+ {"glBindBuffer" , (void **) &qglBindBuffer},
+ {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
+ {"glGenBuffers" , (void **) &qglGenBuffers},
+ {"glIsBuffer" , (void **) &qglIsBuffer},
+ {"glMapBuffer" , (void **) &qglMapBuffer},
+ {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
+ {"glBufferData" , (void **) &qglBufferData},
+ {"glBufferSubData" , (void **) &qglBufferSubData},
+ {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
+ {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
+ {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
+ {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
+ {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
+ {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
+ {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
+ {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
+ {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
+ {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
+ {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
+ {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
+ {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
+ {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
+ {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
+ {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
+ {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
+ {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
+ {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
+ {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
+ {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
+ {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
+ {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
+ {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
+ {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
+ {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
+ {"glBindBufferRange" , (void **) &qglBindBufferRange},
+ {"glBindBufferBase" , (void **) &qglBindBufferBase},
+ {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
+ {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},