- virtual void PushState() = 0;
- virtual void PopState() = 0;
- virtual void SetState(Shader* state, EStyle mode) = 0;
- virtual const EStyle getStyle() const = 0;
- virtual void Highlight(EHighlightMode mode, bool bEnable = true) = 0;
- virtual void setLights(const LightList& lights)
- {
- }
- virtual void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world) = 0;
+virtual void PushState() = 0;
+virtual void PopState() = 0;
+virtual void SetState( Shader* state, EStyle mode ) = 0;
+virtual const EStyle getStyle() const = 0;
+virtual void Highlight( EHighlightMode mode, bool bEnable = true ) = 0;
+virtual void setLights( const LightList& lights ){
+}
+virtual void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ) = 0;