1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
38 #define Q3MAP_VERSION "2.5.17"
39 #define Q3MAP_MOTD "Last one turns the lights off"
43 /* -------------------------------------------------------------------------------
47 ------------------------------------------------------------------------------- */
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
66 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
72 #include "picomodel.h"
81 #include "radiant_jpeglib.h"
88 /* -------------------------------------------------------------------------------
92 ------------------------------------------------------------------------------- */
94 #define MAC_STATIC_HACK 0
95 #if defined( __APPLE__ ) && MAC_STATIC_HACK
96 #define MAC_STATIC static
103 #define Q_stricmp stricmp
104 #define Q_strncasecmp strnicmp
106 #define Q_stricmp strcasecmp
107 #define Q_strncasecmp strncasecmp
112 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116 /* -------------------------------------------------------------------------------
120 ------------------------------------------------------------------------------- */
125 #define MAX_IMAGES 512
126 #define DEFAULT_IMAGE "*default"
128 #define MAX_MODELS 512
130 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
131 #define DEF_BACKSPLASH_DISTANCE 23
133 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
135 #define MAX_SHADER_INFO 8192
136 #define MAX_CUST_SURFACEPARMS 64
138 #define SHADER_MAX_VERTEXES 1000
139 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
141 #define MAX_JITTERS 256
144 /* epair parsing (note case-sensitivity directive) */
145 #define CASE_INSENSITIVE_EPAIRS 1
147 #if CASE_INSENSITIVE_EPAIRS
148 #define EPAIR_STRCMP Q_stricmp
150 #define EPAIR_STRCMP strcmp
154 /* ydnar: compiler flags, because games have widely varying content/surface flags */
155 #define C_SOLID 0x00000001
156 #define C_TRANSLUCENT 0x00000002
157 #define C_STRUCTURAL 0x00000004
158 #define C_HINT 0x00000008
159 #define C_NODRAW 0x00000010
160 #define C_LIGHTGRID 0x00000020
161 #define C_ALPHASHADOW 0x00000040
162 #define C_LIGHTFILTER 0x00000080
163 #define C_VERTEXLIT 0x00000100
164 #define C_LIQUID 0x00000200
165 #define C_FOG 0x00000400
166 #define C_SKY 0x00000800
167 #define C_ORIGIN 0x00001000
168 #define C_AREAPORTAL 0x00002000
169 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
170 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
171 #define C_NOMARKS 0x00010000 /* no decals */
173 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
177 #define WORLDSPAWN_CAST_SHADOWS 1
178 #define WORLDSPAWN_RECV_SHADOWS 1
179 #define ENTITY_CAST_SHADOWS 0
180 #define ENTITY_RECV_SHADOWS 1
184 #define MAX_PATCH_SIZE 32
185 #define MAX_BRUSH_SIDES 1024
186 #define MAX_BUILD_SIDES 300
188 #define MAX_EXPANDED_AXIS 128
190 #define CLIP_EPSILON 0.1f
191 #define PLANESIDE_EPSILON 0.001f
192 #define PLANENUM_LEAF -1
194 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
195 #define ANTIPORTAL_PRIORITY -1000
196 #define AREAPORTAL_PRIORITY -1000
198 #define PSIDE_FRONT 1
200 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
201 #define PSIDE_FACING 4
203 #define BPRIMIT_UNDEFINED 0
204 #define BPRIMIT_OLDBRUSHES 1
205 #define BPRIMIT_NEWBRUSHES 2
209 #define VIS_HEADER_SIZE 8
211 #define SEPERATORCACHE /* seperator caching helps a bit */
213 #define PORTALFILE "PRT1"
215 #define MAX_PORTALS 32768
216 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
217 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
218 #define MAX_PORTALS_ON_LEAF 128
227 #define LIGHT_ATTEN_LINEAR 1
228 #define LIGHT_ATTEN_ANGLE 2
229 #define LIGHT_ATTEN_DISTANCE 4
230 #define LIGHT_TWOSIDED 8
231 #define LIGHT_GRID 16
232 #define LIGHT_SURFACES 32
233 #define LIGHT_DARK 64 /* probably never use this */
234 #define LIGHT_FAST 256
235 #define LIGHT_FAST_TEMP 512
236 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
237 #define LIGHT_NEGATIVE 1024
239 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
240 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
241 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
242 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
244 #define MAX_TRACE_TEST_NODES 256
245 #define DEFAULT_INHIBIT_RADIUS 1.5f
247 #define LUXEL_EPSILON 0.125f
248 #define VERTEX_EPSILON -0.125f
249 #define GRID_EPSILON 0.0f
251 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
252 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
253 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
255 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
256 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
258 #define CLUSTER_UNMAPPED -1
259 #define CLUSTER_OCCLUDED -2
260 #define CLUSTER_FLOODED -3
262 #define VERTEX_LUXEL_SIZE 3
263 #define BSP_LUXEL_SIZE 3
264 #define RAD_LUXEL_SIZE 3
265 #define SUPER_LUXEL_SIZE 4
266 #define SUPER_ORIGIN_SIZE 3
267 #define SUPER_NORMAL_SIZE 4
268 #define SUPER_DELUXEL_SIZE 3
269 #define BSP_DELUXEL_SIZE 3
271 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
272 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
273 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
274 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
275 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
276 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
277 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
278 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
279 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
280 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
281 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
285 /* -------------------------------------------------------------------------------
289 ------------------------------------------------------------------------------- */
291 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
293 #define MAX_LIGHTMAPS 4 /* RBSP */
294 #define MAX_LIGHT_STYLES 64
295 #define MAX_SWITCHED_LIGHTS 32
296 #define LS_NORMAL 0x00
297 #define LS_UNUSED 0xFE
300 #define MAX_LIGHTMAP_SHADERS 256
302 /* ok to increase these at the expense of more memory */
303 #define MAX_MAP_MODELS 0x400
304 #define MAX_MAP_BRUSHES 0x8000
305 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
306 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
307 #define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
309 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
310 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
311 #define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
312 #define MAX_MAP_NODES 0x20000
313 #define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
314 #define MAX_MAP_LEAFS 0x20000
