8 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
9 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
10 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
11 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
12 #define XINPUT_GAMEPAD_START 0x0010
13 #define XINPUT_GAMEPAD_BACK 0x0020
14 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
15 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
16 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
17 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
18 #define XINPUT_GAMEPAD_A 0x1000
19 #define XINPUT_GAMEPAD_B 0x2000
20 #define XINPUT_GAMEPAD_X 0x4000
21 #define XINPUT_GAMEPAD_Y 0x8000
22 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
23 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
24 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
25 #define XUSER_INDEX_ANY 0x000000FF
27 typedef struct xinput_gamepad_s
39 typedef struct xinput_state_s
42 xinput_gamepad_t Gamepad;
46 typedef struct xinput_keystroke_s
56 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
57 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
59 qboolean vid_xinputinitialized = false;
60 int vid_xinputindex = -1;
66 // AK FIXME -> input_dest
67 qboolean in_client_mouse = true;
69 // AK where should it be placed ?
70 float in_mouse_x, in_mouse_y;
71 float in_windowmouse_x, in_windowmouse_y;
73 // LadyHavoc: if window is hidden, don't update screen
74 qboolean vid_hidden = true;
75 // LadyHavoc: if window is not the active window, don't hog as much CPU time,
76 // let go of the mouse, turn off sound, and restore system gamma ramps...
77 qboolean vid_activewindow = true;
79 vid_joystate_t vid_joystate;
82 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
84 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
85 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
86 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
87 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
88 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
89 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
90 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
91 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
92 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
93 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
94 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
95 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
96 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
101 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
102 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
103 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
104 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
105 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
106 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
107 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
108 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
109 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
110 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
111 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
112 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
113 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
114 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
115 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
116 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
121 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
122 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
125 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
127 // VorteX: more info cvars, mostly set in VID_CheckExtensions
128 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
129 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
130 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
131 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
132 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
133 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
135 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
136 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
137 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
138 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
139 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
140 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
141 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
142 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
143 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
144 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
145 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
146 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
147 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
148 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
151 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
152 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
153 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
154 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
155 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
156 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
157 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
159 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
160 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
161 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
162 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
163 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
164 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
166 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
167 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
168 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
169 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
170 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
171 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
172 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
173 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
174 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
175 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
176 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
177 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
178 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
179 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
180 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
181 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
183 // brand of graphics chip
184 const char *gl_vendor;
185 // graphics chip model and other information
186 const char *gl_renderer;
187 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
188 const char *gl_version;
189 // extensions list, space separated
190 const char *gl_extensions;
192 const char *gl_platform;
193 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
197 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
198 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
199 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
200 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
201 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
202 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
203 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
204 GLenum (GLAPIENTRY *qglGetError)(void);
205 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
206 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
207 GLuint (GLAPIENTRY *qglCreateProgram)(void);
208 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
209 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
210 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
211 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
212 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
213 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
214 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
215 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
216 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
217 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
218 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
219 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
220 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
221 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
222 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
223 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
224 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
225 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
226 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
227 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
228 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
229 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
230 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
231 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
232 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
233 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
234 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
235 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
236 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
237 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
238 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
239 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
240 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
241 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
242 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
243 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
244 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
245 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
246 void (GLAPIENTRY *qglClear)(GLbitfield mask);
247 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
248 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
249 void (GLAPIENTRY *qglClearStencil)(GLint s);
250 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
251 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
252 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
253 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
254 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
255 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
256 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
257 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
258 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
259 void (GLAPIENTRY *qglCullFace)(GLenum mode);
260 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
261 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
262 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
