8 // LordHavoc: these are only set in wgl
9 qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
10 qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
12 // AK FIXME -> input_dest
13 qboolean in_client_mouse = true;
15 // AK where should it be placed ?
16 float in_mouse_x, in_mouse_y;
17 float in_windowmouse_x, in_windowmouse_y;
19 // value of GL_MAX_TEXTURE_<various>_SIZE
20 int gl_max_texture_size = 0;
21 int gl_max_3d_texture_size = 0;
22 int gl_max_cube_map_texture_size = 0;
23 int gl_max_rectangle_texture_size = 0;
24 // GL_ARB_multitexture
25 int gl_textureunits = 1;
26 // GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
27 int gl_combine_extension = false;
28 // GL_EXT_compiled_vertex_array
29 int gl_supportslockarrays = false;
30 // GLX_SGI_swap_control or WGL_EXT_swap_control
31 int gl_videosyncavailable = false;
33 int gl_stencil = false;
34 // 3D textures available
35 int gl_texture3d = false;
36 // GL_ARB_texture_cubemap
37 int gl_texturecubemap = false;
38 // GL_ARB_texture_rectangle
39 int gl_texturerectangle = false;
40 // GL_ARB_texture_non_power_of_two
41 int gl_support_arb_texture_non_power_of_two = false;
42 // GL_ARB_texture_env_dot3
43 int gl_dot3arb = false;
44 // GL_ARB_depth_texture
45 int gl_depthtexture = false;
46 // GL_SGIS_texture_edge_clamp
47 int gl_support_clamptoedge = false;
48 // GL_EXT_texture_filter_anisotropic
49 int gl_support_anisotropy = false;
50 int gl_max_anisotropy = 1;
51 // OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil
52 int gl_support_separatestencil = false;
53 // GL_EXT_stencil_two_side
54 int gl_support_stenciltwoside = false;
55 // GL_EXT_blend_minmax
56 int gl_support_ext_blend_minmax = false;
57 // GL_EXT_blend_subtract
58 int gl_support_ext_blend_subtract = false;
59 // GL_ARB_shader_objects
60 int gl_support_shader_objects = false;
61 // GL_ARB_shading_language_100
62 int gl_support_shading_language_100 = false;
63 // GL_ARB_vertex_shader
64 int gl_support_vertex_shader = false;
65 // GL_ARB_fragment_shader
66 int gl_support_fragment_shader = false;
67 //GL_ARB_vertex_buffer_object
68 int gl_support_arb_vertex_buffer_object = false;
69 //GL_EXT_framebuffer_object
70 int gl_support_ext_framebuffer_object = false;
71 //GL_ARB_texture_compression
72 int gl_support_texture_compression = false;
73 //GL_ARB_occlusion_query
74 int gl_support_arb_occlusion_query = false;
76 // LordHavoc: if window is hidden, don't update screen
77 qboolean vid_hidden = true;
78 // LordHavoc: if window is not the active window, don't hog as much CPU time,
79 // let go of the mouse, turn off sound, and restore system gamma ramps...
80 qboolean vid_activewindow = true;
82 // we don't know until we try it!