315 #define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
316 #define MAX_MAP_LEAFBRUSHES 0x40000
317 #define MAX_MAP_PORTALS 0x20000
318 #define MAX_MAP_LIGHTING 0x800000
319 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
320 #define MAX_MAP_VISIBILITY 0x200000
322 #define MAX_MAP_DRAW_SURFS 0x20000
323 #define MAX_MAP_DRAW_VERTS 0x80000
324 #define MAX_MAP_DRAW_INDEXES 0x80000
327 /* key / value pair sizes in the entities lump */
329 #define MAX_VALUE 1024
331 /* the editor uses these predefined yaw angles to orient entities up or down */
333 #define ANGLE_DOWN -2
335 #define LIGHTMAP_WIDTH 128
336 #define LIGHTMAP_HEIGHT 128
338 #define MIN_WORLD_COORD (-65536)
339 #define MAX_WORLD_COORD (65536)
340 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
343 typedef void (*bspFunc)( const char * );
358 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
365 float mins[ 3 ], maxs[ 3 ];
366 int firstBSPSurface, numBSPSurfaces;
367 int firstBSPBrush, numBSPBrushes;
374 char shader[ MAX_QPATH ];
381 /* planes x^1 is allways the opposite of plane x */
394 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
395 int mins[ 3 ]; /* for frustom culling */
403 int cluster; /* -1 = opaque cluster (do I still store these?) */
406 int mins[ 3 ]; /* for frustum culling */
409 int firstBSPLeafSurface;
410 int numBSPLeafSurfaces;
412 int firstBSPLeafBrush;
413 int numBSPLeafBrushes;
420 int planeNum; /* positive plane side faces out of the leaf */
422 int surfaceNum; /* RBSP */
431 int shaderNum; /* the shader that determines the content flags */
438 char shader[ MAX_QPATH ];
440 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
449 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
451 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
468 typedef struct bspGridPoint_s
470 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
471 byte directed[ MAX_LIGHTMAPS ][ 3 ];
472 byte styles[ MAX_LIGHTMAPS ];
490 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
491 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
492 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
493 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapWidth, lightmapHeight;
496 vec3_t lightmapOrigin;
497 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
506 /* -------------------------------------------------------------------------------
510 ------------------------------------------------------------------------------- */
512 /* ydnar: for smaller structs */
516 /* ydnar: for q3map_tcMod */
517 typedef float tcMod_t[ 3 ][ 3 ];
520 /* ydnar: for multiple game support */
521 typedef struct surfaceParm_s
524 int contentFlags, contentFlagsClear;
525 int surfaceFlags, surfaceFlagsClear;
526 int compileFlags, compileFlagsClear;
531 typedef struct game_s
533 char *arg; /* -game matches this */
534 char *gamePath; /* main game data dir */
535 char *homeBasePath; /* home sub-dir on unix */
536 char *magic; /* magic word for figuring out base path */
537 char *shaderPath; /* shader directory */
538 int maxLMSurfaceVerts; /* default maximum meta surface verts */
539 int maxSurfaceVerts; /* default maximum surface verts */
540 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
541 qboolean emitFlares; /* when true, emit flare surfaces */
542 char *flareShader; /* default flare shader (MUST BE SET) */
543 qboolean wolfLight; /* when true, lights work like wolf q3map */
544 int lightmapSize; /* bsp lightmap width/height */
545 float lightmapGamma; /* default lightmap gamma */
546 float lightmapCompensate; /* default lightmap compensate value */
547 char *bspIdent; /* 4-letter bsp file prefix */
548 int bspVersion; /* bsp version to use */
549 qboolean lumpSwap; /* cod-style len/ofs order */
550 bspFunc load, write; /* load/write function pointers */
551 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
556 typedef struct image_s
558 char *name, *filename;
569 vec3_t direction, color;
570 float photons, deviance, filterRadius;
571 int numSamples, style;
576 typedef struct surfaceModel_s
578 struct surfaceModel_s *next;
579 char model[ MAX_QPATH ];
581 float minScale, maxScale;
582 float minAngle, maxAngle;
588 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
589 typedef struct foliage_s
591 struct foliage_s *next;
592 char model[ MAX_QPATH ];
593 float scale, density, odds;
594 qboolean inverseAlpha;
598 typedef struct foliageInstance_s
605 typedef struct remap_s
607 struct remap_s *next;
609 char to[ MAX_QPATH ];
614 /* wingdi.h hack, it's the same: 0 */
625 CM_COLOR_DOT_PRODUCT,
626 CM_ALPHA_DOT_PRODUCT,
627 CM_COLOR_DOT_PRODUCT_2,
628 CM_ALPHA_DOT_PRODUCT_2
633 typedef struct colorMod_s
635 struct colorMod_s *next;
652 typedef struct shaderInfo_s
654 char shader[ MAX_QPATH ];
658 float value; /* light value */
660 char *flareShader; /* for light flares */
661 char *damageShader; /* ydnar: sof2 damage shader name */
662 char *backShader; /* for surfaces that generate different front and back passes */
663 char *cloneShader; /* ydnar: for cloning of a surface */
664 char *remapShader; /* ydnar: remap a shader in final stage */
666 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
667 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
669 float subdivisions; /* from a "tesssize xxx" */
670 float backsplashFraction; /* floating point value, usually 0.05 */
671 float backsplashDistance; /* default 16 */
672 float lightSubdivide; /* default 999 */
673 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
675 int lightmapSampleSize; /* lightmap sample size */
676 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
678 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
679 float offset; /* ydnar: offset in units */
680 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
682 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
684 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
685 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
686 qb_t forceMeta; /* ydnar: force metasurface path */
687 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
688 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
689 qb_t invert; /* ydnar: reverse facing */
690 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
691 qb_t tcGen; /* ydnar: has explicit texcoord generation */
692 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
693 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
694 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
695 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
697 int furNumLayers; /* ydnar: number of fur layers */
698 float furOffset; /* ydnar: offset of each layer */
699 float furFade; /* ydnar: alpha fade amount per layer */
