10 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
11 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
12 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
13 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
14 #define XINPUT_GAMEPAD_START 0x0010
15 #define XINPUT_GAMEPAD_BACK 0x0020
16 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
17 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
18 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
19 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
20 #define XINPUT_GAMEPAD_A 0x1000
21 #define XINPUT_GAMEPAD_B 0x2000
22 #define XINPUT_GAMEPAD_X 0x4000
23 #define XINPUT_GAMEPAD_Y 0x8000
24 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
25 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
26 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
27 #define XUSER_INDEX_ANY 0x000000FF
29 typedef struct xinput_gamepad_s
41 typedef struct xinput_state_s
44 xinput_gamepad_t Gamepad;
48 typedef struct xinput_keystroke_s
58 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
59 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
61 qboolean vid_xinputinitialized = false;
62 int vid_xinputindex = -1;
68 // AK FIXME -> input_dest
69 qboolean in_client_mouse = true;
71 // AK where should it be placed ?
72 float in_mouse_x, in_mouse_y;
73 float in_windowmouse_x, in_windowmouse_y;
75 // LordHavoc: if window is hidden, don't update screen
76 qboolean vid_hidden = true;
77 // LordHavoc: if window is not the active window, don't hog as much CPU time,
78 // let go of the mouse, turn off sound, and restore system gamma ramps...
79 qboolean vid_activewindow = true;
81 vid_joystate_t vid_joystate;
84 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
86 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
87 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
88 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
89 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
90 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
91 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
92 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
93 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
94 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
95 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
96 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
101 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
102 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
103 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
104 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
105 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
106 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
107 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
108 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
109 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
110 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
111 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
112 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
113 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
114 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
115 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
116 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
121 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
122 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
125 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
126 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
127 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
129 // VorteX: more info cvars, mostly set in VID_CheckExtensions
130 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
131 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
132 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
133 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
134 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
135 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
137 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
138 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
139 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
140 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
141 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
142 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
143 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
144 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
145 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
146 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
147 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
148 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
149 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
152 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
153 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
154 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
169 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
170 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
171 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
172 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
173 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
174 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
175 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
176 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
177 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
178 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
179 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
180 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
181 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
182 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
183 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
185 // brand of graphics chip
186 const char *gl_vendor;
187 // graphics chip model and other information
188 const char *gl_renderer;
189 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
190 const char *gl_version;
191 // extensions list, space separated
192 const char *gl_extensions;
194 const char *gl_platform;
195 // another extensions list, containing platform-specific extensions that are
196 // not in the main list
197 const char *gl_platformextensions;
198 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
202 // GL_ARB_multitexture
203 void (GLAPIENTRY *qglActiveTexture) (GLenum);
205 // general GL functions
207 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
209 void (GLAPIENTRY *qglClear)(GLbitfield mask);
211 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
212 void (GLAPIENTRY *qglCullFace)(GLenum mode);
214 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
215 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
216 void (GLAPIENTRY *qglEnable)(GLenum cap);
217 void (GLAPIENTRY *qglDisable)(GLenum cap);
218 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
220 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
221 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
222 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
223 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
225 GLenum (GLAPIENTRY *qglGetError)(void);
226 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
227 void (GLAPIENTRY *qglFinish)(void);
228 void (GLAPIENTRY *qglFlush)(void);
230 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
231 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
232 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
233 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
234 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
235 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
237 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
238 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
240 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
242 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
244 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
245 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
246 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
247 void (GLAPIENTRY *qglClearStencil)(GLint s);
249 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
250 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
251 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
252 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
253 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
254 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
255 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
256 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
257 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
259 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
260 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
261 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
263 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
265 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
266 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
267 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
268 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
270 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
271 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
272 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
274 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
276 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
277 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
279 void (GLAPIENTRY *qglPointSize)(GLfloat size);
281 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
283 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
284 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
285 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
287 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