83 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
84 // whether hardware gamma ramps are currently in effect
85 qboolean vid_usinghwgamma = false;
87 int vid_gammarampsize = 0;
88 unsigned short *vid_gammaramps = NULL;
89 unsigned short *vid_systemgammaramps = NULL;
91 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
92 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
93 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
94 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
95 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
96 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
97 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
98 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
100 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
101 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
102 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
103 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
104 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
105 cvar_t gl_combine = {0, "gl_combine", "1", "faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"};
106 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
108 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
109 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
111 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
112 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
113 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
114 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
115 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
116 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
117 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
118 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
119 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
120 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
121 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
122 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
123 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
124 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
125 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
126 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "0", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
127 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"};
129 // brand of graphics chip
130 const char *gl_vendor;
131 // graphics chip model and other information
132 const char *gl_renderer;
133 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
134 const char *gl_version;
135 // extensions list, space separated
136 const char *gl_extensions;
138 const char *gl_platform;
139 // another extensions list, containing platform-specific extensions that are
140 // not in the main list
141 const char *gl_platformextensions;
142 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
145 // GL_ARB_multitexture
146 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
147 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
148 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
149 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
150 void (GLAPIENTRY *qglActiveTexture) (GLenum);
151 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
153 // GL_EXT_compiled_vertex_array
154 void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
155 void (GLAPIENTRY *qglUnlockArraysEXT) (void);
157 // general GL functions
159 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
161 void (GLAPIENTRY *qglClear)(GLbitfield mask);
163 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
164 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
165 void (GLAPIENTRY *qglCullFace)(GLenum mode);
167 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
168 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
169 void (GLAPIENTRY *qglEnable)(GLenum cap);
170 void (GLAPIENTRY *qglDisable)(GLenum cap);
171 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
173 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
174 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
176 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
177 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
178 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
179 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
181 GLenum (GLAPIENTRY *qglGetError)(void);
182 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
183 void (GLAPIENTRY *qglFinish)(void);
184 void (GLAPIENTRY *qglFlush)(void);
186 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
187 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
188 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
189 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
190 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
192 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
193 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
194 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
195 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
196 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
197 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
198 void (GLAPIENTRY *qglArrayElement)(GLint i);
200 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
201 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
202 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
203 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
204 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
205 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
206 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
207 void (GLAPIENTRY *qglBegin)(GLenum mode);
208 void (GLAPIENTRY *qglEnd)(void);
210 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
211 void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
212 void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
213 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
214 void (GLAPIENTRY *qglPushMatrix)(void);
215 void (GLAPIENTRY *qglPopMatrix)(void);
216 void (GLAPIENTRY *qglLoadIdentity)(void);
217 void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
218 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
219 void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
220 void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
221 void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
222 void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
223 void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
224 void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
225 void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
226 void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
228 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
230 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
231 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
232 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
233 void (GLAPIENTRY *qglClearStencil)(GLint s);
235 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
236 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
237 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
238 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