263 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
264 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
265 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
266 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
267 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
268 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
269 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
270 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
271 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
272 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
273 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
274 void (GLAPIENTRY *qglDisable)(GLenum cap);
275 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
276 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
277 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
278 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
279 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
280 void (GLAPIENTRY *qglEnable)(GLenum cap);
281 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
282 void (GLAPIENTRY *qglEndQuery)(GLenum target);
283 void (GLAPIENTRY *qglFinish)(void);
284 void (GLAPIENTRY *qglFlush)(void);
285 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
286 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
287 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
288 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
289 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
290 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
291 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
292 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
293 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
294 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
295 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
296 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
297 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
298 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
299 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
300 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
301 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
302 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
303 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
304 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
305 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
306 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
307 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
308 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
309 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
310 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
311 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
312 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
313 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
314 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
315 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
316 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
317 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
318 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
319 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
320 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
321 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
322 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
323 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
324 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
325 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
326 void (GLAPIENTRY *qglPointSize)(GLfloat size);
327 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
328 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
329 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
330 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
331 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
332 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
333 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
334 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
335 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
336 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
337 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
338 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
339 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
340 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
341 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
342 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
343 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
344 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
345 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
346 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
347 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
348 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
349 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
350 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
351 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
352 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
353 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
354 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
355 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
356 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
357 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
358 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
359 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
360 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
361 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
362 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
363 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
364 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
365 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
366 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
367 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
368 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
369 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
370 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
371 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
372 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
373 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
374 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
375 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
376 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
377 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
378 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
379 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
380 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
381 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
382 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
383 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
384 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
385 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
386 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
387 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
388 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
389 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
390 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
391 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
392 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
393 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
394 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
395 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
396 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
397 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
398 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
399 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
400 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
401 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
402 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
403 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
407 #define sscanf sscanf_s
410 typedef struct glfunction_s
412 const char *extension;
419 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
420 static glfunction_t openglfuncs[] =
422 {"core", "glActiveTexture", (void **) &qglActiveTexture},
423 {"core", "glAttachShader", (void **) &qglAttachShader},
424 {"core", "glBeginQuery", (void **) &qglBeginQuery},
425 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
426 {"core", "glBindBuffer", (void **) &qglBindBuffer},
427 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
428 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
429 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
430 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
431 {"core", "glBindTexture", (void **) &qglBindTexture},
432 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
433 {"core", "glBlendEquation", (void **) &qglBlendEquation},
434 {"core", "glBlendFunc", (void **) &qglBlendFunc},
435 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
436 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
437 {"core", "glBufferData", (void **) &qglBufferData},
438 {"core", "glBufferSubData", (void **) &qglBufferSubData},
439 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
440 {"core", "glClear", (void **) &qglClear},
441 {"core", "glClearColor", (void **) &qglClearColor},
442 {"core", "glClearDepth", (void **) &qglClearDepth},
443 {"core", "glClearStencil", (void **) &qglClearStencil},
444 {"core", "glColorMask", (void **) &qglColorMask},
445 {"core", "glCompileShader", (void **) &qglCompileShader},
446 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
447 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
448 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
449 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
450 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
451 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
452 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
453 {"core", "glCreateProgram", (void **) &qglCreateProgram},
454 {"core", "glCreateShader", (void **) &qglCreateShader},
455 {"core", "glCullFace", (void **) &qglCullFace},
456 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
457 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
458 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
459 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
460 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
461 {"core", "glDeleteShader", (void **) &qglDeleteShader},
462 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