288 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
289 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
290 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
291 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
292 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
293 GLuint (GLAPIENTRY *qglCreateProgram)(void);
294 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
295 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
296 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
297 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
298 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
299 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
300 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
301 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
302 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
303 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
304 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
305 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
306 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
307 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
308 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
309 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
310 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
311 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
312 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
313 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
314 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
315 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
316 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
318 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
320 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
321 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
322 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
323 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
324 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
325 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
326 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
328 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
329 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
330 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
331 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
332 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
333 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
334 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
335 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
336 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
337 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
338 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
339 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
340 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
341 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
342 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
343 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
344 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
345 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
346 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
347 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
348 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
349 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
350 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
351 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
352 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
353 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
354 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
355 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
356 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
357 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
358 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
359 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
360 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
361 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
362 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
363 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
364 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
365 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
366 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
367 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
368 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
369 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
370 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
371 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
372 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
373 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
374 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
376 //GL_ARB_vertex_buffer_object
377 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
378 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
379 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
380 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
381 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
382 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
383 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
384 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
386 //GL_ARB_framebuffer_object
387 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
388 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
389 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
390 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
391 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
392 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
393 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
394 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
395 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
396 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
397 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
398 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
399 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
400 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
401 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
402 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
403 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
404 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
405 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
406 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
408 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
410 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
411 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
412 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
413 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
414 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
415 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
416 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
418 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
419 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
420 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
421 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
422 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
423 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
424 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
425 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
427 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
429 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
430 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
431 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
432 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
433 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
434 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
435 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
436 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
437 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
438 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
440 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
442 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
443 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
444 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
445 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
449 #define sscanf sscanf_s
452 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
455 const dllfunction_t *func;
456 struct { int major, minor; } min_version, curr_version;
457 char extstr[MAX_INPUTLINE];
460 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
461 ext = 0; // opengl version
462 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
463 ext = -1; // pseudo name
465 ext = 1; // extension name
468 Con_DPrintf("checking for %s... ", minglver_or_ext);
470 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
472 for (func = funcs;func && func->name;func++)
473 *func->funcvariable = NULL;
475 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
477 Con_DPrint("disabled by commandline\n");
481 if (ext == 1) // opengl extension
483 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
485 Con_DPrint("not detected\n");
490 if(ext == 0) // opengl version
492 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
493 curr_version.major = curr_version.minor = 1;
495 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
497 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
502 for (func = funcs;func && func->name != NULL;func++)
504 // Con_DPrintf("\n %s... ", func->name);
506 // functions are cleared before all the extensions are evaluated
507 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
510 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
512 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