239 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
240 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
241 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
243 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
244 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
245 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
246 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
247 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
248 GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
249 void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
250 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
252 void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
253 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
254 void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
255 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
256 void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
257 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
258 void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
259 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
262 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
264 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
266 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
267 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
268 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
270 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
272 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
273 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
274 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
276 void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
277 void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
279 //[515]: added on 29.07.2005
280 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
281 void (GLAPIENTRY *qglPointSize)(GLfloat size);
283 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
285 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
286 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
287 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
289 void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
290 GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
291 void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
292 GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType);
293 void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
294 void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj);
295 GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void);
296 void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
297 void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj);
298 void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj);
299 void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj);
300 void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0);
301 void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
302 void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
303 void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
304 void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0);
305 void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1);
306 void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
307 void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
308 void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
309 void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
310 void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
311 void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
312 void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
313 void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
314 void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
315 void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
316 void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317 void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
318 void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
319 void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
320 void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
321 void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
322 void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
323 GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
324 void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
325 void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
326 void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
327 void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
329 //void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
330 //void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
331 //void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
332 //void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1);
333 //void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1);
334 //void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1);
335 //void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
336 //void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
337 //void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
338 //void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
339 //void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
340 //void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
341 //void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
342 //void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v);
343 //void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v);
344 //void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v);
345 //void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v);
346 //void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v);
347 //void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v);
348 //void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v);
349 //void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v);
350 //void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v);
351 //void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v);
352 //void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v);
353 //void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v);
354 //void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v);
355 //void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v);
356 //void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
357 //void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v);
358 //void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v);
359 //void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
360 //void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v);
361 //void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v);
362 //void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
363 //void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v);
364 //void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v);
365 void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
366 void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index);
367 void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index);
368 void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