463 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
464 {"core", "glDepthFunc", (void **) &qglDepthFunc},
465 {"core", "glDepthMask", (void **) &qglDepthMask},
466 {"core", "glDepthRange", (void **) &qglDepthRange},
467 {"core", "glDepthRangef", (void **) &qglDepthRangef},
468 {"core", "glDetachShader", (void **) &qglDetachShader},
469 {"core", "glDisable", (void **) &qglDisable},
470 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
471 {"core", "glDrawArrays", (void **) &qglDrawArrays},
472 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
473 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
474 {"core", "glDrawElements", (void **) &qglDrawElements},
475 {"core", "glEnable", (void **) &qglEnable},
476 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
477 {"core", "glEndQuery", (void **) &qglEndQuery},
478 {"core", "glFinish", (void **) &qglFinish},
479 {"core", "glFlush", (void **) &qglFlush},
480 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
481 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
482 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
483 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
484 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
485 {"core", "glGenBuffers", (void **) &qglGenBuffers},
486 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
487 {"core", "glGenQueries", (void **) &qglGenQueries},
488 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
489 {"core", "glGenTextures", (void **) &qglGenTextures},
490 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
491 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
492 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
493 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
494 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
495 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
496 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
497 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
498 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
499 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
500 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
501 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
502 {"core", "glGetDoublev", (void **) &qglGetDoublev},
503 {"core", "glGetError", (void **) &qglGetError},
504 {"core", "glGetFloatv", (void **) &qglGetFloatv},
505 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
506 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
507 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
508 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
509 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
510 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
511 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
512 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
513 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
514 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
515 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
516 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
517 {"core", "glGetString", (void **) &qglGetString},
518 {"core", "glGetStringi", (void **) &qglGetStringi},
519 {"core", "glGetTexImage", (void **) &qglGetTexImage},
520 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
521 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
522 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
523 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
524 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
525 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
526 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
527 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
528 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
529 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
530 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
531 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
532 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
533 {"core", "glHint", (void **) &qglHint},
534 {"core", "glIsBuffer", (void **) &qglIsBuffer},
535 {"core", "glIsEnabled", (void **) &qglIsEnabled},
536 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
537 {"core", "glIsQuery", (void **) &qglIsQuery},
538 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
539 {"core", "glLinkProgram", (void **) &qglLinkProgram},
540 {"core", "glMapBuffer", (void **) &qglMapBuffer},
541 {"core", "glPixelStorei", (void **) &qglPixelStorei},
542 {"core", "glPointSize", (void **) &qglPointSize},
543 {"core", "glPolygonMode", (void **) &qglPolygonMode},
544 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
545 {"core", "glReadBuffer", (void **) &qglReadBuffer},
546 {"core", "glReadPixels", (void **) &qglReadPixels},
547 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
548 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
549 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
550 {"core", "glScissor", (void **) &qglScissor},
551 {"core", "glShaderSource", (void **) &qglShaderSource},
552 {"core", "glStencilFunc", (void **) &qglStencilFunc},
553 {"core", "glStencilMask", (void **) &qglStencilMask},
554 {"core", "glStencilOp", (void **) &qglStencilOp},
555 {"core", "glTexImage2D", (void **) &qglTexImage2D},
556 {"core", "glTexImage3D", (void **) &qglTexImage3D},
557 {"core", "glTexParameterf", (void **) &qglTexParameterf},
558 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
559 {"core", "glTexParameteri", (void **) &qglTexParameteri},
560 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
561 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
562 {"core", "glUniform1f", (void **) &qglUniform1f},
563 {"core", "glUniform1fv", (void **) &qglUniform1fv},
564 {"core", "glUniform1i", (void **) &qglUniform1i},
565 {"core", "glUniform1iv", (void **) &qglUniform1iv},
566 {"core", "glUniform2f", (void **) &qglUniform2f},
567 {"core", "glUniform2fv", (void **) &qglUniform2fv},
568 {"core", "glUniform2i", (void **) &qglUniform2i},
569 {"core", "glUniform2iv", (void **) &qglUniform2iv},
570 {"core", "glUniform3f", (void **) &qglUniform3f},
571 {"core", "glUniform3fv", (void **) &qglUniform3fv},
572 {"core", "glUniform3i", (void **) &qglUniform3i},
573 {"core", "glUniform3iv", (void **) &qglUniform3iv},
574 {"core", "glUniform4f", (void **) &qglUniform4f},
575 {"core", "glUniform4fv", (void **) &qglUniform4fv},
576 {"core", "glUniform4i", (void **) &qglUniform4i},
577 {"core", "glUniform4iv", (void **) &qglUniform4iv},
578 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
579 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
580 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
581 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
582 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
583 {"core", "glUseProgram", (void **) &qglUseProgram},
584 {"core", "glValidateProgram", (void **) &qglValidateProgram},
585 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
586 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
587 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
588 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
589 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
590 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
591 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
592 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
593 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
594 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
595 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
596 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
597 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
598 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
599 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
600 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
601 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
602 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
603 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
604 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
605 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
606 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
607 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
608 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
609 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
610 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
611 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
612 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
613 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
614 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
615 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
616 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
617 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
618 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
619 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
620 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
621 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
622 {"core", "glViewport", (void **) &qglViewport},
623 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
624 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
625 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
626 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
627 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
628 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
633 qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent)
636 const glfunction_t *func;
637 char extstr[MAX_INPUTLINE];
639 Con_DPrintf("checking for %s... ", name);
641 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
643 Con_DPrint("disabled by commandline\n");
647 if (!GL_ExtensionSupported(name))
649 Con_DPrint("not detected\n");
653 for (func = openglfuncs; func && func->name != NULL; func++)
655 if (!*func->funcvariable && !strcmp(name, func->extension))
658 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
662 // delay the return so it prints all missing functions
665 // VorteX: add to found extension list
666 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
667 Cvar_SetQuick(&gl_info_extensions, extstr);
669 Con_DPrint("enabled\n");
673 void VID_ClearExtensions(void)
675 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
676 Cvar_SetQuick(&gl_info_extensions, "");
678 // clear the extension flags
679 memset(&vid.support, 0, sizeof(vid.support));
685 const glfunction_t *func;
686 qboolean missingrequiredfuncs = false;
687 static char missingfuncs[16384];
690 // first fetch the function pointers for everything - after this we can begin making GL calls.
