+#ifdef SMOKINGUNS
+// new Smokin'Guns surface flags
+#define Q_SURF_METAL 0x00001000
+#define Q_SURF_WOOD 0x00080000
+#define Q_SURF_CLOTH 0x00100000
+#define Q_SURF_DIRT 0x00200000
+#define Q_SURF_GLASS 0x00400000
+#define Q_SURF_PLANT 0x00800000
+#define Q_SURF_SAND 0x01000000
+#define Q_SURF_SNOW 0x02000000
+#define Q_SURF_STONE 0x04000000
+#define Q_SURF_WATER 0x08000000
+#define Q_SURF_GRASS 0x10000000
+#define Q_SURF_BREAKABLE 0x20000000
+#endif
+
+