369 void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
370 GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
371 //void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
372 //void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
373 //void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
374 //void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
376 //GL_ARB_vertex_buffer_object
377 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
378 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
379 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
380 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
381 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
382 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
383 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
384 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
386 //GL_EXT_framebuffer_object
387 GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
388 void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
389 void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
390 void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
391 void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
392 void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
393 GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
394 void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
395 void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
396 void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
397 GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
398 void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
399 void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
400 void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
401 void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
402 void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
403 void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
405 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
406 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
407 void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
408 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
409 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
410 void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
411 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
413 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
414 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
415 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
416 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
417 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
418 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
419 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
420 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
423 #define sscanf sscanf_s
426 int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
429 const dllfunction_t *func;
430 struct { int major, minor; } min_version, curr_version;
433 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
434 ext = 0; // opengl version
435 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
436 ext = -1; // pseudo name
438 ext = 1; // extension name
441 Con_DPrintf("checking for %s... ", minglver_or_ext);
443 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
445 for (func = funcs;func && func->name;func++)
446 *func->funcvariable = NULL;
448 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
450 Con_DPrint("disabled by commandline\n");
454 if (ext == 1) // opengl extension
456 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
458 Con_DPrint("not detected\n");
463 if(ext == 0) // opengl version
465 sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor);
467 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
469 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
474 for (func = funcs;func && func->name != NULL;func++)
476 // Con_DPrintf("\n %s... ", func->name);
478 // functions are cleared before all the extensions are evaluated
479 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
484 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
486 Con_DPrintf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
491 // delay the return so it prints all missing functions
494 Con_DPrint("enabled\n");
498 static dllfunction_t opengl110funcs[] =
500 {"glClearColor", (void **) &qglClearColor},
501 {"glClear", (void **) &qglClear},
502 {"glAlphaFunc", (void **) &qglAlphaFunc},
503 {"glBlendFunc", (void **) &qglBlendFunc},
504 {"glCullFace", (void **) &qglCullFace},
505 {"glDrawBuffer", (void **) &qglDrawBuffer},
506 {"glReadBuffer", (void **) &qglReadBuffer},
507 {"glEnable", (void **) &qglEnable},
508 {"glDisable", (void **) &qglDisable},
509 {"glIsEnabled", (void **) &qglIsEnabled},
510 {"glEnableClientState", (void **) &qglEnableClientState},
511 {"glDisableClientState", (void **) &qglDisableClientState},
512 {"glGetBooleanv", (void **) &qglGetBooleanv},
513 {"glGetDoublev", (void **) &qglGetDoublev},
514 {"glGetFloatv", (void **) &qglGetFloatv},
515 {"glGetIntegerv", (void **) &qglGetIntegerv},
516 {"glGetError", (void **) &qglGetError},
517 {"glGetString", (void **) &qglGetString},
518 {"glFinish", (void **) &qglFinish},
519 {"glFlush", (void **) &qglFlush},
520 {"glClearDepth", (void **) &qglClearDepth},
521 {"glDepthFunc", (void **) &qglDepthFunc},
522 {"glDepthMask", (void **) &qglDepthMask},
523 {"glDepthRange", (void **) &qglDepthRange},
524 {"glDrawElements", (void **) &qglDrawElements},
525 {"glColorMask", (void **) &qglColorMask},
526 {"glVertexPointer", (void **) &qglVertexPointer},
527 {"glNormalPointer", (void **) &qglNormalPointer},
528 {"glColorPointer", (void **) &qglColorPointer},
529 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
530 {"glArrayElement", (void **) &qglArrayElement},
531 {"glColor4f", (void **) &qglColor4f},
532 {"glTexCoord1f", (void **) &qglTexCoord1f},
533 {"glTexCoord2f", (void **) &qglTexCoord2f},
534 {"glTexCoord3f", (void **) &qglTexCoord3f},
535 {"glTexCoord4f", (void **) &qglTexCoord4f},
536 {"glVertex2f", (void **) &qglVertex2f},
537 {"glVertex3f", (void **) &qglVertex3f},
538 {"glBegin", (void **) &qglBegin},
539 {"glEnd", (void **) &qglEnd},
540 //[515]: added on 29.07.2005
541 {"glLineWidth", (void**) &qglLineWidth},
542 {"glPointSize", (void**) &qglPointSize},
544 {"glMatrixMode", (void **) &qglMatrixMode},
545 {"glOrtho", (void **) &qglOrtho},
546 {"glFrustum", (void **) &qglFrustum},
547 {"glViewport", (void **) &qglViewport},
548 {"glPushMatrix", (void **) &qglPushMatrix},
549 {"glPopMatrix", (void **) &qglPopMatrix},
550 {"glLoadIdentity", (void **) &qglLoadIdentity},
551 {"glLoadMatrixd", (void **) &qglLoadMatrixd},
552 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
553 {"glMultMatrixd", (void **) &qglMultMatrixd},
554 {"glMultMatrixf", (void **) &qglMultMatrixf},
555 {"glRotated", (void **) &qglRotated},
556 {"glRotatef", (void **) &qglRotatef},
557 {"glScaled", (void **) &qglScaled},
558 {"glScalef", (void **) &qglScalef},
559 {"glTranslated", (void **) &qglTranslated},
560 {"glTranslatef", (void **) &qglTranslatef},
561 {"glReadPixels", (void **) &qglReadPixels},