516 // delay the return so it prints all missing functions
519 // VorteX: add to found extension list
520 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
521 Cvar_SetQuick(&gl_info_extensions, extstr);
523 Con_DPrint("enabled\n");
528 // functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
529 static dllfunction_t openglfuncs[] =
531 {"glClearColor", (void **) &qglClearColor},
532 {"glClear", (void **) &qglClear},
533 {"glBlendFunc", (void **) &qglBlendFunc},
534 {"glCullFace", (void **) &qglCullFace},
535 {"glDrawBuffer", (void **) &qglDrawBuffer},
536 {"glReadBuffer", (void **) &qglReadBuffer},
537 {"glEnable", (void **) &qglEnable},
538 {"glDisable", (void **) &qglDisable},
539 {"glIsEnabled", (void **) &qglIsEnabled},
540 {"glGetBooleanv", (void **) &qglGetBooleanv},
541 {"glGetDoublev", (void **) &qglGetDoublev},
542 {"glGetFloatv", (void **) &qglGetFloatv},
543 {"glGetIntegerv", (void **) &qglGetIntegerv},
544 {"glGetError", (void **) &qglGetError},
545 {"glGetString", (void **) &qglGetString},
546 {"glFinish", (void **) &qglFinish},
547 {"glFlush", (void **) &qglFlush},
548 {"glClearDepth", (void **) &qglClearDepth},
549 {"glDepthFunc", (void **) &qglDepthFunc},
550 {"glDepthMask", (void **) &qglDepthMask},
551 {"glDepthRange", (void **) &qglDepthRange},
552 {"glDrawElements", (void **) &qglDrawElements},
553 {"glDrawArrays", (void **) &qglDrawArrays},
554 {"glColorMask", (void **) &qglColorMask},
555 {"glPointSize", (void**) &qglPointSize},
556 {"glViewport", (void **) &qglViewport},
557 {"glReadPixels", (void **) &qglReadPixels},
558 {"glStencilFunc", (void **) &qglStencilFunc},
559 {"glStencilMask", (void **) &qglStencilMask},
560 {"glStencilOp", (void **) &qglStencilOp},
561 {"glClearStencil", (void **) &qglClearStencil},
562 {"glTexParameterf", (void **) &qglTexParameterf},
563 {"glTexParameterfv", (void **) &qglTexParameterfv},
564 {"glTexParameteri", (void **) &qglTexParameteri},
565 {"glGetTexImage", (void **) &qglGetTexImage},
566 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
567 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
568 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
569 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
570 {"glHint", (void **) &qglHint},
571 {"glPixelStorei", (void **) &qglPixelStorei},
572 {"glGenTextures", (void **) &qglGenTextures},
573 {"glDeleteTextures", (void **) &qglDeleteTextures},
574 {"glBindTexture", (void **) &qglBindTexture},
575 {"glTexImage2D", (void **) &qglTexImage2D},
576 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
577 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
578 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
579 {"glScissor", (void **) &qglScissor},
580 {"glPolygonOffset", (void **) &qglPolygonOffset},
581 {"glPolygonMode", (void **) &qglPolygonMode},
582 {"glActiveTexture", (void **) &qglActiveTexture},
583 {"glTexImage3D", (void **) &qglTexImage3D},
584 {"glTexSubImage3D", (void **) &qglTexSubImage3D},
585 {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
586 {"glDeleteShader", (void **) &qglDeleteShader},
587 {"glDeleteProgram", (void **) &qglDeleteProgram},
588 {"glDetachShader", (void **) &qglDetachShader},
589 {"glCreateShader", (void **) &qglCreateShader},
590 {"glShaderSource", (void **) &qglShaderSource},
591 {"glCompileShader", (void **) &qglCompileShader},
592 {"glCreateProgram", (void **) &qglCreateProgram},
593 {"glAttachShader", (void **) &qglAttachShader},
594 {"glLinkProgram", (void **) &qglLinkProgram},
595 {"glUseProgram", (void **) &qglUseProgram},
596 {"glValidateProgram", (void **) &qglValidateProgram},
597 {"glUniform1f", (void **) &qglUniform1f},
598 {"glUniform2f", (void **) &qglUniform2f},
599 {"glUniform3f", (void **) &qglUniform3f},
600 {"glUniform4f", (void **) &qglUniform4f},
601 {"glUniform1i", (void **) &qglUniform1i},
602 {"glUniform2i", (void **) &qglUniform2i},
603 {"glUniform3i", (void **) &qglUniform3i},
604 {"glUniform4i", (void **) &qglUniform4i},
605 {"glUniform1fv", (void **) &qglUniform1fv},
606 {"glUniform2fv", (void **) &qglUniform2fv},
607 {"glUniform3fv", (void **) &qglUniform3fv},
608 {"glUniform4fv", (void **) &qglUniform4fv},
609 {"glUniform1iv", (void **) &qglUniform1iv},
610 {"glUniform2iv", (void **) &qglUniform2iv},
611 {"glUniform3iv", (void **) &qglUniform3iv},
612 {"glUniform4iv", (void **) &qglUniform4iv},
613 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
614 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
615 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
616 {"glGetShaderiv", (void **) &qglGetShaderiv},
617 {"glGetProgramiv", (void **) &qglGetProgramiv},
618 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
619 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
620 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
621 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
622 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
623 {"glGetUniformfv", (void **) &qglGetUniformfv},
624 {"glGetUniformiv", (void **) &qglGetUniformiv},
625 {"glGetShaderSource", (void **) &qglGetShaderSource},
626 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
627 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
628 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
629 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
630 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
631 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
632 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
633 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
634 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
635 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
636 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
637 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
638 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
639 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
640 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
641 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
642 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
643 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
644 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
645 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
646 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
647 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
648 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
649 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
650 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
651 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
652 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
653 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
654 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
655 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
656 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
657 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
658 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
659 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
660 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
661 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
662 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
663 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
664 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
665 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
666 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
667 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
668 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
669 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
670 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
671 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
672 {"glBindBuffer" , (void **) &qglBindBuffer},
673 {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
674 {"glGenBuffers" , (void **) &qglGenBuffers},
675 {"glIsBuffer" , (void **) &qglIsBuffer},
676 {"glMapBuffer" , (void **) &qglMapBuffer},
677 {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
678 {"glBufferData" , (void **) &qglBufferData},
679 {"glBufferSubData" , (void **) &qglBufferSubData},
680 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
681 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
682 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
683 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
684 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
685 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
686 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
687 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
688 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
689 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
690 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
691 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
692 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
693 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
694 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
695 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
696 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
697 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
698 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
699 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
700 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
701 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
702 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
703 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
704 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
705 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
706 {"glBindBufferRange" , (void **) &qglBindBufferRange},
707 {"glBindBufferBase" , (void **) &qglBindBufferBase},
708 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
