![NetRadiant logo](setup/data/tools/bitmaps/splash.png)
-The open source, cross platform level editor for id Tech-derivated games (Radiant fork).
+The open source, cross platform level editor for id Tech-derivated games (has lineage to GtkRadiant).
-# Getting the sources
-The latest source is available from the git repository:
+## Compatibility matrix
-https://gitlab.com/xonotic/netradiant.git
+|System |Build |Bundle |Run |Build requirements |
+|---------|---------|----------|---------|-------------------------------------|
+|Linux |**Yes** |**Yes** |**Yes** |_GCC or Clang_ |
+|FreeBSD |**Yes** |_not yet_ |**Yes** |_GCC_ |
+|Windows |**Yes** |**Yes** |**Yes** |_MSYS2/Mingw64 or Mingw32_ |
+|Wine |- |- |**Yes** |- |
+|macOS |**Yes** |_not yet_ |_mostly_ |_Homebrew, GCC and patched GtkGLExt_ |
-The git client can be obtained from the Git website:
+NetRadiant is known to build and run properly on Linux, FreeBSD and Windows using MSYS2. NetRadiant is known to build on macOS using Homebrew, but can't display things properly without a modified GtkGLExt which is yet to be upstreamed, and issues are known. Windows build is known to work well on wine, which can be used as a fallback on macOS.
-http://git-scm.org
+At this time library bundling is only supported on Windows/MSYS2 and Linux. Since bundling copies things from the host, a clean build environment has to be used in order to get a clean bundle. Linux bundle does not ship GTK (users are expected to have a working GTK environment with GtkGlExt installed).
-To get a copy of the source using the command line git client:
-```
+## Getting the sources
+
+Source browser, issues and more can be found on the gitlab project: https://gitlab.com/xonotic/netradiant/
+
+The latest source is available from the git repository: `https://gitlab.com/xonotic/netradiant.git`
+
+The `git` client can be obtained from your distribution repository or from the Git website: http://git-scm.org
+
+A copy of the source tree can be obtained using the command line `git` client this way:
+
+```sh
git clone --recursive https://gitlab.com/xonotic/netradiant.git
cd netradiant
```
-See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
-# Dependencies
+## Dependencies
+
+* OpenGL, LibXml2, GTK2, GtkGLExt, LibJpeg, LibPng, LibWebp, Minizip, ZLib.
+
+To fetch default game packages you'll need Git, Subversion and `unzip`.
+
+
+### Ubuntu:
+
+```sh
+apt-get install --reinstall build-essential cmake \
+ lib{x11,gtk2.0,gtkglext1,xml2,jpeg,webp,minizip}-dev \
+ git subversion unzip wget
+```
+
+If you plan to build a bundle, you also need to install `uuid-runtime patchelf`
-* OpenGL
-* LibXml2
-* GTK2
-* GtkGLExt
-* LibJpeg
-* LibPng
-* LibWebp
-* Minizip
-* ZLib
+This is enough to build NetRadiant but you may also install those extra packages to get proper GTK2 graphical and sound themes: `gnome-themes-extra gtk2-engines-murrine libcanberra-gtk-module`
-To fetch default game packages you'll need Git and to fetch some optional ones you'll need Subversion.
-## MSYS2
+### MSYS2:
Under MSYS2, the mingw shell must be used.
-If you use MSYS2 over SSH, add `mingw64` to the path this way (given you compile for 64 bit windows):
+If you use MSYS2 over SSH, add `mingw64` to the path this way (given you compile for 64 bit Windows, replace with `mingw32` if you target 32 bit Windows instead):
-```
+```sh
export PATH="/mingw64/bin:${PATH}"`
```
Install the dependencies this way:
-
+```sh
+pacman -S --needed base-devel git \
+ mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git}
```
-pacman -S --needed base-devel mingw-w64-$(uname -m)-{toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git} git
-```
-
-Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix if you need to target a non-default architecture.
-You may have to install `subversion` and `unzip` to fetch or extract some non-default game packages.
+Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix instead of `mingw-w64-$(uname -m)` if you need to target a non-default architecture.