562 {"glStencilFunc", (void **) &qglStencilFunc},
563 {"glStencilMask", (void **) &qglStencilMask},
564 {"glStencilOp", (void **) &qglStencilOp},
565 {"glClearStencil", (void **) &qglClearStencil},
566 {"glTexEnvf", (void **) &qglTexEnvf},
567 {"glTexEnvfv", (void **) &qglTexEnvfv},
568 {"glTexEnvi", (void **) &qglTexEnvi},
569 {"glTexParameterf", (void **) &qglTexParameterf},
570 {"glTexParameterfv", (void **) &qglTexParameterfv},
571 {"glTexParameteri", (void **) &qglTexParameteri},
572 {"glHint", (void **) &qglHint},
573 {"glPixelStoref", (void **) &qglPixelStoref},
574 {"glPixelStorei", (void **) &qglPixelStorei},
575 {"glGenTextures", (void **) &qglGenTextures},
576 {"glDeleteTextures", (void **) &qglDeleteTextures},
577 {"glBindTexture", (void **) &qglBindTexture},
578 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
579 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
580 {"glIsTexture", (void **) &qglIsTexture},
581 {"glTexImage1D", (void **) &qglTexImage1D},
582 {"glTexImage2D", (void **) &qglTexImage2D},
583 {"glTexSubImage1D", (void **) &qglTexSubImage1D},
584 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
585 {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
586 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
587 {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
588 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
589 {"glScissor", (void **) &qglScissor},
590 {"glPolygonOffset", (void **) &qglPolygonOffset},
591 {"glPolygonMode", (void **) &qglPolygonMode},
592 {"glPolygonStipple", (void **) &qglPolygonStipple},
593 {"glClipPlane", (void **) &qglClipPlane},
594 {"glGetClipPlane", (void **) &qglGetClipPlane},
598 static dllfunction_t drawrangeelementsfuncs[] =
600 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
604 static dllfunction_t drawrangeelementsextfuncs[] =
606 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
610 static dllfunction_t multitexturefuncs[] =
612 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
613 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
614 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
615 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
616 {"glActiveTextureARB", (void **) &qglActiveTexture},
617 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
621 static dllfunction_t compiledvertexarrayfuncs[] =
623 {"glLockArraysEXT", (void **) &qglLockArraysEXT},
624 {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
628 static dllfunction_t texture3dextfuncs[] =
630 {"glTexImage3DEXT", (void **) &qglTexImage3D},
631 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
632 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
636 static dllfunction_t atiseparatestencilfuncs[] =
638 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
639 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
643 static dllfunction_t gl2separatestencilfuncs[] =
645 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
646 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
650 static dllfunction_t stenciltwosidefuncs[] =
652 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
656 static dllfunction_t blendequationfuncs[] =
658 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
662 static dllfunction_t shaderobjectsfuncs[] =
664 {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
665 {"glGetHandleARB", (void **) &qglGetHandleARB},
666 {"glDetachObjectARB", (void **) &qglDetachObjectARB},
667 {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB},
668 {"glShaderSourceARB", (void **) &qglShaderSourceARB},
669 {"glCompileShaderARB", (void **) &qglCompileShaderARB},
670 {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB},
671 {"glAttachObjectARB", (void **) &qglAttachObjectARB},
672 {"glLinkProgramARB", (void **) &qglLinkProgramARB},
673 {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB},
674 {"glValidateProgramARB", (void **) &qglValidateProgramARB},
675 {"glUniform1fARB", (void **) &qglUniform1fARB},
676 {"glUniform2fARB", (void **) &qglUniform2fARB},
677 {"glUniform3fARB", (void **) &qglUniform3fARB},
678 {"glUniform4fARB", (void **) &qglUniform4fARB},
679 {"glUniform1iARB", (void **) &qglUniform1iARB},
680 {"glUniform2iARB", (void **) &qglUniform2iARB},
681 {"glUniform3iARB", (void **) &qglUniform3iARB},
682 {"glUniform4iARB", (void **) &qglUniform4iARB},
683 {"glUniform1fvARB", (void **) &qglUniform1fvARB},
684 {"glUniform2fvARB", (void **) &qglUniform2fvARB},
685 {"glUniform3fvARB", (void **) &qglUniform3fvARB},
686 {"glUniform4fvARB", (void **) &qglUniform4fvARB},
687 {"glUniform1ivARB", (void **) &qglUniform1ivARB},
688 {"glUniform2ivARB", (void **) &qglUniform2ivARB},
689 {"glUniform3ivARB", (void **) &qglUniform3ivARB},
690 {"glUniform4ivARB", (void **) &qglUniform4ivARB},
691 {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB},
692 {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB},
693 {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB},
694 {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB},
695 {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB},
696 {"glGetInfoLogARB", (void **) &qglGetInfoLogARB},
697 {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB},
698 {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB},
699 {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB},
700 {"glGetUniformfvARB", (void **) &qglGetUniformfvARB},
701 {"glGetUniformivARB", (void **) &qglGetUniformivARB},
702 {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB},
706 static dllfunction_t vertexshaderfuncs[] =
708 // {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB},
709 // {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB},
710 // {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB},
711 // {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB},
712 // {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB},
713 // {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB},
714 // {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB},
715 // {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB},
716 // {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB},
717 // {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB},
718 // {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB},
719 // {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB},
720 // {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB},
721 // {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB},
722 // {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB},
723 // {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB},
724 // {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB},
725 // {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB},
726 // {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB},
727 // {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB},
728 // {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB},
729 // {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB},
730 // {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB},
731 // {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB},
732 // {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB},