709 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
713 static dllfunction_t blendequationfuncs[] =
715 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
719 static dllfunction_t glsl130funcs[] =
721 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
725 static dllfunction_t texturecompressionfuncs[] =
727 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
728 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
729 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
730 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
731 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
735 static dllfunction_t occlusionqueryfuncs[] =
737 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
738 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
739 {"glIsQueryARB", (void **) &qglIsQueryARB},
740 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
741 {"glEndQueryARB", (void **) &qglEndQueryARB},
742 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
743 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
744 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
748 static dllfunction_t drawbuffersfuncs[] =
750 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
754 static dllfunction_t multisamplefuncs[] =
756 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
760 static dllfunction_t blendfuncseparatefuncs[] =
762 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
766 static dllfunction_t debugoutputfuncs[] =
768 {"glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
769 {"glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
770 {"glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
771 {"glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
772 {"glGetPointerv", (void **)&qglGetPointerv},
778 void VID_ClearExtensions(void)
780 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
781 Cvar_SetQuick(&gl_info_extensions, "");
783 // clear the extension flags
784 memset(&vid.support, 0, sizeof(vid.support));
785 vid.renderpath = RENDERPATH_GL32;
786 vid.sRGBcapable2D = false;
787 vid.sRGBcapable3D = false;
788 vid.maxtexturesize_2d = 0;
789 vid.maxtexturesize_3d = 0;
790 vid.maxtexturesize_cubemap = 0;
791 vid.max_anisotropy = 1;
792 vid.maxdrawbuffers = 1;
795 // this is a complete list of all functions that are directly checked in the renderer
796 qglDrawBuffer = NULL;
798 qglGetCompressedTexImageARB = NULL;
799 qglFramebufferTexture2D = NULL;
800 qglDrawBuffersARB = NULL;
805 void VID_CheckExtensions(void)
808 if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
809 Sys_Error("OpenGL driver/hardware lacks required features");
813 Con_DPrint("Checking OpenGL extensions...\n");
815 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
816 vid.support.glshaderversion = 100;
817 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
819 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
820 if (vid.support.glshaderversion < 100)
821 vid.support.glshaderversion = 100;
822 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
823 // get the glBindFragDataLocation function
824 if (vid.support.glshaderversion >= 130)
825 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
827 // GL drivers generally prefer GL_BGRA
828 vid.forcetextype = GL_BGRA;
830 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
831 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
832 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
833 vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
834 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
835 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
836 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
837 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
838 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
839 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
840 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
841 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
842 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
843 vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
844 vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false);
845 vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false);
846 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
847 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", debugoutputfuncs, "-nogldebugoutput", false);
848 vid.allowalphatocoverage = false;
850 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
851 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
852 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
853 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
854 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
855 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
856 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
857 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
858 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
859 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
860 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
861 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
862 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
863 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
864 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
865 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
866 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
867 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
868 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
869 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
870 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
871 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
872 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
873 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
875 if (vid.support.arb_draw_buffers)
876 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
878 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
879 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
880 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
881 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
883 vid.renderpath = RENDERPATH_GL32;
884 vid.sRGBcapable2D = false;
885 vid.sRGBcapable3D = true;
886 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
888 // enable multisample antialiasing if possible
889 if(vid.support.arb_multisample)
892 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
893 vid.samples = samples;
895 qglEnable(GL_MULTISAMPLE_ARB);
897 vid.allowalphatocoverage = false;
901 vid.allowalphatocoverage = false;
905 // VorteX: set other info (maybe place them in VID_InitMode?)
906 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
907 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
908 Cvar_SetQuick(&gl_info_version, gl_version);
909 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
910 Cvar_SetQuick(&gl_info_driver, gl_driver);
914 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
917 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
918 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
919 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
920 value = bound(-1, value, 1);
921 return value * fsensitivity;
924 qboolean VID_JoyBlockEmulatedKeys(int keycode)
927 vid_joystate_t joystate;
929 if (!joy_axiskeyevents.integer)
931 if (vid_joystate.is360)
933 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
936 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
937 VID_BuildJoyState(&joystate);
938 for (j = 32;j < 36;j++)
939 if (vid_joystate.button[j] || joystate.button[j])
945 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
948 xinput_state_t xinputstate;
950 memset(joystate, 0, sizeof(*joystate));
952 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
954 joystate->is360 = true;
955 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
956 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
957 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
958 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
959 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
960 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
961 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
962 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
963 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
964 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
965 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
966 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
967 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
968 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
969 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
970 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
971 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
972 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
973 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
974 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
975 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
976 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
977 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
978 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
979 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
980 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
981 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
982 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
983 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
984 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
989 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
994 // emulate key events for thumbstick
995 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
996 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
997 #if MAXJOYBUTTON != 36
998 #error this code must be updated if MAXJOYBUTTON changes!