-## macOS:
+### macOS:
-```
+```sh
brew install gcc cmake gtkglext pkgconfig minizip webp coreutils gnu-sed
brew link --force gettext
```
-# Submodules
- * Crunch (optional, disabled by default, only supported with CMake build)
+## Submodules
-If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run it within the `netradiant` repository):
+ * Crunch (optional, not built if submodule is not present)
+If you have not used `--recursive` option at `git clone` time, you can fetch Crunch this way (run this within the `netradiant` repository):
-```
+```sh
git submodule update --init --recursive
```
-# Compiling
-This project uses the usual CMake workflow:
+## Simple compilation
+
+### Easy builder assistant
-## Debug
+If you have standard needs and use well-known platform and operating system, you may try the provided `easy-builder` script which may be enough for you:
+```sh
+./easy-builder
```
-cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc)
+
+If everything went right, you'll find your netradiant build in `install/` subdirectory.
+
+If you need to build a debug build (to get help from a developer, for example), you can do it that way:
+
+```sh
+./easy-builder --debug
```
-## Release
+By default, build tools and compilers are using the `build/` directory as workspace.
+
+## Advanced compilation
+
+### Initial build
+
+This project uses the usual CMake workflow:
+
+
+#### Debug build
+
+```sh
+cmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug
+cmake --build build -- -j$(nproc)
```
-cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc)
+
+
+#### Release build
+
+```sh
+cmake -G "Unix Makefiles" -S. -Bbuild -DCMAKE_BUILD_TYPE=Release
+cmake --build build -- -j$(nproc)
```
On macOS you have to add this to the first cmake call:
-```
--DCMAKE_C_COMPILER=/usr/local/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9 -DOPENGL_INCLUDE_DIR=/opt/X11/include -DOPENGL_gl_LIBRARY=/opt/X11/lib/libGL.dylib
+```sh
+-DCMAKE_C_COMPILER=/usr/local/bin/gcc-9 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9
```
On FreeBSD you have to add this to the first cmake call:
+```sh
+-DCMAKE_C_COMPILER=/usr/local/bin/gcc8 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++8
+```
+
+
+### Subsequent builds
+
+The initial build will download the gamepacks and build NetRadiant and tools. If you frequently recompile you can skip downloading the gamepacks:
+
+```sh
+cmake --build build --target binaries -- -j$(nproc)
```
-cmake -G "Unix Makefiles" -DCMAKE_C_COMPILER=/usr/local/bin/gcc8 -DCMAKE_CXX_COMPILER=/usr/local/bin/g++8
+
+You should still periodically update gamepacks:
+
+```sh
+cmake --build build --target gamepacks
```
-## Build and installation details
-### Compilation details
+### Build and installation details
-options:
+#### Compilation details
+
+Options:
* `BUILD_RADIANT=OFF`
- Do not build NetRadiant (default: `ON`, build radiant graphical editor)
+ Do not build NetRadiant (default: `ON`, build netradiant graphical editor);
* `BUILD_TOOLS=OFF`
- Do not build q3map2 and other tools (default: `ON`, build command line tools)
-* `BUILD_CRUNCH=ON`
- Enable crunch support (default: `OFF`, disable crunch support)
-* `RADIANT_ABOUTMSG="Custom build"`
- A message shown in the about dialog
+ Do not build q3map2 and other tools (default: `ON`, build command line tools);
+* `BUILD_DAEMONMAP=OFF`
+ Do not build daemonmap tool (default: `ON` if submodule is there, buils daemonmap navigation mesh generator);
+* `BUILD_CRUNCH=OFF`
+ Disable crunch support (default: `ON` if submodule is there, enable crunch support);
+* `RADIANT_ABOUTMSG="Custom build by $(whoami)"`
+ A message shown in the about dialog (default: `Custom build`).
+
+Targets:
+
+* `binaries` Compile all binaries;
+ - `netradiant` Compile the netradiant editor;
+ - `modules` Compile all modules (each module has its own target as well);
+ - `plugins` Compile all plugins (each plugin has its own target as well);
+ - `tools` Compile all tools (each tool has its own target as well);
+ * `quake2` Compile all the Quake 2 tools: `q2map`, `qdata3`;
+ * `heretic2` Compile all the Heretic2 tools: `q2map`, `h2data`;
+ * `quake3` Compile all the Quake 3 tools:
+ - `q3map2` Compile the Quake 3 map compiler;
+ - `q3data` Compile the q3data tool;
+ * `unvanquished` Compile all the Unvanquished tool: `daemonmap`, `q3map3`, `q4data`;
+ - `daemonmap` Compile the daemonmap navigation mesh generator.
