlight", "Write lightmaps as sRGB colorspace"},
282 {"-sRGBtex", "Treat textures as sRGB colorspace"},
283 {"-style, -styles", "Enable support for light styles"},
284 {"-sunonly", "Only compute sun light"},
285 {"-super <N, `-supersample` N>", "Ordered grid supersampling quality, much slower than `-samples`"},
286 {"-thresh <F>", "Triangle subdivision threshold"},
287 {"-trianglecheck", "Broken check that should ensure luxels apply to the right triangle"},
288 {"-trisoup", "Convert brush faces to triangle soup"},
289 {"-wolf", "Use linear falloff curve by default (like W:ET)"},
292 HelpOptions("Light Stage", 0, terminalColumns, light, sizeof(light)/sizeof(struct HelpOption));
297 struct HelpOption analyze[] = {
298 {"-analyze [options] <filename.bsp>", "Switch that enters this mode"},
299 {"-lumpswap", "Swap byte order in the lumps"},
302 HelpOptions("Analyzing BSP-like file structure", 0, terminalColumns, analyze, sizeof(analyze)/sizeof(struct HelpOption));
307 struct HelpOption scale[] = {
308 {"-scale [options] <S filename.bsp>", "Scale uniformly"},
309 {"-scale [options] <SX SY SZ filename.bsp>", "Scale non-uniformly"},
310 {"-tex", "Scale without texture lock"},
311 {"-spawn_ref <F>", "Vertical offset for info_player_* entities (adds spawn_ref, scales, subtracts spawn_ref)"},
314 HelpOptions("Scaling", 0, terminalColumns, scale, sizeof(scale)/sizeof(struct HelpOption));
319 struct HelpOption convert[] = {
320 {"-convert [options] <filename.bsp>", "Switch that enters this mode"},
321 {"-deluxemapsastexcoord", "Save deluxemap names and texcoords instead of textures (only when writing ase and obj)"},
322 {"-de <F>", "Distance epsilon for the conversion (only when reading map)"},
323 {"-format <converter>", "Select the converter, default ase (available: map, map_bp, ase, obj, or game names)"},
324 {"-lightmapsastexcoord", "Save lightmap names and texcoords instead of textures (only when writing ase and obj)"},
325 {"-meta", "Combine adjacent triangles of the same texture to surfaces (only when reading map)"},
326 {"-ne <F>", "Normal epsilon for the conversion (only when reading map)"},
327 {"-patchmeta", "Turn patches into triangle meshes for display (only when reading map)"},
328 {"-readbsp", "Force converting bsp to selected format"},
329 {"-readmap", "Force converting map to selected format"},
330 {"-shadersasbitmap", "Save shader names as bitmap names in the model so it works as a prefab (only when writing ase and obj)"},
333 HelpOptions("Converting & Decompiling", 0, terminalColumns, convert, sizeof(convert)/sizeof(struct HelpOption));
338 struct HelpOption exportl[] = {
339 {"-export <filename.bsp>", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga`"}
342 HelpOptions("Exporting lightmaps", 0, terminalColumns, exportl, sizeof(exportl)/sizeof(struct HelpOption));
345 void HelpExportEnts()
347 struct HelpOption exportents[] = {
348 {"-exportents <filename.bsp>", "Exports the entities to a text file (.ent)"},
350 HelpOptions("ExportEnts Stage", 0, terminalColumns, exportents, sizeof(exportents)/sizeof(struct HelpOption));
355 struct HelpOption fixaas[] = {
356 {"-fixaas <filename.bsp>", "Switch that enters this mode"},
359 HelpOptions("Fixing AAS checksum", 0, terminalColumns, fixaas, sizeof(fixaas)/sizeof(struct HelpOption));
364 struct HelpOption info[] = {
365 {"-info <filename.bsp>", "Switch that enters this mode"},
368 HelpOptions("Get info about BSP file", 0, terminalColumns, info, sizeof(info)/sizeof(struct HelpOption));
373 struct HelpOption import[] = {
374 {"-import <filename.bsp>", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"},
377 HelpOptions("Importing lightmaps", 0, terminalColumns, import, sizeof(import)/sizeof(struct HelpOption));
382 struct HelpOption minimap[] = {
383 {"-minimap [options] <filename.bsp>", "Creates a minimap of the BSP, by default writes to `../gfx/filename_mini.tga`"},
384 {"-autolevel", "Automatically level brightness and contrast"},
385 {"-black", "Write the minimap as a black-on-transparency RGBA32 image"},
386 {"-boost <F>", "Sets the contrast boost value (higher values make a brighter image); contrast boost is somewhat similar to gamma, but continuous even at zero"},
387 {"-border <F>", "Sets the amount of border pixels relative to the total image size"},
388 {"-brightness <F>", "Sets brightness value to add to minimap values"},
389 {"-contrast <F>", "Sets contrast value to scale minimap values (doesn't affect brightness)"},
390 {"-gray", "Write the minimap as a white-on-black GRAY8 image"},
