+ // begin ignore prey (unknown/unused?) entity keys
+ else if(string_equal(key, "editor_light")
+ || string_equal(key, "editor_def def_debrisspawner")
+ || string_equal(key, "editor_def def_drop")
+ || string_equal(key, "editor_def def_guihand")
+ || string_equal(key, "editor_def def_mine"))
+ {
+ //const char* value =
+ PARSE_RETURN_FALSE_IF_FAIL(EntityClassDoom3_parseToken(tokeniser));
+ }
+ // end ignore prey entity keys