691 for (func = openglfuncs; func->name != NULL; func++)
692 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
695 gl_renderer = (const char *)qglGetString(GL_RENDERER);
696 gl_vendor = (const char *)qglGetString(GL_VENDOR);
697 gl_version = (const char *)qglGetString(GL_VERSION);
699 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
700 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
701 Con_Printf("GL_VERSION: %s\n", gl_version);
703 if (developer.integer)
706 GLint numextensions = 0;
707 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
708 Con_DPrint("GL_EXTENSIONS:");
709 for (j = 0; j < numextensions; j++)
711 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
712 Con_DPrintf(" %s", ext);
719 for (func = openglfuncs; func && func->name != NULL; func++)
721 if (!*func->funcvariable && !strcmp(func->extension, "core"))
723 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
724 missingrequiredfuncs = true;
725 strlcat(missingfuncs, " ", sizeof(missingfuncs));
726 strlcat(missingfuncs, func->name, sizeof(missingfuncs));
730 if (missingrequiredfuncs)
731 Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
734 Con_DPrint("Checking OpenGL extensions...\n");
736 // detect what GLSL version is available, to enable features like higher quality reliefmapping
737 vid.support.glshaderversion = 100;
738 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
740 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
741 if (vid.support.glshaderversion < 100)
742 vid.support.glshaderversion = 100;
743 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
746 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
747 vid.forcetextype = TEXTYPE_RGBA;
749 // GL drivers generally prefer GL_BGRA
750 vid.forcetextype = GL_BGRA;
753 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
754 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
755 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
756 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
758 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
760 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
761 vid.allowalphatocoverage = false;
763 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
764 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
765 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
766 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
767 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
769 #ifdef GL_MAX_DRAW_BUFFERS
770 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
773 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
775 #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
777 if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
780 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
781 Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
785 #ifdef GL_MAX_3D_TEXTURE_SIZE
787 if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
788 || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
791 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
792 Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
798 Con_DPrint("Using GLES2 rendering path\n");
799 vid.renderpath = RENDERPATH_GLES2;
800 vid.sRGBcapable2D = false;
801 vid.sRGBcapable3D = false;
803 Con_DPrint("Using GL32 rendering path\n");
804 vid.renderpath = RENDERPATH_GL32;
805 vid.sRGBcapable2D = false;
806 vid.sRGBcapable3D = true;
807 // enable multisample antialiasing if possible
808 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
811 qglGetIntegerv(GL_SAMPLES, &samples);
812 vid.samples = samples;
814 qglEnable(GL_MULTISAMPLE);
816 vid.allowalphatocoverage = false;
821 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
822 if (vid.support.ext_texture_filter_anisotropic)
823 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
828 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
831 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
832 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
833 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
834 value = bound(-1, value, 1);
835 return value * fsensitivity;
838 qboolean VID_JoyBlockEmulatedKeys(int keycode)
841 vid_joystate_t joystate;
843 if (!joy_axiskeyevents.integer)
845 if (vid_joystate.is360)
847 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
850 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
851 VID_BuildJoyState(&joystate);
852 for (j = 32;j < 36;j++)
853 if (vid_joystate.button[j] || joystate.button[j])
859 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
862 xinput_state_t xinputstate;
864 memset(joystate, 0, sizeof(*joystate));
866 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
868 joystate->is360 = true;
869 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
870 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
871 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
872 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
873 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
874 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
875 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
876 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
877 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
878 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
879 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
880 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
881 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
882 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
883 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
884 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
885 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
886 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
887 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
888 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
889 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
890 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
891 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
892 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
893 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
894 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
895 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
896 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
897 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
898 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
903 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
908 // emulate key events for thumbstick
909 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
910 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
911 #if MAXJOYBUTTON != 36
912 #error this code must be updated if MAXJOYBUTTON changes!