733 // {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB},
734 // {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB},
735 // {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB},
736 // {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB},
737 // {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB},
738 // {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB},
739 // {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB},
740 // {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB},
741 // {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB},
742 // {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB},
743 // {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB},
744 {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB},
745 {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB},
746 {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB},
747 {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB},
748 {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB},
749 {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB},
750 // {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB},
751 // {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB},
752 // {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB},
753 // {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB},
757 static dllfunction_t vbofuncs[] =
759 {"glBindBufferARB" , (void **) &qglBindBufferARB},
760 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
761 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
762 {"glIsBufferARB" , (void **) &qglIsBufferARB},
763 {"glMapBufferARB" , (void **) &qglMapBufferARB},
764 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
765 {"glBufferDataARB" , (void **) &qglBufferDataARB},
766 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
770 static dllfunction_t fbofuncs[] =
772 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbufferEXT},
773 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbufferEXT},
774 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffersEXT},
775 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffersEXT},
776 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorageEXT},
777 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameterivEXT},
778 {"glIsFramebufferEXT" , (void **) &qglIsFramebufferEXT},
779 {"glBindFramebufferEXT" , (void **) &qglBindFramebufferEXT},
780 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffersEXT},
781 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffersEXT},
782 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatusEXT},
783 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1DEXT},
784 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2DEXT},
785 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3DEXT},
786 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbufferEXT},
787 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameterivEXT},
788 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmapEXT},
792 static dllfunction_t texturecompressionfuncs[] =
794 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
795 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
796 {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
797 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
798 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
799 {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
800 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
804 static dllfunction_t occlusionqueryfuncs[] =
806 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
807 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
808 {"glIsQueryARB", (void **) &qglIsQueryARB},
809 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
810 {"glEndQueryARB", (void **) &qglEndQueryARB},
811 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
812 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
813 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
817 void VID_CheckExtensions(void)
819 gl_stencil = vid_bitsperpixel.integer == 32;
821 // reset all the gl extension variables here
822 // this should match the declarations
823 gl_max_texture_size = 0;
824 gl_max_3d_texture_size = 0;
825 gl_max_cube_map_texture_size = 0;
827 gl_combine_extension = false;
828 gl_supportslockarrays = false;
829 gl_texture3d = false;
830 gl_texturecubemap = false;
831 gl_texturerectangle = false;
832 gl_support_arb_texture_non_power_of_two = false;
834 gl_depthtexture = false;
835 gl_support_clamptoedge = false;
836 gl_support_anisotropy = false;
837 gl_max_anisotropy = 1;
838 gl_support_separatestencil = false;
839 gl_support_stenciltwoside = false;
840 gl_support_ext_blend_minmax = false;
841 gl_support_ext_blend_subtract = false;
842 gl_support_shader_objects = false;
843 gl_support_shading_language_100 = false;
844 gl_support_vertex_shader = false;
845 gl_support_fragment_shader = false;
846 gl_support_arb_vertex_buffer_object = false;
847 gl_support_ext_framebuffer_object = false;
848 gl_support_texture_compression = false;
849 gl_support_arb_occlusion_query = false;
851 if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false))
852 Sys_Error("OpenGL 1.1.0 functions not found");
855 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
857 Con_DPrint("Checking OpenGL extensions...\n");
859 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
860 if (!GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true))
861 GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
863 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
864 if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false))
866 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
867 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
868 gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
869 // COMMANDLINEOPTION: GL: -nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping)
870 if (gl_combine_extension)
871 gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
874 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
875 if ((gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false)))
877 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_max_3d_texture_size);
878 if (gl_max_3d_texture_size < 32)
880 gl_texture3d = false;
881 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
884 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
885 if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
886 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
887 // COMMANDLINEOPTION: GL: -norectangle disables GL_ARB_texture_rectangle (required for bumpmapping)
888 if ((gl_texturerectangle = GL_CheckExtension("GL_ARB_texture_rectangle", NULL, "-norectangle", false)))
889 qglGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &gl_max_rectangle_texture_size);
890 gl_depthtexture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
891 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
892 gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
893 // COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
894 gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
895 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