1000 joystate->button[32] = f > 0.0f;
1001 joystate->button[33] = f < 0.0f;
1002 joystate->button[34] = r > 0.0f;
1003 joystate->button[35] = r < 0.0f;
1006 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1012 if (realtime >= *timer)
1014 Key_Event(key, 0, true);
1015 *timer = realtime + 0.1;
1020 Key_Event(key, 0, false);
1028 Key_Event(key, 0, true);
1029 *timer = realtime + 0.5;
1034 #if MAXJOYBUTTON != 36
1035 #error this code must be updated if MAXJOYBUTTON changes!
1037 static int joybuttonkey[MAXJOYBUTTON][2] =
1039 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1040 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1041 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1044 static int joybuttonkey360[][2] =
1046 {K_X360_DPAD_UP, K_UPARROW},
1047 {K_X360_DPAD_DOWN, K_DOWNARROW},
1048 {K_X360_DPAD_LEFT, K_LEFTARROW},
1049 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1050 {K_X360_START, K_ESCAPE},
1051 {K_X360_BACK, K_ESCAPE},
1052 {K_X360_LEFT_THUMB, 0},
1053 {K_X360_RIGHT_THUMB, 0},
1054 {K_X360_LEFT_SHOULDER, 0},
1055 {K_X360_RIGHT_SHOULDER, 0},
1056 {K_X360_A, K_ENTER},
1057 {K_X360_B, K_ESCAPE},
1060 {K_X360_LEFT_TRIGGER, 0},
1061 {K_X360_RIGHT_TRIGGER, 0},
1062 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1063 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1064 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1065 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1066 {K_X360_RIGHT_THUMB_DOWN, 0},
1067 {K_X360_RIGHT_THUMB_UP, 0},
1068 {K_X360_RIGHT_THUMB_LEFT, 0},
1069 {K_X360_RIGHT_THUMB_RIGHT, 0},
1072 double vid_joybuttontimer[MAXJOYBUTTON];
1073 void VID_ApplyJoyState(vid_joystate_t *joystate)
1076 int c = joy_axiskeyevents.integer != 0;
1077 if (joystate->is360)
1080 // keystrokes (chatpad)
1081 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1082 xinput_keystroke_t keystroke;
1083 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1084 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1087 // emit key events for buttons
1088 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1089 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1092 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1093 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1094 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1095 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1096 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1097 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1101 // emit key events for buttons
1102 for (j = 0;j < MAXJOYBUTTON;j++)
1103 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1106 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1107 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1108 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1109 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1110 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1111 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1114 vid_joystate = *joystate;
1117 int VID_Shared_SetJoystick(int index)
1121 int xinputcount = 0;
1122 int xinputindex = -1;
1123 int xinputavailable = 0;
1124 xinput_state_t state;
1125 // detect available XInput controllers
1126 for (i = 0;i < 4;i++)
1128 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1130 xinputavailable |= 1<<i;
1131 if (index == xinputcount)
1136 if (joy_xinputavailable.integer != xinputavailable)
1137 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1138 if (vid_xinputindex != xinputindex)
1140 vid_xinputindex = xinputindex;
1141 if (xinputindex >= 0)
1142 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1151 static void Force_CenterView_f (void)
1153 cl.viewangles[PITCH] = 0;
1156 static int gamma_forcenextframe = false;
1157 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1158 static int cachecolorenable;
1160 void VID_ApplyGammaToColor(const float *rgb, float *out)
1163 if (cachecolorenable)
1165 for (i = 0; i < 3; i++)
1166 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1170 for (i = 0; i < 3; i++)
1171 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1175 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1176 qboolean vid_gammatables_trivial = true;
1177 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1179 if (cachecolorenable)
1181 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1182 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1183 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1187 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1188 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1189 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1192 if(vid.sRGB2D || vid.sRGB3D)
1195 for(i = 0; i < 3*rampsize; ++i)
1196 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1199 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1200 // immensely butchered it to work with variable framerates and fit in with
1201 // the rest of darkplaces.