914 joystate->button[32] = f > 0.0f;
915 joystate->button[33] = f < 0.0f;
916 joystate->button[34] = r > 0.0f;
917 joystate->button[35] = r < 0.0f;
920 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
926 if (realtime >= *timer)
928 Key_Event(key, 0, true);
929 *timer = realtime + 0.1;
934 Key_Event(key, 0, false);
942 Key_Event(key, 0, true);
943 *timer = realtime + 0.5;
948 #if MAXJOYBUTTON != 36
949 #error this code must be updated if MAXJOYBUTTON changes!
951 static int joybuttonkey[MAXJOYBUTTON][2] =
953 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
954 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
955 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
958 static int joybuttonkey360[][2] =
960 {K_X360_DPAD_UP, K_UPARROW},
961 {K_X360_DPAD_DOWN, K_DOWNARROW},
962 {K_X360_DPAD_LEFT, K_LEFTARROW},
963 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
964 {K_X360_START, K_ESCAPE},
965 {K_X360_BACK, K_ESCAPE},
966 {K_X360_LEFT_THUMB, 0},
967 {K_X360_RIGHT_THUMB, 0},
968 {K_X360_LEFT_SHOULDER, 0},
969 {K_X360_RIGHT_SHOULDER, 0},
971 {K_X360_B, K_ESCAPE},
974 {K_X360_LEFT_TRIGGER, 0},
975 {K_X360_RIGHT_TRIGGER, 0},
976 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
977 {K_X360_LEFT_THUMB_UP, K_UPARROW},
978 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
979 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
980 {K_X360_RIGHT_THUMB_DOWN, 0},
981 {K_X360_RIGHT_THUMB_UP, 0},
982 {K_X360_RIGHT_THUMB_LEFT, 0},
983 {K_X360_RIGHT_THUMB_RIGHT, 0},
986 double vid_joybuttontimer[MAXJOYBUTTON];
987 void VID_ApplyJoyState(vid_joystate_t *joystate)
990 int c = joy_axiskeyevents.integer != 0;
994 // keystrokes (chatpad)
995 // DOES NOT WORK - no driver support in xinput1_3.dll :(
996 xinput_keystroke_t keystroke;
997 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
998 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1001 // emit key events for buttons
1002 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1003 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1006 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1007 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1008 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1009 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1010 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1011 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1015 // emit key events for buttons
1016 for (j = 0;j < MAXJOYBUTTON;j++)
1017 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1020 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1021 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1022 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1023 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1024 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1025 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1028 vid_joystate = *joystate;
1031 int VID_Shared_SetJoystick(int index)
1035 int xinputcount = 0;
1036 int xinputindex = -1;
1037 int xinputavailable = 0;
1038 xinput_state_t state;
1039 // detect available XInput controllers
1040 for (i = 0;i < 4;i++)
1042 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1044 xinputavailable |= 1<<i;
1045 if (index == xinputcount)
1050 if (joy_xinputavailable.integer != xinputavailable)
1051 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1052 if (vid_xinputindex != xinputindex)
1054 vid_xinputindex = xinputindex;
1055 if (xinputindex >= 0)
1056 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1065 static void Force_CenterView_f (void)
1067 cl.viewangles[PITCH] = 0;
1070 static int gamma_forcenextframe = false;
1071 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1072 static int cachecolorenable;
1074 void VID_ApplyGammaToColor(const float *rgb, float *out)
1077 if (cachecolorenable)
1079 for (i = 0; i < 3; i++)
1080 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1084 for (i = 0; i < 3; i++)
1085 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1089 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1090 qboolean vid_gammatables_trivial = true;
1091 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1093 if (cachecolorenable)
1095 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1096 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1097 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1101 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1102 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1103 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1106 if(vid.sRGB2D || vid.sRGB3D)
1109 for(i = 0; i < 3*rampsize; ++i)
1110 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1113 // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1114 // immensely butchered it to work with variable framerates and fit in with
1115 // the rest of darkplaces.