896 gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
898 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
899 if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
900 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
902 gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
903 gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
905 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
906 if (!(gl_support_separatestencil = (GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true))))
907 gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
908 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
909 gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
911 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
912 gl_support_arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
914 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering)
915 gl_support_ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false);
917 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
918 if (qglDrawRangeElements == NULL)
919 qglDrawRangeElements = qglDrawRangeElementsEXT;
921 // COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
922 // COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
923 // COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)
924 // COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
925 if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false)))
926 if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false)))
927 if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
928 gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
931 // LordHavoc: this is blocked on Mac OS X because the drivers claim support but often can't accelerate it or crash when used.
932 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
935 // blacklist this extension on Radeon X1600-X1950 hardware (they support it only with certain filtering/repeat modes)
937 if(gl_support_vertex_shader)
938 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val);
939 gl_support_arb_texture_non_power_of_two = val > 0 && GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
943 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
944 gl_support_arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
947 void Force_CenterView_f (void)
949 cl.viewangles[PITCH] = 0;
952 static int gamma_forcenextframe = false;
953 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
954 static int cachecolorenable, cachehwgamma;
956 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
957 qboolean vid_gammatables_trivial = true;
958 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
960 if (cachecolorenable)
962 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
963 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
964 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
968 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
969 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
970 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
973 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
974 // immensely butchered it to work with variable framerates and fit in with
975 // the rest of darkplaces.
976 if (v_psycho.integer)
980 static float n[3], nd[3], nt[3];
981 static int init = true;
982 unsigned short *ramp;
983 gamma_forcenextframe = true;
987 for (x = 0;x < 3;x++)
989 n[x] = lhrandom(0, 1);
990 nd[x] = (rand()&1)?-0.25:0.25;
991 nt[x] = lhrandom(1, 8.2);
995 for (x = 0;x < 3;x++)
997 nt[x] -= cl.realframetime;
1001 nt[x] += lhrandom(1, 8.2);
1003 n[x] += nd[x] * cl.realframetime;
1004 n[x] -= floor(n[x]);
1007 for (x = 0, ramp = ramps;x < 3;x++)
1008 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1009 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1013 void VID_UpdateGamma(qboolean force, int rampsize)
1018 qboolean gamma_changed = false;
1020 // LordHavoc: don't mess with gamma tables if running dedicated
1021 if (cls.state == ca_dedicated)
1024 wantgamma = v_hwgamma.integer;
1025 if(r_glsl.integer && v_glslgamma.integer)
1027 if(!vid_activewindow)
1029 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1030 BOUNDCVAR(v_gamma, 0.1, 5);
1031 BOUNDCVAR(v_contrast, 1, 5);
1032 BOUNDCVAR(v_brightness, 0, 0.8);
1033 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1034 BOUNDCVAR(v_color_black_r, 0, 0.8);
1035 BOUNDCVAR(v_color_black_g, 0, 0.8);
1036 BOUNDCVAR(v_color_black_b, 0, 0.8);
1037 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1038 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1039 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1040 BOUNDCVAR(v_color_white_r, 1, 5);
1041 BOUNDCVAR(v_color_white_g, 1, 5);
1042 BOUNDCVAR(v_color_white_b, 1, 5);
1045 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1046 vid_gammatables_trivial = false;
1047 if(v_psycho.integer == 0)
1048 if(v_contrastboost.value == 1)
1050 if(v_color_enable.integer)
1052 if(v_color_black_r.value == 0)
1053 if(v_color_black_g.value == 0)
1054 if(v_color_black_b.value == 0)
1055 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1056 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1057 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1058 if(v_color_white_r.value == 1)
1059 if(v_color_white_g.value == 1)
1060 if(v_color_white_b.value == 1)
1061 vid_gammatables_trivial = true;
1065 if(v_gamma.value == 1)
1066 if(v_contrast.value == 1)
1067 if(v_brightness.value == 0)
1068 vid_gammatables_trivial = true;
1072 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1073 if(v_psycho.integer)
1074 gamma_changed = true;
1075 GAMMACHECK(cachegamma , v_gamma.value);
1076 GAMMACHECK(cachecontrast , v_contrast.value);
1077 GAMMACHECK(cachebrightness , v_brightness.value);
1078 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1079 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1080 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1081 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1082 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1083 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1084 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1085 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1086 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1087 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1088 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1091 ++vid_gammatables_serial;
1093 GAMMACHECK(cachehwgamma , wantgamma);
1096 if (!force && !gamma_forcenextframe && !gamma_changed)
1099 gamma_forcenextframe = false;
1103 if (!vid_usinghwgamma)
1105 vid_usinghwgamma = true;
1106 if (vid_gammarampsize != rampsize || !vid_gammaramps)
1108 vid_gammarampsize = rampsize;
1110 Z_Free(vid_gammaramps);
1111 vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
1112 vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
1114 VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
1117 VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
1119 // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
1120 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
1121 // if custom gamma ramps failed (Windows stupidity), restore to system gamma
1122 if(!vid_hardwaregammasupported.integer)
1124 if (vid_usinghwgamma)
