-void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
-void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
-void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
-void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
-void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
+void Scene_PatchSetShader_Selected(scene::Graph &graph, const char *name);
+
+void Scene_PatchGetShader_Selected(scene::Graph &graph, CopiedString &name);
+
+void Scene_PatchSelectByShader(scene::Graph &graph, const char *name);
+
+void Scene_PatchFindReplaceShader(scene::Graph &graph, const char *find, const char *replace);
+
+void Scene_PatchFindReplaceShader_Selected(scene::Graph &graph, const char *find, const char *replace);
+
+void Scene_PatchCapTexture_Selected(scene::Graph &graph);