1117 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1118 if (v_psycho.integer)
1122 static float n[3], nd[3], nt[3];
1123 static int init = true;
1124 unsigned short *ramp;
1125 gamma_forcenextframe = true;
1129 for (x = 0;x < 3;x++)
1131 n[x] = lhrandom(0, 1);
1132 nd[x] = (rand()&1)?-0.25:0.25;
1133 nt[x] = lhrandom(1, 8.2);
1137 for (x = 0;x < 3;x++)
1139 nt[x] -= cl.realframetime;
1143 nt[x] += lhrandom(1, 8.2);
1145 n[x] += nd[x] * cl.realframetime;
1146 n[x] -= floor(n[x]);
1149 for (x = 0, ramp = ramps;x < 3;x++)
1150 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1151 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1155 void VID_UpdateGamma(void)
1159 qboolean gamma_changed = false;
1161 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1162 BOUNDCVAR(v_gamma, 0.1, 5);
1163 BOUNDCVAR(v_contrast, 0.2, 5);
1164 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1165 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1166 BOUNDCVAR(v_color_black_r, 0, 0.8);
1167 BOUNDCVAR(v_color_black_g, 0, 0.8);
1168 BOUNDCVAR(v_color_black_b, 0, 0.8);
1169 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1170 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1171 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1172 BOUNDCVAR(v_color_white_r, 1, 5);
1173 BOUNDCVAR(v_color_white_g, 1, 5);
1174 BOUNDCVAR(v_color_white_b, 1, 5);
1177 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1178 vid_gammatables_trivial = false;
1179 if(v_psycho.integer == 0)
1180 if(v_contrastboost.value == 1)
1184 if(v_color_enable.integer)
1186 if(v_color_black_r.value == 0)
1187 if(v_color_black_g.value == 0)
1188 if(v_color_black_b.value == 0)
1189 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1190 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1191 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1192 if(v_color_white_r.value == 1)
1193 if(v_color_white_g.value == 1)
1194 if(v_color_white_b.value == 1)
1195 vid_gammatables_trivial = true;
1199 if(v_gamma.value == 1)
1200 if(v_contrast.value == 1)
1201 if(v_brightness.value == 0)
1202 vid_gammatables_trivial = true;
1206 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1207 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1208 if(v_psycho.integer)
1209 gamma_changed = true;
1210 GAMMACHECK(cachegamma , v_gamma.value);
1211 GAMMACHECK(cachecontrast , v_contrast.value);
1212 GAMMACHECK(cachebrightness , v_brightness.value);
1213 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1214 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1215 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1216 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1217 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1218 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1219 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1220 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1221 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1222 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1223 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1226 ++vid_gammatables_serial;
1231 static dllfunction_t xinputdllfuncs[] =
1233 {"XInputGetState", (void **) &qXInputGetState},
1234 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1237 static const char* xinputdllnames [] =
1244 static dllhandle_t xinputdll_dll = NULL;
1247 void VID_Shared_Init(void)
1249 Cvar_RegisterVariable(&gl_info_vendor);
1250 Cvar_RegisterVariable(&gl_info_renderer);
1251 Cvar_RegisterVariable(&gl_info_version);
1252 Cvar_RegisterVariable(&gl_info_extensions);
1253 Cvar_RegisterVariable(&gl_info_platform);
1254 Cvar_RegisterVariable(&gl_info_driver);
1255 Cvar_RegisterVariable(&v_gamma);
1256 Cvar_RegisterVariable(&v_brightness);
1257 Cvar_RegisterVariable(&v_contrastboost);
1258 Cvar_RegisterVariable(&v_contrast);
1260 Cvar_RegisterVariable(&v_color_enable);
1261 Cvar_RegisterVariable(&v_color_black_r);
1262 Cvar_RegisterVariable(&v_color_black_g);
1263 Cvar_RegisterVariable(&v_color_black_b);
1264 Cvar_RegisterVariable(&v_color_grey_r);
1265 Cvar_RegisterVariable(&v_color_grey_g);
1266 Cvar_RegisterVariable(&v_color_grey_b);
1267 Cvar_RegisterVariable(&v_color_white_r);
1268 Cvar_RegisterVariable(&v_color_white_g);
1269 Cvar_RegisterVariable(&v_color_white_b);
1271 Cvar_RegisterVariable(&v_glslgamma_2d);
1273 Cvar_RegisterVariable(&v_psycho);
1275 Cvar_RegisterVariable(&vid_fullscreen);
1276 Cvar_RegisterVariable(&vid_width);
1277 Cvar_RegisterVariable(&vid_height);
1278 Cvar_RegisterVariable(&vid_bitsperpixel);
1279 Cvar_RegisterVariable(&vid_samples);
