-cvar_t prvm_garbagecollection_notify = {CF_CLIENT | CF_SERVER, "prvm_garbagecollection_notify", "0", "print out a notification for each resource freed by garbage collection"};
-cvar_t prvm_garbagecollection_scan_limit = {CF_CLIENT | CF_SERVER, "prvm_garbagecollection_scan_limit", "10000", "scan this many fields or resources per frame to free up unreferenced resources"};
+cvar_t prvm_garbagecollection_notify = {CF_CLIENT | CF_SERVER, "prvm_garbagecollection_notify", "0", "print out a notification for each resource freed by garbage collection (set developer >= 1 to see these)"};
+/// At 50k in Xonotic with 8 bots scans take about: 24s server, 25s menu, 9s client.
+/// At 50k in Quake 1.5: 2.2s server, 0.14s client.
+/// At 50k impact on high FPS benchmarks is negligible, at 100k impact is low but measurable.
+cvar_t prvm_garbagecollection_scan_limit = {CF_CLIENT | CF_SERVER, "prvm_garbagecollection_scan_limit", "50000", "scan this many fields or resources per second to free up unreferenced resources"};