701 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
703 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
704 qb_t globalTexture; /* don't normalize texture repeats */
705 qb_t twoSided; /* cull none */
706 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
707 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
708 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
709 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
710 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
711 qb_t notjunc; /* don't use this surface for tjunction fixing */
712 qb_t fogParms; /* ydnar: has fogparms */
713 qb_t noFog; /* ydnar: supress fogging */
714 qb_t clipModel; /* ydnar: solid model hack */
715 qb_t noVertexLight; /* ydnar: leave vertex color alone */
717 byte styleMarker; /* ydnar: light styles hack */
719 float vertexScale; /* vertex light scale */
721 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
723 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
724 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
725 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
727 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
728 char implicitImagePath[ MAX_QPATH ];
730 image_t *shaderImage;
732 image_t *normalImage;
734 float skyLightValue; /* ydnar */
735 int skyLightIterations; /* ydnar */
736 sun_t *sun; /* ydnar */
738 vec3_t color; /* normalized color */
742 qb_t lmMergable; /* ydnar */
743 int lmCustomWidth, lmCustomHeight; /* ydnar */
744 float lmBrightness; /* ydnar */
745 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
747 int shaderWidth, shaderHeight; /* ydnar */
750 vec3_t fogDir; /* ydnar */
752 char *shaderText; /* ydnar */
760 /* -------------------------------------------------------------------------------
764 ------------------------------------------------------------------------------- */
766 typedef struct face_s
778 typedef struct plane_s
783 struct plane_s *hash_chain;
788 typedef struct side_s
792 int outputNum; /* set when the side is written to the file list */
794 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
795 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
798 winding_t *visibleHull; /* convex hull of all visible fragments */
800 shaderInfo_t *shaderInfo;
802 int contentFlags; /* from shaderInfo */
803 int surfaceFlags; /* from shaderInfo */
804 int compileFlags; /* from shaderInfo */
805 int value; /* from shaderInfo */
807 qboolean visible; /* choose visble planes first */
808 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
809 qboolean culled; /* ydnar: face culling */
814 typedef struct sideRef_s
816 struct sideRef_s *next;
822 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
823 typedef struct indexMap_s
826 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
827 float offsets[ 256 ];
833 typedef struct brush_s
835 struct brush_s *next;
836 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
837 struct brush_s *original; /* chopped up brushes will reference the originals */
839 int entityNum, brushNum;/* editor numbering */
840 int outputNum; /* set when the brush is written to the file list */
842 /* ydnar: for shadowcasting entities */
846 shaderInfo_t *contentShader;
847 shaderInfo_t *celShader; /* :) */
855 int compileFlags; /* ydnar */
859 int portalareas[ 2 ];
864 side_t sides[ 6 ]; /* variably sized */
873 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
881 bspDrawVert_t *verts;
886 typedef struct parseMesh_s
888 struct parseMesh_s *next;
890 int entityNum, brushNum; /* ydnar: editor numbering */
892 /* ydnar: for shadowcasting entities */
897 shaderInfo_t *shaderInfo;
898 shaderInfo_t *celShader; /* :) */
914 ydnar: the drawsurf struct was extended to allow for:
915 - non-convex planar surfaces
916 - non-planar brushface surfaces
917 - lightmapped terrain
923 /* ydnar: these match up exactly with bspSurfaceType_t */
929 SURFACE_FOLIAGE, /* wolf et */
931 /* ydnar: compiler-relevant surface types */
942 char *surfaceTypes[ NUM_SURFACE_TYPES ]
954 "SURFACE_FORCED_META",
963 /* ydnar: this struct needs an overhaul (again, heh) */
964 typedef struct mapDrawSurface_s
968 int outputNum; /* ydnar: to match this sort of thing up */
970 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
971 qboolean skybox; /* ydnar: yet another fun hack */
972 qboolean backSide; /* ydnar: q3map_backShader support */
974 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
975 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
976 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
978 shaderInfo_t *shaderInfo;
979 shaderInfo_t *celShader;
981 parseMesh_t *mapMesh;
986 int numVerts; /* vertexes and triangles */
987 bspDrawVert_t *verts;
992 vec3_t lightmapOrigin; /* also used for flares */
993 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
994 int lightStyle; /* used for flares */
996 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
999 /* ydnar: surface classification */
1001 vec3_t lightmapAxis;
1004 /* ydnar: shadow group support */
1005 int castShadows, recvShadows;
1007 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1009 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1011 /* ydnar: for patches */
1014 int patchWidth, patchHeight;
1017 /* ydnar/sd: for foliage */
1018 int numFoliageInstances;
1020 /* ydnar: editor/useful numbering */
1027 typedef struct drawSurfRef_s
1029 struct drawSurfRef_s *nextRef;
1035 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1036 typedef struct metaTriangle_s
1040 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1042 vec3_t lightmapAxis;
1048 typedef struct epair_s
1050 struct epair_s *next;
1059 brush_t *brushes, *lastBrush, *colorModBrushes;
1060 parseMesh_t *patches;
1061 int mapEntityNum, firstDrawSurf;
1062 int firstBrush, numBrushes; /* only valid during BSP compile */
1068 typedef struct node_s
1070 /* both leafs and nodes */
1071 int planenum; /* -1 = leaf node */
1072 struct node_s *parent;
1073 vec3_t mins, maxs; /* valid after portalization */
1074 brush_t *volume; /* one for each leaf/node */
1077 side_t *side; /* the side that created the node */
1078 struct node_s *children[ 2 ];
1079 int compileFlags; /* ydnar: hint, antiportal */
1081 vec3_t referencepoint;
1084 qboolean opaque; /* view can never be inside */
1085 qboolean areaportal;
1086 qboolean skybox; /* ydnar: a skybox leaf */
1087 qboolean sky; /* ydnar: a sky leaf */
1088 int cluster; /* for portalfile writing */
1089 int area; /* for areaportals */
1090 brush_t *brushlist; /* fragments of all brushes in this leaf */
1091 drawSurfRef_t *drawSurfReferences;
1093 int occupied; /* 1 or greater can reach entity */