1126 vid_usinghwgamma = false;
1127 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1133 if (vid_usinghwgamma)
1135 vid_usinghwgamma = false;
1136 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1141 void VID_RestoreSystemGamma(void)
1143 if (vid_usinghwgamma)
1145 vid_usinghwgamma = false;
1146 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
1147 // force gamma situation to be reexamined next frame
1148 gamma_forcenextframe = true;
1152 void VID_Shared_Init(void)
1154 Cvar_RegisterVariable(&vid_hardwaregammasupported);
1155 Cvar_RegisterVariable(&v_gamma);
1156 Cvar_RegisterVariable(&v_brightness);
1157 Cvar_RegisterVariable(&v_contrastboost);
1158 Cvar_RegisterVariable(&v_contrast);
1160 Cvar_RegisterVariable(&v_color_enable);
1161 Cvar_RegisterVariable(&v_color_black_r);
1162 Cvar_RegisterVariable(&v_color_black_g);
1163 Cvar_RegisterVariable(&v_color_black_b);
1164 Cvar_RegisterVariable(&v_color_grey_r);
1165 Cvar_RegisterVariable(&v_color_grey_g);
1166 Cvar_RegisterVariable(&v_color_grey_b);
1167 Cvar_RegisterVariable(&v_color_white_r);
1168 Cvar_RegisterVariable(&v_color_white_g);
1169 Cvar_RegisterVariable(&v_color_white_b);
1171 Cvar_RegisterVariable(&v_hwgamma);
1172 Cvar_RegisterVariable(&v_glslgamma);
1174 Cvar_RegisterVariable(&v_psycho);
1176 Cvar_RegisterVariable(&vid_fullscreen);
1177 Cvar_RegisterVariable(&vid_width);
1178 Cvar_RegisterVariable(&vid_height);
1179 Cvar_RegisterVariable(&vid_bitsperpixel);
1180 Cvar_RegisterVariable(&vid_samples);
1181 Cvar_RegisterVariable(&vid_refreshrate);
1182 Cvar_RegisterVariable(&vid_userefreshrate);
1183 Cvar_RegisterVariable(&vid_stereobuffer);
1184 Cvar_RegisterVariable(&vid_vsync);
1185 Cvar_RegisterVariable(&vid_mouse);
1186 Cvar_RegisterVariable(&vid_grabkeyboard);
1187 Cvar_RegisterVariable(&vid_stick_mouse);
1188 Cvar_RegisterVariable(&vid_resizable);
1189 Cvar_RegisterVariable(&vid_minwidth);
1190 Cvar_RegisterVariable(&vid_minheight);
1191 Cvar_RegisterVariable(&gl_combine);
1192 Cvar_RegisterVariable(&gl_finish);
1193 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1194 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1195 if (gamemode == GAME_GOODVSBAD2)
1196 Cvar_Set("gl_combine", "0");
1199 int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
1201 int requestedWidth = width;
1202 int requestedHeight = height;
1203 cl_ignoremousemoves = 2;
1204 Con_Printf("Initializing Video Mode: %s %dx%dx%dx%dhz%s%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "", samples > 1 ? va(" (%ix AA)", samples) : "");
1205 if (VID_InitMode(fullscreen, &width, &height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer, samples))
1207 vid.fullscreen = fullscreen != 0;
1209 vid.height = height;
1210 vid.bitsperpixel = bpp;
1211 vid.samples = samples;
1212 vid.refreshrate = refreshrate;
1213 vid.stereobuffer = stereobuffer != 0;
1214 vid.userefreshrate = vid_userefreshrate.integer != 0;
1215 Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
1216 Cvar_SetValueQuick(&vid_width, width);
1217 Cvar_SetValueQuick(&vid_height, height);
1218 Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
1219 Cvar_SetValueQuick(&vid_samples, samples);
1220 if(vid_userefreshrate.integer)
1221 Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
1222 Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
1224 if(width != requestedWidth || height != requestedHeight)
1225 Con_Printf("Chose a similar video mode %dx%d instead of the requested mode %dx%d\n", width, height, requestedWidth, requestedHeight);
1233 static void VID_OpenSystems(void)
1239 static void VID_CloseSystems(void)
1242 R_Modules_Shutdown();
1245 qboolean vid_commandlinecheck = true;
1247 void VID_Restart_f(void)
1249 // don't crash if video hasn't started yet
1250 if (vid_commandlinecheck)
1253 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1254 vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel, vid.fullscreen && vid_userefreshrate.integer ? va("x%ihz", vid.refreshrate) : "", vid.samples > 1 ? va(" (%ix AA)", vid.samples) : "",
1255 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%ihz", vid_refreshrate.integer) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
1258 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer))
1260 Con_Print("Video mode change failed\n");
1261 if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer, vid.samples))
1262 Sys_Error("Unable to restore to last working video mode");
1267 const char *vidfallbacks[][2] =
1269 {"vid_stereobuffer", "0"},
1270 {"vid_samples", "1"},
1271 {"vid_userefreshrate", "0"},
1272 {"vid_width", "640"},
1273 {"vid_height", "480"},
1274 {"vid_bitsperpixel", "16"},
1278 // this is only called once by Host_StartVideo
1279 void VID_Start(void)
1281 int i, width, height, success;
1282 if (vid_commandlinecheck)
1284 // interpret command-line parameters
1285 vid_commandlinecheck = false;
1286 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1287 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1288 Cvar_SetValueQuick(&vid_fullscreen, false);
1289 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1290 if (COM_CheckParm("-fullscreen"))
1291 Cvar_SetValueQuick(&vid_fullscreen, true);
1294 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1295 if ((i = COM_CheckParm("-width")) != 0)
1296 width = atoi(com_argv[i+1]);
1297 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1298 if ((i = COM_CheckParm("-height")) != 0)
1299 height = atoi(com_argv[i+1]);
1301 width = height * 4 / 3;
1303 height = width * 3 / 4;
1305 Cvar_SetValueQuick(&vid_width, width);
1307 Cvar_SetValueQuick(&vid_height, height);
1308 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
1309 if ((i = COM_CheckParm("-bpp")) != 0)
1310 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
1313 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
1316 Con_Print("Desired video mode fail, trying fallbacks...\n");
1317 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1319 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1320 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
1323 Sys_Error("Video modes failed");
1328 int VID_SortModes_Compare(const void *a_, const void *b_)
1330 vid_mode_t *a = (vid_mode_t *) a_;
1331 vid_mode_t *b = (vid_mode_t *) b_;
1332 if(a->width > b->width)
1334 if(a->width < b->width)
1336 if(a->height > b->height)
1338 if(a->height < b->height)
1340 if(a->refreshrate > b->refreshrate)
1342 if(a->refreshrate < b->refreshrate)
1348 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1350 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1354 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1360 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1361 // 2. remove duplicates
1362 for(i = 0; i < count; ++i)
1364 if(modes[i].width && modes[i].height)
1368 if(modes[i].width != modes[i-1].width)
1370 if(modes[i].height != modes[i-1].height)
1373 if(modes[i].refreshrate != modes[i-1].refreshrate)
1376 if(modes[i].bpp != modes[i-1].bpp)
1379 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1382 // a dupe, or a bogus mode!
1384 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1385 --i; // check this index again, as mode i+1 is now here