void Q3PatchTesselateFloat(int numcomponents, int outputstride, float *outputvertices, int patchwidth, int patchheight, int inputstride, float *patchvertices, int tesselationwidth, int tesselationheight)
{
int k, l, x, y, component, outputwidth = (patchwidth-1)*tesselationwidth+1;
void Q3PatchTesselateFloat(int numcomponents, int outputstride, float *outputvertices, int patchwidth, int patchheight, int inputstride, float *patchvertices, int tesselationwidth, int tesselationheight)
{
int k, l, x, y, component, outputwidth = (patchwidth-1)*tesselationwidth+1;