1094 entity_t *occupant; /* for leak file testing */
1096 struct portal_s *portals; /* also on nodes during construction */
1101 typedef struct portal_s
1104 node_t *onnode; /* NULL = outside box */
1105 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1106 struct portal_s *next[ 2 ];
1109 qboolean sidefound; /* false if ->side hasn't been checked */
1110 int compileFlags; /* from original face that caused the split */
1111 side_t *side; /* NULL = non-visible */
1119 node_t outside_node;
1126 /* -------------------------------------------------------------------------------
1130 ------------------------------------------------------------------------------- */
1143 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1148 typedef struct passage_s
1150 struct passage_s *next;
1151 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1167 qboolean hint; /* true if this portal was created from a hint splitter */
1169 visPlane_t plane; /* normal pointing into neighbor */
1170 int leaf; /* neighbor */
1172 vec3_t origin; /* for fast clip testing */
1175 fixedWinding_t *winding;
1177 byte *portalfront; /* [portals], preliminary */
1178 byte *portalflood; /* [portals], intermediate */
1179 byte *portalvis; /* [portals], final */
1181 int nummightsee; /* bit count on portalflood for sort */
1182 passage_t *passages; /* there are just as many passages as there */
1183 /* are portals in the leaf this portal leads */
1188 typedef struct leaf_s
1192 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1197 typedef struct pstack_s
1199 byte mightsee[ MAX_PORTALS / 8 ];
1200 struct pstack_s *next;
1202 vportal_t *portal; /* portal exiting */
1203 fixedWinding_t *source;
1204 fixedWinding_t *pass;
1206 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1207 int freewindings[ 3 ];
1209 visPlane_t portalplane;
1211 #ifdef SEPERATORCACHE
1212 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1213 int numseperators[ 2 ];
1223 pstack_t pstack_head;
1229 /* -------------------------------------------------------------------------------
1233 ------------------------------------------------------------------------------- */
1235 /* ydnar: new light struct with flags */
1236 typedef struct light_s
1238 struct light_s *next;
1241 int flags; /* ydnar: condensed all the booleans into one flags int */
1245 vec3_t normal; /* for surfaces, spotlights, and suns */
1246 float dist; /* plane location along normal */
1251 float radiusByDist; /* for spotlights */
1252 float fade; /* ydnar: from wolf, for linear lights */
1253 float angleScale; /* ydnar: stolen from vlight for K */
1255 float add; /* ydnar: used for area lights */
1256 float envelope; /* ydnar: units until falloff < tolerance */
1257 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1258 vec3_t mins, maxs; /* ydnar: pvs envelope */
1259 int cluster; /* ydnar: cluster light falls into */
1262 vec3_t emitColor; /* full out-of-gamut value */
1264 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1265 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1272 /* constant input */
1273 qboolean testOcclusion, forceSunlight, testAll;
1284 /* per-sample input */
1286 vec3_t origin, normal;
1287 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1289 /* per-light input */
1293 /* calculated input */
1294 vec3_t displacement, direction;
1297 /* input and output */
1298 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1302 int compileFlags; /* for determining surface compile flags traced through */
1308 int testNodes[ MAX_TRACE_TEST_NODES ];
1314 /* must be identical to bspDrawVert_t except for float color! */
1319 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1321 float color[ MAX_LIGHTMAPS ][ 4 ];
1329 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1334 /* crutch for poor local allocations in win32 smp */
1337 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1338 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1343 /* ydnar: new lightmap handling code */
1344 typedef struct outLightmap_s
1346 int lightmapNum, extLightmapNum;
1347 int customWidth, customHeight;
1351 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1353 byte *bspLightBytes;
1359 typedef struct rawLightmap_s
1361 qboolean finished, splotchFix, wrap[ 2 ];
1362 int customWidth, customHeight;
1366 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1367 int numLightClusters, *lightClusters;
1369 int sampleSize, actualSampleSize, axisNum;
1372 vec3_t mins, maxs, axis, origin, *vecs;
1374 int w, h, sw, sh, used;
1376 qboolean solid[ MAX_LIGHTMAPS ];
1377 vec3_t solidColor[ MAX_LIGHTMAPS ];
1380 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1382 int outLightmapNums[ MAX_LIGHTMAPS ];
1383 int twinNums[ MAX_LIGHTMAPS ];
1384 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1385 byte styles[ MAX_LIGHTMAPS ];
1386 float *bspLuxels[ MAX_LIGHTMAPS ];
1387 float *radLuxels[ MAX_LIGHTMAPS ];
1388 float *superLuxels[ MAX_LIGHTMAPS ];
1389 float *superOrigins;
1390 float *superNormals;
1393 float *superDeluxels; /* average light direction */
1399 typedef struct rawGridPoint_s
1401 vec3_t ambient[ MAX_LIGHTMAPS ];
1402 vec3_t directed[ MAX_LIGHTMAPS ];
1404 byte styles[ MAX_LIGHTMAPS ];
1409 typedef struct surfaceInfo_s
1414 int parentSurfaceNum, childSurfaceNum;
1415 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1418 vec3_t axis, mins, maxs;
1419 qboolean hasLightmap, approximated;
1420 int firstSurfaceCluster, numSurfaceClusters;
1426 /* -------------------------------------------------------------------------------
1430 ------------------------------------------------------------------------------- */
1433 vec_t Random( void );
1434 int BSPInfo( int count, char **fileNames );
1435 int ScaleBSPMain( int argc, char **argv );
1436 int ConvertMain( int argc, char **argv );
1440 game_t *GetGame( char *arg );
1441 void InitPaths( int *argc, char **argv );
1445 int BSPMain( int argc, char **argv );
1449 int ConvertBSPToMap( char *bspName );
1453 int ConvertBSPToASE( char *bspName );
1457 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1458 int CountBrushList( brush_t *brushes );
1459 brush_t *AllocBrush( int numsides );
1460 void FreeBrush( brush_t *brushes );
1461 void FreeBrushList( brush_t *brushes );
1462 brush_t *CopyBrush( brush_t *brush );
1463 qboolean BoundBrush( brush_t *brush );
1464 qboolean CreateBrushWindings( brush_t *brush );
1465 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1466 vec_t BrushVolume( brush_t *brush );
1467 void WriteBSPBrushMap( char *name, brush_t *list );
1469 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1470 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1472 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1473 qboolean WindingIsTiny( winding_t *w );