1280 Cvar_RegisterVariable(&vid_refreshrate);
1281 Cvar_RegisterVariable(&vid_userefreshrate);
1282 Cvar_RegisterVariable(&vid_stereobuffer);
1283 Cvar_RegisterVariable(&vid_touchscreen_density);
1284 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1285 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1286 Cvar_RegisterVariable(&vid_vsync);
1287 Cvar_RegisterVariable(&vid_mouse);
1288 Cvar_RegisterVariable(&vid_grabkeyboard);
1289 Cvar_RegisterVariable(&vid_touchscreen);
1290 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1291 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1292 Cvar_RegisterVariable(&vid_stick_mouse);
1293 Cvar_RegisterVariable(&vid_resizable);
1294 Cvar_RegisterVariable(&vid_desktopfullscreen);
1295 Cvar_RegisterVariable(&vid_minwidth);
1296 Cvar_RegisterVariable(&vid_minheight);
1297 Cvar_RegisterVariable(&gl_finish);
1298 Cvar_RegisterVariable(&vid_sRGB);
1299 Cvar_RegisterVariable(&vid_sRGB_fallback);
1301 Cvar_RegisterVariable(&joy_active);
1303 Cvar_RegisterVariable(&joy_xinputavailable);
1305 Cvar_RegisterVariable(&joy_detected);
1306 Cvar_RegisterVariable(&joy_enable);
1307 Cvar_RegisterVariable(&joy_index);
1308 Cvar_RegisterVariable(&joy_axisforward);
1309 Cvar_RegisterVariable(&joy_axisside);
1310 Cvar_RegisterVariable(&joy_axisup);
1311 Cvar_RegisterVariable(&joy_axispitch);
1312 Cvar_RegisterVariable(&joy_axisyaw);
1313 //Cvar_RegisterVariable(&joy_axisroll);
1314 Cvar_RegisterVariable(&joy_deadzoneforward);
1315 Cvar_RegisterVariable(&joy_deadzoneside);
1316 Cvar_RegisterVariable(&joy_deadzoneup);
1317 Cvar_RegisterVariable(&joy_deadzonepitch);
1318 Cvar_RegisterVariable(&joy_deadzoneyaw);
1319 //Cvar_RegisterVariable(&joy_deadzoneroll);
1320 Cvar_RegisterVariable(&joy_sensitivityforward);
1321 Cvar_RegisterVariable(&joy_sensitivityside);
1322 Cvar_RegisterVariable(&joy_sensitivityup);
1323 Cvar_RegisterVariable(&joy_sensitivitypitch);
1324 Cvar_RegisterVariable(&joy_sensitivityyaw);
1325 //Cvar_RegisterVariable(&joy_sensitivityroll);
1326 Cvar_RegisterVariable(&joy_axiskeyevents);
1327 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1328 Cvar_RegisterVariable(&joy_x360_axisforward);
1329 Cvar_RegisterVariable(&joy_x360_axisside);
1330 Cvar_RegisterVariable(&joy_x360_axisup);
1331 Cvar_RegisterVariable(&joy_x360_axispitch);
1332 Cvar_RegisterVariable(&joy_x360_axisyaw);
1333 //Cvar_RegisterVariable(&joy_x360_axisroll);
1334 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1335 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1336 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1337 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1338 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1339 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1340 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1341 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1342 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1343 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1344 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1345 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1348 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1351 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1352 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1355 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1360 memset(&mode, 0, sizeof(mode));
1361 mode.fullscreen = fullscreen != 0;
1363 mode.height = height;
1364 mode.bitsperpixel = bpp;
1365 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1366 mode.userefreshrate = vid_userefreshrate.integer != 0;
1367 mode.stereobuffer = stereobuffer != 0;
1368 mode.samples = samples;
1369 cl_ignoremousemoves = 2;
1370 VID_ClearExtensions();
1372 vid.samples = vid.mode.samples;
1373 if (VID_InitMode(&mode))
1375 // accept the (possibly modified) mode
1377 vid.fullscreen = vid.mode.fullscreen;
1378 vid.width = vid.mode.width;
1379 vid.height = vid.mode.height;
1380 vid.bitsperpixel = vid.mode.bitsperpixel;
1381 vid.refreshrate = vid.mode.refreshrate;
1382 vid.userefreshrate = vid.mode.userefreshrate;
1383 vid.stereobuffer = vid.mode.stereobuffer;
1384 vid.stencil = vid.mode.bitsperpixel > 16;
1385 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1386 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1388 switch(vid.renderpath)
1390 case RENDERPATH_GL32:
1394 qglGetBooleanv(GL_STEREO, &stereo);
1395 vid.stereobuffer = stereo != 0;
1399 case RENDERPATH_GLES2:
1401 vid.stereobuffer = false;
1406 (vid_sRGB_fallback.integer >= 3) // force fallback
1408 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1409 r_viewfbo.integer < 2)