1203 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1204 if (v_psycho.integer)
1208 static float n[3], nd[3], nt[3];
1209 static int init = true;
1210 unsigned short *ramp;
1211 gamma_forcenextframe = true;
1215 for (x = 0;x < 3;x++)
1217 n[x] = lhrandom(0, 1);
1218 nd[x] = (rand()&1)?-0.25:0.25;
1219 nt[x] = lhrandom(1, 8.2);
1223 for (x = 0;x < 3;x++)
1225 nt[x] -= cl.realframetime;
1229 nt[x] += lhrandom(1, 8.2);
1231 n[x] += nd[x] * cl.realframetime;
1232 n[x] -= floor(n[x]);
1235 for (x = 0, ramp = ramps;x < 3;x++)
1236 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1237 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1241 void VID_UpdateGamma(void)
1245 qboolean gamma_changed = false;
1247 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1248 BOUNDCVAR(v_gamma, 0.1, 5);
1249 BOUNDCVAR(v_contrast, 0.2, 5);
1250 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1251 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1252 BOUNDCVAR(v_color_black_r, 0, 0.8);
1253 BOUNDCVAR(v_color_black_g, 0, 0.8);
1254 BOUNDCVAR(v_color_black_b, 0, 0.8);
1255 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1256 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1257 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1258 BOUNDCVAR(v_color_white_r, 1, 5);
1259 BOUNDCVAR(v_color_white_g, 1, 5);
1260 BOUNDCVAR(v_color_white_b, 1, 5);
1263 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1264 vid_gammatables_trivial = false;
1265 if(v_psycho.integer == 0)
1266 if(v_contrastboost.value == 1)
1270 if(v_color_enable.integer)
1272 if(v_color_black_r.value == 0)
1273 if(v_color_black_g.value == 0)
1274 if(v_color_black_b.value == 0)
1275 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1276 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1277 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1278 if(v_color_white_r.value == 1)
1279 if(v_color_white_g.value == 1)
1280 if(v_color_white_b.value == 1)
1281 vid_gammatables_trivial = true;
1285 if(v_gamma.value == 1)
1286 if(v_contrast.value == 1)
1287 if(v_brightness.value == 0)
1288 vid_gammatables_trivial = true;
1292 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1293 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1294 if(v_psycho.integer)
1295 gamma_changed = true;
1296 GAMMACHECK(cachegamma , v_gamma.value);
1297 GAMMACHECK(cachecontrast , v_contrast.value);
1298 GAMMACHECK(cachebrightness , v_brightness.value);
1299 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1300 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1301 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1302 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1303 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1304 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1305 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1306 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1307 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1308 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1309 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1312 ++vid_gammatables_serial;
1317 static dllfunction_t xinputdllfuncs[] =
1319 {"XInputGetState", (void **) &qXInputGetState},
1320 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1323 static const char* xinputdllnames [] =
1330 static dllhandle_t xinputdll_dll = NULL;
1333 void VID_Shared_Init(void)
1335 Cvar_RegisterVariable(&gl_info_vendor);
1336 Cvar_RegisterVariable(&gl_info_renderer);
1337 Cvar_RegisterVariable(&gl_info_version);
1338 Cvar_RegisterVariable(&gl_info_extensions);
1339 Cvar_RegisterVariable(&gl_info_platform);
1340 Cvar_RegisterVariable(&gl_info_driver);
1341 Cvar_RegisterVariable(&v_gamma);
1342 Cvar_RegisterVariable(&v_brightness);
1343 Cvar_RegisterVariable(&v_contrastboost);
1344 Cvar_RegisterVariable(&v_contrast);
1346 Cvar_RegisterVariable(&v_color_enable);
1347 Cvar_RegisterVariable(&v_color_black_r);
1348 Cvar_RegisterVariable(&v_color_black_g);
1349 Cvar_RegisterVariable(&v_color_black_b);
1350 Cvar_RegisterVariable(&v_color_grey_r);
1351 Cvar_RegisterVariable(&v_color_grey_g);
1352 Cvar_RegisterVariable(&v_color_grey_b);
1353 Cvar_RegisterVariable(&v_color_white_r);
1354 Cvar_RegisterVariable(&v_color_white_g);
1355 Cvar_RegisterVariable(&v_color_white_b);
1357 Cvar_RegisterVariable(&v_glslgamma_2d);
1359 Cvar_RegisterVariable(&v_psycho);
1361 Cvar_RegisterVariable(&vid_fullscreen);
1362 Cvar_RegisterVariable(&vid_width);
1363 Cvar_RegisterVariable(&vid_height);
1364 Cvar_RegisterVariable(&vid_bitsperpixel);
1365 Cvar_RegisterVariable(&vid_samples);