1475 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1477 tree_t *AllocTree( void );
1478 node_t *AllocNode( void );
1482 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1483 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1484 void FreeMesh( mesh_t *m );
1485 mesh_t *CopyMesh( mesh_t *mesh );
1486 void PrintMesh( mesh_t *m );
1487 mesh_t *TransposeMesh( mesh_t *in );
1488 void InvertMesh( mesh_t *m );
1489 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1490 int IterationsForCurve( float len, int subdivisions );
1491 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1492 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1493 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1494 void MakeMeshNormals( mesh_t in );
1495 void PutMeshOnCurve( mesh_t in );
1497 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1501 void LoadMapFile( char *filename, qboolean onlyLights );
1502 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1503 int PlaneTypeForNormal( vec3_t normal );
1504 void AddBrushBevels( void );
1505 brush_t *FinishBrush( void );
1509 void MakeHeadnodePortals( tree_t *tree );
1510 void MakeNodePortal( node_t *node );
1511 void SplitNodePortals( node_t *node );
1513 qboolean PortalPassable( portal_t *p );
1515 qboolean FloodEntities( tree_t *tree );
1516 void FillOutside( node_t *headnode);
1517 void FloodAreas( tree_t *tree);
1518 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1519 void FreePortal( portal_t *p );
1521 void MakeTreePortals( tree_t *tree );
1525 xmlNodePtr LeakFile( tree_t *tree );
1529 void NumberClusters( tree_t *tree );
1530 void WritePortalFile( tree_t *tree );
1534 void SetModelNumbers( void );
1535 void SetLightStyles( void );
1537 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1539 void BeginBSPFile( void );
1540 void EndBSPFile( void );
1541 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1542 void EmitFogs( void );
1544 void BeginModel( void );
1545 void EndModel( entity_t *e, node_t *headnode );
1549 void FreeTree( tree_t *tree );
1550 void FreeTree_r( node_t *node );
1551 void PrintTree_r( node_t *node, int depth );
1552 void FreeTreePortals_r( node_t *node );
1556 void ParsePatch( qboolean onlyLights );
1557 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1558 void PatchMapDrawSurfs( entity_t *e );
1562 void FixTJunctions( entity_t *e );
1566 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1567 void FogDrawSurfaces( entity_t *e );
1568 int FogForPoint( vec3_t point, float epsilon );
1569 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1570 void CreateMapFogs( void );
1574 face_t *MakeStructuralBSPFaceList( brush_t *list );
1575 face_t *MakeVisibleBSPFaceList( brush_t *list );
1576 tree_t *FaceBSP( face_t *list );
1580 void PicoPrintFunc( int level, const char *str );
1581 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1582 picoModel_t *FindModel( char *name, int frame );
1583 picoModel_t *LoadModel( char *name, int frame );
1584 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1585 void AddTriangleModels( entity_t *e );
1589 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1590 void FinishSurface( mapDrawSurface_t *ds );
1591 void StripFaceSurface( mapDrawSurface_t *ds );
1592 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1593 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1594 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1595 void ClassifyEntitySurfaces( entity_t *e );
1596 void TidyEntitySurfaces( entity_t *e );
1597 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1598 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1599 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1600 void ClearSurface( mapDrawSurface_t *ds );
1601 void AddEntitySurfaceModels( entity_t *e );
1602 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1603 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1604 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1605 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1606 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1607 void MakeDebugPortalSurfs( tree_t *tree );
1608 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1609 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1610 void AddEntitySurfaceModels( entity_t *e );
1611 int AddSurfaceModels( mapDrawSurface_t *ds );
1612 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1616 void Fur( mapDrawSurface_t *src );
1619 /* surface_foliage.c */
1620 void Foliage( mapDrawSurface_t *src );
1623 /* ydnar: surface_meta.c */
1624 void ClearMetaTriangles( void );
1625 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1626 void MakeEntityMetaTriangles( entity_t *e );
1627 void FixMetaTJunctions( void );
1628 void SmoothMetaTriangles( void );
1629 void MergeMetaTriangles( void );
1632 /* surface_extra.c */
1633 void SetDefaultSampleSize( int sampleSize );
1635 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1637 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1638 int GetSurfaceExtraParentSurfaceNum( int num );
1639 int GetSurfaceExtraEntityNum( int num );
1640 int GetSurfaceExtraCastShadows( int num );
1641 int GetSurfaceExtraRecvShadows( int num );
1642 int GetSurfaceExtraSampleSize( int num );
1643 float GetSurfaceExtraLongestCurve( int num );
1644 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1646 void WriteSurfaceExtraFile( const char *path );
1647 void LoadSurfaceExtraFile( const char *path );
1651 void ProcessDecals( void );
1652 void MakeEntityDecals( entity_t *e );
1655 /* brush_primit.c */
1656 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1660 fixedWinding_t *NewFixedWinding( int points );
1661 int VisMain( int argc, char **argv );
1664 int CountBits( byte *bits, int numbits );
1665 void PassageFlow( int portalnum );
1666 void CreatePassages( int portalnum );
1667 void PassageMemory( void );
1668 void BasePortalVis( int portalnum );
1669 void BetterPortalVis( int portalnum );
1670 void PortalFlow( int portalnum );
1671 void PassagePortalFlow( int portalnum );
1676 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1677 int LightContributionToSample( trace_t *trace );
1678 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1679 int LightContributionToPoint( trace_t *trace );
1680 int LightMain( int argc, char **argv );
1684 void SetupTraceNodes( void );
1685 void TraceLine( trace_t *trace );
1686 float SetupTrace( trace_t *trace );
1689 /* light_bounce.c */
1690 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1691 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1692 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1693 void RadCreateDiffuseLights( void );
