-InitPaths() - ydnar
-cleaned up some of the path initialization code from bsp.c
-will remove any arguments it uses
-*/
-
-void InitPaths( int *argc, char **argv )
-{
- int i, j, k, len, len2;
- char temp[ MAX_OS_PATH ];
- char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
-
- strcpy(gamePath, "baseq2");
- strcpy(game_magic, "quake");
- strcpy(homeBasePath, ".quake2");
-
+ InitPaths() - ydnar
+ cleaned up some of the path initialization code from bsp.c
+ will remove any arguments it uses
+ */
+
+void InitPaths( int *argc, char **argv ){
+ int i, j, k, len, len2;
+ char temp[ MAX_OS_PATH ];
+ char gamePath[MAX_OS_PATH], homeBasePath[MAX_OS_PATH], game_magic[10];
+
+ strcpy( gamePath, "baseq2" );
+ strcpy( game_magic, "quake" );
+ strcpy( homeBasePath, ".quake2" );
+