1366 Cvar_RegisterVariable(&vid_refreshrate);
1367 Cvar_RegisterVariable(&vid_userefreshrate);
1368 Cvar_RegisterVariable(&vid_stereobuffer);
1369 Cvar_RegisterVariable(&vid_touchscreen_density);
1370 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1371 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1372 Cvar_RegisterVariable(&vid_vsync);
1373 Cvar_RegisterVariable(&vid_mouse);
1374 Cvar_RegisterVariable(&vid_grabkeyboard);
1375 Cvar_RegisterVariable(&vid_touchscreen);
1376 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1377 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1378 Cvar_RegisterVariable(&vid_stick_mouse);
1379 Cvar_RegisterVariable(&vid_resizable);
1380 Cvar_RegisterVariable(&vid_desktopfullscreen);
1381 Cvar_RegisterVariable(&vid_minwidth);
1382 Cvar_RegisterVariable(&vid_minheight);
1383 Cvar_RegisterVariable(&gl_finish);
1384 Cvar_RegisterVariable(&vid_sRGB);
1385 Cvar_RegisterVariable(&vid_sRGB_fallback);
1387 Cvar_RegisterVariable(&joy_active);
1389 Cvar_RegisterVariable(&joy_xinputavailable);
1391 Cvar_RegisterVariable(&joy_detected);
1392 Cvar_RegisterVariable(&joy_enable);
1393 Cvar_RegisterVariable(&joy_index);
1394 Cvar_RegisterVariable(&joy_axisforward);
1395 Cvar_RegisterVariable(&joy_axisside);
1396 Cvar_RegisterVariable(&joy_axisup);
1397 Cvar_RegisterVariable(&joy_axispitch);
1398 Cvar_RegisterVariable(&joy_axisyaw);
1399 //Cvar_RegisterVariable(&joy_axisroll);
1400 Cvar_RegisterVariable(&joy_deadzoneforward);
1401 Cvar_RegisterVariable(&joy_deadzoneside);
1402 Cvar_RegisterVariable(&joy_deadzoneup);
1403 Cvar_RegisterVariable(&joy_deadzonepitch);
1404 Cvar_RegisterVariable(&joy_deadzoneyaw);
1405 //Cvar_RegisterVariable(&joy_deadzoneroll);
1406 Cvar_RegisterVariable(&joy_sensitivityforward);
1407 Cvar_RegisterVariable(&joy_sensitivityside);
1408 Cvar_RegisterVariable(&joy_sensitivityup);
1409 Cvar_RegisterVariable(&joy_sensitivitypitch);
1410 Cvar_RegisterVariable(&joy_sensitivityyaw);
1411 //Cvar_RegisterVariable(&joy_sensitivityroll);
1412 Cvar_RegisterVariable(&joy_axiskeyevents);
1413 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1414 Cvar_RegisterVariable(&joy_x360_axisforward);
1415 Cvar_RegisterVariable(&joy_x360_axisside);
1416 Cvar_RegisterVariable(&joy_x360_axisup);
1417 Cvar_RegisterVariable(&joy_x360_axispitch);
1418 Cvar_RegisterVariable(&joy_x360_axisyaw);
1419 //Cvar_RegisterVariable(&joy_x360_axisroll);
1420 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1421 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1422 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1423 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1424 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1425 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1426 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1427 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1428 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1429 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1430 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1431 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1434 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1437 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1438 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1441 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1446 memset(&mode, 0, sizeof(mode));
1447 mode.fullscreen = fullscreen != 0;
1449 mode.height = height;
1450 mode.bitsperpixel = bpp;
1451 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1452 mode.userefreshrate = vid_userefreshrate.integer != 0;
1453 mode.stereobuffer = stereobuffer != 0;
1454 mode.samples = samples;
1455 cl_ignoremousemoves = 2;
1456 VID_ClearExtensions();
1458 vid.samples = vid.mode.samples;
1459 if (VID_InitMode(&mode))
1461 // accept the (possibly modified) mode
1463 vid.fullscreen = vid.mode.fullscreen;
1464 vid.width = vid.mode.width;
1465 vid.height = vid.mode.height;
1466 vid.bitsperpixel = vid.mode.bitsperpixel;
1467 vid.refreshrate = vid.mode.refreshrate;
1468 vid.userefreshrate = vid.mode.userefreshrate;
1469 vid.stereobuffer = vid.mode.stereobuffer;
1470 vid.stencil = vid.mode.bitsperpixel > 16;
1471 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1472 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1474 switch(vid.renderpath)
1476 case RENDERPATH_GL32:
1480 qglGetBooleanv(GL_STEREO, &stereo);
1481 vid.stereobuffer = stereo != 0;
1485 case RENDERPATH_GLES2:
1487 vid.stereobuffer = false;
1492 (vid_sRGB_fallback.integer >= 3) // force fallback
1494 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1495 r_viewfbo.integer < 2)