1694 void RadFreeLights();
1698 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1699 void SmoothNormals( void );
1701 void MapRawLightmap( int num );
1704 float DirtForSample( trace_t *trace );
1705 void DirtyRawLightmap( int num );
1707 void IlluminateRawLightmap( int num );
1708 void IlluminateVertexes( int num );
1710 void SetupBrushes( void );
1711 void SetupClusters( void );
1712 qboolean ClusterVisible( int a, int b );
1713 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1714 int ClusterForPoint( vec3_t point );
1715 int ClusterForPointExt( vec3_t point, float epsilon );
1716 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1717 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1718 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1719 void FreeTraceLights( trace_t *trace );
1720 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1721 void CreateTraceLightsForSurface( int num, trace_t *trace );
1724 /* lightmaps_ydnar.c */
1725 void ExportLightmaps( void );
1727 int ExportLightmapsMain( int argc, char **argv );
1728 int ImportLightmapsMain( int argc, char **argv );
1730 void SetupSurfaceLightmaps( void );
1731 void StitchSurfaceLightmaps( void );
1732 void StoreSurfaceLightmaps( void );
1736 void ImageFree( image_t *image );
1737 image_t *ImageFind( const char *filename );
1738 image_t *ImageLoad( const char *filename );
1742 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1744 void TCMod( tcMod_t mod, float st[ 2 ] );
1745 void TCModIdentity( tcMod_t mod );
1746 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1747 void TCModTranslate( tcMod_t mod, float s, float t );
1748 void TCModScale( tcMod_t mod, float s, float t );
1749 void TCModRotate( tcMod_t mod, float euler );
1751 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1753 void BeginMapShaderFile( const char *mapFile );
1754 void WriteMapShaderFile( void );
1755 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1756 void EmitVertexRemapShader( char *from, char *to );
1758 void LoadShaderInfo( void );
1759 shaderInfo_t *ShaderInfoForShader( const char *shader );
1762 /* bspfile_abstract.c */
1763 void SetGridPoints( int n );
1764 void SetDrawVerts( int n );
1765 void IncDrawVerts();
1766 void SetDrawSurfaces(int n);
1767 void SetDrawSurfacesBuffer();
1768 void BSPFilesCleanup();
1770 void SwapBlock( int *block, int size );
1772 int GetLumpElements( bspHeader_t *header, int lump, int size );
1773 void *GetLump( bspHeader_t *header, int lump );
1774 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1775 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1777 void LoadBSPFile( const char *filename );
1778 void WriteBSPFile( const char *filename );
1779 void PrintBSPFileSizes( void );
1781 epair_t *ParseEPair( void );
1782 void ParseEntities( void );
1783 void UnparseEntities( void );
1784 void PrintEntity( const entity_t *ent );
1785 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1786 const char *ValueForKey( const entity_t *ent, const char *key );
1787 int IntForKey( const entity_t *ent, const char *key );
1788 vec_t FloatForKey( const entity_t *ent, const char *key );
1789 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1790 entity_t *FindTargetEntity( const char *target );
1791 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1794 /* bspfile_ibsp.c */
1795 void LoadIBSPFile( const char *filename );
1796 void WriteIBSPFile( const char *filename );
1799 /* bspfile_rbsp.c */
1800 void LoadRBSPFile( const char *filename );
1801 void WriteRBSPFile( const char *filename );
1805 /* -------------------------------------------------------------------------------
1807 bsp/general global variables
1809 ------------------------------------------------------------------------------- */
1813 #define Q_ASSIGN( a ) = a
1815 #define Q_EXTERN extern
1816 #define Q_ASSIGN( a )
1820 Q_EXTERN game_t games[]
1826 #include "game_quake3.h"
1828 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1830 #include "game_tenebrae.h"
1832 #include "game_wolf.h"
1834 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1836 #include "game_etut.h"
1838 #include "game_ef.h"
1840 #include "game_sof2.h"
1842 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1844 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1846 #include "game_qfusion.h" /* qfusion game */
1848 { NULL } /* null game */
1851 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1855 Q_EXTERN int numImages Q_ASSIGN( 0 );
1856 Q_EXTERN image_t images[ MAX_IMAGES ];
1858 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1859 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1861 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1862 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1863 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1865 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1866 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1868 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1869 Q_EXTERN char mapShaderFile[ 1024 ];
1870 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1872 /* ydnar: sinusoid samples */
1873 Q_EXTERN float jitters[ MAX_JITTERS ];
1876 /* commandline arguments */
1877 Q_EXTERN qboolean verbose;
1878 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1879 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1880 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1881 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1882 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1883 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1884 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1885 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1886 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1887 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1888 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1889 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1890 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1891 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1892 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1893 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1894 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1895 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1897 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1899 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1900 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1901 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1902 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1903 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1904 Q_EXTERN int texRange Q_ASSIGN( 0 );