-targets:
+Type `make help` to get an exhaustive list of targets.
-* `radiant` Compiles the radiant core binary
-* `modules` Compiles all modules (each module has its own target as well)
-* `plugins` Compiles all plugins (each plugin has its own target as well)
-* `quake3` Compiles all the Quake3 tools
- - `q3map2` Compiles the quake3 map compiler
- - `q3data` Compiles the q3data tool
-### Download details
+#### Download details
-options:
+Options:
* `DOWNLOAD_GAMEPACKS=OFF`
- Do not automatically download the gamepack data during the first compilation (default: `ON`)
+ Do not automatically download the gamepack data on each compilation and do not install game packs already downloaded (default: `ON`);
* `GAMEPACKS_LICENSE_LIST=all`
- Download all gamepacks whatever the license (default: `free`, download free gamepacks, can be set to `none` to only filter by name)
+ Download all gamepacks whatever the license (default: `free`, download free gamepacks, can be set to `none` to only filter by name);
* `GAMEPACKS_NAME_LIST="Xonotic Unvanquished"`
- Download gamepacks for the given games (default: `none`, do not select more gamepacks to download)
+ Download gamepacks for the given games (default: `none`, do not select more gamepacks to download).
-target:
+Target:
-* `game_packs` Downloads the game pack data
+* `gamepacks` Downloads the game pack data.
-Run `./gamepacks-manager -h` to know about available licenses and other available games. Both lists are merged, for example setting `GAMEPACKS_LICENSE_LIST=GPL` and `GAMEPACKS_NAME_LIST=Q3` will install both GPL gamepacks and proprietary Quake 3 one.
+Run `./gamepacks-manager -h` to know about available licenses and other available games. Both lists are merged, for example setting `GAMEPACKS_LICENSE_LIST=GPL` and `GAMEPACKS_NAME_LIST=Q3` will install both GPL gamepacks and the proprietary Quake 3 gamepack.
-### Installation details
-options:
+#### Installation details
-* `FHS_INSTALL=ON`
- Available for POSIX systems: install files following the Filesystem Hierarchy Standard (bin, lib, share, etc.), also setup XDG mime and application support on Linux-like systems (default: `OFF`, install like in 1999)
+Options:
+
+* `BUNDLE_LIBRARIES=ON`
+ Bundle libraries, only MSYS2 is supported at this time (default: `OFF`);
+* `FHS_INSTALL=ON` (available on POSIX systems)
+ Install files following the Filesystem Hierarchy Standard (`bin`, `lib`, `share`, etc.)
+ Also setup XDG mime and application support on Linux-like systems (default: `OFF`, install like in 1999);
* `CMAKE_INSTALL_PREFIX=/usr`
- Install system-wide on Posix systems, always set `FHS_INSTALL` to `ON` when doing this (default: install in `install/` directory within source tree)
+ Install system-wide on Posix systems, always set `FHS_INSTALL` to `ON` when doing this (default: `install/` directory within source tree).
-target:
+Target:
-* `install`
- Install files
+* `install` Install files.
-Note that because of both the way NetRadiant works and the way bundled library loading works CMake has to do some globbing to detect some of the produced/copied files it has to install. So you have to run cmake again before installing:
-```
-cmake -H. -Bbuild && cmake --build build -- install
-```
+## Additonnal notes
-## Note about Crunch
+### About Crunch
The crnlib used to decode `.crn` files is the one from [Dæmon](http://github.com/DaemonEngine/Daemon) which is the one by [Unity](https://github.com/Unity-Technologies/crunch/tree/unity) made cross-platform and slightly improved. Since Unity brokes compatibility with [BinomialLLC's legacy tree](https://github.com/BinomialLLC/crunch) it's required to use either the `crunch` tool from Dæmon or the one from Unity to compress textures that have to be read by radiant or q3map2.