1497 vid.sRGB2D = vid.sRGB3D = false;
1499 if(vid.samples != vid.mode.samples)
1500 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1502 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1504 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1505 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1506 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1507 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1508 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1509 if(vid_userefreshrate.integer)
1510 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1511 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1513 if (vid_touchscreen.integer)
1515 in_windowmouse_x = vid_width.value / 2.f;
1516 in_windowmouse_y = vid_height.value / 2.f;
1525 static void VID_OpenSystems(void)
1532 static void VID_CloseSystems(void)
1535 R_Modules_Shutdown();
1539 qboolean vid_commandlinecheck = true;
1540 extern qboolean vid_opened;
1542 void VID_Restart_f(void)
1546 // don't crash if video hasn't started yet
1547 if (vid_commandlinecheck)
1552 SCR_BeginLoadingPlaque(false);
1556 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1557 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1558 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1561 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1563 Con_Print("Video mode change failed\n");
1564 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1565 Sys_Error("Unable to restore to last working video mode");
1570 const char *vidfallbacks[][2] =
1572 {"vid_stereobuffer", "0"},
1573 {"vid_samples", "1"},
1574 {"vid_userefreshrate", "0"},
1575 {"vid_width", "640"},
1576 {"vid_height", "480"},
1577 {"vid_bitsperpixel", "32"},
1581 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1582 void VID_Start(void)
1584 int i, width, height, success;
1585 if (vid_commandlinecheck)
1587 // interpret command-line parameters
1588 vid_commandlinecheck = false;
1589 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1590 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1591 Cvar_SetValueQuick(&vid_fullscreen, false);
1592 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1593 if (COM_CheckParm("-fullscreen"))
1594 Cvar_SetValueQuick(&vid_fullscreen, true);
1597 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1598 if ((i = COM_CheckParm("-width")) != 0)
1599 width = atoi(com_argv[i+1]);
1600 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1601 if ((i = COM_CheckParm("-height")) != 0)
1602 height = atoi(com_argv[i+1]);
1604 width = height * 4 / 3;
1606 height = width * 3 / 4;
1608 Cvar_SetValueQuick(&vid_width, width);
1610 Cvar_SetValueQuick(&vid_height, height);
1611 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1612 if ((i = COM_CheckParm("-density")) != 0)
1613 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1614 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1615 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1616 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1617 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1618 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1619 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1622 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1625 Con_Print("Desired video mode fail, trying fallbacks...\n");
1626 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1628 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1629 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1632 Sys_Error("Video modes failed");
1643 static int VID_SortModes_Compare(const void *a_, const void *b_)
1645 vid_mode_t *a = (vid_mode_t *) a_;
1646 vid_mode_t *b = (vid_mode_t *) b_;
1647 if(a->width > b->width)
1649 if(a->width < b->width)
1651 if(a->height > b->height)
1653 if(a->height < b->height)
1655 if(a->refreshrate > b->refreshrate)
1657 if(a->refreshrate < b->refreshrate)
1663 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1665 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1669 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1675 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1676 // 2. remove duplicates
1677 for(i = 0; i < count; ++i)
1679 if(modes[i].width && modes[i].height)
1683 if(modes[i].width != modes[i-1].width)
1685 if(modes[i].height != modes[i-1].height)
1688 if(modes[i].refreshrate != modes[i-1].refreshrate)
1691 if(modes[i].bpp != modes[i-1].bpp)
1694 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1697 // a dupe, or a bogus mode!
1699 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1700 --i; // check this index again, as mode i+1 is now here