1905 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1908 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1909 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1913 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1914 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1918 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1920 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1924 = { 1024, 1024, 1024 };
1927 Q_EXTERN char name[ 1024 ];
1928 Q_EXTERN char source[ 1024 ];
1929 Q_EXTERN char outbase[ 32 ];
1931 Q_EXTERN int sampleSize; /* lightmap sample size in units */
1933 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
1935 Q_EXTERN int entitySourceBrushes;
1937 Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1938 Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
1939 Q_EXTERN int numMapPatches;
1940 Q_EXTERN vec3_t mapMins, mapMaxs;
1942 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
1943 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
1944 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
1946 Q_EXTERN entity_t *mapEnt;
1947 Q_EXTERN brush_t *buildBrush;
1948 Q_EXTERN int numActiveBrushes;
1949 Q_EXTERN int g_bBrushPrimit;
1951 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
1955 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
1956 Q_EXTERN int numMapDrawSurfs;
1958 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
1959 Q_EXTERN int numClearedSurfaces;
1960 Q_EXTERN int numStripSurfaces;
1961 Q_EXTERN int numFanSurfaces;
1962 Q_EXTERN int numMergedSurfaces;
1963 Q_EXTERN int numMergedVerts;
1965 Q_EXTERN int numRedundantIndexes;
1967 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
1969 Q_EXTERN byte debugColors[ 12 ][ 3 ]
1990 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
1991 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
1992 Q_EXTERN m4x4_t skyboxTransform;
1996 /* -------------------------------------------------------------------------------
1998 vis global variables
2000 ------------------------------------------------------------------------------- */
2002 /* commandline arguments */
2003 Q_EXTERN qboolean fastvis;
2004 Q_EXTERN qboolean noPassageVis;
2005 Q_EXTERN qboolean passageVisOnly;
2006 Q_EXTERN qboolean mergevis;
2007 Q_EXTERN qboolean nosort;
2008 Q_EXTERN qboolean saveprt;
2009 Q_EXTERN qboolean hint; /* ydnar */
2010 Q_EXTERN char inbase[ MAX_QPATH ];
2013 Q_EXTERN int totalvis;
2015 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2017 Q_EXTERN int numportals;
2018 Q_EXTERN int portalclusters;
2020 Q_EXTERN vportal_t *portals;
2021 Q_EXTERN leaf_t *leafs;
2023 Q_EXTERN vportal_t *faces;
2024 Q_EXTERN leaf_t *faceleafs;
2026 Q_EXTERN int numfaces;
2028 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2029 Q_EXTERN int c_portalskip, c_leafskip;
2030 Q_EXTERN int c_vistest, c_mighttest;
2031 Q_EXTERN int c_chains;
2033 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2035 Q_EXTERN int testlevel;
2037 Q_EXTERN byte *uncompressed;
2039 Q_EXTERN int leafbytes, leaflongs;
2040 Q_EXTERN int portalbytes, portallongs;
2042 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2046 /* -------------------------------------------------------------------------------
2048 light global variables
2050 ------------------------------------------------------------------------------- */
2052 /* commandline arguments */
2053 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2054 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2055 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2057 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2058 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2059 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2061 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2062 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2063 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2064 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2066 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2067 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2069 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2070 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2071 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2072 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2073 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2074 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2075 Q_EXTERN int bounce Q_ASSIGN( 0 );
2076 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2077 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2079 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2080 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2082 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2083 Q_EXTERN int superSample Q_ASSIGN( 0 );
2084 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2085 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2086 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2087 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2088 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2089 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2090 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2092 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2094 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2095 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2096 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2097 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2098 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2099 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2101 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2102 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2103 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2104 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2106 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2107 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2109 /* longest distance across the map */
2110 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2112 /* for run time tweaking of light sources */
2113 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2114 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2115 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2116 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2118 /* ydnar: lightmap gamma/compensation */
2119 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2120 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2122 /* ydnar: for runtime tweaking of falloff tolerance */