1411 vid.sRGB2D = vid.sRGB3D = false;
1413 if(vid.samples != vid.mode.samples)
1414 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1416 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1418 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1419 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1420 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1421 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1422 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1423 if(vid_userefreshrate.integer)
1424 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1425 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1427 if (vid_touchscreen.integer)
1429 in_windowmouse_x = vid_width.value / 2.f;
1430 in_windowmouse_y = vid_height.value / 2.f;
1439 static void VID_OpenSystems(void)
1446 static void VID_CloseSystems(void)
1449 R_Modules_Shutdown();
1453 qboolean vid_commandlinecheck = true;
1454 extern qboolean vid_opened;
1456 void VID_Restart_f(void)
1460 // don't crash if video hasn't started yet
1461 if (vid_commandlinecheck)
1466 SCR_BeginLoadingPlaque(false);
1470 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1471 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1472 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1475 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1477 Con_Print("Video mode change failed\n");
1478 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1479 Sys_Error("Unable to restore to last working video mode");
1484 const char *vidfallbacks[][2] =
1486 {"vid_stereobuffer", "0"},
1487 {"vid_samples", "1"},
1488 {"vid_userefreshrate", "0"},
1489 {"vid_width", "640"},
1490 {"vid_height", "480"},
1491 {"vid_bitsperpixel", "32"},
1495 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1496 void VID_Start(void)
1498 int i, width, height, success;
1499 if (vid_commandlinecheck)
1501 // interpret command-line parameters
1502 vid_commandlinecheck = false;
1503 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1504 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1505 Cvar_SetValueQuick(&vid_fullscreen, false);
1506 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1507 if (COM_CheckParm("-fullscreen"))
1508 Cvar_SetValueQuick(&vid_fullscreen, true);
1511 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1512 if ((i = COM_CheckParm("-width")) != 0)
1513 width = atoi(com_argv[i+1]);
1514 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1515 if ((i = COM_CheckParm("-height")) != 0)
1516 height = atoi(com_argv[i+1]);
1518 width = height * 4 / 3;
1520 height = width * 3 / 4;
1522 Cvar_SetValueQuick(&vid_width, width);
1524 Cvar_SetValueQuick(&vid_height, height);
1525 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1526 if ((i = COM_CheckParm("-density")) != 0)
1527 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1528 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1529 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1530 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1531 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1532 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1533 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1536 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1539 Con_Print("Desired video mode fail, trying fallbacks...\n");
1540 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1542 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1543 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1546 Sys_Error("Video modes failed");
1557 static int VID_SortModes_Compare(const void *a_, const void *b_)
1559 vid_mode_t *a = (vid_mode_t *) a_;
1560 vid_mode_t *b = (vid_mode_t *) b_;
1561 if(a->width > b->width)
1563 if(a->width < b->width)
1565 if(a->height > b->height)
1567 if(a->height < b->height)
1569 if(a->refreshrate > b->refreshrate)
1571 if(a->refreshrate < b->refreshrate)
1577 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1579 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1583 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1589 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1590 // 2. remove duplicates
1591 for(i = 0; i < count; ++i)
1593 if(modes[i].width && modes[i].height)
1597 if(modes[i].width != modes[i-1].width)
1599 if(modes[i].height != modes[i-1].height)
1602 if(modes[i].refreshrate != modes[i-1].refreshrate)
1605 if(modes[i].bpp != modes[i-1].bpp)
1608 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1611 // a dupe, or a bogus mode!
1613 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1614 --i; // check this index again, as mode i+1 is now here