391 {"-keepaspect", "Ensure the aspect ratio is kept (the minimap is then letterboxed to keep aspect)"},
392 {"-minmax <xmin ymin zmin xmax ymax zmax>", "Forces specific map dimensions (note: the minimap actually uses these dimensions, scaled to the target size while keeping aspect with centering, and 1/64 of border appended to all sides)"},
393 {"-noautolevel", "Do not automatically level brightness and contrast"},
394 {"-nokeepaspect", "Do not ensure the aspect ratio is kept (makes it easier to use the image in your code, but looks bad together with sharpening)"},
395 {"-o <filename.tga>", "Sets the output file name"},
396 {"-random <N>", "Sets the randomized supersampling count (cannot be combined with `-samples`)"},
397 {"-samples <N>", "Sets the ordered supersampling count (cannot be combined with `-random`)"},
398 {"-sharpen <F>", "Sets the sharpening coefficient"},
399 {"-size <N>", "Sets the width and height of the output image"},
400 {"-white", "Write the minimap as a white-on-transparency RGBA32 image"},
403 HelpOptions("MiniMap", 0, terminalColumns, minimap, sizeof(minimap)/sizeof(struct HelpOption));
408 struct HelpOption common[] = {
409 {"-connect <address>", "Talk to a " RADIANT_NAME " instance using a specific XML based protocol"},
410 {"-force", "Allow reading some broken/unsupported BSP files e.g. when decompiling, may also crash"},
411 {"-fs_basepath <path>", "Sets the given path as main directory of the game (can be used more than once to look in multiple paths)"},
412 {"-fs_forbiddenpath <pattern>", "Pattern to ignore directories, pk3, and pk3dir; example pak?.pk3 (can be used more than once to look for multiple patterns)"},
413 {"-fs_game <gamename>", "Sets a different game directory name (default for Q3A: baseq3, can be used more than once)"},
414 {"-fs_home <dir>", "Specifies where the user home directory is on Linux"},
415 {"-fs_homebase <dir>", "Specifies game home directory relative to user home directory on Linux (default for Q3A: .q3a)"},
416 {"-fs_homepath <path>", "Sets the given path as the game home directory name (fs_home + fs_homebase)"},
417 {"-fs_nobasepath", "Do not load base paths in VFS, imply -fs_nomagicpath"},
418 {"-fs_nomagicpath", "Do not try to guess base path magically"},
419 {"-fs_nohomepath", "Do not load home path in VFS"},
420 {"-fs_pakpath <path>", "Specify a package directory (can be used more than once to look in multiple paths)"},
421 {"-game <gamename>", "Load settings for the given game (default: quake3)"},
422 {"-subdivisions <F>", "Multiplier for patch subdivisions quality"},
423 {"-threads <N>", "Number of threads to use"},
424 {"-v", "Verbose mode"},
425 {"-werror", "Make all warnings into errors"}
428 HelpOptions("Common Options", 0, terminalColumns, common, sizeof(common)/sizeof(struct HelpOption));
434 qboolean begin = qtrue;
436 // TODO: sort alphabetically
437 for ( unsigned i = 0, length = 0; games[ i ].arg != NULL; i++ )
439 // 3 for two whitespaces at the beginning and one (optional) comma a the end
440 if ( length + 3 + strlen( games[ i ].arg ) > terminalColumns )
449 printf(" %s", games[ i ].arg );
454 printf(", %s", games[ i ].arg );
457 length += 2 + strlen( games[ i ].arg );
463 void HelpMain(const char* arg)
465 printf("Usage: q3map2 [stage] [common options...] [stage options...] [stage source file]\n");
466 printf(" q3map2 -help [stage]\n");
467 printf(" q3map2 -help all\n\n");
471 ioctl(STDOUT_FILENO, TIOCGWINSZ, &ws);
472 if (ws.ws_col > 60) {
473 terminalColumns = ws.ws_col;
475 #endif // GDEF_OS_POSIX
481 struct HelpOption stages[] = {
482 {"-bsp", "BSP Stage"},
483 {"-vis", "VIS Stage"},
484 {"-light", "Light Stage"},
485 {"-analyze", "Analyzing BSP-like file structure"},
486 {"-scale", "Scaling"},
487 {"-convert", "Converting & Decompiling"},
488 {"-export", "Exporting lightmaps"},
489 {"-exportents", "Exporting entities"},
490 {"-fixaas", "Fixing AAS checksum"},
491 {"-info", "Get info about BSP file"},
492 {"-import", "Importing lightmaps"},
493 {"-minimap", "MiniMap"},
496 void(*help_funcs[])() = {
511 if ( arg && strlen(arg) > 0 )
518 if ( strcmp(arg, "all") == 0 )
520 HelpOptions("Stages", 0, terminalColumns, stages, sizeof(stages)/sizeof(struct HelpOption));
522 for ( unsigned i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
529 for ( unsigned i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
531 if ( strcmp(arg, stages[i].name+1) == 0 )
539 HelpOptions("Stages", 0, terminalColumns, stages, sizeof(stages)/sizeof(struct HelpOption));