2123 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2124 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2125 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2126 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2128 Q_EXTERN light_t *lights;
2129 Q_EXTERN int numPointLights;
2130 Q_EXTERN int numSpotLights;
2131 Q_EXTERN int numSunLights;
2132 Q_EXTERN int numAreaLights;
2134 /* ydnar: for luxel placement */
2135 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2136 Q_EXTERN int *surfaceClusters;
2138 /* ydnar: for radiosity */
2139 Q_EXTERN int numDiffuseLights;
2140 Q_EXTERN int numBrushDiffuseLights;
2141 Q_EXTERN int numTriangleDiffuseLights;
2142 Q_EXTERN int numPatchDiffuseLights;
2144 /* ydnar: general purpose extra copy of drawvert list */
2145 Q_EXTERN bspDrawVert_t *yDrawVerts;
2147 /* ydnar: for tracing statistics */
2148 Q_EXTERN int minSurfacesTested;
2149 Q_EXTERN int maxSurfacesTested;
2150 Q_EXTERN int totalSurfacesTested;
2151 Q_EXTERN int totalTraces;
2153 Q_EXTERN FILE *dumpFile;
2155 Q_EXTERN int c_visible, c_occluded;
2156 Q_EXTERN int c_subsampled; /* ydnar */
2158 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2160 Q_EXTERN vec3_t ambientColor;
2161 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2163 Q_EXTERN int *entitySurface;
2164 Q_EXTERN vec3_t *surfaceOrigin;
2166 Q_EXTERN vec3_t sunDirection;
2167 Q_EXTERN vec3_t sunLight;
2170 Q_EXTERN int c_totalTrace;
2171 Q_EXTERN int c_cullTrace, c_testTrace;
2172 Q_EXTERN int c_testFacets;
2174 /* ydnar: light optimization */
2175 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2177 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2178 Q_EXTERN byte *opaqueBrushes;
2180 Q_EXTERN int numLights;
2181 Q_EXTERN int numCulledLights;
2183 Q_EXTERN int gridBoundsCulled;
2184 Q_EXTERN int gridEnvelopeCulled;
2186 Q_EXTERN int lightsBoundsCulled;
2187 Q_EXTERN int lightsEnvelopeCulled;
2188 Q_EXTERN int lightsPlaneCulled;
2189 Q_EXTERN int lightsClusterCulled;
2191 /* ydnar: radiosity */
2192 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2193 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2194 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2196 /* ydnar: list of surface information necessary for lightmap calculation */
2197 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2199 /* ydnar: sorted list of surfaces */
2200 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2202 /* clumps of surfaces that share a raw lightmap */
2203 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2204 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2207 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2208 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2209 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2210 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2213 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2214 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2217 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2218 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2219 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2220 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2221 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2222 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2225 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2226 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2228 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2229 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2230 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2231 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2232 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2233 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2234 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2235 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2237 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2238 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2239 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2240 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2241 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2244 Q_EXTERN vec3_t gridMins;
2245 Q_EXTERN int gridBounds[ 3 ];
2246 Q_EXTERN vec3_t gridSize
2255 /* -------------------------------------------------------------------------------
2257 abstracted bsp globals
2259 ------------------------------------------------------------------------------- */
2261 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2262 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2263 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2265 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2266 Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
2268 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2269 Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
2271 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2272 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2274 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2275 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2277 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2278 Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
2280 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2281 Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
2283 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2284 Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2286 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2287 Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2289 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2290 Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
2292 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2293 Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2295 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2296 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2298 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2299 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2301 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2302 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2304 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2305 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2307 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2308 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2310 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2311 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2313 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2314 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2316 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2317 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];